Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Haoyu Qiu
af3a5ea7ea
Update SceneTree debug colors when settings changed
2022-03-28 10:49:18 +08:00
Rémi Verschelde
a0071029f2
Merge pull request #59603 from YeldhamDev/meta_regression_fix
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Fix "Script Create" dialog errors with metadata
2022-03-28 00:41:04 +02:00
Rémi Verschelde
bff6dc4fb9
Merge pull request #59599 from YeldhamDev/node_picking_lawyer
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Fix errors when locking nodes
2022-03-28 00:19:01 +02:00
Michael Alexsander
bb5198a5ac
Fix "Script Create" dialog errors with metadata
2022-03-27 18:41:41 -03:00
Michael Alexsander
c331a3a614
Fix errors when locking nodes
2022-03-27 16:10:57 -03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
f2fd325210
Merge pull request #59442 from Vitika9/52287
2022-03-27 12:17:31 +02:00
Rémi Verschelde
27deab49f6
Merge pull request #59546 from timothyqiu/ssl-restart
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Mark "Editor SSL Certificates" setting as require restart
2022-03-27 10:38:09 +02:00
Vitika9
eb81ac8fc5
Made reload current project ask for confirmation with unsaved changes
2022-03-27 13:11:19 +05:30
floppyhammer
536d7581ba
Fix project manager window size not applying display scale correctly
2022-03-27 11:06:44 +08:00
Haoyu Qiu
a33ec7d8a7
Mark Editor SSL Certificates setting as require restart
2022-03-27 09:47:00 +08:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys
2022-03-26 23:30:07 +01:00
K. S. Ernest (iFire) Lee
ee954914d9
Clarify what primitives means.
2022-03-26 10:25:13 -07:00
Rémi Verschelde
188ca5470b
Merge pull request #46638 from Ev1lbl0w/feature-hide_gdignored_dirs
2022-03-26 15:54:51 +01:00
C.Even
56d372ef0c
Fix project manager window centering in multi-monitor situation
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* When main screen's position in not (0,0) and editor scale is larger
than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
Rémi Verschelde
6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
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Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde
d3064400c5
Merge pull request #59500 from fire-forge/opentype-button
2022-03-25 18:14:58 +01:00
FireForge
15f4b283bb
Make the OpenType "Add Feature..." button full width
2022-03-25 11:18:09 -05:00
Rémi Verschelde
c14df99124
Merge pull request #59495 from DanielKriz/feature/better-dir-alert-msgs
2022-03-25 16:22:37 +01:00
Rémi Verschelde
fbfa12dd76
Fixup enum compare after #53734
2022-03-25 15:22:53 +01:00
Rémi Verschelde
6d28ff6e23
Merge pull request #53734 from jmb462/fix-missing-action-icons
2022-03-25 14:01:17 +01:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata
2022-03-25 12:30:45 +01:00
Rémi Verschelde
aa200d1eef
Merge pull request #59483 from bruvzg/editor_use_mo
2022-03-25 11:26:49 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space.
2022-03-25 11:45:55 +02:00
Daniel Kříž
0535ef549a
Fix persistent favorites after rename
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:32:10 +01:00
Rémi Verschelde
2066e8e8d7
Merge pull request #59497 from Bitlytic/fix_group_selected
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Add _group_selected to callable methods
2022-03-25 09:30:34 +01:00
Rémi Verschelde
277333bd24
Merge pull request #59472 from KoBeWi/data_migration
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Make resource unique when pasting to another scene
2022-03-25 09:15:45 +01:00
Daniel Kříž
2a6cb29a0f
Add better alert dialogs if directory already exists
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Signed-off-by: Daniel Kříž <Daniel.kriz@protonmail.com>
2022-03-25 09:07:24 +01:00
Adam Scott
35e8c09b10
[ Fix #58248 ] Add custom type check before hiding type
2022-03-24 21:01:51 -04:00
Bitlytic
8ae5c75bf7
Add _group_selected to callable methods
2022-03-24 19:23:55 -05:00
kobewi
6b3c964080
Switch scene when editing foreign resource
2022-03-25 01:17:30 +01:00
Adam Scott
5e6d4baa48
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-24 17:15:23 -04:00
FireForge
c0f2825f8b
Remove space in MeshLibrary editor button
2022-03-24 15:28:19 -05:00
bruvzg
3999897e30
[Editor build] Use smaller .mo files instead of .po, if gettext is available.
2022-03-24 21:17:32 +02:00
kobewi
ab21ab80ba
Make resource unique when pasting to another scene
2022-03-24 18:52:59 +01:00
reduz
09b951b99b
Refactor Object metadata
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* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.
This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Rémi Verschelde
ac2a19cf24
Merge pull request #59447 from taigi100/Feature-4244-Add-proper-filters-for-picking-export-template
2022-03-24 10:55:33 +01:00
Rémi Verschelde
476b8a2249
Merge pull request #59416 from aaronfranke/export-file
2022-03-24 09:55:24 +01:00
taigi100
d8d73cdd02
Update properties to properly filter for templates.
2022-03-24 10:25:59 +02:00
Haoyu Qiu
81c21ebf39
Add TTR context for pagination button texts
2022-03-24 13:48:07 +08:00
Rémi Verschelde
c7bee09bbd
Merge pull request #59424 from fire-forge/icon-theme-color
2022-03-23 11:53:38 +01:00
Haoyu Qiu
680bcef825
Fix crash when exporting projects with shared libraries
2022-03-23 13:53:32 +08:00
FireForge
9544c46e3c
Use accent color for some editor icons
2022-03-22 18:47:02 -05:00
Aaron Franke
13392a96e9
Generate export template file names instead of having a fixed set
2022-03-22 10:16:03 -05:00
Rémi Verschelde
a30d17fe23
Merge pull request #59029 from bruvzg/help_slanted
2022-03-22 16:06:53 +01:00
bruvzg
803e1ae920
[Help] Add simulated slanted font support to the editor help.
2022-03-22 16:16:04 +02:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode
2022-03-22 13:26:31 +01:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli
2022-03-22 12:47:00 +01:00
Michael Alexsander
94b8f38de2
Add visual marker when dragging and dropping tabs
2022-03-21 22:16:29 -03:00
Hugo Locurcio
313c672dc8
Improve the animation track editor drawing
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- Draw a background on alternate lines to ease readability of
animations with many tracks.
- Draw a background on the currently hovered line.
- Use the editor focus stylebox instead of a custom rectangle
for the focused track.
2022-03-21 23:52:48 +01:00
Aaron Franke
f301451fa3
Move extension logic to EditorExportPlatformLinuxBSD
2022-03-21 12:50:31 -05:00
Rémi Verschelde
5a28b1ae51
Merge pull request #59369 from aaronfranke/fixup-embedded-pck
2022-03-21 17:41:23 +01:00
Rémi Verschelde
600ff3a221
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0
2022-03-21 11:25:41 +01:00
Haoyu Qiu
d91c35a325
Refactor editor extract.py
2022-03-21 15:56:00 +08:00
Rémi Verschelde
49176bc0fc
Merge pull request #59373 from bruvzg/fix_editor_font_change
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[Editor] Fix reloading editor theme on font / font size setting change.
2022-03-21 08:34:09 +01:00
Rémi Verschelde
d77d85d23e
Merge pull request #59367 from Calinou/script-editor-decrease-line-spacing
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Decrease the default line spacing in the script editor
2022-03-21 08:16:51 +01:00
Rémi Verschelde
fbd94dbe88
Merge pull request #59366 from Calinou/editor-pseudolocalization-move-setting
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Move the pseudolocalization editor setting to a debug section
2022-03-21 08:13:42 +01:00
Rémi Verschelde
e694f209ae
Merge pull request #59351 from taisph/feature/fix-getaddrinfo-failed
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Fix getaddrinfo failed with undefined proxy config
2022-03-21 08:11:14 +01:00
bruvzg
f80148e3d1
[Editor] Fix reloading editor theme on font / font size setting change.
2022-03-21 08:20:09 +02:00
Aaron Franke
e5e697564d
Move fixup_embedded_pck to EditorExportPlatform classes
2022-03-20 21:04:22 -05:00
Hugo Locurcio
6d4514c95e
Decrease the default line spacing in the script editor
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This brings the level of line spacing closer to what it was like
in Godot 3.x, which improves usability on small displays.
This also decreases the default line spacing for fixed-width texts
in the About dialog (license text).
2022-03-21 02:00:58 +01:00
Hugo Locurcio
3137487935
Move the pseudolocalization editor setting to a debug section
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This moves the setting in question to the bottom of the Editor Settings,
which makes it less likely to be accidentally enabled.
2022-03-21 01:53:30 +01:00
Tais P. Hansen
394f04a2b4
Fix getaddrinfo failed with undefined proxy config
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HTTPClientTCP expects proxy host to be empty or port to be -1 to ignore
the proxy. When getting the proxy config from the settings file, the
values will default to U"null" and 0, respectively, making HTTPClientTCP
to attempt to use the values as a proxy, which causes getaddrinfo to
fail looking up a "null" hostname.
Setting the default config values seems like a good approach to prevent
this issue.
Fixes #59037
2022-03-20 17:17:11 +01:00
kobewi
3bd7f82162
Reduce the size of Controls editor toolbar
2022-03-20 17:04:23 +01:00
Haoyu Qiu
46f5cd65a1
More editor extract.py
improvements and fixes
2022-03-20 20:21:00 +08:00
Fazil Babu
3c53da086f
Import settings inspector is cleared when opened
2022-03-20 11:11:22 +05:30
Rémi Verschelde
ef24e95f4a
Merge pull request #59268 from Chaosus/shader_renames2
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Rename several transform built-ins in shaders
2022-03-18 19:24:38 +01:00
Rémi Verschelde
cc1bc09090
Merge pull request #58455 from bruvzg/export_script
2022-03-18 14:34:42 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts
2022-03-18 14:29:58 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support.
2022-03-18 15:09:38 +02:00
Rémi Verschelde
da26fcc91a
Merge pull request #59273 from V-Sekai/import-scene-no-roll
2022-03-18 14:03:02 +01:00
K. S. Ernest (iFire) Lee
5dec64fcad
Avoid roll in scene importer camera.
2022-03-18 04:10:07 -07:00
Rémi Verschelde
309cd91ea7
i18n: Sync editor translation template after #59265
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(cherry picked from commit 0de7cfc60f
)
2022-03-18 11:52:26 +01:00
Rémi Verschelde
38a77fd3ff
i18n: Sync editor translations with Weblate
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(cherry picked from commit 4228d320bd
)
2022-03-18 11:52:22 +01:00
Rémi Verschelde
827094d769
Merge pull request #59264 from timothyqiu/extract-groups
2022-03-18 11:46:21 +01:00
Rémi Verschelde
d9382b2216
Merge pull request #59269 from Vitika9/59196
2022-03-18 11:25:45 +01:00
Haoyu Qiu
4d73899352
Improves editor property name extraction
2022-03-18 17:56:45 +08:00
Vitika9
46ca4737f1
Removed extra separator in absence of ChangeType and Rename
2022-03-18 14:42:48 +05:30
Yuri Roubinsky
0d9aecd967
Rename several transform built-ins in shaders
2022-03-18 12:10:55 +03:00
Rémi Verschelde
e462e2934d
Merge pull request #59263 from Chaosus/vs_fix_expression_port_name_crash
2022-03-18 09:17:51 +01:00
Rémi Verschelde
cb55da5ea7
Merge pull request #59259 from fire-forge/font-import-tab-names
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Fix tab names in advanced font importer
2022-03-18 07:55:21 +01:00
Yuri Roubinsky
99e26b6e63
Fix editor crash when renaming visual shader port
2022-03-18 09:52:12 +03:00
Rémi Verschelde
28335b16db
Merge pull request #57996 from Calinou/texture-import-remove-stream-option
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Remove unused Streamed option for textures in the Import dock
2022-03-18 07:07:34 +01:00
FireForge
499ab334a2
Fix tab names in advanced font importer
2022-03-17 22:45:33 -05:00
Michael Alexsander
deb1342036
Make TabBar/Container
default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
Rémi Verschelde
e10e7c8ea4
i18n: Sync editor translation POs with template
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(cherry picked from commit 93a3d47edc
)
2022-03-17 19:53:24 +01:00
Rémi Verschelde
a4fc940bfe
i18n: Add property paths to editor translation template
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(cherry picked from commit 972c6687ff
)
2022-03-17 19:53:18 +01:00
Rémi Verschelde
4245f996e5
i18n: Sync editor translations with Weblate
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(cherry picked from commit 98b8f4043a
)
2022-03-17 19:53:13 +01:00
Rémi Verschelde
c0b472dfe2
Merge pull request #58967 from fire-forge/gradient2d_editor
2022-03-17 19:43:29 +01:00
Rémi Verschelde
60e5bf383e
Merge pull request #59163 from timothyqiu/filter-property
2022-03-17 19:19:01 +01:00
Haoyu Qiu
7bdca99d51
Improve inspector filtering
2022-03-18 01:16:25 +08:00
Haoyu Qiu
e64cd21f6f
Remap property path based on path substrings
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Also added captialization caching.
2022-03-18 00:31:13 +08:00
FireForge
9c0261ff85
Add GradientTexture2D editor plugin
2022-03-17 10:32:54 -05:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Rémi Verschelde
178961a6dc
Merge pull request #59183 from YeldhamDev/assetlib_less_borders
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Remove extra borders from the AssetLib plugin
2022-03-16 23:50:18 +01:00
Priyansh Rathi
edbf757208
fix axis handle gizmo letters at wrong positions on varying editor scale
2022-03-17 02:20:57 +05:30
Rémi Verschelde
9d732aa0cf
Merge pull request #58973 from bruvzg/gde_export
2022-03-16 11:53:08 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Markus Sauermann
d3af794295
Handle NOTIFICATION_WM_CLOSE_REQUEST in EditorSpinSlider
2022-03-16 08:53:13 +01:00
Michael Alexsander
fc0e657e8f
Remove extra borders from the AssetLib plugin
2022-03-15 20:40:46 -03:00
Hugo Locurcio
bfa2b4c3f5
Add editor icons for all Occluder3D resources
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These icons are derived from the Mesh resource icons.
2022-03-15 22:50:46 +01:00
taigi100
6c4dbf92ac
Update to only use select tool on button press
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It used to run the code twice, probably once on button press, once on button release.
2022-03-15 20:04:59 +02:00
Hugo Locurcio
f269300a7d
Remove unused Streamed option for textures in the Import dock
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Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
2022-03-15 18:34:47 +01:00
Rémi Verschelde
b389ce5ccd
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
2022-03-15 16:16:09 +01:00
Haoyu Qiu
0ac6e6acbe
More icon updates on theme change
2022-03-15 23:05:41 +08:00
Rémi Verschelde
51bbcbdec2
Merge pull request #45263 from KoBeWi/ 😕
2022-03-15 13:18:27 +01:00
Rémi Verschelde
d0fee76717
Merge pull request #59135 from EricEzaM/improvement/editor-log-better-button-style
2022-03-15 13:09:34 +01:00
Eric M
df2c71efd1
Improve editor log message filter button styles.
2022-03-15 21:25:24 +10:00
Rémi Verschelde
055d775d74
Merge pull request #59158 from akien-mga/editor-properties-array-dict-clean-button_add_item
2022-03-15 09:36:31 +01:00
Rémi Verschelde
cf834db44c
Merge pull request #59137 from timothyqiu/sprite-frames-editor
2022-03-15 09:10:48 +01:00
Rémi Verschelde
e43fa2d35d
Properly clean button_add_item
ref in Array/Dict property editors
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Fixes #59152 .
2022-03-15 08:52:02 +01:00
Haoyu Qiu
7cabf49e67
Improves SpriteFrames editor
2022-03-15 14:39:40 +08:00
Haoyu Qiu
d07fd739ca
Separate 2D grid visibility and grid snap
2022-03-15 08:54:07 +08:00
Yuri Roubinsky
32f2c47356
Remove generating of null comparison operators from documentation
2022-03-14 22:35:23 +03:00
bruvzg
f0315c28a8
[Export] Add "export console script" option for Linux, macOS, and Windows exports.
2022-03-14 17:19:18 +02:00
Rémi Verschelde
964908d809
Merge pull request #59121 from fire-forge/capitalizations
2022-03-14 10:37:44 +01:00
bruvzg
4f1660dad7
Generate simulated bold font from the custom font if no custom bold font set.
2022-03-14 08:03:25 +02:00
FireForge
543218fc7c
Add missing property name capitalizations
2022-03-14 00:13:41 -05:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
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Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Rémi Verschelde
cc6d051af2
Merge pull request #59119 from Calinou/3d-editor-improve-indicator-bars
2022-03-13 20:13:03 +01:00
Hugo Locurcio
6f76aaec82
Improve display of freelook/zoom speed indicator bars in the 3D editor
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- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
2022-03-13 18:57:28 +01:00
kobewi
3c53752b4a
Cleanup embed subwindows getters
2022-03-13 18:20:53 +01:00
Rémi Verschelde
0ce3fff3f8
Merge pull request #58437 from timothyqiu/svg-viewbox
2022-03-13 17:41:35 +01:00
bruvzg
e3f7510978
Add simulated bold variant to the editor CJK fonts.
2022-03-13 17:42:20 +02:00
Rémi Verschelde
c8fce1661d
Merge pull request #59102 from rcorre/copy-project-config
2022-03-13 15:38:55 +01:00
Ryan Roden-Corrent
d271e2517e
Copy full project setting path from dialog.
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The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.
Fixes #59020 .
2022-03-13 09:23:44 -04:00
kobewi
c53a84fdfd
Improve scene tab close button options
2022-03-13 02:14:32 +01:00
Ricardo Buring
ac32535d6e
Fix out of bounds crash in particle collision gizmo
2022-03-12 23:57:12 +01:00
Rémi Verschelde
84b358c1d8
Merge pull request #58338 from aaronfranke/bools
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Initialize bools in the headers in `editor/`
2022-03-12 22:00:38 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
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Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
Aaron Franke
918b09cabc
Initialize bools in the headers in editor
2022-03-12 13:34:06 -06:00
Rémi Verschelde
38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca
2022-03-12 14:50:56 +01:00
Rémi Verschelde
51505519c1
Merge pull request #59040 from Sauermann/fix-cursorshape-animationnodestatemachineeditor
2022-03-12 14:49:13 +01:00
Rémi Verschelde
f5dc2129a0
Merge pull request #59057 from timothyqiu/smart-guide
2022-03-12 13:12:00 +01:00
Yuri Roubinsky
073abe4b9c
Add "Add Script" option to project autoload settings
2022-03-12 12:57:05 +03:00
Haoyu Qiu
b255efba7c
Hide smart snapping line when guideline dragging ends
2022-03-12 14:37:20 +08:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
Markus Sauermann
0d96dbcb2a
Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Fix minor issue with selection order.
2022-03-11 19:10:45 +01:00
Rémi Verschelde
e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics
2022-03-11 14:24:13 +01:00
Rémi Verschelde
6992c6e2fc
Merge pull request #59026 from Sauermann/fix-cursorshape-animationtrackedittypeaudio
2022-03-11 14:23:39 +01:00
Markus Sauermann
24942214d9
Use get_cursor_shape for identifying the cursor shape in AnimationTrackEditTypeAudio
...
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-03-11 13:17:13 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref
2022-03-11 12:51:22 +01:00
Rémi Verschelde
1e099afc8a
Merge pull request #59016 from Sauermann/fix-cursorshape-animationtimelineedit
2022-03-11 11:05:56 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props
2022-03-11 10:45:02 +01:00
Markus Sauermann
4a8a6f892f
Use get_cursor_shape for identifying the cursor shape in AnimationTimelineEdit
...
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-03-11 10:18:27 +01:00
Rémi Verschelde
768f9422bc
Convert uses of DirAccess *
to DirAccessRef
to prevent memleaks
...
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
...
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821
Remove more occurrences of "stex"
2022-03-10 18:31:48 -07:00
Haoyu Qiu
6a1e3380f8
Remove unused code in AnimationPlayerEditor::_update_animation_list_icons()
2022-03-11 07:51:15 +08:00
Rémi Verschelde
7e4a8d3ab3
Merge pull request #58706 from timothyqiu/property-i18n
2022-03-10 21:09:50 +01:00
Rémi Verschelde
8a1c40341c
Merge pull request #58984 from rcorre/export-create
2022-03-10 14:39:44 +01:00
Rémi Verschelde
0a8f8b0e08
Merge pull request #58981 from EricEzaM/improvement/popup-menu-even-spacing
2022-03-10 14:11:14 +01:00
Rémi Verschelde
9b59736473
Merge pull request #58972 from reduz/expose-more-gdextension
2022-03-10 14:09:17 +01:00
Ryan Roden-Corrent
66a278f585
Create parent directories on export.
...
Fixes #42231 .
This works for both the UI and the --export CLI flag.
2022-03-10 07:35:30 -05:00
Eric M
862a88e906
Editor Style: make popup menu vseparation even, and force it to be even.
2022-03-10 21:51:26 +10:00
Rémi Verschelde
90faf04f29
Merge pull request #56476 from gerhean/fix_shortcut_collapse_after_edit
2022-03-10 12:49:27 +01:00
Fabio Alessandrelli
420982dfeb
Merge pull request #58735 from Calinou/editor-visual-profiler-tweak-frame-time-label
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Tweak editor visual profiler frame time label for consistency
2022-03-10 12:39:27 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
...
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde
83f2942a04
Merge pull request #58969 from timothyqiu/ani-editor-theme
...
Fix some Animation panel icons not updating after theme change
2022-03-10 08:59:39 +01:00
Haoyu Qiu
83828c7d1b
Fix some Animation panel icons not updating after theme change
2022-03-10 14:46:03 +08:00
Haoyu Qiu
af16e099ea
Fix TextureRegion editor grid color for light themes
2022-03-10 10:59:01 +08:00
Rémi Verschelde
97cb90aa3a
Merge pull request #58907 from novaplusplus/gutter_spam_fix
2022-03-09 21:13:24 +01:00
Rémi Verschelde
33c907f9f5
Merge pull request #58929 from reduz/remove-variant-arg-macros
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Remove VARIANT_ARG* macros
2022-03-09 20:48:45 +01:00
Rémi Verschelde
f17c5501eb
Merge pull request #58865 from timothyqiu/more-i18n
...
Add missing i18n to various strings
2022-03-09 20:38:19 +01:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
...
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi
39d429e497
Change some math macros to constexpr
...
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde
e78f9da476
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 751769ed45
)
2022-03-09 10:44:18 +01:00
Haoyu Qiu
851ed8886c
Fix Autoload capitalization inconsistency
2022-03-09 15:03:03 +08:00
Michael Alexsander
182e038af5
Replace TabBar
's min_width
with max_tab_width
and expose it
2022-03-09 01:48:18 -03:00
nova++
ce66f8a7a0
Add check to prevent "p_gutter = -1" error spam
2022-03-08 20:23:46 -05:00
Yuri Roubinsky
4d6790e9df
Add _get_func_code/_is_available
virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
Rémi Verschelde
f470979732
Merge pull request #58896 from timothyqiu/locks-n-groups
2022-03-08 12:54:59 +01:00
Rémi Verschelde
b4ed8885cc
Merge pull request #58892 from groud/avoid_toasters_mise_en_abyme
2022-03-08 12:50:44 +01:00
Haoyu Qiu
fb999ebe22
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
2022-03-08 19:43:34 +08:00
Gilles Roudière
0a15706aca
Avoid recursive errors in EditorToaster
2022-03-08 11:51:08 +01:00
Silc 'Tokage' Renew
40f2eefe78
fix deselect behavior for Skeleton gizmo
2022-03-08 19:26:27 +09:00
K. S. Ernest (iFire) Lee
fd411e580a
Avoid gizmo crashes in cases where the points are null.
...
fix for pose editor
2022-03-08 06:21:04 +09:00
Haoyu Qiu
25d93200c8
Add missing i18n to various strings
2022-03-07 21:50:49 +08:00
Rémi Verschelde
d0c614ba74
Merge pull request #58761 from techiepriyansh/fix-multiple-instances
2022-03-07 10:40:19 +01:00
Yuri Roubinsky
c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix
2022-03-07 12:14:24 +03:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Yuri Roubinsky
87c7fe69f2
Fix _update_varyings call in visual shader
2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
...
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
...
Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Rémi Verschelde
1fbd498307
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
...
Added visual feedback when drag and dropping from scene tree to filesystem
2022-03-06 23:25:39 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Igor Kordiukiewicz
2ed334f95f
Added visual feedback when drag and dropping from scene tree to file system
2022-03-06 21:36:15 +01:00
kobewi
73fdb22668
Improve some DirAccess usage
2022-03-06 15:01:13 +01:00
Priyansh Rathi
d5b8a25195
fix same project opening mutliple times from project manager
2022-03-06 18:24:06 +05:30
Rémi Verschelde
52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
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Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
Rémi Verschelde
e3231c3ee7
Merge pull request #58783 from KoBeWi/change_in_peace
...
Fix color pickers closing in editor settings
2022-03-06 10:18:31 +01:00
Rémi Verschelde
5dd0b02f60
Merge pull request #58821 from IgorKordiukiewicz/extend-script-popup-without-script
...
Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06 10:17:31 +01:00
Igor Kordiukiewicz
dc361d3201
Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06 03:19:03 +01:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
Ryan Roden-Corrent
34b87772b4
Disable blender-style tranforms in freelook.
...
It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.
Fixes #58502 .
2022-03-05 15:00:11 -05:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
...
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
8dc12135cd
Fix animation resource name after duplication
2022-03-05 21:00:34 +08:00
kobewi
3203a2b4bb
Fix color pickers closing in editor settings
2022-03-05 13:25:32 +01:00
Rémi Verschelde
cdd63fa872
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
...
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05 12:54:38 +01:00
Eric M
daceae79e8
Made use of EditorSettings 'settings changed' to optimise settings changed notifications.
2022-03-05 19:26:40 +10:00
Eric M
a0ef294ba5
Added ability to retrieve array of changed settings changed when it is saved.
2022-03-05 19:26:40 +10:00
Haoyu Qiu
86c76dca12
Make name of editor file dialog filters translatable
2022-03-05 12:32:38 +08:00
Rémi Verschelde
c9d0523302
Merge pull request #58770 from YeldhamDev/some_crumbles_left
...
Replace some bits of code left to work with the new `TabContainer`
2022-03-04 23:39:25 +01:00
Rémi Verschelde
27377170d2
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
...
Make EditorSpinSlider label color a theme property
2022-03-04 23:38:55 +01:00
Michael Alexsander
917dac78e7
Replace some bits of code left to work with the new TabContainer
2022-03-04 19:16:33 -03:00
FireForge
6a4d3859cf
Make EditorSpinSlider label color a theme property
2022-03-04 15:27:50 -06:00
Rémi Verschelde
71835906dd
Merge pull request #58758 from timothyqiu/audio-effect-icon
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Update audio effect icon when theme changes
2022-03-04 21:36:16 +01:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Raul Santos
0d7b4663be
Add icon_normal_color to Button in editor theme
2022-03-04 18:59:43 +01:00
Haoyu Qiu
20ed798e59
Update audio effect icon when theme changes
2022-03-05 01:55:48 +08:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
...
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
7de48982fe
Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser
2022-03-04 12:25:15 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
Rémi Verschelde
f94233ee53
Merge pull request #58741 from Calinou/editor-visual-profiler-fix-light-font-color
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Fix font color in the editor visual profiler when using light theme
2022-03-04 11:34:13 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger
2022-03-04 10:44:56 +01:00
Rémi Verschelde
39dc25376e
Merge pull request #58731 from Calinou/editor-theme-clamp-base-colors
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Clamp the editor theme's base colors to avoid various issues
2022-03-04 09:46:10 +01:00
Hugo Locurcio
14e34cb950
Fix font color in the editor visual profiler when using light theme
...
Previously, white text would be drawn on a white background.
2022-03-04 09:41:15 +01:00
Rémi Verschelde
dd98e75e76
Merge pull request #58730 from Calinou/editor-visual-profiler-use-background-color
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Use the editor background color for the visual profiler graph
2022-03-04 09:23:42 +01:00
Hugo Locurcio
47c23da448
Tweak editor visual profiler frame time label for consistency
...
This is consistent with the general profiler's frame time label.
2022-03-04 08:50:41 +01:00
Hugo Locurcio
6b003384d7
Clamp the editor theme's base colors to avoid various issues
...
This fixes the profiler backgrounds being black when using the
light editor theme (which is a regression from using a negative
contrast setting by default for the Light preset).
2022-03-04 08:28:14 +01:00
Hugo Locurcio
6a9995d24a
Use the editor background color for the visual profiler graph
...
This was already done for the general profiler.
2022-03-04 08:21:58 +01:00
FireForge
1e7108938c
Add node icons to the Sprite2D menu
2022-03-04 01:17:35 -06:00
Michael Alexsander
a811ebf699
Make TabContainer
use TabBar
internally
2022-03-03 21:49:58 -03:00
Yuri Roubinsky
2f8cb76899
Adds few more input/output built-ins to visual shader
2022-03-03 21:28:23 +03:00
Haoyu Qiu
d6df2ffad8
i18n: Make property paths and categories translatable
2022-03-03 18:31:40 +08:00
Haoyu Qiu
b058f6b80c
Use vformat() instead of string concatenation inside TTR()
2022-03-03 17:55:37 +08:00
Igor Kordiukiewicz
ed0da06958
Added property hint to id property in tile set atlas source editor
2022-03-02 20:33:03 +01:00
miremrie
a5e30c0228
Allow absolute file paths in file dialogs
2022-03-02 19:42:39 +01:00
kobewi
98dd04c38c
Fix debugger not opening built-in scripts
2022-03-02 17:57:56 +01:00
Rémi Verschelde
3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
...
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
JFonS
73f92a6e4d
Merge pull request #58548 from V-Sekai/lod_lightmaps
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Allow automatic lod when importing 3D scenes with Static Lightmaps
2022-03-01 10:23:25 +01:00
kobewi
f653107764
Fix scripts not saving when closing
2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz
ffa4a02808
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-02-28 15:47:35 +01:00
Yuri Roubinsky
a4a8de3874
Fix crash on creation of HSV2RGB/RGB2HSV
functions in visual shader
2022-02-27 17:51:31 +03:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
...
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
bruvzg
74ff5921d6
Improve popup window handling.
...
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi
b727b81468
Fix source picking with sort
2022-02-24 01:20:21 +01:00
Haoyu Qiu
33ad21d2ed
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-23 20:45:44 +08:00
lawnjelly
bb070af610
Fix GIProbe gizmo out of bounds crash
...
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.
This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
Haoyu Qiu
4eaddf9b55
Fix viewBox of ViewportSpeed.svg
2022-02-23 01:16:35 +08:00
Rémi Verschelde
256069eaf0
Merge pull request #58399 from Sauermann/fix-bresenham-usage
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Use bresenham_line() in EditorAtlasPacker::chart_pack
2022-02-21 22:19:53 +01:00
Rémi Verschelde
2f1f7e26f7
Merge pull request #58397 from Calinou/editor-font-preload-fix-typo
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Fix typos in editor font preload dialog warning messages
2022-02-21 20:24:02 +01:00
Markus Sauermann
b35e9155d0
Use bresenham_line() in EditorAtlasPacker::chart_pack
2022-02-21 19:52:47 +01:00
Hugo Locurcio
06e701ef58
Fix typos in editor font preload dialog warning messages
2022-02-21 19:30:16 +01:00
Rémi Verschelde
adf10902c9
Merge pull request #58315 from KoBeWi/fixibility
2022-02-21 12:33:17 +01:00
Rémi Verschelde
b829615150
Merge pull request #58372 from KoBeWi/orphan_ci
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Fix 2D instance drop position
2022-02-21 08:39:37 +01:00
kobewi
3a9fb3aff0
Fix 2D instance drop position
2022-02-20 23:09:47 +01:00
Haoyu Qiu
7f30fd10f9
Fix errors when updating script template list
2022-02-20 19:39:48 +08:00
Rémi Verschelde
499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
...
Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
kobewi
3a77484f70
Fix CanvasItem visibility propagation
2022-02-19 22:40:53 +01:00
Jason Knight
31d723c4ce
Allow disabling the alpha trim on texture atlas creation.
...
Default to true
2022-02-19 14:00:42 -06:00
Markus Sauermann
ec8e616024
Fix vertical icons in container sizing
2022-02-19 19:29:53 +01:00
Rémi Verschelde
8aed7c1c09
Merge pull request #58308 from timothyqiu/dae-for
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Fix crash when importing DAE model
2022-02-19 08:28:26 +01:00
Haoyu Qiu
a787e43b13
Fix crash when importing DAE model
2022-02-19 13:43:22 +08:00
Haoyu Qiu
639c4b6f20
Fix crash in Create New Node dialog with certain user-created scripts
2022-02-19 13:14:33 +08:00
Rémi Verschelde
0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode
2022-02-18 15:56:21 +01:00
Ricardo Subtil
61790a03f5
Fix decompression functions not returning errcodes
2022-02-18 13:50:25 +00:00
Eric M
f6edd2d2a0
Fixed issues with shortcut checking in 3d node editor
...
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Rémi Verschelde
5b18a81be9
Merge pull request #58249 from Calinou/editor-online-docs-use-versioned-url
2022-02-17 19:18:55 +01:00
Hugo Locurcio
958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
...
This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
kobewi
f315c9d0c6
Connect text_submitted of built-in script name
2022-02-17 17:03:41 +01:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
...
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Haoyu Qiu
7d05a066e3
Translate link titles in classref XML
2022-02-17 11:11:23 +08:00
Rémi Verschelde
009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
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Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard
6553f5c242
Convert _notification methods to switch - Chunk C
2022-02-16 13:03:05 -05:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
Rémi Verschelde
33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16 16:39:23 +01:00
megalobyte
8824b6c5e9
Update if == NOTIFICATION_* to switch statements to match coding style
2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
...
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462
dcd2a92af3
Port existing _notification code to use switch statements (part 1/3)
2022-02-16 11:38:24 +01:00
Rémi Verschelde
c4c29728a3
i18n: Sync editor translations with Weblate
...
Minor proofreading of new OSX export strings.
(cherry picked from commit 9f09251027
)
2022-02-16 10:08:40 +01:00
kobewi
547786650f
Automatically select source of the picked tile
2022-02-16 00:39:00 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
...
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde
1d910b1e58
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant
2022-02-15 14:41:27 +01:00
Rémi Verschelde
6d708dfd6a
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom
2022-02-15 14:20:22 +01:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Rémi Verschelde
c4779196b9
Merge pull request #58125 from fire-forge/editor_property_overlap_fix
...
Fix EditorProperty icon overlapping text with checkbox
2022-02-15 08:09:51 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
...
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde
d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin
2022-02-14 21:10:38 +01:00
trollodel
cd1d7294d8
Remove the EditorNode parameter from EditorPlugins create methods
...
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param
2022-02-14 16:40:40 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Yuri Sizov
7f4b71b682
Add missing CheckButton icons
2022-02-14 16:23:59 +03:00
trollodel
05b56f316d
Remove most EditorNode constructor parameters and fields
2022-02-14 14:16:24 +01:00
JFonS
8317753c24
Merge pull request #57964 from mbrlabs/deselect
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Deselect nodes in the 3D editor when pressing ESC
2022-02-14 10:42:46 +01:00
JFonS
58199e5ad0
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
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Fix 3D editor axis drag lines precision issue
2022-02-14 10:39:44 +01:00
Haoyu Qiu
9aaab5b693
Make duplicate animation prompt for new name
2022-02-14 14:48:25 +08:00
FireForge
dbc380af59
Fix EditorProperty text and icon overlap bugs
2022-02-13 22:27:06 -06:00
Hugo Locurcio
7ca843b655
Only store _edit_use_anchors_
metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-14 01:26:57 +01:00
Hugo Locurcio
a1eab4779e
Increase the default texel size for lightmap baking
...
This has several benefits:
- Baking is now significantly faster out of the box (often twice as fast).
- Lightmap texture file sizes are often divided by 2 or 3.
- Baking requires less memory and is less likely to crash on large scenes.
Visual quality may be degraded, but it's usually not very noticeable
in the default configuration where only indirect lighting is baked.
2022-02-14 00:14:01 +01:00
Rémi Verschelde
e9ef64526a
Merge pull request #57892 from TechnicalSoup/ProjManager-Patch
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Center initial position of project manager window
2022-02-13 10:37:48 +01:00
TechnicalSoup
f3b7419790
Center initial position project manager window
...
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling.
Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13 19:48:53 +11:00
Rémi Verschelde
aa069a4d31
Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoom
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Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13 08:27:27 +01:00
jmb462
64ca6a0696
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13 00:24:35 +01:00
bruvzg
9739a2038a
Fix Project Manager crash on exit.
...
Fix editor settings loading / saving by Project Manager.
2022-02-12 21:55:11 +02:00
Geoffroy Warin
cf90394d10
use physical keys for numpad emulation in the editor
...
This allows non-qwerty keyboard to benefit from this features
2022-02-12 20:40:39 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
Hendrik Brucker
77fb65debf
Use EditorFileDialog instead of FileDialog in the project manager
2022-02-12 12:06:51 +01:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb
2022-02-12 10:22:06 +01:00
Jean-Michel Bernard
b452534e60
Fix 3D Editor axis drag lines precision issue
2022-02-12 10:20:31 +01:00
Rémi Verschelde
f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles
2022-02-12 10:12:06 +01:00
Rémi Verschelde
7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1
2022-02-12 09:46:02 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
...
- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Jean-Michel Bernard
b0ebbd8ece
Hide Polygon2D lines and handles when node is not visible in tree.
2022-02-11 23:18:23 +01:00
Rémi Verschelde
a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles
2022-02-11 23:03:20 +01:00
Rémi Verschelde
45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript
2022-02-11 22:57:11 +01:00
trollodel
e97e894aa0
Fix editor compile error when VisualScript is disabled
2022-02-11 18:45:41 +01:00
Jean-Michel Bernard
ef995b222e
Hide CollisionShape2D handles when node is not visible in tree.
2022-02-11 18:44:17 +01:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Marcus Brummer
55fda17742
Deselect nodes in the 3D editor when pressing ESC
2022-02-11 11:41:51 +01:00
JFonS
3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
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Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Marcus Brummer
3c4c73b100
Fixed issues with 3D region-select in the editor
2022-02-11 09:43:40 +01:00
Francois Belair
52649d5402
Fix selecting keys in Track Edit
2022-02-10 17:57:08 -05:00
Rémi Verschelde
ba8973d663
Merge pull request #57902 from aaronfranke/canvas-editor-scale
2022-02-10 22:24:22 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
519075cf41
Merge pull request #57912 from rcorre/fix-blender
2022-02-10 16:53:01 +01:00
Rémi Verschelde
52a7ecf821
Merge pull request #57886 from KoBeWi/icon.png_drop
2022-02-10 16:12:36 +01:00
kobewi
283ec9e640
Fix texture file dropping in 2D editor
2022-02-10 15:06:13 +01:00
Ryan Roden-Corrent
628219c922
Don't block input after cancelling transform.
...
After starting an instant transform and cancelling it, the mouse was
blocked because cancel_transform did not set _edit.instant back to
false.
This refactors all the cleanup into a separate function that both
cancel_transform and commit_transform can call.
Fixes #57868 .
2022-02-10 08:23:10 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra
bb5d130509
Code quality cleanup for some variable scopes.
2022-02-10 15:56:01 +05:45
Aaron Franke
742205b29a
Fix CanvasItemEditor scale editor not using the editor methods
2022-02-10 03:51:53 -06:00
Rémi Verschelde
f21a62b620
Merge pull request #57866 from fire-forge/better_array_editor
2022-02-10 10:39:36 +01:00
Francois Belair
13a0d9177d
Implement drawing and editing all anim beziers
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* Move bezier edit from track to button in toolbar
* Draw, edit all bezier curves simultaneously
* Add click on curve to select tracks
* Tie track editor's filter view to bezier editor
* Implement visibility and locking
* Fix editor spacing issues
* Fix track buttons spacing
* Add keyframe focus and (de)select all key handling
2022-02-09 19:48:22 -05:00
Rémi Verschelde
8161e28512
Merge pull request #55899 from groud/fix_rotation_track_wrong_type
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Fixes rotation 3D track inspector not using the correct type
2022-02-09 22:17:07 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
...
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Marcus Brummer
c283a0ece7
Improved region-select in the 3D editor viewport
2022-02-09 12:22:03 +01:00
Rémi Verschelde
79077e6c10
Merge pull request #57817 from akien-mga/version-hash-cpp
2022-02-09 09:46:02 +01:00
Rémi Verschelde
d6deada47c
Revert "Show the 3D transform gizmo in the center when otherwise offscreen"
...
This reverts commit 4234a72b25
.
There are some errors which are problematic to have in 4.0 alpha 2.
The PR can be redone with fixes and merged again after the dev release.
Fixes #57839 .
2022-02-09 09:39:28 +01:00
Rémi Verschelde
90162851a7
Core: Move generated VERSION_HASH
to a .cpp
file
...
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
FireForge
62073d157f
Unify array, dictionary, and inspector array editors
2022-02-09 00:15:47 -06:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
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Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Aaron Franke
4234a72b25
Show the 3D transform gizmo in the center when otherwise offscreen
2022-02-08 14:38:31 -06:00
Rémi Verschelde
76ce5c16f3
Merge pull request #55584 from KoBeWi/twoids
2022-02-08 21:14:51 +01:00
jfons
8345aabaf4
Improve rotation in the 3D transform gizmo
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* Get rid of deadzones.
* Make it easier to select rotation handles at very oblique angles.
* Handle rotation for axes that are perpendicular to the camera.
2022-02-08 20:56:59 +01:00
jfons
e0c82913ff
Fix navigation in 3D viewport
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The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
2022-02-08 19:24:50 +01:00
kobewi
4397109aab
Fix uid conflict when duplicating resource
2022-02-08 18:04:19 +01:00
Rémi Verschelde
72de251501
Merge pull request #57807 from KoBeWi/ninja_methods
2022-02-08 17:32:33 +01:00
Rémi Verschelde
6889085813
Merge pull request #57808 from KoBeWi/named_inspector
2022-02-08 17:32:14 +01:00
Rémi Verschelde
96e4de3511
Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes
2022-02-08 16:42:01 +01:00
Rémi Verschelde
cc097cd22b
Merge pull request #56543 from rcorre/blendermotion-4.0
2022-02-08 16:39:19 +01:00
kobewi
0e8147d303
Display built-in script names in the inspector
2022-02-08 16:15:27 +01:00
kobewi
fb1fa2a3f7
Reload built-in scripts when picking methods
2022-02-08 16:06:57 +01:00
bruvzg
8e3245383a
[Editor] Fix font style matching issues.
...
Fix font selection when no style selected.
Fix style matching when fonts have different style sets.
Use SNAME for theme overrides.
2022-02-08 15:20:01 +02:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center
2022-02-08 13:43:19 +01:00
Rémi Verschelde
561fbe2175
Merge pull request #56923 from fire-forge/fix-create-root-node-scrolling
2022-02-08 13:17:35 +01:00
Rémi Verschelde
f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom
2022-02-08 11:15:01 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
...
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Rémi Verschelde
0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
...
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
Jason Knight
81b6da9d3d
Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent.
2022-02-07 11:37:48 -06:00
kobewi
a08fc442a0
Fix script editor errors with CustomCallables
2022-02-07 14:34:42 +01:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
Rémi Verschelde
88aea70a09
Merge pull request #57749 from timothyqiu/feature-class-props
2022-02-07 13:20:15 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Haoyu Qiu
d9d12cd352
Don't display empty Class Properties in feature profile
2022-02-07 18:55:17 +08:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
...
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Rémi Verschelde
c2a540de51
Merge pull request #57732 from KoBeWi/leftplication
...
Move Replication tab to a fixed position
2022-02-07 08:14:30 +01:00
kobewi
ee3b7bc747
Move Replication tab to a fixed position
2022-02-07 01:06:55 +01:00
kleonc
803ac608a6
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
2022-02-06 23:39:04 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
...
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR
to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Rémi Verschelde
95719930a8
Merge pull request #57672 from fire-forge/fix-image-drop-nodes
2022-02-06 18:11:12 +01:00
Fabio Alessandrelli
6583797305
[Debugger] Move servers-related behaviours to ServersDebugger.
...
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Rémi Verschelde
79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization
2022-02-06 17:03:11 +01:00
Rémi Verschelde
fb6cf1e3b7
Merge pull request #57689 from NeilKleistGao/master
2022-02-06 16:39:42 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
NeilKleistGao
729c1f056b
Edit font properties on multiple objects at once
2022-02-06 18:32:55 +08:00
FireForge
871b9fc352
Fix node types in image drag-and-drop and add node icons
2022-02-05 21:01:29 -06:00
Rémi Verschelde
bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
...
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
...
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4
Add shortcut_cell double click functionality
2022-02-05 19:06:54 +08:00
Ger Hean
472c6cbfdc
Fix shortcut collapse after edit
2022-02-05 18:49:32 +08:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
...
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
2e44778cd2
Merge pull request #57635 from jmb462/fix-template-optionbutton
...
Fix OptionButton in create script dialog doesn't select the correct template
2022-02-05 10:18:21 +01:00
Jean-Michel Bernard
f86ab4031a
Fix template OptionButton in create script dialog doesn't select the correct template
2022-02-05 07:06:53 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
...
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00