Commit Graph

5315 Commits

Author SHA1 Message Date
ze2j 37479cfad5 Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
Bastiaan Olij 6ed6212949 Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
Rémi Verschelde ba3bb44194
Merge pull request #93617 from jsjtxietian/protect-enum
Add safety check when setting several rendering effect quality
2024-06-26 14:51:25 +02:00
jsjtxietian a313fa13fd Add safety check when setting several rendering effect quality 2024-06-26 17:06:21 +08:00
ueshita e1d6ab4c80 Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
Rémi Verschelde 2e8ebb4a5e
Merge pull request #93469 from Chaosus/shader_fix_crash
Fix crash on shader constant initialization on MinGW compiler
2024-06-25 10:01:46 +02:00
Rémi Verschelde cc625a168d
Merge pull request #93358 from Chaosus/shader_forbid_derivative_usage
Forbid calling of derivative functions in incorrect functions
2024-06-25 09:19:42 +02:00
smix8 f9876d3a88 Add navigation obstacles to performance monitor stats
Adds navigation obstacle count to navigation performance monitor.
2024-06-25 05:17:27 +02:00
Bastiaan Olij a660c592c9
XR: Check for bad input in make_vrs_texture 2024-06-24 17:45:27 +02:00
Alex Drozd e7859e9a49 Add stub method for mouse_get_position in headless display server 2024-06-23 00:15:02 +02:00
Yuri Rubinsky d5b393a268 Fix crash on shader constant initialization on MinGW compiler 2024-06-22 16:36:54 +03:00
clayjohn d61fae36f3 Various fixes for transmittance effect
Use correct shadow sampling for omni and spot lights

Disable transmittance if shadows are disabled

Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)
2024-06-21 18:15:27 -07:00
Yuri Rubinsky ae95531e64 Forbid calling of derivative functions in incorrect functions 2024-06-21 20:47:21 +03:00
Rémi Verschelde a57c7208eb
Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
Remove unused flag and code from canvas renderer
2024-06-20 16:18:53 +02:00
Rémi Verschelde 58d13b9790
Merge pull request #93367 from Split82/typo_fix
Fix typo in preprocessor symbol
2024-06-20 16:18:43 +02:00
Stuart Carnie 98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
Jan Ilavsky 800e5f0f11 Fix typo in preprocessor symbol 2024-06-19 22:04:29 +02:00
ChristopheClaustre c46bb775e9 Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
Rémi Verschelde 29654bdc4f
Merge pull request #93286 from rune-scape/fix-rare-physics-crash
GodotPhysics: Fix crash on null space
2024-06-18 14:08:58 +02:00
rune-scape ef9b82a076 fix rare physics crash 2024-06-18 02:18:11 -07:00
rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
Yuri Rubinsky 3d2b70c1ec Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
Rémi Verschelde 47d778e143
Merge pull request #93182 from markdibarry/parallax2d-y-sort-fix
Add Parallax2D repeats in ysort child collection
2024-06-17 10:58:54 +02:00
markdibarry 95813793b4 Add repeats in ysort child collection 2024-06-15 10:53:32 -04:00
clayjohn ea4be9afa6 Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
bruvzg e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Rémi Verschelde 756102828e
Merge pull request #93055 from clayjohn/MV-debug
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-12 18:17:03 +02:00
Rémi Verschelde 7571f82bea
Merge pull request #92763 from markdibarry/parallax2d_cull_fix
Fix incorrect cull boundary for scaled and repeated Parallax2D children
2024-06-12 11:01:05 +02:00
Bastiaan Olij 1690ede988 Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
clayjohn fa3e00e2c4 Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option 2024-06-11 12:46:56 -07:00
Rémi Verschelde ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Mikael Hermansson f92b196099 Add input event callback to `DisplayServerHeadless` 2024-06-05 20:34:35 +02:00
bruvzg 1f7bf27780
[macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
kleonc 91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
markdibarry f0983f1b1c Add cull fix for scale repeat 2024-06-04 11:52:34 -04:00
Rémi Verschelde 705b7a0b0b
Merge pull request #92587 from RandomShaper/validate_tex_usage
RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde 8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde 138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rémi Verschelde f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Pedro J. Estébanez 3e5865660b RenderingDevice: Reject creation of textures with no usage 2024-05-31 12:00:58 +02:00
Rémi Verschelde 17c98a5b08
Merge pull request #92110 from mihe/physics-server-margin
Bind shape margin methods for `PhysicsServer3D`
2024-05-30 22:38:26 +02:00
Yuri Rubinsky aecc4cbc47 Prevent using built-ins for func names in shaders 2024-05-30 21:33:21 +03:00
Rémi Verschelde 4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +02:00
devloglogan 6a8f2f00ac Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
clayjohn 3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
Rémi Verschelde 1e6b11dcd4
Merge pull request #92287 from clayjohn/LOD-safe-fixes
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-28 18:06:45 +02:00
Rémi Verschelde 86872f38c6
Merge pull request #92464 from Chaosus/shader_fix_struct_completion
Fix completion of functions with struct param/return type in shaders
2024-05-28 16:13:29 +02:00
Rudolph Bester f666c76a9c Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
Yuri Rubinsky 246a760323 Fix completion of functions with struct param/return type in shaders 2024-05-28 12:13:25 +03:00
clayjohn c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
Mateus Elias ce10a660d1 Improve Mesh class description
- Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods()
- Add MAX_MESH_SURFACES constant to RenderingServer class documentation
- Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation
2024-05-26 21:52:39 -03:00
kobewi b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
Rémi Verschelde abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde 68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
clayjohn 267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
Dario ce4f19a034 Switch vectors in each render pass to use TLS. 2024-05-23 10:52:29 -03:00
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
jsjtxietian 97af135f1b Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Rémi Verschelde 8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
clayjohn c5346a62b0 Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
clayjohn 6fbef0669d Disable all sources of ambient light when `ambient_light_disabled` render mode is used 2024-05-21 10:42:12 -07:00
Rémi Verschelde 008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Dario adabd14d08 Add support for enhanced barriers in D3D12.
Enables support for enhanced barriers if available.

Gets rid of the implementation of [CROSS_FAMILY_FALLBACK] in the D3D12 driver. The logic has been reimplemented at a higher level in RenderingDevice itself.

This fallback is only used if the RenderingDeviceDriver reports the API traits and the capability of sharing texture formats correctly. Aliases created in this way can only be used for sampling: never for writing. In most cases, the formats that do not support sharing do not support unordered access/storage writes in the first place.
2024-05-20 13:04:44 -03:00
Mikael Hermansson a23717c8c6 Bind physics server methods related to shape margin 2024-05-19 12:28:26 +02:00
Rémi Verschelde 6aece8e1b6
Merge pull request #92045 from RandomShaper/context_getter
Add context getter to RenderingDevice
2024-05-18 17:41:38 +02:00
lawnjelly 512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering
Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:14:27 +01:00
Rémi Verschelde d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Pedro J. Estébanez ffa791c41f Add context getter to RenderingDevice 2024-05-17 09:56:03 +02:00
Rémi Verschelde 5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Dario 61cd007cf4 Rewrite implementation for prepare for use commands to be skipped when not required by the API. 2024-05-15 14:34:52 -03:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde a8c6eb36e9
Merge pull request #91896 from jsjtxietian/softbody-msg
Add useful error msg in `GodotSoftBody3D::set_mesh`
2024-05-14 12:06:55 +02:00
Rémi Verschelde c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde db3c4a4612
Merge pull request #91514 from DarioSamo/adreno_workaround
Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-14 12:06:37 +02:00
jsjtxietian d9399f59f5 Add useful error msg in `GodotSoftBody3D::set_mesh` 2024-05-14 11:43:09 +08:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Dario d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX.
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-13 10:20:31 -03:00
Yaohua Xiong ed3d311687 Add antialias support for CanvasItem draw primitives
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships 7331187090
Fix `DisplayServer` overrides 2024-05-13 12:40:40 +02:00
Rémi Verschelde c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Rémi Verschelde 32317f2607
Merge pull request #90549 from Calinou/displayserver-headless-suppress-warnings
Don't print warning messages for DisplayServer functions in headless mode
2024-05-13 12:05:30 +02:00
Bastiaan Olij 6efaaecde2 Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Dario a3ecc86f47 Do not use MSAA versions of textures on debug views. 2024-05-10 14:01:58 -03:00
Dario 3f64eeb393 Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
Rémi Verschelde 2ba22d1554
Merge pull request #91790 from lawnjelly/fix_tight_light_cull_directional_colinear4
Tighter light culling - fix directional lights colinear case
2024-05-10 10:48:54 +02:00
Gilles Roudière 7705265477 Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
lawnjelly a76243a549 Tighter light culling - fix directional lights colinear case
Exactly the same fix as done already for non-directional lights.
2024-05-10 09:13:05 +01:00
Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde 259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
Marcel Offermans 2bb34a4489 Added a project setting to configure the maximum amount of timestamps, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit. 2024-05-05 09:09:04 +02:00
Rob Blanckaert 64c04d95aa Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde 7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
clayjohn caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
Dario c41e407e61 Add draw and dispatch count to timestamp validation. 2024-05-03 14:23:38 -03:00
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
A Thousand Ships 6ff6a11424
[Rendering] Add hints to some uniform `PropertyInfo`s
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Rémi Verschelde 25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 2024-05-02 13:17:09 -07:00
MJacred 717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
bruvzg e5205e589f
[StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Chris Clyne 44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
Rémi Verschelde 3ebef6ce7a
Merge pull request #91372 from clayjohn/RS-blend-shape-tangent
Enable tangents in blend shape format when using normals
2024-05-01 09:55:24 +02:00
Rémi Verschelde 7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
Rémi Verschelde 70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde 85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Bastiaan Olij cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
clayjohn e6f55a532a Enable tangents in blend shape format when using normals 2024-04-30 12:14:49 -07:00
tactical-fluke 216c9a6bd9 Fix SDFGI being used in unshaded debug draw
Fixes #62758
2024-04-30 11:28:29 +08:00
Dario 21bd59cdaa Fix incorrect memory read when capacity changes in RD Graph. 2024-04-29 10:48:48 -03:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde 9f336a2953
Merge pull request #91219 from Lateasusual/particle-height-field-upside-down
Fix inverted GPUParticlesCollisionHeightField3D
2024-04-29 10:10:12 +02:00
Rémi Verschelde 7cd6ea0f7e
Merge pull request #91183 from KoBeWi/small_stuff
Misc code cleanup
2024-04-29 10:09:57 +02:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Chris Clyne 1ca0eeac28 Fix inverted GPUParticlesCollisionHeightField3D 2024-04-26 17:30:50 +01:00
kobewi 914528180f Misc code cleanup 2024-04-26 15:30:21 +02:00
Bastiaan Olij d2d22748b4 Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
Rémi Verschelde 853740e2ad
Merge pull request #91191 from clayjohn/RD-soft-shadows
Properly calculate penumbra for soft shadows with reverse z
2024-04-26 11:09:02 +02:00
Rémi Verschelde a07f89bfb2
Merge pull request #91176 from clayjohn/GL-adjustments
Add adjustments and color correction to Compatibility renderer
2024-04-26 11:08:56 +02:00
Rémi Verschelde 0d589abcbd
Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision
Remove the Hand enum from XRHandTracker
2024-04-26 11:08:44 +02:00
Rémi Verschelde 22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
clayjohn 4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
clayjohn e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
Rémi Verschelde a754bbc565
Merge pull request #91059 from BastiaanOlij/fix_multiview_copy
Fix issue with copy shader not working in multiview
2024-04-23 19:12:24 +02:00
Rémi Verschelde 258be6d762
Merge pull request #90911 from clayjohn/RD-tex-copy
Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures
2024-04-23 19:11:51 +02:00
Rémi Verschelde 99cff796ea
Merge pull request #90883 from cosparks/fix-sdf-collision-2d
Fix LightOccluder2D SDF Collision Enable/Disable
2024-04-23 19:11:40 +02:00
Rémi Verschelde a55ffba31b
Merge pull request #90620 from thimenesup/fix_push_constant
Fix incorrect bounds check in RenderingDevice push constant
2024-04-23 19:11:17 +02:00
Bastiaan Olij 226ca2f04c Fix issue with copy shader not working in multiview 2024-04-23 21:46:39 +10:00
cosparks 6d0dca76c0 Fixes SDF Collision Enable/Disable
- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
bruvzg a116801ec7
Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
Rémi Verschelde bffaa98b13
Merge pull request #90645 from Malcolmnixon/unified-xr-trackers
Rework XR Trackers to have a common ancestor
2024-04-22 12:52:07 +02:00
clayjohn 506e93a207 Exit light calculation early when pixel outside of light bounding rectangle
This hugely improves the performance of rendering PointLight2Ds
2024-04-19 16:10:11 -07:00
clayjohn c52e217cd3 Ensure minimum block size is respected when doing GPU to CPU copies of compressed textures 2024-04-19 10:17:17 -07:00
Rémi Verschelde fba6803486
Merge pull request #90876 from smix8/source_geometry_callback
Add navigation mesh source geometry parsers and callbacks
2024-04-19 16:28:30 +02:00
Rémi Verschelde 993d15da17
Merge pull request #90821 from clayjohn/RD-clip-children-rect
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-19 16:27:41 +02:00
smix8 58593d1bb7 Add navigation source geometry parser callbacks
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Malcolm Nixon 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
Rémi Verschelde 9c05ff2952
Merge pull request #90828 from clayjohn/RD-draw_list_depth
Revert change to default depth clear value in `draw_list_begin()`
2024-04-18 12:24:56 +02:00
Rémi Verschelde 043ca7c63c
Merge pull request #88306 from KoBeWi/PropertyListHelper_will_come_for_you
Add PropertyListHelper in all simple cases
2024-04-18 12:24:17 +02:00
clayjohn eb62c5b27f Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
Rémi Verschelde acd3d2497f
Merge pull request #90791 from timothyqiu/see-you-again
Fix potential infinite loop when using global menu
2024-04-17 20:26:34 +02:00
Haoyu Qiu 43ed8d4768 Fix potential infinite loop when using global menu 2024-04-17 20:11:57 +08:00
Oxi 1815871b90 Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
Rémi Verschelde 093d06480a
Merge pull request #90763 from Calinou/worldboundaryshape-increase-size
Increase size of WorldBoundaryShape to be much larger
2024-04-17 10:59:13 +02:00
Rémi Verschelde ce13f0c033
Merge pull request #90749 from kleonc/y-sort-branch-root-transform-fix
Fix rendering transform of Y-sorted branch-root
2024-04-17 10:58:58 +02:00
Hugo Locurcio 74aeab5385
Increase size of WorldBoundaryShape to be much larger
The size was previously 20,000 pixels or units, which could be easily
reached in many projects. It is now 2,000,000,000,000,000 pixels or units,
which is larger than the supported coordinate space with a single-precision
build, and still very large in a double precision build.
2024-04-16 18:26:46 +02:00
kleonc 983cdb2f54 Fix transform of Y-sorted branch-root 2024-04-16 14:26:47 +02:00
Rémi Verschelde 09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde 8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Aaron Franke 77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Hugo Locurcio c3a4b4c5ae Don't print warning messages for DisplayServer functions in headless mode
DisplayServer methods that only have a cosmetic effect print a warning (instead
of an error). These warnings can be silenced in headless mode, as it's assumed
that the cosmetic effect is undesired in headless mode anyway (e.g. changing
mouse cursor shape).

This prevents spurious warnings from appearing when running the editor in
headless mode, e.g. on CI to export a project.

Methods that print an error will continue to do so, as their
returned value may not match expectations and have cascading consequences
on the project (e.g. clipboard data not being retrievable).
2024-04-13 18:18:47 +02:00
thimenesup 1ab5a47347 Fix incorrect bounds check in rendering device push constant 2024-04-13 14:53:19 +02:00
clayjohn 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
kobewi e95e954c68 Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
smix8 1c134f4a3d Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation.
* This helps keep the number of threads used fixed at all times.
* It also ensures everything works on HTML5 with threads.
* And makes it easier to support disabling threads for also HTML5.

CommandQueueMT now syncs with the servers via the WorkerThreadPool
yielding mechanism, which makes its classic main sync semaphore
superfluous.

Also, some warnings about calls that kill performance when using
threaded rendering are removed because there's a mechanism that
warns about that in a more general fashion.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Rémi Verschelde 5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
Rémi Verschelde 258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
Fix GeometryInstance3D Custom AABB assignment in the editor not working
2024-04-10 14:22:33 +02:00
Rémi Verschelde 50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
clayjohn bafbde9f4b Clear RIDs of weight buffers when freeing to avoid double free 2024-04-09 17:52:05 -07:00
Hugo Locurcio 084b8d1246
Fix GeometryInstance3D Custom AABB assignment in the editor not working
This also fixes error spam when changing Custom AABB on a MeshInstance3D
that has no Mesh resource assigned yet (which is allowed in the editor).
This avoids pitfalls when assigning a custom AABB in a script when
loading meshes at runtime.
2024-04-09 19:02:43 +02:00
Rémi Verschelde 9cba6ec216
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
2024-04-09 10:42:22 +02:00
thimenesup 8017c8cf21 Expose bindings to compute dispatch indirect rendering device 2024-04-08 20:46:53 +02:00
jsjtxietian 5a5453bcf2 Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
Rémi Verschelde c1b2cfdced
Merge pull request #90271 from DarioSamo/pipeline_cache_setting
Add toggle for enabling or disabling RenderingDevice's pipeline cache.
2024-04-06 13:06:47 +02:00
Rémi Verschelde 10d67e590d
Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
Don't use subpasses when we're using Canvas background mode in Mobile
2024-04-06 13:06:37 +02:00
Dario ecaafa6001 Add toggle for enabling or disabling RenderingDevice's pipeline cache. 2024-04-05 13:14:07 -03:00
Rémi Verschelde ca2d28602b
Merge pull request #90196 from bruvzg/ts_tcase
[TextServer] Expose ICU title case string conversion to scripting.
2024-04-05 12:16:18 +02:00
Rémi Verschelde b5064a6160
Merge pull request #89714 from lawnjelly/tighter_light_cull_colinear_fix
Tighter shadow culling - fix light colinear to frustum edge
2024-04-05 12:15:53 +02:00
Rémi Verschelde 0c71ba7801
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
Add support for OpenXR composition layers
2024-04-04 17:09:07 +02:00
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00
Rémi Verschelde 7a42afbba0
Merge pull request #90200 from smix8/debug_enabled
Fix `NavigationServer.set_debug_enabled()` doing nothing
2024-04-04 14:37:35 +02:00
Rémi Verschelde 550f5a577f
Merge pull request #90055 from Sauermann/fix-add-tbg-check
Add early return when setting `transparent_bg`
2024-04-04 14:36:54 +02:00
Rémi Verschelde d604899be8
Merge pull request #89960 from Mknsri/fix/cylinder_face_edge_point_collision
Fix separating axes for 3D cylinder-face collisions
2024-04-04 14:35:34 +02:00
Rémi Verschelde 64c4a53a2c
Merge pull request #89849 from EIREXE/cute_and_funny_decals
Fix decal modulate being passed as srgb instead of as linear color.
2024-04-04 14:31:53 +02:00
Rémi Verschelde a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
Rémi Verschelde 69a4ff8996
Merge pull request #88328 from Khasehemwy/reversed-z
Use Reverse Z for the depth buffer
2024-04-04 14:30:53 +02:00
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
smix8 282d772f1b Fix NavigationServer.set_debug_enabled() doing nothing
Fixes NavigationServer.set_debug_enabled() doing nothing because it was not updated for newer dirty flags.
2024-04-04 13:47:06 +02:00
bruvzg 27f6f4147b
[TextServer] Expose ICU title case string conversion to scripting. 2024-04-04 10:56:49 +03:00
Bastiaan Olij 9e9a6fb6d6 Can't use subpasses when we're using Canvas background mode in Mobile 2024-04-04 15:59:11 +11:00
clayjohn ac6c648645 Increase coverage of timestamps for visual profiler 2024-04-03 19:29:02 -07:00
lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
Markus Mikonsaari 3f69af9e64 Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.
2024-04-01 21:47:54 +03:00
Markus Sauermann d14a84a166 Add early return when setting `transparent_bg`
Fix memory leak on Mac.
2024-03-30 22:33:54 +01:00
Rémi Verschelde 7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
Rémi Verschelde df6f4ce5e9
Merge pull request #89851 from rburing/bind_6dof_enums
Bind constants related to 6DOF joints
2024-03-28 10:47:11 +01:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Rémi Verschelde 7d151c8381
Merge pull request #89902 from timothyqiu/not-available
Return `ERR_UNAVAILABLE` if native dialog is not supported
2024-03-26 13:45:53 +01:00
Rémi Verschelde bad1f4aae5
Merge pull request #89900 from bruvzg/nmenu_move
[NativeMenu] Move files to the `display` subfolder.
2024-03-26 13:45:46 +01:00
Rémi Verschelde 2597f60de1
Merge pull request #88830 from beiller/bugfix/taa_xr_fix
Add fix for TAA passes rendering black meshes on XR
2024-03-26 13:45:10 +01:00
Haoyu Qiu 7118fb9cda Return ERR_UNAVAILABLE if native dialog is not supported 2024-03-26 18:45:51 +08:00
bruvzg 399899a095
[NativeMenu] Move files to the `display` subfolder. 2024-03-26 10:18:08 +02:00
jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
Rémi Verschelde 80a5da5242
Merge pull request #89088 from lander-vr/limiter
Add AudioEffectHardLimiter as a rework of audio limiter effect
2024-03-25 15:25:39 +01:00
landervr 61a5d52388 Add AudioEffectHardLimiter as a rework of audio limiter effect 2024-03-25 13:37:03 +01:00
bruvzg 5851f1e2dd
[MenuBar] Use NativeMenu RIDs instead of indices to track items. 2024-03-25 10:58:05 +02:00
Ricardo Buring 38a31f4cb5 Bind constants related to 6DOF joints
This makes physics server GDExtensions able to use the enums without
workarounds.
2024-03-24 15:16:33 +01:00
Álex Román Núñez 2f0ba1ed3f Fix decal modulate being passed as srgb instead of as linear color. 2024-03-24 14:59:43 +01:00
Rémi Verschelde c3370023b6
Merge pull request #89692 from Scony/baking-crash-prevention
Add navigation baking crash prevention mechanism
2024-03-24 01:21:56 +01:00
Rémi Verschelde 70c05f63da
Merge pull request #89531 from sullyscience/fix-resource-leaks
Fix mobile renderer RID leaks
2024-03-24 01:16:48 +01:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Pawel Lampe 64fc9e2156 Add navigation baking crash prevention mechanism 2024-03-23 22:20:00 +01:00
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00
ze2j 993cd25ff2 Fix false positive errors in gdshaderinc files
These language features are wrongly detected as errors (not supported)
when used in gdshaderinc files:
- instance uniforms
- hint_normal_roughness_texture
- hint_depth_texture

This type of error should only occur when the shader type is not spatial
and not a gdshaderinc file.
2024-03-21 15:46:41 +01:00
lawnjelly 70cd25f3eb Tighter shadow culling - fix light colinear to frustum edge
In rare situations if a light is placed near colinear to a frustum edge, the extra culling plane derived can have an inaccurate normal due to floating point error.
This PR detects colinear triangles, and prevents adding a culling plane in this situation.
2024-03-20 16:47:54 +00:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
bruvzg 0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
David Sullivan dfa326ef55 Fix: Address mobile resource leaks in render
Update render_forward_mobile destructor to include instance buffers.
Update render_scene_buffers_rd cleanup to include weight buffers / blur
textures.
2024-03-15 14:48:12 -04:00
Mikael Hermansson 7901a0524b Allow for 32 max collisions in `test_body_motion` 2024-03-15 15:40:42 +01:00
Rémi Verschelde 3e79cdbee2
Merge pull request #89450 from RandomShaper/fix_inside_lights
Fix missed light clusters when inside clipped lights
2024-03-14 22:34:56 +01:00
Rémi Verschelde 4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde 453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
Rémi Verschelde 1030f1f6db
Merge pull request #89411 from aaronfranke/disable-3d-xr
Disable XR server when compiling without 3D
2024-03-13 18:41:31 +01:00
Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
bruvzg 3bb5047db3
[TextServer] Use GDVIRTUAL_REQUIRED_CALL for required extensions methods, update extension docs. 2024-03-13 12:57:39 +02:00
bruvzg ac7583e449
[NativeMenu] Implement native popup menu support on Windows. 2024-03-13 10:51:38 +02:00
Pedro J. Estébanez 49625beac2 Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
Rémi Verschelde 061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg 433de7f1a8
[RTL] Use "visible characters" property for inline object visibility 2024-03-12 11:28:45 +02:00
Rémi Verschelde d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
bruvzg 911fa38d3a
[Font] Add option to disable embedded bitmaps loading. 2024-03-11 16:31:10 +02:00
Rémi Verschelde f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00