Commit Graph

2936 Commits

Author SHA1 Message Date
Rémi Verschelde 360343fb5a
Merge pull request #13065 from DoctorAlpaca/master
Fix the prevention for sliding on slopes in the 2d version of move_and_slide
2017-11-20 07:58:44 +01:00
Juan Linietsky 98cb49283d Ability to change indirect light energy. 2017-11-19 21:46:00 -03:00
Eric Wiltfang 7dd9e5c57c Fix the prevention for sliding on slopes in the 2d version of move_and_slide
Done by using the same method the 3d counterpart uses.

Fixes #13063.
2017-11-20 01:42:44 +01:00
Rémi Verschelde d826b043ad
Merge pull request #12950 from ianb96/code_folding
Code Folding
2017-11-20 00:15:10 +01:00
Rémi Verschelde d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
import fixes
2017-11-19 21:59:11 +01:00
Tom Beckmann 93be4982d0 Make particles with DISABLE_Z active respect ALIGN_Y. Fixes #12865 2017-11-19 21:32:25 +01:00
Pedro J. Estébanez 5a0be858f4 Let SceneTreeDock duplicate nodes via Node::duplicate()
Helps with #11182.
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez 7286966971 Remove out-of-logic assignment of instance's original scene 2017-11-19 21:30:17 +01:00
Ferenc Arn 4e87f471d7 Use parallel transport in PathFollow2D.
Fixes #12995.
2017-11-19 14:38:53 -05:00
Rémi Verschelde 618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez 803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Ian f8e8b7d1a2 add scene button and tab scrolling 2017-11-18 20:31:51 -05:00
Ian 1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
kbake a5973f4071 change expand_to_len property to add on nonzero...also rename to
expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Ian d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Daniel J. Ramirez 62eda56e67 Fixed mesh importing when multiple materials are present 2017-11-17 18:50:19 -06:00
Rémi Verschelde 0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky 0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Will Nations eaea646648 Adding ability for single meta hovering 2017-11-17 09:37:41 -06:00
Bojidar Marinov e4a36d0eda
Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Rémi Verschelde 139a957802
Merge pull request #12763 from remorse107/Code-Complete
Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde 49cea443a9
Merge pull request #12870 from Nibodhika/master
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky 5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen e4201734df Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours. 2017-11-16 09:45:52 +00:00
Rémi Verschelde 3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn 1980a54dbb Fix energy not affecting emissive texture in GI baker.
Also fix emission_tex being invalid always due to wrong reference type.

Fixes #10534.
2017-11-15 20:01:53 -05:00
Rémi Verschelde 15a20f9746 Remove obsolete ButtonArray theming
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov 443ce6fef2
Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito 5515d28107 Fixing tilemap rotation for non top-left tiles. 2017-11-15 09:22:07 +00:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Juan Linietsky 04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
Rémi Verschelde bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde 4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse 3372413037 Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints. 2017-11-13 18:19:11 -06:00
Ian 12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
Rémi Verschelde f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde 3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Rémi Verschelde 390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus 6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
Michael Alexsander Silva Dias f2f18261c3 Small arrangement in ScrollContainer. 2017-11-13 12:15:48 -02:00
volzhs 710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
Chaosus 06ce2e339e Added size to QuadMesh 2017-11-13 16:19:50 +03:00
Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
Bojidar Marinov 7bbde636e8 Make Tween::interpolate_property's able to get() the initial value
To use this behavior, pass `null` in place of the initial_value parameter.
2017-11-13 11:23:46 +02:00
Rémi Verschelde 47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde 81fb6e474f
Merge pull request #12862 from YeldhamDev/text_property
Made text in TextEdit a property
2017-11-12 21:15:29 +01:00
Rémi Verschelde e9392dd876
Merge pull request #12858 from dfleury2/master
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez 2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Michael Alexsander Silva Dias 2a26931246 Made text in TextEdit a property. 2017-11-12 13:10:26 -02:00
Juan Linietsky 48d57e4a30 -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky 09e6ce693d Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
D. Fleury f75028a34c fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
Michael Alexsander Silva Dias 920f3f6546 Added "is_readonly()" to TextEdit and made it a property. 2017-11-11 22:14:14 -02:00
Ian 94b3e786cd shader editor context menu and line operations and style fix 2017-11-11 14:46:59 -05:00
Ian fc299b4f37 add context menu enable getters, setters, and properties in LineEdit and TextEdit 2017-11-11 03:30:59 -05:00
Poommetee Ketson 045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
Poommetee Ketson aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Daniel J. Ramirez 8cf0d6ceb4 Some fixes and improvements.
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MrCdK 7d517d4a71 Fix particles' tangential acceleration randomness 2017-11-10 23:19:08 +01:00
Eric Rybicki bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
Juan Linietsky 19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00
Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky 9e6f9742f4 adjust min stop to horizontal velocity 2017-11-09 17:58:32 -03:00
Juan Linietsky 0416ca2fd2 Add slope min stop velocity on 3D physics body, closes #10981 2017-11-09 17:32:50 -03:00
Juan Linietsky 50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania 10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
MillionOstrich eaa8c461c3 Fix randomisation of initial particle velocity 2017-11-06 16:39:10 +00:00
Rémi Verschelde faf21d895e
Merge pull request #12684 from mrcdk/atlastextures_fix
Added filter_clip to AtlasTexture
2017-11-06 13:36:33 +01:00
Rémi Verschelde 386ec5d954
Merge pull request #12653 from poke1024/fixdocsclick
Fix selection and clicks on text in tables in RichTextLabel
2017-11-06 09:44:31 +01:00
MrCdK fec243ed56 Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
Paulb23 6f6afde0c5 Changed line and word mouse selection 2017-11-05 15:54:00 +00:00
Bernhard Liebl a7304b0c54 Fix selection and clicks on text in tables in RichTextLabel 2017-11-05 11:38:14 +01:00
Bernhard Liebl 8f204d78fd In Create New Node, always select and show best (shortest) match 2017-11-04 20:21:41 +01:00
Bastiaan Olij 25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Rasmus Ketelsen 02382c4fd8 Fixed AnimationPlayer.get_autoplay() returning empty string 2017-11-02 08:42:43 +01:00
Rémi Verschelde 4b477263a7
Merge pull request #12575 from leezh/richtext_newline_fix
Fixed RichTextLabel::add_newline() Fixes #12564
2017-11-02 07:56:41 +01:00
Juan Linietsky 79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee 6ba94cb924 Fixed RichTextLabel::add_newline() #12564 2017-11-02 08:46:28 +08:00
Bastiaan Olij 167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
Rémi Verschelde 29ea79e065
Merge pull request #12542 from Paulb23/enter_remove_text_issue_12494
Remove text on enter, issue 12494
2017-10-31 23:37:30 +01:00
Rémi Verschelde 24b3733f3b
Merge pull request #10770 from RandomShaper/fix-joints
Fix joints collision exceptions, plus a bit more
2017-10-31 23:02:37 +01:00
Paulb23 e03a054714 Remove text on enter, issue 12494 2017-10-31 20:42:53 +00:00
Juan Linietsky a4ea63737c Ability to shrink 3D viewport by half 2017-10-31 14:23:47 -03:00
Rémi Verschelde a1ffadb953
Revert "Fixes the selection rect in item_list drawn not clipped" 2017-10-31 10:58:53 +01:00
Rémi Verschelde 5bbc9a7e66
Merge pull request #12268 from AlexHolly/fix-lineedit-selection
Fix LineEdit drag selection to the left
2017-10-30 23:31:37 +01:00
Rémi Verschelde 4e753971c3
Merge pull request #12351 from groud/fix_item_list_selection_clipping
Fixes the selection rect in item_list drawn not clipped
2017-10-30 23:09:49 +01:00
Rémi Verschelde 4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown 7683ff3e42 Fix get_node() and $ autocompletion when using single quotes 2017-10-30 21:58:32 +01:00
Juan Linietsky 495bcd7301 Clean up GI Probe baking, proper button and progress bar. 2017-10-30 16:33:37 -03:00
Rémi Verschelde 60df8db401
Merge pull request #12511 from sanikoyes/pr-fix-tabs-crash
Fix crash when click an empty tabs container
2017-10-30 17:44:23 +01:00
sanikoyes b3f5d119aa Fix crash when click an empty tabs container 2017-10-30 20:20:51 +08:00
sanikoyes 62347e0129 Add missing StyleBoxLine binding 2017-10-30 20:01:29 +08:00
Paulb23 9dddce75d0 Added multi level undo redo to line edit 2017-10-29 23:21:06 +00:00
Poommetee Ketson 83f5d7e40a Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
Rémi Verschelde 89cec177a2 Merge pull request #12308 from GiantBlargg/revert-11587-directional_light_init
Revert "In editor, instance DirectionalLight with an initial orientation"
2017-10-26 22:33:27 +02:00
Sofox 43cbef219b Overhauled the ParallaxBackground system so that it works properly regardless of the zoom of the camera. 2017-10-26 20:42:51 +01:00
Cédric Fuchs c42bbe1073 Fixes infinite loop in NavPolygonInstance warnings 2017-10-26 13:02:04 +02:00
Jakub Grzesik 5a83fc50ec fix a 'proximity_fade_distacne' typo in material 2017-10-25 20:27:52 +02:00
Jakob Sinclair 708982bee1 Fix margin with tree drawing
Fixes @akien-mga point brought up in #12352

Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-24 21:06:27 +02:00
Gilles Roudiere 37d2b17f88 Fixes the selection rect in item_list drawn not clipped 2017-10-24 10:09:39 +02:00
Indah Sylvia 79dda1350d Finished transition of Patch9Rect to NinePatchRect 2017-10-24 13:01:45 +07:00
Rémi Verschelde ad5613ec40 Merge pull request #12310 from Paulb23/toggle_highlight_current_line
Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Rémi Verschelde c529fa6987 Merge pull request #12316 from mrezai/fix-disable-3d
Fix disable_3d=yes compile errors
2017-10-23 23:19:21 +02:00
Jakub Grzesik 8f054d519f missing set/get_collision_mask_bit() for RayCast
in the same fastion how it's implemented in Area or Bodies
2017-10-23 14:31:58 +02:00
Bastiaan Olij e72a6644dc Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings 2017-10-23 21:27:12 +11:00
Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
mrezai 8f48eeaa88 Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
Juan Linietsky b4f0f59d9f Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
Paulb23 45670df354 Added setting to toggle current line highlighting 2017-10-22 13:42:08 +01:00
Giantblargg 0c5eba826c Revert "In editor, instance DirectionalLight with an initial orientation" 2017-10-22 04:13:46 -06:00
Rémi Verschelde 6dd25b5a5b Merge pull request #11882 from Noshyaar/pr-filedialog
FileDialog: enlarge the file list a bit
2017-10-22 10:35:30 +02:00
Rémi Verschelde 1054c6edee Merge pull request #12296 from tagcup/ggx_rename
Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson bbab451dde CubeMap: fix duplicate flags property 2017-10-22 10:28:02 +07:00
Poommetee Ketson 3a71471edd FileDialog: enlarge the file list a bit 2017-10-22 09:14:11 +07:00
Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde 01a5a8b86c Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rename RayCasts collision_layer to collision_mask
2017-10-21 23:44:46 +02:00
Rémi Verschelde e0c14e6306 Merge pull request #12286 from NathanWarden/add_cubemap_properties
Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Rémi Verschelde d39348151e Merge pull request #12293 from Paulb23/line_highlighting_fix
Fixed current line highlighting, issue 12166

[ci skip]
2017-10-21 23:41:53 +02:00
Paulb23 c594c8001b Fixed current line highlighting and visual indication of empty selected lines 2017-10-21 21:35:50 +01:00
Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.

Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.

Fixes #7589, where it's also discussed.
2017-10-21 22:17:47 +02:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Nathan Warden 5f7478e196 Added properties for CubeMap. 2017-10-21 13:23:32 -05:00
Ferenc Arn 0b89b90b36 Fix PathFollow rotations.
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements.

Fixes #12258.
2017-10-21 12:51:49 -04:00
Poommetee Ketson 9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
Poommetee Ketson ec12e3b4f9 Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom
Stop move_to_bottom losing references to treeitems
2017-10-21 04:58:11 +07:00
Rémi Verschelde 8cb76888ae Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde 7969565de7 Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde 08ebbc90a8 Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
Fix animation before first key
2017-10-20 23:08:02 +02:00
Rémi Verschelde f2f75d1f11 Merge pull request #12149 from endragor/check-input-handled
Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
AlexHolly d46093b974 fix LineEdit drag selection to the left 2017-10-20 22:25:12 +02:00
Rémi Verschelde 067fc88488 Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
Rémi Verschelde fd4c907a35 Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor

[ci skip]
2017-10-20 16:40:39 +02:00
Bojidar Marinov a6472d0344
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor
Fixes #11975
2017-10-20 16:55:47 +03:00
Rémi Verschelde 0e8db63009 Merge pull request #12084 from santouits/tab_container_bug
tab container arrows don't work when a popup was set

[ci skip]
2017-10-20 13:04:25 +02:00
Rémi Verschelde 7f477dae26 Merge pull request #12132 from TheSofox/parallax-fixes
Tweaks ParallaxBackground to work better with zoom. 

[ci skip]
2017-10-20 13:03:23 +02:00
geequlim eeacae563c Fix window display shrink can't set to float numbers 2017-10-20 12:52:18 +02:00
Gilles Roudiere 5e348e72c1 Merge pull request #12159 from RandomShaper/fix-sticky-slider
Reset slider mouse state on hiding/removing
2017-10-20 11:48:57 +02:00
Nathan Warden 999ad9c0a8 Added a node_added signal to the SceneTree 2017-10-19 10:46:00 -05:00
Rémi Verschelde 6a363ad470 Merge pull request #12230 from BastiaanOlij/arvr_fix_binand
Fix button signals on ARVRController

[ci skip]
2017-10-19 16:19:24 +02:00
Rémi Verschelde f2a31aeefb Merge pull request #12229 from Noshyaar/pr-v
Fix Viewport clear mode is bool instead of int, fixes #12202

[ci skip]
2017-10-19 16:11:11 +02:00
Bastiaan Olij 914c4d3066 Always mixing up binary and and boolean and... 2017-10-20 00:28:17 +11:00
Poommetee Ketson f9f3829bd2 Fix Viewport clear mode is bool instead of int, fixes #12202 2017-10-19 18:17:11 +07:00
Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 2017-10-19 16:10:24 +09:00
AlexHolly 776fbe749c Itemlist rmb now provides the same pos as Tree rmb 2017-10-18 14:56:38 +02:00
Sofox aaf6e77198 Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. 2017-10-18 11:17:42 +01:00
Pedro J. Estébanez 807a84f7c9 Reset slider mouse state on hiding/removing
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work.

Fixes #12130.
2017-10-16 20:59:25 +02:00
Ruslan Mustakov 5da02a0d9c Check if input is handled before handling it 2017-10-16 19:13:33 +07:00
Rémi Verschelde 0c9d201044 Merge pull request #11407 from toger5/selection_override_color
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15 20:49:38 +02:00
Pedro J. Estébanez f4959ee32b Fix animation before first key
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.

And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.

In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.

With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.

This corresponds to the point 1) of #10752.
2017-10-15 01:28:08 +02:00
Pedro J. Estébanez 2d2467c0ff Fix animation not stopping after seeking to the end 2017-10-14 22:21:20 +02:00
Matt Hughes 3edd3cd377 Fix video playback
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas 4c716f3623
[DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
santouits c91c22b1f3 tab container arrows don't work when a popup was set 2017-10-14 11:03:27 +03:00
Daniel J. Ramirez 9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
Ruslan Mustakov 6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Hiroshi Ogawa d777681882 Create ParticlesMaterialConversionPlugin and format generated shader code 2017-10-12 21:30:19 +09:00
Rémi Verschelde 3b76eea233 Merge pull request #12032 from Grosskopf/seperation-bugfix
Turned around minimum size scaling for seperator. Fixes #12020
2017-10-12 14:01:32 +02:00
Grosskopf 5194c03992 turned arround minimum Size for Seperator in reaction to issue #12020 2017-10-12 00:25:56 +02:00
Rémi Verschelde d6fe668cef Merge pull request #12026 from hickop/default-theme-sliders
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
MillionOstrich 8d8a90daef Stop move_to_bottom losing references to treeitems 2017-10-11 21:35:56 +01:00
Rémi Verschelde 98718ecd63 Merge pull request #11951 from hungrymonkey/fix_issue11873
fix issue 11873.  AudioStreamSample get_data() seems to be misaligned.
2017-10-11 22:30:13 +02:00
hickop 57d8ff636c Added grabber_area to default_theme sliders. Fixes #11261 2017-10-11 16:33:17 +02:00
Gilles Roudiere 409e58e67a Merge pull request #12018 from hi-ogawa/fix-animated-sprite-frame-property-slider
Fix AnimatedSprite frame property slider in editor
2017-10-11 16:28:28 +02:00
Ignacio Etcheverry 740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Hiroshi Ogawa 130ad806f8 Fix AnimatedSprite frame property slider in editor 2017-10-11 17:49:39 +09:00
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
hungrymonkey 5080a9cf21 Fix data alignment issues in get_data() in AudioStreamSample
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa

When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such

uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473

All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change

godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);

to

PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);

Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix

Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Rémi Verschelde 438e32d652 Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Rémi Verschelde e515a69916 Merge pull request #11915 from marcelofg55/desc_animation_errors
Added a name/path description when there is an error in the Animation Track
2017-10-09 14:53:39 +02:00
Rémi Verschelde d989479744 Merge pull request #11884 from Noshyaar/pr-fd2
FileDialog: fix select index out of range

[ci skip]
2017-10-09 12:45:00 +02:00
Paulb23 b07dfd75ea Consistant scroll when using members overview, issue 11648 2017-10-08 14:29:27 +01:00
Marcelo Fernandez ac2879d189 Added a name/path description when there is an error in the Animation Track 2017-10-07 11:51:24 -03:00
Poommetee Ketson 5e67a3bca7 FileDialog: fix select index out of range 2017-10-06 22:03:12 +07:00
Bartłomiej T. Listwon 7430bbdac1 Fix LINK/UNLINK console spam with navmeshes
Removed unnecessary debug messages. Fixes #10804
2017-10-06 13:36:15 +02:00
Andreas Haas 701c77ba29 Merge pull request #11859 from marcelofg55/invalid_customtheme_crashfix
Fix crash when a custom theme can't be loaded
2017-10-06 13:11:52 +02:00
Andreas Haas ec2a4da6d6 Merge pull request #11854 from endragor/fix-few-classdb-defs
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Marcelo Fernandez 9aa20986f0 Fix crash when a custom theme can't be loaded 2017-10-05 15:52:57 -03:00
Ruslan Mustakov 61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Gilles Roudiere b759d1416f Merge pull request #11840 from djrm/pr_fix_drive_selection
Match file dialog drive with the current folder.
2017-10-05 12:09:35 +02:00
Daniel J. Ramirez 670564f98e Match file dialog drive with the current folder. 2017-10-04 14:46:58 -05:00
Hein-Pieter van Braam 7c2cda72b8 Merge pull request #11816 from terahxluna/video_player_set_stream_position
Add function set_stream_position to VideoPlayer. Closes #8727
2017-10-04 18:03:13 +02:00
Juan Linietsky ef08228db7 Restored normal bias as default bias in GIProbe 2017-10-04 09:32:16 -03:00
Terah 43410ca363 Add function set_stream_position to VideoPlayer
Also add docucmentation for set_stream_position in VideoPlayer
2017-10-04 07:46:08 +02:00
Andreas Haas 3c1dab7be7 Merge pull request #11770 from Noshyaar/pr-๓
CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson 0ce4d82bbf
CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
Andreas Haas cb71a6d6fa Merge pull request #11754 from magyar123/master
Fixed center align in LineEdit
2017-10-02 22:26:42 +02:00
Poommetee Ketson 34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson c96fc380e5 Merge pull request #11650 from kitsune/fix-range-unshare-crash
Fix crash when unsharing a range that is not shared
2017-10-02 23:48:59 +07:00
Poommetee Ketson fcc2095909 Merge pull request #11713 from dracc/master
Added VehicleWheel::get_skidinfo()
2017-10-02 23:37:23 +07:00
Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 2017-10-01 19:08:49 -03:00
balint magyar b6b2ec7b77 Fixed center align in LineEdit 2017-10-01 20:11:46 +02:00
jagt 86bcbd5b15 Fix GraphEdit mouse scroll axis.
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit.
maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01 20:14:42 +08:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Gilles Roudiere 670e443046 Merge pull request #11684 from toger5/tab_container_menu_button_center
Vertical alignement (TabContainer menu button)
2017-09-30 12:43:49 +02:00
Gilles Roudiere cc846fdf0a Merge pull request #11701 from toger5/coustom_script_bg_fix
fixed custom background weird offset for code editor
2017-09-30 12:40:24 +02:00
Lucas Eriksson 4c712b9db5 Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
toger5 8c087e046d fixed coustom bg weired offset for code editor 2017-09-29 17:00:17 +02:00
toger5 814c50106b Vertical alignement (TabContainer menu button) 2017-09-29 13:23:11 +02:00
Indah Sylvia 392a94686c Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
toger5 e49ac08c24 do not overlap current line with selection color 2017-09-28 16:12:12 +02:00
toger5 d58a159e38 keep font color on selection as default 2017-09-28 14:17:14 +02:00
Dylan Enloe 45a322b6ae Fix crash when unsharing a range that is not shared
Added a guard to Range::_unref_shared to prevent it from doing anything
in the event that shared is null.

Fixes Issue: #11521
2017-09-28 00:45:05 -07:00
Rémi Verschelde da144fed4c Merge pull request #11617 from groud/fix_bad_display
Fixes bad display
2017-09-27 22:15:00 +02:00
Rémi Verschelde 78423320d7 Merge pull request #11618 from tagcup/button_toggle
Fix toggle mode of BaseButton.

[ci skip]
2017-09-27 15:47:59 +02:00
Marcelo Fernandez f12b4e5fa3 Fixed bug with clearing the stream in AudioPlayerStream 2017-09-27 10:30:08 -03:00
Ferenc Arn 9c516d8383 Fix toggle mode of BaseButton.
..which got broken with #11480.
2017-09-26 20:10:44 -04:00
Gilles Roudiere bd8a5fba30 Fixes set_anchors_and_margins_preset() 2017-09-27 00:38:41 +02:00
Gilles Roudiere 6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
volzhs c5f0717053 Fix crash when scene has LineEdit and run from editor 2017-09-26 16:19:02 +09:00
Rémi Verschelde 59c3f61d57 Merge pull request #11587 from Zylann/directional_light_init
In editor, instance DirectionalLight with an initial orientation

[ci skip]
2017-09-26 08:11:57 +02:00
Rémi Verschelde f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Marc Gilleron 2ac8c2fa91 In editor, instance DirectionalLight with an initial sun-like orientation 2017-09-25 23:17:23 +02:00
Rémi Verschelde 938681724f Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
Goto to parent on left arrow in tree with single column

[ci skip]
2017-09-25 23:16:06 +02:00
Rémi Verschelde 5567cbe6ae Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
Fixed caret blink and speed resetting in scenes, issue 10764

[ci skip]
2017-09-25 23:10:32 +02:00
Rémi Verschelde 7bb9a26de3 Merge pull request #11546 from Paulb23/scrollbar_jitter
Fixed scrollbar Jitter when clicking

[ci skip]
2017-09-25 23:08:48 +02:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Poommetee Ketson 0761efaf36 Merge pull request #11552 from Tetane/master
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane b3f3a91e15 Add a missing constant binding in SceenTree
Add missing constant binding "STRETCH_ASPECT_EXPAND" 
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23 8b80e97338 Fixed caret blink and speed resetting in scenes, issue 10764 2017-09-24 17:22:47 +01:00
Paulb23 5815aaa035 Fixed scrollbar jitter when clicking 2017-09-24 16:19:52 +01:00
Paulb23 35c5422dc2 Goto to parent on left arrow in tree with single column 2017-09-24 13:33:03 +01:00
damarindra b786e7877b Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
Marcelo Fernandez 46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
Juan Linietsky fbabef6da3 Fixes to rim parameter in shader 2017-09-23 08:27:48 -03:00
Marcelo Paez 5e50fde3d9 Changed get_audio_bus and set functions to get_audio_bus_name and set
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-22 15:05:09 -03:00
Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Rémi Verschelde 15042128a6 Merge pull request #11480 from tagcup/button_unpress_fix
Ensure pressed is set to false in BaseButton::_unpress_group.

[ci skip]
2017-09-22 09:25:08 +02:00
Gilles Roudiere 92f062696a Implements set_margins_preset(...) 2017-09-22 09:23:07 +02:00
Ferenc Arn b4417161f5 RichTextLabel: Added get_visible_line_count method.
Also exposed get_line_count to GDScript.
2017-09-21 21:43:33 -04:00
Ferenc Arn ca3061d9c2 Ensure pressed is set to false in BaseButton::_unpress_group. 2017-09-21 20:58:32 -04:00
Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
Rémi Verschelde a1779c9044 Merge pull request #11013 from MednauN/master
Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde 82f13288dd Merge pull request #11453 from djrm/pr_visuals
Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde 2d05e102b7 Merge pull request #11447 from akien-mga/queue_delete
Let queue_free() work on nodes which are not in the scene tree
2017-09-21 10:42:02 +02:00
Rémi Verschelde d79ce05b91 Merge pull request #11365 from leezh/freetype_mono
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
Daniel J. Ramirez 00755ff2c0 Visual tweaks.
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Rémi Verschelde 4820dfc570 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2017-09-20 21:49:56 +02:00