Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
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Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
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Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde
d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
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Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships
2caf5ae453
Fix comparison of `Callable`s with binds
2023-08-29 16:10:14 +02:00
David Snopek
39a604c9ab
Exclude unexposed classes from the extension_api.json
2023-08-29 08:45:58 -05:00
kobewi
5b95935e18
Remove debug print
2023-08-29 15:34:24 +02:00
Rémi Verschelde
c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
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Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
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Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
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Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn
0045dc204c
Revert "Implement loading DDS textures at run-time"
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This reverts commit 34ab1c8a36
.
2023-08-29 14:25:16 +02:00
Danil Alexeev
5d689ad560
Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:05:53 +03:00
Rémi Verschelde
7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
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Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde
38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
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Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle
4b5da7e0ac
Expose PlaceHolderScriptInstance to GDExtension
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Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
alcomposer
deaf6c3bb1
Context aware MIDI event printing
2023-08-28 12:42:15 +02:00
A Thousand Ships
c638238fae
Add check to ensure registered classes are declared
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Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton
8908ac4e6e
Add missing YEN, SECTION and OPENURL names to keycode mappings
2023-08-28 03:37:22 -03:00
kobewi
ad1abca668
Fix action state when multiple events are assigned
2023-08-25 23:10:27 +02:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
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This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Ricardo Buring
acf9d4e4de
Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract
2023-08-22 09:53:03 +02:00
George Marques
150b50cfcd
Make freed object different than null in comparison operators
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This is so everything is consistent, as a freed object is not equivalent
to `null` in general. The booleanization of a freed object still returns
`false` to work as an easy check for validity of objects. Similarly, the
negation of a freed object returns `true`.
Also makes freed objects different from each other (if they are not the
same reference).
2023-08-21 10:45:26 -03:00
Rémi Verschelde
970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
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Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur
c9287e5224
Optimize String.left() and String.right()
2023-08-20 20:01:06 +03:00
Thaddeus Crews
c82bdef2fc
Undefine typed array templates after use
2023-08-19 12:30:43 -05:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
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Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc
a00cf02241
Add support for KTX & KTX2 image format
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Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
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Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde
5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
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GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek
908b8c0507
GDExtension: Remove DLL copy if it fails to load
2023-08-17 13:23:31 -05:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
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Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio
6f1152bdbe
Add a `--audio-output-latency` command-line argument
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This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
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GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
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Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde
4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
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Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
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Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
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Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping
97ef4a0536
Fix version check for GDExtension
2023-08-15 10:10:04 +02:00
jitspoe
541b021ab6
Expose compute_convex_mesh_points function to GDScript.
2023-08-14 22:37:21 -04:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings
2023-08-14 14:35:35 +02:00
sakrel
80a36ff985
Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`)
2023-08-12 14:56:49 +02:00
George Marques
cff69b0612
GDExtension: Copy DLL to a temp file before opening
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This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).
When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).
The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
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Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3
Add content scale stretch modes, implement integer scaling
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Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.
This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).
Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
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Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00
Rémi Verschelde
5cfa9a0d7b
Merge pull request #80432 from rsubtil/fix_linux_joypad_on_thread
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Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 17:46:37 +02:00
Ricardo Subtil
1bb73b0689
Ensure `joy_connection_changed` is emitted on the main thread
2023-08-09 15:32:06 +01:00
Rémi Verschelde
d255811443
Merge pull request #80404 from bruvzg/file_attribs
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[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Rémi Verschelde
835957b1fc
Merge pull request #79980 from bruvzg/fix_test_str_errs
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[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-08-09 15:20:16 +02:00
kobewi
c5ec847aa0
Add settings_changed signal to ProjectSettings
2023-08-08 23:57:31 +02:00
bruvzg
8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-08 21:51:32 +03:00
Rindbee
4795c3cdfa
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
2023-08-08 23:49:53 +08:00
Jeff Ward
efc8fd6e2c
Add get_script_instance to GDExtension
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Adds a method to GDExtension to get the ScriptInstanceExtension for an object.
2023-08-07 23:09:24 -04:00
Jan Haller
38334fdc11
PtrToArg::convert() returns const-references where possible, avoids unnecessary copies
2023-08-07 20:40:23 +02:00
Rémi Verschelde
432405a3e1
Merge pull request #79342 from RedworkDE/localize-win-path
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Fix `ProjectSettings::localize_path` for Windows paths
2023-08-07 14:45:48 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
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Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
b8fa19cc19
Merge pull request #79495 from Chaosus/astargrid_all_solid
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Add a `fill_region` method to the `AStarGrid2D`
2023-08-04 16:59:11 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
1610fc2ae7
Merge pull request #78539 from EIREXE/input-info
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Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Yuri Sizov
a56e960150
Merge pull request #71233 from PrecisionRender/barycentric-coords
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Add ability to get face index and barycentric coordinates from raycast
2023-08-03 22:37:30 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
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Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
Álex Román Núñez
3aa340d081
Add the ability to get per-platform information for joypads.
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This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.
This PR also includes a rebased version of #76045 , this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
PrecisionRender
af7f787c6e
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
Yuri Sizov
f415200323
Merge pull request #80156 from lawnjelly/dev_assert_note
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Usage notes for DEV_ASSERT macro
2023-08-02 21:37:09 +02:00
lawnjelly
85c3017052
Usage notes for DEV_ASSERT macro
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Make it more clear that DEV_ASSERT is only to be used in specific cases.
2023-08-02 13:29:35 +01:00
Rémi Verschelde
e48b999f26
Merge pull request #80114 from Deledrius/modulo_typo
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Fix typo in modulo error message.
2023-08-02 12:22:01 +02:00
Yuri Sizov
8654ba130b
Merge pull request #79654 from timothyqiu/han
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Fix script name of Hant and Hans
2023-08-01 17:25:21 +02:00
Joseph Davies
510de82f43
Fix typo in modulo error message.
2023-08-01 04:47:18 -07:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
0be587521e
Merge pull request #79737 from Calinou/resourceloader-load-error-clarify-expected-type
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Mention expected resource type in ResourceLoader load error
2023-07-31 21:01:28 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
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GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
clayjohn
fcc6c6a697
Revert "Let user know about dead instances in deferred calls"
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This reverts commit 3a6527d6d3
.
2023-07-31 10:45:20 +02:00
bruvzg
84a6f0d232
[String] Fix Unicode parsing error message encoding and related JSON tests.
2023-07-28 12:27:01 +03:00
Yuri Sizov
4e22ce827a
Merge pull request #79953 from RandomShaper/revert_wtp_for_range
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Revert "Implement parallel foreach() for easier multithreading"
2023-07-27 15:23:01 +02:00
Yuri Sizov
6bfda7f5c5
Merge pull request #79156 from dsnopek/gdextension-string-resize
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Allow resizing Strings from GDExtension
2023-07-27 15:22:32 +02:00
Pedro J. Estébanez
f34d580861
Revert "Implement parallel foreach() for easier multithreading"
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This reverts commit e28868e30c
.
2023-07-27 13:41:27 +02:00
David Snopek
e87900970c
Allow resizing String's from GDExtension
2023-07-26 21:31:37 -05:00
Yuri Sizov
951691a9a9
Merge pull request #79763 from mihe/indexed-properties
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Add support for indexed properties in GDExtension
2023-07-26 18:40:22 +02:00
Yuri Sizov
a68137bf18
Merge pull request #79683 from Zylann/fix_gdext_get_property_list
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GDExtension: Fix `_get_property_list` not working correctly in parent classes
2023-07-26 18:40:18 +02:00
Yuri Sizov
2c8cbcd1a0
Merge pull request #78987 from RandomShaper/err_bad_deferred_target
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Let user know about dead instances in deferred calls
2023-07-26 18:39:38 +02:00
Yuri Sizov
7c204874eb
Merge pull request #78747 from RandomShaper/fix_trans_threading
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Support loading of translations on threads
2023-07-26 18:39:27 +02:00
Yuri Sizov
92960b7a22
Merge pull request #78615 from RandomShaper/fix_doc_cache
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Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
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Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
53ba9ccb19
Merge pull request #72346 from myaaaaaaaaa/disconnect-order
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Avoid sorting CallableCustomMethodPointers by their actual address values
2023-07-26 18:39:08 +02:00
RedworkDE
aee1e50b48
Fix `ProjectSettings::localize_path` for Windows paths
2023-07-26 16:18:31 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
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* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
Ithamar R. Adema
f37c2b5be2
Fix ImageTextureLayered serialisation issues.
2023-07-23 13:54:04 +02:00
Mikael Hermansson
2173821b38
Add support for indexed properties in GDExtension
2023-07-21 22:59:24 +02:00
Yuri Sizov
01e08677ff
Merge pull request #79466 from Repiteo/core_bind-header-fix
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Have `core_bind.h` Thread type syntax match `core_bind.cpp`
2023-07-21 17:15:29 +02:00
Yuri Sizov
4d42d6fdf6
Merge pull request #78706 from RedworkDE/node-rename-inplace
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Allow renaming child nodes in `_ready`
2023-07-21 17:15:26 +02:00
Hugo Locurcio
5bf64255b0
Mention expected resource type in ResourceLoader load error
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This helps troubleshoot issues due to incorrect import types.
2023-07-21 04:45:34 +02:00
Gilles Roudière
b4d86cb42a
Add _get_bind_compatibility_methods to Object
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-07-20 12:55:00 +02:00
Haoyu Qiu
52cdba6def
Fix script name of Hant and Hans
2023-07-20 15:01:39 +08:00
Marc Gilleron
e8731f4821
GDExtension: fix _get_property_list not working correctly in parent classes
2023-07-20 02:24:04 +01:00
Ninni Pipping
1cac72999b
Fix `root_node_layout_direction` setting not enum
2023-07-18 14:33:13 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Yuri Sizov
3d04a22d7c
Merge pull request #79103 from AThousandShips/array_slice_range
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Fix range error for `Array.slice`
2023-07-17 16:48:48 +02:00
Yuri Roubinski
5f56aa88f8
Add the fill region methods to the `AStarGrid2D`
2023-07-15 16:52:29 +03:00
Maxim Kulkin
058604f5b8
Fix crash when saving resources with circular references
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When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
Yuri Sizov
f0c24f3145
Merge pull request #79017 from bruvzg/esc_fix
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[Terminal Output] Reset text properties after `print_rich`.
2023-07-14 18:49:26 +02:00
Yuri Sizov
acd34153ba
Merge pull request #78612 from RandomShaper/mq_flush_ref
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Refactor CallQueue flushing for clarity
2023-07-14 18:49:08 +02:00
Yuri Sizov
2a595c26d9
Merge pull request #72784 from myaaaaaaaaa/parallel-foreach
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Implement parallel `foreach()` for easier multithreading
2023-07-14 18:48:49 +02:00
Thaddeus Crews
1651c5d2ad
Have core_bind.h thread type syntax match .cpp
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• Functionally identical to prior implementation, but removes misattributed errors in VSCode intellisense
2023-07-14 10:12:39 -05:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
Yuri Sizov
a55e714b56
Merge pull request #79273 from bruvzg/ft2131
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FreeType: Update to version 2.13.1
2023-07-12 21:03:07 +02:00
Yuri Sizov
f53329d045
Merge pull request #78890 from KoBeWi/who_needs_restart_anyway
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Allow change import type without restarting editor
2023-07-12 17:16:53 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
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Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
95da8e1394
Merge pull request #70771 from kleonc/main-loop-set-after-resolved
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Ensure `MainLoop` and its custom script is set right after it's resolved
2023-07-12 17:15:59 +02:00
Yuri Sizov
e88934cb74
Merge pull request #74238 from bitsawer/fix_image_convert
...
Fix `Image.convert()` overwriting custom mipmaps
2023-07-12 17:15:39 +02:00
Yuri Sizov
f25233cbc9
Merge pull request #49524 from Calinou/document-editor-import-options
...
Document editor import options in the class reference
2023-07-12 17:15:19 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
...
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
f6d568b9e4
Merge pull request #66170 from RedMser/json-fix-invalid-escapes
...
Disallow invalid escape sequences in `JSON.parse`
2023-07-12 15:08:29 +02:00
Danil Alexeev
bb40bd9aaa
Core: Fix recursion level check for array stringification
2023-07-12 14:59:44 +03:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
...
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
bruvzg
008d3de1e9
FreeType: Update to version 2.13.1
2023-07-10 12:04:02 +03:00
Rémi Verschelde
83cc5d4914
Merge pull request #79202 from MewPurPur/fix-pad-zeros-error
...
Fix erroneous `pad_zeros()` warning
2023-07-08 18:23:53 +02:00
Rémi Verschelde
73ca58b45f
Merge pull request #78701 from Calinou/joy-button-name-tweak-xbox-menu
...
Mention Xbox menu button by name in Start button description
2023-07-08 18:17:21 +02:00
Rémi Verschelde
0c1442f82a
Merge pull request #78551 from AThousandShips/call_rpc
...
Fix `rpc` calls with binds
2023-07-08 18:15:41 +02:00
Rémi Verschelde
91f029e912
Merge pull request #74012 from myaaaaaaaaa/remove-tap
...
Remove unused `threaded_array_processor.h`
2023-07-08 18:15:15 +02:00
Danil Alexeev
c1b450566a
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-08 18:13:19 +03:00
MewPurPur
cc5500f7de
Fix erroneous pad_zeros warning
2023-07-08 16:16:01 +03:00
Ninni Pipping
7752a0d8d1
Fix range error for `Array.slice`
2023-07-07 23:19:42 +02:00
Angad Kambli
9c6c2f09e0
Check parameter validity in `Object::set_script`
...
Fixes #46120 .
2023-07-07 16:13:33 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
...
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
8a84a3914e
Merge pull request #79087 from Daylily-Zeleen/daylily-zeleen/fix_shell_show_in_file_manager
...
Fix the fallback logic of `OS::shell_show_in_file_manager`.
2023-07-07 08:34:31 +02:00
Rémi Verschelde
5ee36d119f
Merge pull request #78935 from timothyqiu/zip-pack
...
Fix error when non-ASCII characters in resource pack path
2023-07-07 08:30:56 +02:00
Rémi Verschelde
862a2841c0
Merge pull request #78845 from RandomShaper/fix_wtp_zero_batch_lazy
...
Fix zero-sized WorkerThreadPool not processing group tasks
2023-07-07 08:27:43 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Daylily-Zeleen
9dd9818c88
Fixed the fallback logic of OS::shell_show_in_file_manager
2023-07-06 13:16:04 +08:00
Pedro J. Estébanez
cac4d44cde
Re-enable docs cache with fixes
2023-07-05 10:44:58 +02:00
bruvzg
0e8cb304a5
[Terminal Output] Reset text properties after `print_rich`.
2023-07-04 14:09:28 +03:00
Rémi Verschelde
cdd2313ba2
Merge pull request #78977 from RandomShaper/workaround_tls_shutdown
...
Workaround resource loading crashes due to buggy TLS
2023-07-03 19:43:07 +02:00
Pedro J. Estébanez
3a6527d6d3
Let user know about dead instances in deferred calls
2023-07-03 17:57:49 +02:00
Rémi Verschelde
03f0e5eb15
Merge pull request #78974 from RandomShaper/fix_wtp_safe_flag
...
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 15:26:28 +02:00
Pedro J. Estébanez
41c0785636
Workaround resource loading crashes due to buggy TLS
2023-07-03 13:54:55 +02:00
kobewi
244968c8d1
Allow change import type without restarting editor
2023-07-03 13:24:24 +02:00
Pedro J. Estébanez
30925fcfb0
Fix management of safe-for-nodes flag in ResourceLoader and WorkerThreadPool
2023-07-03 12:27:57 +02:00
Gabor Koncz
a2ede8c4da
Fix GDVIRTUAL_NATIVE_PTR
...
This commit fixes the usage of GDExtensionPtr and GDExtensionConstPtr
in GDExtension by introducing the required VariantInternalAccessor
specializations.
Sponsored by Migeran (https://migeran.com )
2023-07-03 10:52:02 +02:00
Haoyu Qiu
df5c68af99
Fix error when non-ASCII characters in resource pack path
2023-07-02 16:09:57 +08:00
RedMser
427b293c7d
Disallow invalid escape sequences in JSON.parse
2023-06-30 21:28:36 +02:00
Pedro J. Estébanez
28d0d56a69
Fix zero-sized WorkerThreadPool not processing group tasks
2023-06-29 19:44:42 +02:00
Pedro J. Estébanez
5301bbb3a5
Support loading of translations on threads
2023-06-29 16:48:55 +02:00
Valery Zhuk
818cee6184
add explicit default initialization for flag in undo redo operation
2023-06-28 21:57:47 +03:00
RedworkDE
2c0caa5828
Allow renaming child nodes in `_ready`
2023-06-26 13:25:48 +02:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
...
Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Pedro J. Estébanez
c85beb8106
Refactor CallQueue flushing for clarity
2023-06-23 13:27:34 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
...
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
...
Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde
100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
...
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Ninni Pipping
9159208ed1
Ensure `RID`, `Callable`, and `Signal` are stored as strings
...
Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
Yuri Sizov
b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
...
Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Ninni Pipping
7d174c8dfe
Fix `rpc` calls with binds
2023-06-22 11:07:53 +02:00
Yuri Roubinski
230385b587
Add `String.reverse` method
2023-06-21 20:40:48 +03:00
Ryan Roden-Corrent
731a13a1ba
Fix race in ScriptServer.
...
Fixes #76581 .
TSAN flagged this issue on starting the editor:
1. main calls register_core_types, which calls IP::create(), which calls Thread::start on the resolver thread
2. Thread::callback calls ScriptServer::thread_enter(), as "Scripts may need to attach a stack."
3. ScriptServer::thread_enter() accesses ScriptServer::_languages, which is still being initialized on the main thread by initialize_gdscript_module
This fixes the issue by skipping thread enter/exit notifications if languages have not finished initializing yet.
I'm assuming that notifying un-initialized languages of thread starts/stops would have been pointless anyways. If we need to somehow notify languages of threads before the languages initialize, we'll need a different solution.
```
Godot Engine v4.0.2.stable.custom_build.7a0977ce2 - https://godotengine.org
==================
WARNING: ThreadSanitizer: data race (pid=9426)
Write of size 4 at 0x55615b187cd0 by main thread:
#0 ScriptServer::register_language(ScriptLanguage*) /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e52ab9) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 initialize_gdscript_module(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/gdscript/register_types.cpp:118:3 (godot.linuxbsd.editor.x86_64.llvm.san+0x36f9c6f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 initialize_modules(ModuleInitializationLevel) /home/rcorre/src/godot/godot/modules/register_module_types.gen.cpp:93:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f50499) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 Main::setup2(unsigned long) /home/rcorre/src/godot/godot/main/main.cpp:1961:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f1d40d) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:1879:10 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f16370) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
Previous read of size 4 at 0x55615b187cd0 by thread T1:
#0 ScriptServer::thread_enter() /home/rcorre/src/godot/godot/core/object/script_language.cpp:244:22 (godot.linuxbsd.editor.x86_64.llvm.san+0x9e54aed) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 Thread::callback(unsigned long, Thread::Settings const&, void (*)(void*), void*) /home/rcorre/src/godot/godot/core/os/thread.cpp:61:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x9464ab0) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#2 void std::__invoke_impl<void, void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(std::__invoke_other, void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#3 std::__invoke_result<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>::type std::__invoke<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>(void (*&&)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long&&, Thread::Settings&&, void (*&&)(void*), void*&&) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/invoke.h:96:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#4 void std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::_M_invoke<0ul, 1ul, 2ul, 3ul, 4ul>(std::_Index_tuple<0ul, 1ul, 2ul, 3ul, 4ul>) /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:258:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#5 std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>::operator()() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:265:11 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#6 std:🧵 :_State_impl<std:🧵 :_Invoker<std::tuple<void (*)(unsigned long, Thread::Settings const&, void (*)(void*), void*), unsigned long, Thread::Settings, void (*)(void*), void*>>>::_M_run() /usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/12.2.1/../../../../include/c++/12.2.1/bits/std_thread.h:210:13 (godot.linuxbsd.editor.x86_64.llvm.san+0x9465283)
#7 execute_native_thread_routine /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:82:18 (libstdc++.so.6+0xd72c2) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
Location is global 'ScriptServer::_language_count' of size 4 at 0x55615b187cd0 (godot.linuxbsd.editor.x86_64.llvm.san+0xbf46cd0)
Thread T1 (tid=9431, running) created by main thread at:
#0 pthread_create <null> (godot.linuxbsd.editor.x86_64.llvm.san+0x2de5776) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#1 __gthread_create /usr/src/debug/gcc/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663:35 (libstdc++.so.6+0xd73a9) (BuildId: 6fe66a2d539a78c993bd2d377e00fad389220963)
#2 std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State>>, void (*)()) /usr/src/debug/gcc/gcc/libstdc++-v3/src/c++11/thread.cc:147:37 (libstdc++.so.6+0xd73a9)
#3 IP::IP() /home/rcorre/src/godot/godot/core/io/ip.cpp:347:19 (godot.linuxbsd.editor.x86_64.llvm.san+0x962cbcd) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#4 IPUnix::IPUnix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:261:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#5 IPUnix::_create_unix() /home/rcorre/src/godot/godot/drivers/unix/ip_unix.cpp:258:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x4aee599)
#6 IP::create() /home/rcorre/src/godot/godot/core/io/ip.cpp:339:9 (godot.linuxbsd.editor.x86_64.llvm.san+0x962ca5e) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#7 register_core_types() /home/rcorre/src/godot/godot/core/register_core_types.cpp:279:7 (godot.linuxbsd.editor.x86_64.llvm.san+0x93e2333) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#8 Main::setup(char const*, int, char**, bool) /home/rcorre/src/godot/godot/main/main.cpp:690:2 (godot.linuxbsd.editor.x86_64.llvm.san+0x2f08a49) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
#9 main /home/rcorre/src/godot/godot/platform/linuxbsd/godot_linuxbsd.cpp:61:14 (godot.linuxbsd.editor.x86_64.llvm.san+0x2e67e1f) (BuildId: 780a9db7c37d88e78d5ee659c4fa1cd378abd048)
SUMMARY: ThreadSanitizer: data race /home/rcorre/src/godot/godot/core/object/script_language.cpp:177:28 in ScriptServer::register_language(ScriptLanguage*)
```
Co-authored-by: Pedro J. Estébanez <RandomShaper@users.noreply.github.com>
2023-06-21 09:52:10 -04:00
Jan Haller
9ddd3c2af6
GDExtension `@since` attribute
...
All GDExtension function pointer types are versioned using a `@since` attribute, denoting the Godot minor version in
which they were introduced. This allows bindings to query if a feature is available for a target API version, or provide
a polyfill/fallback for it. It also serves as documentation for humans giving a feeling about recency of features.
2023-06-21 12:47:48 +02:00
Yuri Sizov
329652b6fe
Merge pull request #78392 from Gallilus/master
...
Fix `Ref<>.is_valid()` for ScriptInstanceExtension
2023-06-20 21:19:20 +02:00
David Cambré
ceed30c442
Fix Ref<>.is_valid() for ScriptInstanceExtension
...
Only check the reference not the value.
2023-06-20 19:45:47 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
...
Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
myaaaaaaaaa
5cc961627d
Avoid sorting CallableCustomMethodPointers by their actual address values
2023-06-20 08:40:01 -04:00
Ninni Pipping
e344bab8af
Handle RID validator overflow
2023-06-20 13:20:17 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
...
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
fa971b7b5e
Merge pull request #77361 from jpcerrone/fix_pck_path_inconsistencies
...
Fix PCK file path inconsistencies
2023-06-20 00:02:22 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
...
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
...
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
...
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde
92ca08311c
Merge pull request #47996 from madmiraal/fix-17430
...
Fix `OS.find_scancode_from_string()` not working with modifiers
2023-06-19 15:39:06 +02:00
andybarcia
553f4f8dce
Improve error reporting when parsing CSV translation file
...
Fixes #46682 .
Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Rémi Verschelde
914cc1d6f5
Merge pull request #78419 from Bromeon/bugfix/uninit-ptr-signature
...
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
2023-06-19 10:28:31 +02:00
Rémi Verschelde
b8bf28e2b6
Merge pull request #75758 from Pylgos/fix-gdextension-variant-construction
...
Fix GDExtension Variant type conversion
2023-06-19 10:27:20 +02:00
Jan Haller
618507eb89
GDExtension: `Uninitialized*Ptr` for constructors/converters using placement new
...
These methods construct their destination in-place, but the parameters are not declared using the `Uninitialized*Ptr` pointer types.
2023-06-18 23:14:10 +02:00
Rémi Verschelde
127e9d65cf
Merge pull request #78368 from MatthewLJensen/delaunay-fixes
...
Consider all triangles for retention in Delaunay Triangulation
2023-06-18 16:33:04 +02:00
Rémi Verschelde
fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
...
Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
...
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
fuzzy@home
09fa22002a
fixes #76473 , where filling a large amount of tiles all at once crashes
...
the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Matthew Jensen
8b188bda52
Consider all triangles for retention in Delaunay Triangulation
2023-06-17 11:18:30 -04:00
Rémi Verschelde
c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
...
Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
...
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
...
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kobewi
313c0c7f5d
Fix missing UID handling for binary formats
2023-06-16 13:40:10 +02:00
Rémi Verschelde
d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
...
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
Rémi Verschelde
6fb391bc23
Fix various typos with codespell
...
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Danil Alexeev
eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +03:00
Rémi Verschelde
8c5c29f2a3
Merge pull request #78061 from dsnopek/gdextension-class-not-exposed
...
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-15 10:50:27 +02:00
Rémi Verschelde
0b30785bca
Merge pull request #75438 from ronyeh/typo
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Fix typo on "autoremapping".
2023-06-15 10:39:44 +02:00
Hugo Locurcio
8352122e70
Document editor import options in the class reference
...
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
ajreckof
81aa5ad999
add backward_undo_ops as property for action
2023-06-13 15:32:05 +02:00
Aaron Franke
7e9b5e59d4
Make a header for VariantUtilityFunctions
2023-06-12 11:29:42 -05:00
Rémi Verschelde
e95decf343
Merge pull request #78111 from sbarkeha/master
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Fix infinite loop on EOF in the command line debugger
2023-06-12 14:15:54 +02:00
Rémi Verschelde
35ff936b93
Merge pull request #77055 from lawnjelly/input_just_pressed_4
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Input - fix just pressed and released with short presses
2023-06-12 14:13:52 +02:00
lawnjelly
a3ef092f18
Input - fix just pressed and released with short presses
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Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.
This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Rémi Verschelde
91e2859cd3
Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error
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Skip error messages for buttons that don't exist
2023-06-12 11:38:43 +02:00
Devan OBoyle
ed02d515e0
Skip error messages for buttons that don't exist
2023-06-11 21:25:29 -07:00
Aaron Franke
5654d40367
Don't use a const reference for the enum constructor in Variant
2023-06-11 15:13:05 -05:00
Simon Barkehanai
4ecad8dea3
Fix infinite loop on EOF in the command line debugger
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When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170 .
2023-06-11 04:20:22 -07:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Pylgos
d7eb7108f0
Fix gdextension variant type conversion
2023-06-10 10:52:17 +09:00
David Snopek
36f4b99638
Fix wrapping Object's in GDExtension that aren't exposed
2023-06-09 13:41:57 -05:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
myaaaaaaaaa
e28868e30c
Implement parallel foreach() for easier multithreading
2023-06-09 08:27:32 -04:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
b761c3a54d
Merge pull request #77974 from RandomShaper/fix_gdscr_th_start
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Mark thread name setup safe for nodes
2023-06-08 16:55:51 +02:00
Pedro J. Estébanez
543689eeed
Mark thread name setup safe for nodes
2023-06-08 09:54:41 +02:00
David Snopek
ef9cb793d3
Remove GDExtension compatibility code for Godot 4.0
2023-06-07 13:01:42 -05:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
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Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
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Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
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Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
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Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
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Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
warriormaster12
dded713dc0
Implement Vulkan pipeline caching
2023-05-31 22:24:18 +03:00
Mack
1326b7e04f
Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files.
2023-05-31 13:11:59 +00:00
Yuri Sizov
eb5e0e07b4
Merge pull request #77459 from felaugmar/fix-override-merging-into-project-godot
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Ignore the `project_settings_override` file when in editor
2023-05-31 13:09:46 +02:00
Winston
50d8ee8eee
Expose ProjectSettings.set_as_internal()
2023-05-30 21:16:29 +02:00
Mario Liebisch
f381543185
Properly free core types in reverse order
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This fixes #62152 .
2023-05-30 17:47:12 +02:00
kobewi
e767ff5695
Add project tags
2023-05-30 00:53:02 +02:00
Yuri Sizov
72f7131be1
Merge pull request #77456 from korypostma/grayscale_fix_77393
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Fix grayscale alpha for `Image::convert` `FORMAT_L8` using REC.709
2023-05-29 17:45:29 +02:00
Yuri Sizov
97a6b40e4e
Merge pull request #70386 from sfrembling/70141
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Add Human Readable Error Message for Object::set_meta
2023-05-29 17:24:25 +02:00
Kory Postma
c8cac39446
Grayscale fix for Image::premultiply_alpha() and Image::convert(FORMAT_L8) while using REC.709, with added test case
2023-05-27 18:01:44 -05:00
Yuri Sizov
a12327e277
Merge pull request #77445 from RedworkDE/gdextension-compat-update-validation
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Update extension API validation
2023-05-27 17:23:26 +02:00
Rémi Verschelde
699b66b62d
Merge pull request #77010 from dsnopek/gdextension-editor-plugins
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Allow GDExtensions to add editor plugins
2023-05-26 11:00:32 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on `Object **`
2023-05-25 21:46:22 -05:00
David Snopek
3007163210
Allow GDExtensions to add editor plugins
2023-05-25 09:14:29 -05:00
Rémi Verschelde
4203389c1b
Merge pull request #77457 from smix8/clipper_includes_4.x
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Remove unnecessary Clipper lib includes
2023-05-25 09:26:09 +02:00
Rémi Verschelde
4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
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Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Felipe Augusto Marques
e759129dd5
Ignore "project_settings_override" in the editor
2023-05-25 01:30:37 -03:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
RedworkDE
bbe04e1ec8
Update extension api validation
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- Ensure that multiple changes to one method cannot hide each other in the CI.
- Check virtual methods for changes.
- Compare the detailed changes to a method.
- Compare enums.
- Fix comparing global enums.
- Use `vformat` to build error messages.
2023-05-24 18:51:33 +02:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript
2023-05-24 13:28:08 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
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Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
390d87e974
Merge pull request #71352 from m4gr3d/editor_optimization_main
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Improve startup benchmarking
2023-05-24 08:43:52 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Fredia Huya-Kouadio
831b4a5366
Improve startup benchmarking
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Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
jpcerrone
0fb307720c
PCK file path improvements
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Fixes godotengine#77317 (Inconsistent PCK file path behaviour).
Simplifies all PCK file paths so that paths with extra '/' symbols in them
still match to the same path.
Fixes various FileAccess methods that didn't work when using PCK paths that
contain extra '/' symbols.
2023-05-22 15:03:05 -03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
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Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
RedworkDE
69f2bc2751
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
2023-05-22 16:38:57 +02:00
Rémi Verschelde
80bf8fd186
Merge pull request #73511 from dsnopek/gdextension-object-name
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Add GDExtension function to get Object class name
2023-05-22 14:02:59 +02:00
David Snopek
c6b0d4aae3
Add GDExtension function to get Object class name
2023-05-22 06:58:59 -05:00
RedworkDE
402b3d146a
Bind forgotten default value for `GDExtension::open_library` argument
2023-05-22 00:14:55 +02:00
Rémi Verschelde
9ad9820f5d
Merge pull request #77229 from RandomShaper/fix_mt_issues
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Fix message queue issues
2023-05-19 14:30:10 +02:00
Pedro J. Estébanez
c450260e3e
Fix message queue issues
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- Missing flush in resource loading.
- Wrong checks about message queue instance.
2023-05-19 13:11:34 +02:00
Rémi Verschelde
aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
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Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde
9b1b50f2eb
Merge pull request #75465 from RedworkDE/signal-disconnect-error
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Improve error message when disconnecting callable from signal it was not connected to
2023-05-19 10:09:47 +02:00
bruvzg
5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Ninni Pipping
d2ddd8b228
Fix `StringName` comparison
2023-05-18 13:25:40 +02:00
RedworkDE
9c9fd9ffbf
Improve error message when disconnecting callable from signal it was not connected to
2023-05-18 00:46:27 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
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Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
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Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
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Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
56fc6316b7
Merge pull request #64789 from derammo/derammo_const_ref
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Change Ref<T> to allow non const access to ptr
2023-05-17 11:25:13 +02:00
Rémi Verschelde
411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
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Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
a6e43f71b6
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 01:52:39 +02:00
RedworkDE
110bc5058d
Compress embedded GDExtension interface
2023-05-16 22:16:45 +02:00
David Snopek
9b9482d4bb
Rework GDExtension interface from a struct to loading function pointers
2023-05-16 10:27:46 -05:00
lawnjelly
7925670f81
Add frame delta smoothing option (4.x)
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Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.
This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde
accb57d50f
Merge pull request #77036 from bonjorno7/ok-color-static
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Make ok_color functions static
2023-05-16 11:01:08 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Shea Frembling
0d6487073f
update error from Object::set_meta to be more human readable
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update error from Object::set_meta to be more human readable
Add metadata to error message
Add metadata to identifier
2023-05-15 15:14:45 -05:00
Fredia Huya-Kouadio
250749fa79
Augment the `InputEvent` class with a `CANCELED` state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Emmanuel Leblond
e785dd9dd9
Improve user-friendliness of "return value as function param" pattern in GDExtension API
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This commit introduce separate types (e.g. GDNativeStringPtr vs GDNativeUninitializedStringPtr)
depending on if the pointed data is already initialized (C++ style where constructor is alway
called when create a variable even if it is to be passed as return value) or not (C style).
On top of that, small changes has been made to `GDNativeInterface` so that it methods are
consistent on using uninitialized return value.
2023-05-15 17:14:57 +02:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
5c653c27cd
Merge pull request #77093 from RandomShaper/fix_mq_copy
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Fix transfer of messages between queues
2023-05-15 13:47:18 +02:00
Rémi Verschelde
70dcfdab1f
Merge pull request #76446 from reduz/add-gdextension-api-compatibility
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Add a backwards-compatibility system for GDExtension
2023-05-15 13:43:46 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
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Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Juan Linietsky
d8078d3f4c
Add a backwards-compatibility system for GDExtension method
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This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-05-15 12:05:40 +02:00
Pedro J. Estébanez
93de52942a
Fix transfer of messages between queues
2023-05-15 11:51:58 +02:00
Fabio Alessandrelli
fb10f45efe
Merge pull request #75867 from tefusion/fix_http_client_unicode_request
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Fix HTTPClient _request using wrong size
2023-05-14 16:05:39 +02:00
Emmanuel Leblond
7501ebb91a
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index
2023-05-13 20:01:55 +02:00
bonjorno7
283cac859c
Make ok_color functions static
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It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
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[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Fabio Alessandrelli
eeac6f8c7f
[TLS] Fix crashes trying to use TLS when not available.
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If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.
Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Pedro J. Estébanez
6189ab5291
Robustify multi-threading primitives
2023-05-12 19:04:57 +02:00
Pedro J. Estébanez
45d0b38076
Enhance thread safety of loaders and importers
2023-05-12 17:44:48 +02:00
Pedro J. Estébanez
7537a0521f
Simplify ResourceLoader error callbacks
2023-05-12 17:44:48 +02:00
Rémi Verschelde
20ed51a912
Merge pull request #72704 from myaaaaaaaaa/single-main-thread
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Partial fixes for `threading/worker_pool/max_threads` = 0
2023-05-12 15:09:50 +02:00
Pedro J. Estébanez
123ba9d464
WorkerThreadPool: Handle exit signal in the tentative scheduling done during waits
2023-05-12 13:31:04 +02:00
myaaaaaaaaa
fcd8ce52e9
Partial fixes for threading/worker_pool/max_threads = 0
2023-05-12 07:27:35 -04:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
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[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
ae4d469ca2
Merge pull request #76980 from m4gr3d/fix_input_anr_main
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Fix input ANR in the Godot Android editor
2023-05-12 10:07:19 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
186aa649d2
Merge pull request #76945 from RandomShaper/fix_wtp
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Fix multiple issues in `WorkerThreadPool`
2023-05-12 10:03:45 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli
6fd9982358
[TLS] Add support for platform-specific CA bundles.
...
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.
The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.
mbedTLS will fall back to bundled certificates when the OS returns no
certificates.
(*) LinuxBSD does not have a standardized certificates store location.
The current implementation will test for common locations and may
return an empty string on some distributions (falling back to the
bundled certificates).
2023-05-12 09:58:23 +02:00
Fredia Huya-Kouadio
367061cf9c
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
2023-05-11 19:06:03 -07:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Pedro J. Estébanez
9077bb9232
Fix multiple issues in WorkerThreadPool
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- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
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Make acos and asin safe
2023-05-11 13:33:37 +02:00
lawnjelly
50c5ed4876
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
clayjohn
f83a90192f
Revert "Add API for HSL conversion"
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This reverts commit 0b7fd664c1
.
2023-05-10 17:45:56 -03:00
Pedro J. Estébanez
045401c64e
Use WorkerThreadPool for threaded resource loading
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
b6647a5808
Avoid sync issues in materials with scheduled shader updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
5a4613f551
Avoid sync issues in resources with deferred updates
2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd
Avoid interaction issues between resource loading threads
2023-05-10 18:53:41 +02:00
Rémi Verschelde
74c34aed38
Merge pull request #76905 from Faless/mbedtls/no_weak_crypto_no_patch
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mbedTLS: disable weak crypto and TLS versions.
2023-05-10 12:47:31 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Fabio Alessandrelli
024a4b1f2a
mbedTLS: disable weak crypto and TLS versions.
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This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).
Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli
081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
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Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc
a5b867391e
Exposes String functions for X509Certificates
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Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde
6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
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Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
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Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
0f444f101a
Merge pull request #76661 from bonjorno7/hsl
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Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
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Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE
8e7afec479
Fix various errors when running the unit tests
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
ee931e2be5
Merge pull request #76814 from KoBeWi/underdata
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Don't refresh inspector when changing internal meta
2023-05-09 17:44:49 +02:00
Rémi Verschelde
58ea42e4ab
Merge pull request #76755 from RandomShaper/fix_allocator_thsafe
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Add missing thread safety to PagedAllocator
2023-05-09 17:44:45 +02:00
Rémi Verschelde
5ade250c7d
Merge pull request #76735 from AThousandShips/natural_cmp
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Add `naturalcasecmp_to` function to `String`
2023-05-09 17:44:37 +02:00
bonjorno7
0b7fd664c1
Add API for HSL conversion
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Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
Pedro J. Estébanez
341b95871c
Add missing thread safety to PagedAllocator
2023-05-08 18:38:56 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
kleonc
0b944e1a68
Make `LocalVector` respect its `tight` template parameter
2023-05-08 15:22:58 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
353efd774f
Merge pull request #76754 from RandomShaper/mq_less_lock
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Avoid redundant locking in CallQueue
2023-05-08 12:20:53 +02:00
Rémi Verschelde
fe6cd734ad
Merge pull request #76748 from KoBeWi/has_feature(fast)
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Cache feature list in `OS.has_feature()`
2023-05-08 12:20:49 +02:00
Rémi Verschelde
0daa634f24
Merge pull request #76747 from RandomShaper/fix_mq_redundant
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Mend some checks in CallQueue
2023-05-08 12:20:45 +02:00
Rémi Verschelde
466e99d57c
Merge pull request #76728 from RedworkDE/signal-disconnect-loop
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Prevent infinite loop when signal disconnection fails during object deletion
2023-05-08 12:20:41 +02:00
Rémi Verschelde
e85f6871ba
Merge pull request #76561 from KoBeWi/most_obscure_class_that_has_ever_existed
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Improve and document PackedDataContainer
2023-05-08 12:20:33 +02:00
Rémi Verschelde
49ba2e0447
Merge pull request #76399 from RandomShaper/fix_android_input_anr
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Allow concurrent buffering and dispatch of input events
2023-05-08 12:20:21 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Pedro J. Estébanez
f369ed9223
Allow concurrent buffering and dispatch of input events
2023-05-08 09:15:16 +02:00
kobewi
5e3a985c91
Don't refresh inspector when changing internal meta
2023-05-07 22:12:22 +02:00
Ninni Pipping
46a7018e3c
Add `naturalcasecmp_to` function to `String`
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Functions as a complement to `naturalnocasecmp_to`
2023-05-07 10:17:53 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Pedro J. Estébanez
5a0c186bc0
Avoid redundant locking in CallQueue
2023-05-05 19:39:11 +02:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
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Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Pedro J. Estébanez
8654e90759
Mend some checks in CallQueue
2023-05-05 17:37:44 +02:00
kobewi
30d0dd43c5
Cache feature list in OS.has_feature()
2023-05-05 17:34:49 +02:00
RedworkDE
1a4eccf7e7
Prevent infinite loop when signal disconnection fails during object deletion.
2023-05-05 13:34:25 +02:00
Samuele Panzeri
59f04e16b8
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
SilicDev
6fa4f71ca6
Reimplement String.erase
2023-05-04 00:52:35 +02:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
kobewi
c08e96ef0d
Improve and document PackedDataContainer
2023-04-29 00:29:40 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
51951a59d6
Merge pull request #76467 from RandomShaper/doc_cache_peace_of_mind
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Add peace-of-mind checks to API hash caching
2023-04-26 11:36:09 +02:00
Rémi Verschelde
cc0edf810f
Merge pull request #74106 from dalexeev/astar-grid-2d-negative-coords
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Allow negative coordinates in `AStarGrid2D`
2023-04-26 11:35:55 +02:00
Pedro J. Estébanez
a79e71ad58
Add peace-of-mind checks to API hash caching
2023-04-26 10:44:52 +02:00
Danil Alexeev
76ee3d4f31
Allow negative coordinates in `AStarGrid2D`
2023-04-26 09:29:33 +03:00
Rémi Verschelde
e0e93ce094
Merge pull request #72421 from myaaaaaaaaa/signal-hashmap
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Store Object signals in a HashMap rather than a VMap
2023-04-25 19:26:35 +02:00
Rémi Verschelde
efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
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Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde
aa622dae53
Merge pull request #76431 from RandomShaper/fix_doc_help_cache
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Improve reliability of editor docs cache
2023-04-25 14:44:17 +02:00
Rémi Verschelde
53191928e5
Merge pull request #76345 from reduz/fix-thread-ids
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Fix thread IDs.
2023-04-25 13:20:46 +02:00
Pedro J. Estébanez
e1ce0340b7
Improve reliability of editor docs cache
2023-04-25 11:40:56 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
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Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde
76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
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Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen
b12ced0a26
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 11:29:32 +08:00
Rémi Verschelde
14c582bca8
Merge pull request #76403 from bitsawer/reduce_hashmap_size
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Optimize HashMap size
2023-04-24 16:49:12 +02:00
Rémi Verschelde
f64544a960
Merge pull request #76311 from aaronfranke/t2d-basis-det
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Expose `determinant` in Transform2D, rename internal method
2023-04-24 16:46:24 +02:00
bitsawer
723f2f342f
Optimize HashMap size
2023-04-24 16:18:58 +03:00
Juan Linietsky
a37c30dfc9
Fix thread IDs.
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On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.
This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
bruvzg
628f3b2f79
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`.
2023-04-24 14:08:55 +03:00
Aaron Franke
290b09b36c
Expose `determinant` in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Paweł
899da22002
Fix lerp error message
2023-04-21 10:01:59 +02:00
Rémi Verschelde
e83d3060a8
Merge pull request #76259 from kleonc/callable-error-text-expected-arg-count-fix
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Fix expected argument count in Callable call error text
2023-04-20 12:43:42 +02:00
kleonc
7a871212ed
Fix expected argument count in Callable call error text
2023-04-19 16:06:00 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
Haoyu Qiu
6cd8e706fa
Unify descriptions of vector methods
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* is_equal_approx
* normalize
* length_squared
* posmod
* posmodv
2023-04-14 23:31:33 +08:00
Pedro J. Estébanez
f5602869da
Cache classes editor help
2023-04-13 12:16:47 +02:00
Rémi Verschelde
68b8156fe3
Merge pull request #76014 from AThousandShips/image_astc
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Expose more compression formats in Image and fix compress check
2023-04-13 09:57:53 +02:00
Rémi Verschelde
1a90031f3c
Merge pull request #76001 from pkowal1982/version
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Fix Windows StringFileInfo structure
2023-04-13 09:56:17 +02:00
Ninni Pipping
cf64e2fa47
Expose more compression formats in Image and fix compress check
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Check for compressing ASTC checked if the function for BPTC was present
2023-04-13 09:39:03 +02:00
Paweł
e15a086bb9
Fix Windows StringFileInfo structure
2023-04-12 22:08:49 +02:00
Pedro J. Estébanez
33f674d0f7
Complete support of callables of static methods
2023-04-12 18:12:19 +02:00
Juan Linietsky
6055e4424a
Redo of Message Queue
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* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
Rémi Verschelde
6fedcfab3e
Merge pull request #75805 from MewPurPur/optimize-delaunay
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Optimize 2D Delaunay and make it more readable
2023-04-11 19:40:32 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
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[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Pedro J. Estébanez
2f4168daeb
Fix edge cases of object lifetime when signals involved
2023-04-11 17:27:39 +02:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 10:58:54 +03:00
tefusion
1514376e46
Fix HTTPClient _request using wrong size
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This only affects HttpClient in GDScript.
2023-04-10 11:45:41 +02:00
VolTer
846f9e106c
Optimize 2D Delaunay and make it more readable
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Co-authored-by: Dimitri Tabatadze <tabatadzedima@protonmail.com>
2023-04-09 00:52:15 +02:00
Juan Linietsky
8950943356
Optimize Object::get_class_name
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* Run the static function once per class instead of one per instance.
* Saves some memory in Object derived classes.
2023-04-08 19:25:50 +02:00
Juan Linietsky
223ce4fcb9
Optimize Node::add_child validation
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Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
bendn
ca0feabbb0
add `hex_decode()` to `String`
2023-04-05 19:44:00 +07:00
Bartłomiej T. Listwon
bff0c71e2e
Fix moving position indicator out of bounds in FileAccessMemory
2023-04-04 10:10:25 +02:00
Rémi Verschelde
cef3587427
Merge pull request #74120 from RandomShaper/res_loader_teardown
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Clear resource load tasks at exit
2023-04-03 15:59:51 +02:00