Commit Graph

2292 Commits

Author SHA1 Message Date
Rémi Verschelde
a52e575652
Merge pull request #89134 from BastiaanOlij/fix_recursive_reflection_probes
Fix never ending loop with overlapping probes
2024-03-05 09:56:05 +01:00
Bastiaan Olij
a5d3d23db4 Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
Rémi Verschelde
3be5d9b01a
Merge pull request #89046 from permelin/fix-particle-aabb-recalc-with-userdata
Fix error in AABB calculation for particles with USERDATA
2024-03-04 13:33:33 +01:00
markdibarry
a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
Per Melin
853935a5c9 Fix error in AABB calculation for particles with USERDATA
Selecting "Generate AABB" on a 3D particle node in the editor would not work
and printed an error about incorrect buffer size if the particle shader used
one or more of the USERDATA build-ins.
2024-03-02 14:26:09 +01:00
Per Melin
9b2d77a238 Initialize particle trail history frame numbers
Fixes #88712

All particle trail sections were activated at once on the first cycle, instead
of being spread out over the trail's lifetime.
2024-03-01 19:32:43 +01:00
bitsawer
89d772a799
Fix Volumetric Fog VoxelGI updates 2024-03-01 14:47:15 +01:00
jsjtxietian
0ed341cd1e Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
blackbird806
e2f1af8742
Remove self includes in some files 2024-02-27 17:10:54 +01:00
Rémi Verschelde
cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Direct3D 12: Enhance management of texture data life cycle
2024-02-27 16:36:59 +01:00
Pedro J. Estébanez
d47021ac6c Direct3D 12: Enhance management of texture data life cycle 2024-02-27 15:45:19 +01:00
Bill
b44f1c5176 Add fix for TAA passes rendering black meshes on XR 2024-02-25 14:25:49 -05:00
Robert Yevdokimov
13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
Rémi Verschelde
b82855bcc1
Merge pull request #88581 from jsjtxietian/dummy-crash
Fail early if shader mode is invalid in dummy renderer
2024-02-23 11:29:42 +01:00
jsjtxietian
a382e9539b Fail early if shader mode is invalid in dummy renderer 2024-02-23 12:25:02 +08:00
Rémi Verschelde
8bad68df1a
Merge pull request #88649 from clayjohn/RD-ss-barriers
Use barriers between all blur passes with SSAO and SSIL
2024-02-22 11:23:40 +01:00
Rémi Verschelde
dd1d838e09
Merge pull request #88631 from DarioSamo/mobile_subpass_usage_fix
Remove tracking logic for input attachments as it's not necessary.
2024-02-22 11:23:28 +01:00
Rémi Verschelde
d646b7fef6
Merge pull request #88560 from DarioSamo/rdd_execute_and_present
Merge execute and present commands for RenderingDeviceDriver.
2024-02-22 11:23:19 +01:00
clayjohn
2657593462 Use barriers between all blur passes with SSAO and SSIL 2024-02-21 14:35:20 -08:00
Dario
5e59c941c9 Remove tracking logic for input attachments as it's not necessary. 2024-02-21 11:18:10 -03:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Rémi Verschelde
292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
Dario
ee2d8f68ba Merge execute and present commands for RenderingDeviceDriver. 2024-02-19 13:09:03 -03:00
Bastiaan Olij
aa260e5f3d Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
Arman Elgudzhyan
533eab89ab Fixed reversed custom AABB null check when recalculating multimesh AABBs 2024-02-18 12:07:23 -08:00
Bastiaan Olij
5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Rémi Verschelde
1b8e12c499
Merge pull request #88409 from jsjtxietian/high-end
Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting
2024-02-17 00:27:30 +01:00
Rémi Verschelde
8bbf5129d2
Merge pull request #88331 from DarioSamo/rd_graph_validation
Add validation to render graph for draw and compute lists.
2024-02-17 00:23:50 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde
f5ffe705ed
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
Assign missing surface data fields in dummy render server
2024-02-17 00:23:19 +01:00
jsjtxietian
f6aabd2b72 Make dummy rendering server appear as a high end platform
to fix vulkan shader compile error when exporting
2024-02-16 23:33:50 +08:00
Arman Elgudzhyan
7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Anatoli Babenia
e25cfffc7f Add --no-header option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Dario
0aac14a538 Add validation to render graph for draw and compute lists. 2024-02-14 13:25:04 -03:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Rémi Verschelde
5e58bcd793
Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3
2024-02-13 23:43:40 +01:00
Dario
fc8ec5d8a9 Handle error when setting boot image if swap chain is not available. Skip resizing swap chain during screen creation as it's not necessary and can fail when it starts minimized. 2024-02-13 14:19:26 -03:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Silc Lizard (Tokage) Renew
67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
Rémi Verschelde
9050ee1542
Merge pull request #87297 from adamscott/2d-pixel-art-stability
Stabilize snapping 2D transforms to pixel
2024-02-12 23:53:51 +01:00
Adam Scott
35b640107f
Stabilize snapping 2D transforms to pixel
Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com>
2024-02-12 11:04:01 -05:00
Dario
73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde
f12d737681
Merge pull request #87796 from RandomShaper/shader_cache_split
Namespace shader cache files by graphics API
2024-02-12 13:34:18 +01:00
ACB
09d2c09434 Make RID_Owner<Texture> threadsafe in TextureStorage for gles3 2024-02-11 17:23:00 +01:00
Jovan Gerodetti
48b71cf700 Assign missing surface data fields in dummy render server 2024-02-11 14:58:34 +01:00
A Thousand Ships
684752e75b
Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
Rémi Verschelde
e9e54372b7
Merge pull request #88021 from Chubercik/fix_mingw_compile
Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions`
2024-02-09 12:35:26 +01:00
A Thousand Ships
406d7e6d37
Fix missing instance type in dummy renderer 2024-02-08 12:15:26 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Jakub Marcowski
b38ac30fe0 Fully initialize all members of structs IdentifierActions, GeneratedCode and DefaultIdentifierActions 2024-02-06 20:02:46 +01:00
vittorioromeo
55ed34e37c Use '_v' shorthand for type traits and 'if constexpr' where appropriate 2024-02-02 15:43:21 +01:00
Pedro J. Estébanez
f3ef83517a Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
lawnjelly
4577dfdb67 Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
A Thousand Ships
666daf47c3
Free dummy renderer objects
These leaked during tests etc.
2024-01-29 19:28:29 +01:00
Dario
39f279710c Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues. 2024-01-26 10:12:54 -03:00
Yuri Sizov
3f7ea71e88 Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Clean up outdated `USE_LIGHT_SHADER_CODE` usage
2024-01-25 16:27:14 +01:00
Yuri Sizov
1b83e8ae81 Merge pull request #87460 from BastiaanOlij/stereo_ivec
Add ivec variants to multiview_uv for stereo rendering
2024-01-25 16:27:10 +01:00
Yuri Sizov
1018706c87 Merge pull request #87390 from clayjohn/dummy-multimesh
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-25 16:27:06 +01:00
Yuri Sizov
b698204a1e Merge pull request #87505 from BastiaanOlij/fix_mobile_refprobe_validation
Fix framebuffer created for reflection probe in mobile renderer
2024-01-24 14:08:52 +01:00
Yuri Sizov
344fe62bdb Merge pull request #87392 from clayjohn/dummy-shader
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-24 14:08:28 +01:00
Yuri Sizov
2ce450f8bc Merge pull request #84894 from clayjohn/tangent-error-message
Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
jsjtxietian
2004ad1ac5 Clean up outdated USE_LIGHT_SHADER_CODE usage 2024-01-24 12:30:27 +08:00
Giwayume
bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Bastiaan Olij
914eecaddb Fix framebuffer created for reflection probe in mobile renderer 2024-01-24 00:51:51 +11:00
Bastiaan Olij
1066f01607 Add ivec variants to multiview_uv for stereo rendering 2024-01-23 16:13:31 +11:00
clayjohn
21ade7f0f7 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-01-22 13:57:11 -08:00
Yuri Sizov
f98e57563b Merge pull request #87370 from AThousandShips/null_additional
Null check improvements
2024-01-22 20:39:18 +01:00
Yuri Sizov
bf94131e41 Merge pull request #87225 from kleonc/transposed-texture-fix-2d-normals
Fix 2D normals for transposed texture
2024-01-22 20:39:04 +01:00
Yuri Sizov
e8105adb0e Merge pull request #87155 from griffinkh/build_warning_fix
Fix build warning with memset value being too large
2024-01-22 20:38:56 +01:00
Yuri Sizov
e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Marcel Offermans
25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
clayjohn
ed2b3d358d Add basic multimesh data needed for headless export to the Dummy rendering server 2024-01-19 17:21:55 -08:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5 Promote CowData to 64 bits
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
A Thousand Ships
2a372186ec
Null check improvements 2024-01-19 12:50:21 +01:00
Dario
5624b8f5c6 Fix memory leak from not clearing the buffer barrier vector properly on the render graph. 2024-01-18 15:23:13 -03:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Rémi Verschelde
5b19796a2b
Merge pull request #87207 from jsjtxietian/fix-normal_roughness_compatibility
Add missing check when insert function `normal_roughness_compatibility`
2024-01-16 10:37:37 +01:00
kleonc
0fe7eead02 Fix 2D normals for transposed texture 2024-01-15 17:34:29 +01:00
Rémi Verschelde
bf7e19887e
Merge pull request #87096 from jsjtxietian/save-to-cache
Add `shader_cache_dir_valid` check to `_save_to_cache`
2024-01-15 13:29:03 +01:00
jsjtxietian
747ae429de Add missing check when insert function normal_roughness_compatibility 2024-01-15 17:22:19 +08:00
Griffin Kroah-Hartman
21ae69a1de fix build warning with memset value being too large
same resolution for issue #83342 for texture_storage.cpp
2024-01-13 19:05:38 +01:00
jsjtxietian
a365c070b3 Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
Rémi Verschelde
c5025ea157
Merge pull request #87057 from clayjohn/RD-32-bit-depth
Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer
2024-01-11 17:42:38 +01:00
Rémi Verschelde
bf4fb987e6
Merge pull request #87035 from Mickeon/deprecate-RenderingServer-has-feature
Deprecate RenderingServer's `has_feature` and Features enum
2024-01-11 17:41:50 +01:00
clayjohn
7b355a128c Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer 2024-01-10 12:23:59 -08:00
Micky
63a08f2493 Deprecate RenderingServer's has_feature and Features enum 2024-01-10 12:26:04 +01:00
Rémi Verschelde
74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Rémi Verschelde
a40a134a1e
Merge pull request #86996 from BastiaanOlij/fix_stereo_ssr
Fix SSR not working properly in stereo
2024-01-10 12:03:37 +01:00
Dario
80eacf1b7a Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
Patrick Dawson
a0f9bcc826 Fix usage of index offsets in RenderingDevice 2024-01-09 15:47:52 +01:00
Rémi Verschelde
673102ffd8
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
Avoid crashes when engine leaks canvas items and friends
2024-01-09 15:30:55 +01:00
Bastiaan Olij
10a8b88165 Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
Dario
cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde
25011e9144
Merge pull request #84244 from BastiaanOlij/skip_present_if_needed
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 14:52:07 +01:00
Rémi Verschelde
5ac5be4744
Merge pull request #86507 from jsjtxietian/fix-msvc-2017
Fix MSVC 14.1 complaining about "attempting to reference a deleted function" in RenderPassClearValue
2024-01-08 11:54:17 +01:00
Rémi Verschelde
798632422d
Merge pull request #86245 from ecmjohnson/fix-skeleton-culling
Check skeleton RID when using cached AABB
2024-01-08 11:52:41 +01:00
Bastiaan Olij
d6caa69e11 Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
Muller-Castro
96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
7abaac631b
Fixup SDFGI shader compilation error after #80390
My mistake, I added this when rebasing and didn't notice that it was a
.glsl file and thus the availability of Math was not confirmed by the
C++ compiler.
2024-01-03 08:51:08 +01:00
Rémi Verschelde
07b88600b7
Merge pull request #86522 from RandomShaper/fix_uset_rebind
RenderingDevice: Fix uniform sets wrongly assumed to be bound
2024-01-02 21:32:25 +01:00
Rémi Verschelde
e42d615471
Merge pull request #85421 from xiongyaohua/fix_parameter_names
Unify parameter names for 'RendererCanvasCull'
2024-01-02 15:08:53 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
Pedro J. Estébanez
1c5c8cf6ff RenderingDevice: Fix uniform sets wrongly assumed to be bound 2023-12-26 13:12:32 +01:00
jsjtxietian
5d361a9e39 Fix msvc 14.1 complains about "atempting to reference a deleted function"
in RenderPassClearValue
2023-12-25 18:52:06 +08:00
Yaohua Xiong
795fe74143 unify parameter names for 'RendererCanvasCull' 2023-12-24 10:18:34 +08:00
Yuri Sizov
44ded3eaa4 Merge pull request #86316 from clayjohn/RD-BFN-normals
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
clayjohn
43cf21cb71 Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov
34ecfff672 Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
Yuri Sizov
c1d8b53ca0 Merge pull request #82668 from mrjustaguy/master
Improve split blending logic for Vulkan
2023-12-18 18:17:36 +01:00
Erik Johnson
d874ead58d Check skeleton RID when using cached AABB 2023-12-17 11:43:49 -05:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov
2d0ee20ff3 Merge pull request #86219 from clayjohn/RD-samplers-hotfix
Reduce the number of samplers used by the scene shaders
2023-12-16 17:50:10 +01:00
clayjohn
a5399ab5af Reduce the number of samplers used by the scene shaders
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that
2023-12-15 17:13:44 -07:00
Bastiaan Olij
22cd145177 Merge passes in Vulkan mobile renderer 2023-12-16 09:51:35 +11:00
Yuri Sizov
4269a57b0c Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +01:00
jsjtxietian
453c2246b6 Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
Rémi Verschelde
4943b6e6b3
Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Transform mesh's AABB to skeleton's space when calculating mesh's bounds
2023-12-12 00:16:51 +01:00
ShirenY
27f71c4e78 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2023-12-09 11:41:15 +08:00
Yuri Sizov
5c95fd5905 Merge pull request #85793 from Lasuch69/expose-compute
Expose `copy_effects` compute shader in Mobile backend
2023-12-08 18:46:03 +01:00
Yuri Sizov
74b6fad3c8 Merge pull request #85822 from bruvzg/maco_dbl
Fix CanvasOcclusionShaderRD format error with double precision build.
2023-12-08 16:58:59 +01:00
Yuri Sizov
ee1bf15924 Merge pull request #84637 from clayjohn/RD-sampler-bias
Use render pass uniform set to store viewport samplers.
2023-12-08 15:23:18 +01:00
Yuri Sizov
dfe0f584b4 Merge pull request #82953 from jsjtxietian/document-forcedraw-can-only-be-called-from-main-thread
Add thread guard for `force_draw` and update related documentation
2023-12-08 15:22:53 +01:00
clayjohn
528b4a3283 Implement render info counters for the 2D renderer
This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
bruvzg
c0a1c5ae61
Fix CanvasOcclusionShaderRD format error with double precision build. 2023-12-06 23:03:12 +02:00
Lasuch
608d41a969 Expose copy_effects copy compute shader in Mobile backend 2023-12-05 21:22:46 +01:00
Rémi Verschelde
4c3d95e02c
Merge pull request #85635 from clayjohn/RD-ReflectionProbes-mobile
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-04 23:20:47 +01:00
Rémi Verschelde
7113050e0b
Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
Fix bad parameter for `rendering_method` crashes Godot
2023-12-04 23:02:21 +01:00
Rémi Verschelde
6f4da7a976
Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-12-04 22:58:24 +01:00
clayjohn
394edf8288 Set ReflectionProbe frame before mapping id in mobile renderer 2023-12-01 16:52:50 -07:00
Rémi Verschelde
bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-22 21:56:23 +01:00
clayjohn
e2a5d2bf46 Enable non-multiview advanced shader group whenever advanced shaders are requested
This is needed because xr_enabled does not guarantee that we won't use the non-multiview variants
2023-11-21 15:16:25 -07:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Pedro J. Estébanez
5c25fa4c78 Fix potential double-close of draw command label 2023-11-20 18:59:06 +01:00
Rémi Verschelde
ac29e8e3fe
Merge pull request #85086 from clayjohn/shaders-amount-ratio
Make `AMOUNT_RATIO` constant in the shader language specification.
2023-11-20 14:14:46 +01:00
clayjohn
8a95b2956f Make AMOUNT_RATIO constant in the shader language specification.
Writing to it doesn't do anything and will crash the compatibility backend.
2023-11-19 14:36:26 +01:00
Pedro J. Estébanez
fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Bastiaan Olij
47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
Alistair Leslie-Hughes
367079ffee Renderer Viewport correct sizeof usage.
The current usage.

In viewport_find_from_screen_attachment
- Allocates a list of pointers, eg sizeof(RID*) * ridcount.

We need fill that buffer
viewport_owner.fill_owned_buffer(rids);
...
 p_rid_buffer[idx] = _make_from_id((validator << 32) | i);

_make_from_id returns an RID object, not a pointer.

Since there isn't a copy constructor, a bitwise copy of the object occurs.

This issue will only present itself under 32bit builds.
sizeof(RID)  : 8
sizeof(RID*) : 4

whereas 64bit builds they are both 8.
2023-11-16 11:02:12 +11:00
Bastiaan Olij
b1c4d4e55b Ensure optional variants are loaded last. 2023-11-15 14:31:25 +11:00
clayjohn
ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
jsjtxietian
b88b84ce18 Add thread guard for force_draw and update relared doc
force_draw must be called from main thread
2023-11-10 18:57:31 +08:00
jsjtxietian
b6bee1c21e Fix bad parameter of rendering_method crashes Godot
Print error and default to forward plus
2023-11-10 10:38:12 +08:00
clayjohn
2b9e6d2972 Use render pass uniform set to store viewport samplers.
This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).

This also fixes a bug when using multiple viewports in the same scene.

This also fixes a bug where the texture bias would override the bias from 3D scale.
2023-11-08 23:26:08 +01:00
clayjohn
a74cfc2629 Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
clayjohn
d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Rémi Verschelde
2bc35308fc
Merge pull request #81494 from jsjtxietian/Fix-int-to-uint-implicit-cast-error-when-use-uniform-mat3-in-gles3
Fix int to uint implicit cast error when use mat3 uniform in compatibility renderer
2023-10-31 20:14:14 +01:00
Bastiaan Olij
e3b8af723e Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
clayjohn
57ba7ded87 Fix bug with alpha to coverage by enabling depth discard when using alpha to coverage 2023-10-30 23:07:30 +01:00
jsjtxietian
967e0e6485 Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
Rémi Verschelde
2dafd06114
Merge pull request #83906 from clayjohn/GL-vertex-padding
Add padding to normal attribute in Compatibility renderer to match the RD renderers
2023-10-26 16:00:56 +02:00
Rémi Verschelde
815b24d280
Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Pass viewport size to shadow pass instead of using Vector2i(1,1)
2023-10-26 12:09:21 +02:00
jsjtxietian
26d32554bd Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
Rémi Verschelde
9f49da24da
Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Fix assign with swizzle in shader not doing varying validation check
2023-10-25 10:30:22 +02:00
Rémi Verschelde
4cc8f0f36d
Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Skip 2D rendering if stereo enabled and fix couple of MSAA issues
2023-10-25 10:29:09 +02:00
Rémi Verschelde
9798ae3d6a
Merge pull request #82974 from mrjustaguy/Split-fix
Directional 2 Split Shadow Stabilization Fix
2023-10-25 10:28:21 +02:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
clayjohn
a88e519f18 Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
64f80295e5
Merge pull request #83199 from Repiteo/texture-storage-default-scale
Fix `TextureStorage` not assigning default scale
2023-10-24 10:53:56 +02:00
clayjohn
8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
Rémi Verschelde
17aa5c5170
Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
Prevent `_allocate_placeholders` crash if `p_version->variants` is null
2023-10-23 12:42:04 +02:00
Rémi Verschelde
814de86494
Merge pull request #83493 from clayjohn/light-pair-bug
Ensure that only visible paired lights are used
2023-10-23 12:40:07 +02:00
jsjtxietian
089e7f473d Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
jsjtxietian
5f85a042b6 Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
Hugo Locurcio
0012478ecb
Add property hint for 2D shadow size project setting
Previously, it was possible to use zero or negative values, which are
invalid.

This also prevents crashing the engine by setting a shadow size of
0 or lower from a script.
2023-10-22 00:28:19 +02:00
Matias N. Goldberg
c9ec1f7727 Fix buffer updates going to the wrong cmd buffer if barriers were 0
From what I could see only SSAO & SSIL were affected when they both
call:

int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0,
sizeof(uint32_t), &zero, 0);

int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0,
sizeof(uint32_t), &zero, 0);

Also documented what setup_command_buffer & draw_command_buffer are for.
2023-10-21 13:14:38 -03:00
Rémi Verschelde
2a995c09ac
Merge pull request #83639 from stoofin/frustum-buffer-size
Fix shadow map debug visualization camera frustum index buffer size
2023-10-20 15:12:34 +02:00
Bastiaan Olij
425e943576 Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue. 2023-10-20 14:02:55 +11:00
stoofin
1a2b66d4fc Fix shadow debug frustum index buffer size 2023-10-19 13:48:11 -07:00
Dario
4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use.
Fixes issue #83152. Due to how BLUR_0 is reused for multiple purposes and requires being at native resolution for some post-processing effects to work, FSR2 will use an alternate texture at internal size to use as the screen texture read by shaders instead. The rendering pipeline will prefer using this texture if it exists.
2023-10-17 13:36:27 -03:00
Clay
623a050269 Ensure that only visible paired lights are used
This is a longstanding issue in both the Mobile and GL Compatibility renderer.

Meshes pair with all lights that touch them, and then at draw time, we send all paired lights indices to the shader (even if that light isn't visible). The problem is that non-visible lights aren't uploaded to the GPU and don't have an index. So we end up using a bogus index
2023-10-17 13:02:46 +02:00
bitsawer
f0a178cbdb Fix Mobile renderer shader instance uniform access 2023-10-15 18:09:54 +03:00
Thaddeus Crews
9ee41c707e
Fix texture storage not assigning default scale
• Print errors if an invalid value is passed
2023-10-12 12:02:24 -05:00
Rémi Verschelde
b1371806ad
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
Fix errors when freeing GPUParticles
2023-10-12 00:22:33 +02:00
Rémi Verschelde
09b92a144d
Merge pull request #79921 from mandryskowski/ssr_transparency
Make Fresnel darken SSR instead of blending with specular
2023-10-11 22:37:02 +02:00
mandryskowski
5b2e54c17b Fresnel should darken the SSR reflections instead of blending them with specular light. 2023-10-11 18:58:22 +01:00
kobewi
41fa6c32b4 Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
Rémi Verschelde
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde
55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay
c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
Rémi Verschelde
b4214b1686
Merge pull request #83004 from Chaosus/shader_language_fix_typo
Fix typo in `shader_language.cpp`
2023-10-09 23:23:35 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Yuri Rubinsky
f4bc779c4e Fix typo in shader_language.cpp 2023-10-08 18:55:40 +03:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624 Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
mrjustaguy
45948dc2c9 Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
Rémi Verschelde
c05f521e16
Merge pull request #82892 from clayjohn/tangent-binormal-transform
Only perform modelview transform on tangent and binormal when vertex shader is in local space
2023-10-06 12:53:05 +02:00
clayjohn
af1d81d95a Only perform modelview transform on tangent and binormal when vertex shader is in local space 2023-10-05 22:08:36 -06:00