Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
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When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
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Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
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Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
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Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Lyuma
c567d46a2f
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-08 19:23:14 -07:00
Raffaele Picca
353a4e1e09
Correctly reset particle size and rotation in ParticlesProcessMaterial
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Co-authored-by: clayjhn <claynjohn@gmail.com>
2023-06-08 14:39:14 -07:00
Markus Sauermann
7561e176e8
Fix parent inconsistency in `Node::remove_child`
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`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent
Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Rémi Verschelde
e188d61922
Merge pull request #78010 from Sauermann/fix-parameter-order
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Fix `CanvasItem::draw_string_outline` parameter order
2023-06-08 19:41:56 +02:00
Rémi Verschelde
1e39eb0711
Merge pull request #78007 from kdiduk/fix_add_triangle_fan
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Fix parameters passing to `add_triangle_fan` method.
2023-06-08 19:41:53 +02:00
Markus Sauermann
302a10e809
Fix `CanvasItem::draw_string_outline` parameter order
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Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Kirill Diduk
566f78bc1e
Fix parameters passing to `add_triangle_fan` method.
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Pass `p_uvs` parameter properly (instead of passing `p_uv2s` twice).
This commit fixes #77542
2023-06-08 17:45:26 +02:00
Yuri Sizov
ccaab0e590
Ensure that controls update all their sizing information when required
2023-06-08 17:41:03 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
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Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
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AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde
a440f0d2d7
Merge pull request #77971 from aaronfranke/col-shape-obj-name
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Internally rename `parent` to `collision_object` in CollisionShape(2D/3D)
2023-06-08 09:11:30 +02:00
Rémi Verschelde
fad61679cc
Merge pull request #77969 from clayjohn/Material-ORM-key
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Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-08 09:11:06 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
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Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
clayjohn
86550ea3c5
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-07 09:31:34 -07:00
Rémi Verschelde
803ad98303
Merge pull request #77958 from Calinou/editor-particle-damping-increase-step-precision
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Increase precision in particle damping properties in the editor
2023-06-07 16:06:59 +02:00
Hugo Locurcio
bd468cdec7
Display the node path or name in Node thread guard errors
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This makes it easier to diagnose which node is the source of the issue.
2023-06-07 16:06:53 +02:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
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Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor
2023-06-07 15:26:02 +02:00
Rémi Verschelde
ea6a141fff
Merge pull request #77939 from MewPurPur/optimize-default-theme-svg
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Optimize and fix the default theme SVGs
2023-06-07 13:32:01 +02:00
Rémi Verschelde
bd9b24d391
Merge pull request #77933 from KoBeWi/do_not_the_tooltip
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Cancel tooltip when mouse leaves viewport
2023-06-07 11:02:16 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
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Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
VolTer
995880e60b
Optimize and fix the default theme SVGs
2023-06-07 05:40:58 +02:00
kobewi
807431c49a
Cancel tooltip when mouse leaves viewport
2023-06-07 00:56:36 +02:00
Yuri Sizov
df26066ce9
Revert "Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time"
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This reverts commit 594852caf1
.
2023-06-06 20:55:03 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
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Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
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Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
Markus Sauermann
f00f4a0209
Fix input handling of unfocusable embedded Windows
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InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Yuri Sizov
b99a02387d
Merge pull request #77856 from kinami-imai/videostreamplayer_seamless_loop
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Fix VideoStreamPlayer seamless loop
2023-06-06 12:36:48 +02:00
Yuri Sizov
2e728e02cc
Merge pull request #77763 from RedworkDE/warning-dialog-crash
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Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
bruvzg
66ea0006e0
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-06 11:49:05 +03:00
bruvzg
e5b312a1e8
Use initial position property for embedded windows to center on parent window.
2023-06-06 09:29:13 +03:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
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Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
今井きなみ
270bc93b95
Fix VideoStreamPlayer seamless loop
2023-06-05 21:17:48 +02:00
Rémi Verschelde
e7d2e49688
Merge pull request #77765 from Sauermann/fix-acceptdialog-event-handled
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Fix that button presses don't set event as handled in AcceptDialog
2023-06-05 18:27:33 +02:00
Rémi Verschelde
d046c5099a
Merge pull request #77874 from detomon/clear-bone-name-index-after-clear-bones
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Fix adding bones with the same name after calling `Skeleton3D.clear_bones()`
2023-06-05 18:05:06 +02:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
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Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
Rémi Verschelde
85c908654c
Merge pull request #77867 from Sauermann/revert-move-child-update
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Don't update mouse cursor state on child order changed
2023-06-05 13:43:11 +02:00
Rémi Verschelde
d7a0170971
Merge pull request #77757 from aaronfranke/fix-spinbox-remove-crash
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Fix crash when removing SpinBox during text submit
2023-06-05 13:42:50 +02:00
detomon
ea80213eee
Fix adding bones with the same name after calling Skeleton3D.clear_bones()
2023-06-05 11:55:09 +02:00
Markus Sauermann
15ee292664
Don't update mouse cursor state on child order changed
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Partially Revert "Create a virtual mouse move event after moving child nodes"
This reverts parts of commit ce10ca6979
.
The problem was that the the mouse-move event interacted in unexpected ways.
2023-06-05 10:28:55 +02:00
RedworkDE
c4db212870
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-03 23:37:31 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-03 15:17:35 +03:00
kobewi
5b85dabcc8
Use emit_changed() consistently
2023-06-02 22:45:18 +02:00
Aaron Franke
8b42297d7c
Make `Viewport::gui_get_focus_owner` const
2023-06-02 12:36:10 -05:00
Aaron Franke
d3e4db4a7b
Fix crash when removing SpinBox during text submit
2023-06-02 10:29:22 -05:00
JoNax97
b998f7ceb7
Gradient: Check if interpolation mode and color space are different before firing notifications.
2023-06-02 10:40:13 -03:00
Yuri Sizov
ca1b4eb225
Merge pull request #77651 from Rindbee/fix-update-minimum-size
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Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
2023-06-02 14:02:04 +02:00
Yuri Sizov
6a1d3198d1
Merge pull request #76854 from CapitaineCookie/fix-change-type
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Fix crash when changing node type from PopupMenu to ItemList
2023-06-02 13:03:55 +02:00
Markus Sauermann
dc434ef849
Fix that button presses don't set event as handled in AcceptDialog
2023-06-02 11:06:41 +02:00
Pedro J. Estébanez
4412c1d989
Fix external resource ids lost
2023-06-01 22:34:49 +02:00
Rémi Verschelde
2e273f0e35
Merge pull request #77724 from RandomShaper/remove_red_th_cond
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Remove redundant check from thread guards
2023-06-01 15:52:16 +02:00
Rindbee
594852caf1
Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
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Move the code for switching `data.minimum_size_valid` in `Control::update_minimum_size()`
to `Control::_update_minimum_size()`, make sure to switch `data.minimum_size_valid` to
`false` only before updating `data.last_minimum_size` , so that it will remain consistent
with `get_combined_minimum_size()`.
2023-06-01 19:02:42 +08:00
Pedro J. Estébanez
8c288918a0
Remove redundant check from thread guards
2023-06-01 11:08:14 +02:00
Rémi Verschelde
d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
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Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde
f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
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Fix typed array export
2023-06-01 00:40:40 +02:00
Markus Sauermann
6d490ce8de
Deprecate push_unhandled_input
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The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.
Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
Yuri Sizov
c3e512eda4
Merge pull request #77692 from RandomShaper/fix_th_material_load
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Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 14:35:05 +02:00
Yuri Sizov
5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
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Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
Pedro J. Estébanez
197b54370a
Fix materials' shaders not updated if loaded on a non-main thread
2023-05-31 12:50:27 +02:00
Yuri Sizov
943e5b9019
Merge pull request #77631 from KdotJPG/issue-77491-fix-turbulence-noise-scale
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Fix `turbulence_noise_scale` for Particle Turbulence
2023-05-31 12:49:49 +02:00
Yuri Sizov
3ed7bdc26f
Implement `TreeItem.add_child`
2023-05-31 11:36:23 +02:00
KdotJPG
9332a091e1
Fix `turbulence_noise_scale` regression.
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Fixes #77491
2023-05-30 23:58:01 -04:00
RedworkDE
6b7008b73b
Fix crash when selecting lines in text edit
2023-05-30 20:32:44 +02:00
Yuri Sizov
c0ee762f46
Merge pull request #77655 from bitsawer/fix_strange_fragments
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Fix suspicious code related to text rendering
2023-05-30 16:03:44 +02:00
Yuri Sizov
6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
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Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
Yuri Sizov
c4aacb9e27
Merge pull request #77654 from AThousandShips/material_no_3d
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Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
2023-05-30 15:41:25 +02:00
Yuri Sizov
faa73c9fcb
Merge pull request #77608 from bitsawer/fix_cyclic_includes
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Fix shader preprocessor cyclic include handling
2023-05-30 15:32:04 +02:00
Yuri Sizov
3a895eafc0
Merge pull request #77595 from Sauermann/fix-double-inputevent
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Fix InputEvent being used twice
2023-05-30 15:25:36 +02:00
bitsawer
78361370ec
Fix issues found by a static analyzer
2023-05-30 12:47:50 +03:00
Ninni Pipping
1f1be5fe9b
Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes`
2023-05-30 11:44:21 +02:00
Rémi Verschelde
df30c9d6e7
Merge pull request #77507 from Igorrreha/fix/line-edit-expanding-to-text
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Fix LineEdit expanding to text length
2023-05-30 09:32:30 +02:00
Markus Sauermann
ce10ca6979
Create a virtual mouse move event after moving child nodes
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This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
f3983b59f4
Merge pull request #77159 from AThousandShips/texture_button_fix
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Make `TextureButton` and `Button` update on texture change
2023-05-29 17:31:32 +02:00
Yuri Sizov
ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
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Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
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Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
a96d1bf4d4
Merge pull request #77519 from bruvzg/menu_bar_rtl
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Fix MenuBar item order in RTL layout.
2023-05-29 17:07:05 +02:00
Yuri Sizov
11f84ed36f
Merge pull request #77588 from YeldhamDev/window_title_move_fix
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Fix error when attempting to move a embedded window with a negative title height
2023-05-29 17:06:50 +02:00
Yuri Sizov
4c5c7cbb58
Fix auto-reparenting logic in the `ProgressDialog`
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* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Ninni Pipping
d4ac3b6ded
Make `TextureButton` and `Button` update on texture change
2023-05-29 16:40:56 +02:00
bruvzg
be42ff0ef4
Fix MenuBar item order in RTL layout.
2023-05-29 17:03:49 +03:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
bitsawer
67038471ff
Fix shader preprocessor cyclic include handling
2023-05-29 12:05:22 +03:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
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Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
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Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
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Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Markus Sauermann
a9bf3de08e
Fix InputEvent being used twice
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A single mouse click can cause multiple actions, which contradicts
the paradigm that a single Input Event should cause only a single
action.
The solution consists of two parts:
1. Physics Picking as the last step during viewport input event
handling, currently doesn't set the event as handled. This PR sets
the event as handled in the case of physics picking.
2. After an InputEvent is processed by a SubVieportContainer, it is
sent to its parent, even if it set as handled within the SubViewport.
This PR adds an additional test to check if the event is handled
before propagating the event to the parent Control.
2023-05-29 02:39:09 +02:00
Michael Alexsander
af04d3fb2c
Fix error when attempting to move a embedded window with a negative title height
2023-05-28 16:46:16 -03:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Igorrreha
d8886e1a0c
Fix LineEdit expanding to text length
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Fix for issue #77474
Remove wrong tab
Change the comment to more relevant
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-05-26 23:42:03 +07:00
Rémi Verschelde
c9241e31da
Merge pull request #77500 from KoBeWi/pretty_funny_bug_if_you_ask_me
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Fix AnimationPlayer cumulative `speed_scale`
2023-05-26 11:02:06 +02:00
Rémi Verschelde
0c04c17fce
Merge pull request #77439 from AThousandShips/popup_idx_fix
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Unify item indexing in `PopupMenu`
2023-05-26 11:00:55 +02:00
kobewi
87a6145135
Fix AnimationPlayer cumulative speed_scale
2023-05-26 07:11:29 +02:00
Lyuma
300aa06dba
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-05-25 03:23:24 -07:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
kobewi
9128ce95ce
Check for null in set_pattern()
2023-05-24 16:43:29 +02:00
Ninni Pipping
44a5b710f5
Unify item indexing in `PopupMenu`
2023-05-24 15:58:50 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
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Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
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Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
a1058313a9
Merge pull request #75622 from joao-pedro-braz/parse_string_paths_with_quotes_correctly_bb_code
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Make sure to normalize subtags when parsing BBCode
2023-05-24 08:45:35 +02:00
Rémi Verschelde
3512d18884
Merge pull request #71040 from marzecdawid/fix-input-lock-in-tree
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Remove up/down input for text search in Tree
2023-05-24 08:43:27 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
João Pedro Braz
8b6e57256f
Make sure to normalize subtags when parsing BBCode
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This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.
Fixes: https://github.com/godotengine/godot/issues/75501
2023-05-23 18:55:06 -03:00
Nana Sakisaka
3dbd47ecb6
Expose Control::_get_drag_data() as non-const function
2023-05-24 06:09:45 +09:00
Dawid Marzec
9fe1d6aa27
Remove up/down input for text search in Tree
2023-05-23 21:41:10 +02:00
Rémi Verschelde
4e9e5e85b6
Merge pull request #77307 from 44zb/skeleton-find-bone-performance
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Improve `Skeleton3D::find_bone()` performance
2023-05-23 19:14:34 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
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Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
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Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
Artyom Lunchenkov
f645eee62e
Improve Skeleton3D::find_bone() performance
2023-05-23 21:02:46 +06:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
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Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
Rémi Verschelde
ab935aaac6
Merge pull request #77312 from ajreckof/fix_window_unselectable_for_ViewportTexture_NodePath
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Fix `Window` derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-22 17:02:20 +02:00
RedworkDE
69f2bc2751
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
2023-05-22 16:38:57 +02:00
Rémi Verschelde
65fa775ff6
Merge pull request #75469 from ibotha/fix/74259-sky-cover-not-reset-properly
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Properly set sky_cover property of sky_material to Nil in setter
2023-05-22 14:13:16 +02:00
Rémi Verschelde
b85269cd8b
Merge pull request #77342 from RandomShaper/fix_build_bad_compiler
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Fix compile issue in not very conformant compilers
2023-05-22 13:56:19 +02:00
Rémi Verschelde
a30a55dd1f
Merge pull request #77166 from bruvzg/item_list_rtl
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[ItemList] Fix item text positions in RTL mode.
2023-05-22 13:48:54 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
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Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
Rémi Verschelde
0f0f233d37
Merge pull request #76751 from anvilfolk/swatch
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Fix adding colors to swatches not updating in previous ColorPickers.
2023-05-22 13:48:43 +02:00
Rémi Verschelde
6b3a79261a
Merge pull request #76617 from tektrip-biggles/baked-curve-fix
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Fix for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
2023-05-22 13:48:39 +02:00
Rémi Verschelde
405fe7aa1a
Merge pull request #76401 from bruvzg/rtl_tab_stops
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[RichTextLabel] Add support for tab stops.
2023-05-22 13:48:35 +02:00
Rémi Verschelde
5ac6e9232b
Merge pull request #74962 from KoBeWi/pick_outside_the_box
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Improve color picking
2023-05-22 13:48:26 +02:00
Pedro J. Estébanez
250d8d00b5
Fix compile issue in not very conformant compilers
2023-05-22 13:33:40 +02:00
ocean (they/them)
a132ed0ca4
Fix adding colors to swatches not updating in previous ColorPickers.
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ColorPicker was only updating colors if its swatches were empty. It
should always update from the cache in case some other ColorPicker
updated the swatch cache.
2023-05-21 17:50:14 -04:00
Isard Botha
74041e3705
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor.
2023-05-21 18:35:33 +01:00
ajreckof
ace7620e55
fix `Window`derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-21 16:28:41 +02:00
ajreckof
465742d904
Fix typed array export
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Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
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As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Arman Elgudzhyan
49890a99c1
Expose get_window_id() from Window class
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Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops.
2023-05-20 22:58:51 +03:00
bruvzg
343c35e7b0
[ItemList] Fix item text positions in RTL mode.
2023-05-20 22:58:02 +03:00
David Giardi
16f6f40669
Remove useless polygons from StyleBoxFlat drawing
2023-05-20 14:28:47 +02:00
Biggles Bristol
c920a4f051
[Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
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[Fixed] Failing test "[Curve] Custom curve with free tangents" by setting the curve's `bake_resolution` to 11.
[Fixed] test messages in "[Curve] Custom curve with free tangents" to match sample offset used in each test
[Added] New test "[Curve] Straight line offset test" in response to pull request feedback.
Update tests/scene/test_curve.h
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2023-05-20 11:28:09 +01:00
Yuri Sizov
605e25656f
Merge pull request #77242 from novalis/slider-remove-active
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Stop dragging when `Slider` changes editability
2023-05-19 17:17:13 +02:00
David Turner
7d6b44c5a4
Stop dragging when a slider changes editability
2023-05-19 10:20:42 -04:00
kobewi
b76ddeda45
Improve color picking
2023-05-19 14:21:43 +02:00
SaracenOne
18c792fe42
Allocate unique track_blends vector for animation states.
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Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
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Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
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Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
Lyuma
565803ce3d
Fix get_bone_pose_global_no_override()
2023-05-18 03:14:45 -07:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
Ninni Pipping
0648cc65b2
Make `TouchScreenButton` connections reference counted
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Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
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Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
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Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
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Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Pedro J. Estébanez
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
44cc0d2ec2
Let calls through thread guards in resource loading contexts
2023-05-17 01:43:28 +02:00
Rindbee
9bd1d3b5c8
Update size or size cache when toggling `expand_icon` in `Button`
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When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Silc Lizard (Tokage) Renew
e09c3d8126
Optimize Tween calculations by caching some divisions
2023-05-17 07:03:45 +09:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
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Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
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Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
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Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
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Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd
a5a1c3a03c
check for null event in Viewport::push_input
2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
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Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
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Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Danil Alexeev
cc44d75cd8
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7
Fix calculation bug with `TextEdit::get_line_height()`
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When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ
ab5462e386
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
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The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
kleonc
d3d84d90de
Fix AnimatedSprite3D autoplay warning
2023-05-13 13:10:38 +02:00
Clement C
999a1fffec
Fix crash when changing node type from PopMenu to ItemList
2023-05-12 23:29:52 +02:00
Rémi Verschelde
e8bc100c81
Merge pull request #74054 from Rindbee/clean_up_owner
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Avoid crash when adjusting a node tree that is not in the tree
2023-05-12 11:17:03 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
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Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Ninni Pipping
e5fdce7ca3
Add `get_item_rect` function to `ItemList`
2023-05-11 19:01:54 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
f78c2dd82f
Merge pull request #75678 from smix8/navregion_update_guards_4.x
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Prevent unnecessary navigation map synchronizations
2023-05-11 13:33:10 +02:00
Rémi Verschelde
a745bf3802
Merge pull request #76826 from AThousandShips/item_list_fix
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Minor bugfixes to `ItemList`
2023-05-11 11:47:33 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Rindbee
1eb250e17d
Avoid crash when adjusting a node tree that is not in the tree
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When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.
This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
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*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Pedro J. Estébanez
b6647a5808
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd
Avoid interaction issues between resource loading threads
2023-05-10 18:53:41 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Rémi Verschelde
4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
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Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Rémi Verschelde
e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
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Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
the-sink
a85eef4367
Add icon_modulate functionality to PopupMenu
2023-05-08 15:25:00 -07:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
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Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c
Prevent errors when using ViewportTexture
2023-05-08 15:56:16 +02:00
Rémi Verschelde
c9f81045be
Merge pull request #76536 from AThousandShips/bit_poly_size
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Fix size error in `BitMap.opaque_to_polygons`
2023-05-08 13:52:46 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
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Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde
720869fe5e
Merge pull request #76809 from YeldhamDev/cursor_mania
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Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-08 12:21:04 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
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Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Rémi Verschelde
e758164ba6
Merge pull request #72376 from MewPurPur/fix-color-button-popup
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Fix popup position of color picker
2023-05-08 12:20:07 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Ninni Pipping
fffa577b3b
Minor bugfixes to `ItemList`
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* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
Michael Alexsander
8118d0d2f5
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-07 11:14:57 -03:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
David Turner
43a7cb093c
Explain why an image would be invalid for a texture
2023-05-05 14:33:01 -04:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
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Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread
2023-05-05 13:50:09 +02:00
kobewi
8a41eefb97
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
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Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
mashumafi
a93a2e519d
Wait for navigation baking to finish before destruction
2023-05-02 21:05:47 -04:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
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Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
Florian Kothmeier
68b9fa71a0
Implement vertical icon alignment for buttons
2023-05-01 19:51:47 +02:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
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Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Marius Hanl
29358daa4d
Expose horizontal/vertical custom_step as editor property for the ScrollContainer
2023-04-29 23:56:59 +02:00
Ninni Pipping
249784ed53
Fix size error in `BitMap.opaque_to_polygons`
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Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
Danil Alexeev
865d6f5ed0
Fix multiline items drawing in `Tree`
2023-04-28 12:02:26 +03:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
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This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Rémi Verschelde
5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
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Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00