Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
damarindra
b786e7877b
Fix: CollisionObject shape owner indexing is inconsistent
2017-09-24 15:55:45 +07:00
Marcelo Fernandez
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
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Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Andreas Haas
6b729726e0
Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid
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joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 10:33:48 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
BastiaanOlij
c46b8f444a
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15 09:53:59 +10:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
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In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Hein-Pieter van Braam
89c50f73c7
Fix out of bound array indexing (reverb_vol)
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Same issue as in a3f9fe52
. AudioFrame[3] being indexed at [3]
2017-09-13 17:47:51 +02:00
Hein-Pieter van Braam
a3f9fe52ec
Fix out of bound array indexing
...
730d36f350
introduced introduced some code that indexes AudioFrame[3],
it is however defined as AudioFrame[3]. This increases the size to [4]
2017-09-13 17:38:09 +02:00
Rémi Verschelde
c2741e2385
Merge pull request #11069 from aroncds/master
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KinematicBody2D api most friendlier
2017-09-13 15:07:17 +02:00
Juan Linietsky
06138bf18c
Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211
2017-09-13 08:41:26 -03:00
Marcelo Fernandez
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
Rémi Verschelde
50eb62ea6e
Merge pull request #11002 from NathanWarden/vehicle_wheel_warning
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Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12 13:11:48 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
Aron de Castro
6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
2017-09-10 13:07:47 -03:00
Bastiaan Olij
de309c426d
Added ID to tracker signals and property for storing hand
2017-09-10 16:25:12 +10:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky
98af411a37
Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
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Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
Juan Linietsky
36e91b07d8
Check whether stuff is visible before baking it, closes #10525
2017-09-06 18:24:29 -03:00
Nathan Warden
8370f22b4c
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-05 12:32:48 -05:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Juan Linietsky
42659b0d9f
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093
2017-09-01 16:43:46 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
James Beedie
6fc5d1cd37
Fixed return of KinematicBody::_move
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Fixed incorrect normal
Added missing collider velocity
2017-08-31 10:46:21 -04:00
Juan Linietsky
a1d7c496b9
Improved default directional shadow params, added bias split scale, closes #9828
2017-08-30 08:08:44 -03:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
...
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Pedro J. Estébanez
d8584682f0
Fix joints collision exceptions
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Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.
Also avoid trying to create the joint when not neither body A nor body B are set.
Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.
(adapted from commit 4a98a59aa6
)
2017-08-29 23:46:44 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Juan Linietsky
a1c03a69d2
added finished signals to audio stream players, fixes #9928
2017-08-25 11:58:21 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
...
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky
7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
2017-08-19 20:07:21 -03:00
Ignacio Etcheverry
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
ae78a13f59
Merge pull request #10309 from H4kor/particles
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Fixing blinking particles at 0 initial velocity.
2017-08-16 17:16:45 +02:00
Rémi Verschelde
40f70d80ac
Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh
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Exposed create_from_mesh in Navmesh
2017-08-16 17:14:10 +02:00
Niko Abeler
6c398b5830
Checking vecs before normalization. Fixes #10183
2017-08-16 08:09:45 +02:00
Juan Linietsky
603b262d9b
Merge pull request #10365 from RandomShaper/fix-10074
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Keep shapes bound to out-of-tree 3D physics objects
2017-08-15 21:22:08 -03:00
Pedro J. Estébanez
22daecfbe9
Keep shapes bound to out-of-tree 3D physics objects
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Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.
It's the same currently being done in 2D physics.
Fixes #10074 .
2017-08-16 02:00:03 +02:00
Juan Linietsky
f0b19137f9
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
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Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
TwistedTwigleg
deaf095dcf
Exposed create_from_mesh in Navmesh
2017-08-13 14:13:48 -04:00
Zher Huei Lee
a625d7edfc
Disabling Particles::one_shot restarts emission
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Fixes #10181
2017-08-12 18:37:01 +08:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Rémi Verschelde
8e6768c963
Merge pull request #10202 from neikeq/how-do-you-turn-this-on
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Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Juan Linietsky
df5d01f259
Gizmos properly follow the edited object, closes #7837
2017-08-09 08:19:53 -03:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
df573f5c3a
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
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-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Indah Sylvia
394007ebe5
trail divisor is now works properly
2017-08-08 22:16:26 +07:00
Juan Linietsky
bb47bca1f6
Ability to pause particles, closes #3675
2017-08-07 19:02:25 -03:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
e47ecc63ef
Properly update frame range after modifying the vframe/hframes, closes #7624
2017-08-05 16:19:36 -03:00
Juan Linietsky
de9fb90dbf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
2017-08-05 16:06:15 -03:00
BastiaanOlij
e7aed24add
Added ARVRAnchor support and a few small enhancements
2017-08-03 18:58:05 +10:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Juan Linietsky
b276d92c8a
Few small GI Probe fixes
2017-07-29 00:04:29 -03:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
ISylvox
cefc02a4f9
tagents --> tangents
2017-07-26 15:14:52 +07:00
Rémi Verschelde
0a74fb625e
Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv
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Add .to_local/.to_global methods on Node2D and Spatial
2017-07-24 22:24:34 +02:00
Jakub Grzesik
567cbfcceb
expose missing CollisionShape API for CollisionObject
2017-07-24 20:29:49 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
Bojidar Marinov
140f189a65
Add .to_local/.to_global methods on Node2D and Spatial
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Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform().
Closes #6087
2017-07-23 14:37:26 +03:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Juan Linietsky
3da3a36034
Many fixes to improve GI Probe quality
2017-07-15 23:24:37 -03:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Rémi Verschelde
738d6c0afc
Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement
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RemoteTransform and RemoteTransform2D enhancements
2017-07-11 11:11:29 +02:00
Thomas Herzog
f9c99486b0
Merge pull request #9592 from RandomShaper/remove-warns
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Remove warnings about benign situations
2017-07-10 22:23:11 +02:00
Pedro J. Estébanez
7d308797ad
Remove warnings about benign situations
2017-07-10 16:20:56 +02:00
TwistedTwigleg
3400c42c4d
Added the following features to RemoteTransform and RemoteTransform2D:
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- Added the ability to toggle changes in position, rotation, and scale
- Added the ability to toggle changes in either local or global coordinates
2017-07-05 16:29:48 -04:00
Johan Manuel
00afca31c6
Use the gravity constant to calculate weights
2017-07-05 15:14:12 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
volzhs
6ed2b0eabc
Update visibility icon properly
2017-07-03 00:27:27 +09:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky
51442988b1
Merge pull request #9404 from Zylann/curve_improvement
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Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Marc Gilleron
69b8f61f25
Curve features
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- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
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-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
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Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
fb72edf45e
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
Juan Linietsky
95560e02c5
2D GPU Particles working..
2017-06-21 16:26:26 -03:00
Thomas Herzog
bfac7c476d
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
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Add double-sided flag to SpriteBase3D [master]
2017-06-19 23:46:54 +02:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Rémi Verschelde
8b1bc9da88
Merge pull request #9208 from Calinou/tweak-default-fov
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Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
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Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh
Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Hugo Locurcio
cdcc3c919b
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde
bccee07ae7
Merge pull request #9165 from Noshyaar/pr-area
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Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Juan Linietsky
462d8ceb46
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
Poommetee Ketson
6c44fff508
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
Juan Linietsky
95c248e24f
Remove default shadow bias of 0.1 for spot and omni light, fixes #8654
2017-06-13 00:07:05 -03:00
Juan Linietsky
b21d45e4e1
Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813
2017-06-12 23:37:31 -03:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Juan Linietsky
8a1097a224
many fixes to image loader, voxel cone tracing, etc.
2017-06-02 22:08:41 -03:00
Juan Linietsky
e79d7149ea
GI probes working back again
2017-06-01 22:38:07 -03:00
Ferenc Arn
a1c8896d9d
Fix PathFollow rotations.
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Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Rémi Verschelde
0964129a10
Merge pull request #8832 from Zireael07/vehicle-improvs-master
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Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-22 07:50:34 +02:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Zireael07
c82c5a2e56
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
2017-05-20 12:42:09 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
honix
73385e362b
Particles potential crash fix 2
2017-05-16 16:24:33 +03:00
Andrea Faulds
fd5b929831
Add double-sided flag to SpriteBase3D ( fixes #8007 )
2017-05-02 21:03:17 +01:00
Rémi Verschelde
b6e0eaf3ca
Merge pull request #8509 from nunodonato/fixspatialmaterial
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Fixed #8102 , by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 12:05:43 +02:00
Nuno Donato
c1e771dfe9
Fixed #8102 , by renaming FixedSpatialMaterial to SpatialMaterial
2017-04-24 10:20:32 +01:00
Rémi Verschelde
05d35bb156
Merge pull request #8395 from 20kdc/master
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Ported move_and_slide to KinematicBody (3D)
2017-04-24 11:20:10 +02:00
Rémi Verschelde
90ef1fd03d
Merge pull request #8102 from bd339/iss3172
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Show 3D raycasts when debugging collisions
2017-04-24 11:11:04 +02:00
20kdc
e2df5d661d
Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
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This version of the commit has the on_ceiling/on_wall fix without any
explaination of that code, since apparently it wasn't complicated enough.
As for the notes at the top of the function, they're still there.
move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.
(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls.
2017-04-03 18:35:15 +02:00
Benjamin Dahse
93d6003aa8
Show 3D raycasts when debugging collisions
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Represent a raycast by a line segment using the direction and magnitude of the cast_to vector.
The entire line segment will become red while a collision occurs.
2017-03-30 22:34:05 +02:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
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-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky
903a3aa5f0
a ton of bug fixes to the renderer
2017-02-16 08:55:43 -03:00
Juan Linietsky
da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Juan Linietsky
07bbcf91f7
basic contact shadows implementation, will most likely need some polishing
2017-02-08 07:35:14 -03:00