Commit Graph

4860 Commits

Author SHA1 Message Date
George Marques c707d6fe71
GDScript: Gather instructions arguments beforehand
Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.

This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques b6519d0d03
GDScript: Split Function code into multiple files
To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Fabio Alessandrelli a82f70ea9f [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Marcel Admiraal 112e2fdfc3 Fix godot_js_websocket_send function unused assignment. 2020-11-17 18:28:39 +00:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde f763a2a3db
Merge pull request #43250 from aaronfranke/strext-lstrip
Add LStrip, RStrip, and HexEncode to C#
2020-11-16 09:15:45 +01:00
Aaron Franke 4b272b18ea
Improve comments in Color documentation 2020-11-13 23:31:19 -05:00
Andrea Catania 98daa0af6b Fixes crash when returns . 2020-11-13 15:09:52 +01:00
George Marques 8bcd345782
GDScript: Fix native class not set with inheritance 2020-11-13 10:35:24 -03:00
Grzegorz Puławski c49810046e Removing unneeded FuncRef code in C# 2020-11-11 21:57:42 +01:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Rémi Verschelde fb2151089c
Merge pull request #43372 from aaronfranke/clamp-fixes
Minor clamp and float fixes
2020-11-11 13:20:19 +01:00
Rémi Verschelde 10fd107599
Merge pull request #43443 from Faless/js/4.0_audio_worklet
[HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11 10:07:28 +01:00
Aaron Franke ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Gustav 0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde 263f731924
Merge pull request #43434 from sneik15/patch-1
Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
2020-11-10 11:56:18 +01:00
Fabio Alessandrelli e2083871eb [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 11:42:51 +01:00
Fabio Alessandrelli 05261cceaf Fix gdnative build when WebRTC module is disabled. 2020-11-10 11:42:51 +01:00
Rémi Verschelde 68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Adrian Adeva 74f98de223
Updated gd_glue.cpp to work with the latest changes in the variant refactoring
Without this change the engine dont compile with the mono module enabled.
2020-11-10 11:13:54 +01:00
Rémi Verschelde b51dca64a6
Merge pull request #43383 from vnen/gdnative-string-header
GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio d6c7073bd7
Clarify that code in `assert()` should avoid side effects 2020-11-09 21:48:24 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Aaron Franke 6b54d7dde1
Add HexEncode to C# 2020-11-09 03:25:51 -05:00
Aaron Franke c89af1d433
Add LStrip and RStrip to C# strings 2020-11-09 03:24:46 -05:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
George Marques 82576371ef
GDNative: Define special char types in string.h
Those are standard types in C++ but not in C.

This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
2020-11-07 16:09:14 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde 329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Yuri Roubinsky 156e4043b4 [Mono] Added Shuffle method to Array 2020-11-07 11:26:54 +03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde 52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Rémi Verschelde bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Hugo Locurcio 7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Mateo de Mayo 531958b2f0 Fix crash due to unreachable code in properties 2020-10-30 22:21:50 -03:00
Mateo de Mayo f388177aed Fix crash by adding nullcheck for uninitialized constants 2020-10-29 01:11:19 -03:00
Rémi Verschelde c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
Rémi Verschelde f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
bruvzg b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. 2020-10-26 22:57:11 +02:00
Rémi Verschelde 825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ignacio Etcheverry 34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-25 00:33:55 +02:00
Andrii Doroshenko (Xrayez) 650ae413ce GDNative XR: remove redundant `config.py`
It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
Yuri Roubinsky b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky 4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Ignacio Etcheverry f06f91281c C#: Re-work solution build output panel
- Removed item list that displayed multiple build
  configurations launched. Now we only display
  the last build that was launched.
- Display build output next to the issues list.
  Its visibility can be toggled off/on.
  This build output is obtained from the MSBuild
  process rather than the MSBuild logger. As such
  it displays some MSBuild fatal errors that
  previously couldn't be displayed.
- Added a context menu to the issues list with
  the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
  with a popup menu with the options:
  - Build Solution
  - Rebuild Solution
  - Clean Solution
- The bottom panel button was renamed from 'Mono'
  to 'MSBuild' and now display an error/warning icon
  if the last build had issues.
2020-10-23 07:49:39 +02:00
Hugo Locurcio 0209e3790e
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
Rémi Verschelde ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques 96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques 11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques 48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
George Marques 5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
Marcel Admiraal 7f26ce4486 Set Bullet collision shape index to zero when using a single shape
or ConcavePolygonShape3D.
2020-10-19 11:51:11 +01:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Aaron Franke 029de52001
Add GetStringFromUTF8 and GetStringFromASCII 2020-10-17 04:17:29 -04:00
Umang Kalra c37f633216 Fixes the misleading error message for call_recursive method for TreeItems 2020-10-17 12:30:36 +05:30
Tomer Keren fe52c6b0b7 Setting visibility on GridMap now works. Closes #41374.
Continuing the work from f43a0ef327,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
Rémi Verschelde 5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Rémi Verschelde 148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Hugo Locurcio 802c1e4df1
Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
Rémi Verschelde f2002afae7
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Fix code duplication in CSharpScript
2020-10-13 09:57:38 +02:00
Rémi Verschelde 4efcb4c442
Merge pull request #42592 from madmiraal/fix-42567
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13 09:51:53 +02:00
opl- e4d20ae373 Fix code duplication in CSharpScript
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.

Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.

Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13 06:46:34 +02:00
Tomasz Chabora aadc8d54a4 Bind missing constant in VisualScriptPropertyGet 2020-10-12 19:39:15 +02:00
Rémi Verschelde a33fe75050
doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
Rémi Verschelde 1af3cf15c2
Mono: Fix typo in Godot.NET.Sdk.nuspec
Fixes #42666.
2020-10-09 13:37:07 +02:00
Rémi Verschelde 6dc41b3ad2
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
2020-10-09 08:17:06 +02:00
George Marques fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Marcel Admiraal 0e12a0c66a Reapply -Avoid adding margin twice along capsule Y axis
Co-authored-by: Andrea Catania <info@andreacatania.com>
2020-10-08 16:22:38 +01:00
Lorenz Junglas 7e2b495435 Adressed Review
Identifier "macOS" => "MacOS"
Platform/SDK name reverted to "osx"
2020-10-08 13:51:19 +02:00
Lorenz Junglas 519f369795 C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Because `Strings OS_OSX::get_name() const` now returns "macOS" (15a9f94346)
The C# GodotTools were still using "OSX" as identifier a few things were borken (e.g. dotnet/msbuild detection).
2020-10-08 13:51:19 +02:00
Andrea Catania 2e8cb8a9e2 Fixed #41040 in an alternative way now that #39726 is reverted 2020-10-08 13:10:48 +02:00
Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled"
This reverts commit 7709a83493.
2020-10-08 12:22:59 +02:00
Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing."
This reverts commit 8d0d6d6921.
2020-10-08 12:16:12 +02:00
Rémi Verschelde 104cfaefcd
Merge pull request #42610 from jak6jak/set_values
Fixed a bug which caused Set Index to not function
2020-10-08 10:23:29 +02:00
Jacob Edie d76457a7f3 added temp variable because *p_inputs[2] is the same as *p_outputs[0] 2020-10-06 22:12:47 -04:00
Aaron Franke bea7d61fd9
Improve the Vector2 rotated code in C# 2020-10-06 15:57:47 -04:00
Marcel Admiraal 47431dbb8e Initialise Bullet RigidBody friction to the expected value of 1.0 2020-10-06 09:10:05 +01:00
Rémi Verschelde 3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Rémi Verschelde 0d07a935e9
Merge pull request #42503 from naithar/feature/ios-cleanup-arc
[4.0] [iOS] Switch to ARC. Refactoring and cleanup.
2020-10-02 15:18:03 +02:00
Sergey Minakov 3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Marcel Admiraal 5278e07095 Check entire basis column for zero size when unscaling Bullet basis. 2020-10-02 10:30:08 +01:00
Rémi Verschelde a1c27228ae
Merge pull request #42480 from ssw99/sprintf-function-bug-fix
Fix extra padding for numbers with signs
2020-10-02 10:26:15 +02:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Serhat 9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde 39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez) a8404cf56c Cross-reference GDScript `load` and `ResourceLoader.load` in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues aca0cede67 Fix error message when exporting a write-only property without a setter 2020-09-29 15:48:56 -03:00
Rémi Verschelde bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez de4e54dd91 Avoid infinite loop in GDScript at shutdown 2020-09-26 19:21:09 +02:00
Rémi Verschelde 41c735fe50
Style: Fix black formatting after #42332
Somehow it did not run CI checks so we missed that one.

Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio cfd564b385
Enable the `copy_mono_root` SCons option by default
This closes #41652.
2020-09-25 11:08:01 +02:00
Rémi Verschelde 3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio 50f3a8e312
Improve documentation related to printing error/warning messages 2020-09-24 14:23:53 +02:00
Rémi Verschelde a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara a676b8ea66 Basis RotationQuat should be public. 2020-09-24 00:59:54 -03:00
Aaron Franke 42e70a77ef
Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
Rémi Verschelde 72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde 7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio 1efe57848a
Improve documentation about VideoPlayer video formats
This closes https://github.com/godotengine/godot-docs/issues/4021.
2020-09-23 14:28:16 +02:00
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde 6f50571eff
Merge pull request #42195 from extrawurst/patch-1
add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae b5eea5cfd4 Fix C# string.IsAbsPath() 2020-09-23 13:53:35 +08:00
Rémi Verschelde 0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly f49199bcc3
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair a598c77058 Add a VScript func to sanitize variant values
Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Marcel Admiraal 41209efa7f Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. 2020-09-18 10:43:31 +01:00
Thakee Nathees 119936d939 GDScript: for loop override stack variable bug fix
Fix: #42050
2020-09-18 01:22:22 +05:30
Raul Santos d425cf6fed
Fix ExprMatch stackoverflow 2020-09-16 15:44:52 +02:00
Fabio Alessandrelli 60687ce778 Fix certificate generation with mbedtls 2.16.8 .
When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.

Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.

This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair 9c273307d8 Make LSP ignore $/ messages
Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde 3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal 7e73dd0b2e Fix RigidBodyBullet areasWhereIam element shift. 2020-09-14 18:43:21 +01:00
Danil Alexeev a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Tom Daffin c15fb42d45 Add mono log message to error for fatal errors 2020-09-13 19:53:06 -06:00
Rémi Verschelde 4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Ignacio Etcheverry 1db0395950 C#: Fix csproj not synced on file move/removal from FS dock
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Aaron Franke a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array 2020-09-12 18:15:24 -04:00
Thakee Nathees 3886a2f9f6 Array/Dictinoary no more reduced to array/dictionary variant
Fix: #41377
Fix: #20436
Fix: #41953
2020-09-11 19:46:20 +05:30
Andrii Doroshenko (Xrayez) 174b6e817f Move GDNative `String` tests to respective module
GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.

Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.

Also fixed test case tag typos.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Marcel Admiraal 3070d0b735 Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Rémi Verschelde 43930aaa28
Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4
Avoid adding margin twice along capsule Y axis
2020-09-10 17:47:20 +02:00
Marcel Admiraal e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
Pedro J. Estébanez e25f5e791e Ensure cyclic dependencies between scripts are broken at exit 2020-09-10 01:34:42 +02:00
Pedro J. Estébanez 95828161d4 Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
reduz e3eacbc8a6 Make EXR import format support all depths and channel configurations 2020-09-09 16:51:32 -03:00
Rémi Verschelde d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).

We use 2^30 as max which should be sufficient for most files.

Fixes #41913.
2020-09-09 20:50:41 +02:00
Rémi Verschelde 36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde 1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Aaron Franke d0a1399a1b
Change inequality comparison operators to use exact equality 2020-09-08 18:10:58 -04:00
Rémi Verschelde 2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Ignacio Etcheverry 1c74fa4242 C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry ac471ff563 C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Thakee Nathees 279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
PouleyKetchoupp 280496a2c3 Fix TURN server example in WebRTC documentation
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez f76a13dea0 Avoid warning about harmless unfulfilled yields 2020-09-06 22:30:46 +02:00
Rémi Verschelde c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal 5a376cb061 Fix header guards in modules:
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
  webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
Rémi Verschelde 859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Andrea Catania 53e42930d9
Avoid adding margin twice along capsule Y axis 2020-09-06 11:33:27 +02:00
Thakee Nathees 89489a3cac GDScript: parameter infer type bug fix
Fix: #41772
2020-09-06 13:26:52 +05:30
Alex de la Mare 8dbd7155b5 Handle csproj "Remove" globs
MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).

We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 11:34:04 +10:00
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg 82cd97b675
Fix Mono path utils char types. 2020-09-04 22:20:08 +03:00
Rémi Verschelde 605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees 75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
Rémi Verschelde 5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde 15efe040f9
Merge pull request #41747 from neikeq/issue-41446
Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde 90601bb659
Merge pull request #41750 from neikeq/issue-41745
C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry 173f7d800b C#: Hide Build button if there's no solution to build
Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry a0ef3ba5c8 C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
Ignacio Etcheverry 136181bb50 Fix 'Parameter "assembly" is null' error
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry 9e8a5e4b5a Fix parsing of C# files with spaces in the path 2020-09-04 01:01:10 +02:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Thakee Nathees 4fc14e8e11 fixed parser error when indexing a dictionary.
Fix: #41707
2020-09-03 18:04:54 +05:30
Marcel Admiraal f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Ignacio Etcheverry 206501a45e C#: Fix Windows detection for copying MSBuild stub
Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
bruvzg d73609c774
Fix GDScript codegen leak. 2020-09-02 22:42:49 +03:00
Marcel Admiraal cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
Andrii Doroshenko (Xrayez) 0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Lunatoid 07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
Andrii Doroshenko (Xrayez) 6b7e50ab34 Move GDScript tests to respective folder under modules 2020-09-02 01:09:32 +03:00
George Marques 635c6a0a18
Add GDScript disassembler 2020-09-01 14:36:30 -03:00
George Marques 745ca3059d
Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
George Marques 82273ebc01
Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques a889084864
GDScript: Don't mark function parameters as constant
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques c8e10aa20b
GDScript: Properly set class inheritance for global classes 2020-09-01 09:26:28 -03:00
George Marques 164cc8705b
GDScript: Check for missing exponent when parsing numbers
Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques f8fa5e4738
GDScript: Fix analysis of singleton dependencies
Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques edb4caf24e
GDScript: Allow "extends" to be used inside inner class 2020-09-01 09:26:27 -03:00
George Marques 34dc689ad4
GDScript: Allow "self" to be used in class level 2020-09-01 09:26:27 -03:00
George Marques 1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Aaron Franke a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
Aaron Franke ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde 2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde db5ea78b7b
Merge pull request #41613 from neikeq/possibly
Fix clang-tidy warnings due to semicolon after mono module macros
2020-08-30 12:04:16 +02:00
Rémi Verschelde 30029e1d7f
Merge pull request #41611 from neikeq/issue-41444
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 12:02:55 +02:00
Ignacio Etcheverry 8c7553a076 Fix clang-tidy warnings due to semicolon after mono module macros
This also enforces them to end with a semicolon.
2020-08-30 02:17:04 +02:00
Ignacio Etcheverry 99740850a2 C#: Fix InvalidCastException on export 2020-08-30 01:55:21 +02:00
Ignacio Etcheverry 7c7d724453 C#: Fix crash on export when incorrectly freeing MonoAssemblyName 2020-08-30 01:48:43 +02:00
Thaina Yu 5dc3900727
Mono: Improve MSBuildFinder logic on Windows
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
2020-08-29 12:55:29 +02:00
Hugo Locurcio 20d0f5bbd7
Cross-reference GDScript built-in rounding methods to ease discovery
This closes #19315.
2020-08-28 17:04:22 +02:00
Rémi Verschelde 46809332dd
Merge pull request #41547 from vnen/gdscript-2-fixes
Some more GDScript fixes
2020-08-28 10:36:09 +02:00
George Marques 5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques b2b45987d0
GDScript: Show error when there's an inheritance cycle 2020-08-26 16:01:08 -03:00
George Marques 4a3fca47e5
GDScript: Add recursion depth limit for completion
To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques ff16ba1eaa
GDScript: Fix crash when completing code with signals 2020-08-26 15:13:42 -03:00
George Marques 8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Lyuma 0851d6dcdf Fix regression in FBX import caused by Skeleton3D
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR.
This should have had no effect, however it turns out assimp was assigning to the pose property.

This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose.
2020-08-25 01:17:39 -07:00
George Marques 722be9aaef
GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
Ignacio Etcheverry 2bd6252e92 C#: Fix 'Parameter toolsPath cannot be null' error 2020-08-24 11:24:08 +02:00
George Marques ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques d36d7e2a1c
GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00
George Marques 58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Paulb23 6cdcdbc242 Fix color region end key seach and start key order 2020-08-22 19:55:44 +01:00
Marcel Admiraal 4b14916288 Check and correct for zero scaling when unscaling Bullet basis. 2020-08-22 08:16:13 +01:00
Rémi Verschelde 0559d1001c
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
C#: Save newly created csproj files without BOM
2020-08-21 02:02:17 +02:00
Rémi Verschelde ebc194c258
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
C#: Fix null exception in our MSBuild logger
2020-08-21 01:58:54 +02:00
Ignacio Etcheverry b5f6285f34 C#: Save newly created csproj files without BOM 2020-08-21 01:48:56 +02:00
Ignacio Etcheverry 7eed8c5a0c C#: Fix null exception in our MSBuild logger 2020-08-21 01:47:47 +02:00
Ignacio Etcheverry 8bb48ae57a Mono/C#: Fix editor using wrong project assembly path in rare cases
We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.
2020-08-21 01:42:47 +02:00
Rémi Verschelde eb9cbdc369
Merge pull request #41381 from vnen/gdscript-2-fixes
A few more GDScript fixes
2020-08-19 22:17:44 +02:00
George Marques a880f590e4
GDScript: Make subscript access be properly type checked 2020-08-19 14:35:26 -03:00
George Marques 846856728b
GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
George Marques 15b16ec0ce
GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
George Marques cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
George Marques f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
George Marques a52e457ada
GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
Rémi Verschelde f568cede8d
Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request
C#: Fix editor unable to play game after IDE PlayRequest
2020-08-19 01:33:59 +02:00
Ignacio Etcheverry 6e7da72648 C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
Rémi Verschelde 9218f0f1b0
Merge pull request #41352 from Calinou/bmp-loader-error-explanations
Add more error explanations in the BMP image loader
2020-08-18 23:22:43 +02:00
George Marques 35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques 99d4ea8c79
GDScript: Allow supertype objects to be assigned to a subtype variable
It allows `get_node()` to be used with typed variables

This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
Hugo Locurcio 40485e2479
Add more error explanations in the BMP image loader
This closes #32166 and closes #30629.
2020-08-18 19:41:40 +02:00
George Marques 8bc9b3a2ae
GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
George Marques 8088e9e6ac
GDScript: Add script to cache on reload
This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
George Marques 0f9923e67f
GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
George Marques 3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
George Marques d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
George Marques f374021d52
GDSript: Prevent crash when completing unary operators 2020-08-17 20:49:04 -03:00
George Marques 9ecd042e78
GDScript: Allow "match" to be used as an identifier
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques d45e1befe3
GDScript: Fix wrong argument check for formatting operator 2020-08-17 19:49:54 -03:00
Andrii Doroshenko (Xrayez) 6f426c3360 Port ClassDB tests to use doctest
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).

Display and rendering servers/singletons are not initialized at all.

Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
  `register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).

Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.

ClassDB tests:

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Mariano Suligoy a8c01df647 Fix GdScript Analyzier not detecting Resource subclass correctly 2020-08-13 19:46:57 -03:00
Rémi Verschelde ef607b0137
Merge pull request #41229 from madmiraal/fix-csg
Don't attempt to insert points into degenerate triangles when creating CSG shapes.
2020-08-13 23:19:49 +02:00
Marcel Admiraal 3521239d96 Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.
2020-08-13 16:23:14 +01:00
George Marques adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees c6dc73f9be Fix: ctrl + click not working 2020-08-13 17:35:17 +05:30
Rémi Verschelde 3b3d82f40f
Merge pull request #41199 from madmiraal/fix-38001
Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-08-13 10:16:33 +02:00
George Marques 9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Marcel Admiraal 5b1e6e35be Mark the first shape as inside, not the second shape, when CSG shapes are
co-planer.
2020-08-12 08:01:02 +01:00
Rémi Verschelde cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
Rémi Verschelde 3044b8f15a
Merge pull request #40935 from hoontee/master-3
Transform CSGShape collision when necessary
2020-08-11 11:58:36 +02:00
Rémi Verschelde 920f8c86ec
Merge pull request #40919 from hoontee/master-2
Properly handle empty CSGCombiners
2020-08-11 11:57:18 +02:00
Paulb23 5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques 69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques 1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques 3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
George Marques 241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees 38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols 8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
Andrea Catania 6831da630f
Merge pull request #40989 from madmiraal/fix-40739
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Rafał Mikrut ac1b2da96e Fixes leak when creating bullet shape 2020-08-05 10:04:04 +02:00
George Marques 9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
Hugo Locurcio c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Marcel Admiraal 3a05ca9c2b Reload Bullet space override modifier even when RigidBody is inactive. 2020-08-03 11:39:16 +01:00
unknown 561af0c17d Fixed tiny grammar issues in error messages 2020-08-03 14:03:28 +05:30
bruvzg ee973f5b90
[GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
hoontee fc8574fbac Transform CSGShape collision when necessary 2020-08-01 01:45:22 -05:00
hoontee 001b6075cb
Properly handle empty CSGCombiners 2020-07-31 10:11:26 -05:00
Rémi Verschelde ba853f86af
Merge pull request #40903 from Calinou/doc-json
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio 930e10ffff Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-31 09:56:11 +02:00
Rémi Verschelde 9833f9cc11 doc: Fix typo in BBcode tag 2020-07-30 16:24:37 +02:00
Marcel Admiraal 9be7b30f35 Ensure CSG parent's _make_dirty() is called when entering a tree. 2020-07-30 13:34:37 +01:00
SkyJJ 9cd1ef573c Refix GDScriptTranslationParser leak 2020-07-29 23:17:58 +02:00
Rémi Verschelde fa6cd2cd77
Merge pull request #40838 from Faless/dtls/enet_refuse_fix
Fix crash in ENet changing refuse_new_connections
2020-07-29 18:06:19 +02:00
Fabio Alessandrelli e5f3159a23 Fix crash in ENet changing refuse_new_connections
When the host is not started.
2020-07-29 17:53:41 +02:00
Rémi Verschelde 157958c77c
Merge pull request #40823 from Calinou/doc-string-split-regex
Document how to perform advanced string splitting using RegEx
2020-07-29 12:42:15 +02:00
Hugo Locurcio 5f2b6bd476 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29 12:12:01 +02:00
Lyuma 68566b7bec GDScript: Fix crash caused by inconsistent get_member 2020-07-29 02:56:03 -07:00
Rémi Verschelde a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde 932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde 4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Rémi Verschelde 5f28ab6566
Merge pull request #40771 from Xrayez/scons-verbose-builders
SCons: Refactor running commands through builders
2020-07-28 00:30:55 +02:00
Rémi Verschelde 3edcccafd9
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
Pop from front to avoid infinite loop with nested classes
2020-07-28 00:26:14 +02:00
Andrii Doroshenko (Xrayez) d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Rémi Verschelde c845e20add Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 7eebb06b55.
2020-07-27 22:45:01 +02:00
Nhiqill 42d1b4f389 Pop from front to avoid infinite loop with nested classes 2020-07-27 16:36:56 -04:00