godot/core/object/object.cpp

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/**************************************************************************/
/* object.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#include "object.h"
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#include "core/extension/gdextension_manager.h"
#include "core/io/resource.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation_server.h"
#include "core/templates/local_vector.h"
#include "core/variant/typed_array.h"
#ifdef DEBUG_ENABLED
struct _ObjectDebugLock {
ObjectID obj_id;
_ObjectDebugLock(Object *p_obj) {
obj_id = p_obj->get_instance_id();
p_obj->_lock_index.ref();
}
~_ObjectDebugLock() {
Object *obj_ptr = ObjectDB::get_instance(obj_id);
if (likely(obj_ptr)) {
obj_ptr->_lock_index.unref();
}
}
};
#define OBJ_DEBUG_LOCK _ObjectDebugLock _debug_lock(this);
#else
#define OBJ_DEBUG_LOCK
#endif
PropertyInfo::operator Dictionary() const {
Dictionary d;
d["name"] = name;
d["class_name"] = class_name;
d["type"] = type;
d["hint"] = hint;
d["hint_string"] = hint_string;
d["usage"] = usage;
return d;
}
PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) {
PropertyInfo pi;
if (p_dict.has("type")) {
pi.type = Variant::Type(int(p_dict["type"]));
}
if (p_dict.has("name")) {
pi.name = p_dict["name"];
}
if (p_dict.has("class_name")) {
pi.class_name = p_dict["class_name"];
}
if (p_dict.has("hint")) {
pi.hint = PropertyHint(int(p_dict["hint"]));
}
if (p_dict.has("hint_string")) {
pi.hint_string = p_dict["hint_string"];
}
if (p_dict.has("usage")) {
pi.usage = p_dict["usage"];
}
return pi;
}
TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list) {
TypedArray<Dictionary> va;
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for (const List<PropertyInfo>::Element *E = p_list->front(); E; E = E->next()) {
va.push_back(Dictionary(E->get()));
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}
return va;
}
MethodInfo::operator Dictionary() const {
Dictionary d;
d["name"] = name;
d["args"] = convert_property_list(&arguments);
Array da;
for (int i = 0; i < default_arguments.size(); i++) {
da.push_back(default_arguments[i]);
}
d["default_args"] = da;
d["flags"] = flags;
d["id"] = id;
Dictionary r = return_val;
d["return"] = r;
return d;
}
MethodInfo MethodInfo::from_dict(const Dictionary &p_dict) {
MethodInfo mi;
if (p_dict.has("name")) {
mi.name = p_dict["name"];
}
Array args;
if (p_dict.has("args")) {
args = p_dict["args"];
}
for (const Variant &arg : args) {
Dictionary d = arg;
mi.arguments.push_back(PropertyInfo::from_dict(d));
}
Array defargs;
if (p_dict.has("default_args")) {
defargs = p_dict["default_args"];
}
for (const Variant &defarg : defargs) {
mi.default_arguments.push_back(defarg);
}
if (p_dict.has("return")) {
mi.return_val = PropertyInfo::from_dict(p_dict["return"]);
}
if (p_dict.has("flags")) {
mi.flags = p_dict["flags"];
}
return mi;
}
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Object::Connection::operator Variant() const {
Dictionary d;
d["signal"] = signal;
d["callable"] = callable;
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d["flags"] = flags;
return d;
}
bool Object::Connection::operator<(const Connection &p_conn) const {
if (signal == p_conn.signal) {
return callable < p_conn.callable;
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} else {
return signal < p_conn.signal;
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}
}
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Object::Connection::Connection(const Variant &p_variant) {
Dictionary d = p_variant;
if (d.has("signal")) {
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signal = d["signal"];
}
if (d.has("callable")) {
callable = d["callable"];
}
if (d.has("flags")) {
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flags = d["flags"];
}
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}
bool Object::_predelete() {
_predelete_ok = 1;
notification(NOTIFICATION_PREDELETE, true);
if (_predelete_ok) {
_class_name_ptr = nullptr; // Must restore, so constructors/destructors have proper class name access at each stage.
notification(NOTIFICATION_PREDELETE_CLEANUP, true);
}
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return _predelete_ok;
}
void Object::cancel_free() {
_predelete_ok = false;
}
void Object::_initialize() {
_class_name_ptr = _get_class_namev(); // Set the direct pointer, which is much faster to obtain, but can only happen after _initialize.
_initialize_classv();
_class_name_ptr = nullptr; // May have been called from a constructor.
}
void Object::_postinitialize() {
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notification(NOTIFICATION_POSTINITIALIZE);
}
void Object::get_valid_parents_static(List<String> *p_parents) {
}
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void Object::_get_valid_parents_static(List<String> *p_parents) {
}
void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid) {
#ifdef TOOLS_ENABLED
_edited = true;
#endif
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if (script_instance) {
if (script_instance->set(p_name, p_value)) {
if (r_valid) {
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*r_valid = true;
}
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return;
}
}
if (_extension && _extension->set) {
if (_extension->set(_extension_instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionConstVariantPtr)&p_value)) {
if (r_valid) {
*r_valid = true;
}
return;
}
}
// Try built-in setter.
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{
if (ClassDB::set_property(this, p_name, p_value, r_valid)) {
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return;
}
}
if (p_name == CoreStringName(script)) {
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set_script(p_value);
if (r_valid) {
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*r_valid = true;
}
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return;
} else {
Variant **V = metadata_properties.getptr(p_name);
if (V) {
**V = p_value;
if (r_valid) {
*r_valid = true;
}
return;
} else if (p_name.operator String().begins_with("metadata/")) {
// Must exist, otherwise duplicate() will not work.
set_meta(p_name.operator String().replace_first("metadata/", ""), p_value);
if (r_valid) {
*r_valid = true;
}
return;
}
}
#ifdef TOOLS_ENABLED
if (script_instance) {
bool valid;
script_instance->property_set_fallback(p_name, p_value, &valid);
if (valid) {
if (r_valid) {
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*r_valid = true;
}
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return;
}
}
#endif
// Something inside the object... :|
bool success = _setv(p_name, p_value);
if (success) {
if (r_valid) {
*r_valid = true;
}
return;
}
if (r_valid) {
*r_valid = false;
}
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}
Variant Object::get(const StringName &p_name, bool *r_valid) const {
Variant ret;
if (script_instance) {
if (script_instance->get(p_name, ret)) {
if (r_valid) {
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*r_valid = true;
}
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return ret;
}
}
if (_extension && _extension->get) {
if (_extension->get(_extension_instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionVariantPtr)&ret)) {
if (r_valid) {
*r_valid = true;
}
return ret;
}
}
// Try built-in getter.
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{
if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) {
if (r_valid) {
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*r_valid = true;
}
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return ret;
}
}
if (p_name == CoreStringName(script)) {
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ret = get_script();
if (r_valid) {
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*r_valid = true;
}
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return ret;
}
const Variant *const *V = metadata_properties.getptr(p_name);
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if (V) {
ret = **V;
if (r_valid) {
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*r_valid = true;
}
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return ret;
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} else {
#ifdef TOOLS_ENABLED
if (script_instance) {
bool valid;
ret = script_instance->property_get_fallback(p_name, &valid);
if (valid) {
if (r_valid) {
*r_valid = true;
}
return ret;
}
}
#endif
// Something inside the object... :|
bool success = _getv(p_name, ret);
if (success) {
if (r_valid) {
*r_valid = true;
}
return ret;
}
if (r_valid) {
*r_valid = false;
}
return Variant();
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}
}
void Object::set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid) {
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if (p_names.is_empty()) {
if (r_valid) {
*r_valid = false;
}
return;
}
if (p_names.size() == 1) {
set(p_names[0], p_value, r_valid);
return;
}
bool valid = false;
if (!r_valid) {
r_valid = &valid;
}
List<Variant> value_stack;
value_stack.push_back(get(p_names[0], r_valid));
if (!*r_valid) {
value_stack.clear();
return;
}
for (int i = 1; i < p_names.size() - 1; i++) {
value_stack.push_back(value_stack.back()->get().get_named(p_names[i], valid));
if (r_valid) {
*r_valid = valid;
}
if (!valid) {
value_stack.clear();
return;
}
}
value_stack.push_back(p_value); // p_names[p_names.size() - 1]
for (int i = p_names.size() - 1; i > 0; i--) {
value_stack.back()->prev()->get().set_named(p_names[i], value_stack.back()->get(), valid);
value_stack.pop_back();
if (r_valid) {
*r_valid = valid;
}
if (!valid) {
value_stack.clear();
return;
}
}
set(p_names[0], value_stack.back()->get(), r_valid);
value_stack.pop_back();
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ERR_FAIL_COND(!value_stack.is_empty());
}
Variant Object::get_indexed(const Vector<StringName> &p_names, bool *r_valid) const {
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if (p_names.is_empty()) {
if (r_valid) {
*r_valid = false;
}
return Variant();
}
bool valid = false;
Variant current_value = get(p_names[0], &valid);
for (int i = 1; i < p_names.size(); i++) {
current_value = current_value.get_named(p_names[i], valid);
if (!valid) {
break;
}
}
if (r_valid) {
*r_valid = valid;
}
return current_value;
}
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void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) const {
if (script_instance && p_reversed) {
script_instance->get_property_list(p_list);
}
if (_extension) {
const ObjectGDExtension *current_extension = _extension;
while (current_extension) {
p_list->push_back(PropertyInfo(Variant::NIL, current_extension->class_name, PROPERTY_HINT_NONE, current_extension->class_name, PROPERTY_USAGE_CATEGORY));
ClassDB::get_property_list(current_extension->class_name, p_list, true, this);
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if (current_extension->get_property_list) {
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#ifdef TOOLS_ENABLED
// If this is a placeholder, we can't call into the GDExtension on the parent class,
// because we don't have a real instance of the class to give it.
if (likely(!_extension->is_placeholder)) {
#endif
uint32_t pcount;
const GDExtensionPropertyInfo *pinfo = current_extension->get_property_list(_extension_instance, &pcount);
for (uint32_t i = 0; i < pcount; i++) {
p_list->push_back(PropertyInfo(pinfo[i]));
}
if (current_extension->free_property_list2) {
current_extension->free_property_list2(_extension_instance, pinfo, pcount);
}
#ifndef DISABLE_DEPRECATED
else if (current_extension->free_property_list) {
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current_extension->free_property_list(_extension_instance, pinfo);
}
#endif // DISABLE_DEPRECATED
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#ifdef TOOLS_ENABLED
}
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#endif
}
current_extension = current_extension->parent;
}
}
_get_property_listv(p_list, p_reversed);
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NEVER_DUPLICATE));
}
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if (script_instance && !p_reversed) {
script_instance->get_property_list(p_list);
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}
for (const KeyValue<StringName, Variant> &K : metadata) {
PropertyInfo pi = PropertyInfo(K.value.get_type(), "metadata/" + K.key.operator String());
if (K.value.get_type() == Variant::OBJECT) {
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "Resource";
}
p_list->push_back(pi);
}
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}
void Object::validate_property(PropertyInfo &p_property) const {
_validate_propertyv(p_property);
if (_extension && _extension->validate_property) {
// GDExtension uses a StringName rather than a String for property name.
StringName prop_name = p_property.name;
GDExtensionPropertyInfo gdext_prop = {
(GDExtensionVariantType)p_property.type,
&prop_name,
&p_property.class_name,
(uint32_t)p_property.hint,
&p_property.hint_string,
p_property.usage,
};
if (_extension->validate_property(_extension_instance, &gdext_prop)) {
p_property.type = (Variant::Type)gdext_prop.type;
p_property.name = *reinterpret_cast<StringName *>(gdext_prop.name);
p_property.class_name = *reinterpret_cast<StringName *>(gdext_prop.class_name);
p_property.hint = (PropertyHint)gdext_prop.hint;
p_property.hint_string = *reinterpret_cast<String *>(gdext_prop.hint_string);
p_property.usage = gdext_prop.usage;
};
}
if (script_instance) { // Call it last to allow user altering already validated properties.
script_instance->validate_property(p_property);
}
}
bool Object::property_can_revert(const StringName &p_name) const {
if (script_instance) {
if (script_instance->property_can_revert(p_name)) {
return true;
}
}
if (_extension && _extension->property_can_revert) {
if (_extension->property_can_revert(_extension_instance, (GDExtensionConstStringNamePtr)&p_name)) {
return true;
}
}
return _property_can_revertv(p_name);
}
Variant Object::property_get_revert(const StringName &p_name) const {
Variant ret;
if (script_instance) {
if (script_instance->property_get_revert(p_name, ret)) {
return ret;
}
}
if (_extension && _extension->property_get_revert) {
if (_extension->property_get_revert(_extension_instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionVariantPtr)&ret)) {
return ret;
}
}
if (_property_get_revertv(p_name, ret)) {
return ret;
}
return Variant();
}
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void Object::get_method_list(List<MethodInfo> *p_list) const {
ClassDB::get_method_list(get_class_name(), p_list);
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if (script_instance) {
script_instance->get_method_list(p_list);
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}
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}
Variant Object::_call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
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return Variant();
}
if (!p_args[0]->is_string()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
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return Variant();
}
StringName method = *p_args[0];
return callp(method, &p_args[1], p_argcount - 1, r_error);
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}
Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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if (p_argcount < 1) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
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return Variant();
}
if (!p_args[0]->is_string()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
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return Variant();
}
r_error.error = Callable::CallError::CALL_OK;
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StringName method = *p_args[0];
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MessageQueue::get_singleton()->push_callp(get_instance_id(), method, &p_args[1], p_argcount - 1, true);
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return Variant();
}
bool Object::has_method(const StringName &p_method) const {
if (p_method == CoreStringName(free_)) {
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return true;
}
if (script_instance && script_instance->has_method(p_method)) {
return true;
}
MethodBind *method = ClassDB::get_method(get_class_name(), p_method);
if (method != nullptr) {
return true;
}
const Script *scr = Object::cast_to<Script>(this);
if (scr != nullptr) {
return scr->has_static_method(p_method);
}
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return false;
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}
int Object::_get_method_argument_count_bind(const StringName &p_method) const {
return get_method_argument_count(p_method);
}
int Object::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
if (p_method == CoreStringName(free_)) {
if (r_is_valid) {
*r_is_valid = true;
}
return 0;
}
if (script_instance) {
bool valid = false;
int ret = script_instance->get_method_argument_count(p_method, &valid);
if (valid) {
if (r_is_valid) {
*r_is_valid = true;
}
return ret;
}
}
{
bool valid = false;
int ret = ClassDB::get_method_argument_count(get_class_name(), p_method, &valid);
if (valid) {
if (r_is_valid) {
*r_is_valid = true;
}
return ret;
}
}
const Script *scr = Object::cast_to<Script>(this);
while (scr != nullptr) {
bool valid = false;
int ret = scr->get_script_method_argument_count(p_method, &valid);
if (valid) {
if (r_is_valid) {
*r_is_valid = true;
}
return ret;
}
scr = scr->get_base_script().ptr();
}
if (r_is_valid) {
*r_is_valid = false;
}
return 0;
}
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Variant Object::getvar(const Variant &p_key, bool *r_valid) const {
if (r_valid) {
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*r_valid = false;
}
if (p_key.is_string()) {
return get(p_key, r_valid);
}
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return Variant();
}
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void Object::setvar(const Variant &p_key, const Variant &p_value, bool *r_valid) {
if (r_valid) {
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*r_valid = false;
}
if (p_key.is_string()) {
return set(p_key, p_value, r_valid);
}
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}
Variant Object::callv(const StringName &p_method, const Array &p_args) {
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const Variant **argptrs = nullptr;
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if (p_args.size() > 0) {
argptrs = (const Variant **)alloca(sizeof(Variant *) * p_args.size());
for (int i = 0; i < p_args.size(); i++) {
argptrs[i] = &p_args[i];
}
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}
Callable::CallError ce;
const Variant ret = callp(p_method, argptrs, p_args.size(), ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_FAIL_V_MSG(Variant(), "Error calling method from 'callv': " + Variant::get_call_error_text(this, p_method, argptrs, p_args.size(), ce) + ".");
}
return ret;
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}
Variant Object::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
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if (p_method == CoreStringName(free_)) {
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//free must be here, before anything, always ready
#ifdef DEBUG_ENABLED
if (p_argcount != 0) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
r_error.expected = 0;
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return Variant();
}
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if (is_ref_counted()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "Can't free a RefCounted object.");
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}
if (_lock_index.get() > 1) {
r_error.argument = 0;
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
ERR_FAIL_V_MSG(Variant(), "Object is locked and can't be freed.");
}
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#endif
//must be here, must be before everything,
memdelete(this);
r_error.error = Callable::CallError::CALL_OK;
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return Variant();
}
Variant ret;
OBJ_DEBUG_LOCK
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if (script_instance) {
ret = script_instance->callp(p_method, p_args, p_argcount, r_error);
// Force jump table.
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switch (r_error.error) {
case Callable::CallError::CALL_OK:
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return ret;
case Callable::CallError::CALL_ERROR_INVALID_METHOD:
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break;
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
case Callable::CallError::CALL_ERROR_METHOD_NOT_CONST:
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return ret;
case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL: {
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}
}
}
//extension does not need this, because all methods are registered in MethodBind
MethodBind *method = ClassDB::get_method(get_class_name(), p_method);
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if (method) {
ret = method->call(this, p_args, p_argcount, r_error);
} else {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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}
return ret;
}
Variant Object::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
if (p_method == CoreStringName(free_)) {
// Free is not const, so fail.
r_error.error = Callable::CallError::CALL_ERROR_METHOD_NOT_CONST;
return Variant();
}
Variant ret;
OBJ_DEBUG_LOCK
if (script_instance) {
ret = script_instance->call_const(p_method, p_args, p_argcount, r_error);
//force jumptable
switch (r_error.error) {
case Callable::CallError::CALL_OK:
return ret;
case Callable::CallError::CALL_ERROR_INVALID_METHOD:
break;
case Callable::CallError::CALL_ERROR_METHOD_NOT_CONST:
break;
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS:
return ret;
case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL: {
}
}
}
//extension does not need this, because all methods are registered in MethodBind
MethodBind *method = ClassDB::get_method(get_class_name(), p_method);
if (method) {
if (!method->is_const()) {
r_error.error = Callable::CallError::CALL_ERROR_METHOD_NOT_CONST;
return ret;
}
ret = method->call(this, p_args, p_argcount, r_error);
} else {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
}
return ret;
}
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void Object::notification(int p_notification, bool p_reversed) {
if (p_reversed) {
if (script_instance) {
script_instance->notification(p_notification, p_reversed);
}
} else {
_notificationv(p_notification, p_reversed);
}
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if (_extension) {
if (_extension->notification2) {
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_extension->notification2(_extension_instance, p_notification, static_cast<GDExtensionBool>(p_reversed));
#ifndef DISABLE_DEPRECATED
} else if (_extension->notification) {
_extension->notification(_extension_instance, p_notification);
#endif // DISABLE_DEPRECATED
}
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}
if (p_reversed) {
_notificationv(p_notification, p_reversed);
} else {
if (script_instance) {
script_instance->notification(p_notification, p_reversed);
}
}
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}
String Object::to_string() {
// Keep this method in sync with `Node::to_string`.
if (script_instance) {
bool valid;
String ret = script_instance->to_string(&valid);
if (valid) {
return ret;
}
}
if (_extension && _extension->to_string) {
String ret;
GDExtensionBool is_valid;
_extension->to_string(_extension_instance, &is_valid, &ret);
return ret;
}
return "<" + get_class() + "#" + itos(get_instance_id()) + ">";
}
void Object::set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance) {
//this function is not meant to be used in any of these ways
ERR_FAIL_COND(p_script.is_null());
ERR_FAIL_NULL(p_instance);
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ERR_FAIL_COND(script_instance != nullptr || !script.is_null());
script = p_script;
script_instance = p_instance;
}
void Object::set_script(const Variant &p_script) {
if (script == p_script) {
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return;
}
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Ref<Script> s = p_script;
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if (!p_script.is_null()) {
ERR_FAIL_COND_MSG(s.is_null(), "Cannot set object script. Parameter should be null or a reference to a valid script.");
ERR_FAIL_COND_MSG(s->is_abstract(), vformat("Cannot set object script. Script '%s' should not be abstract.", s->get_path()));
}
script = p_script;
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if (script_instance) {
memdelete(script_instance);
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script_instance = nullptr;
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}
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if (!s.is_null()) {
if (s->can_instantiate()) {
OBJ_DEBUG_LOCK
script_instance = s->instance_create(this);
} else if (Engine::get_singleton()->is_editor_hint()) {
OBJ_DEBUG_LOCK
script_instance = s->placeholder_instance_create(this);
}
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}
notify_property_list_changed(); //scripts may add variables, so refresh is desired
emit_signal(CoreStringName(script_changed));
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}
void Object::set_script_instance(ScriptInstance *p_instance) {
if (script_instance == p_instance) {
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return;
}
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if (script_instance) {
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memdelete(script_instance);
}
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script_instance = p_instance;
if (p_instance) {
script = p_instance->get_script();
} else {
script = Variant();
}
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}
Variant Object::get_script() const {
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return script;
}
bool Object::has_meta(const StringName &p_name) const {
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return metadata.has(p_name);
}
void Object::set_meta(const StringName &p_name, const Variant &p_value) {
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if (p_value.get_type() == Variant::NIL) {
if (metadata.has(p_name)) {
metadata.erase(p_name);
const String &sname = p_name;
metadata_properties.erase("metadata/" + sname);
if (!sname.begins_with("_")) {
// Metadata starting with _ don't show up in the inspector, so no need to update.
notify_property_list_changed();
}
}
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return;
}
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HashMap<StringName, Variant>::Iterator E = metadata.find(p_name);
if (E) {
E->value = p_value;
} else {
ERR_FAIL_COND_MSG(!p_name.operator String().is_valid_ascii_identifier(), "Invalid metadata identifier: '" + p_name + "'.");
Variant *V = &metadata.insert(p_name, p_value)->value;
const String &sname = p_name;
metadata_properties["metadata/" + sname] = V;
if (!sname.begins_with("_")) {
notify_property_list_changed();
}
}
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}
Variant Object::get_meta(const StringName &p_name, const Variant &p_default) const {
if (!metadata.has(p_name)) {
if (p_default != Variant()) {
return p_default;
} else {
ERR_FAIL_V_MSG(Variant(), "The object does not have any 'meta' values with the key '" + p_name + "'.");
}
}
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return metadata[p_name];
}
void Object::remove_meta(const StringName &p_name) {
set_meta(p_name, Variant());
}
void Object::merge_meta_from(const Object *p_src) {
List<StringName> meta_keys;
p_src->get_meta_list(&meta_keys);
for (const StringName &key : meta_keys) {
set_meta(key, p_src->get_meta(key));
}
}
TypedArray<Dictionary> Object::_get_property_list_bind() const {
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List<PropertyInfo> lpi;
get_property_list(&lpi);
return convert_property_list(&lpi);
}
TypedArray<Dictionary> Object::_get_method_list_bind() const {
List<MethodInfo> ml;
get_method_list(&ml);
TypedArray<Dictionary> ret;
for (List<MethodInfo>::Element *E = ml.front(); E; E = E->next()) {
Dictionary d = E->get();
//va.push_back(d);
ret.push_back(d);
}
return ret;
}
TypedArray<StringName> Object::_get_meta_list_bind() const {
TypedArray<StringName> _metaret;
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for (const KeyValue<StringName, Variant> &K : metadata) {
_metaret.push_back(K.key);
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}
return _metaret;
}
void Object::get_meta_list(List<StringName> *p_list) const {
for (const KeyValue<StringName, Variant> &K : metadata) {
p_list->push_back(K.key);
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}
}
void Object::add_user_signal(const MethodInfo &p_signal) {
ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
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ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), "User signal's name conflicts with a built-in signal of '" + get_class_name() + "'.");
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), "Trying to add already existing signal '" + p_signal.name + "'.");
SignalData s;
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s.user = p_signal;
signal_map[p_signal.name] = s;
}
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bool Object::_has_user_signal(const StringName &p_name) const {
if (!signal_map.has(p_name)) {
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return false;
}
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return signal_map[p_name].user.name.length() > 0;
}
void Object::_remove_user_signal(const StringName &p_name) {
SignalData *s = signal_map.getptr(p_name);
ERR_FAIL_NULL_MSG(s, "Provided signal does not exist.");
ERR_FAIL_COND_MSG(!s->removable, "Signal is not removable (not added with add_user_signal).");
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
Object *target = slot_kv.key.get_object();
if (likely(target)) {
target->connections.erase(slot_kv.value.cE);
}
}
signal_map.erase(p_name);
}
Error Object::_emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (unlikely(p_argcount < 1)) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.expected = 1;
ERR_FAIL_V(Error::ERR_INVALID_PARAMETER);
}
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if (unlikely(!p_args[0]->is_string())) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
ERR_FAIL_V(Error::ERR_INVALID_PARAMETER);
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}
r_error.error = Callable::CallError::CALL_OK;
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StringName signal = *p_args[0];
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const Variant **args = nullptr;
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int argc = p_argcount - 1;
if (argc) {
args = &p_args[1];
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}
return emit_signalp(signal, args, argc);
}
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Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount) {
if (_block_signals) {
return ERR_CANT_ACQUIRE_RESOURCE; //no emit, signals blocked
}
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SignalData *s = signal_map.getptr(p_name);
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if (!s) {
#ifdef DEBUG_ENABLED
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_name);
//check in script
ERR_FAIL_COND_V_MSG(!signal_is_valid && !script.is_null() && !Ref<Script>(script)->has_script_signal(p_name), ERR_UNAVAILABLE, "Can't emit non-existing signal " + String("\"") + p_name + "\".");
#endif
//not connected? just return
return ERR_UNAVAILABLE;
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}
// If this is a ref-counted object, prevent it from being destroyed during signal emission,
// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
// Ensure that disconnecting the signal or even deleting the object
// will not affect the signal calling.
Callable *slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
uint32_t *slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
uint32_t slot_count = 0;
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
slot_flags[slot_count] = slot_kv.value.conn.flags;
++slot_count;
}
DEV_ASSERT(slot_count == s->slot_map.size());
// Disconnect all one-shot connections before emitting to prevent recursion.
for (uint32_t i = 0; i < slot_count; ++i) {
bool disconnect = slot_flags[i] & CONNECT_ONE_SHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (slot_flags[i] & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
// This signal was connected from the editor, and is being edited. Just don't disconnect for now.
disconnect = false;
}
#endif
if (disconnect) {
_disconnect(p_name, slot_callables[i]);
}
}
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OBJ_DEBUG_LOCK
Error err = OK;
for (uint32_t i = 0; i < slot_count; ++i) {
const Callable &callable = slot_callables[i];
const uint32_t &flags = slot_flags[i];
if (!callable.is_valid()) {
// Target might have been deleted during signal callback, this is expected and OK.
continue;
}
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const Variant **args = p_args;
int argc = p_argcount;
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if (flags & CONNECT_DEFERRED) {
MessageQueue::get_singleton()->push_callablep(callable, args, argc, true);
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} else {
Callable::CallError ce;
_emitting = true;
Variant ret;
callable.callp(args, argc, ret, ce);
_emitting = false;
if (ce.error != Callable::CallError::CALL_OK) {
#ifdef DEBUG_ENABLED
if (flags & CONNECT_PERSIST && Engine::get_singleton()->is_editor_hint() && (script.is_null() || !Ref<Script>(script)->is_tool())) {
continue;
}
#endif
Object *target = callable.get_object();
if (ce.error == Callable::CallError::CALL_ERROR_INVALID_METHOD && target && !ClassDB::class_exists(target->get_class_name())) {
//most likely object is not initialized yet, do not throw error.
} else {
ERR_PRINT("Error calling from signal '" + String(p_name) + "' to callable: " + Variant::get_callable_error_text(callable, args, argc, ce) + ".");
err = ERR_METHOD_NOT_FOUND;
}
}
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}
}
for (uint32_t i = 0; i < slot_count; ++i) {
slot_callables[i].~Callable();
}
return err;
}
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void Object::_add_user_signal(const String &p_name, const Array &p_args) {
// this version of add_user_signal is meant to be used from scripts or external apis
// without access to ADD_SIGNAL in bind_methods
// added events are per instance, as opposed to the other ones, which are global
MethodInfo mi;
mi.name = p_name;
for (const Variant &arg : p_args) {
Dictionary d = arg;
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PropertyInfo param;
if (d.has("name")) {
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param.name = d["name"];
}
if (d.has("type")) {
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param.type = (Variant::Type)(int)d["type"];
}
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mi.arguments.push_back(param);
}
add_user_signal(mi);
if (signal_map.has(p_name)) {
signal_map.getptr(p_name)->removable = true;
}
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}
TypedArray<Dictionary> Object::_get_signal_list() const {
List<MethodInfo> signal_list;
get_signal_list(&signal_list);
TypedArray<Dictionary> ret;
for (const MethodInfo &E : signal_list) {
ret.push_back(Dictionary(E));
}
return ret;
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}
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TypedArray<Dictionary> Object::_get_signal_connection_list(const StringName &p_signal) const {
List<Connection> conns;
get_all_signal_connections(&conns);
TypedArray<Dictionary> ret;
for (const Connection &c : conns) {
if (c.signal.get_name() == p_signal) {
ret.push_back(c);
}
}
return ret;
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}
TypedArray<Dictionary> Object::_get_incoming_connections() const {
TypedArray<Dictionary> ret;
for (const Object::Connection &connection : connections) {
ret.push_back(connection);
}
return ret;
}
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bool Object::has_signal(const StringName &p_name) const {
if (!script.is_null()) {
Ref<Script> scr = script;
if (scr.is_valid() && scr->has_script_signal(p_name)) {
return true;
}
}
if (ClassDB::has_signal(get_class_name(), p_name)) {
return true;
}
if (_has_user_signal(p_name)) {
return true;
}
return false;
}
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void Object::get_signal_list(List<MethodInfo> *p_signals) const {
if (!script.is_null()) {
Ref<Script> scr = script;
if (scr.is_valid()) {
scr->get_script_signal_list(p_signals);
}
}
ClassDB::get_signal_list(get_class_name(), p_signals);
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//find maybe usersignals?
for (const KeyValue<StringName, SignalData> &E : signal_map) {
if (!E.value.user.name.is_empty()) {
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//user signal
p_signals->push_back(E.value.user);
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}
}
}
void Object::get_all_signal_connections(List<Connection> *p_connections) const {
for (const KeyValue<StringName, SignalData> &E : signal_map) {
const SignalData *s = &E.value;
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
p_connections->push_back(slot_kv.value.conn);
}
}
}
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void Object::get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const {
const SignalData *s = signal_map.getptr(p_signal);
if (!s) {
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return; //nothing
}
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
p_connections->push_back(slot_kv.value.conn);
}
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}
int Object::get_persistent_signal_connection_count() const {
int count = 0;
for (const KeyValue<StringName, SignalData> &E : signal_map) {
const SignalData *s = &E.value;
for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
if (slot_kv.value.conn.flags & CONNECT_PERSIST) {
count += 1;
}
}
}
return count;
}
void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
for (const Connection &E : connections) {
p_connections->push_back(E);
}
}
Error Object::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
ERR_FAIL_COND_V_MSG(p_callable.is_null(), ERR_INVALID_PARAMETER, "Cannot connect to '" + p_signal + "': the provided callable is null.");
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if (p_callable.is_standard()) {
// FIXME: This branch should probably removed in favor of the `is_valid()` branch, but there exist some classes
// that call `connect()` before they are fully registered with ClassDB. Until all such classes can be found
// and registered soon enough this branch is needed to allow `connect()` to succeed.
ERR_FAIL_NULL_V_MSG(p_callable.get_object(), ERR_INVALID_PARAMETER, "Cannot connect to '" + p_signal + "' to callable '" + p_callable + "': the callable object is null.");
} else {
ERR_FAIL_COND_V_MSG(!p_callable.is_valid(), ERR_INVALID_PARAMETER, "Cannot connect to '" + p_signal + "': the provided callable is not valid: " + p_callable);
}
SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
//check in script
if (!signal_is_valid && !script.is_null()) {
if (Ref<Script>(script)->has_script_signal(p_signal)) {
signal_is_valid = true;
}
#ifdef TOOLS_ENABLED
else {
//allow connecting signals anyway if script is invalid, see issue #17070
if (!Ref<Script>(script)->is_valid()) {
signal_is_valid = true;
}
}
#endif
}
ERR_FAIL_COND_V_MSG(!signal_is_valid, ERR_INVALID_PARAMETER, "In Object of type '" + String(get_class()) + "': Attempt to connect nonexistent signal '" + p_signal + "' to callable '" + p_callable + "'.");
signal_map[p_signal] = SignalData();
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s = &signal_map[p_signal];
}
//compare with the base callable, so binds can be ignored
if (s->slot_map.has(*p_callable.get_base_comparator())) {
if (p_flags & CONNECT_REFERENCE_COUNTED) {
s->slot_map[*p_callable.get_base_comparator()].reference_count++;
return OK;
} else {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Signal '" + p_signal + "' is already connected to given callable '" + p_callable + "' in that object.");
}
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}
Object *target_object = p_callable.get_object();
SignalData::Slot slot;
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Connection conn;
conn.callable = p_callable;
conn.signal = ::Signal(this, p_signal);
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conn.flags = p_flags;
slot.conn = conn;
if (target_object) {
slot.cE = target_object->connections.push_back(conn);
}
if (p_flags & CONNECT_REFERENCE_COUNTED) {
slot.reference_count = 1;
}
//use callable version as key, so binds can be ignored
s->slot_map[*p_callable.get_base_comparator()] = slot;
return OK;
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}
bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot determine if connected to '" + p_signal + "': the provided callable is null."); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
const SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
if (signal_is_valid) {
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return false;
}
if (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)) {
return false;
}
ERR_FAIL_V_MSG(false, "Nonexistent signal: " + p_signal + ".");
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}
return s->slot_map.has(*p_callable.get_base_comparator());
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}
bool Object::has_connections(const StringName &p_signal) const {
const SignalData *s = signal_map.getptr(p_signal);
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
if (signal_is_valid) {
return false;
}
if (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)) {
return false;
}
ERR_FAIL_V_MSG(false, "Nonexistent signal: " + p_signal + ".");
}
return !s->slot_map.is_empty();
}
void Object::disconnect(const StringName &p_signal, const Callable &p_callable) {
_disconnect(p_signal, p_callable);
}
bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot disconnect from '" + p_signal + "': the provided callable is null."); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
SignalData *s = signal_map.getptr(p_signal);
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) ||
(!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal));
ERR_FAIL_COND_V_MSG(signal_is_valid, false, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
}
ERR_FAIL_NULL_V_MSG(s, false, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string()));
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ERR_FAIL_COND_V_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), false, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
SignalData::Slot *slot = &s->slot_map[*p_callable.get_base_comparator()];
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if (!p_force) {
slot->reference_count--; // by default is zero, if it was not referenced it will go below it
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if (slot->reference_count > 0) {
return false;
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}
}
if (slot->cE) {
Object *target_object = p_callable.get_object();
if (target_object) {
target_object->connections.erase(slot->cE);
}
}
s->slot_map.erase(*p_callable.get_base_comparator());
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if (s->slot_map.is_empty() && ClassDB::has_signal(get_class_name(), p_signal)) {
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//not user signal, delete
signal_map.erase(p_signal);
}
return true;
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}
void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
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set(p_set, p_value);
}
Variant Object::_get_bind(const StringName &p_name) const {
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return get(p_name);
}
void Object::_set_indexed_bind(const NodePath &p_name, const Variant &p_value) {
set_indexed(p_name.get_as_property_path().get_subnames(), p_value);
}
Variant Object::_get_indexed_bind(const NodePath &p_name) const {
return get_indexed(p_name.get_as_property_path().get_subnames());
}
void Object::initialize_class() {
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static bool initialized = false;
if (initialized) {
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return;
}
ClassDB::_add_class<Object>();
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_bind_methods();
_bind_compatibility_methods();
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initialized = true;
}
StringName Object::get_translation_domain() const {
return _translation_domain;
}
void Object::set_translation_domain(const StringName &p_domain) {
_translation_domain = p_domain;
}
String Object::tr(const StringName &p_message, const StringName &p_context) const {
if (!_can_translate || !TranslationServer::get_singleton()) {
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return p_message;
}
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const Ref<TranslationDomain> domain = TranslationServer::get_singleton()->get_or_add_domain(get_translation_domain());
return domain->translate(p_message, p_context);
}
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String Object::tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context) const {
if (!_can_translate || !TranslationServer::get_singleton()) {
// Return message based on English plural rule if translation is not possible.
if (p_n == 1) {
return p_message;
}
return p_message_plural;
}
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const Ref<TranslationDomain> domain = TranslationServer::get_singleton()->get_or_add_domain(get_translation_domain());
return domain->translate_plural(p_message, p_message_plural, p_n, p_context);
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}
void Object::_clear_internal_resource_paths(const Variant &p_var) {
switch (p_var.get_type()) {
case Variant::OBJECT: {
Ref<Resource> r = p_var;
if (!r.is_valid()) {
return;
}
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if (!r->is_built_in()) {
return; //not an internal resource
}
Object *object = p_var;
if (!object) {
return;
}
r->set_path("");
r->clear_internal_resource_paths();
} break;
case Variant::ARRAY: {
Array a = p_var;
for (const Variant &var : a) {
_clear_internal_resource_paths(var);
}
} break;
case Variant::DICTIONARY: {
Dictionary d = p_var;
List<Variant> keys;
d.get_key_list(&keys);
for (const Variant &E : keys) {
_clear_internal_resource_paths(E);
_clear_internal_resource_paths(d[E]);
}
} break;
default: {
}
}
}
#ifdef TOOLS_ENABLED
void Object::editor_set_section_unfold(const String &p_section, bool p_unfolded) {
set_edited(true);
if (p_unfolded) {
editor_section_folding.insert(p_section);
} else {
editor_section_folding.erase(p_section);
}
}
bool Object::editor_is_section_unfolded(const String &p_section) {
return editor_section_folding.has(p_section);
}
#endif
void Object::clear_internal_resource_paths() {
List<PropertyInfo> pinfo;
get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
_clear_internal_resource_paths(get(E.name));
}
}
void Object::notify_property_list_changed() {
emit_signal(CoreStringName(property_list_changed));
}
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void Object::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_class"), &Object::get_class);
ClassDB::bind_method(D_METHOD("is_class", "class"), &Object::is_class);
ClassDB::bind_method(D_METHOD("set", "property", "value"), &Object::_set_bind);
ClassDB::bind_method(D_METHOD("get", "property"), &Object::_get_bind);
ClassDB::bind_method(D_METHOD("set_indexed", "property_path", "value"), &Object::_set_indexed_bind);
ClassDB::bind_method(D_METHOD("get_indexed", "property_path"), &Object::_get_indexed_bind);
ClassDB::bind_method(D_METHOD("get_property_list"), &Object::_get_property_list_bind);
ClassDB::bind_method(D_METHOD("get_method_list"), &Object::_get_method_list_bind);
ClassDB::bind_method(D_METHOD("property_can_revert", "property"), &Object::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "property"), &Object::property_get_revert);
ClassDB::bind_method(D_METHOD("notification", "what", "reversed"), &Object::notification, DEFVAL(false));
ClassDB::bind_method(D_METHOD("to_string"), &Object::to_string);
ClassDB::bind_method(D_METHOD("get_instance_id"), &Object::get_instance_id);
ClassDB::bind_method(D_METHOD("set_script", "script"), &Object::set_script);
ClassDB::bind_method(D_METHOD("get_script"), &Object::get_script);
ClassDB::bind_method(D_METHOD("set_meta", "name", "value"), &Object::set_meta);
ClassDB::bind_method(D_METHOD("remove_meta", "name"), &Object::remove_meta);
ClassDB::bind_method(D_METHOD("get_meta", "name", "default"), &Object::get_meta, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("has_meta", "name"), &Object::has_meta);
ClassDB::bind_method(D_METHOD("get_meta_list"), &Object::_get_meta_list_bind);
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ClassDB::bind_method(D_METHOD("add_user_signal", "signal", "arguments"), &Object::_add_user_signal, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("has_user_signal", "signal"), &Object::_has_user_signal);
ClassDB::bind_method(D_METHOD("remove_user_signal", "signal"), &Object::_remove_user_signal);
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{
MethodInfo mi;
mi.name = "emit_signal";
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "signal"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "emit_signal", &Object::_emit_signal, mi, varray(), false);
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}
{
MethodInfo mi;
mi.name = "call";
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call", &Object::_call_bind, mi);
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}
{
MethodInfo mi;
mi.name = "call_deferred";
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_deferred", &Object::_call_deferred_bind, mi, varray(), false);
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}
ClassDB::bind_method(D_METHOD("set_deferred", "property", "value"), &Object::set_deferred);
ClassDB::bind_method(D_METHOD("callv", "method", "arg_array"), &Object::callv);
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ClassDB::bind_method(D_METHOD("has_method", "method"), &Object::has_method);
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ClassDB::bind_method(D_METHOD("get_method_argument_count", "method"), &Object::_get_method_argument_count_bind);
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ClassDB::bind_method(D_METHOD("has_signal", "signal"), &Object::has_signal);
ClassDB::bind_method(D_METHOD("get_signal_list"), &Object::_get_signal_list);
ClassDB::bind_method(D_METHOD("get_signal_connection_list", "signal"), &Object::_get_signal_connection_list);
ClassDB::bind_method(D_METHOD("get_incoming_connections"), &Object::_get_incoming_connections);
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ClassDB::bind_method(D_METHOD("connect", "signal", "callable", "flags"), &Object::connect, DEFVAL(0));
ClassDB::bind_method(D_METHOD("disconnect", "signal", "callable"), &Object::disconnect);
ClassDB::bind_method(D_METHOD("is_connected", "signal", "callable"), &Object::is_connected);
ClassDB::bind_method(D_METHOD("has_connections", "signal"), &Object::has_connections);
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ClassDB::bind_method(D_METHOD("set_block_signals", "enable"), &Object::set_block_signals);
ClassDB::bind_method(D_METHOD("is_blocking_signals"), &Object::is_blocking_signals);
ClassDB::bind_method(D_METHOD("notify_property_list_changed"), &Object::notify_property_list_changed);
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ClassDB::bind_method(D_METHOD("set_message_translation", "enable"), &Object::set_message_translation);
ClassDB::bind_method(D_METHOD("can_translate_messages"), &Object::can_translate_messages);
ClassDB::bind_method(D_METHOD("tr", "message", "context"), &Object::tr, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("tr_n", "message", "plural_message", "n", "context"), &Object::tr_n, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("get_translation_domain"), &Object::get_translation_domain);
ClassDB::bind_method(D_METHOD("set_translation_domain", "domain"), &Object::set_translation_domain);
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ClassDB::bind_method(D_METHOD("is_queued_for_deletion"), &Object::is_queued_for_deletion);
ClassDB::bind_method(D_METHOD("cancel_free"), &Object::cancel_free);
ClassDB::add_virtual_method("Object", MethodInfo("free"), false);
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ADD_SIGNAL(MethodInfo("script_changed"));
ADD_SIGNAL(MethodInfo("property_list_changed"));
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#define BIND_OBJ_CORE_METHOD(m_method) \
::ClassDB::add_virtual_method(get_class_static(), m_method, true, Vector<String>(), true);
BIND_OBJ_CORE_METHOD(MethodInfo("_init"));
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::STRING, "_to_string"));
{
MethodInfo mi("_notification");
mi.arguments.push_back(PropertyInfo(Variant::INT, "what"));
mi.arguments_metadata.push_back(GodotTypeInfo::Metadata::METADATA_INT_IS_INT32);
BIND_OBJ_CORE_METHOD(mi);
}
{
MethodInfo mi("_set");
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "property"));
mi.arguments.push_back(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT));
mi.return_val.type = Variant::BOOL;
BIND_OBJ_CORE_METHOD(mi);
}
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#ifdef TOOLS_ENABLED
{
MethodInfo mi("_get");
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "property"));
mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_OBJ_CORE_METHOD(mi);
}
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{
MethodInfo mi("_get_property_list");
mi.return_val.type = Variant::ARRAY;
mi.return_val.hint = PROPERTY_HINT_ARRAY_TYPE;
mi.return_val.hint_string = "Dictionary";
BIND_OBJ_CORE_METHOD(mi);
}
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::NIL, "_validate_property", PropertyInfo(Variant::DICTIONARY, "property")));
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_property_can_revert", PropertyInfo(Variant::STRING_NAME, "property")));
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{
MethodInfo mi("_property_get_revert");
mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "property"));
mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_OBJ_CORE_METHOD(mi);
}
// These are actually `Variant` methods, but that doesn't matter since scripts can't inherit built-in types.
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_iter_init", PropertyInfo(Variant::ARRAY, "iter")));
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_iter_next", PropertyInfo(Variant::ARRAY, "iter")));
{
MethodInfo mi("_iter_get");
mi.arguments.push_back(PropertyInfo(Variant::NIL, "iter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT));
mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
BIND_OBJ_CORE_METHOD(mi);
}
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#endif
BIND_CONSTANT(NOTIFICATION_POSTINITIALIZE);
BIND_CONSTANT(NOTIFICATION_PREDELETE);
BIND_CONSTANT(NOTIFICATION_EXTENSION_RELOADED);
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BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
BIND_ENUM_CONSTANT(CONNECT_PERSIST);
BIND_ENUM_CONSTANT(CONNECT_ONE_SHOT);
BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
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}
void Object::set_deferred(const StringName &p_property, const Variant &p_value) {
MessageQueue::get_singleton()->push_set(this, p_property, p_value);
}
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void Object::set_block_signals(bool p_block) {
_block_signals = p_block;
}
bool Object::is_blocking_signals() const {
return _block_signals;
}
Variant::Type Object::get_static_property_type(const StringName &p_property, bool *r_valid) const {
bool valid;
Variant::Type t = ClassDB::get_property_type(get_class_name(), p_property, &valid);
if (valid) {
if (r_valid) {
*r_valid = true;
}
return t;
}
if (get_script_instance()) {
return get_script_instance()->get_property_type(p_property, r_valid);
}
if (r_valid) {
*r_valid = false;
}
return Variant::NIL;
}
Variant::Type Object::get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid) const {
if (p_path.size() == 0) {
if (r_valid) {
*r_valid = false;
}
return Variant::NIL;
}
bool valid = false;
Variant::Type t = get_static_property_type(p_path[0], &valid);
if (!valid) {
if (r_valid) {
*r_valid = false;
}
return Variant::NIL;
}
Callable::CallError ce;
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Variant check;
Variant::construct(t, check, nullptr, 0, ce);
for (int i = 1; i < p_path.size(); i++) {
if (check.get_type() == Variant::OBJECT || check.get_type() == Variant::DICTIONARY || check.get_type() == Variant::ARRAY) {
// We cannot be sure about the type of properties this type can have
if (r_valid) {
*r_valid = false;
}
return Variant::NIL;
}
check = check.get_named(p_path[i], valid);
if (!valid) {
if (r_valid) {
*r_valid = false;
}
return Variant::NIL;
}
}
if (r_valid) {
*r_valid = true;
}
return check.get_type();
}
bool Object::is_queued_for_deletion() const {
return _is_queued_for_deletion;
}
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#ifdef TOOLS_ENABLED
void Object::set_edited(bool p_edited) {
_edited = p_edited;
_edited_version++;
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}
bool Object::is_edited() const {
return _edited;
}
uint32_t Object::get_edited_version() const {
return _edited_version;
}
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#endif
StringName Object::get_class_name_for_extension(const GDExtension *p_library) const {
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#ifdef TOOLS_ENABLED
// If this is the library this extension comes from and it's a placeholder, we
// have to return the closest native parent's class name, so that it doesn't try to
// use this like the real object.
if (unlikely(_extension && _extension->library == p_library && _extension->is_placeholder)) {
const StringName *class_name = _get_class_namev();
return *class_name;
}
#endif
// Only return the class name per the extension if it matches the given p_library.
if (_extension && _extension->library == p_library) {
return _extension->class_name;
}
// Extensions only have wrapper classes for classes exposed in ClassDB.
const StringName *class_name = _get_class_namev();
if (ClassDB::is_class_exposed(*class_name)) {
return *class_name;
}
// Find the nearest parent class that's exposed.
StringName parent_class = ClassDB::get_parent_class(*class_name);
while (parent_class != StringName()) {
if (ClassDB::is_class_exposed(parent_class)) {
return parent_class;
}
parent_class = ClassDB::get_parent_class(parent_class);
}
return SNAME("Object");
}
void Object::set_instance_binding(void *p_token, void *p_binding, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
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// This is only meant to be used on creation by the binder, but we also
// need to account for reloading (where the 'binding' will be cleared).
ERR_FAIL_COND(_instance_bindings != nullptr && _instance_bindings[0].binding != nullptr);
if (_instance_bindings == nullptr) {
_instance_bindings = (InstanceBinding *)memalloc(sizeof(InstanceBinding));
_instance_binding_count = 1;
}
_instance_bindings[0].binding = p_binding;
_instance_bindings[0].free_callback = p_callbacks->free_callback;
_instance_bindings[0].reference_callback = p_callbacks->reference_callback;
_instance_bindings[0].token = p_token;
}
void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
void *binding = nullptr;
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MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].token == p_token) {
binding = _instance_bindings[i].binding;
break;
}
}
if (unlikely(!binding && p_callbacks)) {
uint32_t current_size = next_power_of_2(_instance_binding_count);
uint32_t new_size = next_power_of_2(_instance_binding_count + 1);
if (current_size == 0 || new_size > current_size) {
_instance_bindings = (InstanceBinding *)memrealloc(_instance_bindings, new_size * sizeof(InstanceBinding));
}
_instance_bindings[_instance_binding_count].free_callback = p_callbacks->free_callback;
_instance_bindings[_instance_binding_count].reference_callback = p_callbacks->reference_callback;
_instance_bindings[_instance_binding_count].token = p_token;
binding = p_callbacks->create_callback(p_token, this);
_instance_bindings[_instance_binding_count].binding = binding;
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#ifdef TOOLS_ENABLED
if (!_extension && Engine::get_singleton()->is_extension_reloading_enabled()) {
GDExtensionManager::get_singleton()->track_instance_binding(p_token, this);
}
#endif
_instance_binding_count++;
}
return binding;
}
bool Object::has_instance_binding(void *p_token) {
bool found = false;
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MutexLock instance_binding_lock(_instance_binding_mutex);
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].token == p_token) {
found = true;
break;
}
}
return found;
}
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void Object::free_instance_binding(void *p_token) {
bool found = false;
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MutexLock instance_binding_lock(_instance_binding_mutex);
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (!found && _instance_bindings[i].token == p_token) {
if (_instance_bindings[i].free_callback) {
_instance_bindings[i].free_callback(_instance_bindings[i].token, this, _instance_bindings[i].binding);
}
found = true;
}
if (found) {
if (i + 1 < _instance_binding_count) {
_instance_bindings[i] = _instance_bindings[i + 1];
} else {
_instance_bindings[i] = { nullptr };
}
}
}
if (found) {
_instance_binding_count--;
}
}
#ifdef TOOLS_ENABLED
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void Object::clear_internal_extension() {
ERR_FAIL_NULL(_extension);
// Free the instance inside the GDExtension.
if (_extension->free_instance) {
_extension->free_instance(_extension->class_userdata, _extension_instance);
}
_extension = nullptr;
_extension_instance = nullptr;
// Clear the instance bindings.
_instance_binding_mutex.lock();
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if (_instance_bindings) {
if (_instance_bindings[0].free_callback) {
_instance_bindings[0].free_callback(_instance_bindings[0].token, this, _instance_bindings[0].binding);
}
_instance_bindings[0].binding = nullptr;
_instance_bindings[0].token = nullptr;
_instance_bindings[0].free_callback = nullptr;
_instance_bindings[0].reference_callback = nullptr;
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}
_instance_binding_mutex.unlock();
// Clear the virtual methods.
while (virtual_method_list) {
(*virtual_method_list->method) = nullptr;
(*virtual_method_list->initialized) = false;
virtual_method_list = virtual_method_list->next;
}
}
void Object::reset_internal_extension(ObjectGDExtension *p_extension) {
ERR_FAIL_COND(_extension != nullptr);
if (p_extension) {
_extension_instance = p_extension->recreate_instance ? p_extension->recreate_instance(p_extension->class_userdata, (GDExtensionObjectPtr)this) : nullptr;
ERR_FAIL_NULL_MSG(_extension_instance, "Unable to recreate GDExtension instance - does this extension support hot reloading?");
_extension = p_extension;
}
}
#endif
void Object::_construct_object(bool p_reference) {
type_is_reference = p_reference;
_instance_id = ObjectDB::add_instance(this);
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#ifdef DEBUG_ENABLED
_lock_index.init(1);
#endif
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}
Object::Object(bool p_reference) {
_construct_object(p_reference);
}
Object::Object() {
_construct_object(false);
}
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void Object::detach_from_objectdb() {
if (_instance_id != ObjectID()) {
ObjectDB::remove_instance(this);
_instance_id = ObjectID();
}
}
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Object::~Object() {
if (script_instance) {
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memdelete(script_instance);
}
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script_instance = nullptr;
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if (_extension) {
#ifdef TOOLS_ENABLED
if (_extension->untrack_instance) {
_extension->untrack_instance(_extension->tracking_userdata, this);
}
#endif
if (_extension->free_instance) {
_extension->free_instance(_extension->class_userdata, _extension_instance);
}
_extension = nullptr;
_extension_instance = nullptr;
}
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#ifdef TOOLS_ENABLED
else if (_instance_bindings != nullptr) {
Engine *engine = Engine::get_singleton();
GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
if (engine && gdextension_manager && engine->is_extension_reloading_enabled()) {
for (uint32_t i = 0; i < _instance_binding_count; i++) {
gdextension_manager->untrack_instance_binding(_instance_bindings[i].token, this);
}
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}
}
#endif
if (_emitting) {
//@todo this may need to actually reach the debugger prioritarily somehow because it may crash before
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ERR_PRINT("Object " + to_string() + " was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.");
}
// Drop all connections to the signals of this object.
while (signal_map.size()) {
// Avoid regular iteration so erasing is safe.
KeyValue<StringName, SignalData> &E = *signal_map.begin();
SignalData *s = &E.value;
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
Object *target = slot_kv.value.conn.callable.get_object();
if (likely(target)) {
target->connections.erase(slot_kv.value.cE);
}
}
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signal_map.erase(E.key);
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}
// Disconnect signals that connect to this object.
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while (connections.size()) {
Connection c = connections.front()->get();
Object *obj = c.callable.get_object();
bool disconnected = false;
if (likely(obj)) {
disconnected = c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
}
if (unlikely(!disconnected)) {
// If the disconnect has failed, abandon the connection to avoid getting trapped in an infinite loop here.
connections.pop_front();
}
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}
if (_instance_id != ObjectID()) {
ObjectDB::remove_instance(this);
_instance_id = ObjectID();
}
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_predelete_ok = 2;
if (_instance_bindings != nullptr) {
for (uint32_t i = 0; i < _instance_binding_count; i++) {
if (_instance_bindings[i].free_callback) {
_instance_bindings[i].free_callback(_instance_bindings[i].token, this, _instance_bindings[i].binding);
}
}
memfree(_instance_bindings);
}
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}
bool predelete_handler(Object *p_object) {
return p_object->_predelete();
}
void postinitialize_handler(Object *p_object) {
p_object->_initialize();
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p_object->_postinitialize();
}
void ObjectDB::debug_objects(DebugFunc p_func) {
spin_lock.lock();
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for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
if (object_slots[i].validator) {
p_func(object_slots[i].object);
count--;
}
}
spin_lock.unlock();
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}
#ifdef TOOLS_ENABLED
void Object::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
const String pf = p_function;
if (p_idx == 0) {
if (pf == "connect" || pf == "is_connected" || pf == "disconnect" || pf == "emit_signal" || pf == "has_signal") {
List<MethodInfo> signals;
get_signal_list(&signals);
for (const MethodInfo &E : signals) {
r_options->push_back(E.name.quote());
}
} else if (pf == "call" || pf == "call_deferred" || pf == "callv" || pf == "has_method") {
List<MethodInfo> methods;
get_method_list(&methods);
for (const MethodInfo &E : methods) {
if (E.name.begins_with("_") && !(E.flags & METHOD_FLAG_VIRTUAL)) {
continue;
}
r_options->push_back(E.name.quote());
}
} else if (pf == "set" || pf == "set_deferred" || pf == "get") {
List<PropertyInfo> properties;
get_property_list(&properties);
for (const PropertyInfo &E : properties) {
if (E.usage & PROPERTY_USAGE_DEFAULT && !(E.usage & PROPERTY_USAGE_INTERNAL)) {
r_options->push_back(E.name.quote());
}
}
} else if (pf == "set_meta" || pf == "get_meta" || pf == "has_meta" || pf == "remove_meta") {
for (const KeyValue<StringName, Variant> &K : metadata) {
r_options->push_back(String(K.key).quote());
}
}
} else if (p_idx == 2) {
if (pf == "connect") {
// Ideally, the constants should be inferred by the parameter.
// But a parameter's PropertyInfo does not store the enum they come from, so this will do for now.
List<StringName> constants;
ClassDB::get_enum_constants("Object", "ConnectFlags", &constants);
for (const StringName &E : constants) {
r_options->push_back(String(E));
}
}
}
}
#endif
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SpinLock ObjectDB::spin_lock;
uint32_t ObjectDB::slot_count = 0;
uint32_t ObjectDB::slot_max = 0;
ObjectDB::ObjectSlot *ObjectDB::object_slots = nullptr;
uint64_t ObjectDB::validator_counter = 0;
int ObjectDB::get_object_count() {
return slot_count;
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}
ObjectID ObjectDB::add_instance(Object *p_object) {
spin_lock.lock();
if (unlikely(slot_count == slot_max)) {
CRASH_COND(slot_count == (1 << OBJECTDB_SLOT_MAX_COUNT_BITS));
uint32_t new_slot_max = slot_max > 0 ? slot_max * 2 : 1;
object_slots = (ObjectSlot *)memrealloc(object_slots, sizeof(ObjectSlot) * new_slot_max);
for (uint32_t i = slot_max; i < new_slot_max; i++) {
object_slots[i].object = nullptr;
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object_slots[i].is_ref_counted = false;
object_slots[i].next_free = i;
object_slots[i].validator = 0;
}
slot_max = new_slot_max;
}
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uint32_t slot = object_slots[slot_count].next_free;
if (object_slots[slot].object != nullptr) {
spin_lock.unlock();
ERR_FAIL_COND_V(object_slots[slot].object != nullptr, ObjectID());
}
object_slots[slot].object = p_object;
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object_slots[slot].is_ref_counted = p_object->is_ref_counted();
validator_counter = (validator_counter + 1) & OBJECTDB_VALIDATOR_MASK;
if (unlikely(validator_counter == 0)) {
validator_counter = 1;
}
object_slots[slot].validator = validator_counter;
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uint64_t id = validator_counter;
id <<= OBJECTDB_SLOT_MAX_COUNT_BITS;
id |= uint64_t(slot);
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if (p_object->is_ref_counted()) {
id |= OBJECTDB_REFERENCE_BIT;
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}
slot_count++;
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spin_lock.unlock();
return ObjectID(id);
}
void ObjectDB::remove_instance(Object *p_object) {
uint64_t t = p_object->get_instance_id();
uint32_t slot = t & OBJECTDB_SLOT_MAX_COUNT_MASK; //slot is always valid on valid object
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spin_lock.lock();
#ifdef DEBUG_ENABLED
if (object_slots[slot].object != p_object) {
spin_lock.unlock();
ERR_FAIL_COND(object_slots[slot].object != p_object);
}
{
uint64_t validator = (t >> OBJECTDB_SLOT_MAX_COUNT_BITS) & OBJECTDB_VALIDATOR_MASK;
if (object_slots[slot].validator != validator) {
spin_lock.unlock();
ERR_FAIL_COND(object_slots[slot].validator != validator);
}
}
#endif
//decrease slot count
slot_count--;
//set the free slot properly
object_slots[slot_count].next_free = slot;
//invalidate, so checks against it fail
object_slots[slot].validator = 0;
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object_slots[slot].is_ref_counted = false;
object_slots[slot].object = nullptr;
spin_lock.unlock();
}
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void ObjectDB::setup() {
//nothing to do now
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}
void ObjectDB::cleanup() {
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spin_lock.lock();
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if (slot_count > 0) {
WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) {
// Ensure calling the native classes because if a leaked instance has a script
// that overrides any of those methods, it'd not be OK to call them at this point,
// now the scripting languages have already been terminated.
MethodBind *node_get_path = ClassDB::get_method("Node", "get_path");
MethodBind *resource_get_path = ClassDB::get_method("Resource", "get_path");
Callable::CallError call_error;
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for (uint32_t i = 0, count = slot_count; i < slot_max && count != 0; i++) {
if (object_slots[i].validator) {
Object *obj = object_slots[i].object;
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String extra_info;
if (obj->is_class("Node")) {
extra_info = " - Node path: " + String(node_get_path->call(obj, nullptr, 0, call_error));
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}
if (obj->is_class("Resource")) {
extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
}
uint64_t id = uint64_t(i) | (uint64_t(object_slots[i].validator) << OBJECTDB_SLOT_MAX_COUNT_BITS) | (object_slots[i].is_ref_counted ? OBJECTDB_REFERENCE_BIT : 0);
DEV_ASSERT(id == (uint64_t)obj->get_instance_id()); // We could just use the id from the object, but this check may help catching memory corruption catastrophes.
print_line("Leaked instance: " + String(obj->get_class()) + ":" + uitos(id) + extra_info);
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count--;
}
}
print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
}
}
if (object_slots) {
memfree(object_slots);
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}
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spin_lock.unlock();
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}