Commit Graph

3863 Commits

Author SHA1 Message Date
Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
David Giardi 9f1e18e64c Add theming support for hovered tabs
Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
David Giardi 142990d60a Add hovered item style to ItemList 2023-04-18 22:52:39 +02:00
David Giardi 2ef20045b1 Fix blurry borders on antialiased FlatStyleBox
This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.

The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Yuri Sizov bd3286eed2
Merge pull request #75999 from clayjohn/Particles-angle-rand
Use angle_rand to calculate base_angle in particles process material
2023-04-14 13:14:34 +02:00
clayjohn 821917ba9f Use angle_rand to calculate base_angle in particles process material 2023-04-13 15:10:47 -07:00
VolTer 6c6c1302f3 Fix PackedScenes created with PackedScene.pack() have their exported nodes become null 2023-04-13 16:16:13 +02:00
Rémi Verschelde 13f2a4c7ae
Merge pull request #75993 from AThousandShips/autohide_theme
Don't apply scale to autohide theme property
2023-04-13 09:55:30 +02:00
clayjohn 9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Ninni Pipping 722597aa97 Don't apply scale to autohide theme property 2023-04-12 17:40:40 +02:00
Rémi Verschelde d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
kobewi 20261016a7 Fix typed array export
Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
clayjohn 016946b552 Write out render_mode even when mode is set to default in VisualShaders 2023-04-11 18:03:00 -07:00
Rémi Verschelde fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Yuri Sizov 5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov 8784f95e1f
Merge pull request #75777 from 3deathtoll/patch-1
Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
Michael Alexsander f057d755ab Remove unnecessary zero multiplications 2023-04-08 09:31:05 -03:00
smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
3deathtoll 3841c4a4b4 Make SyntaxHighlighter::get_text_edit a const function 2023-04-07 23:46:50 +05:30
Yuri Sizov b5f532094e
Merge pull request #56671 from Rgtemze/warn_if_concave
Warn when a concave polygon is assigned to ConvexPolygonShape2D
2023-04-07 14:39:41 +02:00
Haoyu Qiu 498d538578 Add scrollbar offset theme constants to Tree 2023-04-06 15:04:28 +08:00
Yuri Sizov 1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
bruvzg efa647bb17
[RTL] Fix fill align and trim with enabled dropcap. 2023-03-30 22:23:39 +03:00
Yuri Rubinsky 8ea4acee49 Fix shader uniform groups to prevent it sorting in alphabet order 2023-03-28 18:36:10 +03:00
Ninni Pipping 3795677f3d Make `Gradient` resort points on `reverse` 2023-03-22 19:32:00 +01:00
Yuri Sizov 7ca4ad8647
Merge pull request #75079 from mihe/shape-margin
Update property/documentation of shape margins
2023-03-20 16:30:10 +01:00
bruvzg 09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
Mikael Hermansson ec6694ce3c Open up bounds of `Shape3D.margin` to support other physics engines 2023-03-18 20:52:13 +01:00
Yuri Sizov 98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov bdefdc866b
Merge pull request #74910 from paddy-exe/fix-ndc-depth-gles3
Fix ndc calculation for LinearSceneDepth VS node in GLES3
2023-03-16 12:01:07 +01:00
Rindbee 69f488e687 Property list changes are only notified when it did change in Curve
`Object::notify_property_list_changed()` should only be called when
the structure of the property has actually changed.

The structure of the property tree has not changed if the size of the
array has not changed, and the only possibility is that the element
value has changed.
2023-03-15 09:51:15 +08:00
Patrick e3802d5b6f Fix ndc calculation for LinearSceneDepth VS node in GLES3 2023-03-14 15:05:01 +01:00
Rémi Verschelde b31d00a914
Merge pull request #74740 from clayjohn/sky-filter
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
2023-03-10 22:49:29 +01:00
clayjohn 572ac91514 Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial 2023-03-10 10:48:45 -08:00
RedworkDE f540148072 Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings 2023-03-09 17:53:36 +01:00
Yuri Sizov 64215ad119 Generate empty textures for theme icons if the SVG module is disabled 2023-03-07 15:31:19 +01:00
clayjohn e9d80a821d Set properties of ImageTexture3D when creating 2023-03-06 14:57:17 -08:00
Rémi Verschelde a2d449f22e
Merge pull request #74212 from bruvzg/bmp_def_out
[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
2023-03-03 11:07:28 +01:00
Rémi Verschelde f339f8e3d2
Merge pull request #73713 from SirQuartz/graph-node-close-button
Fix Graph Node close rect default position
2023-03-02 11:26:28 +01:00
bruvzg 67762ec4a6
[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined. 2023-03-02 08:36:17 +02:00
bruvzg 8459aeaab0
[Font] Implement `get_char_from_glyph_index` function. 2023-03-01 09:29:11 +02:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Nicholas Huelin 961d6763fb Modify the default theme GraphNode close_h_offset
Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
2023-02-22 14:51:15 -05:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
kobewi a899f547ae Fix reset_state() in TileSet 2023-02-21 22:38:20 +01:00
Yuri Rubinsky faf62ba0cc Add DEPTH to the visual shader output (for spatial mode) 2023-02-21 20:19:37 +03:00
Juan Linietsky 34fd128723 Fix shader parameter assign
-Make sure the remap is created properly if never assigned before.

Fixes #72923. Supersedes #73066.
2023-02-18 13:13:54 +01:00
Yuri Sizov 0c4bdf443d
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale 2023-02-18 12:31:42 +03:00
Rémi Verschelde 1075931c64
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
According to reduz:

> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it

Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
2023-02-17 12:32:26 +01:00
Tecelli Akıntuğ 1ba05b4b3a
Fix AnimatedTexture inconsistency when setting frame 2023-02-16 22:34:10 +01:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Chris Hutchinson d842d215df Prevent crash in ImmediateMesh.create_outline by ensuring
that when no indices are specified, the number of vertices is
at least a factor of 3. Fixes #73201
2023-02-14 22:42:07 -05:00
QbieShay 7881422901 make particle billboard take into account non-uniform scale 2023-02-13 21:18:55 +01:00
Rémi Verschelde a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde 77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
Fixes #53191.
2023-02-12 14:14:03 +01:00
Ziya Erkoc 6fb113f59f
Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2023-02-08 12:56:15 -08:00
kobewi 095c805079 Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
Patrick Dawson 80ae3feca7 Avoid returning self from `_get_base_font_or_default()` 2023-02-05 04:37:59 +01:00
Rémi Verschelde ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Rubinsky c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8 7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Hugo Locurcio dc06575475
Add a property hint for PrimitiveMesh's `uv2_padding`
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde 64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde 3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
kobewi 7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Yuri Rubinsky 0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement 2023-01-31 22:55:42 +03:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
smix8 026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde 5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde 99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov 5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
bruvzg b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties. 2023-01-31 10:46:38 +02:00
Yuri Rubinsky bcecb4fe37 Use mix for vector types in switch node in the visual shader 2023-01-31 09:45:27 +03:00
Lyuma 03692c715e Implement custom uvs for Static Lightmap imported gltf 2023-01-30 22:37:38 -08:00
anish bhobe 42a9c33fad Updates VideoDecoder plugin API to GDExtension.
Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.

Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.

Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652)
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
Rémi Verschelde 6bdc4ea88c
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
Create default World navigation maps on demand only
2023-01-30 13:35:48 +01:00
Rémi Verschelde 38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde 62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
smix8 1bc2c7cb12 Create default World navigation maps on demand only
Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Danil Alexeev 5195f723b9
Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
Rémi Verschelde e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Fredia Huya-Kouadio 63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
Yuri Rubinsky 2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube ba472bd29c Use correct prefix for TextMesh width property 2023-01-28 04:09:10 +01:00
MinusKube d59c221404 Mark dirty flags when shaped texts are invalidated 2023-01-28 03:31:55 +01:00
Rémi Verschelde a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Gilles Roudière 9a593fa1aa Improve TileSet 3to4 conversion, avoiding some data loss 2023-01-27 18:44:45 +01:00
Rémi Verschelde 1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde 8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde 525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer 0acaccebaf Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
Gilles Roudière 0d06ebff2f Warn that autotiles from 3.x cannot be converted automatically to 4.x 2023-01-27 13:34:57 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8 1809915bce Add TileSet helper functions to set/get navigation layer values
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde 91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
kobewi b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde 5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde 7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Mark Riedesel da893c14cf Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat 2023-01-26 12:32:31 -06:00
Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
Yuri Sizov 9b7124b49c Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
bruvzg 2442f6c937
[SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
bruvzg 1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. 2023-01-24 12:24:53 +02:00
Rémi Verschelde 06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde 1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
Rémi Verschelde 11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde 1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde 809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Juan Linietsky 4383b5ab1e Simplify AudioStreamPolyphonic
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde 19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde 69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
bitsawer 81f9529a7e Fix shader include dependency handling 2023-01-22 22:19:52 +02:00
Rémi Verschelde 5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde 5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Address Android editor crashes
2023-01-22 17:52:31 +01:00
Juan Linietsky f18d408c08 Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.

This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.

Does not fix anything currently, but should help implement #69758 properly.

Some demo code of how to use this:

```GDScript

var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster

```
2023-01-22 16:22:45 +01:00
Rindbee 64edc7a5c2 Fix internal editor not updating when using external editor via LSP 2023-01-22 18:27:22 +08:00
Rindbee 41ac40c44c Fix the uid field of the tscn/res file is lost when the external dependency is updated 2023-01-22 09:53:46 +08:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde 145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky 7dbc458bb4 Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.

This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.

**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde 2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Daniel Larson d7b61158fa allowed negative DoF blur transition in the editor 2023-01-20 20:39:49 -06:00
Yuri Rubinsky f9b5e9da37 Fix code generation for ProximityRange node in visual shader 2023-01-20 22:31:37 +03:00
Yuri Rubinsky 7cbe2b939e Some refactoring for visual shader texture functions 2023-01-20 12:54:20 +03:00
Rémi Verschelde fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde 65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde 4ca6a9809d
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde 8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov 752402cf35 Clean-up, harmonize, and improve StyleBox API
- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi c0083e431b Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
Life4gal d3612e039a
Fix using Resource objects as keys in the `tres` format
Fixes #57506.
2023-01-19 12:19:06 +01:00
RedworkDE be4eb3bbdd Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
2023-01-18 19:52:47 -08:00
bruvzg 5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Rémi Verschelde 63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Nong Van Tinh d6b923ae05 Fixes incorrect caption for TextureParameterTriplanar 2023-01-17 12:10:01 +07:00
clayjohn 267db8a504 Update ImmediateMesh to use octohedral encoded normals 2023-01-16 14:14:37 -08:00
SaracenOne 4628736894 Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
Rémi Verschelde 7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Gilles Roudière 0dbcf8f735 Fixes TileDate::add_source accepting invalid ID values 2023-01-16 12:14:40 +01:00
Danil Alexeev a8cbb6245b
Fix scaling issue in `draw_line` and similar methods 2023-01-16 12:49:58 +03:00
Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.

Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Yuri Rubinsky 5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness 2023-01-12 16:29:27 +03:00
SekoiaTree 05aaae747b Remove compatibility code for Mesh surfaces 2023-01-11 13:02:08 +01:00
Juan Linietsky eb3fa8eaa4 Text resource loader fixes
* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Rémi Verschelde 91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Juan Linietsky 07a964fce3 Ability to change a resource UID from API
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.

TODO (future PRs):

* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2023-01-09 20:33:45 +03:00
Rémi Verschelde 378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Juan Linietsky 47592927b3 Use BitField<> hint for ArrayFormat
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Josh Jones a0715b30f9 Rework const on NavigationServer methods
`const` is used on all methods, even when they cause modification of the server.  This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde 163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Yuri Rubinsky f101add78b Add `uint` type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde 798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
Danil Alexeev 0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde 5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde 1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde 1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde 7758151b6a
Merge pull request #70519 from bruvzg/font_hash
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Haoyu Qiu e57cdab568 Fix scroll grabber can't reach ends in default theme 2023-01-03 15:44:24 +08:00
Yuri Rubinsky c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom 2023-01-03 09:46:11 +03:00
Clay John 61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer 1af833be95 Rename get_points_count() to get_point_count() internally 2023-01-02 16:52:05 +02:00
smix8 3e0e315e74 Fix NavigationPolygon error msg
Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
James Mintram af845799da Change binding type of PlaceholderTexture2D.set/get_size to Vector2 2023-01-01 16:12:10 +00:00
Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2022-12-29 16:23:38 -05:00
Hugo Locurcio 8df24835e0
Tweak particles animation offset property hint to allow more precise values
Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
Hugo Locurcio 58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode 2022-12-26 21:59:51 +01:00
Yuri Rubinsky 952015df13 Add missing CUSTOM inputs for the spatial/vertex mode of visual shader 2022-12-26 14:09:07 +03:00
Silc Renew 8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
bruvzg 9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions. 2022-12-24 11:46:40 +02:00
Rémi Verschelde 8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
smix8 e96aabfedd Remove deprecated NavigationMesh compatibility parts
Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Silc Renew 060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
Yuri Sizov b67a938caa Add fallback values for font and scale to the default theme 2022-12-21 19:29:12 +03:00
smix8 61f33e205c Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Rémi Verschelde 5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Josh Jones 0572346985
Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.

Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Hugo Locurcio 6e330e8a75
Add properties to disable top/bottom cap generation in TubeTrailMesh
This can be used to improve generation and rendering performance,
or for certain special effects such as particle trails.
2022-12-19 17:29:32 +01:00
kleonc 3a34acdf55 TileSet Simplify tile shape polygons 2022-12-19 11:42:40 +01:00
Rémi Verschelde 7bf656148f
Merge pull request #70227 from kleonc/atlas-texture-flipping-fix
`AtlasTexture` Fix calculating rects when flipping
2022-12-18 00:11:51 +01:00
kleonc c3851b91db AtlasTexture Fix calculating rects when flipping 2022-12-17 22:59:31 +01:00
smix8 34e7628f5f Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
smix8 4d68e2b18a Move NavigationPolygon to dedicated resource file
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
clayjohn 1a890b1641 Switch surface indexing to start at 0 so string name matches integer index 2022-12-16 16:26:46 -08:00
bmolyneaux 1e3a861e1a Queue redraw when MultiMesh instance transform changes
Fixes: #66849

This is a 4.0 version of #54899.
2022-12-15 17:01:17 -08:00
bruvzg 53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Rémi Verschelde 346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Rémi Verschelde 45edf35f83
Merge pull request #69726 from xiongyaohua/tweak_curve
Handle corner cases for curve baking
2022-12-14 11:25:55 +01:00
Yaohua Xiong f806c679de Fix Curve2D::get_closest_offset 2022-12-14 09:46:07 +08:00
Yaohua Xiong adeef12b12 Handle corner cases for curve baking
When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rindbee bc4b5abea8 Use buffer to speed up copying/transcribing when renaming dependencies
If the scene is more complex, you may need to copy/transcribe a
large amount of data, so use buffer to speed up this process.
2022-12-13 17:19:48 +08:00
lawnjelly 491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
kobewi 7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Yuri Rubinsky bd08f89fd2 Optimize a code generation of visual shader particles 2022-12-11 12:35:48 +03:00
Rémi Verschelde 2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Micky 885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Rémi Verschelde 9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott 88f3045301 Move GDScript uninitialization to `GDScriptLanguage::finalize()`
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Yaohua Xiong 322dbd0955 Fix Path2D fish bone direction 2022-12-06 20:45:17 +08:00
Hugo Locurcio d926be72ed
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Fredia Huya-Kouadio e8d80fc747 Address Android editor crashes
- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Yaohua Xiong 91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Rémi Verschelde a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Yaohua Xiong 69f84563a3 Fix Curve3D::get_closest_point() broken
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.

The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.

The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
Silc Renew 83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde 8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde 10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Silc Renew 1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
kobewi 9a3960daa5 Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
Rémi Verschelde 55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde 4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
kobewi 0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde 12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde 794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde 6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke 93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
Zae f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
Rémi Verschelde 5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Ninni Pipping 28c5250c2d BitMap polygon code cleanup 2022-11-22 10:00:09 +01:00
Jonathan Nicholl f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Ninni Pipping f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
Rémi Verschelde 6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde 4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Gilles Roudière 83617790a1 Fixes infinite loop in ResourceFormatText when having unexpected end of file 2022-11-15 11:20:05 +01:00
Rémi Verschelde f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde 80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
bruvzg e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. 2022-11-14 22:33:59 +02:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde 33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
bruvzg 01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
Yaohua Xiong 5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky 6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron 2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
Rémi Verschelde a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde 3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky 9d4816fd4a Fix `Shader::has_parameter` to return a correct value 2022-11-11 11:30:34 +03:00
nikitalita 5683aa2498 fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
dzil123 445062e43b Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
Markus Sauermann e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Markus Sauermann 18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
Hugo Locurcio a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde 3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Rémi Verschelde 9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
kobewi 84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
kobewi f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Micky ebf86c96e9 Rename Image's `get_rect` to `get_region`
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Yaohua Xiong 399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
Rémi Verschelde c866f349ce
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-31 14:29:34 +01:00
Rémi Verschelde 2529006134
Merge pull request #67486 from bruvzg/bmp_oem
[Font] Add support for OEM encoded bitmap fonts.
2022-10-31 14:20:53 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde 8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
DeeJayLSP dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
Clay John 682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
kobewi c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
bruvzg 4a6d39c6b9
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap. 2022-10-26 10:46:08 +03:00
Yuri Rubinsky 2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code 2022-10-25 20:38:24 +03:00
Clay John 040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Aaron Franke 7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
Clay John 72b845b287
Merge pull request #67506 from squashiv/master
Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching 5de65bb2d7 Fix tp_canvas_item typo in _draw_rect_region 2022-10-20 20:04:45 +01:00
Gilles Roudière fe65d7aa7b Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
squash 247a93845d Expose Shape2D::get_rect to scripting 2022-10-20 11:26:49 +03:00
Yuri Rubinsky 19126d22a4 Fix code generation for some visual shader nodes 2022-10-19 09:09:56 +03:00
kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Patrick 91a9e7af3f Fix typo in VisualShader DistanceFade node 2022-10-18 18:20:31 +02:00
bruvzg 2aa350f701
[Font] Add support for OEM encoded bitmap fonts. 2022-10-16 18:22:21 +03:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde 7502c808fa Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
Micky 6a77563b25 Do not allow editing Scene-inherited signal connections
Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde 9eb8eb5f7d Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Fix bug in CylinderMesh when computing normals
2022-10-13 15:24:55 +02:00
jbcolli2 491ec622f6 Changed normal of CylinderMesh to account for slanted side. 2022-10-13 08:24:31 -04:00
Rémi Verschelde c55c0a2028 Merge pull request #66349 from A-Lamia/Amount_At_Collision
PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Lamia 5af6f4a04b particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
Rémi Verschelde ea47e03b36
Merge pull request #65714 from benbot/fix-double-particle-collision-calculation 2022-10-12 17:46:17 +02:00
Rémi Verschelde 646d59e713 Merge pull request #63271 from Chaosus/fix_texture_error
Fix error emitting when opening some textures in the inspector
2022-10-11 16:17:15 +02:00
Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
kobewi 14b82c36a2 Defer clearing of ResourceUID cache and silence warnings 2022-10-10 11:20:23 +02:00
Haoyu Qiu 344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde 5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
Nikola Bunjevac e903362269 Handle last baked vector index early 2022-10-06 00:27:46 +02:00
Rémi Verschelde 57ffc4d82c Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde 9513034b88 Merge pull request #66911 from clayjohn/imagetexture3d
Properly assign texture RID when creating ImageTexture3D
2022-10-05 08:32:11 +02:00
clayjohn 7fdb460e5d Properly assign texture RID when creating ImageTexture3D 2022-10-04 15:04:55 -07:00
Micky 1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Yuri Rubinsky a656dcec01 Fix boolean connection to ports of other types in visual shader 2022-10-03 20:20:00 +03:00
Rafał Mikrut 2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
MisterMX cfe518b90b fix(tileset): Move custom data layer
Fix crash when moving a custom data layer.

Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-29 11:53:48 +02:00
Rémi Verschelde 6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde 5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde 315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Rémi Verschelde 67f79819e7 Merge pull request #66551 from bruvzg/font_is_cyclic
Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde 0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
clayjohn 1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
bruvzg 155694c7c6
Fix Font::_is_cyclic. 2022-09-28 18:11:17 +03:00
Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code
Part of #66537.
2022-09-28 16:46:48 +02:00
Rémi Verschelde d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
bruvzg 8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
Rémi Verschelde 7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde ed65f903ff Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Dave Palais 0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Hugo Locurcio 528db5287b
Tweak FogVolume density property to allow sliding to negative values
Negative density is used to subtract fog from the rest of the world.

The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
clayjohn 36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Micky 3cae53ba70 Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
Rindbee 332c566a6c Let the cached `TextLine` reset the width in `get_string_size`
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Rémi Verschelde 73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
clayjohn 87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Silc Renew 96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
Gilles Roudière 68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
Rémi Verschelde d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Lyuma 033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew 9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Rémi Verschelde d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
SaracenOne 13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
bruvzg 2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. 2022-09-13 10:28:12 +03:00
benbot f0ebfdb6ed removed 2nd particle collision velocity calculation 2022-09-12 13:07:26 -04:00
Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov 141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
smix8 d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde 48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
FireForge dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Gilles Roudière 4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Rémi Verschelde 647f345ffe Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde 2841bc358c Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde 80dacac90c Merge pull request #65437 from YuriSizov/theme-gui-renames
Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Yuri Rubinsky b17a306239
Merge pull request #65455 from Chaosus/vs_fix 2022-09-07 08:44:01 +03:00
Yuri Rubinsky 09c98cdde9 Add conversion for uniform_name property in visual shader 2022-09-07 08:19:02 +03:00
Yuri Rubinsky 3401228fbd Fix code generation for `VisualShaderNodeTextureParameterTriplanar` 2022-09-07 07:02:07 +03:00
Yuri Sizov 5eaf82b4f0 Make AcceptDialog and derivatives utilize StyleBox fully 2022-09-07 01:42:11 +03:00