Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
Rémi Verschelde
99ba2519ea
Merge pull request #88992 from Sauermann/fix-window-mouse-notification
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Fix mouse entered notifications
2024-02-29 13:55:12 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
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Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Markus Sauermann
d259f979f5
Fix mouse entered notifications
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Make sure, that a windows initial state is `mouse_in_viewport = false`.
This makes sure, that the mouse entered notification is sent when the
mouse hovers a window for the first time.
For embedded Windows, `NOTIFICATION_WM_MOUSE_ENTER` is currently sent
twice in a row. Remove one of the places where it is sent.
`Window::_update_mouse_over()` is the correct one, because there it is
also called for native windows.
2024-02-29 00:57:31 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Rémi Verschelde
3dca3c22fc
Merge pull request #88497 from Sauermann/fix-owner-import
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Fix owner when importing meshes
2024-02-27 21:23:00 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Markus Sauermann
c58607c32f
Fix owner when importing meshes
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
2024-02-26 22:24:57 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
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Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled
2024-02-22 16:23:48 +01:00
Michael Alexsander
584a6aeeb7
Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
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This reverts commit 957378a69e
, reversing
changes made to 0d88840e81
.
2024-02-21 15:37:53 -03:00
Rémi Verschelde
73758e093e
Merge pull request #88456 from sabslikesobs/master
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Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
TML
6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()`
2024-02-20 18:14:47 +01:00
Travis Lange
ae97cf2ff0
Fix AnimationMixer breaking animations with redundant check
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Also change `Node::get_node_and_resource` to prevent it from printing an
error from `Node::get_node`, and just returns nullptr. This is what the
redundant check was trying to prevent.
Fixes #88428 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-19 16:50:19 +01:00
Rémi Verschelde
ab4c5a594a
Merge pull request #88521 from YeldhamDev/atr_regression
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Fix regression in auto translation overhaul
2024-02-19 00:09:22 +01:00
Rémi Verschelde
0c4d8d7a6c
Merge pull request #88473 from Sauermann/fix-mouse-event-global-position
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Fix global position for `InputEventMouse` in `viewport::push_input`
2024-02-19 00:08:37 +01:00
Rémi Verschelde
0f0515a75f
Merge pull request #87743 from WhalesState/camera2d
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Fix `Camera2D` is enabled when dragging scene files to the `CanvasItemEditor`
2024-02-19 00:07:57 +01:00
Rémi Verschelde
dfcecb77bd
Merge pull request #79617 from sepTN/add-screensize-check-popup
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Add size check to prevent popup bigger than the screen itself
2024-02-19 00:07:01 +01:00
Michael Alexsander
b56774b5bf
Fix regression in auto translation overhaul
2024-02-18 19:33:08 -03:00
Mounir Tohami
451b198c40
Fix dragging scene files to the `CanvasItemEditor`
2024-02-18 21:55:14 +02:00
Septian
34210e812a
Add screen size check on `popup`
2024-02-19 00:25:02 +07:00
Markus Sauermann
8de39911c8
Fix global position for `InputEventMouse` in `viewport::push_input`
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
2024-02-18 03:26:09 +01:00
Sabs, like Sobs
3475156ae3
Expose pixel snapping settings add pixel-art notes
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This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.
- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.
Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.
Some references for the frustration:
- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
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This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
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This reverts commit d3852deaa4
.
2024-02-17 19:03:21 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Rémi Verschelde
5306b917e6
Merge pull request #87164 from 0x0ACB/camera_fix
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Rename camera `near` and `far` private members to avoid conflict with `Windows.h` defines
2024-02-12 23:29:22 +01:00
Rémi Verschelde
2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
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Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
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Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
kobewi
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
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Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
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Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d
Remove unused Variable `Viewport::gui_input_group`
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The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
91ac53ec1b
Merge pull request #87385 from Sauermann/fix-subviewport-physics-picking
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Fix SubViewport physics picking
2024-01-25 16:27:02 +01:00
Yuri Sizov
adcfe3d1a0
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
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Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
e0f8cf4acb
Merge pull request #77730 from Jummit/fix-subviewport-1
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Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
Markus Sauermann
7b00c136a1
Fix SubViewport physics picking
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Apply the logic of `handle_input_locally` for physics picking.
2024-01-19 21:42:41 +01:00
Gilles Roudière
9dfc012369
Remove unecessary _set_global_invalid added by mistake
2024-01-18 10:48:23 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
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Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
0724506cdd
Merge pull request #86841 from groud/fix_global_transform_in_enter_tree
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Fixes global transform being wrong on entering tree
2024-01-17 18:52:59 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
Gilles Roudière
0a726d692a
Fixes global transform being wrong on entering tree
2024-01-16 16:02:37 +01:00
ajreckof
2f697926b0
Fix renaming a node to the name of its siblings breaking NodePath
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Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
ACB
96b8016a35
Rename camera near and far private members to avoid conflict with Windows.h defines
2024-01-15 12:31:15 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class `Window`
2024-01-12 18:18:28 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
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A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
f3fc35eb17
Merge pull request #81506 from twobitadder/reparent_keep_owner
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Fix `reparent()` losing owner
2024-01-11 17:34:19 +01:00
mnemoli
a407219693
Add Viewport setting for picking only first-encountered CanvasItem physics object
2024-01-11 14:18:37 +00:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Pedro J. Estébanez
631d1e3a86
Let read thread guards allow access to out-of-tree nodes
2024-01-08 10:33:09 +01:00
Micky
f996003fb4
Add autocompletion to `get_node_or_null`
2024-01-06 17:33:32 +01:00
Rémi Verschelde
fbaab3cf53
Merge pull request #86745 from KoBeWi/internal_error
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Ignore internal children when replacing node
2024-01-03 15:48:41 +01:00
Rémi Verschelde
73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
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Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
kobewi
cd2edfef25
Ignore internal children when replacing node
2024-01-03 13:04:16 +01:00
Rémi Verschelde
4acfe4aa3c
Merge pull request #86729 from Mickeon/autocompletion-for-all
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Fix missing autocompletion for inheriting classes
2024-01-03 10:14:37 +01:00
Rémi Verschelde
0d922f61e3
Merge pull request #86220 from Sauermann/fix-embed-subwindow
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Fix changing `gui_embed_subwindows` while a child window is displayed
2024-01-03 10:13:03 +01:00
Markus Sauermann
62587d2d19
Fix changing `gui_embed_subwindows` while a child window is displayed
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Changing `gui_embed_subwindows` while a child window is displayed can lead
to crashes or other unintended behavior.
This PR adds checks to prevent the change while child windows are
displayed.
2024-01-03 10:09:51 +01:00
Micky
ca2f340384
Fix missing autocompletion for inheriting classes
2024-01-03 00:13:04 +01:00
Rémi Verschelde
60b20963ce
Merge pull request #86511 from Sauermann/fix-drag-transform
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Fix D&D viewport position calculation
2024-01-02 18:05:23 +01:00
Rémi Verschelde
957378a69e
Merge pull request #84151 from YeldhamDev/that_was_not_a_resize_you_dunce
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Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed
2024-01-02 15:08:46 +01:00
Markus Sauermann
4b6516c843
Fix D&D viewport position calculation
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It is necessary to transform screen position to viewport position.
2023-12-25 23:32:29 +01:00
风青山
f19c419126
Fix duplicating sub-scene may get two copies of internal node
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Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.
2023-12-20 18:29:25 +08:00
Stanislav Labzyuk
958699a0c4
Implement project-wide node groups
2023-12-19 18:07:19 +01:00
Yuri Sizov
02d4579fa2
Merge pull request #85000 from bruvzg/ed_ui_direction
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[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov
8a9aa30348
Merge pull request #81243 from Sauermann/fix-window-events
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Fix internal events not being delivered to some Window types
2023-12-19 13:01:00 +01:00
Claire Blackshaw
fe7725239e
Expose a method to get hovered Control in Viewport
2023-12-18 14:53:52 +01:00
Yuri Sizov
203c8c31d3
Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
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Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov
16d1d85a56
Merge pull request #78206 from alula/node-count-in-group
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Add SceneTree.get_node_count_in_group()
2023-12-14 17:38:00 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Yuri Sizov
dcbb18ded8
Merge pull request #85313 from kitbdev/fix-exit-hide
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Fix crash on hiding grandparent Control on mouse exit
2023-12-08 15:23:32 +01:00
Yuri Sizov
13305d31b5
Merge pull request #83343 from warriormaster12/node-property-duplication
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Fix export variable of type Node pointing to a wrong child node when duplicating
2023-12-08 15:22:59 +01:00
Yuri Sizov
b6c15736bd
Merge pull request #78997 from Sauermann/fix-owner-crash
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Fix crash caused by stale owner
2023-12-08 15:22:39 +01:00
bruvzg
f9c42d9fff
Limit window size updates on title translation change.
2023-12-06 10:51:27 +02:00
Rémi Verschelde
36e033bce8
Merge pull request #85312 from YuriSizov/window-and-the-case-of-an-unexpected-shrinkage
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Make sure `Window`'s title is respected before we compute the size
2023-12-05 13:05:23 +01:00
Jummit
7957354091
Fix push_input only working the first time
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Subviewports didn't update their parent's local_input_handled correctly.
Fixes #76439 .
2023-12-02 20:30:26 +01:00
kit
78e1702adb
fix crash on hiding grandparent on mouse exit
2023-12-02 14:24:56 -05:00
bruvzg
5dd11e8eee
Limit window size updates on title change.
2023-11-30 16:04:00 +02:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
HolonProduction
8cc85515af
Suggest scene unique nodes in `get_node` autocompletion
2023-11-26 15:41:29 +01:00
Yuri Sizov
d9677be0ca
Make sure `Window`'s title is respected before we compute the size
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Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
2023-11-24 16:31:41 +01:00
Markus Sauermann
3de9afc4a9
Fix crash when hiding a Control during mouse-entering
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gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
Pedro J. Estébanez
8bebabda18
Let scene replacemnent benefit from certain late pieces of frame logic
2023-11-21 18:32:49 +01:00
Markus Sauermann
d3d00c7039
Fix crash caused by stale owner
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Adjust `NOTIFICATION_PREDELETE` in `Node` to clean up owned nodes.
Also print a warning, when the owner becomes invalid.
2023-11-17 19:53:58 +01:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction.
2023-11-17 14:56:45 +02:00
jsjtxietian
4680ced5fa
support updating tooltip after editor description change
2023-11-15 14:27:49 +08:00
Mikael Hermansson
a98b94758b
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 22:17:26 +01:00
Markus Sauermann
fa02d19fd1
Fix internal events not being delivered to some Window types
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`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to
"window_input" signal, because that is only sent if it is not an
internal signal.
Instead they receive events in `_input_from_window`. They ensure that
the event is also propagated to their super-function, just like
previously the signals would be treated.
2023-11-14 20:29:17 +01:00
Mikael Hermansson
9fb0b52608
Fix transform notification not getting sent out for RigidBody2D
2023-11-13 15:44:32 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
kit
d24d73ba31
Make mouse-enter/exit notifications match mouse event propagation
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`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.
In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.
Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
Yuri Sizov
623b905d2e
Remove unused `NOTIFICATION_NODE_RECACHE_REQUESTED` notification
2023-11-06 12:16:32 +01:00
warriormaster12
de1dc6c8d4
Fix node property duplication
2023-11-04 10:45:38 +02:00
Michael Alexsander
62ab9bf1c4
Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed
2023-10-31 22:58:12 -03:00
clayjohn
f672198f5e
Revert "Add a Disable 2D property to Viewport"
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This reverts commit f6cc2603a1
.
2023-10-27 14:45:59 +02:00
twobit
b4aa6ad36e
Fix `reparent` losing owner if relationship to original owner is not broken
2023-10-26 13:08:05 -04:00
Gilles Roudière
73f72409f5
Allow normal maps on TileMaps that use texture padding
2023-10-18 14:55:44 +02:00
Rémi Verschelde
7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
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Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
Rémi Verschelde
9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
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Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde
336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
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Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
A Thousand Ships
f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
A Thousand Ships
034c0f1624
Replace `sanity` with `safety` for checks
2023-10-08 16:22:24 +02:00
Hugo Locurcio
f6cc2603a1
Add a Disable 2D property to Viewport
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This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Rémi Verschelde
3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
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Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
Saracen
e1803e27d0
Copy network authority when instancing placeholder nodes.
2023-10-05 12:58:17 +01:00
Rémi Verschelde
3a990e36e6
Merge pull request #80752 from bitsawer/fix_thread_guard
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Fix CanvasItem notification thread guard
2023-10-03 17:13:08 +02:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 16:13:52 +03:00
bitsawer
12a2177967
Fix notification thread guards
2023-10-02 19:31:54 +03:00
Rémi Verschelde
1e819ae3aa
Merge pull request #82590 from YuriSizov/window-you-come-to-me-on-this-day-the-day-when-my-child-becomes-exclusive-with-a-transient-parent-to-ask-for-this
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Add more context to some `Window` errors
2023-10-02 13:16:39 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
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Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Yuri Sizov
53172d9860
Add more context to some `Window` errors
2023-09-30 21:44:05 +02:00
bruvzg
c52db6190c
[FileDialog] Make set_visible compatible with native dialogs.
2023-09-30 00:40:49 +03:00
Danil Alexeev
aff767ef07
Fix expected argument count for `Callable` call errors
2023-09-29 20:00:10 +03:00
Michael Alexsander
9ee82ebe1d
Fix tooltips behaving incorrectly on `Tree` nodes
2023-09-28 11:18:15 -03:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Marcel Admiraal
3a7eda8f87
Check if input marked handled before processing additional CollisionObjects
2023-09-26 20:42:15 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
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Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
jsjtxietian
e36117f557
Fix can not set process priority of node if not any process is processing
2023-09-26 19:29:25 +08:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
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Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Dario
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78
Disallow nested custom multiplayers in `SceneTree`
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Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
bitsawer
71e32364ee
Fix ShaderGlobalsOverride property handling
2023-09-22 10:21:20 +03:00
Yuri Sizov
dd3638d425
Merge pull request #81669 from kleonc/gui-tooltip-transparent-background
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Enable transparent background for GUI tooltips
2023-09-15 19:48:37 +02:00
vPumpking
bd575c5fe5
Add 'get_tree_string()' and 'get_tree_string_pretty()' to Node class to complement printing methods
2023-09-15 19:18:53 +02:00
kleonc
c66dfd2cfe
Enable transparent background for GUI tooltips
2023-09-14 23:39:28 +02:00
Yuri Sizov
56e54b49b6
Merge pull request #81551 from YuriSizov/gui-cache-all-the-theme
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Bind remaining theme properties to their respective classes
2023-09-14 15:21:45 +02:00
Yuri Sizov
fe000277ea
Bind remaining theme properties to their respective classes
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This adds binds for GraphEdit/GraphElement/GraphNode, which were
skipped before due to a rework. This also adds binds for Window,
which was skipped before due to a complicated code organization.
Also adds theme cache entries/direct cache access to a few places
that previously missed it. Some theme properties are now exposed
to other classes via friendships or public getters for convenience.
This removes all string-based theme access from scene/ classes.
2023-09-13 19:31:35 +02:00
A Thousand Ships
a29416e332
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
Yuri Sizov
2924bfd4d3
Register theme properties with ThemeDB
2023-09-11 13:45:23 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
58126e479c
Introduce the concept of global theme contexts
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This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.
It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.
Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
39b1d860c3
Merge pull request #75382 from AThousandShips/duplicate_bind
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Ensure binds are duplicated with `Node` signals
2023-09-01 16:00:05 +02:00
Rémi Verschelde
fc0b3f7021
Merge pull request #80320 from Sauermann/fix-remove-invalidation-function
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Remove `CanvasItem::_invalidate_global_transform`
2023-08-30 08:45:27 +02:00
Markus Sauermann
7f317ef1bf
Remove `CanvasItem::_invalidate_global_transform`
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The only use of that function can be replaced by `_notify_transform`,
which makes the `propagate_call` unnecessary.
As far as I can tell, the `data.blocked`-checks of `propagate_call`
are not needed in this case, because `_invalidate_global_transform`
causes no user-noticeable changes.
2023-08-30 00:29:42 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
A Thousand Ships
9cf13cedfd
Ensure binds are duplicated with `Node` signals
2023-08-29 16:52:38 +02:00
Rémi Verschelde
8b8b6d1e87
Merge pull request #81006 from KurtBliss/Chance-of-crash-when-Control-overrides-mouse-input-on-Area2D-#79371
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Fix possible crash when Control overrides mouse input on Area2D
2023-08-28 15:04:41 +02:00
Rémi Verschelde
072ba70424
Merge pull request #81012 from Jordyfel/center-window
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Implement center window function.
2023-08-28 12:07:27 +02:00
Rémi Verschelde
2c0a74a149
Merge pull request #80105 from Sauermann/fix-global-transform
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Fix global transform validity for `Node2D` and `Control`
2023-08-28 12:03:53 +02:00
Jordyfel
9819ffb166
Implement window center function.
2023-08-26 21:34:21 +03:00
KurtBliss
dbb01bc451
Fixed, chance of crash when Control overrides mouse input on Area2D
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Made Viewport::_cleanup_mouseover_colliders queue up mouse_exit and
mouse_shape_exit signals to emit and at the end of the function's
execution to avoid potential crashes.
2023-08-25 17:51:38 -04:00
Rémi Verschelde
b24eb34669
Merge pull request #80780 from HolonProduction/sub-window-focus-crash
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Fix crash when hiding subwindow during popup of new subwindow
2023-08-21 08:23:23 +02:00
HolonProduction
e2cea458a3
Fix crash when hiding subwindow during popup of new subwindow
2023-08-20 17:51:54 +02:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Rémi Verschelde
77fd8f3416
Merge pull request #80673 from YeldhamDev/give_me_my_windows!
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Allow to get a list of visible embedded `Window`s
2023-08-16 16:56:31 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
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Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
Michael Alexsander
de27df5da3
Allow to get a list of visible embedded `Window`s
2023-08-16 10:42:08 -03:00
Rémi Verschelde
a7dc4c22a9
Merge pull request #80334 from Sauermann/fix-window-out-of-viewport-events
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Fix nodes receiving mouse events in black bars of `Window`
2023-08-16 09:12:42 +02:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Markus Sauermann
59c13fea5d
Fix nodes receiving mouse events in black bars of `Window`
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Previously for InputEvents there was no distinction between
Window-area and Viewport-area.
This was problematic in cases where stretching was used and the Window
contained black bars at the sides of the Viewport.
This PR separates the area of Window and Viewport regarding InputEvents.
2023-08-09 12:34:22 +02:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Rémi Verschelde
46c9a1427d
Merge pull request #80364 from Calinou/control-escape-dismiss-tooltips
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Dismiss currently visible or upcoming tooltips when pressing Escape
2023-08-08 16:57:59 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
af722e2bab
Merge pull request #80187 from Sauermann/fix-mouseover-error-handling
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Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
2023-08-08 16:57:09 +02:00
Markus Sauermann
2f8673dc07
Handle potential platform-specific `Window` mouse-enter/exit bugs gracefully
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Also replace `DEV_ASSERT` by `WARN_PRINT_ONCE`.
2023-08-08 13:05:18 +02:00
Markus Sauermann
152572ac38
Fix global transform validity for `Node2D` and `Control`
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Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
Hugo Locurcio
6307b0be3c
Dismiss currently visible or upcoming tooltips when pressing Escape
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This is standard UI behavior in most applications out there.
2023-08-08 07:40:39 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Michael Alexsander
6d2453425b
Improve `Window._get_contents_minimum_size()`'s code
2023-08-03 10:25:05 -03:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
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Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Yuri Sizov
237bd0a615
Merge pull request #80117 from Sauermann/fix-actually-store-safe-rect
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Actually store safe-rect in embedder
2023-08-02 21:48:02 +02:00
Michael Alexsander
f270163ab0
Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-02 14:40:38 -03:00
Markus Sauermann
1e9d241809
Actually store safe-rect in embedder
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`sw` is a copy and not a reference.
Add unit-test for this case.
2023-08-02 17:51:52 +02:00
Markus Sauermann
8c1ce404d7
Fix crash on Windows when closing `Window`
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Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.
Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov
fd1ee5d56b
Merge pull request #79332 from AThousandShips/mp_crash
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Prevent crash when accessing `Node` Multiplayer from thread
2023-08-01 17:25:07 +02:00
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
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The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Markus Sauermann
7fead979d6
Disable error condition for accessing safe rect
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This PR removes the error-message, which is currently expected to happen.
The task of correctly fixing the underlying problem of window popup
closing is more complex, so this PR solves the immediate
error-notification-problem.
2023-07-26 20:21:30 +02:00