Commit Graph

5364 Commits

Author SHA1 Message Date
Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
Rémi Verschelde 68d188d521
Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-08-25 20:18:18 +02:00
Rémi Verschelde cbe1d6f7af
Merge pull request #95274 from Chaosus/shader_forbind_const_func_decl
Forbid function declaration with a const qualifier in shaders
2024-08-25 20:18:10 +02:00
Hei 94e434b34e Expose the function 'RenderingServer.canvas_item_attach_skeleton' 2024-08-25 04:13:04 +03:00
Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
wareya 94b31c1db7 Optimize cubic hermite algorithm in AudioStreamPlaybackResampled 2024-08-22 18:40:01 -04:00
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 0badddaccb
Merge pull request #95917 from BlueCube3310/lightmap-align-fix
LightmapGI: Fix shader data alignment after #89919
2024-08-22 00:10:53 +02:00
Rémi Verschelde 39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Rémi Verschelde d4b6bd5b60
Merge pull request #91172 from clayjohn/detect-rd
Disable creating RD projects in project manager if RD is not supported
2024-08-22 00:10:15 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
BlueCube3310 4aa145624e LightmapGI: Fix shader data alignment after #89919 2024-08-21 21:37:13 +02:00
clayjohn f4ccba7508 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases
2024-08-21 10:24:32 -07:00
Rémi Verschelde 4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Adam Scott aaafd163b2
Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde a700b2a4a2
Merge pull request #95153 from BastiaanOlij/improve_hand_tracking_settings
Change hand tracking project settings and finetune `show_when_tracked`
2024-08-20 10:02:01 +02:00
Rémi Verschelde 7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde 333f0f910f
Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Add `model_normal_matrix` for fragment shader
2024-08-20 10:01:36 +02:00
Aaron Franke 7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
jsjtxietian e698351db2 Add model_normal_matrix for fragment shader 2024-08-20 12:39:29 +08:00
Bastiaan Olij a8c5117777 Change hand tracking project settings and finetune show_when_tracked 2024-08-20 11:12:52 +10:00
Rémi Verschelde 6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
Rémi Verschelde 8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde 10b91ee950
Merge pull request #95705 from zeux/fsr-skin-relax
Relax motion vector updates to allow skipped frames for skeletons
2024-08-19 12:09:34 +02:00
Rémi Verschelde 9cc53a134e
Merge pull request #95682 from zeux/fsr2-fix-free
Fix double free in FSR2 destructor
2024-08-19 12:09:20 +02:00
Rémi Verschelde c6400a8fe4
Merge pull request #95662 from clayjohn/GLES3-sky-fog
Add fixed fog to the sky in the Compatibility renderer
2024-08-19 12:09:10 +02:00
Rémi Verschelde f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
Rémi Verschelde 824a97120e
Merge pull request #92213 from clayjohn/ambient-disabled
Disable all sources of ambient light when `ambient_light_disabled` render mode is used
2024-08-19 12:08:31 +02:00
kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310 394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
Arseny Kapoulkine 92f2bc70dd Relax motion vector updates to allow skipped frames for skeletons
Before this change, a skeleton that was not updated every frame would
result in a difference of 2+ between last_change and frame index every
frame, which would disable the buffer rotation and set motion vectors to
zero. This results in significant visual artifacts for FSR2 that are
especially prominent on the characters that move together with the view
such as the main character in third person mode.

This is a significant problem for high refresh rate displays: at 120 Hz,
we are effectively guaranteed to skip skeleton updates every other frame
with skeleton update happening during physics processing, and the lack
of physics interpolation for skeletons. This happens by default in TPS
demo when FSR2 is enabled.

In other places where motion vectors are disabled, such as multi-mesh
and mesh rendering (where previous transform is updated), the logic
effectively allows for a single-frame gap in updates, because it
compares the frame where the update happened (which is the current frame
if updates are consistent) with the current frame, so the latency of 0
means "update just happened", but both multi-mesh and mesh transform
updates permit a latency of 1 as well.

Here, however, last_change is updated *after* the frame processing has
concluded, so a zero-latency update has a distance of 1. Allowing a
distance of 2 (latency 1) reduces the severity of the problem and aligns
the logic with transform updates.

Note that the problem will still happen when refresh rate is noticeably
higher than physics rate times 2. For example, it still happens at 240
Hz. However, a longer latency allowance is inconsistent with other
transforms and could lead to issues, so ideally long term physical
interpolation of skeleton transforms would completely solve this.
2024-08-17 11:10:41 -07:00
Arseny Kapoulkine 0024cface5 Fix double free in FSR2 destructor
Before this change, using FSR2 resulted in the following error when the
effect was destroyed:

	ERROR: Attempted to free invalid ID: 662734928609453
	   at: _free_internal (servers/rendering/rendering_device.cpp:4957)

This happened because ACCUMULATE and ACCUMULATE_SHARPEN passes shared
the same shader_version object but had different pipeline IDs. When
version_free was called for ACCUMULATE pass, it destroyed pipelines
created from that version, including the pipeline for the
ACCUMULATE_SHARPEN pass.

Using a unique version could work around this problem, but it's easier
to rely on version_free destroying the created pipelines through the
dependency mechanism.
2024-08-16 22:44:57 -07:00
Rémi Verschelde 5b6d9a7dd8
Merge pull request #95659 from clayjohn/RD-sky-affect
Ensure `fog_sky_affect` is used even when using a background color
2024-08-16 23:49:58 +02:00
Rémi Verschelde 2af825c0aa
Merge pull request #95640 from kevinkuo52/debug-overdraw-call-count
Fix draw call count and object count for OverDraw display mode on Forward+
2024-08-16 23:45:49 +02:00
Rémi Verschelde dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
clayjohn 37be585fdf Ensure fog_sky_affect is used even when using a background color 2024-08-16 14:11:08 -07:00
kevinkuo52 3388a4a360 pass in render_info to _fill_instance_data for alpha to fix overdraw call count 2024-08-16 08:59:36 -07:00
Rémi Verschelde 664ff6f7c4
Merge pull request #95547 from Chaosus/shader_fix_for_middle_expression
Fix middle expression of `for` loop to accept not only operators
2024-08-16 14:36:10 +02:00
Rémi Verschelde 0f9925c0f9
Merge pull request #95542 from KoBeWi/go_bind_yourself
Remove empty `bind_methods()`
2024-08-16 14:35:51 +02:00
Rémi Verschelde 851d0a764d
Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
Fix undefined `alpha_scissor` in standard shader
2024-08-16 14:35:38 +02:00
Rémi Verschelde 9c77f57a1d
Merge pull request #95350 from Chaosus/shader_fix_for_loop_comma_crash
Fix shader crash when the comma used in `for` loop as a trailing
2024-08-16 14:33:42 +02:00
Rémi Verschelde aed6c351c6
Merge pull request #95301 from bruvzg/rtl_sel_fixes
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-16 14:33:26 +02:00
Rémi Verschelde f2fb3353cb
Merge pull request #95197 from yahkr/95128-audio-fix
Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
Rémi Verschelde 7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde d1706b0200
Merge pull request #95450 from clayjohn/RD-local-device
Fail when submit or sync called on main rendering device
2024-08-16 10:36:09 +02:00
Rémi Verschelde afbcd0810f
Merge pull request #95438 from clayjohn/SSR-roughness-fix
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-16 10:36:03 +02:00
Rémi Verschelde 94e9b2e2af
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
Consider visual layers for DirectionalLight
2024-08-16 10:35:44 +02:00
Rémi Verschelde b1c624beb5
Merge pull request #95270 from Lssikkes/ls-multimesh-reset-only
Fix for multimesh motion vector corruption
2024-08-16 10:35:26 +02:00
Rémi Verschelde 5098ac587e
Merge pull request #94896 from jsjtxietian/carry-subgroup
Fix uniform subgroup in shader will carry out to next group
2024-08-16 10:35:00 +02:00
Rémi Verschelde 46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Chaosus 3272f00525 Fix middle expression of `for` loop to accept not only operators 2024-08-15 10:29:19 +03:00
kobewi 065dd099dd Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
jsjtxietian 970a237c20 Fix undefined `alpha_scissor` in standard shader 2024-08-15 11:44:11 +08:00
clayjohn b5fd29e7bc Avoid indexing instances without a base in scene cull phase 2024-08-13 13:02:15 -07:00
Slashscreen 4457b11ff0 Apply patch for considering visual layers for DirectionalLight
Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
2024-08-13 08:45:38 -07:00
clayjohn b0e33aa00f Fail when submit or sync called on main rendering device
Fail if submit or sync called multiple times in a row
2024-08-12 15:50:01 -07:00
clayjohn b99d0d778a Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00
Chaosus d74749fd60 Fix shader crash when the comma used in `for` loop as a trailing 2024-08-10 11:23:11 +03:00
bruvzg 932acce8f2
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start. 2024-08-09 00:03:00 +03:00
Yahkub-R bcd776e441 Fix AudioStreamPlayer get_playback_position() for web build 2024-08-08 15:58:25 -04:00
Sen 52cd5acdda Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer 2024-08-08 16:19:31 +02:00
Chaosus dc6f90acd8 Forbid function declaration with a const qualifier in shaders 2024-08-08 11:23:27 +03:00
Jamie Pate f8c99efc3b
Fix LightmapGI causes crash when using --headless
Fixes #89119

Add dummy LightmapInstance and Lightmap resources for headless rendering

Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
clayjohn 04d0e7f7a4 Check if RD is supported in the ProjectManager and disable creating RD projects if not supported. 2024-08-02 12:36:45 -07:00
Rémi Verschelde 52f22902c7
Merge pull request #94902 from clayjohn/SHADER-hints
Restrict sampler hint validation to only screen texture hints
2024-07-30 12:29:04 +02:00
Yuri Rubinsky e41048e16e Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
clayjohn a2f2699208 Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
jsjtxietian e6c45fbe5d Fix uniform subgroup in shader will carry out to next group 2024-07-29 11:07:09 +08:00
Bastiaan Olij 1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
Rémi Verschelde 8e47aafa08
Merge pull request #94812 from clayjohn/SHADER-normal-roughness
Emit `normal_roughness` compatibility code in custom functions
2024-07-28 17:46:45 +02:00
Rémi Verschelde e773f8c3ba
Merge pull request #94800 from adamscott/fix-sample-playback-list-typo
Fix typo that prevented samples finishing
2024-07-28 17:46:39 +02:00
clayjohn ba3457dfff Emit normal_roughness compatibility code in custom functions 2024-07-26 10:45:36 -07:00
Pedro J. Estébanez 1cc485ba1f AudioServer: Fix code style issues
- Drop STL copy in favor of old-school for loops.
- Be explicit about loads and stores to atomic value. (This also fixes an error in certain compiler toolchains.)
2024-07-26 18:59:09 +02:00
Adam Scott 7802c361b7
Fix typo that prevented samples finishing 2024-07-26 09:56:44 -04:00
Rémi Verschelde 13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
jsjtxietian 38fad35356 Fix editor crash when shader has incorrect global array declaration 2024-07-26 11:53:11 +08:00
BlueCube3310 eb3b217777 RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks 2024-07-24 20:26:46 +02:00
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde 62c88a4052
Merge pull request #94671 from Chaosus/shader_fix_varying
Fix shader crash when using a varying in separate func before it defined
2024-07-24 09:59:31 +02:00
Rémi Verschelde 139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
Feiyue Zhang 6f30df4b6a
Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
Yuri Rubinsky 965b2f6ca4 Fix shader crash when using a varying in separate func before it defined 2024-07-23 21:55:18 +03:00
bruvzg 32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning. 2024-07-23 20:34:39 +03:00
Rémi Verschelde e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde 29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
BlueCube3310 741bb152ae RenderingDevice: Fix getting cubemap data 2024-07-23 13:44:28 +02:00
Mikael Hermansson a559a1c6d8 Bind `PhysicsServer*D::body_set_state_sync_callback` 2024-07-23 13:30:44 +02:00
Pedro J. Estébanez 0064532c1e Fix position from vertex shader partially uninitialized 2024-07-23 09:04:54 +02:00
Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde 587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Alexander Hartmann 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 2024-07-20 22:01:35 +02:00
Garteal 2606831d71 SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
Rémi Verschelde 47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
Rémi Verschelde 1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
Rémi Verschelde ceb1801db2
Merge pull request #94492 from jsjtxietian/fsr-1
Add warning when use FSR1 on renderer other than forward plus
2024-07-18 10:45:50 +02:00
Rémi Verschelde 0f1e2c38a8
Merge pull request #94069 from RandomShaper/fix_vk_vali_blocky
RenderingDevice: Leave handling of compressed block granularity to the driver
2024-07-18 10:45:27 +02:00
Rémi Verschelde 590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
jsjtxietian 46ed290fef Add warning when use FSR1 on renderer other than forward plus 2024-07-18 12:10:18 +08:00
RedMser f9258ff928 Fix typos 2024-07-17 18:53:03 +02:00
Adam Scott 2f5f84b470
Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
David Snopek 7a5a8597eb Always render when XR is enabled, even if no OS windows can draw 2024-07-17 08:19:21 -05:00
Rémi Verschelde a963f111cb
Merge pull request #94462 from jsjtxietian/more-type
Make ShaderLanguage's parser recognize sampler passed in from array
2024-07-17 12:24:11 +02:00
Rémi Verschelde c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
Rémi Verschelde 82b57201b3
Merge pull request #94279 from clayjohn/physics-sync-warn
Only print physics sync warning on dev builds to avoid warning spam from using `move_and_slide`
2024-07-17 11:43:47 +02:00
Rémi Verschelde c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde 0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
jsjtxietian 3859817614 Make shaderLanguage's parser recognize sampler passed in from array 2024-07-17 16:52:44 +08:00
Yuri Rubinsky eb4bbbb02d Fix multiple ternary expressions to be used without parenthesis 2024-07-17 10:34:17 +03:00
Alvin Wong 4091abd727 Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
Bastiaan Olij 9442eb8194 Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
Robert Borghese 1052985b00 Add `hint_enum` for uniform int in gdshader 2024-07-13 14:30:08 -04:00
clayjohn 4cbc967f50 Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar 56ed2cb6d1 Fix SSR orientation issues when using orthogonal camera
- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn 8ce4f655f4 Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Rémi Verschelde 198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
Rémi Verschelde c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
Rémi Verschelde 46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
clayjohn e0f736ec10 Properly linearize depth buffer for SSAO when using orthogonal camera 2024-07-09 15:29:45 -07:00
Yuri Rubinsky af5fc8354b Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
Hugo Locurcio cf2d2e2dd8
Silence Vulkan "Unable to acquire framebuffer." swapchain error
This error is harmless and can be safely ignored.
2024-07-09 17:12:54 +02:00
Rémi Verschelde 40cb283dd7
Merge pull request #93866 from Chaosus/shader_fix_global_func_set
Improve code for setup of `global_func_set` in `ShaderLanguage`
2024-07-09 16:47:13 +02:00
Bastiaan Olij bf8c85e13b Remove our ERR_ON_RENDER_THREAD guard, it is not reliable 2024-07-09 18:48:00 +10:00
Rémi Verschelde 6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
Pedro J. Estébanez 00e89229bf RenderingDevice: Leave handling of compressed block granularity to the driver 2024-07-08 11:58:51 +02:00
bruvzg 4790e12f66
Fix LCD font AA modulation in RendererRD. 2024-07-08 11:17:31 +03:00
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Adam Scott a38f30fbd5 Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
Rémi Verschelde 7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Bastiaan Olij e42870b4d1 Pre transparent compositor effects needs to run later 2024-07-05 12:37:26 +10:00
Rémi Verschelde 099b9b2e85
Merge pull request #93916 from zeux/aabb-zfight
Fix AABB computation for position compression to not depend on vertex order
2024-07-04 23:27:13 +02:00
Arseny Kapoulkine 4e9e35b58a Fix AABB computation for position compression to not depend on vertex order
The previous computation was dependent on the vertex order in two ways:

- If the first vertex was on the AABB boundary, the AABB would be
  increased by the epsilon due to size clamping
- Every time the AABB would get expanded, we would recompute end from
  size and reconstruct size again, which resulted in slow floating point
  drift.

In isolation this may not seem like it matters, but it means that the
same mesh with a different vertex order may result in a slightly different
AABB. This can be a significant issue due to shadow meshes and their use in
depth prepass: shadow meshes reorder vertex data as part of the
deduplication process, as they append one unique position at a time and
as such remove the duplicate positions; this can result in a different
AABB which would result in a different reconstructed vertex position
during a depth pre-pass, causing mesh self-occlusion.
2024-07-03 23:53:24 -07:00
Yuri Rubinsky 4f657f5c6d Improve code for setup of `global_func_set` in `ShaderLanguage` 2024-07-02 18:16:04 +03:00
Yuri Rubinsky dc78ef1722 Fix orphan StringName's in ShaderLanguage 2024-07-02 09:27:40 +03:00
Rémi Verschelde d4fdf16353
Merge pull request #92806 from mihe/headless-input
Add input event callback to `DisplayServerHeadless`
2024-07-01 18:28:41 +02:00
Yuri Rubinsky 4bf9f3eb58 Prevent shader crash when doing invalid operation on boolean vector 2024-06-30 22:24:25 +03:00
Mark DiBarry 6b17d51425 Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
clayjohn 27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
ze2j 37479cfad5 Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00