Commit Graph

836 Commits

Author SHA1 Message Date
Ariel Manzur
d199ed344d removed prints 2016-01-09 19:51:05 -03:00
Rémi Verschelde
3ad263eafe Merge pull request #3279 from neikeq/issue_3259
Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Ignacio Etcheverry
02d1ef8ca6 Fix TextEdit caret drawn when outside the visible region 2016-01-08 17:33:42 +01:00
Richard Nespithal
b123bc4a2a do not return zero with minus-sign within range value, fixes #3221 2016-01-08 15:57:03 +01:00
Ignacio Etcheverry
6541f6418e TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End 2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932 TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled 2016-01-07 21:51:47 +01:00
Rémi Verschelde
a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Franklin Sobrinho
a906bce9a0 Fix error caused by dragging a Range property 2016-01-06 09:58:22 -03:00
Franklin Sobrinho
69240aa243 Fix .tscn format not loading signal binds 2016-01-06 08:56:06 -03:00
Rémi Verschelde
52e18accf2 Merge pull request #3159 from neikeq/tab_close_icon
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
78e5bc8e9a Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
e0b91c701c Fix is_node_being_edited() when not building tools
Fixes #3213.
Superseded #3242.
2016-01-05 16:02:59 +01:00
Ignacio Etcheverry
a9dbe83155 TileMap: Properly flip/rotate tiles with non-square region 2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
b988f016fd forgot to bind NOTIFICATION_INSTANCED, closes #2261 2016-01-03 12:57:19 -03:00
Saracen
53b2b0ccbe Fix delay on audio stream pause 2016-01-03 01:24:30 +00:00
Juan Linietsky
939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
Juan Linietsky
2db78e8f87 Properly clear/restore current camera when switching scenes. Fixes #2137 2016-01-02 17:18:45 -03:00
Juan Linietsky
b0b1da6950 Make buttons properly obey stylebox content marins, closes #2156 2016-01-02 15:51:41 -03:00
Ignacio Etcheverry
e22e0cecf7 TileMap: Consider texture offset for rotated tiles 2016-01-02 18:17:20 +01:00
Juan Linietsky
757b8c4206 -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
Juan Linietsky
9ed3d6d007 added a finished signal to StreamPlayer, closes #2249 2016-01-02 12:24:04 -03:00
Juan Linietsky
d069c44a7f -Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286 2016-01-02 11:23:30 -03:00
Ignacio Etcheverry
3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
Juan Linietsky
df5fa62ab9 remove the invalid id error when freeing a 3D joint, fixes #2383 2016-01-02 08:37:27 -03:00
Juan Linietsky
199a29b353 Merge pull request #3184 from vnen/update-copyright-2016
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2 Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925 -Improved convex decomposer for CollisionPolygon2D, fixes #2336 2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744 -fix range limit issue in Particles2D, closes #2411 2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c add 2d paths and joints to collision/navigation debug, fixes #2439 2015-12-29 19:07:37 -03:00
reduz
408a67193e Added a reset() function to Particles2D, fixes #2472, fixes #2468 2015-12-29 18:53:45 -03:00
reduz
196b3e03fc Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 2015-12-29 18:27:20 -03:00
reduz
875bff2c4e -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
reduz
5063cd7757 -Make tilemap able to change light mask, fixes #2557 2015-12-29 14:47:13 -03:00
reduz
974e5362bc -forgot a check for tools enabled, closes #3166 2015-12-29 12:14:02 -03:00
reduz
2f19260fb7 -restrict gui root from being removed while performing input, fixes #2578 2015-12-29 10:01:29 -03:00
reduz
45ad1024e1 make it easy to edit popupmenus, fixes #2595 2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6 -Allow negative texture scale in TextureButton, fixes #2956 2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c Add tab close icon to the default theme 2015-12-29 12:09:41 +01:00
reduz
f7b64a62d1 -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
496cb49771 Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
reduz
e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Rémi Verschelde
bfbde4dfd1 Merge pull request #3146 from akien-mga/pr-argument-names
Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-28 01:41:12 -03:00
reduz
f613d546ed -fixed rich text label fill alignment, always works now
-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c Fix wrong getters in ShaderGraph 2015-12-28 01:42:22 +01:00
Rémi Verschelde
9fddc69769 Style fix for rounded_values methods in Range 2015-12-28 00:12:13 +01:00
Juan Linietsky
4dba503fc3 Merge pull request #3140 from neikeq/fix_refresh_icon
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho 2015-12-26 15:39:49 -03:00
reduz
ddd66c8904 small optimization improvement to rich text label tables 2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe Added reload icon to FileDialog's default theme 2015-12-26 19:15:22 +01:00
MarianoGNU
df5c92c66e Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) 2015-12-26 10:44:54 -03:00
reduz
9d9520f227 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-26 10:27:04 -03:00
reduz
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky
acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Juan Linietsky
9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
f65eb470ae -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Juan Linietsky
035bb03331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-15 09:19:00 -03:00
Juan Linietsky
b12a2f456c -fixes to theora video ending sooner than expected, fixes #3066 2015-12-15 09:17:32 -03:00
Rémi Verschelde
566f8da3cc Merge pull request #3036 from slapin/animation-tree-player
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Juan Linietsky
83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Juan Linietsky
1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Ovnuniarchos
89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
Juan Linietsky
7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Rémi Verschelde
4018ea63c7 Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde
75e88b8b9e Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Juan Linietsky
709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Juan Linietsky
97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Juan Linietsky
101049518a -force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky
890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky
ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
Juan Linietsky
e2e6f3ec00 added proper functions to ColorRamp, fixes #3034 2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234 -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky
9251298f46 -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
Juan Linietsky
990690f9f5 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-11 09:38:41 -03:00
Juan Linietsky
46497c4508 added fallbacks proprty to fonts 2015-12-10 23:02:40 -03:00
eska
a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73 Fix exponential sliders 2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051 Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Sergey Lapin
8eff61ca87 This fixes long standing animation bug
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq
5f739a2660 TextEdit: Scroll while selecting with mouse idle 2015-12-09 19:56:47 +01:00
Franklin Sobrinho
afb41b283c Fix tscn format not being recongnized by EditorFileSystem 2015-12-09 13:56:14 -03:00
Juan Linietsky
428984ec0c -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
Juan Linietsky
c650d4e19c Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 17:48:03 -03:00
Juan Linietsky
09ff457185 made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
Juan Linietsky
ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
b6d6c2220f Merge pull request #2922 from romulox-x/set_hidden
Added set_hidden method to Spatial and CanvasItem
2015-12-08 17:06:45 -03:00
Juan Linietsky
ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
Juan Linietsky
9637460331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Rémi Verschelde
2cc60386d8 Merge pull request #3005 from TheHX/pr-file-dialog
Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde
c667bde183 Merge pull request #3007 from neikeq/fix_line_edit
Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq
f499fb6fcf Fix LineEdit cursor 2015-12-07 20:31:21 +01:00
Franklin Sobrinho
42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Juan Linietsky
3ecc9e07b7 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
neikeq
71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Juan Linietsky
35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Rémi Verschelde
68d3438a93 Merge pull request #2975 from neikeq/help_scroll_top
Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky
064fd762fa Merge branch 'master' of https://github.com/godotengine/godot 2015-12-02 11:17:01 -03:00
Juan Linietsky
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
neikeq
11b560d6d4 Fix help view not scrolling to the top 2015-12-02 14:01:46 +01:00
Fabio Alessandrelli
3eba84e1d7 Properly update node after clearing shapes in _update_shapes_from_children()
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
neikeq
c5698fc28e Fix RichTextLabel copy never called 2015-12-02 08:19:33 +01:00
koalefant
c93a005fb6 Script Editor: automatic indentation after a colon 2015-11-29 17:13:29 +01:00
Juan Linietsky
68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho
43e1b879d0 Add container automatic update when moving a child node 2015-11-28 13:05:39 -03:00
Franklin Sobrinho
1138103c63 Fix shader loading, making possible load .shd and .sgp from editor 2015-11-27 21:11:20 -03:00
Franklin Sobrinho
493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
romulox_x
0b4830f3be Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
2fbc1445a5 Merge pull request #2870 from neikeq/submenu_pos_fix
Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
neikeq
9797b6374b Popup submenu position enhancement 2015-11-22 15:53:22 +01:00
Rémi Verschelde
f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Franklin Sobrinho
5ef23812ac Add more properties to AcceptDialog 2015-11-20 18:25:01 -03:00
Juan Linietsky
fd5ee87c24 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Franklin Sobrinho
bc3b5847b0 Fix SplitContainer bool properties 2015-11-19 09:56:04 -03:00
Juan Linietsky
b6084a8a62 Merge pull request #2364 from neikeq/textedit_select
Some TextEdit selection improvements
2015-11-19 00:30:39 -03:00
Saracen
dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
3337191d5a Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes
Fix default StyleBoxes of MenuButton
2015-11-18 19:43:02 -03:00
Juan Linietsky
f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
Juan Linietsky
734e3751c6 Merge pull request #2720 from SaracenOne/bone_attachment_fix
BoneAttachment fix.
2015-11-18 19:33:28 -03:00
Juan Linietsky
6de941f21c Merge pull request #2721 from SaracenOne/animation_tree_player_manual_control
Experimental retooling of AnimationTreePlayer to allow manual advancement
2015-11-18 19:32:37 -03:00
Juan Linietsky
75922c57d6 Merge pull request #2635 from StraToN/tabs-buttons
Fixed bug : both tab buttons appearing hovered
2015-11-18 19:15:13 -03:00
Juan Linietsky
326781f4c9 Merge pull request #2636 from TheHX/fixed_material
Bind missing FixedMaterial constants, fixes #2628
2015-11-18 19:14:48 -03:00
Juan Linietsky
762a76630c Merge pull request #2638 from MarianoGnu/master
add missing default value
2015-11-18 19:14:37 -03:00
Juan Linietsky
a8f18e1bae Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
2015-11-18 19:14:25 -03:00