Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
...
Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
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Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
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Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94
Validates texture in set_piece_texture
2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1
Fixes crash when using DynamicFont::set_font_data
2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b
Fixes crash when shader inputs/outputs is invalid string
2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751
Fixes crash when using Theme::clear
2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426
Fixes long popup menu scroll behavior
...
Popup menus longer than the viewport have stange behaviors before this
fix:
* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe
Update minimum size of SpinBox on theme change
2019-12-10 02:11:22 +01:00
Rémi Verschelde
d7b2940eb6
Merge pull request #34203 from bruvzg/ime_placeholder
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Hide LineEdit placeholder if IME composition string is not empty.
2019-12-09 09:09:42 +01:00
allkhor
2c559feb92
Fixed strange behaviour of scroll in the ItemList.
2019-12-09 01:54:10 +06:00
bruvzg
4937b21ce5
Hide LineEdit placeholder if IME composition string is not empty.
2019-12-08 18:24:30 +02:00
Michael Alexsander
d057007541
Add spaces after commas and strip extra ones in *FileDialog filter menu
2019-12-06 22:40:59 -03:00
Michael Alexsander
80dcd4423a
Remove extra spaces from parenthesis in *FileDialog's filter menu
2019-12-06 07:31:42 -03:00
Tomasz Chabora
3b80eb06b7
Don't store index of root nodes
2019-12-05 01:18:48 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
...
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
PouleyKetchoupp
fdd99d4a7c
Properly remove joint when a physical bone is removed from the scene
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It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
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Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
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Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
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Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
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This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
PouleyKetchoupp
dc13750189
Viewport environment is updated properly when set to own world
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When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.
Fixes #23412
2019-11-29 11:50:10 +01:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
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Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
x2f
f085110b20
Added more details in Timer.start() error message.
2019-11-27 14:11:15 -05:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
966c68badd
Range: Remove min/max check added in #33908
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This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:
```
set_min(256)
set_max(16384)
```
Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.
Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
...
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
clayjohn
85dba0c09d
Fix bug where specularmode disabled is not cached
2019-11-25 07:36:07 -08:00
Rémi Verschelde
5ddce7a9df
Merge pull request #33869 from jbuck3/dialog-resize-bug
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Fix WindowDialog moving when resized from the left/top edge
2019-11-25 14:38:33 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
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StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
James Buck
5f451e0fb2
Fix WindowDialog moving when resized from the left/top edge
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get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
PouleyKetchoupp
8830e53fe1
Fixed index out of size error in TextEdit when opening scripts
2019-11-24 10:48:04 +01:00
Yuri Roubinsky
7abb09ecf4
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
2019-11-22 18:28:59 +03:00
Martin Capitanio
a7df198c94
Setting the node process priority should not trigger an error
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Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
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GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
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fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691
GIProbe::bake: Remove check for ownership
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Fixes #28508 .
2019-11-21 08:48:56 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
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GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
lupoDharkael
268fe9dda5
GradientEdit: Fix index crashes
2019-11-19 22:05:37 +01:00
volzhs
cdae65c4a6
Rename External MSAA to AndroidVR MSAA on Viewport property
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following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
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Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
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Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
clayjohn
2bc6302607
Properly update texture when roughness/metallic set
2019-11-17 11:11:25 -08:00
Hugo Locurcio
ae76c62601
Implement `Node::get_process_priority()` and its associated property
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This closes #33660 .
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
2511f275b9
StyleBoxFlat doesn't draw content when width or height is zero
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Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.
This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.
Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
c9782b0e97
Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping
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Make holding Ctrl toggle snapping in GraphEdit
2019-11-16 22:54:17 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
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Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
...
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
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This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Rémi Verschelde
88a8f9ab36
Merge pull request #33557 from nekomatata/empty-tree-crash
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Fixed crash when pressing down key on empty Tree
2019-11-12 08:38:43 +01:00
PouleyKetchoupp
47a4ca0022
Fixed crash when pressing down key on empty Tree
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Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
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Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
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Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
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Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
...
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
PouleyKetchoupp
0fc0f0fc98
Fixed crash when using icon override in button
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Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
0c79bbeea3
Fixed crash when using icon override in button
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Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
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Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
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Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
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Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0
Fixed not being able to scroll ending wrapped line
2019-11-09 16:45:44 +00:00
rxlecky
80b9c8e950
Fix functions listing all theme resources
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Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
PouleyKetchoupp
530665197f
Fixed Particles restart after visibility has been set to off and on again
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Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.
Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
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Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503
Fixed prematurely ending animation of particles.
2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21
Fix incorrect offset for old-format tilemaps
2019-11-08 20:07:41 +03:00
Rémi Verschelde
3c0c8f26f9
Revert "Fixed TouchScreenButton::shape_centered having no effect"
...
This reverts commit 127c2d75ad
.
This was a misunderstanding as #32725 is not a bug but expected
behavior.
Reverts #32927 .
Supersedes and closes #33436 .
2019-11-08 10:54:36 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
31f327a4a9
Merge pull request #33052 from KoBeWi/naughty_sliders
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Fix analog input in sliders
2019-11-08 09:55:11 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
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Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Tomasz Chabora
a7b202ef18
Fix analog input in sliders
2019-11-07 16:39:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
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Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
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Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
codecustard
71e79af1f1
Fixes ItemList max column update
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When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
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Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
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Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
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Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f
Fixes the edit rect in TreeItems
2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
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Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
clayjohn
21e1f1df0f
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948
Make the editor dimming even more smarter
2019-11-02 20:25:26 -03:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
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Fix some crashes, overflows and using variables without values
2019-11-01 22:12:47 +01:00
Rémi Verschelde
5160d4f5ba
Merge pull request #33233 from hilfazer/dollar-quoted-autocomplete
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$ autocompletion keeps quotation
2019-11-01 16:52:13 +01:00
Rafał Mikrut
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
hilfazer
c394ef7410
$ autocompletion keeps quotation
2019-11-01 14:52:13 +01:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
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Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
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Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Michael Alexsander
36c4fd8935
Make the editor dimming smarter
2019-10-31 16:58:53 -03:00
PouleyKetchoupp
d29c8ab81b
Improved TextEdit search usability & documentation
2019-10-31 12:35:23 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
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Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
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Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
0641acc576
Merge pull request #33147 from mikkac/33135
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Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz
336e61b36a
Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection
2019-10-29 11:36:09 +01:00
Yuri Roubinsky
9086e7330f
Removes translations from generated visual shader code
2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
Rémi Verschelde
aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
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Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
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Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde
826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
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Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde
0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
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Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
clayjohn
7b3d098b2b
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-27 23:53:52 -07:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Cameron Reikes
67ab03e245
Remove duplicate quote in displayed quote type
...
- fixes #32688
- fixes #32593
2019-10-27 15:21:25 -07:00
Rémi Verschelde
2751cea0d4
Merge pull request #33066 from Tabas32/fix_indentation
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Fixed indenting issue with comment at end of line
2019-10-27 13:42:53 +01:00
Paulb23
2e2a049d3c
Improve performance of connection info in the script editor
2019-10-27 11:07:19 +00:00
Rémi Verschelde
9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
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Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
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Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
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Fix draw_rect
2019-10-26 23:09:24 +02:00
Paulb23
df0c8386a9
Fix text minimap crash when last line is folded
2019-10-26 13:37:25 +01:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
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Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Rémi Verschelde
6ce35e176f
Merge pull request #33065 from Calinou/textedit-fix-background-color
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Fix the default TextEdit background color
2019-10-25 16:35:42 +02:00
Marian
3322d19cb3
Just initialization, needed by compiler
2019-10-25 16:14:24 +02:00
Marian
616f02e905
Fixed indenting issue with comment at end of line
2019-10-25 15:01:43 +02:00
Hugo Locurcio
c5279432fd
Fix the default TextEdit background color
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This closes #32724 .
2019-10-25 14:51:59 +02:00
Rémi Verschelde
96f92e5bfa
Merge pull request #32951 from Klowner/tween-follow-null-bug
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fix Tween follow_property finishing with null
2019-10-25 13:40:55 +02:00
Rémi Verschelde
2869c13ba2
Merge pull request #33046 from zatherz/master
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Don't terminate search if begin_key doesn't fit (Fixes #33034 )
2019-10-25 08:37:41 +02:00
Rémi Verschelde
66ccdebbb3
Merge pull request #33045 from nekomatata/cpu-particle-uninitialized-member
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Fixed emitting not initialized correctly in cpu particles 2d/3d
2019-10-25 07:24:36 +02:00
Zatherz
72d2248276
Don't terminate search if begin_key doesn't fit
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Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
PouleyKetchoupp
1e0f37a70f
Fixed emitting not initialized correctly in cpu particles 2d/3d
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Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
volzhs
63e6b1ecce
Fix rendering tooltip
2019-10-24 22:48:20 +09:00
Hugo Locurcio
c3b9319d78
Scroll back to the top after opening a directory in FileDialog
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This also changes the behavior in EditorFileDialog.
This closes #26041 .
2019-10-24 15:40:47 +02:00
SeleckyErik
61bda112bd
Refactor VideoPlayer and VideoStream
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VideoStream:
- Fix const correctenss
VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Mark Riedesel
d0b528e4a8
Fix Tween follow_property finishing with null
2019-10-23 16:38:43 -04:00
Rémi Verschelde
2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
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Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky
fa9148f343
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 14:32:59 +03:00
Rémi Verschelde
8c3a5057c5
Merge pull request #32998 from rxlecky/theme-refactor
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Theme code refactoring
2019-10-23 10:12:56 +02:00
Rémi Verschelde
b1c6ba9b24
Merge pull request #32972 from codecustard/fix_spinbox_not_releasingfocus
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Fixes spinbox not releasing focus on value change
2019-10-23 07:43:47 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
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Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Eoin O'Neill
601b216605
Shadows Now Properly Translate by RichTextEffect offset.
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Bugfix 32981.
2019-10-22 22:15:36 -07:00
SeleckyErik
fa59defb53
Theme code refactoring
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- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Erik
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
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Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
78848bbfea
Merge pull request #32796 from Paulb23/set_text_caret
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Changed `set_text` to place caret at start of the text.
2019-10-22 22:44:12 +02:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
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TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
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Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
Tomasz Chabora
6c0ef9f729
Auto-increment frame_coords when keying
2019-10-22 20:12:55 +02:00
Rémi Verschelde
aafd5dd5c1
Merge pull request #32989 from nekomatata/fix-crash-rename-state
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Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
2019-10-22 19:43:36 +02:00
AJ Weeks
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
PouleyKetchoupp
e3d4b96ba7
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
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Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.
It happens in the state machine case by hiding a line edit control when it loses focus.
Fixes #23808
2019-10-22 16:28:11 +02:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
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Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
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Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
97a4fe79fb
Merge pull request #32902 from nekomatata/auto-indent-bracket-fix
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Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22 14:30:16 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
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Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
2906cef290
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
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Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22 14:17:58 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
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Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
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Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
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Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
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Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Emmanuel Barroga
53d6d37fcf
Fixes spinbox not releasing focus on value change
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Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.
To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
volzhs
3e738b1798
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 06:05:10 +09:00
Rémi Verschelde
4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
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Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
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Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde
b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
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Correct change made to joints_2d.cpp by 072e403
.
2019-10-21 15:53:47 +02:00
PouleyKetchoupp
4247c21cb0
TextEdit syntax highlighting fixes
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- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23
ee94081b4a
Fixed -1 minimap index when smooth scrolling is enabled
2019-10-20 13:27:53 +01:00
PouleyKetchoupp
5bf516a062
Fixed delay when CPUParticles & CPUParticles2D start being emitted
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Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.
Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad
Fixed TouchScreenButton::shape_centered having no effect
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The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
PouleyKetchoupp
1a9801f700
Fixed leak on exit when using yield with SceneTreeTimer
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Use case:
yield(get_tree().create_timer(2), "timeout")
Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.
Fixes #29946
2019-10-19 18:45:17 +02:00
PouleyKetchoupp
74d7cbf920
Auto-indent after opening bracket and parenthesis in the script editor
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This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.
Fixes #32897
2019-10-18 11:02:05 +02:00
PouleyKetchoupp
0de76cc647
Properly reset collision exception when releasing Joint2D
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Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.
Fixes #32733
2019-10-17 19:22:59 +02:00
PouleyKetchoupp
139c0a4afe
Expose Node::update_configuration_warning() to scripts
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This method can be used to generate custom node warnings by script.
Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Florian Bergmann
47000f8860
Add push_* methods for fonts in rich_text_label
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Provides method to push different font styles.
If no fonts are set nothing will happen, when the methods are used.
Fixes #27850
2019-10-16 15:22:56 +02:00
Emmanuel Barroga
94a00cd9c7
Fixes Reverse Animation Starting on First Frame
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When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
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Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146
Support for resized images in RichTextLabel
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BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
PouleyKetchoupp
8df330bacd
Allow Label autowrap to cut words when they exceed line width
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Fixes #30832
2019-10-16 09:57:44 +02:00
Marcel Admiraal
f34deabd10
Correct change made to joints_2d.cpp by 072e403
.
2019-10-15 17:55:35 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
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Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
LikeLakers2
68552d9a4b
Changes the name of all parameters referring to track indices within Animation, to "track_idx"
2019-10-14 18:08:41 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
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Internal changes only
2019-10-14 16:47:42 -04:00
Yuri Roubinsky
0a0c3f7fe0
Fix color of FileDialog icons
2019-10-14 16:23:56 +03:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Paulb23
d579d2bf1d
Fix undo / redo scrollbar calulations
2019-10-13 15:34:28 +01:00
Paulb23
aea0761b25
Place caret at 0,0 when setting text not at the end
2019-10-13 15:29:20 +01:00
Gilles Roudiere
b27ec4aea7
Fixes Sprite frame_coords
2019-10-13 08:44:44 +02:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2019-10-12 23:23:33 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
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Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec
Fixes concaveshape not selecting in viewport
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This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
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Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Paul Trojahn
bdaedb601c
Fix draw_rect
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OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Yuri Roubinsky
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
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Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7
fix #32711 : Spatial::look_at wrong re-scaling
2019-10-11 02:22:02 -03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
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Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
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Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky
d2fd2f32fc
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 13:11:04 +03:00
qarmin
00b86b29f1
Validate array indexes in StyleBox
2019-10-10 11:48:58 +02:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
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Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Rémi Verschelde
2d6b9f5034
Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map
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Fix crash in TileMap::update_cell_bitmask
2019-10-08 22:52:29 +02:00
Rémi Verschelde
f46bf8e721
Merge pull request #32411 from YeldhamDev/fix_grid_overflow
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Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-10-08 17:05:32 +02:00
Rémi Verschelde
d34c0571d0
Merge pull request #32559 from YeldhamDev/tooltip_scale
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Make tooltips have the same scale as their Controls
2019-10-08 16:33:53 +02:00
Rémi Verschelde
45577e4233
Merge pull request #32571 from DavidSichma/rect_flip
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Correctly flip texture src region
2019-10-08 16:15:45 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
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Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
qarmin
bb685147f9
Fix crash in TileMap::update_cell_bitmask
2019-10-08 15:46:38 +02:00
Rémi Verschelde
58dd5d0c78
PopupMenu: Fix missing text/xl_text when using add_shortcut
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Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.
Fixes #25519 .
Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
2019-10-08 09:33:26 +02:00
Rémi Verschelde
63a19df5e6
PopupMenu: Reorder add_* methods in more natural order
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Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
a65019f41a
Merge pull request #32606 from cbolgiano/bugfix/32294
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Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-08 06:34:25 +02:00
devbox
f5bb9a98dc
32294: Changed the default_angular_damp value to a float.
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32294: Added hints for both 2d/3d linear/angular.
32294: Added hints for both 2d/3d linear/angular.
2019-10-07 18:15:20 -04:00
Paulb23
e5b18cea63
Fixed inserting text at caret not updating scrollbar size
2019-10-07 19:17:32 +01:00
Paulb23
6025a76c78
Fixed drawing the caret at eol when at eol is not visible
2019-10-07 17:24:58 +01:00
PouleyKetchoupp
1e301479da
Sprite to polygon conversion improvements
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- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564 , #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
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Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
dankan1890
b469ff17e2
Added missing bind_method to TreeItem::get_custom_color().
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Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
c8f6661459
Merge pull request #32569 from qarmin/fix_control_crash
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Fix crash in Control functions
2019-10-06 20:50:18 +02:00
qarmin
17344337a9
Fix crash in Control functions
2019-10-05 19:17:07 +02:00
PouleyKetchoupp
c7834ee566
Update TextureRect and Sprite when their Texture is modified directly.
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Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).
Fixes #32349
2019-10-05 17:32:46 +02:00
David Sichma
f73e1fae37
Correctly flip texture src region
2019-10-05 16:51:06 +02:00
Rémi Verschelde
0a4065e514
Merge pull request #32563 from qarmin/fix_tileset_crash
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Fix crash in TileMap::fix_invalid_tiles
2019-10-05 11:54:37 +02:00
qarmin
f435a6f0b6
Fix crash in TileMap::fix_invalid_tiles
2019-10-05 11:37:38 +02:00
Michael Alexsander
82863b32de
Make tooltips have the same scale as their Controls
2019-10-05 02:04:40 -03:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
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Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Yuri Roubinsky
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
Rémi Verschelde
ff9bbf1818
Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer
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Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-03 08:39:38 +02:00
Hugo Locurcio
379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
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The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.
This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.
This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
Yuri Roubinsky
f9e9cc94cd
Merge pull request #32494 from Chaosus/vs_fix_globals
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Fix global code in visual shaders if two or more custom nodes are used
2019-10-02 17:28:34 +03:00
Yuri Roubinsky
31ada3b685
Fix global code in visual shaders if two or more custom nodes are used
2019-10-02 17:13:19 +03:00
MrCdK
03d6291aaf
Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-02 12:34:04 +02:00
Rémi Verschelde
42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
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Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio
aba157865a
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 09:57:12 +02:00
Rémi Verschelde
9327eb226a
Revert "Fixes CPUParticles2D not making use of AtlasTextures"
2019-10-02 09:44:06 +02:00
Rémi Verschelde
09bf1b35c0
Merge pull request #32459 from bitstopper/master
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Fixes CPUParticles2D not making use of AtlasTextures
2019-10-02 08:48:19 +02:00
clayjohn
afaa68628a
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
Rémi Verschelde
871a9d5d56
Merge pull request #32467 from Ternvein/grid-container-min-size-fix
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Fix GridContainer children visibility check for min size evaluation
2019-10-01 15:04:11 +02:00
ternvein
848eeafe29
FIX: GridContainer children visibility check for min size evaluation
2019-10-01 16:13:06 +04:00
bitstopper
9f21fcf879
Fixes CPUParticles2D not making use of AtlasTextures
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Fixes CPUParticles2D not making use of AtlasTextures #2
2019-10-01 14:04:37 +02:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
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Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Rémi Verschelde
e695ac6e7b
Merge pull request #32364 from Relintai/resizeable-texture-progress
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TextureProgress: nine_patch_stretch property -> enable stretching for radial fills.
2019-10-01 10:34:21 +02:00
Rémi Verschelde
d735ce80b9
Merge pull request #32440 from Ternvein/control-translation-fix
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Fix for WindowDialog and Tabs controls translation
2019-10-01 10:27:10 +02:00
Rémi Verschelde
fed1d5151e
Merge pull request #32450 from soumyalahiri/rotation-adjustment
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Altered rotation_degrees range
2019-10-01 10:25:37 +02:00
Rémi Verschelde
1f40117caa
Merge pull request #31845 from clayjohn/GLES2-BCS
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Implement DOF blur, Glow, and BCS in GLES2
2019-10-01 09:21:31 +02:00
Rémi Verschelde
7e3dcf54ea
Merge pull request #30919 from nekomatata/timer-update-transform-fix
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Fix GPU particle transform delay when created on SceneTree timer timeout
2019-10-01 06:54:09 +02:00
Relintai
108068ab41
Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills.
2019-09-30 20:58:29 +02:00
Soumya Lahiri
a1b2364dba
Altered rotation_degrees range
2019-09-30 20:43:57 +05:30
clayjohn
82f63633d1
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30 08:04:31 -07:00
ternvein
118940e7c5
FIX: Tabs text translation
2019-09-30 13:56:20 +04:00
ternvein
efc8314516
FIX: WindowDialog title translation
2019-09-30 13:07:47 +04:00
Rémi Verschelde
d4ff03c0e8
Merge pull request #32390 from lupoDharkael/timer-tree
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TextEdit: Fix timer inside tree warning
2019-09-30 07:37:59 +02:00
Rodolfo Ribeiro Gomes
20b493f790
fix dynamic font crash if no available font size
2019-09-29 12:05:11 -03:00
Michael Alexsander Silva Dias
24ed6b58e1
Make empty columns automatically expand in GridContainer
2019-09-28 09:49:58 -03:00
Michael Alexsander Silva Dias
07f3a129c6
Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-09-28 02:57:11 -03:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5966c6b646
Merge pull request #32379 from Calinou/colorpicker-add-overbright-indicator
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Draw an indicator to denote overbright colors in ColorPicker
2019-09-27 22:03:22 +02:00
Rémi Verschelde
34404a4c95
Merge pull request #32380 from fire/skin_registration
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Update when the skeleton skin is changed.
2019-09-27 21:51:35 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
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Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
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This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
lupoDharkael
cb22a875aa
TextEdit: Fix timer inside tree warning
2019-09-27 13:57:20 +02:00
Rémi Verschelde
fd0ad20122
Merge pull request #32369 from ndarilek/get_button_tooltip
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Implement `TreeItem.get_button_tooltip(column, idx)`.
2019-09-27 08:16:36 +02:00
Rémi Verschelde
17a81a32d8
Merge pull request #32354 from Relintai/rich-text-label-struct-refactor
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Implement #32347 - (RichTextLabel's Item's should be structs)
2019-09-27 08:03:55 +02:00
K. S. Ernest Lee
ea76f4805b
Update when the skeleton skin is changed.
2019-09-26 19:44:51 -07:00
Nils ANDRÉ-CHANG
0024dd7bb5
Merge branch 'master' into tab_key
2019-09-26 20:36:12 +01:00
Nolan Darilek
5629a006d9
#14011 : Implement `TreeItem.get_button_tooltip(column, idx)`.
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When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.
For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
K. S. Ernest (iFIre) Lee
0b48f53905
Restore bone_custom_pose in skeletons
2019-09-26 04:06:47 -07:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
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Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
bob
943471dd02
Fix TileMap world_to_map rounding issue for negative integers
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The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).
Fixes #31468 .
2019-09-26 08:47:24 +02:00
Relintai
25704e81fa
Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive
2019-09-26 01:26:02 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
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Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Hugo Locurcio
a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-25 22:01:59 +02:00
Rémi Verschelde
351c45a461
Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change
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Fix scrollwheel triggering focus change
2019-09-25 15:23:47 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
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Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Michael Alexsander Silva Dias
d24513911d
Make LineEdit's minimal size adapt to its icons
2019-09-25 00:46:29 -03:00
Rémi Verschelde
0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
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Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn
bc94203add
fix particles scale randomization
2019-09-24 08:03:53 -07:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
823c3def72
Fix copyright headers and style issues
2019-09-24 11:52:06 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cefa56ef1f
Merge pull request #31935 from aole/Change-minimum-size-when-theme-changed
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Change minimum size when theme changed
2019-09-24 11:13:44 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
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Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
329c54453e
Merge pull request #32202 from Relintai/fix-crash-in-rich-text-label
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Fix crash on some platforms in RichTextLabel.
2019-09-24 09:30:14 +02:00
Rémi Verschelde
0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
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Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
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Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
fc47569be9
Merge pull request #32232 from Paulb23/issue_32070_goto_doc_when_selecting
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Fixed going to doc reference while selecting text
2019-09-23 15:00:41 +02:00
RaphaelHunter
101f1b802b
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
2019-09-23 20:01:01 +08:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
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Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
791da4cb83
Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix
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Expose LineEdit's 'right_icon' and fix icon size
2019-09-23 09:51:45 +02:00
Rémi Verschelde
cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
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Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Rémi Verschelde
0782082433
Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting
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Fixes OptionButton Not Updating Current Selection
2019-09-23 08:46:09 +02:00
Michael Alexsander Silva Dias
94ad89a5fb
Fix various problems with tab-related icons
2019-09-22 23:08:14 -03:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
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Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Paul Trojahn
ba24bc1e04
Support menu key in TextEdit and LineEdit controls
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Related to #15542
2019-09-22 12:06:24 +02:00
Michael Alexsander Silva Dias
5d03aa12c9
Expose LineEdit's 'right_icon' and fix icon size
2019-09-21 21:14:14 -03:00
Paulb23
ef3455f236
Fixed going to doc reference while selecting text
2019-09-21 13:45:20 +01:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
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Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
48db920f4a
Merge pull request #32190 from KoBeWi/undo_redo_stuff
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Fix autocompletion undo
2019-09-20 17:22:11 +02:00
Rémi Verschelde
c74b54f229
Merge pull request #32197 from YeldhamDev/fix_multiple_modals_dim
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Fix editor dimming being disabled when a dialog is closed even when others are open
2019-09-20 17:13:44 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Tomasz Chabora
a28d18f554
Load overrides if getting style from current class
2019-09-20 13:48:24 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
1e73a44e24
Merge pull request #31904 from byfron/styleboxflag_uvcoords
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Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-19 20:04:46 +02:00
Rémi Verschelde
fae14153f7
Merge pull request #31188 from codecustard/LineEdit_disable_shortcuts
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Add Ability to Enable/Disable Shortcuts and Selection for LineEdit/TextEdit
2019-09-19 19:56:59 +02:00
Relintai
838e474e66
Fix crash on some platforms in RichTextLabel.
2019-09-19 19:25:11 +02:00
Michael Alexsander Silva Dias
53c9eaf933
Fix editor dimming being disabled when a dialog is closed even when others are open
2019-09-19 00:46:10 -03:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
Yuri Rou
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
Tomasz Chabora
d630472b98
Fix autocompletion undo
2019-09-18 16:26:33 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors
2019-09-13 14:08:41 +02:00
Eoin O'Neill
ebc6fb9869
Fix Sanitization Bug
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From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Emmanuel Barroga
b8007b3947
Fix scrollwheel triggering focus change
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Clicking or using the scrollwheel outside of the focused control triggers a focus change. This makes sense for mouse clicks, but scrollwheeling outside the focuses control does not. This PR ignores scrollwheeling outside of the focused control.
2019-09-08 18:13:44 -07:00
lupoDharkael
d6269e1bc0
Preserve group order in scene files
2019-09-07 15:54:53 +02:00
Emmanuel Barroga
b678d68224
Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit
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This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection.
2019-09-07 06:06:36 -07:00
Emmanuel Barroga
c2b902af4b
Fixes OptionButton Not Updating if Current Selection Already Selected
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When the option button's current selection is updated to a different text/icon, the selected option does not update until you unselect the option and then select it again.
2019-09-05 22:17:48 -07:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
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Add network profiler
2019-09-05 16:34:36 +02:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
Rémi Verschelde
8bcf6ca953
Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973
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CharFXTransform Type Hint Error
2019-09-05 09:46:34 +02:00
Chaosus89
c188c5597f
Removed useless code from Switch in visual shader
2019-09-05 09:07:13 +03:00
Chaosus89
bd507739ea
Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:32:24 +03:00
Eoin O'Neill
b85b2da988
Bug Fix 31973 Type Hint Error
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Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
2019-09-04 16:42:51 -07:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
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Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
Chaosus89
54f0889f20
Fix parsing array indexing symbol in visual shader expression
2019-09-04 16:01:41 +03:00
Rémi Verschelde
3d76eb8938
Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plus
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RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04 14:49:55 +02:00
Rémi Verschelde
56123ece32
Merge pull request #31955 from nekomatata/fix-caret-blink-timer
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TextEdit & LineEdit caret blink timers run only when focused
2019-09-04 14:48:38 +02:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
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Fixes #31855
2019-09-04 15:21:40 +03:00
PouleyKetchoupp
5fdea32622
TextEdit & LineEdit caret blink timers run only when focused ( fixes #31936 )
2019-09-04 13:06:15 +02:00
lupoDharkael
306e64a9f5
Add call_recursive method to TreeItem
2019-09-04 12:42:08 +02:00
Rémi Verschelde
b679f622d8
Merge pull request #31618 from fjordyo0707/fix_mesh_edges
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Fix the edges of the mesh vertex
2019-09-04 08:53:29 +02:00
Eoin O'Neill
feedd6c615
Update RichTextLabel to support real time effects and custom BBCodes.
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Added a new ItemFX type to RichTextLabel which supports dynamic text
effects.
RichTextEffect Resource Type was added which can be extended for more
real time text effects.
2019-09-03 15:36:19 -07:00