Commit Graph

5429 Commits

Author SHA1 Message Date
Rémi Verschelde
14c2f2fe28
Merge pull request #31450 from GodotExplorer/fix-31425
Fix filter quotes wraped insert completion options
2019-08-21 17:20:11 +02:00
geequlim
545b46ac2f Fix filter quotes wraped insert completion options 2019-08-21 22:11:36 +08:00
Hugo Locurcio
a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
Yuri Roubinsky
093798c976
Fix preview for global expressions in visual shaders (#31505)
Fix preview for global expressions in visual shaders
2019-08-20 21:11:28 +03:00
Yuri Roubinski
1e3fb6d760 Fix preview for global expressions in visual shaders 2019-08-20 19:34:09 +03:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde
e84d83ce78
Merge pull request #31492 from Calinou/file-dialog-color-folders
Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde
5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Paul Trojahn
7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Unknown
9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias
2fa32d69a5 Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Michael Alexsander Silva Dias
f8a986c094 Fix autocompletion widget having its text leak outside 2019-08-15 14:52:37 -03:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde
5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
PouleyKetchoupp
927a7916f6 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300
2019-08-14 13:21:22 +02:00
Rémi Verschelde
1dae4c9e7f
Merge pull request #31267 from sparkart/fix_optionbutton_offset
Fix Offset with OptionButton Popup
2019-08-14 11:43:42 +02:00
Fabian
97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Emmanuel Barroga
26c5bac428 Fix Right-Click Menu Deselecting Edits Content
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Emmanuel Barroga
b97e198bdd Fix Offset with OptionButton Popup
Fixes the offset issue with the OptionButton's popup.
2019-08-12 00:13:02 -07:00
Fabian Stiewitz
dcf65433f1 fix(Tree): get_meta condition
If an item in a Tree has never been selected, its metadata "__focus_rect"
is not set. If an unselected item is then edited (Tree::edit_selected()),
an error is thrown in console.
2019-08-11 16:55:01 +02:00
Rémi Verschelde
7bb2215ed0
Merge pull request #31213 from KoBeWi/explain_scenes
Replace ERR_EXPLAIN in scene/* code
2019-08-09 14:25:31 +02:00
Tomasz Chabora
af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Emmanuel Barroga
2e1b58c793 Fix Exponential Range Graphical Error
Fixes the Exponential Range Slider having a graphical error with less than 1 values.
2019-08-09 01:47:20 -07:00
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde
f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Mitch Curtis
ae4a382dd2 Improve error message in Node::remove_child() 2019-08-08 09:38:32 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
Fixes #29312
2019-08-08 09:30:55 +03:00
Mitch Curtis
c332eab864 Improve error message in Node::get_path() 2019-08-07 21:16:54 +02:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
Unnecessary reassignments
2019-08-07 15:23:38 +02:00
Rémi Verschelde
ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
Rémi Verschelde
362ff8caed
Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff
Tweaks related to Camera2D drag margins
2019-08-07 13:13:12 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Yuri Roubinski
80080f2655 Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
Rémi Verschelde
765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
PouleyKetchoupp
aaad50e4d9 Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
Fixes #31132
2019-08-06 23:27:25 +02:00
Muller-Castro
ffacd0a148 Removed unnecessary reassigns
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00
merumelu
908f0eadba Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images 2019-08-06 22:12:58 +02:00
Ken Paulson
deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Yuri Roubinski
d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
merumelu
dcd551bf78 Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
Michael Alexsander Silva Dias
06a890f7a3 Update WindowDialog title when translation changes 2019-08-05 10:20:52 -03:00
Rémi Verschelde
2b983f9c74
Merge pull request #31075 from KoBeWi/right_for_acceptance
Accept also right-click event in LineEdit
2019-08-05 09:02:04 +02:00
Emmanuel Barroga
625b87633e Fix Wrong Shape Offsets in Tileset
Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Tomasz Chabora
b65f6f7944 Accept also right-click event in LineEdit 2019-08-04 15:35:50 +02:00
Cameron Reikes
c123a8c4f5 Same method when redrawing as when theme changed 2019-08-01 19:50:14 -07:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
David Sichma
2fae8832c5 Fix floor_max_angle comparison for impossible angles 2019-08-01 12:54:19 +02:00
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus
c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
This partially addresses #19182.
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Emmanuel Barroga
7db96e22dd Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Tomás Antunes
606b56b5fb Increase color preset slots 2019-07-30 12:03:00 +01:00
Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name 2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49 Remove useless variable and line in OptionButton 2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235 Change if to switch in OptionButton 2019-07-29 16:47:47 +02:00
Teto
b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel.
Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
clayjohn
cb4d145c22 toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize" 2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b Fix wrong placement of new line in 'PhysicsBody' warning 2019-07-25 11:53:54 -03:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```

Part of #30790.
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde
d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde
66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Hugo Locurcio
31eb116d49
Make make_header.py functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Rémi Verschelde
9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde
9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Jon Ring
18103f2b89 Add per-wheel throttle, brake, and steering for vehicles 2019-07-18 14:16:28 -04:00
Bojidar Marinov
bdffdd7e38
Fix binormal sign when using triplanar mapping
Fixes #30671
2019-07-18 19:31:45 +03:00
Hugo Locurcio
ce8a54b634
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows
look consistent between the editor and the running project.

The original issue occurs because the editor camera defaults to a
Z-far value of 500, whereas the Camera node defaults to a Z-far
value of 100. Since the directional shadow maximum distance is clamped
to the Z-far value, it caused the running project's effective shadow
distance to be lower compared to the editor (100 instead of 200).

This partially addresses #13575.
2019-07-17 20:01:40 +02:00
Bojidar Marinov
ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde
df62bfdd49
Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints
Tweak audio cutoff property hints to allow reasonable values only
2019-07-16 08:54:25 +02:00
Michael Alexsander Silva Dias
d91346f720 Fix incorrect caret position when clicking a 'LineEdit' with a non-left alignment 2019-07-15 19:32:41 -03:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Rémi Verschelde
7d4c3035ad
Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawing
Improve 2D RayCast and one-way collision drawing
2019-07-15 11:21:19 +02:00
clayjohn
5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Rémi Verschelde
71cd4fa40d
Merge pull request #30510 from sparkart/master
Fix GraphNode immediately losing focus
2019-07-15 08:02:14 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Emmanuel Barroga
381faf83c3 Fix GraphNode immediately losing focus
Closes: #30243

GraphNode immediately loses focus, and gives focus to its parent.

This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-13 17:25:20 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Hugo Locurcio
9387114ce1
Tweak audio cutoff property hints to allow reasonable values only
This also makes all cutoff property hints consistent.

This closes #29588.
2019-07-12 22:44:17 +02:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde
7a643acb1f
Merge pull request #30517 from kawa-yoiko/modal-freeze
Fix multiple popup freezing
2019-07-12 10:18:02 +02:00
Rémi Verschelde
111154a4a5
Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key
Fix inability to insert keys via Insert Key context menu
2019-07-11 19:36:33 +02:00
Shiqing
c16e764bb2 Fix #29478 multiple modals possibly freeze 2019-07-11 17:40:42 +08:00
Bojidar Marinov
8ecbb6a20d
Fix inability to insert keys via Insert Key context menu
Fixes #30495
2019-07-10 21:03:04 +03:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
670e88c749
Merge pull request #30462 from sparkart/master
Fix issue with displaying empty tooltip hint
2019-07-10 13:33:30 +02:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Shiqing
94d542042e Fix incorrect X position of line length guideline 2019-07-10 17:29:43 +08:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add width and antialiased parameters to CanvasItem draw_rect()
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Emmanuel Barroga
1eb9abd4c5 Fix issue with displaying empty tooltip hint
Closes #30448
2019-07-09 07:01:38 -07:00
Fabio Alessandrelli
7f80c1dca8
Merge pull request #30315 from zaksnet/httprequest-add-timeout
Add optional timeout to HTTPRequest
2019-07-09 14:50:12 +02:00
David Sichma
5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
Zak
5fe5c4e8f1 Adds timeout property for httprequest 2019-07-09 12:30:22 +03:00
Rémi Verschelde
9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
2633efd55b
Merge pull request #28190 from griant/test
fix improper uncommenting behavior in TextEditor
2019-07-09 08:56:27 +02:00
Rémi Verschelde
24c462b974
Merge pull request #30443 from Calinou/improve-node-configuration-warnings
Improve the node configuration warning display
2019-07-09 08:31:20 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
675b9cb4c2
Merge pull request #30404 from Calinou/add-spotlight-configuration-warning
Add a configuration warning when using ultrawide SpotLight with shadows
2019-07-09 08:28:47 +02:00
RaphaelHunter
e57d0c8e60 Fix DynamaicFont outline does not draw using draw_char 2019-07-09 12:42:59 +08:00
Hugo Locurcio
cdd41d446f
Add a configuration warning when using ultrawide SpotLight with shadows
This partially addresses #12028.
2019-07-09 00:20:46 +02:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
  blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Hugo Locurcio
28d3a6051c
Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00