Commit Graph

2239 Commits

Author SHA1 Message Date
Blazej Floch 934498d37a Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport 2018-03-02 21:27:32 -05:00
Poommetee Ketson 54ecfc96ea TileSetEditorPlgn: use EditorHandle icon as handle 2018-03-02 23:15:32 +07:00
Poommetee Ketson 555a8c0b8d EditorAudioBus: expand effects list 2018-03-02 18:51:47 +07:00
Poommetee Ketson 86938a06aa TileSet&TextureRegion: fix error when getting nonexistent tile 2018-03-02 17:14:55 +07:00
Andreas Haas 1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. 2018-03-01 21:45:24 +01:00
Geoffrey 030b59502f Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)

Now reads the md5's from a separate file

Now uses a file in the .import folder to store md5s
2018-03-01 19:46:22 +01:00
Jason0214 bfae02c4ce update favorite_dirs list after move or rename a dir 2018-02-28 15:14:12 -08:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
poke1024 899f7b125e Fix round preview getting square on "run scene" (issue 16734) 2018-02-28 20:23:40 +01:00
Fabio Alessandrelli 3a25415a1c More threading in AssetLib
AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Hugo Locurcio c1544c12ef
Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Poommetee Ketson 762f241e10 TileSetEditorPlgn: Fix a leak 2018-02-27 09:58:27 +07:00
Poommetee Ketson 2de1dfa42f Update icons when theme changed 2018-02-25 23:04:16 +07:00
Juan Linietsky 125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Rémi Verschelde eec9261a75 Fix version.txt validation logic for export templates .tpz
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.
2018-02-25 15:24:33 +01:00
MrCdK 97e77688bb Now the inspector will show the custom resources added via plugin 2018-02-25 01:41:26 +01:00
Paul Joannon 3ee4ce51a9
only show information we have in stacktrace
do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Poommetee Ketson 0f36c7aae5 Add icon to TileMapEditor popupmenu 2018-02-24 20:39:19 +07:00
Poommetee Ketson 7effe46461 TileMap: add fix_invalid_tiles 2018-02-24 19:34:41 +07:00
Rémi Verschelde ed0d1a4404
Merge pull request #16957 from akien-mga/version-macros
Refactor version macros and fix related bugs
2018-02-24 01:20:50 +01:00
Rémi Verschelde 0712acec1c
Merge pull request #16920 from neikeq/mono-project-export
Mono project export
2018-02-23 22:04:50 +01:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky 92ece2e727 Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future. 2018-02-22 17:40:54 -03:00
Rémi Verschelde 270ef3a189 i18n: Sync translation templates with 3.0 source
Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).

(cherry picked from commit 07e2461995)
2018-02-22 18:47:42 +01:00
Rémi Verschelde 661ab3c88e i18n: Sync translations with Weblate 2018-02-22 18:42:07 +01:00
Poommetee Ketson acf54f8bdc AnimationEditor: fix time indicator offset 2018-02-22 20:51:28 +07:00
Ignacio Etcheverry a38b59b656 EditorExport: Allow export plugins to add shared libraries 2018-02-22 13:39:52 +01:00
Poommetee Ketson fef49cadcb
Merge pull request #16915 from sudoio/master
Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde 742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa db2a1544c0 Insert proper copy icon to debugger 2018-02-22 10:50:38 +03:00
Daniel J. Ramirez cecf274364 Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde 6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus 24c170555d Enable snapping when control key pressed 2018-02-21 17:36:25 +03:00
Rémi Verschelde ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim 095e2bcc26 Fix builtin script cannot open from debug stacks 2018-02-21 21:10:32 +08:00
Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 2018-02-21 09:40:01 -03:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
geequlim cfde737478 Don't print error message when select debugger stacks if the debugger is stopped.
Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch 1abf464b59 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Anish 1fdb8251d2 Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde 5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Michael Alexsander Silva Dias 0d13eb4225 Fixed Remote Tree not drawing relationship lines unless the setting is changed. 2018-02-20 18:12:44 -03:00
Damar Indra e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
volzhs 36aa62802a Draw relationship line on scene tree dock if option is on 2018-02-20 22:26:40 +09:00
Rémi Verschelde 55f00d9655
Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403
2018-02-20 14:39:52 +09:00
Michael Alexsander Silva Dias 32e3f257ac Made the Debugger's Stack Frames items reselectable. 2018-02-20 00:02:37 -03:00
Marc Gilleron f637ad84e3 Added find & replace in files 2018-02-19 22:38:58 +01:00
Nathan Warden 4bfb504c2f Added an auto quit and auto build flag to the command line options. 2018-02-19 16:22:55 -05:00
Rémi Verschelde 693f5426d4
Merge pull request #16709 from willnationsdev/autoload-edit
Enable EditorPlugin to add/remove autoloads
2018-02-19 22:04:42 +01:00
Rémi Verschelde e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00
Bernhard Liebl 1d2d08da5b Add show path button to project manager 2018-02-19 21:56:28 +01:00
Stephen Traskal e790ca084d Fixing folder/file case sensitive renaming issue
Example:
Could not rename "Objects" to "objects" or vice versa
2018-02-19 21:46:58 +01:00
Rémi Verschelde f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Rémi Verschelde 3564895b63
Merge pull request #16430 from dragmz/download_tpl_to_file
Download export templates to a file (instead of memory) using separate thread
2018-02-19 21:31:26 +01:00
Rémi Verschelde 2a723519c0
Merge pull request #16491 from Chaosus/update_status_bar_font
Make status bar label fonts updateable
2018-02-19 21:28:55 +01:00
Rémi Verschelde 691d5d807c
Merge pull request #16583 from ShyRed/obj-import-scale
Add import option "scale_mesh" to obj file importer
2018-02-19 20:55:23 +01:00
Rémi Verschelde 3925e6a543
Merge pull request #16696 from BTaskaya/master
PEP3101 applied with changing old type string formatting as new ones
2018-02-19 20:38:37 +01:00
Rémi Verschelde 5efbb08a7a
Merge pull request #16697 from ianb96/script_list_no_sort
Add Option to disable sort in script list
2018-02-19 20:37:15 +01:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Rémi Verschelde 959b3e6d8c
Merge pull request #16752 from Yanpas/dellines
Delete all selected lines using the "delete line" shortcut in script editor
2018-02-19 19:54:24 +01:00
Rémi Verschelde 7839076f95 Improve error reporting of ProjectSettings::setup()
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.
2018-02-19 16:41:43 +01:00
Unknown d002b7d24a Fix Automatic switch to viewport when playing a scene #16357 2018-02-18 23:37:30 +01:00
George Marques 95f7879923
Fix infinite recursion with editor import plugins 2018-02-18 16:24:50 -03:00
Rémi Verschelde 3fd4a35ce6
Merge pull request #15235 from sersoong/master-batchtoggle
Enhanced Toggle Visibility button in scene tree editor
2018-02-18 17:20:15 +01:00
Poommetee Ketson d5eba83fd5
Merge pull request #16774 from sudoio/fix-16773
Fix #16773 (Rename "Install" to "Download" in AssetLib)
2018-02-18 11:25:44 +07:00
Yan Pas 7368978a48 Delete all selected lines using the delete line shortcut in script editor 2018-02-17 17:56:13 +03:00
Artem Varaksa d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Artem Varaksa 69675463b0 Fix #16773 (Rename "Install" to "Download" in AssetLib) 2018-02-17 15:35:40 +03:00
Rémi Verschelde 2caf4aed61
Merge pull request #16748 from Chaosus/fixscriptpreview
Fix script previews
2018-02-16 16:26:55 +01:00
Chaosus a8fbd082fe Fix script previews 2018-02-16 18:18:12 +03:00
damarindra cceb176be3 fix crash autotile edit mode 2018-02-16 17:48:01 +07:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
Rémi Verschelde 133942cfeb
Merge pull request #16693 from marcelofg55/compile_fix
Fix for a possible compile error under OS X
2018-02-15 10:01:02 +01:00
Will Nations dd6313710e Enable EditorPlugin to add/remove autoloads 2018-02-14 20:15:57 -06:00
Marcelo Fernandez 621d28adef Fix for a possible compile error under OS X 2018-02-14 19:48:35 -03:00
ianb96 e1778fb921 option to disable sort in script list 2018-02-14 11:38:02 -05:00
BTaskaya 78dba05fc0 PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00
Rémi Verschelde 79f48cde3d
Merge pull request #15193 from poke1024/script-preview
Rounded previews (and nicer script previews)
2018-02-14 17:11:38 +01:00
Rémi Verschelde 0ea6f7fa4d
Merge pull request #15260 from sersoong/master-addopeninprojectsettings
Add open feature to editor autoload settings
2018-02-14 17:10:58 +01:00
Rémi Verschelde eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
Rémi Verschelde 0671035d4f
Merge pull request #15399 from poke1024/load-one-translation
Load needed editor translation only on demand
2018-02-14 17:04:44 +01:00
Rémi Verschelde 1e4b3ddfbf
Merge pull request #15492 from vigreco/select-tree-root
Select root node if search_box is empty in create_dialog
2018-02-14 17:04:08 +01:00
Rémi Verschelde a2a216ac56
Merge pull request #15505 from YeldhamDev/type_icons
Re-enabled type icons
2018-02-14 16:58:22 +01:00
Rémi Verschelde 8fcbba9326
Merge pull request #15544 from YeldhamDev/script_dialog_label_fix
Fixed "Attach Script" dialog's file dialog labeling
2018-02-14 16:44:39 +01:00
Rémi Verschelde 4e111483ae
Merge pull request #15582 from YeldhamDev/script_dialog_fixes
Some small fixes for the "Attach Script" dialog
2018-02-14 16:40:18 +01:00
Rémi Verschelde a8b74ea4da
Merge pull request #15713 from StraToN/fix-15556-resourcepreloader-open-res
Display path to preloaded res + button to open it
2018-02-14 16:27:37 +01:00
Chaosus 42fccfb0a5 Maked status bar label fonts updateable 2018-02-14 18:17:59 +03:00
Rémi Verschelde d71d78b7e7
Merge pull request #15862 from poke1024/esc-close-dock
Make KEY_ESCAPE close all output/debugger docks on bottom
2018-02-14 16:12:38 +01:00
Rémi Verschelde 11441e1556
Merge pull request #16176 from vnen/gdscript-default-args
Show default values in docs for GDScript built-in functions
2018-02-14 15:48:48 +01:00
Rémi Verschelde a72f0ecec7
Merge pull request #16288 from guilhermefelipecgs/make_parent_folder_selectable
Make parent folder selectable
2018-02-14 15:43:24 +01:00
Rémi Verschelde aeffa1cd10
Merge pull request #16663 from sudoio/master
Fix #16543 (Add ability to copy errors from debugger)
2018-02-14 15:36:45 +01:00
Artem Varaksa b169b16f98 Fix #16543 (add button to copy error from debugger) 2018-02-14 14:53:20 +03:00
Michael Alexsander Silva Dias 4dbf6ac1b8 Added "allow_reselect" property to ItemList and enabled it for the method/help lists. 2018-02-14 03:38:07 -02:00
Rémi Verschelde c2d8960c9c
Merge pull request #16659 from vnen/plugin_order
Expose priority and order for custom import plugins
2018-02-14 00:28:40 +01:00
Rémi Verschelde ba106ae51c
Merge pull request #16667 from vnen/remove-container-control
Add a function to remove controls from containers
2018-02-13 23:10:38 +01:00
George Marques da69a06253
Add a function to remove controls from containers
Closes #5968
2018-02-13 19:35:10 -02:00
Rémi Verschelde e8763ef130
Merge pull request #16518 from Paulb23/fix_members_overview_offset
Fixed members overview not scrolling to correct line
2018-02-13 22:12:48 +01:00
George Marques 9f0cce840d
Remove unused variable from plugin settings update
Fix #16199
2018-02-13 18:33:51 -02:00
Rémi Verschelde a8edad2128
Merge pull request #16463 from Noshyaar/pr1
3DEditor: fix selecting node in viewport not update inspector
2018-02-13 17:06:49 +01:00
Rémi Verschelde 8cfe798877
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
Remove debugging prints related to the asset library
2018-02-13 15:47:47 +01:00
Rémi Verschelde fd871b4d4f
Merge pull request #16383 from binbitten/issue_16335
Fix spaces and quotes in external editor flags
2018-02-13 15:21:37 +01:00
George Marques c68948fdfa
Expose priority and order for custom import plugins 2018-02-13 11:59:56 -02:00
Rémi Verschelde 427077a5f6
Merge pull request #16410 from bcr3ative/issue_16406
Fix timeline track name overlapping keyframe area
2018-02-13 14:11:52 +01:00
Rémi Verschelde 448076edb6
Merge pull request #16402 from Calinou/fix-camera-gizmo
Draw the Camera gizmo more accurately
2018-02-13 13:10:33 +01:00
Rémi Verschelde dff0c41fe8
Merge pull request #16374 from ianb96/drop_at_mouse
Drop path text at mouse pos
2018-02-13 11:25:55 +01:00
Rémi Verschelde 81dee310e0
Merge pull request #16373 from ianb96/scene_shortcut_disable
Disable scene tree shortcuts when in a text field
2018-02-13 11:23:58 +01:00
Rémi Verschelde 6179770700
Merge pull request #16321 from JFonS/master
Fix gizmo solid box mesh being added twice
2018-02-13 11:01:10 +01:00
Poommetee Ketson 45ab9cdfb5
Merge pull request #16499 from sudoio/master
Deselect text when jumping to function
2018-02-12 23:09:19 +07:00
ShyRed 291c1d0f45 Add import option "scale_mesh" to obj file importer
The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
2018-02-12 11:36:40 +01:00
Rémi Verschelde f961ba004b
Merge pull request #16332 from YeldhamDev/capitalize_view_menu
Capitalized "View" menu options
2018-02-12 09:00:36 +01:00
Rémi Verschelde 6e4106ace6
Merge pull request #15525 from YeldhamDev/recent_scenes_changes
Small changes to the "Recent Scenes" menu
2018-02-12 08:02:06 +01:00
Rémi Verschelde c3cfc951c7
Merge pull request #15499 from YeldhamDev/recent_scripts_fix
Changes for the "Recent Scripts" menu
2018-02-12 08:01:08 +01:00
Rémi Verschelde 5b58040d11
Merge pull request #16328 from bcr3ative/issue_16278
Fix UX with project settings search functionality
2018-02-12 07:59:27 +01:00
Paulb23 4d92c5e1c3 Fixed members overview not scrolling to correct line 2018-02-09 17:35:28 +00:00
Artem Varaksa 3094e89782 Fix #16479 (deselect text when jumping to function) 2018-02-08 21:12:08 +03:00
Marcin Zawiejski b4f1a035e3 download templates to a file using separate thread 2018-02-07 16:18:14 +01:00
Poommetee Ketson cfac160f9f 3DEditor: fix selecting node in viewport not update inspector 2018-02-07 13:27:39 +07:00
Hugo Locurcio 5513e4e1f9
Remove debugging prints related to the asset library 2018-02-05 22:39:35 +01:00
Paolo Perkovic 398f5b74e3 Fix timeline track name overlapping keyframe area 2018-02-05 13:25:50 +01:00
Hugo Locurcio 0d7d293889
Draw the Camera gizmo more accurately
The Camera gizmo no longer looks twice as wide as it actually is.
This fixes #16399.
2018-02-04 23:28:04 +01:00
binbitten fb8d2420b5 Fix spaces and quotes in external editor flags 2018-02-04 11:18:54 +01:00
ianb96 06965f2770 drop path text at mouse pos 2018-02-03 22:35:44 -05:00
ianb96 4e96e04389 disable scene tree shortcuts when in a textfield 2018-02-03 19:58:51 -05:00
Chaosus 3ba43ac975 Fix gradient texture preview 2018-02-03 12:10:44 +03:00
Michael Alexsander Silva Dias b507eeddcc Capitalized "View" menu options. 2018-02-02 17:27:57 -02:00
Michael Alexsander Silva Dias 08559a68d2 Small changes to the "Recent Scenes" menu. 2018-02-02 17:18:55 -02:00
Michael Alexsander Silva Dias 140340978b Changes for the "Recent Scripts" menu. 2018-02-02 15:34:36 -02:00
Paolo Perkovic e7b98119df Fix UX with project settings search functionality 2018-02-02 17:38:45 +01:00
JFonS d0a2931cd7 Fix gizmo solid box mesh being added twice 2018-02-02 13:18:28 +01:00
L. Nikko 51d0f630d9 Fixed wave file importer's broken resampling. 2018-02-02 00:12:36 +02:00
Guilherme Felipe 6e1c02b828 Make parent folder selectable. Fix #16253 2018-02-01 14:00:59 -02:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde 7fdde54586
Merge pull request #16266 from volzhs/expand-root-dir-on-start
Expand project root directory on editor start
2018-02-01 14:18:11 +01:00
Rémi Verschelde 7389ee92d3
Merge pull request #16255 from guilhermefelipecgs/fix_button_tree
Hide button tree when file system dock isn't in split mode
2018-02-01 14:15:13 +01:00
Rémi Verschelde 5585f011c5
Merge pull request #16251 from guilhermefelipecgs/fix_open_button_for_multiple_select
Fixes open button not appearing with multiple selection
2018-02-01 14:14:36 +01:00
volzhs 127d1241bd Expand project root directory on editor start
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.
2018-02-01 11:24:40 +09:00
Guilherme Felipe bb936b5503 Hide button tree when file system dock isn't in split mode 2018-01-31 17:47:23 -02:00
Guilherme Felipe 09c277693e Fixes open button not appearing with multiple selection
Fix #16231
2018-01-31 16:25:42 -02:00
Rémi Verschelde e7cf2b2e77
Merge pull request #16188 from Schweigert/master
Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
Rémi Verschelde da187c875d
Merge pull request #16206 from Hinsbart/fix_empty_prop
ProjectSettings: Disallow adding properties without name.
2018-01-31 17:23:27 +01:00
Chaosus 1ca122c771 Added zoom label to code editor 2018-01-31 18:18:21 +03:00
George Marques 87be0bc110
Add interface for plugins to enable/disable other plugins 2018-01-30 20:25:20 -02:00
Andreas Haas d664d6e634
ProjectSettings: Disallow adding properties without name. 2018-01-30 20:25:14 +01:00
Marlon Henry Schweigert 87adf9cfba Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description
2018-01-30 13:22:15 -02:00
Juan Linietsky 1322ca6fb2 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
Rémi Verschelde 899e277519
Merge pull request #16111 from Noshyaar/b
3DEditor: fix multiple node selection crash the editor
2018-01-30 13:42:11 +01:00
Rémi Verschelde 4f94d4378f
Merge pull request #16091 from Noshyaar/t
TemplateManager: hold shift to open link in browser
2018-01-30 13:41:46 +01:00
George Marques dca2ae78dd
Show default values in docs for GDScript built-in functions 2018-01-30 02:08:12 -02:00
Poommetee Ketson 499a0b77dc ProjectManager: prevent installing project template in non-empty dir 2018-01-28 21:48:27 +07:00
Poommetee Ketson 25dd1f0681 3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
2018-01-27 17:28:01 +07:00
Poommetee Ketson 2bdd8f86e7 TemplateManager: hold shift to open link in browser 2018-01-27 02:40:23 +07:00
Rémi Verschelde bcbf744b73 i18n: Sync translations with Weblate 2018-01-25 23:29:19 +01:00
Razah 72901936cc Fix shortcut conflict
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Razah 3455e43a13
maximum recent files increment fix 2018-01-25 00:52:49 +03:00
Rémi Verschelde bd716cf81e i18n: Sync translations with Weblate 2018-01-24 21:54:44 +01:00
Rémi Verschelde 925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Rémi Verschelde 879e5abe05 i18n: Fix typo in translation msgid 2018-01-22 09:19:09 +01:00
Rémi Verschelde 4d1d0e6f62 i18n: Sync translations with Weblate 2018-01-22 09:17:17 +01:00
Poommetee Ketson 70be6848c2 Fix ObjectDB Instances still exist
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
2018-01-22 11:46:05 +07:00
Emmanuel Leblond 9fba9e5465
Hide only PluginScript in dialog box 2018-01-21 00:43:57 +01:00
Rémi Verschelde 09732a15a5 i18n: Sync translation templates with current source 2018-01-20 10:10:49 +01:00
Rémi Verschelde 1f70ba5bd9 i18n: Sync translations with Weblate
Adds Romanian translation.
2018-01-20 10:10:00 +01:00
Guilherme Silva 9974e86904 Fix option run/output/always_open_output_on_play 2018-01-19 11:56:07 -02:00
Emmanuel Leblond 431ecc2061
Hide Script nodes in dialog box to prevent crash with pluginscript 2018-01-19 09:55:52 +01:00
Bernhard Liebl 2ae2735a7a Make KEY_ESCAPE close all output/debugger docks on bottom 2018-01-19 09:04:55 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde 7b4e45b794
Merge pull request #15803 from Noshyaar/pm
ProjectManager: show error/warning by default
2018-01-18 14:30:18 +01:00
Poommetee Ketson 61d1604da2 ProjectManager: show error/warning by default
Deprecate "That's a BINGO" message
2018-01-18 19:11:58 +07:00
bruvzg 2317364ac6
Disallow creating new projects in a non-empty folder. 2018-01-18 12:29:31 +02:00
Rémi Verschelde 945248052c
Merge pull request #15817 from volzhs/icon-color
Fix Error/Success/Warning icon color
2018-01-18 10:20:28 +01:00
Rémi Verschelde 92fe1f27ec
Merge pull request #15826 from MarianoGnu/master
TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.
2018-01-18 09:40:40 +01:00
volzhs e96a808756 Fix find/replace bar
- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0

Fixes #15394
2018-01-18 09:08:01 +09:00
Mariano Suligoy 489eac3f13 TileSetEditorPlugin: take scale in accout when highlighting current selected subtile. 2018-01-17 21:07:43 -03:00
volzhs a5908ada06 Fix Error/Success/Warning icon color
Fix #15781
Fix #15757
2018-01-18 04:15:22 +09:00
Juan Linietsky 03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
Rémi Verschelde d6caf32675
Merge pull request #15701 from groud/changes_default_keep_margin_to_true
Changes the keep_margin parameter to true by default
2018-01-15 20:32:18 +01:00
Andreas Haas 122837e73a
PropertyEditor: Add missing MAKE_PROPSELECT.
Fixes #15745
2018-01-15 19:43:32 +01:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde 05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Julian Murgia b766a849ad Display path to preloaded res + button to open it 2018-01-15 07:49:29 +01:00
Marc Gilleron 6a4e89b6ec Fix crash when freelook shortcuts are undefined 2018-01-15 00:32:27 +01:00
Paulb23 896a0c5ef5 Fixed member keywords colour not updating on settings change 2018-01-14 16:31:46 +00:00
Rémi Verschelde 515da5b08b
Merge pull request #15706 from groud/remove_unused_class
Remove the unused FindReplaceDialog class
2018-01-14 16:57:27 +01:00
Gilles Roudiere c318cdad66 Remove the unused FindReplaceDialog class 2018-01-14 16:23:01 +01:00
Bernhard Liebl 89057dd289 Fix external editors always opening on scene change 2018-01-14 12:34:00 +01:00
Bojidar Marinov f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Rémi Verschelde d4fc8c8ea1
Merge pull request #15669 from poke1024/fix-dep-files-size
Fix files section size in dependency error dialog
2018-01-13 17:04:14 +01:00
Bernhard Liebl 42d59f4c5d Fix files section size in dependency error dialog 2018-01-13 17:00:00 +01:00
binbitten 1e9fbcf36c Fix clicking on sub-resources in a node's right-click menu 2018-01-13 09:05:50 +01:00
Juan Linietsky 702e28f265 Properly save the new save safe setting, avoid crash. 2018-01-12 17:18:40 -03:00
Juan Linietsky e56b3439a5 Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339. 2018-01-12 17:03:52 -03:00
Juan Linietsky 46fa9c49cd Make members a bit more visible color wise 2018-01-12 11:23:45 -03:00
Juan Linietsky 419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Juan Linietsky a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky 2cde466ebd -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14686.
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Gilles Roudiere ff8fe3d875 Fixes add script button update 2018-01-11 22:22:32 +01:00
Rémi Verschelde 920715b97d
Merge pull request #15571 from RandomShaper/fix-crash-save-branch
Fix crash on save-branch-as-scene
2018-01-11 15:47:07 +01:00
Rémi Verschelde 2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024 b352b0b88c Fixes snap button getting out of sync (issue 15366) 2018-01-11 06:52:10 +01:00
Michael Alexsander Silva Dias 2b45d721f9 Some small fixes for the "Attach Script" dialog. 2018-01-10 21:43:35 -02:00
damarindra bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
Pedro J. Estébanez 1bdde70dd0 Fix crash on save-branch-as-scene 2018-01-10 21:16:25 +01:00
Rémi Verschelde 4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch 9d4afdc372 - Fixes #15470 "Crash on drag and drop scene file on empty scene"
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Michael Alexsander Silva Dias 4b8387dd92 Fixed "Attach Script" dialog's file dialog labeling. 2018-01-10 00:36:07 -02:00
Ignacio Etcheverry 1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde 52165fa12d Fix bindings of EditorSettings.set_initial_value
Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde 29ae3e5f33 Revert "Fix "Attach Node Script" inherits popup type"
This reverts commit 227238b424.

This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Michael Alexsander Silva Dias f7547a7f28 Re-enabled type icons. 2018-01-08 18:46:59 -02:00
Jerome67000 227238b424 Fix "Attach Node Script" inherits popup type 2018-01-08 21:33:51 +01:00
Rémi Verschelde 15cb56122e
Merge pull request #15498 from poke1024/fix15478
Don't delete edit menu too early when closing script tabs
2018-01-08 20:08:04 +01:00
Bernhard Liebl 7e1b39245f Don't delete edit menu too early when closing script tabs 2018-01-08 19:47:47 +01:00
Vincenzo Greco 586e735125 Select root node if search_box is empty in create_dialog 2018-01-08 16:46:36 +01:00
Rémi Verschelde 0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Rémi Verschelde 0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Rémi Verschelde 8f4140c9c1
Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_history
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 14:28:25 +01:00
Rémi Verschelde 11cc703810
Merge pull request #15483 from Noshyaar/pbm
Fix imported BitMap dimension flip
2018-01-08 11:05:00 +01:00
Rémi Verschelde 8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson 3c6dfbfea5 Fix imported BitMap dimension flip 2018-01-08 16:43:47 +07:00
Blazej Floch 9d3eb3d2b0 Fixes #15416 - "The deleted nodes are hanging in the inspector." 2018-01-08 03:12:41 -05:00
Rémi Verschelde a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
volzhs 797147bd4b Set source code font with ttf, otf
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
volzhs 93a6be0320 Fix editor setting value is back to default
Fix #15449
2018-01-08 04:56:40 +09:00
George Marques 37ca542d2b
Merge pull request #15433 from poke1024/fix13957
Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Rémi Verschelde 25e942d64f
Merge pull request #15438 from endragor/export-after-import
Perform export after import is fully complete
2018-01-07 14:27:03 +01:00
Rémi Verschelde a2fe9faa64
Merge pull request #15439 from poke1024/fix-debug-break
Fixes debugger randomly not pausing
2018-01-07 14:26:52 +01:00
Bernhard Liebl 09dd70878e Fixes debugger randomly not pausing 2018-01-07 13:00:15 +01:00
Rémi Verschelde 58d3756ec0
Merge pull request #15396 from volzhs/fix-editor-settings
Fix editor settings weird behavior
2018-01-07 12:40:40 +01:00
Bernhard Liebl 6c6a0fe840 Fix crash due to stale refs to node selection lists 2018-01-07 09:57:28 +01:00
Ian bce2d2c297 Filesystem and Visual Script Members keyboard shortcuts fix 2018-01-06 15:46:32 -05:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Poommetee Ketson 768fd83e61 Fix typo in new strings 2018-01-06 21:33:11 +07:00
Rémi Verschelde 2a1ce0fbc4 i18n: Sync translation templates with current source 2018-01-06 14:32:21 +01:00
Rémi Verschelde 15a1fe1b76 i18n: Sync translations with Weblate 2018-01-06 14:29:37 +01:00
Bernhard Liebl 7ef4caa691 Load needed translation on demand 2018-01-06 13:18:28 +01:00
volzhs 6ad43757ad Fix editor settings weird behavior 2018-01-06 20:54:00 +09:00
Juan Linietsky 061db1ca95 Avoid crashing when dependencies on inherited/instanced scenes cant be satisfied, fixes #15298 2018-01-05 19:02:54 -03:00
MrCdK 864b064def Fixed loop mode values when importing a wav file.
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05 22:29:37 +01:00
Juan Linietsky bb2341e813 Make sure .import folder exists before importing, in case user deleted it manually. Fixes #15315 2018-01-05 17:30:29 -03:00
Juan Linietsky 380ee87e80 Fixed problem with missing uninitialized last byte on waveform trip, closes #15316 2018-01-05 16:28:08 -03:00
Juan Linietsky a8a3d5c835 Fixes to GLTF2 importer skeleton positioning, though vertex bone indices still look broken somehow.. 2018-01-05 09:53:40 -03:00