Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
Mihaly Csonka
1a7c43e1a1
Fixed clearing of an export preset's name when deleting the one above it.
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Deleting an export preset cleared the name of the item below it. This was
caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's
data to empty values. This on its turn called
ProjectExportDialog::_name_changed() which operates on the new current preset
(the one under the deleted item).
Fixes issue #10842
2017-09-12 04:30:47 +02:00
Poommetee Ketson
d0a6ac0c1d
Merge pull request #11138 from NathanWarden/change_cancel_to_done
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Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-12 05:27:25 +07:00
Poommetee Ketson
8e82bf42a8
Merge pull request #11163 from marcelofg55/project_grayed
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Not found projects are grayed instead of removed at the Project Manager
2017-09-12 04:23:33 +07:00
toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
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Fixes #9547
2017-09-11 12:34:36 +03:00
SaracenOne
f95edd3be9
Allow animations to be saved to external files during scene import.
2017-09-11 06:59:03 +01:00
Marcelo Fernandez
dcdcf358db
Not found projects are grayed instead of removed at the Project Manager
2017-09-11 02:01:20 -03:00
Hein-Pieter van Braam
390a2025fe
Don't set editor_hint true for project manager
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Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixes #11043 and fixes #10992
2017-09-10 23:59:22 +02:00
Nathan Warden
db3776e1fd
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
2017-09-09 22:00:57 -05:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
toger5
a6e03b4aed
update for icons on theme change animation editor
2017-09-09 03:47:58 +02:00
toger5
f604cff8a7
removed hardcoded colors in animation editor
2017-09-09 03:32:06 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Daniel J. Ramirez
c0a971468e
Added some missing icons
2017-09-07 13:22:41 -05:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
toger5
b1f804094d
Modify inertia implementation for freelook and orbit
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- freelook now uses position based inertia (holding a key for a
specific time always rults in the same distance traveled independent
of inertia setting)
- orbit inertia now is angle bases. (not transformation based) ->
camera always takes the same path.
- added setting for orbit inertia
- added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4
Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
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This reverts commit 895140389a
.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a
Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718
2017-09-07 09:58:38 -03:00
Marcelo Fernandez
ff285bcee2
Added an option to reset the bus volume to 0db
2017-09-06 21:11:31 -03:00
Nabor Erices
1c8cc1ab50
Added support to rename projects on manager
2017-09-06 21:10:30 -03:00
volzhs
41cc85fb20
Fit script editor grid with others
2017-09-07 06:25:57 +09:00
Juan Linietsky
c771e03ee2
-Fixed changes to default input actions not working, closes #10502
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-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Paulo Gomes
9b72f08042
second take at autocomplete logic, using a TextOperation check.
2017-09-06 19:23:09 +01:00
Rémi Verschelde
0b8fa1e010
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
Juan Linietsky
f5c5d07f9c
Added a warning for when a PC compression is not found for the project, closes #10626
2017-09-05 20:17:26 -03:00
David Saltares
0549484c77
Renames _add_child_below_node() to add_child_below_node(). Closes #9988 .
2017-09-05 22:43:28 +01:00
MillionOstrich
672a6c9680
Fix icons for custom types in the recent & favorites lists in the create dialog.
2017-09-05 14:39:44 +01:00
toger5
18917ad1d6
fixed log colors
2017-09-05 01:10:04 +02:00
Paulo Gomes
af40c8698b
Smarter toggle comment block. issue #10720
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Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.
Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
2017-09-05 00:04:08 +01:00
Rémi Verschelde
4405de570d
Merge pull request #10874 from Noshyaar/pr-action
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ProjectSettings: enhance add action error, fix confirm dialog
2017-09-04 23:30:45 +02:00
Rémi Verschelde
431de234e4
Merge pull request #10899 from toger5/theme_fixes_from_light
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Theme fixes from light
2017-09-04 23:14:18 +02:00
Rémi Verschelde
c9593a285b
Merge pull request #10902 from toger5/rtl_copy_and_selection_color
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fixed copy on osx + help selection color
2017-09-04 23:11:12 +02:00
Rémi Verschelde
7f262e484a
Merge pull request #10907 from SaracenOne/spatial_edit_drag
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Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Juan Linietsky
334a81844e
Improve guessing of what editor to switch to, fixes #10405
2017-09-04 18:00:52 -03:00
Rémi Verschelde
bba365fab7
Merge pull request #10931 from djrm/pr_style_fixes
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Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
Rémi Verschelde
729cfa39e2
Merge pull request #10941 from Noshyaar/pr-cursor
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2DEditor: enhance viewport cursor shape
2017-09-04 22:46:20 +02:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
toger5
07d5911c40
fixed copy on osx + help selection color
2017-09-04 18:57:52 +02:00
toger5
2083263e4f
changed tree font color to be more saturated
2017-09-04 18:06:41 +02:00
toger5
45d57ccf28
fixed hover line for menu button
2017-09-04 18:06:13 +02:00
toger5
e85f025771
Fixed theme (chagnes introduced in light theme)
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- adapted contrast color intensity (to make buttons less bright)
- added missing border for lineEdit
- removed unnecassary code for option button
2017-09-04 18:06:13 +02:00
Poommetee Ketson
391399dcd0
EditorAbout: fix names being selectable
2017-09-04 20:07:33 +07:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Poommetee Ketson
3d13b9ff5f
ProjectSettings: enhance add action error, fix confirm dialog
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- Disable add action button if name is invalid
- Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-04 14:00:53 +07:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde
0f5e575d60
Merge pull request #10933 from Noshyaar/pr-donor
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EditorAbout: add donors tab
2017-09-04 08:11:26 +02:00
Rémi Verschelde
df11de72c9
Merge pull request #10932 from djrm/pr_fix_metrics
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Fixed some metrics (some issues caused by the new Noto Sans font).
2017-09-04 08:10:04 +02:00
Rémi Verschelde
8ebe6d8370
Merge pull request #10925 from scayze/search_binding
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Searchable Key-Bindings in editor
2017-09-04 08:08:32 +02:00
Rémi Verschelde
08dde55e4f
Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor
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Enabled smooth scrolling for shader editor
2017-09-04 08:07:41 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
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StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
ec8f44ed5f
Merge pull request #10895 from Paulb23/fix_delete_animation_frames
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Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-04 08:00:21 +02:00
Rémi Verschelde
7149be5b89
Merge pull request #10892 from kubecz3k/quick_open
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Improve 'quick open' search time
2017-09-04 07:59:28 +02:00
Poommetee Ketson
fd68c3b68f
2DEditor: enhance viewport cursor shape
2017-09-04 11:36:12 +07:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
2017-09-03 14:54:15 -03:00
Poommetee Ketson
345dfd4504
EditorAbout: add donors tab
2017-09-04 00:39:57 +07:00
Scayze
45b6121f6a
Searchable Key-Bindings in editor
2017-09-03 17:08:36 +02:00
Juan Linietsky
281fb4e4fb
Added transmission shader parameter.
2017-09-03 10:30:37 -03:00
Paulb23
a3c5e84f59
Enabled smooth scrolling for shader editor
2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3
Improved color temperature in script editor
2017-09-03 02:44:59 -05:00
Daniel J. Ramirez
e298f931a6
Fixed some metrics (some issues caused by the new Noto Sans font).
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plus other minor fixes
2017-09-03 01:49:31 -05:00
SaracenOne
d3cb8d12ff
Added support for drag and drop in spatial editor.
2017-09-03 05:00:23 +01:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Ignacio Etcheverry
6550929830
DocData: Include enum attributes in return nodes
2017-09-02 21:52:45 +02:00
Paulb23
00ccaa5559
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-02 17:35:42 +01:00
toger5
b606285219
Unified script panel backgrounds.
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- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Rémi Verschelde
0b747c2910
Merge pull request #10889 from Rubonnek/remove-empty-separator
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Removed empty segment
[ci skip]
2017-09-02 16:46:13 +02:00
Wilson E. Alvarez
2a2c4230c6
Removed empty segment
2017-09-02 10:19:43 -04:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Jakub Grzesik
0ecdd9653f
Improve 'quick open' search time
2017-09-02 16:17:59 +02:00
Rémi Verschelde
437fb12e1a
Merge pull request #10877 from hpvb/fix-unitialized-variables
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Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
toger5
7cb76cd628
Revert "added setting to override the theme background with editor theme color"
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This reverts commit ce4eb30778
.
2017-09-02 03:55:23 +02:00
Juan Linietsky
ded74dedef
Fixed missing return value in glTF2.0 importer camera, closes #10130
2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
5a69a663c7
Merge pull request #10864 from Noshyaar/pr-beginning
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Fix typo 'begining' to 'beginning'
[ci skip]
2017-09-01 21:29:40 +02:00
Juan Linietsky
5f8df8bc11
Fix detectin of existing file being a dir in new script creation, closes #9958
2017-09-01 14:25:01 -03:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
69ccae3d99
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71
Merge pull request #10832 from Paulb23/auto_indent_setting
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Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Rémi Verschelde
4536c608f2
Merge pull request #10821 from rtroncoso/fix-import-defaults
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Fix import dock "Set as default" actions
2017-09-01 08:14:28 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
51ae90d789
Merge pull request #10841 from djrm/pr_update_builtin_types
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Updated Editor Built-In types.
2017-09-01 08:08:42 +02:00
Rémi Verschelde
25bfd49792
Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load
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Fix importer not applying default settings
2017-09-01 08:05:41 +02:00
Daniel J. Ramirez
f1214041c6
Updated Editor Built-In types.
2017-08-31 21:15:30 -05:00
Rodrigo Troncoso
cdc6b41663
Fix importer not applying saved default settings on load
2017-08-31 20:19:57 -03:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
4722593448
Merge pull request #10816 from toger5/style_box_texture_set_fill
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unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
849d2e3462
Merge pull request #10825 from toger5/fix_import_svg_scale
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updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:56:27 +02:00
toger5
3b6a65b1e4
updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:52:07 +02:00
Rémi Verschelde
8cb5036b9a
Merge pull request #10820 from toger5/imoporter_dock_update_label
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fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rodrigo Troncoso
00a3ef44da
Fix import dock defaults: Set as default actions
2017-08-31 11:59:59 -03:00
toger5
85cc4e823e
fixed update import label in importer dock
2017-08-31 16:58:43 +02:00
Rémi Verschelde
d57ba499cb
Merge pull request #10814 from volzhs/editor-fonts-master
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Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
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- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
caf1447bef
Contributors missing in project manager title
2017-08-31 09:50:35 -03:00
volzhs
a4a4f6dada
Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai
2017-08-31 21:49:48 +09:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
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fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
6889d4650a
Merge pull request #10766 from poke1024/project-manager-dir
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Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
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Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024
f2dc0c68fd
Adds default directory for default_project_path
2017-08-31 07:15:17 +02:00
toger5
ff0a149de9
added setting for icon/font color: auto,dark,light
2017-08-30 21:47:10 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
toger5
97d7d84cac
renamed light_color to contrast_color
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- added tab highlighting
- other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5
b2f70ca10c
White Theme
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- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5
57c6dbf253
removed svg's in icons/dark
2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1
Implement color conversion for dark SVG icons
2017-08-30 21:20:02 +02:00
toger5
c8448cb0ac
moved 'scale import setting' into svg section
2017-08-30 21:19:13 +02:00
Hein-Pieter van Braam
89fbc5482d
Fix a crash when an early dialog tries to appear
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This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.
This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Scayze
fbda0cc45c
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
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Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde
aac077774e
Merge pull request #10774 from djrm/pr_gizmo_fixes
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Fixed problem with highlight boxes not updating on translation
2017-08-30 12:45:01 +02:00
Juan Linietsky
efcafab625
Changed defaults, as it seems to be obviousy better to keep materials outside by default..
2017-08-29 21:54:26 -03:00
Juan Linietsky
181420f3b2
Added nice icon to show when a file is broken on import.
2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
6d41ceea99
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
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Improve build callbacks
2017-08-29 20:12:04 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Daniel J. Ramirez
b61374e5bd
Fixed problem with highlight boxes not updating on translation
2017-08-29 17:50:45 -05:00
Daniel J. Ramirez
e3e5dfdaf4
Improved and added some icons
2017-08-29 17:02:55 -05:00
Ignacio Etcheverry
c18b7046c6
Improve build callbacks
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- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
poke1024
d8fcc7d1c2
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
8bd92a96a4
Makes built-in vararg methods actual vararg methods
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- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
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-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Rémi Verschelde
28c85922b1
Merge pull request #10716 from Noshyaar/pr-update
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Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde
61acc0762c
Merge pull request #10704 from Noshyaar/pr-scene
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EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Rémi Verschelde
13289002dd
Merge pull request #10705 from djrm/pr_gizmo_icons
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Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-29 07:46:47 +02:00
Rémi Verschelde
672ab5dbcb
Merge pull request #10731 from Noshyaar/pr-save
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EditorNode: fix scene save over others
2017-08-29 07:39:35 +02:00
Daniel J. Ramirez
78c3cf6e68
Better spatial gizmo.
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Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Poommetee Ketson
f620e19be7
Change editor update_mode to boolean
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Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson
d25ea73822
EditorNode: fix scene save over others
2017-08-29 07:27:18 +07:00
Poommetee Ketson
6bb290f6a7
EditorNode: enhance open scene error dialog
2017-08-29 07:09:47 +07:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
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Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Daniel J. Ramirez
e5a71e3f95
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-28 15:49:16 -05:00
Rémi Verschelde
9a0ace41b0
Merge pull request #10709 from djrm/pr_gizmos_improvements
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Highlight currently selected gizmo.
2017-08-28 22:44:29 +02:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
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Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Daniel J. Ramirez
07e8d7270e
Improved directional light arrow and gizmo highlighting
2017-08-28 13:32:28 -05:00
Rémi Verschelde
d664469ec7
Fix inability to change project settings
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Regression from 565600e844
, fixes #10712 .
2017-08-28 18:15:46 +02:00
Daniel J. Ramirez
3003e19ab1
Highlight currently selected gizmo.
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Work with, GIProbe, ReflectionProbe and Particles.
2017-08-28 01:28:24 -05:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
59d1f96418
Merge pull request #10688 from Noshyaar/pr-csv2
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ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
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Added freelook inertia
2017-08-28 00:06:25 +02:00
Rémi Verschelde
6ef7783abb
Merge pull request #10662 from hoelzl/python3-v3
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Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
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-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Matthias Hoelzl
a919a013f5
Fix mixed tab/whitespace in build files
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4
-Largely rewrote gridmap to simplify it
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-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Poommetee Ketson
4e0d1c8f1c
ImporterCSV: add delimiter options , ; or \t
2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
21e53c4267
Buildsystem: Reduce verbosity of font and translation generation
2017-08-27 13:45:56 +02:00
Poommetee Ketson
4940f490c4
ImporterCSV: print error condition to console
2017-08-27 13:48:48 +07:00
Marc Gilleron
28e1c88f6e
Added freelook inertia
2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
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Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
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Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Rémi Verschelde
e8345c824e
Merge pull request #10657 from Noshyaar/pr-debug
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Monitor: add hint, fix certain graph not drawn
2017-08-27 02:10:03 +02:00
Rémi Verschelde
00f0884eac
Merge pull request #10665 from Hinsbart/save_update_mode
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Editor: Remember update mode.
2017-08-27 02:08:53 +02:00
Rémi Verschelde
3ec9e26cb4
Merge pull request #10669 from hpvb/fix-6118
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Add several missing Null checks in _notification
2017-08-27 02:07:41 +02:00
Rémi Verschelde
68fc2146d1
Merge pull request #10670 from neikeq/oh-hello-there
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EditorHelp: Fixes desc of vararg methods
2017-08-27 02:07:18 +02:00
Hein-Pieter van Braam
a276320329
Always size project icons to default icon size
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I wasn't able to reproduce the issue, but this should fix #10620
2017-08-27 00:27:10 +02:00
Ignacio Etcheverry
4314050ea7
EditorHelp: Fixes desc of vararg methods
2017-08-26 23:15:34 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
9a1d9a41eb
Add several missing Null checks in _notification
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This fixes #6118
2017-08-26 22:50:15 +02:00
Andreas Haas
b2ec9e108d
Save update mode in project metadata.
2017-08-26 20:43:28 +02:00
Rémi Verschelde
9d7945250e
Merge pull request #10649 from akien-mga/code-error-always-show
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Code editor: Don't play hide and seek with error label
2017-08-26 18:23:42 +02:00
Rémi Verschelde
2a1a1f05fe
Merge pull request #10656 from akien-mga/cleanup-commented-out-code
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Cleanup tons of obsolete commented out code
2017-08-26 18:21:08 +02:00
Rémi Verschelde
3c5ce736e6
Node: Add debug info to add_child reparenting check
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Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Rémi Verschelde
a009ab4580
Merge pull request #10652 from Noshyaar/pr-audio
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EditorAudioBus: Rename delete_popup, disable delete for Master
2017-08-26 18:06:30 +02:00
Poommetee Ketson
473695ab47
Monitor: add hint, fix certain graph not drawn
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Add a hint that helps user discover monitor graph
Fix last row drawn outside when only one graph is in that row
2017-08-26 23:02:52 +07:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Poommetee Ketson
03db00e6f6
EditorAudioBus: Rename delete_popup, disable delete for Master
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Rename `delete_popup` to `bus_popup`
Rename `_delete_pressed` to `_bus_popup_pressed`
Disable 'Delete Bus' option for Master Bus
2017-08-26 21:42:28 +07:00
Juan Linietsky
dd7145b778
-Split EditorPlugin into EditorPlugin and EditorInterface
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-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Rémi Verschelde
b92c210b89
Code editor: Don't play hide and seek with error label
2017-08-26 14:43:20 +02:00
Andreas Haas
f634973acb
Merge pull request #10647 from Noshyaar/patch-1
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ProjectSettings: Fix typo 'an setting' to 'a setting'
2017-08-26 14:27:28 +02:00
Juan Linietsky
fbfed97a1b
Changed camera interpolation to work when LMB is pressed and no modifiers are pressed
2017-08-26 09:10:57 -03:00
Poommetee Ketson
e705236ad6
Fix typo 'an setting' to 'a setting'
2017-08-26 17:57:32 +07:00
Bernhard Liebl
1ea2b9be72
polygon2d realtime editing
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editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Rémi Verschelde
d9e94fa0c3
Fix i18n bug in GridMap string
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Regression from 6134d87
causing build issue on clang.
2017-08-25 20:55:33 +02:00
Rémi Verschelde
2879a173e3
DocData: Fix extraneous space in XML tag without enum hint
2017-08-25 20:25:23 +02:00
Rémi Verschelde
f75678a94f
Mi18n: erge translations with template
2017-08-25 19:00:03 +02:00
Rémi Verschelde
3034bbf908
i18n: Update template with current source
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Additions: 254 msgids.
Deletions: 101 msgids.
2017-08-25 18:59:28 +02:00
Rémi Verschelde
c67984b561
i18n: Sync translations with Weblate
2017-08-25 18:57:11 +02:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Wilson E. Alvarez
1577f41653
Fixed several memory leaks
2017-08-25 08:47:05 -04:00
Rémi Verschelde
490aef9369
Merge pull request #10581 from hpvb/fix-gcc6+
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Make cast_to a static member of Object.
2017-08-25 08:37:38 +02:00
Juan Linietsky
a7e8aa4053
Fix bug where not all previews are shown, closes #9895
2017-08-24 23:40:53 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
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Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Hein-Pieter van Braam
3894f20d98
Remove an assignment to self
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This line does a = a and has a FIXME line. It seems that reduz can't
think of a reason for it either, so here it goes.
2017-08-23 23:51:37 +02:00
Wilson E. Alvarez
433c01b7e5
Removed EditorHelp::_scroll_changed
2017-08-23 03:04:16 -04:00
Rémi Verschelde
78d9936f8d
Merge pull request #10573 from tagcup/gizmo_aabb_scaling_order
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Fix the order of transformations for selection bounding box in spatial editor.
2017-08-23 08:10:53 +02:00
Rémi Verschelde
0c3b90ef6b
Merge pull request #10558 from RandomShaper/undo-after-auto-indent
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Add ability to undo auto-indent
2017-08-23 08:08:23 +02:00
Rémi Verschelde
926890703d
Merge pull request #10550 from djrm/pr_color_fixes
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Child process connected message is now green.
2017-08-23 08:08:11 +02:00
Ferenc Arn
d9d9571c8c
Fix the order of transformations for selection bounding box in spatial editor.
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This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes #9894 .
2017-08-22 20:05:41 -04:00
Rémi Verschelde
172519bec6
Merge pull request #10551 from djrm/pr_editor_fixes
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Do not use old styles for tab buttons
[ci skip]
2017-08-23 00:05:27 +02:00
Daniel J. Ramirez
92c63dc9a7
Ability to set script debugger reason text context.
2017-08-22 14:18:41 -05:00
Pedro J. Estébanez
c2a1f3b814
Add ability to undo auto-indent
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Closes #10420 .
2017-08-22 19:52:17 +02:00
Rémi Verschelde
b759fc47e6
Merge pull request #10538 from groud/fix_useless_separator
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Fix unneeded separator in Script Editor's Debug menu
2017-08-22 08:49:11 +02:00
Gilles Roudiere
5ea403c0ce
Fix uneeded separator
2017-08-22 08:43:23 +02:00
Rémi Verschelde
c2346b92b2
Merge pull request #10507 from toger5/override_code_them_bg
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added setting to override the theme background with editor theme color
2017-08-22 08:14:46 +02:00
Rémi Verschelde
4fc0a2d776
Merge pull request #10519 from toger5/remove_addition_border
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Remove addition border
2017-08-22 08:10:15 +02:00
Rémi Verschelde
dd07a15fc6
Merge pull request #10527 from hpvb/fix-10517
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Add null check to ScriptEditor get_current_tab_control() call
2017-08-22 08:08:42 +02:00
Mason Ashbridge
09818581b1
Fixed build for Visual Studio
2017-08-21 23:52:55 -04:00
Daniel J. Ramirez
1f90f5ed4c
Do not use old styles for tab buttons
2017-08-21 21:10:12 -05:00
Hein-Pieter van Braam
24bc47b179
Add null check to ScriptEditor get_current_tab_control() call
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This fixes #10517
2017-08-22 02:35:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
toger5
ce4eb30778
added setting to override the theme background with editor theme color
2017-08-21 23:19:27 +02:00
toger5
d0c610d9ba
removed additional border function. (not needed with new styleboxes)
2017-08-21 23:07:38 +02:00
Rémi Verschelde
328452e028
Merge pull request #10508 from Paulb23/increase_smooth_scroll_speed
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Increased smooth scroll speed and added user setting
2017-08-21 22:19:18 +02:00
toger5
1a4d8b3e76
fixed rounded corners for visual script editor
2017-08-21 21:32:56 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Paulb23
d6599fde0a
Increased smooth scroll speed and added user setting
2017-08-21 19:20:11 +01:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Hugo Locurcio
1d757c43d7
Tweak command-line arguments to make them more UNIX-like
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Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Juan Linietsky
533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
2017-08-20 23:42:54 -03:00
Rémi Verschelde
35d5724519
Fix mismatched hints for filesystem/import/pvrtc_texture_tool
2017-08-20 22:23:58 +02:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Rémi Verschelde
952db3e676
Merge pull request #10483 from Zylann/orbit_sensitivity
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Reduced default orbit sensitivity for smoother rotation
2017-08-20 21:05:55 +02:00
Daniel J. Ramirez
0c18009665
Added missing icon and svgs upscaling
2017-08-20 13:53:09 -05:00
Daniel J. Ramirez
c873661c30
Added pure vector theme, with dark icons variation
2017-08-20 13:53:09 -05:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Juan Linietsky
ab13d0aeed
Inspector is no longer cleared when game runs, fixes #9408
2017-08-20 15:21:45 -03:00
Marc Gilleron
ede58e48d8
Reduced default orbit sensitivity for smoother rotation
2017-08-20 18:22:45 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f4e2baae7f
Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
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Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
20ab8c1156
Merge pull request #10473 from akien-mga/run_window_placement_default
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Rename "Default" window placement mode to "Top Left"
2017-08-20 15:25:14 +02:00
Rémi Verschelde
dca8df47b4
Merge pull request #10460 from Zylann/orbit_sensitivity
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Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23
de95e65d10
Delete current line, issue 9643
2017-08-20 13:31:30 +01:00
Rémi Verschelde
686294e4f2
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
2017-08-20 14:16:31 +02:00
Andreas Haas
a80371ce0a
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
2017-08-20 00:20:27 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Marc Gilleron
a88c759ff1
Added option for mouse orbit sensitivity
2017-08-19 21:57:43 +02:00