Commit Graph

7233 Commits

Author SHA1 Message Date
Rémi Verschelde c567a97178
Merge pull request #44218 from aaronfranke/grid-inst-err
Fix trying to set grid visibility on an invalid instance
2020-12-09 13:02:38 +01:00
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Aaron Franke 8c1d94ebae
Fix trying to set grid visibility on an invalid instance 2020-12-09 06:33:20 -05:00
Tomasz Chabora 2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Rémi Verschelde 9a8e123593
Fix connections to CanvasItem and Tabs signals
Follow-up to #44188 and #44189.
2020-12-09 12:04:02 +01:00
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Marcel Admiraal 43c9106806 Use box size instead of extents for Shape dimensions 2020-12-08 11:58:21 +00:00
Marcel Admiraal d5d99aaed6 Use rectangle size instead of extents for Shape dimensions 2020-12-08 11:57:46 +00:00
Marcel Admiraal a24c38d1a8 Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Nick Swoboda 70c946f82d Change minimum snap step of Tile Set to 1 2020-12-05 08:18:16 -08:00
Rémi Verschelde c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Aaron Franke 5ef62e546f
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" 2020-12-04 19:34:50 -05:00
Aaron Franke 40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Michael Alexsander 383e8919e0 Add "font_color_separator" theme property to 'PopupMenu' 2020-12-03 11:36:03 -03:00
Rémi Verschelde a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Eric M ef5c720b73 Made keyboard shortcuts for FileSystemDock visible in popup 2020-12-03 18:10:35 +10:00
Rémi Verschelde a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M 5a3952fe64 Added F2 shortcuts for renaming files & folders. 2020-12-03 08:15:33 +10:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
Rémi Verschelde fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Yuri Roubinsky dd32d7b7ee Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
Aaron Franke 896a297c1f
Limit the zoom and freelook speed based on camera settings 2020-12-01 16:14:24 -05:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Yuri Roubinsky b74f1abd25 Fix few bugs in visual shader expressions
Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Yuri Roubinsky a9e5701e2a Fixed crash in visual shader on changing input when preview is visible 2020-12-01 12:11:44 +03:00
Rémi Verschelde c653e9c470
Merge pull request #42825 from Chaosus/fix_grid_hotkey
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-11-30 19:09:13 +01:00
Yuri Roubinsky d936201a05 Reversed Toggle Script Button icon 2020-11-30 17:33:42 +03:00
Yuri Sizov 999ce610a2 Add a minimap to the GraphEdit 2020-11-30 16:48:52 +03:00
Rémi Verschelde 78d9aa99ca
Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink
Reduced EditorTheme margin on PopupMenu
2020-11-30 09:25:48 +01:00
Eric M 231231f904 Reduced margin on PopupMenu 2020-11-30 10:18:16 +10:00
Tomasz Chabora c93a3bdaef Show editable children in the connect dialog 2020-11-30 00:37:32 +01:00
Thakee Nathees d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Yuri Roubinsky 82d64ebd19 Fixed several visual shader inputs
Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Yuri Roubinsky 07e752585c Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) 2020-11-28 20:42:59 +03:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Pedro J. Estébanez 4eb3286230 Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Eric M dfe4c5f8e1 InputEvent as_text now returns readable string. Added to_string for debug strings
Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
reduz 1bcf3c305b Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
Rémi Verschelde 4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg 3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Yuri Roubinsky 3e1e01b7ab Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
Rémi Verschelde a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde 841fbafc78
i18n: Sync translations with Weblate
(cherry picked from commit 97e7d637e0)
2020-11-26 10:40:55 +01:00
Addmix 177e62a7e4 Update skeleton_3d_editor_plugin.cpp 2020-11-25 17:35:27 -07:00
Rémi Verschelde 613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons e6949dae72 Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez) ba68383706 Add `AspectRatioContainer` class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Eric M 7941235e06 Add is_valid() check for InputEventKey in CanvasItemEditor. 2020-11-23 21:52:15 +10:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M fc806409f4 Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts. 2020-11-23 21:14:26 +10:00
Eric M 9c69281f87 Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut. 2020-11-23 21:14:25 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
Rémi Verschelde ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde 663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Hugo Locurcio 42685f514f
Bind the editor's Search Help function to F1 by default
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Hugo Locurcio 31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
Aaron Franke 2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde 504efc5f9b
Export: Reorder options for consistency across platforms 2020-11-20 11:17:50 +01:00
Rémi Verschelde 6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal 20f2b71e21 Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
Rémi Verschelde c9bd11a479
Merge pull request #43668 from GryphonClaw/master
added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Aaron Franke 71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed 2020-11-19 05:29:37 -05:00
GryphonClaw cf582262c2 added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes. 2020-11-18 19:54:27 -08:00
Rémi Verschelde a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde 818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut b20c20a6f7 Allow to open multiple projects when some are not imported or without main scene. 2020-11-18 21:24:27 +01:00
Rémi Verschelde f70cc0a60e
glTF: Workaround import failure with invalid embedded images
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...

Fixes #43638.
2020-11-18 11:34:01 +01:00
Haoyu Qiu 381ba7d554 Fixes rotation in select mode on macOS 2020-11-18 18:16:22 +08:00
Marcus Brummer 3629651ef8 Fixed deletion of nodes with exported node paths 2020-11-18 00:12:32 +01:00
Fabio Alessandrelli 032a1c5dc3 Fix CLI export when export_path is in preset.
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.
2020-11-17 18:26:03 +01:00
Rémi Verschelde b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde 3d02d2e3b8
Merge pull request #43614 from akien-mga/save-debugger-options
Debugger: Save options in project metadata
2020-11-17 15:01:31 +01:00
Rémi Verschelde 31865fcf3f
i18n: Sync translations with Weblate
(cherry picked from commit e95af7ae9b)
2020-11-17 13:21:03 +01:00
Rémi Verschelde 090361f3c9
Debugger: Save options in project metadata
Fixes #19542.
2020-11-17 13:03:37 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Danil Alexeev 01d0addf56 Unified named colors in RichTextLabel
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde d3f20ea0ae
Merge pull request #43538 from KoBeWi/gotta_check_them_all
Allow folder checking in export preset file list
2020-11-16 22:32:58 +01:00
Rémi Verschelde d191ffe647
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
Use 75% editor scale on small displays automatically
2020-11-16 16:36:10 +01:00
Hugo Locurcio c1a65e5289
Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-16 16:23:15 +01:00
Rémi Verschelde 54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Rémi Verschelde 3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
Rémi Verschelde c759870272
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
Allow more image types in the roughness texture's Src Normal import hint
2020-11-16 13:00:52 +01:00
Rémi Verschelde 31f8616e6c
Merge pull request #42526 from aaronfranke/project-in-non-empty
Allow creating projects in non-empty folders with a confirmation popup
2020-11-16 10:19:07 +01:00
Rémi Verschelde dc06ee15b7
Merge pull request #43481 from nathanfranke/android-export-fix
Fix Android Export jarsigner error with *.import whitelist
2020-11-16 09:59:27 +01:00
Rémi Verschelde 670b843ec7
Merge pull request #42729 from opl-/feat/better-debugger-errors
Improve output in Debugger Errors tab for scripts
2020-11-16 09:31:30 +01:00
Tomasz Chabora 08a292fec3 Allow folder checking in export preset file list 2020-11-14 16:37:25 +01:00
Nathan Franke 20bca313c0
Fix Android Export jarsigner error with *.import whitelist 2020-11-13 10:30:40 -06:00
Rémi Verschelde d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.
2020-11-13 13:41:33 +01:00
Rémi Verschelde a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent 8458ba0aef
Proposal 1246: Make Path3D handles more visible.
Resolves godotengine/godot-proposals#1246.

It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.

Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).

This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).

The path handle icons were resized as well.  16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.

To resize, I:

- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
K. S. Ernest (iFire) Lee 4cff322017 Restore screenshot button. 2020-11-11 14:31:54 -08:00
Rémi Verschelde 8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
reduz 635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Haoyu Qiu 87fb2bde0c Keep cursor relative position after multiline move 2020-11-11 18:29:32 +08:00
reduz 5288ff538d Create Variant built-in functions.
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde 34cad0d020
doc: Fixups to #43419 which added operators in the docs
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
  as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
  documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Tomasz Chabora cbfbb4538b Register methods for drawing 3D editor overlays 2020-11-10 11:35:34 +01:00
Rémi Verschelde e1a9ec4e19
Merge pull request #43397 from Calinou/fix-filesystem-copy-path-shortcut-conflict
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Aaron Franke 46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup 2020-11-10 00:12:07 -05:00
Rémi Verschelde 0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz 11bf2ec6d1 Make sure operators appear in the docs too
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde ed62876683
Merge pull request #40106 from Calinou/improve-3d-selection-box
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio 8a3a4fa3a0
Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion
  of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
  accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
  through walls. This helps make the box more visible while still
  having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Hugo Locurcio 5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
This closes #43396.
2020-11-08 19:44:52 +01:00
Rémi Verschelde 4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz 05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander a38b4fd8f2 Add icons for the new Light2D nodes 2020-11-07 13:55:09 -03:00
reduz f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke a4f963f2c9
Move call to update the 3D grid into check for updating the view 2020-11-04 04:03:28 -05:00
Rémi Verschelde be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Tomasz Chabora 958d23968d Disable active editors when node gets deselected 2020-10-30 23:29:07 +01:00
Tomasz Chabora 16af326a46 Remove unused get_subeditor() method 2020-10-30 22:23:08 +01:00
Michael Alexsander 0176fc2f32 Add icons for the 'CanvasGroup' and 'CodeEdit' nodes 2020-10-30 16:42:18 -03:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde 9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander 3b0cb48bcd Set previous tool buttons in the Polygon2D editor to be flat again 2020-10-29 16:53:41 -03:00
Michael Alexsander 4b74019ca3 Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor 2020-10-29 16:45:17 -03:00
Rémi Verschelde 1ee507d62c
i18n: Sync translations with Weblate
(cherry picked from commit 284dae021a)
2020-10-28 15:55:15 +01:00
Haoyu Qiu 0dfe28d93d Fixes property revert for inherited child nodes 2020-10-27 10:53:27 +08:00
Rémi Verschelde 47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière 6386bf60ea Fix error on attaching script 2020-10-26 23:26:44 +01:00
bruvzg b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables. 2020-10-26 22:57:11 +02:00
Haoyu Qiu a2c1593f25 Fixes property revert after saving instanced scene 2020-10-27 00:07:09 +08:00
Rémi Verschelde a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w 0a581a39d4
Fix visibility issue with zoom label 2020-10-26 09:44:17 +00:00
Rémi Verschelde b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde 368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière 6f696a5927 Improve file sorting 2020-10-26 09:22:35 +01:00
Rémi Verschelde 8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde 33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto 0e392bd177 Enhancement for tileset sorting 2020-10-26 06:34:14 +02:00
David Sichma 6acd450328 fix toggle mask bit 0 2020-10-26 02:08:39 +01:00
David Sichma 5b1ddcbf40 Gizmo handles transparent again 2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez) 8ce2f401dd Fixup `ColorRamp` to `Gradient` renames 2020-10-25 18:32:44 +02:00
Hugo Locurcio a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz 84d734da0e Refactored 2D shader and lighting system
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde 11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson 8cf88f8ff4 fix(editor): Create new icon for TileMap Rectangle
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon" 2020-10-22 10:28:37 +02:00
Rémi Verschelde d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky d87e645bcf Fix custom property editor to correctly show Basis 2020-10-22 08:41:35 +03:00
Eric Tuvesson cefca25796 fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio 8a474727c4
Allow more image types in the roughness texture's Src Normal import hint 2020-10-21 23:21:46 +02:00
Eric Tuvesson 3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Rémi Verschelde 17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky 85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio 996740de43
Improve undo log messages in the 2D editor for additional context
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00
Andrii Doroshenko (Xrayez) 9c3a33a4e8 Fixup `ColorRect` and `TextureRect` renames 2020-10-19 19:34:35 +03:00
Ev1lbl0w 395cb57256
Disable code to add patches menu 2020-10-19 16:31:42 +01:00
Rémi Verschelde 6b20859984
Merge pull request #42558 from Chaosus/vs_curve
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Rémi Verschelde fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
Gabriel Van Eyck a22275c8a2 Keep 'Editor Description' metadata when changing a Node's type
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Rémi Verschelde 0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
Yetizone 09356c1f67 node_3d_editor_plugin.h: Update header guard 2020-10-17 18:52:17 +03:00
Yuri Roubinsky 1c546fdaea Changes 'always show grid' hotkey to prevent conflict with 'pan mode' 2020-10-15 17:30:43 +03:00
Yuri Roubinsky 8351266117 Fix visual shader node expression undo/redo for set_size and expression 2020-10-15 16:11:38 +03:00
Yuri Roubinsky 17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Yuri Roubinsky 1fee310a9a Fix copy/paste/duplicate for particle mode in visual shaders 2020-10-15 11:33:06 +03:00
Rémi Verschelde b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Yuri Roubinsky 9b5d6f785b Refactor delete nodes functions in visual shader editor 2020-10-15 10:24:27 +03:00
reduz b8c64184c6 Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli 410b324740 EditorNode now copies all drag and dropped files.
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
mujpao 011fdece6d Make search results font follow code editor font
The font size of the Find in Files dialog used to get out of sync with
the code editor font size.

The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.

Fixes #35499
2020-10-13 14:58:06 -07:00
Rémi Verschelde 2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut 2ad5b7100b Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
Rémi Verschelde 1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde 36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs 778e982cff Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
Marcel Admiraal f98acd5cfb Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
opl- aa7411e219 Improve output in Debugger Errors tab for scripts 2020-10-12 07:35:40 +02:00
Yuri Roubinsky bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
Juan Linietsky cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz 351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu e9bec0d76b Adds pan gesture to StateMachine editor 2020-10-09 20:15:32 +08:00
Tomasz Chabora 725c2bdf48 Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
Rémi Verschelde ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke 1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee 7b76f8783f Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde 2e99d0b26f
glTF: Fix parsing image data with `mimeType` undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
David Sichma 7701889048 aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Aaron Franke 3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Michael Auderer 6d510453e5
initialize refocus_over_tile to false
Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02 10:42:12 -04:00
Rémi Verschelde 34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.

The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.

Fixes #33796.
2020-10-02 12:23:10 +02:00
Rémi Verschelde 19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Michael Auderer 70a4cd1afe Reset TileMapEditor painting on application refocus
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.

fixes #42398, fixes #24970
2020-10-02 01:48:14 -04:00
Yuri Roubinsky 17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky fa35733b4c Updates size of float constant in visual shader if empty is selected 2020-10-01 18:19:36 +03:00
Rémi Verschelde c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Rémi Verschelde 12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Rémi Verschelde 56dee7015f
Merge pull request #42458 from groud/fix_cursor_rotation
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:51:02 +02:00
Gilles Roudière 6dd19af439 Fix scale cursor rotation and handle diagonal ones 2020-10-01 12:19:45 +02:00
Yuri Roubinsky 50a80db50f Add an option to select a predifined constant in visual shader editor 2020-10-01 11:11:49 +03:00
Duroxxigar b687ace7f9 Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
Haoyu Qiu b28fc2df07 Fixes FileSystem tree preview icon size on HiDPI 2020-09-30 15:46:52 +08:00
Rémi Verschelde 1b3d85e8bf
Merge pull request #42387 from KoBeWi/warp_no_mouse
Don't warp mouse when selecting tracks
2020-09-30 09:35:13 +02:00
Hugo Locurcio 95773bb3c1
Make the pressed autokey icon red to emphasize its "recording" status 2020-09-29 23:22:21 +02:00
Yuri Roubinsky 1f73d122d8
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:45:17 +03:00
Yuri Roubinsky 2652debde0 Drag & drop 3d/2d array/cubemap texture to visual shader 2020-09-29 15:27:36 +03:00
Hugo Locurcio 6055db2a72
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.
2020-09-29 12:46:49 +02:00
Rémi Verschelde 22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham 46519ba52c Removed unnecessary keyword, fix comment style
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde 2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
K. S. Ernest (iFire) Lee 43424e1321 Use the vertex colors by default in gltf. 2020-09-28 10:38:21 -07:00
Tomasz Chabora 4efe401a9c Don't warp mouse when selecting tracks 2020-09-28 13:13:28 +02:00
Aaron Franke 5fbcd8f9df
Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
Rémi Verschelde b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Hugo Locurcio 3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
This closes https://github.com/godotengine/godot-proposals/issues/1576.
2020-09-27 22:29:40 +02:00
Rémi Verschelde c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière 16532f51ef Draw selected item on top of everything else 2020-09-27 18:47:38 +02:00
Gilles Roudière 8e6da0b808 Fix error when dragging anchors with parent's size == 0 2020-09-27 17:44:06 +02:00
Yuri Roubinsky 11043b1a8f Fix undo for moving multiple visual shader nodes 2020-09-27 14:05:19 +03:00
Marcus Brummer fdec257e58 Fixed renaming/moving of nodes with exported NodePaths 2020-09-25 16:33:58 +02:00
Rémi Verschelde 6c6d072e3d
Revert "Fix editor inspector refresh not working" 2020-09-25 15:50:05 +02:00
Hugo Locurcio da906cade3
Replace AutoKey icon with a more universally understood "record" button
See discussion in
https://github.com/godotengine/godot-proposals/issues/169.
2020-09-25 11:43:17 +02:00
Rémi Verschelde 1e2f55e273
i18n: Rename pt_PT to pt
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.

But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).

Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
2020-09-24 16:50:44 +02:00
Rémi Verschelde 93303737ac
i18n: Sync translations with Weblate
(cherry picked from commit 510d87e468)
2020-09-24 15:35:55 +02:00
Rémi Verschelde 6cb11cf41c
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
Strip edges on node rename in SceneTreeDock
2020-09-24 15:21:59 +02:00
Rémi Verschelde 4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Rémi Verschelde 915ac7360a
Merge pull request #42066 from dalexeev/output_copy
Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
andriyDev 45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde 78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde 3e8d1de515
Merge pull request #42129 from kotelifelif/33477
Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Yuri Roubinsky 81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Lunatoid 740100d671 Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Yuri Roubinsky 477f6c880e Fix UniformRef invalid updating when LineEdit focus out 2020-09-22 09:56:24 +03:00
Yuri Roubinsky 07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Dashcell 5355169d3c Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970 2020-09-17 21:14:46 -03:00
booer 3d69385655 Fix changing icons' colors when switch dark and light theme 2020-09-17 09:33:19 +07:00
JFonS 5cd9e04447 Improve rotation gizmo
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Melvin Louwerse eeb6c2e22c Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074
2020-09-15 12:20:45 +02:00
Yuri Roubinsky f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Hugo Locurcio 4df86f8b04
Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
Danil Alexeev fb6eb21afc Improvement for the Copy button in the Output Log
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Rémi Verschelde 45f4d8fc92
Merge pull request #42038 from hoontee/_42027
Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
hoontee 3cbd626328 Fix "Create Trimesh Collision Sibling" transform 2020-09-13 17:42:52 -05:00
Yuri Roubinsky 0fd9ad8801 Fix visual shader connection regression 2020-09-13 23:48:59 +03:00
Yuri Roubinsky f726ef1cd7 [VisualShader] Fixes default node's input port not hiding on connection 2020-09-13 19:59:01 +03:00
Leleat 8cf9d09d61 creater user-dir, if non-existant and pressing 'Open Project Data Folder' 2020-09-13 14:51:29 +02:00
Leleat 32e52217ff striped edges on node rename in SceneTreeDock 2020-09-13 00:32:24 +02:00
Yuri Roubinsky c24e2075cd Update shader graph if mode is changed 2020-09-12 12:44:01 +03:00
Yuri Roubinsky 01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky 8dbf3d7c44 Improve performance of Add/Remove/Connect/Change nodes in visual shader 2020-09-11 15:45:18 +03:00
Marcel Admiraal 3070d0b735 Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
Paulb23 c0da97d29c Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
Paulb23 33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23 d18a90b8f0 Move ConnectionGutter to editor code_editor 2020-09-10 20:35:28 +01:00
Paulb23 7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23 a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
Rémi Verschelde 0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio a706c22db7
Rename RayCast's `cast_to` property to `target_position`
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde 49283cb80d
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10 12:02:19 +02:00
Rémi Verschelde 58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Marcel Admiraal a1a2531459 Remove duplicate or unnecessary Python definitions. 2020-09-10 08:38:07 +01:00
Yuri Roubinsky 5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Rémi Verschelde ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Hugo Locurcio 3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
Yuri Roubinsky da488ff041 Fix build warning in visual_shader_editor 2020-09-09 22:00:21 +03:00
Juan Linietsky 1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Yuri Roubinsky 14a24fa19c Improve performance for Show/Hide port preview in visual shaders 2020-09-09 19:24:55 +03:00
Yuri Roubinsky ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Rémi Verschelde 9568bcf166
i18n: Sync translations with Weblate
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.

(cherry picked from commit c5f6d2097b)
2020-09-08 15:18:17 +02:00
Rémi Verschelde 3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Juan Linietsky 82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde 5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Eric M 54bef223fd Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
Yuri Roubinsky dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Haz 3f5413693c Fix tilemap tiles on horizontal/vertical flips 2020-09-06 16:00:36 -04:00
Yuri Roubinsky de097b9327 Removes redundant code & fix documentation for VisualShaderNodeCustom 2020-09-06 12:09:15 +03:00