Rémi Verschelde
89a4ab6c11
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
2021-11-29 13:13:13 +01:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Red Headphone
8a6c6d5329
progress_offset now added to reference cross draw function
2021-11-28 17:59:00 +05:30
Silc 'Tokage' Renew
0569930280
Fixed PlaybackData in AnimationPlayer
2021-11-27 07:53:48 +09:00
Hugo Locurcio
3135c6f03e
Emit node configuration warnings for GeometryInstance3D distance fade
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The visibility range begin/end margin properties must be set above 0.0
for the fade transition to be visible.
2021-11-26 21:46:32 +01:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Rémi Verschelde
3a0a935fcc
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
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Fix nine patch of circular TextureProgressBar
2021-11-26 08:23:45 +01:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Hugo Locurcio
4e593b3e9a
Fix VoxelGIData dynamic range property being treated as integer
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Floating-point values are accepted as dynamic range settings.
This also clamps the lowest value to 1.0, as there's no practical
use case for going below 1.0 (it introduces clipping without
improving precision).
2021-11-26 00:47:31 +01:00
Rémi Verschelde
1b89296fad
Merge pull request #55227 from ator-dev/fix-code-folding
2021-11-25 22:21:46 +01:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
ator-dev
bac0a035c9
Fix code folding when end of block is unindented delimiter
2021-11-24 22:43:06 +00:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
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AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Lightning_A
e078f970db
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
Camille Mohr-Daurat
c6022ddcf3
Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
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Fix horizontal velocity being always reset when the body hit a wall in 3D
2021-11-23 11:22:17 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
fabriceci
ed9b18be94
Fix horizontal velocity being always reset when the body hit a wall in 3d
2021-11-23 11:29:29 +01:00
Camille Mohr-Daurat
66ba19a435
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
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Fix wall acceleration in move and slide (3D)
2021-11-22 08:27:56 -07:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Camille Mohr-Daurat
8daf0cc49c
Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
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Fix CharacterBody3D stuck in some advanced scenario
2021-11-22 08:16:16 -07:00
Yuri Roubinsky
eabf8f5edf
Added `reset_size` method to `Control` and `Window` classes
2021-11-22 16:55:21 +03:00
fabriceci
a86d73ef3b
Fix body stuck in some 3d advanced scenario
2021-11-22 13:36:51 +01:00
Yuri Sizov
e85e6ec7fc
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
2021-11-22 12:23:41 +01:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
2021-11-22 12:20:01 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB
2021-11-22 12:19:20 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle
2021-11-22 11:53:28 +01:00
clayjohn
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
fabriceci
b738af86da
Fix wall acceleration in move and slide (3D)
2021-11-21 17:09:49 +01:00
Danil Alexeev
753d677343
Expose `FontData::{set,get}_fixed_size` methods
2021-11-20 20:47:01 +03:00
Francois Belair
2e6e3a8ed7
Change cast of int to num to int static cast
2021-11-20 11:58:55 -05:00
Hugo Locurcio
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
2021-11-20 17:26:06 +01:00
fabriceci
3a4debfa59
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 14:09:17 +01:00
Hugo Locurcio
652fd9ffcc
Remove outdated comments related to the 20-layer editor limitation
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All 32 layers are now exposed in the editor.
2021-11-18 23:02:40 +01:00
Rémi Verschelde
395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
Rémi Verschelde
d087e1c413
Merge pull request #55082 from Chaosus/vs_mesh_emitter
2021-11-18 15:16:38 +01:00
Rémi Verschelde
bae15cb90e
Merge pull request #53602 from KoBeWi/mountain_range
2021-11-18 13:02:02 +01:00
Yuri Roubinsky
0270144644
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
Eric
7257bb6ad0
Fix condition on 'jump to limits' logic
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This is a fix for: #54856
2021-11-17 21:12:34 -08:00
Paulb23
2a302f7097
Fix TextEdit mouse interactions when the last line is hidden
2021-11-17 18:29:19 +00:00
Yuri Roubinsky
8be89357ce
Fix `ColorPicker` inverted input on color circle
2021-11-17 20:33:17 +03:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
2021-11-17 15:54:38 +01:00
Pedro J. Estébanez
78ffc2a987
Fix crash when loading scene instance after node vanished from parent
2021-11-17 14:00:23 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modification_count`
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add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Kodi
bdcd98c6ce
add input validation for set_modification_count
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update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Hugo Locurcio
8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Nathan Lovato
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
098e3cf8f7
Fix style issue after #54148
2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash
2021-11-16 14:13:21 +01:00
Rémi Verschelde
b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
ConteZero
2b1787b446
Fix drag and drop on LineEdit
2021-11-15 17:10:56 +01:00
Umang Kalra
840225bdb1
Making nodes enclosed within comment move with the comment node
2021-11-15 10:59:07 +05:30
kobewi
58146a74f7
Fix nodes being renamed into garbage upon conflict
2021-11-15 02:05:44 +01:00
Hugo Locurcio
bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.
The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
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Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez)
6a67350910
Remove `get_closest_*` methods from `ShapeCast2D`
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez)
f979d5977a
Add `ShapeCast2D` node
2021-11-12 21:29:30 +02:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
Rémi Verschelde
aa1b13a96e
Merge pull request #51048 from aaronfranke/ci-minimal
2021-11-12 17:23:07 +01:00
Yuri Roubinsky
9da86c2fb7
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
Aaron Franke
ae713f8980
Add a minimal template build to CI
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Yuri Roubinsky
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Camille Mohr-Daurat
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
Rémi Verschelde
86460db231
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
2021-11-11 18:22:53 +01:00
Rémi Verschelde
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
Rémi Verschelde
2beaae4b6f
String: Remove `erase` method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
bruvzg
76d42c7b32
Fix RichTextLabel selection copy with table cells.
2021-11-11 12:06:51 +02:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
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Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Rémi Verschelde
7b3abf17fd
Merge pull request #49708 from megalobyte/editor_description_fix
2021-11-10 21:56:20 +01:00
Rémi Verschelde
3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression
2021-11-10 20:38:49 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
megalobyte
e3def40160
Update editor description property flag
2021-11-10 13:44:54 -05:00
PouleyKetchoupp
5da057adaf
Fix test_move reporting collision when touching another body
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Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
Rémi Verschelde
b46a42b689
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
2021-11-10 19:03:33 +01:00
Rémi Verschelde
c5a99a2056
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
2021-11-10 17:53:44 +01:00
PouleyKetchoupp
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Ev1lbl0w
1843662510
Fix crash with indexing array with bad values
2021-11-10 12:44:40 +00:00
Rémi Verschelde
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
PouleyKetchoupp
3d1c123d45
Separate space override modes for gravity/damping in Area
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Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural
2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367
Add property value pinning
2021-11-08 17:42:30 +01:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07 12:35:10 -07:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename `GradientTexture` to `GradientTexture1D`
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
kobewi
313ef412f5
Fix preview sun and environment names
2021-11-07 00:40:15 +01:00
clayjohn
0eff109a21
Added SSIL post processing effect
2021-11-06 12:43:19 -07:00
Yuri Roubinsky
80b563672b
Added `MeshEmitter` node for particles in visual shader
2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
f00ba792b3
Merge pull request #54533 from rafallus/menubutton_items
2021-11-03 17:33:11 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Rémi Verschelde
25bea73544
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
2021-11-03 17:27:36 +01:00
rafallus
4554892223
Implement inspector property array for `PopupMenu` and `MenuButton`
2021-11-03 09:32:29 -06:00
PouleyKetchoupp
8d9619ad46
Fix errors with invalid bone node path in Polygon2D
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NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.
Fixed by saving bone paths as String properties instead of NodePath.
Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
2021-11-03 08:28:32 -07:00
Rémi Verschelde
87ddc5bbbf
Merge pull request #54104 from Scony/improve-navigation-obstacles
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Improve NavigationObstacle3D usability
2021-11-03 10:13:53 +01:00
Gilles Roudière
8f308bec25
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
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Fix crash in Tileset with get_collision_polygon_shape
2021-11-03 09:11:37 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
PouleyKetchoupp
c29d3d0b17
Fix crash in Tileset with get_collision_polygon_shape
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Shape index was used instead of polygon index in this one case.
2021-11-02 17:06:19 -07:00
Rémi Verschelde
81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor
2021-11-02 23:20:41 +01:00
Yuri Sizov
26fe4c7862
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:56 +03:00
clayjohn
b7445f1ff8
Validate fog volume properties
2021-11-01 21:38:04 -07:00
rafallus
770e3a8e51
Use `Callable` in Area monitor callback
2021-11-01 21:53:17 -06:00
Rémi Verschelde
5945f43cc8
Merge pull request #54391 from DavidSichma/doc_interpolate_value
2021-11-01 22:38:42 +01:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Rémi Verschelde
96ce806b2f
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
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Fix hardcoded raycast distance in viewport object picking
2021-11-01 21:01:44 +01:00
Camille Mohr-Daurat
a57de3b818
Merge pull request #37880 from nekomatata/rigid-body-damping-override
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Improved RigidDynamicBody linear/angular damping override
2021-11-01 11:24:01 -07:00
Rémi Verschelde
d86b680e07
Merge pull request #54480 from timothyqiu/texture-replace
2021-11-01 12:56:05 +01:00
Haoyu Qiu
10818cfc10
Fix memory leak when using CurveTexture.set_texture_mode
2021-11-01 18:57:59 +08:00
floppyhammer
f9b1ce0922
Fix nine patch of circular TextureProgressBar
2021-11-01 14:14:49 +08:00
HungryProton
5869d053f9
Fix popup trying to emit a non existing signal when closed
2021-10-31 23:21:31 +01:00
Rémi Verschelde
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
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Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
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Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Hendrik Brucker
231285b6fb
Fix CheckButton and CheckBox font hover pressed color
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Co-authored-by: Kjetil Fosse <kjetil.fosse@outlook.com>
2021-10-31 02:10:45 +02:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
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Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d
2021-10-29 18:59:40 +03:00
David Sichma
b9c7c52a29
Fixed Tween::interpolate_value argument order.
2021-10-29 17:29:28 +02:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
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An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
Rémi Verschelde
07cad91722
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
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Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29 14:09:47 +02:00
Yuri Roubinsky
e058cf93bd
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29 14:25:49 +03:00
Max Hilbrunner
343414cba5
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
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Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-29 13:21:09 +02:00
Rémi Verschelde
75baf16bab
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
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FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-29 10:29:04 +02:00
Rémi Verschelde
0dc809cd01
Merge pull request #54367 from lyuma/viewport_off_by_one
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Fix off by one in Viewport.render_target_update_mode property enum
2021-10-29 07:54:52 +02:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
vdyotte
02b6bbc5df
fix hardcoded raycast distance with viewport object picking
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having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.
This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.
resolves : #49735
2021-10-28 23:08:48 -04:00
Lyuma
c088a2dd89
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
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This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS,
during which it would iterate through a loop of playbacks,
leading to a "finished" signal, which removed the audio player from the tree
which led to a NOTIFICATION_EXIT_TREE,
which would mutate the array of playbacks while within the above loop.
This moves the signal callback outside of the loop which avoids the crash.
Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame.
Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2021-10-28 19:45:29 -07:00
Lyuma
97a4ae9e0f
Fix off by one in Viewport.render_target_update_mode property enum
2021-10-28 19:42:31 -07:00
kobewi
3ed20a2f5d
Fix parallel Tweens not ending correctly
2021-10-28 21:04:22 +02:00
Michael Alexsander
4c563a51c3
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-28 13:10:44 -03:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
2021-10-28 16:05:55 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor
2021-10-28 11:52:47 +02:00
Rémi Verschelde
0767a1c3f5
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
2021-10-28 10:17:57 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
Lenny Critchley
7715301c66
Check for valid stack in set_bone_index
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Resolves #54235
2021-10-28 00:57:41 +01:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Lyuma
601a0722a7
Mitigate crash in AudioStreamPlayer3D when a camera has null viewport
2021-10-27 16:06:09 -07:00
Rémi Verschelde
3e26ad3a5f
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
2021-10-27 22:24:43 +02:00
Camille Mohr-Daurat
3c527dcbbd
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
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Fix potential null pointer use, based on #54094 fix
2021-10-27 12:40:50 -07:00
Michael Alexsander
96fdb030ec
Fix uninteractable singular tab in `TabBar`
2021-10-27 16:13:04 -03:00
Rémi Verschelde
21529c90f8
Merge pull request #54166 from ConteZero/unique_selection
2021-10-27 20:50:54 +02:00
Bastien JAUNY
258b5d0019
Fix potential null pointer use, based on #54094 fix
2021-10-27 20:41:14 +02:00
Camille Mohr-Daurat
a1092d14c5
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
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Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 11:24:52 -07:00
ConteZero
fbee4efa5f
Add option to make selection unique
2021-10-27 19:45:52 +02:00
Rémi Verschelde
5fadebed4c
Merge pull request #54125 from groud/tile_data_runtime_modification
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Implement runtime update of TileData object in TileMap
2021-10-27 19:39:59 +02:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Rémi Verschelde
16edca8415
Merge pull request #54285 from briansemrau/fix-proximity-fade
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Fix BaseMaterial3D proximity fade for Vulkan
2021-10-27 18:25:06 +02:00
fabriceci
ee3e43c853
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 18:05:35 +02:00
Gilles Roudière
a6584e4cb8
Optimize TileMap layers updates
2021-10-27 12:07:52 +02:00
Brian Semrau
791773fa9d
Fix vulkan proximity fade
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Vulkan uses different normalized device coordinates than OpenGL.
2021-10-26 16:19:47 -04:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Gilles Roudière
cec004adf0
Implement polygons editors in the tiles selection mode
2021-10-26 12:38:36 +02:00
Rémi Verschelde
0409644afd
Merge pull request #54245 from manueldun/nullParamAddMod
2021-10-26 08:20:40 +02:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
PouleyKetchoupp
daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
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Damping values are now non-negative.
Add new properties linear_damp_mode and angular_damp_mode to set the way
RigidDynamicBody and PhysicalBone (2D & 3D) use damping values.
It can now be Combine (default) to add to the default/areas, or Replace
to override the value completely (current behavior).
2021-10-25 18:22:12 -07:00
Manuel Dun
0384474f83
Added error macro to ensure non null parameter
2021-10-25 19:44:22 -04:00
Hugo Locurcio
f2c2ecb6e8
Fix properties being displayed when they shouldn't in DirectionalLight3D
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The parent `_validate_property()` wasn't called, which led to shadow
properties being visible even if shadows were disabled on a
DirectionalLight3D node.
2021-10-25 22:04:30 +02:00
Rémi Verschelde
d98a6363fa
Merge pull request #54084 from reduz/node3d-rotation-options
2021-10-25 20:42:45 +02:00
Rémi Verschelde
8911d6ecc8
Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-relevant-properties
2021-10-25 20:13:42 +02:00
Pawel Lampe
fa26fb865f
Improve NavigationObstacle3D usability
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Fix NavigationObstacle3D to be attached to navigation map - without it
the NavigationObstacle3D is not working.
Replace radius approximation algorithm with simple "radius" property.
2021-10-25 19:57:33 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Hugo Locurcio
c1de200757
Only show relevant properties in the DirectionalLight3D inspector
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Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits can only be used if the shadow
mode is PSSM 2 Splits or PSSM 4 Splits.
This also moves the Fade Start property to be located after the
split properties. This avoids intertwining "conditional" properties
with a property that's always available.
2021-10-25 18:31:41 +02:00
Rémi Verschelde
5ff0624a07
Fix GCC 12 `-Werror=type-limits` in animation compression code
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Fixup to #54050 , CI's GCC builds didn't catch it.
2021-10-25 17:59:07 +02:00
Rémi Verschelde
24fdedfe94
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
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Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
JFonS
c571e4a7f4
Implement distance fade and transparency
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The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.
The transparency value of any given GeometryInstance3D is affected by:
- Its new "transparency" property.
- Its own visiblity range when the new "visibility_range_fade_mode"
property is set to "Self".
- Its parent visibility range when the parent's fade mode is
set to "Dependencies".
The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.
Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.
Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
Hristo Stamenov
3ec927cfef
Setting the visible multimesh instance to -1 so that they are updated correctly on set_amount.
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When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty.
This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
2021-10-24 22:04:30 +03:00
Rémi Verschelde
c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
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Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
BrunoSXS
eb2deabffe
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
2021-10-23 17:30:18 -03:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning
2021-10-23 19:13:34 +02:00
Rémi Verschelde
e0f887accd
Merge pull request #54120 from zaevi/fix_null-ref_crashes
2021-10-23 19:00:12 +02:00
Rémi Verschelde
e12fe670e6
Merge pull request #54145 from zedutch/Fix-tree-notification-crash
2021-10-23 18:33:12 +02:00
ConteZero
8c48b4a7e0
Fix primary clipboard warning
2021-10-23 15:50:01 +02:00
Anton Christoffersson
ee81979f90
Fixed crash in `ScrollContainer` _notification
2021-10-23 14:03:26 +02:00
Robin Arys
5c25497aa2
Fix possible crash when calling Tree.notification from _ready
2021-10-23 12:02:09 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Haoyu Qiu
4f8dfa1667
Make RichTextLabel's parse_bbcode and append_text return void
2021-10-23 14:25:39 +08:00
Zae
924c2078da
Fix unexpected crashes in `notification`
2021-10-23 13:01:52 +08:00