Juan Linietsky
5b70ad9d34
Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
2018-08-06 22:35:09 -03:00
Juan Linietsky
00c573c255
Several fixes to GLTF2 importer
2018-08-06 18:41:37 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
5a5614e8ad
Add support for line continuations (wtf) in obj format, fixes #7974
2018-07-29 21:37:55 -03:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Rémi Verschelde
91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
...
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Gustav Lund
cd2070c684
Audio Recording module
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Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
K. S. Ernest (iFire) Lee
ac541f5d16
Bones are now named and their parents are correct.
2018-07-24 15:29:53 -07:00
Max Hilbrunner
43a2e9e669
Merge pull request #15881 from dertom95/EditorScenePostImport
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EditorScenePostImport: added get_source_folder() and get_source_file(…
2018-07-05 02:27:26 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Juan Linietsky
c02d8be59d
further fixes to tag detection on importer
2018-07-02 05:54:58 -03:00
Juan Linietsky
beebd0b9de
Add a condition to detect duplicates objects, so cases like object-col.323, common in blender, is still detected as collision.
2018-07-02 02:02:32 -03:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Juan Linietsky
b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
Juan Linietsky
ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
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Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Rodolfo Ribeiro Gomes
01b01209a3
fix default glTF metallic & roughness factor values
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The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.
However, Godot import them as 0.0.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness
Fixes : #19613 https://github.com/godotengine/godot/issues/19613
2018-06-21 00:00:58 -03:00
Pedro J. Estébanez
4810eae03b
Import morph target names from glTF
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If mesh.extras.targetNames is available. Keep the former naming pattern as fallback.
2018-06-14 00:25:22 +02:00
Thomas Trocha
48e3ff0c8a
EditorScenePostImport: added get_source_folder() and get_source_file() methods
2018-05-31 03:23:42 +02:00
tagcup
9d41161596
Fixed Basis -> Quat conversions, added a few safety checks.
...
Fixes #19027 .
2018-05-27 14:15:47 -04:00
volzhs
9d5e1228ea
Fix updating mesh when reimporting
2018-05-22 19:58:28 +09:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Yaakuro
9a50a4442d
Use mimetype according to glTF spec.
2018-05-10 23:21:05 +02:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
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Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
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Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
d8765dd103
Fix skeleton import from glTF
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For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.
Fixes #17808 .
2018-04-06 22:22:59 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
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Made import conversion linear.
2018-04-03 22:05:13 +03:00
Dmitriy Romanov
0e844f6c91
Fix Collada material roughness import function 3
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Improved readability and further tweaking of function
2018-03-31 13:44:46 +03:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
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Fix minus space.
2018-03-29 12:47:24 +03:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
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Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Pedro J. Estébanez
1f26da0ad1
Fix animation length from glTF not correctly set
2018-03-19 00:27:14 +01:00
Pedro J. Estébanez
adbe749513
Fix glTF not accepting VEC3 colors
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Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-19 00:27:14 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Florian Zwoch
1abf464b59
gltf: improve embedded data discovery
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Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde
691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
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Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
George Marques
95f7879923
Fix infinite recursion with editor import plugins
2018-02-18 16:24:50 -03:00
George Marques
c68948fdfa
Expose priority and order for custom import plugins
2018-02-13 11:59:56 -02:00
ShyRed
291c1d0f45
Add import option "scale_mesh" to obj file importer
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The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-12 11:36:40 +01:00
L. Nikko
51d0f630d9
Fixed wave file importer's broken resampling.
2018-02-02 00:12:36 +02:00
Juan Linietsky
1322ca6fb2
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
MrCdK
864b064def
Fixed loop mode values when importing a wav file.
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Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky
bb2341e813
Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315
2018-01-05 17:30:29 -03:00
Juan Linietsky
380ee87e80
Fixed problem with missing uninitialized last byte on waveform trip, closes #15316
2018-01-05 16:28:08 -03:00
Juan Linietsky
a8a3d5c835
Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow..
2018-01-05 09:53:40 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
f11a138505
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393
2017-12-28 16:07:45 -03:00
Juan Linietsky
3de20641f5
Property install export templates when downloaded from http
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added a scale parameter for scene import
2017-12-17 15:48:24 -03:00
Juan Linietsky
fa8a1fc420
Fixes how transform is applied to geometry in UV unwrap
2017-12-17 12:04:54 -03:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
58e8da57de
Merge pull request #14479 from Web-eWorks/gltf-fixes
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Fix importing GLTF meshes as external files.
2017-12-10 00:13:01 +01:00
Webster Sheets
74b68d2e71
Fix importing GLTF meshes as external files.
2017-12-09 17:40:48 -05:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Juan Linietsky
209cb3830c
Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
2017-12-07 15:44:20 -03:00
Juan Linietsky
5614902611
ability to keep user tracks when importing animations, closes #12801
2017-12-07 10:19:35 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
9738ebcda0
-Fixed height fog (was broken)
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-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Juan Linietsky
66a8a07c2c
Add importer option to make meshes bakeable by default.
2017-11-25 01:29:35 -03:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
91349290dc
Merge pull request #12717 from NathanWarden/material_import_fix
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Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
2017-11-20 09:13:36 +01:00
Daniel J. Ramirez
5e56366eba
Fix import obj as scene.
2017-11-19 13:51:05 -06:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
2070b80fc0
Merge pull request #12966 from SaracenOne/convcol
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Added 'convcol' flag for importing meshes as convex collision
2017-11-16 16:38:38 +01:00
Saracen
f8a95499bd
Added 'convcol' flag for importing meshes as convex collision and completed code
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for parsing collision flags to mesh data.
2017-11-16 13:06:30 +00:00
Webster Sheets
05dce362d5
Fix for #12056 , though GTLF import of that file is still incorrect.
2017-11-12 23:47:51 -05:00
Nathan Warden
400db80d25
Fixed a bug where materials weren't assigned to scene on first import.
2017-11-07 00:06:11 -05:00
Saracen
ef90965883
Restores functionality of the use_compression flag in the Collada importer.
2017-11-01 00:01:24 +00:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Juan Linietsky
f494470005
Restored ability to import OBJ files as meshes directly. Finally closes #9445 .
2017-09-29 20:38:27 -03:00
Leon Krause
0899b5029c
Correct spelling SEPERATE -> SEPARATE to fix build
2017-09-21 03:29:26 +02:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
...
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Indah Sylvia
13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
2017-09-19 15:51:00 +07:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Hein-Pieter van Braam
2648e50779
Merge pull request #11066 from SaracenOne/animation_external_resources
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Allow animations to be saved to external files during scene import.
2017-09-12 14:28:48 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
SaracenOne
f95edd3be9
Allow animations to be saved to external files during scene import.
2017-09-11 06:59:03 +01:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
f5c5d07f9c
Added a warning for when a PC compression is not found for the project, closes #10626
2017-09-05 20:17:26 -03:00
Rémi Verschelde
437fb12e1a
Merge pull request #10877 from hpvb/fix-unitialized-variables
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Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
Juan Linietsky
ded74dedef
Fixed missing return value in glTF2.0 importer camera, closes #10130
2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
toger5
3b6a65b1e4
updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:52:07 +02:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
toger5
c8448cb0ac
moved 'scale import setting' into svg section
2017-08-30 21:19:13 +02:00
Juan Linietsky
efcafab625
Changed defaults, as it seems to be obviousy better to keep materials outside by default..
2017-08-29 21:54:26 -03:00
Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
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-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
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Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Rémi Verschelde
59d1f96418
Merge pull request #10688 from Noshyaar/pr-csv2
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ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Poommetee Ketson
4e0d1c8f1c
ImporterCSV: add delimiter options , ; or \t
2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Poommetee Ketson
4940f490c4
ImporterCSV: print error condition to console
2017-08-27 13:48:48 +07:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
3894f20d98
Remove an assignment to self
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This line does a = a and has a FIXME line. It seems that reduz can't
think of a reason for it either, so here it goes.
2017-08-23 23:51:37 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Juan Linietsky
e61d547ed0
Make sure local to scene resources are initialized after loading all nodes, fixes #9438
2017-08-18 08:26:41 -03:00
Juan Linietsky
33c1d25517
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Poommetee Ketson
023321d59e
ResourceImporterScene: fix 'bult' typo
2017-08-08 11:11:14 +07:00
Thomas Herzog
0188ce5c80
Merge pull request #10015 from marcelofg55/master
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Implement 32 bit IEEE float WAVE format
2017-08-07 23:11:35 +02:00
Juan Linietsky
26ff90eaed
Full GLTF 2.0 Specification support! cheers!
2017-08-03 19:42:32 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Marcelo Fernandez
c09428e950
Implement 32 bit IEEE float WAVE format
2017-08-01 12:48:10 -03:00
Rémi Verschelde
daad16b7c7
Merge pull request #10009 from marcelofg55/master
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Fix possible division by zero crashes on the wav importer
2017-08-01 09:45:50 +02:00
Marcelo Fernandez
af6f222b79
Fix possible division by zero crashes on the wav importer
2017-07-31 21:57:58 -03:00
Pedro J. Estébanez
c082f4134f
Fix equality when assignment intended
2017-08-01 01:58:14 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky
b276d92c8a
Few small GI Probe fixes
2017-07-29 00:04:29 -03:00
Juan Linietsky
85aa0adeef
small grammar fix
2017-07-23 18:55:08 -03:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
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-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Rémi Verschelde
8495acc510
Merge pull request #9754 from Hinsbart/obj_fix
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OBJ Importer: Fix relative path materials.
2017-07-22 13:49:19 +02:00
Andreas Haas
0bc5fca4d5
OBJ Importer: Fix relative path materials.
2017-07-21 20:59:22 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Mike Demchenko
836c8bfacf
Inline documentation request satisfied.
2017-07-07 03:01:46 +04:00
Juan Linietsky
12a8fedfe6
Some changes to dual paraboloid envmap generation, fixes somme bleeding
2017-07-05 19:39:45 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Andreas Haas
e80d61038b
Fix EditorImportPlugin::get_preset_count
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Was missing a const...
2017-06-20 21:25:12 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
.
2017-06-16 15:42:18 -03:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Andreas Haas
4d8e45de17
Fix errors on engine startup.
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Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Rémi Verschelde
871b6b5517
Merge pull request #8716 from Hinsbart/import-plugins
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Bring back EditorImportPlugin
2017-05-18 13:08:07 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Andreas Haas
c04604461d
Bring back EditorImportPlugin
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This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-12 12:46:25 +02:00
Rémi Verschelde
9437d610e1
Merge pull request #8556 from ippan/obj_import
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support obj with negative indices
2017-05-05 22:45:36 +02:00
PanPan
3cdfac7ed2
support obj with negative indices
2017-05-02 19:43:01 +08:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
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From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00