Commit Graph

4315 Commits

Author SHA1 Message Date
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Thakee Nathees 687b1941b4 set parser error when infer type is null 2020-05-13 22:12:23 +05:30
Rémi Verschelde e7c9d81876
Merge pull request #38609 from ThakeeNathees/range-crash-with-non-numeric-const-fix
range() with non-numeric const argument crash fix
2020-05-13 15:42:29 +02:00
Rémi Verschelde dc649684be
Merge pull request #38708 from ThakeeNathees/init-assign-type-parser-bug-fix
regression: var declaration type info parser bug fix
2020-05-13 15:41:28 +02:00
Thakee Nathees e7f056dfac regression: static func can't access const fix 2020-05-13 06:07:22 +05:30
Thakee Nathees e5d735851d regression: var declaration type info parser bug fix 2020-05-13 05:58:27 +05:30
Fabio Alessandrelli 3097c2da96 Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
Fabio Alessandrelli beb87504e0 Remove WebSocket defaults from project settings.
Can be manually set, let's not pollute them further.
Should also be done for WebRTC.
2020-05-12 12:24:26 +02:00
Rémi Verschelde 6d46d2fe27
Merge pull request #38672 from madmiraal/fix-physicsw-warning
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
2020-05-11 20:12:15 +02:00
Rémi Verschelde 83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde 32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Marcel Admiraal b835cfb551 Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp 2020-05-11 12:40:16 +01:00
Rémi Verschelde 39da96e4d6
Merge pull request #38587 from Faless/js/improvements
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
2020-05-11 11:32:12 +02:00
Rémi Verschelde dbd90b9478
Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bug
Fix inherited C# scene not inheriting parent's fields
2020-05-11 10:19:15 +02:00
Rémi Verschelde 54bb4cb6d6
Merge pull request #38650 from neikeq/dotnet-cli-support
C#: Support for building with the dotnet CLI
2020-05-11 10:16:01 +02:00
Ignacio Etcheverry dcf1dc4fe0 C#: Support for building with the dotnet CLI
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget
package, we can build projects targeting .NET Framework with the dotnet CLI.
By referencing this package we also don't need to install Mono on Linux/macOS
or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11 08:17:37 +02:00
Ignacio Etcheverry 840255a04b Implement CSharpScript::inherits_script 2020-05-10 21:49:15 +02:00
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
pepegadeveloper123 4e00d8520d Inherited C# scene not inheriting parent's fields
When a child scene inherits a parent scene with a C# root node, the
parent scene's export variables appear to assume values set in the
parent scene, in the child scene's Inspector. However, when the child
scene is played, the parent scene's export variables assume default
values.
When a node is created, it inherits its parent C# script's fields from
the map CSharpScriptInstance::script->member_info. However this map was
not initialized outside the editor, and this commit ensured it is. This
fixes issues #36480 and #37581.
2020-05-11 03:20:11 +09:00
Fabio Alessandrelli d2eef39731 Fix Closure compiler build, python style.
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde 6ab92464bc
Merge pull request #38621 from akien-mga/stylé-comme-jamais
Style: clang-format: Disable if statements and case labels on single line
2020-05-10 15:38:53 +02:00
Ignacio Roldán Etcheverry 54b20a25b9
Merge pull request #38600 from neikeq/no
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
2020-05-10 13:33:03 +02:00
Rémi Verschelde 69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde da898c116c
Merge pull request #37160 from ThakeeNathees/saveing-cyclic-inheritance-crash-fix
Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10 13:11:40 +02:00
Rémi Verschelde a128dd97d6
Merge pull request #37020 from aaronfranke/range
Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Rémi Verschelde 4686963ed7
Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fix
Fix: more clearer unexpected statement end error messages
2020-05-10 13:10:55 +02:00
Marcus Elg ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Thakee Nathees 79eee93b9a shadowed var warning in nested block bug fix
Fix: #38552
2020-05-10 10:54:23 +05:30
Thakee Nathees 3e10392d48 range() with non-numeric const argument crash fix 2020-05-10 10:07:23 +05:30
Thakee Nathees c2ab35bdde fixed: saving gdscript with cyclic inheritance crash the editor
Fix: #9609
2020-05-10 09:07:09 +05:30
Thakee Nathees 5758d87f09 more clearer unexpected statement end error messages 2020-05-10 02:35:27 +05:30
Rémi Verschelde a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
python like string escape implemented
2020-05-09 21:53:59 +02:00
Ignacio Etcheverry 3ce09246d1 C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00
Ignacio Etcheverry f3bcd5f8dd C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build 2020-05-09 21:36:31 +02:00
Rémi Verschelde c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Ignacio Etcheverry af4acb5b11 C#/Mono: Check assembly version when loading
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
Ignacio Etcheverry 4441222194 C#: Remove StringExtensions.Empty() function
Causes issues with some editors as it's confused with `string.Empty`.
Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09 20:48:00 +02:00
Ignacio Roldán Etcheverry 61306eb830
Merge pull request #38596 from neikeq/msbuild-restore
Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09 20:16:52 +02:00
Ignacio Etcheverry b61ffef0ab Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory.
- Removed xbuild_fallback from the build system.
2020-05-09 19:45:04 +02:00
Aaron Franke cf4482e8c4
Change get_completion_identifier_is_function to return a bool
A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke f7b50992b5
Allow using integer vectors for iteration and make range() use them 2020-05-09 13:43:35 -04:00
Ignacio Etcheverry e0a001549e Mono: Fix hot-reloading of nested classes 2020-05-09 19:18:28 +02:00
Rémi Verschelde ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Pedro J. Estébanez 46bfe4452f Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde 4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
janglee be7a353c70 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde 878adb22b7
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde 3c200b23fb
Merge pull request #32534 from Xrayez/fix-dict2inst-init
Make `dict2inst` to work with arbitrary `_init` parameters
2020-05-03 09:58:07 +02:00
Rémi Verschelde 1309bfa97a
Merge pull request #38275 from DSteve595/indented-block-line
Mark "Indented block expected" error after function declaration
2020-05-03 09:57:29 +02:00
Thakee Nathees ce978517e0 parser error for static func access non-static variables
Fix: #38408
2020-05-03 11:45:11 +05:30
Steven Schoen e6e5ba32cd Mention offending function name in "Indented block expected" error 2020-05-02 17:10:34 -07:00
Hugo Locurcio 596d426151
Remove some C++11 polyfill defines that are no longer needed 2020-05-03 00:42:04 +02:00
Fabio Alessandrelli d883b90988
Merge pull request #38105 from AndreaCatania/AndreaCatania-patch-2
Removed noisy ERR check from Multiplayer API.
2020-05-01 13:53:55 +02:00
Andrii Doroshenko (Xrayez) 7001d06f9d Make `dict2inst` to work with arbitrary `_init` parameters
This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2020-04-30 18:30:04 +03:00
Rémi Verschelde 2175397210 tinyexr: Enable C++11 threaded loading 2020-04-30 15:31:02 +02:00
Thakee Nathees 9f6b20936e fix: dict2inst crash when constructor has arguments 2020-04-30 17:35:53 +05:30
Ignacio Roldán Etcheverry a6e3c84c68
Merge pull request #38328 from Nannaquin/master
Fix growMargin() not returning modified Rect2/Rect2i in Mono
2020-04-30 03:39:37 +02:00
Aaron Franke 90df1d67cb
Color with alpha constructor 2020-04-29 14:41:12 -04:00
Rémi Verschelde 92d4a0cbd2
Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate
Fix leaked objects when game ends with yields in progress
2020-04-29 17:30:28 +02:00
Nannaquin 0ac6f4c40b Fix growMargin() not returning modified Rect2/Rect2i 2020-04-29 11:29:57 -04:00
Rémi Verschelde 39a0cdac5f
Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bug
Fix for marking assert lines as safe bug
2020-04-29 16:24:38 +02:00
Pedro J. Estébanez c427334393 Fix leaked objects when game ends with yields in progress 2020-04-29 13:55:10 +02:00
Aaron Franke 540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Aaron Franke ad3c3e1bbb
[Mono] Rename LinearInterpolate to Lerp 2020-04-29 04:02:24 -04:00
Rémi Verschelde 41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde 088cf37bf2
Merge pull request #37314 from nekomatata/bullet-fix-damping
Better damping implementation for Bullet rigid bodies
2020-04-28 21:39:05 +02:00
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde 39f7a40925
Merge pull request #37163 from madmiraal/fix-csg-normal
Fix CSG vertex normal calculation.
2020-04-28 14:28:31 +02:00
Tom Evans bd081df519 Fix for marking assert lines as safe bug
Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
2020-04-27 20:25:54 -05:00
Rémi Verschelde 717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
PouleyKetchoupp 9353a2bbd1 Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to
make it easier to tweak and consistent with Godot Physics.
2020-04-27 18:24:33 +02:00
Rémi Verschelde f61587b158
Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented
Fix: export var type reduce() implemented
2020-04-27 17:01:04 +02:00
Rémi Verschelde f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
Thakee Nathees cd487201c6 export var type reduce() implemented 2020-04-27 19:26:57 +05:30
PouleyKetchoupp 3e7db60d56 Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
Rémi Verschelde 7899b3e734
Merge pull request #38150 from neikeq/fix-load-hook-for-reused-assembly
Mono/C#: Fix load hook not called for some assemblies on domain reload
2020-04-25 13:01:11 +02:00
Rémi Verschelde 97f04e42f6
Merge pull request #37172 from theoway/autoCompletionBug
Fixed the auto-completion bug in gdscript_editor
2020-04-24 17:27:04 +02:00
Rémi Verschelde 39f77f95b8
Merge pull request #37265 from BigRed-118/mark_assert_safe
Mark assert lines as safe in gdscript
2020-04-24 17:24:45 +02:00
Rémi Verschelde 514fb5fa8a
Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented
autocomplete for load() function implemented
2020-04-24 17:24:23 +02:00
Ignacio Etcheverry f5510262bc Mono/C#: Fix load hook not called for some assemblies on domain reload 2020-04-23 18:55:44 +02:00
Ignacio Etcheverry 81f13f6171 C#: Fix always saving copy of csproj even with no changes
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.
2020-04-23 16:18:55 +02:00
Rémi Verschelde 8012be867c
Merge pull request #38123 from neikeq/fix-hotreload-twice
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
2020-04-23 11:34:28 +02:00
Ignacio Etcheverry 20b9dbb1d5 C#: Revert marshalling of IDictionary/IEnumerable implementing types
Added marshalling for `System.Collections.Generic.List<T>` and
`System.Collections.Generic.Dictionary<TKey, TValue>`.
2020-04-23 02:26:43 +02:00
Ignacio Etcheverry c9882e61e2 Mono/C#: Fix assemblies being reloaded a second time unnecesarily 2020-04-23 02:23:25 +02:00
Ignacio Roldán Etcheverry 28f0b15c9d
Merge pull request #38117 from neikeq/export-mono-array-godot-object
Mono/C#: Allow exporting System.Array of type Godot.Object
2020-04-22 17:41:34 +02:00
Ignacio Roldán Etcheverry 3ad9652a5d
Merge pull request #38110 from neikeq/csproj-safer-migration
C#: Save copy of sln and csproj before applying fixes
2020-04-22 17:27:07 +02:00
Ignacio Roldán Etcheverry 90330a04cc
Merge pull request #38115 from neikeq/mono-debug-exported-games
Mono/C#: Allow debugging exported games
2020-04-22 17:26:33 +02:00
Ignacio Etcheverry 0fec3cb5ed Mono/C#: Allow exporting System.Array of type Godot.Object 2020-04-22 17:19:45 +02:00
Ignacio Etcheverry 93d7ec8836 C#: Save copy of sln and csproj before applying fixes 2020-04-22 16:50:43 +02:00
Ignacio Etcheverry 71fc87e101 Mono/C#: Allow debugging exported games
- Include PDB files in exported games.
- Release export templates also allow debugging now.

Right now the only way to enable debugging in exported games is with the  environment variables, which may be cumbersome or not even possible on some platforms.
2020-04-22 16:44:03 +02:00
Rémi Verschelde 6aac75afc2
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
Revert "Allow parameters passed to GDScript functions to be nulled"
2020-04-22 16:09:28 +02:00
JFonS f7dadc4796 Add caching the lightmap unwrapping on import
This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.

The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
Andrea Catania 4d8a3839d0
Removed noisy ERR check from Multiplayer API. 2020-04-22 08:12:58 +02:00
Rémi Verschelde f914276951
Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix
GDScript: Fix type inference for const reference to global class
2020-04-21 23:04:46 +02:00
Rémi Verschelde 9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde 4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde 9cad835880
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
Autocompleting with indexing for builtin types added
2020-04-21 16:19:07 +02:00
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde 2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde 0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Thakee Nathees 62280c3d47 GDScript class name existance check enhanced 2020-04-20 16:20:36 +05:30
Rémi Verschelde 408fab8442 Mono: Fix include for Android support
This was a typo in #37153.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18 21:28:51 +02:00
qarmin 559bc3ca87 Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
Thakee Nathees 0780ad2800 line unsafe for indexing with known base type & unkown identifier 2020-04-17 16:52:22 +05:30
Thakee Nathees 3c45377c6e autocompleting with indexing for native types added
Fix: #37768
2020-04-17 12:13:57 +05:30
Umang Kalra b192c7d1ac Fixed the bool _static logic 2020-04-16 21:23:17 +05:30
Nico Mitchell f7cc2b090c Change MATH_POSMOD return type back to INT 2020-04-14 17:23:35 -04:00
Rémi Verschelde 5e5103f460
Merge pull request #37861 from reduz/implement-decals
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde e0eb9a8ae4
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp 30b184cb06 Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Nico Mitchell c2ffaf5b2b Change round return type to float 2020-04-13 13:02:40 -04:00
Rémi Verschelde cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Thakee Nathees efe90fce01 autocomplete for disconnect, is_connected implemented 2020-04-13 12:35:06 +05:30
Rudigus 42434a0384 Improve error explanations related to UPNP and UPNPDevice 2020-04-13 02:25:39 -03:00
Rémi Verschelde 28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
Yuri Sizov 1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde 67f7ba2645
Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
`:=` fails on some nodes fix: #37357
2020-04-10 12:36:44 +02:00
Rémi Verschelde d2b85ef642
Merge pull request #37530 from swarnimarun/patch_vs_01
VisualScript support for newly added Variant types
2020-04-10 12:06:38 +02:00
Rémi Verschelde 56bee78b6e
Merge pull request #37629 from lupoDharkael/noise-unref
NoiseTexture: prevent race condition because of Ref::unref()
2020-04-10 11:52:10 +02:00
Rémi Verschelde d41444b0d8
Merge pull request #37693 from lupoDharkael/remove-hint
Remove obsolete enums
2020-04-10 11:47:44 +02:00
Rémi Verschelde 4f5ad0734b
Merge pull request #37467 from HaSa1002/fix-vsproj
fixed modules not beeing added to vsproj
2020-04-09 15:31:58 +02:00
HaSa1002 0b615bb997 fixed modules not beeing added to vsproj 2020-04-09 15:15:52 +02:00
Stoofin 44281f233d Pattern bind counts as assignment
Fixes #34697
2020-04-09 05:01:40 -07:00
Bastiaan Olij afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
lupoDharkael 5021dcfcd6 Remove obsolete enums 2020-04-08 20:44:01 +02:00
Rémi Verschelde d89dc5794a
Merge pull request #37644 from JFonS/gizmos_rename
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
jfons 3841a64703 Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
lupoDharkael 1f0f0b8cea NoiseTexture: prevent race condition because of Ref::unref() 2020-04-06 13:22:31 +02:00
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Thakee Nathees e67eb5ca36 GDScript class var type resolve bug fixed
Fix: #37545
2020-04-05 08:35:24 +05:30
Swarnim Arun 69e485d443 Update vsnodes on editing vs variables 2020-04-03 15:05:51 +05:30
Thakee Nathees 029b34da40 GDScript: Fix type inference for const reference to global class
Fixes #37529.
2020-04-03 12:43:52 +05:30
Ignacio Etcheverry 27ddb27da8 Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
Swarnim Arun 971e12d61c VisualScript styling for new Variant Types 2020-04-03 05:07:35 +05:30
Swarnim Arun 1ab7d1cb71 Deconstruct VSNodes for new Variant types 2020-04-02 23:24:18 +05:30
Rémi Verschelde ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde 5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Marcel Admiraal ff90327146 Enable Bullet DEBUG on debug builds. 2020-04-01 18:37:52 +01:00
Rafał Mikrut 359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Rémi Verschelde e53cbba36c
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01 15:10:19 +02:00
Hugo Locurcio 49efd6093e Remove syntax highlighting for C# verbatim strings due to bugs
This closes #32336.
2020-04-01 09:12:47 +02:00
Rémi Verschelde f7b8d0c688
Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs
Add missing docs for assert message in GDScript
2020-04-01 08:58:57 +02:00
Thomas ten Cate 4c3c73ef9c Add missing docs for assert message in GDScript
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-31 19:56:44 +02:00
Rémi Verschelde 8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde 0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Ignacio Etcheverry fa08437694 Mono/C#: Fix MinGW build not supporting `.lib` libraries
MinGW should support both its own format `.a` and MSVC's format `.lib`,
but Mono's module was only using the former. With this change it's now
possible to build with MinGW and link the official Mono for Windows
which is built with MSVC.
2020-03-31 09:37:11 +02:00
Rémi Verschelde f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde f097511b96 Fix another batch of -Wmaybe-uninitialized warnings
And simplify code in CSGShape.
2020-03-30 18:27:36 +02:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Thakee Nathees bdd7048cb5 `:=` fails on some nodes fix: #37357 2020-03-29 16:01:54 +05:30
Rémi Verschelde 0ecca1abd0
Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358
Fix for loop range bug: #37358
2020-03-28 17:39:36 +01:00
Rémi Verschelde 3f7fa93179
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Remove the audio memory allocator, use regular one instead.
2020-03-28 15:49:48 +01:00
dankan1890 06e8740184 Fixed missed occurrences in #37361 renamings. 2020-03-28 12:37:44 +01:00
Juan Linietsky 16245f2c29 Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
Thakee Nathees 0b5bad78c0 Fix for loop range bug: #37358 2020-03-28 02:20:58 +05:30
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
Rémi Verschelde f725bd99f4 Fix some -Wmaybe-uninitialized warnings
Namely:
```
modules/basis_universal/register_types.cpp: In function 'Ref<Image> basis_universal_unpacker(const Vector<unsigned char>&)':
modules/basis_universal/register_types.cpp:266:15: warning: 'imgfmt' may be used uninitialized in this function [-Wmaybe-uninitialized]
  266 |  image->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
      |  ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modules/basis_universal/register_types.cpp:255:39: warning: 'format' may be used uninitialized in this function [-Wmaybe-uninitialized]
  255 |    bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
      |               ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```

```
servers/visual_server.cpp: In member function 'Error VisualServer::_surface_set_data(Array, uint32_t, uint32_t*, uint32_t, Vector<unsigned char>&, int, Vector<unsigned char>&, int, AABB&, Vector<AABB>&)':
servers/visual_server.cpp:636:15: warning: 'iw' may be used uninitialized in this function [-Wmaybe-uninitialized]
  636 |       copymem(&iw[i * 2], &v, 2);
      |               ^
```

```
core/image.cpp: In member function 'Error Image::generate_mipmap_roughness(Image::RoughnessChannel, const Ref<Image>&)':
core/image.cpp:1683:11: warning: 'roughness' may be used uninitialized in this function [-Wmaybe-uninitialized]
 1683 |     float roughness;
      |           ^~~~~~~~~
```
2020-03-27 14:33:06 +01:00
Martin Liska c554677c95
Fix various -Wmaybe-uninitialized (#37352). 2020-03-27 13:57:20 +01:00
Thomas ten Cate 23a8a8c667 Revert "Allow parameters passed to GDScript functions to be nulled"
This reverts commit f0efc7521e.

Fixes #37312.
2020-03-26 17:02:28 +01:00
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde 3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Tom Evans 8dc8833782 Mark assert lines as safe in gdscript
Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
2020-03-25 08:42:04 -05:00
Rémi Verschelde cfd84625f0 Move DocData and Collada out of their subfolders
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.

Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami 2ecf928ae3 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Thakee Nathees d2664a0ff1 autocomplete for load() function implemented 2020-03-22 22:21:34 +05:30
Rémi Verschelde 7acdf74a6a
Merge pull request #37210 from van800/fix-36995
Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Ivan.Shakhov 05946be2f1 Fix warning: Property not found: mono/editor/editor_path_optional (#36995) 2020-03-21 15:33:14 +01:00
Marcel Admiraal 9bd305bfe2 Fix CSG vertex normal calculation. 2020-03-19 11:13:35 +00:00
Rémi Verschelde 194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Roldán Etcheverry 97efd33ada
Merge pull request #37145 from neikeq/issue-37128
C#: Fix uses of old Configuration names
2020-03-18 15:36:12 +01:00
Rémi Verschelde 4663625d11
Merge pull request #37112 from Xrayez/mono-generate-help
Generate command line help text for the `mono` module
2020-03-18 15:32:08 +01:00
Ignacio Etcheverry 40f8de4c1e Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 15:06:41 +01:00
Ignacio Etcheverry 66c0b7ce98 C#: Fix uses of old Configuration names 2020-03-18 14:50:49 +01:00
Rémi Verschelde 70e12d8615
Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code
opus/vorbis: Remove dead code not used since 3.0
2020-03-18 14:42:13 +01:00
Ignacio Roldán Etcheverry f62fc10bb6
Merge pull request #37131 from van800/master
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 14:25:02 +01:00
Rémi Verschelde 7f6b62cef0 opus/vorbis: Remove dead code not used since 3.0
Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496).

We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.

Fixes #7496.
2020-03-18 12:41:21 +01:00
Ivan.Shakhov dc16b8742a fix RiderPathLocator - searching for toolbox on Mac 2020-03-18 09:23:29 +01:00
Ignacio Roldán Etcheverry ed298f5982
Merge pull request #36756 from aaronfranke/mono-vec2i3i
[Mono] Add Vector2i and Vector3i
2020-03-18 02:23:03 +01:00
Aaron Franke 9b322d46d3
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
Aaron Franke 22ba912d90
[Mono] Add Vector2i, Vector3i, and Rect2i
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17 18:03:28 -04:00
Ignacio Etcheverry 0b814ea78d Mono/C#: Optimize the way we store GC handles for scripts
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
2020-03-17 21:51:05 +01:00
Ignacio Etcheverry 6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
Andrii Doroshenko (Xrayez) 94b6c1363c Generate command line help text for `mono` module 2020-03-17 17:26:09 +02:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
simpuid 2584eb9c69 Changed default for p_validate_certs to true.
Fixes #37084
2020-03-17 02:18:57 +05:30
Thakee Nathees f6cee4a121 python like string escape implemented 2020-03-15 05:37:15 +05:30
Ignacio Roldán Etcheverry ce3c319429
Merge pull request #36865 from van800/sol-conf2
Rename solution configurations (Debug and Release) and put Tools first
2020-03-14 19:38:53 +01:00
Ignacio Etcheverry 1b634785b5 C#: Replace uses of old Configuration and update old csprojs 2020-03-14 19:01:29 +01:00
Rémi Verschelde 5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Rémi Verschelde e147be6031
Merge pull request #36723 from AndreaCatania/fix-rset
Fixed rset method for gdscript and visual script
2020-03-13 10:18:56 +01:00
luz.paz 7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Ivan Shakhov ce01b83c4a reorder solution configurations + migration 2020-03-11 17:22:12 +01:00
Fabio Alessandrelli 87d50da9fc Fix basis_universal to not include tool main file.
Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde 05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Rémi Verschelde cdbf033290
Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix
GDScript duplicate arguments bug fixed
2020-03-10 13:10:00 +01:00
Rémi Verschelde 57ab10ccf3
Merge pull request #36767 from ThakeeNathees/class-pass-fix
fix: Classes can't have pass
2020-03-10 13:08:27 +01:00
Rémi Verschelde 95c9345b63
Merge pull request #36859 from ThakeeNathees/logic-error-for-loop-range-parsing
Fix: logic error in gdscript_parser.cpp for-loop-range
2020-03-10 13:08:01 +01:00
Rémi Verschelde 478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Pierre Caye f30f3f3deb change an exclamation mark to a dot 2020-03-09 14:44:12 +01:00
Rémi Verschelde d9524d8890
Merge pull request #36912 from Xrayez/resurrect-module-icons
Fix missing module editor icons
2020-03-09 12:15:44 +01:00
Andrii Doroshenko (Xrayez) 3acebdeecd Fix missing module editor icons
Module icons need to be renamed to PascalCase as well
for them to be registered in 4.0.

See godotengine/godot#36513.
2020-03-08 19:32:25 +02:00
lupoDharkael d63bf6dea5 Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
Rémi Verschelde 7579a792be
Merge pull request #36683 from rafaeldelboni/master
Return only scenes for script owners on LSP completion
2020-03-08 16:19:31 +01:00
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli 540ca05a80 Threaded networking for editor debugger. 2020-03-08 12:16:09 +01:00
Fabio Alessandrelli fd035c931d Fix Javascript platform after PoolVector removal.
Eval should be rechecked.
2020-03-08 03:35:13 +01:00
Rafael Delboni 2f08f4ef4e
fix: Return only scenes for script owners on LSP completion
Fix: #36680
2020-03-07 09:17:25 -03:00
Rémi Verschelde b9f2f77dba
Merge pull request #36814 from ThakeeNathees/typo-gdscript_workspace-fix
typo in gdscript_workspace.cpp fixed
2020-03-07 09:30:19 +01:00
Rémi Verschelde 6635e25b2c
Merge pull request #36842 from Phischermen/mono-resource-loader-extension-update
Mono/C#: Add missing parameters to 'ResourceLoader.Load<T>()'
2020-03-06 22:54:11 +01:00
Phischermen 1b0819bd59 Added parameters to Load() 2020-03-06 13:41:35 -08:00
Thakee Nathees bcbcf0f1ea logic error in gdscript_parser.cpp for-loop-range
there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
2020-03-06 23:14:21 +05:30
Rémi Verschelde 62afc3c12c
Merge pull request #36852 from akien-mga/assimp-unbundle
assimp: Clean and document buildsystem, update to upstream 0201fc5
2020-03-06 16:01:33 +01:00
Thakee Nathees 5424b626f9 duplicate arguments in a function handled 2020-03-06 20:23:58 +05:30
Rémi Verschelde 54fa07e7f0
Merge pull request #36854 from AndreaCatania/AndreaCatania-patch-3
Added navigation mesh merging error.
2020-03-06 15:35:54 +01:00
Andrea Catania 38cfb79e6a
Added error to notify that the Navigation triangle merging failed due to incorrect parameter. 2020-03-06 15:08:39 +01:00
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Thakee Nathees 07c99340d1 typo in gdscript_workspace.cpp/remove_cache_parser() fixed 2020-03-05 20:51:02 +05:30
Thakee Nathees 63ce1fc438 pass keyword inside a class implemented 2020-03-05 16:19:06 +05:30
Rémi Verschelde 5b040ef2e8 Mono: Fix detection of Apple platforms in build script 2020-03-05 09:00:41 +01:00
Rémi Verschelde 30ff00d6c8
Merge pull request #36657 from van800/rpl3
On Windows find Rider installed for CurrentUser
2020-03-04 10:27:03 +01:00
Fabio Iotti 4f8d1c47b8 Fix OGG audio loops 2020-03-02 21:36:01 +00:00
Raul Santos 6b9c22542f
Fix missing null check in Mono Binding of GD.print 2020-03-02 16:26:29 +01:00
Andrea Catania e967a92c1b Fixed rset method for gdscript and visual script 2020-03-02 10:22:07 +01:00
Rémi Verschelde e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde 1ab695bf37
Merge pull request #36695 from clayjohn/ETC-mipmaps-4
Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:29:42 +01:00
clayjohn 0c3af32d77 Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:46:06 -08:00
Rémi Verschelde 8c3ec8c014
Merge pull request #36422 from madmiraal/fix-csg
Fix multiple issues with CSG module.
2020-02-29 12:10:36 +01:00
Ivan Shakhov c95e20a089 On Windows find Rider installed for CurrentUser 2020-02-28 21:34:20 +01:00
Rémi Verschelde 620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
Juan Linietsky 475e4ea67b Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
Rémi Verschelde 09a6a2d8f8 Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.

To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Andrea Catania 33ae58710b Generates the rpc and rset info for exported GDScript.
Improved the send rpc log message when fail.

This work has been kindly sponsored by IMVU.
2020-02-28 12:39:18 +01:00
Rémi Verschelde 005a4b5581
Merge pull request #36622 from Calinou/doc-upnp-duration-unit
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28 10:05:32 +01:00
Rémi Verschelde 4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Rémi Verschelde 498ab63934
Merge pull request #36623 from Calinou/doc-improve-regex
Improve the RegEx class documentation
2020-02-28 07:35:19 +01:00
Rémi Verschelde 807b511125
Merge pull request #36620 from Calinou/doc-linear2db-example
Add a practical example for `@GDScript.linear2db()`
2020-02-28 07:03:35 +01:00
Rémi Verschelde ec74664af1
Merge pull request #36619 from Calinou/doc-improve-inverse-lerp
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28 07:02:03 +01:00
Rémi Verschelde b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Hugo Locurcio 5b78f5c464
Improve the RegEx class documentation
This closes https://github.com/godotengine/godot-docs/issues/2522.
2020-02-27 23:09:32 +01:00
Hugo Locurcio 810be27c78
Mention the `duration` parameter unit in `UPNP.add_port_mapping()` 2020-02-27 23:00:58 +01:00
Hugo Locurcio a6fd6b78dd
Add a practical example for `@GDScript.linear2db()`
One of its most common applications in games is for volume sliders.

See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
2020-02-27 22:52:21 +01:00
Hugo Locurcio 6b5573700b
Improve the `@GDScript.inverse_lerp()` documentation
This closes https://github.com/godotengine/godot-docs/issues/2589.
2020-02-27 22:49:05 +01:00
Rémi Verschelde 5c4878191a
Merge pull request #36602 from van800/jetbrains_msbuild
Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 20:46:50 +01:00
Andrea Catania 2e0fb66c6f Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
Andrea Catania 3b64ecbc4b Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
Ivan Shakhov a9c2ab81cf use Rider MSBuild on Windows, when Rider is selected as external editor 2020-02-27 15:32:35 +01:00
Ivan Shakhov 33af53c1a6 Support toolbox custom "Tools install location", by reading .settings.json 2020-02-27 15:22:12 +01:00
Rémi Verschelde ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
nathanwfranke 2dd498df70 Fix autocomplete and GDScript Highlighting for types
Types include new integer types and others
2020-02-26 16:13:28 -06:00
Rémi Verschelde fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Yuri Roubinsky 9cfd2ed564 Fix resizer icon color in VisualScripts/Shaders when graph headers is on 2020-02-26 17:48:58 +03:00
Rémi Verschelde 3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania c143b5c677 Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
Rémi Verschelde c1fe53a933
Merge pull request #36521 from rafaeldelboni/master
Improve LSP completion using scene owner
2020-02-26 08:24:59 +01:00
Rafael Delboni 06bce137e3
Improve LSP completion using scene owner
Fixes: #36473
2020-02-25 23:27:17 -03:00
Rémi Verschelde 2ead439370
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
Fixed remove region method.
2020-02-25 20:11:19 +01:00
Rémi Verschelde 6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg 1af06d3d46
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Andrea Catania c16711b155
Fixed remove region method. 2020-02-24 18:09:14 +01:00
Phischermen 2c01cf54f8 Enabled concave collision detection with Areas in Bullet. 2020-02-24 07:37:15 -08:00
Rémi Verschelde b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Yuri Roubinsky 3b0638fe1c Changed default capsule axis to vertical
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23 23:18:01 +03:00
Oliver Frank ed482f6167 Fix crash after closing a GDScript LSP session 2020-02-23 19:25:41 +00:00
Rémi Verschelde 223c5ef8a3
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Fix suspicious | and + operators
2020-02-23 10:30:06 +01:00
Rafał Mikrut d0621b954b Fix suspicious | and + operators 2020-02-23 09:28:54 +01:00
Rémi Verschelde bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky 6da0eef9e6 Add support for Vector2i, Rect2i and Vector3i to Variant
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.

This was added for this commit (and future C++17 uses) in #36457.
2020-02-22 23:16:44 +01:00
Rémi Verschelde fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Marcel Admiraal 17f14a851d Fix multiple issues with CSG module.
- Replaces BuildPoly with Build2DFaces, which creates faces as each
  pair of face intersections are processed, instead of trying to create
  them after all the intersections are processed. Ensures that faces are
  merged when possible, and removes degenerate triangles.

- Treats the child as inside the parent when faces are coplanar.

- General clean up of csg.h and csg.cpp.
2020-02-21 16:32:47 +01:00
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
of9 24b27043fe Migrating language server from Websockets to raw TCP 2020-02-20 11:21:43 +00:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
George Marques 4d960efafc
GDScript: Remove self static reference and create one on calls
This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
2020-02-19 09:15:16 -03:00