Commit Graph

1677 Commits

Author SHA1 Message Date
Rémi Verschelde c5a44eebf5 Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Rémi Verschelde 148a9e384b Merge pull request #8999 from RandomShaper/fix-physics-2.1
Fix multiple 2D & 3D physics issues (2.1)
2017-06-25 11:12:37 +02:00
geequlim 82224d0b80 Add type statements for RichTextLabel 2017-06-24 14:10:44 +08:00
Thomas Herzog 2bd3792d6a Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
Add double-sided flag to SpriteBase3D (fixes #8007)
2017-06-19 23:47:33 +02:00
Pedro J. Estébanez 3e5e8b6c9e Fix multiple issues with 2D & 3D physics
- Use `NOTIFICATION_ENTER`/`EXIT_WORLD` for `Area` (intead of `*_TREE`).
- Now both bodies' and areas' constraints are cleaned up.
- And now also that happens as soon as the space is set to null (i.e., when exiting the tree) instead of only at freeing time.
- When clearing constraints, the loop goes on to the next if the current is already released, instead of breaking.
- When one has been already released, no error is shown from now on, as it's something expected, since a pair (our kind of constraint of interest) can be freed by any of its involved collision objects and the other will try again.
- Implement index shifting (or marking as -1) for shapes indices in collision pairs shapes are removed.
- Standarize behavior of bodies and areas so that anything that invalidates a given pair gives the same result (collision mask, actual collision, etc); for instance, triggering area enter/exit signals.
- Add missing member initializations.
- Extend the new-space-equals-area/body-current-space test to every case.
- Fix 3D ray-casts early accepting Areas (skipping the mask check).
- Fix unpairing of large elements (2D's `BroadPhase2DHashGrid`).

Some of these prevent random crashes caused by constraints with dangling pointers to involved objects.
Fixes #8856.
Fixes #7589.
Fixes #6676.
And maybe others.
2017-06-19 12:02:50 +02:00
Pedro J. Estébanez 2018db093c Add one-way collision to tile-set/tile-map 2017-06-17 22:26:50 +02:00
Hugo Locurcio db2cb08057 Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
2017-06-17 12:31:27 +02:00
Poommetee Ketson 0aa6b4aac7 Fix autoplay animation starts from last editor state #8976
(cherry picked from commit c7ac90c97f)
2017-06-17 12:00:23 +02:00
Pedro J. Estébanez 693ebbb807 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.

Fixes #9159.
2017-06-14 17:13:58 +02:00
Rémi Verschelde 7c3b3e0a80 Revert "Fix text warp in color blocks with CJK"
This reverts commit b93fce1c18.

That commit introduced regressions for non-CJK languages are discussed
in #8952. Fixes #9078.
2017-06-07 07:40:06 +02:00
Rémi Verschelde 6fb97d9898 Merge pull request #8952 from GodotExplorer/pr-fix-richtextlabel-warp-CJK
[2.1] Fix text warp in color blocks with CJK
2017-05-27 11:34:31 +02:00
Rémi Verschelde 7b286b06da Merge pull request #8919 from pixelpicosean/fix-item-list-scroll
[2.1] Fix item list scroll speed
2017-05-27 11:20:47 +02:00
Rémi Verschelde 680b905ae4 Merge pull request #8918 from GodotExplorer/pr-expose-texturebutton-resize-model-consts
Expose texturebutton resize model constants
2017-05-27 11:19:24 +02:00
Geequlim cd778e00dc Fix text warp in color blocks with CJK 2017-05-27 14:07:18 +08:00
Ferenc Arn c2c1d2076c GDScript bindings for various missing Mesh functions.
Fixes #8041.

(cherry picked from commit f2a335d0c1)
2017-05-27 00:42:59 +02:00
yanorax 06ca73c6f8 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9)
2017-05-27 00:42:58 +02:00
AlexHoratio 3cd1185b25 Fixed #8526, popup menu width now responds to submenu icon
(cherry picked from commit 69359f2220)
2017-05-27 00:42:58 +02:00
Poommetee Ketson 85e6a38c0b RayCast2D: fix detached arrow tip
(cherry picked from commit 64879e592b)
2017-05-26 23:54:34 +02:00
Andreas Haas 4a1c9de869 Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)

(cherry picked from commit def41b9856)
2017-05-26 23:45:11 +02:00
Poommetee Ketson e06fa5a089 LineEdit: fix placeholder text affected by secret
(cherry picked from commit e64c473bc9)
2017-05-26 23:44:24 +02:00
Rémi Verschelde 6cf507f004 Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.

(cherry picked from commit d4029aa51a)
2017-05-26 23:39:47 +02:00
Rémi Verschelde 8312d421c6 Move core thirdparty files to thirdparty/{minizip,misc}
(cherry picked from commit 2398eb6ed4)
2017-05-26 23:29:26 +02:00
Rémi Verschelde e43e7a414a Fix theme_data.h formatting via make_header.py
Should make clang-format happy.

(cherry picked from commit 5f15f03d38)
2017-05-26 19:11:43 +02:00
Andreas Haas 66a1e049b0 Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.

(cherry picked from commit 29999942a2)
2017-05-26 19:05:09 +02:00
Sean Bohan 064dce7a4c Fix item list scroll speed.
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
2017-05-26 17:25:44 +08:00
Geequlim 166d4cb40c Expose constants of TextureButton 2017-05-26 17:07:38 +08:00
Zireael07 307c5c1afc GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor 2017-05-19 11:50:23 +02:00
Rémi Verschelde 21bf3778d5 Merge pull request #8776 from RandomShaper/fix-sample-priority-2.1
Fix priority in sample players (2.1)
2017-05-16 08:12:52 +02:00
Pedro J. Estébanez 40e7f1c3d5 Fix priority in sample players 2017-05-15 20:24:38 +02:00
Rémi Verschelde aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Rémi Verschelde caeee17846 Merge pull request #8734 from Faless/various_2.1_cherries
Various 2.1 cherry picks
2017-05-15 07:55:27 +02:00
Sean Bohan ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli 56e23624bf Fix bug in pause mode propagation
Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.

(cherry picked from commit a5ce7a98cb)
2017-05-12 20:01:53 +02:00
Rémi Verschelde e7328fe5a0 Fix return statement in CanvasItem::get_global_transform_with_canvas
Thanks to @susnux for the report and patch in #5446.
2017-05-12 19:54:54 +02:00
Fabio Alessandrelli 2665460390 Fix bug with viewport not correctly setting audio listener 2d 2017-05-05 15:21:42 +02:00
Andrea Faulds aa66530010 Add double-sided flag to SpriteBase3D (fixes #8007) 2017-05-02 15:48:16 +01:00
volzhs edefaa768b Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 19:54:08 +09:00
Rémi Verschelde 6aaec01e99 Merge pull request #8272 from MattUV/2.1
Add methods to get and set bits of collision layers and masks for TileMaps (2.1)
2017-04-24 11:13:33 +02:00
Andreas Haas 0ffa923bca Merge pull request #8369 from volzhs/fix-stylebox-2.1
Fix editor style box for ToolButton (2.1)
2017-04-14 17:51:22 +02:00
volzhs 4a0aac4fb3 Fix editor style box for ToolButton 2017-04-12 12:20:51 +09:00
Rémi Verschelde d8ae244d51 Revert "Respect style boxes for Button states other than "normal""
This reverts commit 98f01f9143.
This made icons in the editor "jumpy" on hover.
2017-04-11 19:45:39 +02:00
MattUV de96024453 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds):

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()
2017-04-11 19:38:14 +02:00
Rémi Verschelde 3b687c5474 Move VERSION_MKSTRING logic to version.h
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
Rémi Verschelde b46d7f986d Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1
Allow a preprocess time of 0 for Particles2D (2.1)
2017-04-09 17:44:23 +02:00
Andreas Haas 9b6b713d61
Particles2D: Fix flip property (again).
should have flipped the dst_rect..
2017-04-09 01:16:48 +02:00
Rémi Verschelde c9eb0f5f45 Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1
Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1)
2017-04-08 22:47:44 +02:00
Pedro J. Estébanez 86966940ff Allow a preprocess time of 0 for Particles2D 2017-04-08 20:00:24 +02:00
Pedro J. Estébanez c3c0cfd207 Fix side effects of the bookkepping of Area/Area2D's monitoring
- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
2017-04-08 13:24:29 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde 63ddee793e Merge pull request #8307 from RandomShaper/optimize-out-debug-n-non-tools-2.1
Optimize-out some debug and/or non-tools methods (2.1)
2017-04-07 22:22:43 +02:00
Rémi Verschelde 990e8e00c7 Merge pull request #8303 from RandomShaper/reset-folded-on-reset-edit-children-2.1
Reset display folded for an instanced scene if editable children is toggled off (2.1)
2017-04-07 19:10:03 +02:00
Pedro J. Estébanez 1b15c53479 Optimize-out some debug and/or non-tools methods
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED
is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED
Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible.
is_node_being_edited() already showed a similar optimization effort and has been adapted to this change.
Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds.
This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07 16:34:15 +02:00
Pedro J. Estébanez 4087e61900 Reset display folded for an instanced scene if editable children is toggled off
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-07 15:46:13 +02:00
Pedro J. Estébanez 9f8f8efa67 Add priority to samples in a library 2017-04-06 23:59:49 +02:00
Rémi Verschelde 9a9bd12913 Fixer looping timer accumulation in _process
Follow-up to #8251.

(cherry picked from commit 5b5a825c7f)
2017-04-05 08:24:15 +02:00
Nikhil Shagrithaya 323041a476 previous value of time_left is added to wait_time before assigning to time_left
(cherry picked from commit ea4fbee8f2)
2017-04-05 08:23:34 +02:00
Andreas Haas 1620f46f03 Viewport: Fix undefined behaviour found by llvm sanitizer.
When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()).
This is undefined behaviour and caused a crash when compiled with sanitizing enabled.

(cherry picked from commit 1d3c9c448d)
2017-04-05 08:18:59 +02:00
Fabian Mathews 1a1e25bfca Added ability to change A-star cost function
(cherry picked from commit b541402417)
2017-04-05 08:18:38 +02:00
Saggi Mizrahi 89b201b466 Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
(cherry picked from commit 245ace6e2e)
2017-04-05 08:15:15 +02:00
Rémi Verschelde e10e732bf0 Merge pull request #8242 from volzhs/area-monitoring
Fix monitoring status of Area2D and doing same logic on Area too
2017-04-04 23:04:20 +02:00
volzhs 6222821535 Apply same logic to Area with Area2D
comes from 5b556ca and 73f53a7
2017-04-04 10:37:45 +09:00
Pedro J. Estébanez 7d642e218e Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:38:01 +02:00
volzhs 73f53a7918 Fix monitoring status of Area2D 2017-04-03 21:00:38 +09:00
Shin-NiL ca96d7940e Honor the Tween's final values 2017-03-29 19:35:51 -03:00
Fabio Alessandrelli d9525082fe Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
2017-03-22 21:00:23 +01:00
Pedro J. Estébanez 4a93b6b172 Fix VisibilityNotifier2D double application of viewport offset 2017-03-20 20:01:35 +01:00
Rémi Verschelde 9c75b9dddf Merge pull request #8091 from RandomShaper/fix-particles-2d-2.1
Fix Particles2D process mode back-compat issue (2.1)
2017-03-20 19:49:58 +01:00
Pedro J. Estébanez 98ba3db502 Fix Particles2D process mode back-compat issue 2017-03-20 19:47:25 +01:00
CrazyGuy108 10119f7b04 List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.

(cherry picked from commit 9589936d6e)
2017-03-19 00:42:34 +01:00
AlexHolly cf7ba8e390 fix remove_and_skip()
(cherry picked from commit 3f78f1f17d)
2017-03-19 00:38:36 +01:00
Ignacio Etcheverry 94653f0e88 Fix connection errors when replacing node
- Avoid connecting the signals to nonexistent methods
- Preserve only persistent connections

(cherry picked from commit d210ac66ef)
2017-03-19 00:38:30 +01:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Rémi Verschelde dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00
Rémi Verschelde 4bfecab813 Style: No break before list brace
clang-format does not handle that well *at all*.

For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`

(cherry picked from commit 40323407df)
2017-03-18 21:05:58 +01:00
volzhs 5ac097a035 Fix wrong TreeItem reference after reconstructing
(cherry picked from commit 66b7586fb0)
2017-03-18 20:21:05 +01:00
volzhs db6d9cdc22 Fix crash when click icon while editing node name
(cherry picked from commit 3ae0ffa182)
2017-03-18 20:17:13 +01:00
Andreas Haas 96e0fd5570 Tween: Fix undefined behavior found by static code analyzer.
Adresses the issue mentioned in https://software.intel.com/en-us/articles/the-ultimate-question-of-programming-refactoring-and-everything

(cherry picked from commit 0157969ccc)
2017-03-18 20:16:40 +01:00
Bojidar Marinov ecb4d41d20 Add Rect2 TileMap::get_used_rect(), closes #4390
(cherry picked from commit 136e1e18ba)
2017-03-18 20:16:14 +01:00
Vincent 02d711eb61 RichTextLabel add function remove_line
(cherry picked from commit c20b186e73)
2017-03-18 20:11:42 +01:00
Andreas Haas 674a090e59 Spinbox: don't ignore double clicks.
Fixes the problem with spinboxes not updating when clicking too fast.

(cherry picked from commit dd4c2709e4)
2017-03-18 20:09:55 +01:00
Andreas Haas fb2173174d Particles2D: implement texture flip parameters.
(cherry picked from commit 6a2dccaf77)
2017-03-18 20:06:11 +01:00
kbake 31260bb720 Selected text is now deselected on ctrl+home/end
This fixes Issue #7694 and also the error mentioned in the comments of that issue.

(cherry picked from commit 1169f4e040)
2017-03-18 19:58:13 +01:00
Andreas Haas 1eb9925f58 CollisionShape2D: Fix warning icon not updating.
`CollisionPolygon2D` also had this problem.

(cherry picked from commit 16eee2f59b)
2017-03-18 19:32:02 +01:00
Ray Koopa 98f01f9143 Respect style boxes for Button states other than "normal"
(cherry picked from commit 2baeb531e6)
2017-03-18 19:31:43 +01:00
Rémi Verschelde b5be9d6115 Merge pull request #8038 from RandomShaper/remove-warning-2.1
Remove warning on owner re-assignment (2.1)
2017-03-18 10:49:35 +01:00
Pedro J. Estébanez 7b27cc91b1 Remove warning on owner re-assignment 2017-03-15 12:28:38 +01:00
Pedro J. Estébanez 148566b31b Fix redundant connections saved in sub-inheritance 2017-03-15 11:48:24 +01:00
Rémi Verschelde ce09a094ab Merge pull request #7987 from RandomShaper/fix-touch-button-2.1
Several fixes for TouchScreenButton (2.1)
2017-03-13 11:02:50 +01:00
Rémi Verschelde 3c566fc552 Merge pull request #7978 from RandomShaper/fix-sub-inheritance-2.1
Fix node duplication in scene sub-inheritance (2.1)
2017-03-13 11:00:59 +01:00
Rémi Verschelde 91cf3c1321 Merge pull request #7957 from RandomShaper/fix-kb-2d-motion-2.1
Fix KinematicBody2D motion issues + KinematicBody2D.test_move_from() (2.1)
2017-03-13 10:59:53 +01:00
Pedro J. Estébanez 3be30efe8e Fixes for TouchScreenButton
- getting stuck on pause
- handling input when not visible
2017-03-10 14:11:54 +01:00
Pedro J. Estébanez 6aef1c48c4 Fix node duplication in scene sub-inheritance 2017-03-08 19:58:59 +01:00
Pedro J. Estébanez 95a5d9e617 Fix KinematicBody2D wrong motion origin
Got part of the fix from 5fc084c28e
Added an engine setting to enable the fix (physics_2d/motion_fix_enabled) which is false by default so the default behavior is the same as always
Added motion methods with a from parameter, the same as 3.0 does
2017-03-06 05:10:15 +01:00
Rémi Verschelde eeca4a3aa3 Merge pull request #7933 from RebelliousX/2.1
TabContainer's signal changes (v2.1)
2017-03-05 12:03:38 +01:00
Thaer Razeq 886f150b4a - Added `tab_selected` signal which has same behavior as `tab_changed`
lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
Rémi Verschelde c58c490d45 Merge pull request #7934 from lonesurvivor/area2d-fix_2.1
2.1: Fixes two problems with Area2D and remove_child()
2017-03-04 16:57:23 +01:00
lonesurvivor 5b556cab25 Fixes two problems with Area2D and remove_child()
- When one of two or more overlapping Area2Ds is removed with remove_child(), it doesn't try to report to the
other one anymore
- When overlappinng Area2Ds are removed woth remove_child(), _enter_tree and _exit_tree signals are now
properly disconnected upon removal
2017-03-03 11:36:50 +01:00
volzhs 4a8d2b676e Fix wrong TreeItem reference after reconstructing 2017-03-03 03:51:23 +09:00
Rémi Verschelde 43574f65da Merge pull request #7909 from RandomShaper/cp-tileset-modulate-2.1
Cherry-pick modulate (color) for TileSet tiles (2.1)
2017-03-01 10:08:01 +01:00
Pedro J. Estébanez b6721caa13 Add modulate (color) to TileSet tiles
(cherry picked from commit 86789c7071)
2017-03-01 03:21:47 +01:00
Rémi Verschelde d79f44da62 Merge pull request #7852 from volzhs/cache-font-2.1
Cache DynamicFont resource for Android (2.1)
2017-02-27 23:35:35 +01:00
Rémi Verschelde ee9f31a5cc Merge pull request #7716 from GodotExplorer/pr-resizable-texturebutton
[2.1] Enhance TextureButton and TextureFrame with resize
2017-02-27 23:30:53 +01:00
Rémi Verschelde e9e5affda1 Merge pull request #7896 from RandomShaper/particles2d-process-mode-2.1
Add process mode option to Particles2D (2.1)
2017-02-27 14:03:46 +01:00
Pedro J. Estébanez 7e90b98db2 Add process mode option to Particles2D 2017-02-27 10:45:06 +01:00
Rémi Verschelde f67881bada Merge pull request #7873 from volzhs/issue-7820
Fix crash when click icon while editing node name (2.1)
2017-02-26 20:27:53 +01:00
Rémi Verschelde 6490e9ae5b Merge pull request #7868 from RandomShaper/fix-touchbutton-crash-2.1
Fix crash if TouchScreenButton is pressed while exiting the tree (2.1)
2017-02-26 20:27:35 +01:00
Rémi Verschelde 902288cc8c Merge pull request #7855 from RandomShaper/add-duplicate-flags-2.1
Add flags parameter to Node.duplicate()
2017-02-26 20:23:55 +01:00
volzhs 3d817ac73a Fix crash when click icon while editing node name 2017-02-23 02:16:49 +09:00
volzhs 71a5b0885b Cache DynamicFont resource for Android 2017-02-22 22:54:19 +09:00
Pedro J. Estébanez 5b8d5766f4 Fix crash if TouchScreenButton is pressed while exiting the tree 2017-02-22 01:36:31 +01:00
Pedro J. Estébanez bbbc3a91c9 Add flags parameter to Node.duplicate()
to decide whether signals, groups and/or scripts should be set in the copied nodes or not; it's default value makes the method work as usual, that is, including everything
2017-02-20 19:43:26 +01:00
geequlim a7ec7dcd12 Add scale property back for backwards compatibility
now we have a choice
Fix textureframe modulate doesn't work with STRETCH_KEEP_ASPECT_CENTERED and STRETCH_KEEP_ASPECT
2017-02-13 20:04:21 +08:00
Juan Linietsky ebb7d2cdb7 -WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy 2017-02-12 23:13:14 -03:00
Rémi Verschelde f50b4f5cb2 Merge pull request #7754 from volzhs/tr-buttonarray
Translate ButtonArray text
2017-02-12 23:19:52 +01:00
Rémi Verschelde 3b09d77208 Merge pull request #7721 from RandomShaper/improve-touch-button-2.1
Fix touch button issues (2.1)
2017-02-12 23:12:14 +01:00
Rémi Verschelde 4e9f88b649 Merge pull request #7719 from RandomShaper/backport-code-edit-goodies-2.1
Backport goodies for the code editors (2.1)
2017-02-12 23:11:31 +01:00
Pedro J. Estébanez c0f7b80b89 Solve TouchScreenButtons issues
Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:53:35 +01:00
volzhs e0f00a549c Translate ButtonArray text 2017-02-08 08:38:36 +09:00
Pedro J. Estébanez 0dbfb864ad Backport goodies for the code editors
Refactor duplicated code (from 0159e4f969)
Add line length guideline to code editors (from d9c1729a8f)
Allow turning off zero-padding for line numbers (from 00b3af246b)
(In 3.0 zero-padding is off by default, but for 2.1 I'm setting the default to be on because it's how it always worked.)
Fixed line lenght guideline drawing with color option (from @Paulb23's 6b42cd5fe6)
2017-02-04 16:24:33 +01:00
geequlim 58a700e43e Make same resize behavior for TextureButton with TextureFrame.
Remove property 'scale' of TextureButton which is not required any more.
2017-02-04 14:56:26 +08:00
geequlim 0c1c34ef22 Add Keep Covered texture resize mode 2017-02-04 14:26:50 +08:00
William Tumeo f3bc5d443c Add ColorFrame control (2.1)
- cherry-pick from 95eb7466df
2017-02-02 18:22:03 -02:00
Rémi Verschelde 6b1d33ec71 Merge pull request #7650 from pkowal1982/fix_7011
Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled
2017-02-02 08:09:09 +01:00
Rémi Verschelde 4a73e74ccb Merge pull request #7641 from RandomShaper/touch-button-shape
Touch button shape (2.1)
2017-02-02 08:05:26 +01:00
Pawel Kowal e9316a009e Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolling is enabled 2017-01-26 10:02:19 +01:00
Pedro J. Estébanez 888f8b31e7 Improve .tscn VCS
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)

Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.

This PR is back-compat; won't break the load of existing files.

Cherry-picked from 7dbb1c0571
2017-01-25 20:11:10 +01:00
Pedro J. Estébanez 67a0da34a2 Add shape property to TouchScreenButton 2017-01-25 17:06:06 +01:00
Juan Linietsky 25a62a3e32 Added a few functions to make 2D split screen easier.
(cherry picked from commit a4156f1f0a)
2017-01-12 20:53:03 +01:00
Fabio Alessandrelli b61d7e6261 Restore viewport set_world_2d functionality
(cherry picked from commit 97cf3eba56)
2017-01-12 19:44:22 +01:00
Bruno Ortiz 01b8beb023 Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted
(cherry picked from commit 4b9a96859b)
2017-01-12 19:15:30 +01:00
Wilhem Barbier 0b6d4e92b5 Add the 'finished' signal to AnimatedSprite
(cherry picked from commit f6262fde11)
2017-01-12 19:15:30 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Ignacio Etcheverry b5bdc60f58 TileMap: _update_dirty_quadrants() cancel pending update pre return
(cherry picked from commit 5b3acd287d)
2017-01-12 19:15:29 +01:00
ktksgit 1bb1b6986c Update DebugMesh when NavMesh changes
Fixes #7371
(cherry picked from commit 2807507325)
2017-01-12 19:15:29 +01:00
Bojidar Marinov 27a801df99 Fix #7098 by not accepting right clicks while dragging the range
(cherry picked from commit d40eb1565e)
2017-01-12 19:15:28 +01:00
volzhs f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
volzhs 580031e6f5 Able to change visibility when ancestor node is hidden
(cherry picked from commit 792ff11642)
2017-01-12 19:15:28 +01:00
volzhs d5e4011bc3 Scroll horizontally with mouse wheel when horizontal enabled only
(cherry picked from commit 22b76511fb)
2017-01-12 19:15:28 +01:00
chanon 1397019424 fix ColorPicker not correctly updating after pasting hex html color
(cherry picked from commit 0bf5d86546)
2017-01-12 19:15:28 +01:00
Elia Argentieri 9b0be3753b Expose set_bone_name and get_bone_name to GDscript
(cherry picked from commit b96e2e1126)
2017-01-12 19:15:28 +01:00
Ivan P. Skodje 0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
volzhs dbeb1ca114 Fix duplicated string on RichTextLabel if starts with '\n'
Fix #6212, #3773

(cherry picked from commit 0ecc968c5c)
2017-01-12 19:15:28 +01:00
Ignacio Etcheverry a282579f5c Register SpatialGizmo as a scene type
(cherry picked from commit ce41464fc0)
2017-01-12 19:15:27 +01:00
Johnson Earls f08aa02688 Fix search to find "whole" words at end of line
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.

Fixes #7326 .
(cherry picked from commit d1cf29fe99)
2017-01-12 19:15:27 +01:00
Bojidar Marinov c5bff5073e Fix #7303, Quad node mesh data leak
(cherry picked from commit 7504a015aa)
2017-01-12 19:15:27 +01:00
Ignacio Etcheverry 5354d7ddcc KinematicBody: Fix wrong method bind return type
(cherry picked from commit d579d0a814)
2017-01-12 19:15:27 +01:00
Andreas Haas fa816730c0 Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.

(cherry picked from commit e741da869a)
2017-01-12 19:15:27 +01:00
Andreas Haas 01f3399ed0 Particles2D: Fix initial size randomness property having no effect.
It was just a little typo :p

(cherry picked from commit 4dd6bead1f)
2017-01-12 19:15:27 +01:00
volzhs 916e79a5bf Fix scroll bar moving in AnimationPlayer editor
Fix #7196

(cherry picked from commit babc5048dd)
2017-01-12 19:15:26 +01:00