Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
...
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Chris Cranford
beef0f687c
Expose `update_docs_from_script` method
2024-06-08 16:45:49 -04:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Silc Lizard (Tokage) Renew
4f6fb8ee81
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-06-05 05:44:24 +09:00
Rémi Verschelde
92ea322802
Merge pull request #86947 from TheSofox/tile-set-paint-button-tooltip
...
Made tooltip on `TileSet` Paint Button give more information when disabled
2024-06-04 16:51:14 +02:00
A Thousand Ships
0f72b15bc2
Fix some incorrect uses of `String` over `StringName`
...
These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
smix8
3fae26277a
Add confirm dialog for render mesh to navigation mesh conversion
...
Adds confirm dialog for render mesh to navigation mesh conversion that lists all the requirement for the pathfinding.
2024-06-02 19:09:54 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
...
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
A Thousand Ships
cade5b88d9
Use `CoreStringNames::normal` in more places
2024-05-30 22:57:54 +02:00
A Thousand Ships
926afccbd8
[Scene] Add `SceneStringNames::panel`
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add `SceneStringNames::id_pressed`
2024-05-30 22:54:04 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Rémi Verschelde
32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
...
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
Rémi Verschelde
aa147b74ea
Merge pull request #90664 from KoBeWi/shadowdropped_resource
...
Prevent crash when dropping Resource that can't load
2024-05-30 11:47:38 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
...
Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Rémi Verschelde
a8cc65f54f
Merge pull request #92495 from matheusmdx/fix-animation-player-error
...
Fix error after create a new animation in an empty AnimationPlayer
2024-05-29 22:14:03 +02:00
Rémi Verschelde
6c7ca019d7
Merge pull request #92473 from passivestar/animation-disabled-controls
...
Fix animation player controls being enabled when no player is selected
2024-05-29 11:20:08 +02:00
Rémi Verschelde
4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
...
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
passivestar
2eaeee59d4
Fix animation player controls being enabled when no player is selected
2024-05-29 13:02:31 +04:00
matheusmdx
18cdb3c0d7
Fix error after create a new animation in an empty AnimationPlayer
2024-05-28 19:14:00 -03:00
Rémi Verschelde
1446722d23
Merge pull request #92442 from pkowal1982/sprite_frames
...
Select text in SpriteFramesEditor spin boxes on focus
2024-05-28 17:48:45 +02:00
Rémi Verschelde
b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
...
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde
f87be863ca
Merge pull request #92322 from groud/implement_custom_data_label
...
Display custom data name instead of indices in TileData inspector
2024-05-28 15:49:12 +02:00
Rémi Verschelde
25b17bd245
Merge pull request #92188 from SaracenOne/ownerless_node_select
...
Disallow selection of ownerless nodes
2024-05-28 15:48:54 +02:00
Rémi Verschelde
f7b9cdcef2
Merge pull request #90849 from AThousandShips/tile_edit_fix
...
[Editor] Fix crash when editing TileMap
2024-05-28 15:48:30 +02:00
Rémi Verschelde
f9dc62b265
Merge pull request #89806 from timothyqiu/smart-undo
...
Disable shader editor's undo/redo menu items when they do nothing
2024-05-28 15:48:20 +02:00
Saracen
596026a1ee
Disallows selection of ownerless nodes:
...
Attempts to select first node owned by the edited scene instead.
2024-05-28 11:13:40 +01:00
Paweł
18243c5b7a
Select text in SpriteFramesEditor spin boxes on focus
2024-05-27 21:50:15 +02:00
A Thousand Ships
f9901761be
[Editor] Fix crash when editing TileMap
2024-05-27 15:22:37 +02:00
A Thousand Ships
4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-27 13:29:57 +02:00
kobewi
d927d41f89
Optimize usage of position icon in 2D editor
2024-05-26 20:08:59 +02:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +02:00
Hugo Locurcio
60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
...
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
...
Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_ 🤔
...
Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
...
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +02:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
...
Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
ee1f898b5d
Merge pull request #92004 from timothyqiu/drop-audio
...
Create AudioStreamPlayer when dropping AudioStream
2024-05-21 11:22:44 +02:00
kobewi
e70ca3bf5a
Fix tile polygon grid not covering whole tile
2024-05-20 20:16:06 +02:00
Rémi Verschelde
40b4130c93
Merge pull request #92151 from timothyqiu/frame-dup
...
Fix error when duplicating visual shader node inside a Frame
2024-05-20 17:07:08 +02:00
Rémi Verschelde
45f6aaeb10
Merge pull request #91887 from minionprocyk/master
...
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-20 17:06:46 +02:00
Haoyu Qiu
becc98162e
Fix error when duplicating visual shader node inside a Frame
2024-05-20 15:56:16 +08:00
Haoyu Qiu
e5c321448e
Create AudioStreamPlayer when dropping AudioStream
...
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Rémi Verschelde
b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
...
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Rémi Verschelde
9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
...
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde
096fb3ad7c
Merge pull request #90952 from Gaktan/add_online_doc_link
...
Add option to open online doc for selected class in script editor
2024-05-17 11:13:43 +02:00
Nodragem
8e0f0c6edb
change default behaviour when drag-and-drop to 2d and 3d editor
...
correct formatting with clang-formatter
US English
2024-05-16 10:42:13 +01:00
Rémi Verschelde
805d619382
Merge pull request #91872 from aaronp64/edit_navigation_obstacle
...
Allow editing `NavigationObstacle2D` shape vertices
2024-05-15 12:09:42 +02:00
Gaktan
cafa64cd27
Add option to open online doc for selected native class in script editor
2024-05-14 21:44:46 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Rémi Verschelde
3c26cddcfa
Merge pull request #91932 from dalexeev/editor-fix-tileset-categories-and-tooltips
...
Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 12:07:27 +02:00
Rémi Verschelde
bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
...
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
Rémi Verschelde
e58eb6a267
Merge pull request #91905 from groud/fix_patterns_being_needlessly_reorganized
...
Fix TileMap selection pattern being needlessly reorganized
2024-05-14 12:06:58 +02:00
Magian
8a92615ba0
Resolve conflict between shader uniform tooltips "/**" and general annotation "/**/".
2024-05-14 15:32:47 +08:00
Danil Alexeev
5a5b18c2fc
Editor: Fix categories and tooltips in `TileSet` editor
2024-05-14 10:23:14 +03:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Yuri Rubinsky
56026e6c76
Fix errors on pressing autoplay in sprite frames editor
2024-05-13 22:39:05 +03:00
Rémi Verschelde
194c940e72
Merge pull request #91497 from magian1127/4.0fixShaderHighlighting
...
Fix shader highlighting the interruption in `color_region` caused by `disabled_branch_regions`.
2024-05-13 17:32:02 +02:00
Gilles Roudière
b0cd6edceb
Fix TileMap selection pattern being needlessly reorganized
2024-05-13 14:34:33 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
...
[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +02:00
Peter Procyk
82c2a74646
Use Option+Cmd+Left/Right for script editor history navigation on macOS
2024-05-12 19:55:27 -04:00
Robert Yevdokimov
824d21b441
Disable viewport inputs when dragging and dropping into the viewport
2024-05-12 10:02:39 -04:00
aaronp64
3b30c65880
Allow editing NavigationObstacle2D shape
...
Add _get_polygon and _set_polygon overrides for NavigationObstacle2DEditor, so AbstractPolygon2DEditor can access the vertex information.
Fixes #91795
2024-05-12 08:40:43 -04:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
768bd0e97d
Merge pull request #91793 from KoBeWi/a_theme_has_many_variations
...
Fallback to default theme for variation items
2024-05-11 12:38:24 +02:00
Rémi Verschelde
0ffa6e2039
Merge pull request #65258 from RedMser/expaaaaand
...
Toggle control expand flag directly via top bar
2024-05-11 12:38:04 +02:00
RedMser
2af78a5e86
Toggle control expand flag directly via top bar
2024-05-10 17:04:14 +02:00
kobewi
d7bedcdf43
Fallback to default theme for variation items
2024-05-10 13:16:29 +02:00
Rémi Verschelde
e11796384c
Merge pull request #91777 from KoBeWi/HISTORY_MISMATCH_PLEASE_INSERT_VALID_HISTORY
...
Fix Sprite2D editor history mismatch
2024-05-10 10:48:48 +02:00
Rémi Verschelde
84f6a3de31
Merge pull request #91732 from Naputt1/fix-2d-editor-selection
...
Fix 2d editor selection persisting after application loses focus.
2024-05-10 09:56:00 +02:00
kobewi
ea04fc7cde
Fix Sprite2D editor history mismatch
2024-05-09 22:12:55 +02:00
naputt
9e196b7d8c
fix 2d editor selection
2024-05-08 19:34:17 +01:00
Hugo Locurcio
e52c9cd9f1
Tweak appearance of 3D editor gizmo icons
...
- Use alpha scissor to resolve transparency sorting issues with gizmo
icons relative to other transparent materials in the scene.
This also makes gizmos visible in `screen_texture`, which means
gizmos can now be seen through refractive materials.
Lastly, this reduces the amount of artifacts visible around gizmo
outlines (although they are still present at times).
- Make icons darker when not selected to be less intrusive
(and easier to distinguish when selected).
2024-05-08 17:13:14 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
...
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
...
[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
Rémi Verschelde
0fcd30180f
Merge pull request #91039 from timothyqiu/dock-icons
...
Allow setting editor dock tabs to icon only
2024-05-08 14:35:29 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive `String::containsn`
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
...
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
0494b37a0c
Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo
...
Simplify the GPUParticles3D editor gizmo to improve readability
2024-05-07 16:49:38 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
...
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde
ba6f840970
Merge pull request #89248 from KoBeWi/store_no_store
...
Don't store values when loading them
2024-05-07 16:49:26 +02:00
Rémi Verschelde
68bd282c50
Merge pull request #81906 from the-sink/dominant-script-default
...
Set `open_dominant_script_on_scene_change` to off by default
2024-05-07 16:49:07 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
...
Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
...
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
...
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
kobewi
c344e593d0
Add MultiNodeEdit support to MeshInstance3D editor
2024-05-06 17:40:16 +02:00
Rémi Verschelde
1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
...
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
Magian
c538b30021
Fix shader highlighting the interruption in color_region caused by disabled_branch_regions.
2024-05-03 12:49:39 +08:00
Aiden Storey
b4c1634b52
Implement trim_final_newlines functionality
2024-05-02 22:57:34 -04:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
...
Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
e19b808a7a
Merge pull request #86978 from kitbdev/multicaret-overhaul
...
Overhaul multicaret editing and selection in TextEdit
2024-04-30 17:03:04 +02:00
Haoyu Qiu
1e20612940
Allow setting editor dock tabs to icon only
2024-04-30 09:34:14 +08:00
Rémi Verschelde
78f03f8e12
Merge pull request #91252 from timothyqiu/control-category
...
Only add warning label for Layout group in Control category
2024-04-29 10:10:35 +02:00
Rémi Verschelde
4b2245ffe1
Merge pull request #91238 from timothyqiu/interpolation-tooltip
...
Add text to icon-only interpolation OptionButton in blend space editor
2024-04-29 10:10:26 +02:00
Rémi Verschelde
13fbd42c37
Merge pull request #90975 from aaronfranke/plugin-org
...
Organize existing code for editor plugins
2024-04-29 10:09:45 +02:00
Rémi Verschelde
9286ac7aa5
Merge pull request #90161 from magian1127/4.0sTip
...
Implement tooltips for shader uniform in the inspector.
2024-04-29 10:09:35 +02:00
Rémi Verschelde
c205f02165
Merge pull request #90050 from TokageItLab/add-tips-detection
...
Add tips detection to auto mapping in bone mapper
2024-04-29 10:09:32 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
Silc Lizard (Tokage) Renew
9c3a1c00c4
Add tips detection to bone mapper
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2024-04-28 02:24:41 +09:00
Haoyu Qiu
bd716a693a
Only add warning label for Layout group in Control category
2024-04-27 21:56:24 +08:00
Haoyu Qiu
8b2f95ffc1
Add text to icon-only interpolation OptionButton
2024-04-27 11:01:41 +08:00
Hugo Locurcio
cb05b49c09
Simplify the GPUParticles3D editor gizmo to improve readability
...
- Remove handles as users should use the Generate Visibility AABB
option whenever possible, so manual resizing isn't needed often.
(For particles that move quickly and have Local Coords disabled,
Extra Cull Margin can be increased in the GeometryInstance3D
properties in the inspector.)
- Remove translucent filled part of the gizmo to be more consistent
with GeometryInstance3D's recently introduced Custom AABB gizmo.
- Remove center marker as it can visually obstruct particles.
This paves the way for future emission shape gizmos which will
feature handles.
2024-04-26 22:29:26 +02:00
kit
773a473807
Overhaul multiple caret editing in TextEdit.
...
Use a multicaret edit to delay merging overlapping carets until the end.
2024-04-26 14:26:10 -04:00
kit
154f727c7a
Overhaul TextEdit selection.
...
The caret is now a part of the selection.
2024-04-26 14:24:10 -04:00
Rémi Verschelde
caca54af2c
Merge pull request #79918 from KoBeWi/what_is_this_thing
...
Add tooltips for tile source types
2024-04-26 15:13:01 +02:00
Rémi Verschelde
69a94c5e27
Merge pull request #77069 from KoBeWi/turning_tooltips_into_music_player_BECAUSE_WHY_NOT
...
Add tooltip plugin for AudioStream
2024-04-26 15:12:54 +02:00
Rémi Verschelde
7cb52a676f
Merge pull request #63515 from KoBeWi/script_jumper
...
Store line change in script navigation history
2024-04-26 15:12:47 +02:00
kobewi
2cac59fbfa
Add tooltips for tile source types
2024-04-26 14:38:45 +02:00
Magian
e3a7c751f2
Implement tooltips for shader uniform in the inspector.
...
using regular expressions
2024-04-26 17:48:11 +08:00
kobewi
f8cd3bbc36
Add temporary pivot for rotating multiple 2D nodes
2024-04-26 11:03:47 +02:00
kobewi
3a1246c198
Store line change in script navigation history
2024-04-25 23:22:47 +02:00
Rémi Verschelde
5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
...
Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
ajreckof
b84f66c5df
Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
...
Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
kleonc
0c8275b4f7
Fix Path3D tilt gizmo raycasting against local plane
2024-04-24 16:02:01 +02:00
Rémi Verschelde
a4fbe4c01f
Merge pull request #91081 from KoBeWi/closing_faster_than_light
...
Further speed up closing multiple scripts
2024-04-24 09:59:56 +02:00
Rémi Verschelde
8b7917f685
Merge pull request #91073 from KoBeWi/irritating_bounds
...
Remove `uv_editor_bounds` editor setting
2024-04-24 09:59:44 +02:00
Rémi Verschelde
17d9c52ad9
Merge pull request #90894 from lyuma/animation_step_30
...
Set animation step from importers. Increase default step from 10 to 30FPS
2024-04-24 09:59:21 +02:00
Rémi Verschelde
149023335d
Merge pull request #90817 from KoBeWi/there_is_one_pattern
...
Reuse single erase pattern in tile editor
2024-04-24 09:59:17 +02:00
kobewi
fd3ed998ce
Further speed up closing multiple scripts
2024-04-23 23:33:01 +02:00
kobewi
6f7da2f5e4
Remove uv_editor_bounds editor setting
2024-04-23 19:13:22 +02:00
Rémi Verschelde
fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
...
Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Hugo Locurcio
b1a2394b3b
Use same colors for editor and running project for collision/path debug
...
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.
This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
Ricardo Buring
8a28f816d0
Replace Clipper1 library by Clipper2 library
2024-04-20 13:37:59 +02:00
Fredia Huya-Kouadio
ede88cf59d
Fix loading GDExtension dependencies on Android
2024-04-19 07:55:08 -07:00
Rémi Verschelde
1bd6fe81ea
Merge pull request #89538 from CrayolaEater/feature/custom-aabb-gizmos
...
Add Gizmo to display 3D custom AABB
2024-04-19 16:27:16 +02:00
Rémi Verschelde
55842a502c
Merge pull request #89058 from dalexeev/editor-help-bit-deprecated-experimental
...
Editor: Display deprecated/experimental messages in tooltips
2024-04-19 16:27:06 +02:00
Lyuma
bb9674c1b1
Set animation step from importers. Increase default step from 10 to 30 FPS.
2024-04-19 03:02:20 -07:00
Yuri Rubinsky
56d843724e
Prevent expanding output port in visual shader expression
2024-04-19 11:49:10 +03:00
Bogdan Inculet
8caa1b8783
Add Gizmo to display 3D custom AABB
2024-04-19 02:31:30 +03:00
Danil Alexeev
a714cb9f65
Editor: Display deprecated/experimental messages in tooltips
2024-04-18 14:32:04 +03:00
Rémi Verschelde
f6ba06a8d7
Merge pull request #90815 from KoBeWi/2_objects_1_editor
...
Avoid double editing when clicking AnimatedSprite
2024-04-18 12:24:53 +02:00
kobewi
6b69ae8dd0
Reuse single erase pattern in tile editor
2024-04-17 20:43:00 +02:00
kobewi
e36301e418
Avoid double editing when clicking AnimatedSprite
2024-04-17 19:51:42 +02:00
Yuri Rubinsky
ac77219d2b
Fix incorrect behavior at expanding an output port in visual shader node
2024-04-17 13:36:40 +03:00
Rémi Verschelde
0473f291a7
Merge pull request #90709 from kleonc/tile-set-editor-atlas-with-separation-rect-drawing
...
Fix selection rect drawing in `TileSet` editor when create/remove tiles with separation
2024-04-17 10:58:49 +02:00
Rémi Verschelde
517d7cfd52
Merge pull request #90566 from Rindbee/make-the-load-scene-open-in-current-scene-tab-if-it-is-empty
...
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-17 10:58:39 +02:00
Rémi Verschelde
84457f66bb
Merge pull request #90189 from Naros/expose-goto-help
...
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-17 10:58:32 +02:00
Chris Cranford
d8f1287bcf
Expose `goto_help` for GDExtension on `ScriptEditor`
2024-04-16 19:32:33 -04:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +08:00
jsjtxietian
b97d995664
Adjust orthographic camera gizmo with respect to "keep_aspect" setting
2024-04-16 12:50:00 +08:00
kobewi
1fce8d8a91
Add tooltip plugin for AudioStream
2024-04-15 22:14:21 +02:00
kleonc
2dfc4f4487
Fix TileSet editor create/remove tiles selection rect drawing
2024-04-15 19:03:19 +02:00
jsjtxietian
be0dc52718
Make "Pick Color"'s result less precise, keep only 3 decimals
2024-04-15 19:48:41 +08:00
Adam Scott
38d8abea12
Improve UX when saving newer files on disk
2024-04-14 11:36:07 -04:00
kobewi
64eff14a46
Prevent crash when dropping Resource that can't load
2024-04-14 15:26:53 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
Rémi Verschelde
dae51097c5
Merge pull request #90583 from groud/fix_heap-use-after-free_error
...
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-13 11:30:38 +02:00
Rémi Verschelde
2a0fcc4c7b
Merge pull request #88926 from samsface/fix_animation_player_error_dialog
...
Fix animation player error dialog focus
2024-04-13 11:30:18 +02:00
sam
943aeb4573
fix animation error player error focus
2024-04-12 22:36:30 +01:00
Gilles Roudière
bb6a1cb5a8
Fix heap-use-after-free error in TileMapLayerEditor
2024-04-12 17:56:28 +02:00
Rémi Verschelde
30e71782af
Merge pull request #90559 from Rindbee/fix-crash-when-drag-scene-file-to-screen
...
Fix crash when dragging scene files to 2D/3D screen
2024-04-12 11:17:05 +02:00
Rémi Verschelde
5eadb88596
Merge pull request #90183 from stevenjt/fix-gizmo-on-top-material-option
...
Fix gizmo on top material option having no effect
2024-04-12 11:16:41 +02:00
Rémi Verschelde
a95893caef
Merge pull request #89754 from KoBeWi/bottom_feeder
...
Fix SpriteFrames editor visibility problems
2024-04-12 11:16:37 +02:00
风青山
4ff5326959
Fix crash when dragging scene files to 2D/3D screen
...
The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
Rémi Verschelde
78fade3809
Merge pull request #89874 from jsjtxietian/path2d
...
Fix Path2D's add new point's UndoRedo bug
2024-04-09 22:25:18 +02:00
Rémi Verschelde
dfcf803724
Merge pull request #90255 from Jabberdrake/bugfix-new
...
Fix 3d axes flickering in the negative direction when extremely zoomed out
2024-04-09 10:42:35 +02:00
Rémi Verschelde
dcf17cbb11
Merge pull request #89931 from timothyqiu/relax
...
Relax grid parameter constraints in texture region editor
2024-04-09 10:42:32 +02:00
Miguel Coelho
a53841021c
Fixes 3D axes flickering in the negative direction
...
When zooming out in the 3d node editor view, the negative half
of all 3d axes starts flickering upon moving the camera. To fix this,
the logic surrounding 3d transform "scaled" and "translated" calls has
been altered so as to account for negative distance values.
Fixes #89215 .
2024-04-09 10:38:22 +02:00
Rémi Verschelde
429bf0281c
Merge pull request #89810 from Geometror/fix-79417
...
[VisualShader] Remove invalid graph connections when ports are removed
2024-04-08 18:42:30 +02:00
Hendrik Brucker
0b9b479ba7
[VisualShader] Remove invalid graph connections when ports are removed
...
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
2024-04-08 15:31:27 +02:00
Rémi Verschelde
f202ebb495
Merge pull request #90102 from themancalledjakob/fix-drag-drop-shadermaterial
...
Allow drag and dropping ShaderMaterial in 3D viewport
2024-04-08 11:20:59 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
...
[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
fe25b18432
Merge pull request #89861 from dalexeev/editor-help-fix-csharp-crash
...
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-04-05 12:15:57 +02:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
...
Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Rémi Verschelde
4d7c87b7be
Merge pull request #90204 from groud/fix_highlighting_update_on_disable
...
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 17:09:23 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
Gilles Roudière
256a6713f2
Correctly update TileMapLayer highlighting when disabling it
2024-04-04 15:25:42 +02:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
4329ccb6e6
Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
...
Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde
299d23aa08
Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
...
Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde
8c935c8410
Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
...
Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
...
Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
...
UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
...
[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
...
Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
...
Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde
2c65bf0d69
Merge pull request #88761 from eugene87222/fix-asset-lib-layout
...
Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde
e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
...
Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Eugene Yang
c5cab60b90
Fix broken layout of asset library page
2024-04-04 11:39:47 +08:00
Steven Thompson
9b1a1d2813
Fix gizmo on top material option having no effect
...
Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
themancalledjakob
d90d5eb3c1
allow drag and dropping ShaderMaterial in 3D viewport
...
Fixes #90075
2024-04-01 15:52:22 +02:00
viksl
df71600d2b
Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality.
2024-04-01 15:13:13 +02:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
...
- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
A Thousand Ships
334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
2024-03-30 20:57:55 +01:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 -04:00
K. S. Ernest (iFire) Lee
15f1a0fba3
Fixed loop condition in bone mapping
...
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio
1e4c7c8a57
Rename Official support level to Featured in the editor asset library
...
This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00
Zae
361f693adc
Editor: Disable auto-translation of titles in AssetLib.
2024-03-28 20:39:43 +08:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
86415f0245
Merge pull request #89963 from timothyqiu/auto-translation
...
Fix unexpected auto-translation of more editor components
2024-03-28 10:47:42 +01:00
Haoyu Qiu
f298aaa956
Fix unexpected auto-translation of more editor components
2024-03-28 10:50:57 +08:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
Haoyu Qiu
151d7b10e0
Relax grid parameter constraints in texture region editor
2024-03-27 11:56:28 +08:00
Alex Drozd
fcb0b8d0bf
Refactor check for overriden methods in inner classes
2024-03-26 22:14:57 +01:00
Rémi Verschelde
3fa6ec7285
Merge pull request #89901 from jsjtxietian/path3d
...
Fix Path3D picking working incorrectly when viewport is in half resolution
2024-03-26 13:45:50 +01:00
Rémi Verschelde
4dec783017
Merge pull request #89545 from brno32/override-gutter-icon-inner-class-method
...
Fix missing gutter icon for inner class method overrides
2024-03-26 13:45:18 +01:00
Rémi Verschelde
19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
...
Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde
198d0b6bc6
Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!
...
Fix scene parser reading non-built-in scripts for POT generation
2024-03-26 13:44:56 +01:00
Rémi Verschelde
bec4de9237
Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there
...
Stop using `RTR()` inside the "editor" folder
2024-03-26 13:44:47 +01:00
jsjtxietian
20f4a5d03a
Fix path3d's pick works incorrectly when viewport is in half resolution
2024-03-26 17:24:41 +08:00
jsjtxietian
09a6b5a655
Fix Path2D's add new point's UndoRedo bug
2024-03-26 12:38:34 +08:00
Alex Drozd
1d93a1fbb8
Fix missing gutter icon for inner class method overrides
2024-03-25 22:39:33 +01:00
matricola787
5c83d14698
UX and stability improvements for Path3D node
2024-03-25 16:51:37 +01:00
Rémi Verschelde
ad59b7a70a
Merge pull request #89837 from chrisl8/tooltip_updates_for_debug_menu
...
Extremely minor tooltip updates for Debug menu.
2024-03-25 11:18:46 +01:00
Rémi Verschelde
c4aa1078fb
Merge pull request #88465 from AeioMuch/search_results_button
...
[Editor] Hide Search Results by default and show it on first search.
2024-03-25 11:18:35 +01:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
Danil Alexeev
eab05558c4
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-03-24 21:26:18 +03:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
...
Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Christen Lofland
f108149267
Extremely minor tooltip updates for Debug menu.
2024-03-23 21:48:01 -05:00
Rémi Verschelde
9293cedaa6
Merge pull request #89823 from YeldhamDev/variation,_not_notification
...
Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-24 01:24:00 +01:00
Rémi Verschelde
1999b661d0
Merge pull request #89799 from timothyqiu/line-numbers
...
Translate "Line N" as a whole
2024-03-24 01:23:47 +01:00
Rémi Verschelde
391eaf2a7a
Merge pull request #89732 from azuloo/animation-player-pin-fix
...
Fix AnimationPlayer pin behavior
2024-03-24 01:23:04 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
...
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
33cca7c65c
Merge pull request #88997 from jsjtxietian/parallax
...
Disable lock and group buttons when selected item is not CanvasItem
2024-03-24 01:14:35 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
...
Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
...
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Michael Alexsander
9f56287d96
Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-23 17:10:57 -03:00
Haoyu Qiu
5a687e9e2c
Disable shader editor's undo/redo menu items when they do nothing
2024-03-23 21:23:24 +08:00
Haoyu Qiu
9dadeac658
Translate "Line N" as a whole
2024-03-23 18:39:01 +08:00
kobewi
969bfeae4c
Fix SpriteFrames editor visibility problems
2024-03-21 16:35:22 +01:00
azuloo
5c6ca5fc09
Fix AnimationPlayer pin behavior
2024-03-21 08:42:33 +02:00
jsjtxietian
816812ee6c
Disable lock and group buttons when selected item can't be locked or grouped
2024-03-21 13:02:34 +08:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
...
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
Haoyu Qiu
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
AeioMuch
5cf6f3c779
Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked.
2024-03-16 20:42:05 +01:00
Rémi Verschelde
006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
...
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde
734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
...
Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
jsjtxietian
856e071762
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 17:50:02 +08:00
jsjtxietian
f59c147d1f
Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 12:46:14 +08:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
Hugo Locurcio
72002a77de
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces
2024-03-09 18:03:01 +01:00
Rémi Verschelde
e9ca51ce87
Merge pull request #89292 from Chaosus/vs_fix_crash
...
Fix possible crash when converting a node to other in visual shader
2024-03-09 00:52:35 +01:00
Rémi Verschelde
47941d49ac
Merge pull request #89286 from Kiisu-Master/fix-pot-generation
...
Fix packed scene translation parser missing strings.
2024-03-09 00:52:32 +01:00
Kiisu_Master
8446084a20
Fix packed scene translation parser missing strings.
2024-03-08 20:43:19 +02:00
Yuri Rubinsky
d9292ea51e
Fix possible crash when converting a node to other in visual shader
2024-03-08 21:28:05 +03:00
Rémi Verschelde
a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
...
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Rémi Verschelde
6db28c9fb7
Merge pull request #89204 from luevano/fix-cyclic-dep-on-drop
...
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-08 13:09:37 +01:00
Rémi Verschelde
2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
...
Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Robert Yevdokimov
f99de3f024
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-07 16:21:23 -05:00
David Luevano Alvarado
71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-07 12:20:49 -06:00
kobewi
4e88fb87b6
Don't store values when loading them
2024-03-07 15:01:12 +01:00
Rémi Verschelde
26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
...
Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Rémi Verschelde
9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
...
Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
Rémi Verschelde
72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
...
Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
jsjtxietian
b047206619
Update lock and group button state when selection changed
2024-03-06 10:24:18 +08:00
Rémi Verschelde
1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
...
Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde
0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
...
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
...
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi
6caa24b1b8
Fix AssetLibrary not going online when clicking button
2024-03-05 21:27:08 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
...
Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
...
Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde
6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
...
Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta
effad7be0c
Remember frames when selecting SpriteFrame frames
2024-03-05 16:50:06 +03:00
Hendrik Brucker
d32e0f808c
Make editing properties more intuitive in VisualShader
2024-03-05 13:27:33 +01:00
David Luevano Alvarado
a918c7c5fe
Match #89126 for 3D: check `Resource` type instead of extension
2024-03-05 06:08:35 -06:00
Rémi Verschelde
c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
...
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde
4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
...
Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
David Luevano Alvarado
c0467aa1f9
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 10:06:05 -06:00
Rémi Verschelde
95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
...
Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
...
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
...
Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
kobewi
c1cce6bb69
Fix undo action names for node replacement
2024-03-03 19:09:25 +01:00
Mika Viskari
0fbc857e3f
Do not call _validate_script if editor is not enabled
2024-03-01 19:48:48 +02:00
kobewi
24b210d1c8
Fix update_property() in particle material editor
2024-03-01 16:03:53 +01:00
Dominic Marier
8faba242a4
Added multi-selection for sprite_frame_editor
...
use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
Rémi Verschelde
c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
...
Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde
16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
...
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio
07c4baded7
Add percent (`%`) sign to Remainder node name in visual shaders
...
This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
smix8
10e8f3698b
Auto-bake edited NavigationPolygons in the Editor on a timer
...
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Michael Alexsander
c7fb8579fe
Stop using `RTR()` inside the "editor" folder
2024-02-27 16:03:28 -03:00
Rémi Verschelde
8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
...
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
...
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in `TileMap`
2024-02-27 15:38:25 +01:00
A Thousand Ships
0ba7463803
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 15:16:27 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
...
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
...
Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde
6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
...
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde
e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
...
Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Robert Yevdokimov
8875ff0a14
Show instantiating or inherit message when using to drag to instantiate in 2D
2024-02-27 01:09:13 -05:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
...
Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde
63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
...
Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
Zi Ye
ea401f9853
Fixed the text editor theme not being applied on editor start.
2024-02-25 14:42:48 -06:00
Robert Yevdokimov
967d03ac5c
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-24 13:58:23 -05:00
Rémi Verschelde
fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
...
Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
...
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
Robert Yevdokimov
df431542c3
Add ability to hide grid per viewport
2024-02-23 10:25:29 -05:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
...
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
...
Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
...
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy
6efff2cd06
Use subgizmos instead of handles for Path3D curve points
2024-02-22 22:33:34 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Zi Ye
943f6aa113
Removed some redundant calls from ScriptEditor.
2024-02-22 12:13:48 -06:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
Rémi Verschelde
2f58db935e
Merge pull request #88645 from KoBeWi/ 🤦♂️ 🤦♂️ 🤦♂️
...
Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Zi Ye
9281c441f6
Improved text editor status bar and zooming UX.
2024-02-21 17:33:16 -06:00
kobewi
3a8fdc0bac
Fix 3D editor project settings update
2024-02-21 20:20:52 +01:00
Saracen
98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive.
2024-02-21 15:17:56 +01:00
Pedro J. Estébanez
91f0a65fc9
Rework viewport capture in preview generation
2024-02-21 10:44:21 +01:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
...
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
...
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
CookieBadger
47dba6bc56
use ED_IS_SHORTCUT macro instead of matches_event
2024-02-19 13:16:06 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Rémi Verschelde
36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
...
Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
A Thousand Ships
dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-17 17:09:17 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
...
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde
c28493ad04
Merge pull request #88275 from passivestar/slider-abort
...
Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Matt Enad
5b5de0e167
Add hover highlight to main editor buttons
...
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
...
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar
5689dbc209
Allow to abort `SpinSlider` value changes
2024-02-16 07:54:35 +04:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
...
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
...
Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde
55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
...
Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
Riteo
759a32eb0c
Handle warped mouse motion as floating point
...
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).
Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
viksl
dc60c01e56
Select newly added nodes on drag and drop in 2D viewport
2024-02-14 20:03:00 +01:00
Rémi Verschelde
a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
...
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Rémi Verschelde
c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
...
Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Christian Kaiser
38ac946af7
Asset Library author link, description popup size and UX details
2024-02-14 06:01:10 -03:00
Rémi Verschelde
81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
...
Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde
ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
...
Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
Robert Yevdokimov
be0104a129
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-13 12:43:22 -05:00
Hugo Locurcio
53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
...
This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
kobewi
1b2c7bfe77
Allow to set custom feature tags for testing
2024-02-13 17:38:45 +01:00
Rémi Verschelde
e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
...
Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
...
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
...
Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
...
Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
A Thousand Ships
d8b29efe66
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00