Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
MewPurPur
beae9b0bc1
Fix Curve Editor crash with null curve
2023-06-13 11:35:35 +02:00
Yuri Sizov
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
...
Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Rémi Verschelde
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
...
Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
kobewi
0a4d0506d1
Fix problems reloading MeshLibrary
2023-06-11 19:42:24 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
...
Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
...
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
...
AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
kobewi
0972e15df5
Improve some tile editor hint labels
2023-06-07 15:59:19 +02:00
kobewi
16ac217aa0
Draw materials in tile atlas view
2023-06-07 01:03:55 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
...
Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
...
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000
Add tile_animation_mode option:
...
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Rémi Verschelde
67c0467e04
Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
...
Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
ajreckof
7f4f219a24
Add move control points button to PAth3D Editor
2023-06-05 04:54:48 +02:00
ajreckof
05dd9c0f8b
Make panning the 3D view with trackpad goes the right way
2023-06-05 02:12:52 +02:00
Yuri Sizov
dc8a0c3cd1
Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
...
Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
ProbablyWorks
882ffdfaae
set the grow direction of the center view button after setting the anchors
2023-06-01 21:44:16 -04:00
Kongfa Waroros
aeb9b8381a
Add null checking when finding a lightmap baking path
2023-06-02 04:06:19 +07:00
Rémi Verschelde
42775ff75b
Merge pull request #77705 from MewPurPur/less-code-for-mouse-exit
...
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-06-01 15:52:12 +02:00
Rémi Verschelde
0b5c5022f2
Merge pull request #77663 from RedworkDE/audiostream-preview-crash
...
Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
VolTer
6566b96b63
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-05-31 20:03:04 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
...
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
kobewi
b8a136c385
Add Center View button to 2D editor
2023-05-31 12:56:18 +02:00
Yuri Sizov
e7345c3e89
Merge pull request #77208 from KoBeWi/the_tooltip_centipede
...
Small rework of tooltip plugins
2023-05-31 12:37:42 +02:00
Yuri Sizov
8d6c472f6a
Merge pull request #77135 from KoBeWi/Vector∞
...
Refactor vector editor properties
2023-05-31 12:36:37 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
kobewi
5baebf75f2
Small rework of tooltip plugins
2023-05-30 23:13:50 +02:00
RedworkDE
301731c7e6
Fix crash in AudioStream preview
2023-05-30 20:26:10 +02:00
Rémi Verschelde
c79f96d23a
Merge pull request #77592 from nklbdev/fix_update_animation_duration_in_every_selected_tile
...
Fix update animation frame duration in every selected tile
2023-05-30 09:33:20 +02:00
Nikolay Lebedev
779c39f478
Fix update animation frame duration in every selected tile
2023-05-29 23:15:40 +05:00
Haoyu Qiu
b30a332009
Fix theme of editor VCS dialogs
...
These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
...
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
...
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
...
Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Rémi Verschelde
9f05e16727
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
...
Improvements to Gradient2D Editor
2023-05-29 10:28:46 +02:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Rémi Verschelde
5de3f5c317
Merge pull request #77467 from bitsawer/fix_shader_editor_crash
...
Fix shader editor crash
2023-05-26 18:15:20 +02:00
Rémi Verschelde
95d745f8dc
Merge pull request #77382 from rakkarage/tileset_merge_crash
...
Fix crash when using tile atlas merge with recreated alt tile
2023-05-26 11:23:03 +02:00
kobewi
010ce46ffa
Add get_edited_property_value() shorthand method
2023-05-26 09:18:53 +02:00
bitsawer
993e671dc0
Fix shader editor crash
2023-05-26 07:01:23 +03:00
kobewi
e5b6b3e1e3
Don't create bones from empty scene
2023-05-25 14:57:08 +02:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
...
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
...
Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
...
Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
...
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
...
Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
...
Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
...
Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
...
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Rakka Rage
855d78e458
Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles.
2023-05-23 14:46:02 -04:00
mara
93248684b4
Add pattern index tooltip to tilemap and tileset editor
...
Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
...
Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
...
Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rakka Rage
88d2ed433d
Fix crash when using tile atlas merge with recreated alt tile
2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
...
This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79
Fix 3D Viewport Axis button draw order bug
2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33
Revert "Fix swapped front/rear view"
...
This reverts commit f995d6cd17
.
2023-05-23 16:21:19 +09:00
ajreckof
006e899bb3
sort code completions with rules
...
Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
4f17a94d69
Merge pull request #74341 from dalexeev/sprite-frames-texture-filter
...
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-05-22 13:48:18 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
...
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
...
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
kobewi
6a120107b3
Fix crash when trying to create bones from Control
2023-05-17 15:53:49 +02:00
Samuele Panzeri
55db54a9f0
Additional cleanup of editor bones
...
As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
...
Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
...
Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
...
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Danil Alexeev
cc44d75cd8
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
kleonc
d58e832062
Make SpriteFrames editor toolbar a FlowContainer
2023-05-13 16:00:25 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
...
Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
...
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
...
Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
...
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
...
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
...
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
...
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
...
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
...
Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
...
Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
...
Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
...
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
...
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
...
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
...
Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
...
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
...
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
...
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e
Improvements to Gradient2D Editor
2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
...
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
...
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
...
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
...
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
...
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Jakub Sygnowski
07258c3984
Store lock view rotation whether its on or off
2023-04-23 15:18:22 +01:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
...
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
...
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
...
Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
...
Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
kobewi
ff310f0969
Add shortcut for quick-toggling word wrap
2023-04-19 23:46:22 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
...
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
...
Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
...
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
kobewi
75f2d7f5c4
Remove wrong Ctrl from 2D editor tooltip
2023-04-18 22:43:50 +02:00
Dipal Zambare
c4f31e3333
Add Close Docs item in script editor context menu
2023-04-18 16:42:54 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
...
`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Silc Renew
991e6e90ba
Rework StateMachine and nested StateMachine process
...
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
...
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde
4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
...
Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Hakim
f4edbe6341
Change cursor consistently when panning in the 2D Editor
2023-04-12 19:47:43 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
...
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
...
Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
...
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
kobewi
71011e0855
Adjust size of some dialogs
2023-04-10 17:04:53 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
...
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
kobewi
aaf02ec04a
Close built-in shaders when closing scene
2023-04-09 22:10:43 +02:00
kobewi
b0eadcfbce
Initialize editor values on first launch
2023-04-09 09:52:18 +02:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
fuzzy@notepc
c6a45f1031
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
...
crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
...
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
...
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Yuri Sizov
920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
...
Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Yuri Sizov
9b500ab53c
Fix premature theme item access in editor tools
2023-04-03 18:01:11 +02:00
kobewi
13c8a9890d
Improve editor state initialization
2023-04-03 16:27:19 +02:00
Rémi Verschelde
632491f6da
Merge pull request #74682 from KoBeWi/snappy_snapping
...
Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
Rémi Verschelde
e359eaf451
Merge pull request #74319 from jbuck3/script-file-menu
...
Re-enable script editor File menu shortcuts when the menu is hidden
2023-04-03 16:00:17 +02:00
Rémi Verschelde
7f332ec78c
Merge pull request #73249 from KoBeWi/image_for_your_inspector
...
Improve Image preview in the inspector
2023-04-03 15:59:26 +02:00
Ninni Pipping
83d85048ea
Improve SpriteFrameEditor frame addition ordering
2023-03-30 18:56:46 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
...
Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
kobewi
2fcfef15da
Don't allow selecting nodes without owner
2023-03-30 16:52:22 +02:00
kleonc
c72b09639a
TileSet editor AtlasMergingDialog crash fix
2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424
Turn off auto translate for some editor controls
...
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
...
TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
kleonc
224c66324b
TileMapEditor Fix preview rendering and transform calculations
2023-03-16 14:52:38 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
...
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
...
Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
...
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
...
Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e
Added drag and drop support for shaderinclude
...
Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Ninni Pipping
bd30847e59
Exposing more project settings for documentation
2023-03-15 14:25:40 +01:00
Yuri Sizov
c5977064a3
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-14 13:31:20 +01:00
kleonc
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
yedpodtrzitko
e13bcf5b84
clear filter input in Project Settings when opening Layers
2023-03-10 20:18:37 +08:00
kobewi
45b47d5584
Properly remember snapping options per-project
2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1
Shader editor trims trailing whitespace if set in editor settings
2023-03-09 17:27:23 +01:00
Haoyu Qiu
bef7f14885
Add missing TTRs in tiles editor and array inspector
2023-03-09 14:38:54 +08:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
...
This fixes a bug introduced by 806425621c
, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Yuri Sizov
5a3dbea3ed
Add missing handler for removing font sizes in Themes
2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
...
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
...
Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
...
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
...
Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
stmSi
f1f4c5b10b
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 02:49:14 +06:30
Danil Alexeev
06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled
2023-03-06 13:18:36 +03:00
Danil Alexeev
2edf1bd76a
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-03-04 08:48:49 +03:00
James Buck
de49bec30e
Re-enable script editor File menu shortcuts when the menu is hidden
2023-03-03 12:14:51 -06:00
Rémi Verschelde
540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
...
Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
...
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
...
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ninni Pipping
fb317546fe
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-02 12:06:27 +01:00
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
...
Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Niels Drost
66374c8dce
TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
2023-02-28 22:30:46 +01:00
the-sink
0c051f41b1
Redraw 2d viewport when guides are cleared
2023-02-27 09:03:56 -08:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set.
2023-02-27 17:00:38 +02:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
smosages
786ad514df
Move ShaderWarning definitions into rendering_server
2023-02-25 12:14:25 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
...
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev
834a6c5983
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
kobewi
f3040be3ba
Fix Polygon3DEditor parenting errors
2023-02-22 03:17:29 +01:00
kobewi
5906d6de8e
Fix line folding with multiple carets
2023-02-21 21:28:26 +01:00
Hugo Locurcio
0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
...
Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
Hakim
52de40310a
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
...
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
kobewi
97bd6c0539
Don't save scripts when exiting editor
2023-02-20 19:29:20 +01:00
kobewi
56251cf08c
Fix tile atlas merging crash
2023-02-20 18:22:44 +01:00
Eldor Zang
62976659b8
Set default name if SpriteFrames name is empty
2023-02-17 15:29:07 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
...
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
rsjtdrjgfuzkfg
331dd33009
Theme Editor: fix leading styleboxes / main styles
...
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde
373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
...
Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
kobewi
f579c0a79f
Fix Save All trying to save empty scene paths
2023-02-15 17:29:52 +01:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Rémi Verschelde
56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
...
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
...
Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
...
Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
kobewi
be6d5bbba6
Fix some TileMap errors and crashes
2023-02-14 00:39:41 +01:00
Ryan Roden-Corrent
806425621c
Disable local space for blender transforms.
...
Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).
This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.
Fixes #59392 .
2023-02-13 18:09:44 -05:00
kobewi
390bb23675
Improve Image preview in the inspector
2023-02-13 23:03:38 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
...
Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
...
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP
bdfb10fb98
Rework code editor multiline operations
...
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.
Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500
aa9d2149e7
Round 2: Fix mesh library remove selected item menu option
...
Previous pr: #46435
Fixes : #45969
2023-02-12 11:39:55 +01:00
Haz
189acbee60
Fix mesh library remove selected item menu option
...
Fixes #45969 .
2023-02-11 21:40:50 +01:00
Rémi Verschelde
44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
...
Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde
ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
...
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Yuri Sizov
18d6c91e8e
Avoid cleaning up editor plugins when property list changes
...
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Silc Renew
46645a34e3
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 20:53:01 +09:00
heppocogne
78ea4b2f0c
Fix code editor's ColorPicker issue
...
ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
SnailRhymer
db8d308830
Fix random placement behaviour in new TileMap Editor
...
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Rémi Verschelde
44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
...
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde
bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
...
Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Gilles Roudière
89ccdc7d34
Fix TileMap patterns creation
2023-02-10 10:46:19 +01:00
kobewi
f92392ce23
Fix error spam when deselecting TileMap
2023-02-10 01:07:48 +01:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
...
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
kobewi
979b53aba4
Add info label to TileMap editor
2023-02-08 20:26:53 +01:00
Silc Renew
0069131546
Fix ghost SpriteFramesEditor cause crash
2023-02-06 14:08:12 +09:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
...
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Silc Renew
1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
2023-02-04 00:46:04 +09:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
...
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
...
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Silc Renew
2a39b5bcde
Remove meaningless `rename_parameter` in AnimationTree
2023-02-01 23:14:36 +09:00
Silc Renew
6782edd5a4
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01 20:58:36 +09:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
...
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
...
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
...
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Raul Santos
c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property
2023-01-31 23:31:15 +01:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
...
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
...
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Silc Renew
23f566ee1f
Fix switching method in SpriteFramesEditor
2023-01-31 19:56:02 +09:00