Commit Graph

2028 Commits

Author SHA1 Message Date
Rémi Verschelde d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00
Rémi Verschelde 07e2461995 i18n: Sync translation templates with current source 2018-02-22 18:47:07 +01:00
Rémi Verschelde ca5f3b9f8d i18n: Sync translations with Weblate
(cherry picked from commit 661ab3c88e)
2018-02-22 18:42:25 +01:00
Yan Pas 3e8c214a19 Delete all selected lines using the delete line shortcut in script editor
(cherry picked from commit 7368978a48)
2018-02-22 13:09:02 +01:00
Artem Varaksa eacd66e784 Clean up some bad words from code comments
(cherry picked from commit d35e486228)
2018-02-22 12:22:41 +01:00
Rémi Verschelde f55b376d78 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.

(cherry picked from commit 7839076f95)
2018-02-22 12:19:28 +01:00
Michael Alexsander Silva Dias fdac09a0aa Made the Debugger's Stack Frames items reselectable.
(cherry picked from commit 32e3f257ac)
2018-02-22 12:18:45 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Artem Varaksa 29089b715d Insert proper copy icon to debugger
(cherry picked from commit db2a1544c0)
2018-02-22 12:02:41 +01:00
Daniel J. Ramirez 7e89cc46dd Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.

(cherry picked from commit cecf274364)
2018-02-22 12:02:02 +01:00
Florian Zwoch e1fc7776f6 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".

(cherry picked from commit 1abf464b59)
2018-02-21 22:17:09 +01:00
Chaosus c6a96fc360 Enable snapping when control key pressed
(cherry picked from commit 24c170555d)
2018-02-21 22:16:20 +01:00
volzhs 317cb336eb Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7e)
2018-02-21 22:09:23 +01:00
Nathan Warden 83b76a8171 Added an auto quit and auto build flag to the command line options.
(cherry picked from commit 4bfb504c2f)
2018-02-21 21:56:37 +01:00
George Marques fa02b58b46 Remove unused variable from plugin settings update
Fix #16199

(cherry picked from commit 9f0cce840d)
2018-02-19 23:15:56 +01:00
Stephen Traskal 000caef623 Fixing folder/file case sensitive renaming issue
Example:
Could not rename "Objects" to "objects" or vice versa

(cherry picked from commit e790ca084d)
2018-02-19 22:47:39 +01:00
damarindra 9f9731da3a fix crash autotile edit mode
(cherry picked from commit cceb176be3)
2018-02-19 22:30:13 +01:00
ianb96 2f87e7ffe9 option to disable sort in script list
(cherry picked from commit e1778fb921)
2018-02-19 22:26:29 +01:00
BTaskaya 12da8dcdeb PEP3101 applied with changing old type string formatting as new ones
(cherry picked from commit 78dba05fc0)
2018-02-19 22:25:41 +01:00
Marcelo Fernandez c5388fb0cf Fix for a possible compile error under OS X
(cherry picked from commit 621d28adef)
2018-02-19 22:24:57 +01:00
Michael Alexsander Silva Dias 9fb843db06 Added "allow_reselect" property to ItemList and enabled it for the method/help lists.
(cherry picked from commit 4dbf6ac1b8)
2018-02-19 22:21:14 +01:00
George Marques a39930c5b9 Add a function to remove controls from containers
Closes #5968

(cherry picked from commit da69a06253)
2018-02-19 22:18:22 +01:00
Artem Varaksa c94d8e6577 Fix #16543 (add button to copy error from debugger)
(cherry picked from commit b169b16f98)
2018-02-19 22:17:26 +01:00
George Marques eb5e5200cc Fix infinite recursion with editor import plugins
(cherry picked from commit 95f7879923)
2018-02-19 22:16:33 +01:00
George Marques d54ac732ae Expose priority and order for custom import plugins
(cherry picked from commit c68948fdfa)
2018-02-19 22:16:13 +01:00
ShyRed ef60123938 Add import option "scale_mesh" to obj file importer
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.

(cherry picked from commit 291c1d0f45)
2018-02-19 22:13:46 +01:00
Paulb23 148e059940 Fixed members overview not scrolling to correct line
(cherry picked from commit 4d92c5e1c3)
2018-02-19 22:13:46 +01:00
Artem Varaksa 7af43c4ca3 Fix #16479 (deselect text when jumping to function)
(cherry picked from commit 3094e89782)
2018-02-19 22:13:46 +01:00
Hugo Locurcio a7d7f763d0 Remove debugging prints related to the asset library
(cherry picked from commit 5513e4e1f9)
2018-02-19 22:13:46 +01:00
Marcin Zawiejski e6252bda5e download templates to a file using separate thread
(cherry picked from commit b4f1a035e3)
2018-02-19 22:13:46 +01:00
Paolo Perkovic 82b9a13e0c Fix timeline track name overlapping keyframe area
(cherry picked from commit 398f5b74e3)
2018-02-19 22:13:46 +01:00
Hugo Locurcio fda35b3f42 Draw the Camera gizmo more accurately
The Camera gizmo no longer looks twice as wide as it actually is.
This fixes #16399.

(cherry picked from commit 0d7d293889)
2018-02-19 22:13:45 +01:00
binbitten 65aa9063c4 Fix spaces and quotes in external editor flags
(cherry picked from commit fb8d2420b5)
2018-02-19 22:13:45 +01:00
ianb96 9eb546e7ff drop path text at mouse pos
(cherry picked from commit 06965f2770)
2018-02-19 22:13:45 +01:00
ianb96 f031e2f665 disable scene tree shortcuts when in a textfield
(cherry picked from commit 4e96e04389)
2018-02-19 22:13:45 +01:00
Chaosus 91692ce72a Fix gradient texture preview
(cherry picked from commit 3ba43ac975)
2018-02-19 22:13:45 +01:00
Michael Alexsander Silva Dias 617bcd1b91 Capitalized "View" menu options.
(cherry picked from commit b507eeddcc)
2018-02-19 22:13:45 +01:00
Paolo Perkovic 79b931d093 Fix UX with project settings search functionality
(cherry picked from commit e7b98119df)
2018-02-19 22:13:45 +01:00
JFonS 8787850286 Fix gizmo solid box mesh being added twice
(cherry picked from commit d0a2931cd7)
2018-02-19 22:13:45 +01:00
Guilherme Felipe 1a9a40fe31 Make parent folder selectable. Fix #16253
(cherry picked from commit 6e1c02b828)
2018-02-19 22:13:44 +01:00
Guilherme Felipe eda3169cd1 Fixes open button not appearing with multiple selection
Fix #16231

(cherry picked from commit 09c277693e)
2018-02-19 22:13:44 +01:00
George Marques d7f73031fb Show default values in docs for GDScript built-in functions
(cherry picked from commit dca2ae78dd)
2018-02-19 22:13:44 +01:00
Poommetee Ketson ba36ef5465 3DEditor: fix selecting node in viewport not update inspector
(cherry picked from commit cfac160f9f)
2018-02-19 22:13:44 +01:00
Poommetee Ketson 41f9904e71 3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.

(cherry picked from commit 25dd1f0681)
2018-02-19 22:13:44 +01:00
Bernhard Liebl c04d868476 Make KEY_ESCAPE close all output/debugger docks on bottom
(cherry picked from commit 2ae2735a7a)
2018-02-19 21:01:41 +01:00
Julian Murgia 3548f71cc4 Display path to preloaded res + button to open it
(cherry picked from commit b766a849ad)
2018-02-19 20:56:16 +01:00
Michael Alexsander Silva Dias f1d26c1c72 Re-enabled type icons.
(cherry picked from commit f7547a7f28)
2018-02-19 20:48:36 +01:00
Vincenzo Greco 7f5fde6459 Select root node if search_box is empty in create_dialog
(cherry picked from commit 586e735125)
2018-02-19 20:47:44 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
volzhs 62dc7ba82f Expand project root directory on editor start
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.

(cherry picked from commit 127d1241bd)
2018-02-04 20:09:26 +01:00
Guilherme Felipe 501880e9ba Hide button tree when file system dock isn't in split mode
(cherry picked from commit bb936b5503)
2018-02-04 20:07:56 +01:00
George Marques 0a75a38db4 Add interface for plugins to enable/disable other plugins
(cherry picked from commit 87be0bc110)
2018-02-04 20:05:12 +01:00
Andreas Haas 845f44b976 ProjectSettings: Disallow adding properties without name.
(cherry picked from commit d664d6e634)
2018-02-04 20:04:31 +01:00
Marlon Henry Schweigert 5481ece976 Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfba)
2018-02-04 20:02:04 +01:00
Juan Linietsky c77047d6a3 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
2018-01-31 01:15:00 +01:00
Poommetee Ketson 499a0b77dc ProjectManager: prevent installing project template in non-empty dir 2018-01-28 21:48:27 +07:00
Rémi Verschelde bcbf744b73 i18n: Sync translations with Weblate 2018-01-25 23:29:19 +01:00
Razah 72901936cc Fix shortcut conflict
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Razah 3455e43a13
maximum recent files increment fix 2018-01-25 00:52:49 +03:00
Rémi Verschelde bd716cf81e i18n: Sync translations with Weblate 2018-01-24 21:54:44 +01:00
Rémi Verschelde 925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Rémi Verschelde 879e5abe05 i18n: Fix typo in translation msgid 2018-01-22 09:19:09 +01:00
Rémi Verschelde 4d1d0e6f62 i18n: Sync translations with Weblate 2018-01-22 09:17:17 +01:00
Poommetee Ketson 70be6848c2 Fix ObjectDB Instances still exist
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
Emmanuel Leblond 9fba9e5465
Hide only PluginScript in dialog box 2018-01-21 00:43:57 +01:00
Rémi Verschelde 09732a15a5 i18n: Sync translation templates with current source 2018-01-20 10:10:49 +01:00
Rémi Verschelde 1f70ba5bd9 i18n: Sync translations with Weblate
Adds Romanian translation.
2018-01-20 10:10:00 +01:00
Guilherme Silva 9974e86904 Fix option run/output/always_open_output_on_play 2018-01-19 11:56:07 -02:00
Emmanuel Leblond 431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript 2018-01-19 09:55:52 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde 7b4e45b794
Merge pull request #15803 from Noshyaar/pm
ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Poommetee Ketson 61d1604da2 ProjectManager: show error/warning by default
Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
bruvzg 2317364ac6
Disallow creating new projects in a non-empty folder. 2018-01-18 12:29:31 +02:00
Rémi Verschelde 945248052c
Merge pull request #15817 from volzhs/icon-color
Fix Error/Success/Warning icon color
2018-01-18 10:20:28 +01:00
Rémi Verschelde 92fe1f27ec
Merge pull request #15826 from MarianoGnu/master
TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.
2018-01-18 09:40:40 +01:00
volzhs e96a808756 Fix find/replace bar
- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0

Fixes #15394
2018-01-18 09:08:01 +09:00
Mariano Suligoy 489eac3f13 TileSetEditorPlugin: take scale in accout when highlighting current selected subtile. 2018-01-17 21:07:43 -03:00
volzhs a5908ada06 Fix Error/Success/Warning icon color
Fix #15781
Fix #15757
2018-01-18 04:15:22 +09:00
Juan Linietsky 03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Rémi Verschelde d6caf32675
Merge pull request #15701 from groud/changes_default_keep_margin_to_true
Changes the keep_margin parameter to true by default
2018-01-15 20:32:18 +01:00
Andreas Haas 122837e73a
PropertyEditor: Add missing MAKE_PROPSELECT.
Fixes #15745
2018-01-15 19:43:32 +01:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde 05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Marc Gilleron 6a4e89b6ec Fix crash when freelook shortcuts are undefined 2018-01-15 00:32:27 +01:00
Paulb23 896a0c5ef5 Fixed member keywords colour not updating on settings change 2018-01-14 16:31:46 +00:00
Rémi Verschelde 515da5b08b
Merge pull request #15706 from groud/remove_unused_class
Remove the unused FindReplaceDialog class
2018-01-14 16:57:27 +01:00
Gilles Roudiere c318cdad66 Remove the unused FindReplaceDialog class 2018-01-14 16:23:01 +01:00
Bernhard Liebl 89057dd289 Fix external editors always opening on scene change 2018-01-14 12:34:00 +01:00
Bojidar Marinov f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Rémi Verschelde d4fc8c8ea1
Merge pull request #15669 from poke1024/fix-dep-files-size
Fix files section size in dependency error dialog
2018-01-13 17:04:14 +01:00
Bernhard Liebl 42d59f4c5d Fix files section size in dependency error dialog 2018-01-13 17:00:00 +01:00
binbitten 1e9fbcf36c Fix clicking on sub-resources in a node's right-click menu 2018-01-13 09:05:50 +01:00
Juan Linietsky 702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Juan Linietsky e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Juan Linietsky 46fa9c49cd Make members a bit more visible color wise 2018-01-12 11:23:45 -03:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky 2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere ff8fe3d875 Fixes add script button update 2018-01-11 22:22:32 +01:00
Rémi Verschelde 920715b97d
Merge pull request #15571 from RandomShaper/fix-crash-save-branch
Fix crash on save-branch-as-scene
2018-01-11 15:47:07 +01:00
Rémi Verschelde 2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024 b352b0b88c Fixes snap button getting out of sync (issue 15366) 2018-01-11 06:52:10 +01:00
damarindra bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
Pedro J. Estébanez 1bdde70dd0 Fix crash on save-branch-as-scene 2018-01-10 21:16:25 +01:00
Rémi Verschelde 4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch 9d4afdc372 - Fixes #15470 "Crash on drag and drop scene file on empty scene"
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Ignacio Etcheverry 1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde 52165fa12d Fix bindings of EditorSettings.set_initial_value
Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde 29ae3e5f33 Revert "Fix "Attach Node Script" inherits popup type"
This reverts commit 227238b424.

This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Jerome67000 227238b424 Fix "Attach Node Script" inherits popup type 2018-01-08 21:33:51 +01:00
Rémi Verschelde 15cb56122e
Merge pull request #15498 from poke1024/fix15478
Don't delete edit menu too early when closing script tabs
2018-01-08 20:08:04 +01:00
Bernhard Liebl 7e1b39245f Don't delete edit menu too early when closing script tabs 2018-01-08 19:47:47 +01:00
Rémi Verschelde 0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Rémi Verschelde 0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Rémi Verschelde 8f4140c9c1
Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_history
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 14:28:25 +01:00
Rémi Verschelde 11cc703810
Merge pull request #15483 from Noshyaar/pbm
Fix imported BitMap dimension flip
2018-01-08 11:05:00 +01:00
Rémi Verschelde 8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson 3c6dfbfea5 Fix imported BitMap dimension flip 2018-01-08 16:43:47 +07:00
Blazej Floch 9d3eb3d2b0 Fixes #15416 - "The deleted nodes are hanging in the inspector." 2018-01-08 03:12:41 -05:00
Rémi Verschelde a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs 797147bd4b Set source code font with ttf, otf
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs 93a6be0320 Fix editor setting value is back to default
Fix #15449
2018-01-08 04:56:40 +09:00
George Marques 37ca542d2b
Merge pull request #15433 from poke1024/fix13957
Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Rémi Verschelde 25e942d64f
Merge pull request #15438 from endragor/export-after-import
Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Rémi Verschelde a2fe9faa64
Merge pull request #15439 from poke1024/fix-debug-break
Fixes debugger randomly not pausing
2018-01-07 14:26:52 +01:00
Bernhard Liebl 09dd70878e Fixes debugger randomly not pausing 2018-01-07 13:00:15 +01:00
Rémi Verschelde 58d3756ec0
Merge pull request #15396 from volzhs/fix-editor-settings
Fix editor settings weird behavior
2018-01-07 12:40:40 +01:00
Bernhard Liebl 6c6a0fe840 Fix crash due to stale refs to node selection lists 2018-01-07 09:57:28 +01:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Poommetee Ketson 768fd83e61 Fix typo in new strings 2018-01-06 21:33:11 +07:00
Rémi Verschelde 2a1ce0fbc4 i18n: Sync translation templates with current source 2018-01-06 14:32:21 +01:00
Rémi Verschelde 15a1fe1b76 i18n: Sync translations with Weblate 2018-01-06 14:29:37 +01:00
volzhs 6ad43757ad Fix editor settings weird behavior 2018-01-06 20:54:00 +09:00
Juan Linietsky 061db1ca95 Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298 2018-01-05 19:02:54 -03:00
MrCdK 864b064def Fixed loop mode values when importing a wav file.
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky bb2341e813 Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315 2018-01-05 17:30:29 -03:00
Juan Linietsky 380ee87e80 Fixed problem with missing uninitialized last byte on waveform trip, closes #15316 2018-01-05 16:28:08 -03:00
Juan Linietsky a8a3d5c835 Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow.. 2018-01-05 09:53:40 -03:00
damarindra 97b8be7261 Fixing weird behaviour on autotile editor 2018-01-05 17:53:30 +07:00
damarindra 0ae4ca7066 prevent autotile properties out of bounds 2018-01-05 15:28:36 +07:00
Rémi Verschelde 5322ed05c7
Merge pull request #15352 from thomaslynge/anim_drag_key_glitch
Visual glitch when dragging keyframes #15285
2018-01-05 08:00:25 +01:00
Thomas Lynge 509ac1e0b8 Visual glitch when dragging keyframes #15285. Changed to int cast. 2018-01-05 06:24:17 +01:00
Rémi Verschelde 34c988cfa9 Drop obsolete bitmap doc fonts 2018-01-05 01:23:55 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Thomas Lynge 251a017447 Visual glitch when dragging keyframes #15285 2018-01-05 00:11:54 +01:00