Commit Graph

12733 Commits

Author SHA1 Message Date
Jean-Michel Bernard 68ad3338ef Fix commenting collapsed function issue 2023-03-25 18:43:16 +01:00
nikitalita 68a6505f41 Fix ResourceImporterLayeredTexture::import() high_quality type 2023-03-25 10:27:15 -07:00
Michael Alexsander fc3d9d9d46 Defer invalidation on FileDialog nodes 2023-03-25 14:24:46 -03:00
kleonc e8900a2cac Fix OBJ mesh importer smoothing handling 2023-03-25 11:39:00 +01:00
kobewi f289e74966 Refresh filesystem when saving remote branch 2023-03-24 19:38:08 +01:00
bruvzg d72b563250
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions. 2023-03-21 15:39:54 +02:00
Yuri Sizov 6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
bruvzg 09465f3fe6
Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
Rémi Verschelde 7752b52aa3
Merge pull request #74684 from clayjohn/export-tex
Delete unused compression formats from .import files when exporting
2023-03-19 00:06:04 -07:00
Markus Sauermann 8836f2160a Move call of `push_unhandled_input` from `Window` to `Viewport`
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.

This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00
Yuri Sizov d418def752
Merge pull request #74564 from YuriSizov/inspector-is-simple-you-see-there-is-a-key-and-we-set-it-and-we-propagate-it-and-it-just-works
Update property keying state without a full Inspector rebuild
2023-03-16 17:42:31 +01:00
kleonc 224c66324b TileMapEditor Fix preview rendering and transform calculations 2023-03-16 14:52:38 +01:00
Yuri Sizov d4c3cc4146 Improve drawing and layout logic of the project list in the Project Manager 2023-03-16 12:36:27 +01:00
Yuri Sizov aa47427cc7 Improve theming support in the Project Manager 2023-03-16 12:36:26 +01:00
Yuri Sizov 10420f91ba Reorganize ProjectManager code to be more idiomatic 2023-03-16 12:36:26 +01:00
Yuri Sizov f2ea991792 Reorganize context menu in FileSystem dock to put more used options higher 2023-03-16 12:26:47 +01:00
Yuri Sizov ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov 1182b6eaaa
Merge pull request #74626 from KoBeWi/one_line_that_changes_the_fate
Select the newly duplicated file
2023-03-16 12:17:40 +01:00
Haoyu Qiu cb0fa0ed7b Fix error when opening Inspector's dots menu
When the inspector is empty, opening the "extra resource options" menu
produces a error:

> Condition "current_res.is_null()" is true.

Opening the mneu with no current resource is valid use case, so
`ERR_FAIL_COND` should not be used.
2023-03-16 15:06:57 +08:00
clayjohn 45a26ff292 Disallow creating a project in the Home or Documents folder
Also don't prompt users to delete the project folder for now.

This is a temporary fix to ensure that users do not delete their entire home folders by mistake
2023-03-15 16:38:30 -07:00
Yuri Sizov 0c30a43d13
Merge pull request #63130 from snailrhymer/copy-duplication-fix
Stop pasted child nodes being assigned an owner when previously unowned
2023-03-15 16:36:46 +01:00
Yuri Sizov eada333a0c
Merge pull request #67590 from cooperra/rename-node-undoredo-context-fix
Have the Rename Node action use the targeted Node for undo/redo context
2023-03-15 16:32:45 +01:00
Yuri Sizov f08ffdc372
Merge pull request #74869 from fahadshihab/master
Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
SnailRhymer 526d299623 Stop pasted child nodes being assigned an owner when previously unowned
Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
2023-03-15 16:12:51 +01:00
Robbie Cooper 907ba0d8f2 Have the Rename Node action use the targeted Node to determine the current undo/redo context
Formerly, we deduced context implicitly, but this failed and always used the global context instead of the context of the scene containing the Node.

This happened because the first argument to `add_do_method`, the SceneTreeEditor, is a descendant of Node and outside the current game scene's tree (it's part of the editor instead). This led the code in `EditorUndoRedoManager::get_history_id_for_object` to choose global context.

My solution is to explicitly use the renamed Node to deduce our context because it will always be in the current scene in this situation.

Fixes #67276
2023-03-15 16:03:30 +01:00
Yuri Sizov 3596443de1
Merge pull request #74727 from AThousandShips/project_settings
Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov 473116ce85
Merge pull request #74735 from KoBeWi/fav_template_place
Remember directory when installing templates file
2023-03-15 15:55:20 +01:00
Yuri Sizov 5dd52f47b1
Merge pull request #74795 from KoBeWi/MassNodeEdit
Fix MultiNodeEdit not cleared after deleting nodes
2023-03-15 15:39:13 +01:00
Yuri Sizov f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab e5601b517e Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Yuri Sizov 3bd5ba3bfe
Merge pull request #74624 from Maran23/converter-theme-overrides
Add conversion for common Theme Overrides
2023-03-15 14:34:53 +01:00
Ninni Pipping bd30847e59 Exposing more project settings for documentation 2023-03-15 14:25:40 +01:00
Yuri Sizov f2eb40d8a4
Merge pull request #74858 from dalexeev/fix-input-event-dialog
Fix `InputEventConfigurationDialog` modifies original event
2023-03-15 13:32:17 +01:00
Yuri Sizov 2e509f426a
Merge pull request #74904 from YuriSizov/canvas-item-editor-undraw-redraw
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-15 13:31:18 +01:00
Yuri Sizov d44d9b5e36
Merge pull request #74916 from Calinou/editor-add-bbcode-capitalization
Add "Bbcode" -> "BBCode" editor capitalization
2023-03-15 13:30:30 +01:00
Rémi Verschelde e5cc494fbf
i18n: Sync translations with Weblate
(cherry picked from commit d23922ffeb)
2023-03-15 02:31:09 +01:00
Hugo Locurcio 81858da2e6
Add "Bbcode" -> "BBCode" editor capitalization
This property name is used in RichTextLabel.
2023-03-14 17:47:36 +01:00
Yuri Sizov c5977064a3 Make the request to redraw when clearing guides a part of UndoRedo 2023-03-14 13:31:20 +01:00
Danil Alexeev 9fbf24fd5c
Fix `InputEventConfigurationDialog` modifies original event 2023-03-13 15:03:35 +03:00
John Veness 4505049ba6 Corrected capitalisation of macOS
In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
kleonc c49a7feae3 TileMap Fix rendering odd-sized tiles 2023-03-12 16:20:38 +01:00
kobewi fbffd686e2 Fix MultiNodeEdit not cleared after deleting nodes 2023-03-11 22:46:31 +01:00
Rémi Verschelde da955dbba9
Merge pull request #74734 from YuriSizov/debugger-i-see-your-true-colors
Make sure Script Debugger is updated with the editor theme
2023-03-10 22:48:42 +01:00
Yuri Sizov 68c18c0e2b Improve logic related to editing audio buses (and prevent crashes) 2023-03-10 22:24:18 +01:00
kobewi 551b6965ec Remember directory when installing templates file 2023-03-10 18:18:30 +01:00
Yuri Sizov 239eb31c90 Make sure Script Debugger is updated with the editor theme 2023-03-10 18:16:00 +01:00
Marius Hanl a40f559fe2 Add conversion for common Theme Overrides 2023-03-10 16:32:35 +01:00
Rémi Verschelde d8e242cba8
Merge pull request #74710 from yedpodtrzitko/yed/layers-clear-filter
Clear filter in Project Settings when opening Layer Names
2023-03-10 14:07:02 +01:00
Rémi Verschelde d9da625f85
Merge pull request #74693 from clayjohn/converter-xform
Add parentheses around arguments when converting xform
2023-03-10 14:05:51 +01:00
yedpodtrzitko e13bcf5b84 clear filter input in Project Settings when opening Layers 2023-03-10 20:18:37 +08:00
clayjohn 3ee5fbdb73 Add parentheses around arguments when converting xform 2023-03-09 15:04:04 -08:00
clayjohn dec86164e1 Delete unused compression formats from .imoprt files when exporting 2023-03-09 13:20:38 -08:00
kobewi 84a5a3d38e Select the newly duplicated file 2023-03-09 21:31:12 +01:00
Ninni Pipping 3de5332fcb Document `editor/naming/scene_name_casing` setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
kobewi 45b47d5584 Properly remember snapping options per-project 2023-03-09 21:12:26 +01:00
Andreas Raddau 1566b402c1 Shader editor trims trailing whitespace if set in editor settings 2023-03-09 17:27:23 +01:00
Rémi Verschelde 11ad6a4889
Merge pull request #74637 from timothyqiu/pardon
Add missing TTRs in tiles editor and array inspector
2023-03-09 12:20:46 +01:00
Rémi Verschelde 009bdc587c
Merge pull request #74634 from Haydoggo/floating-dock-error-fix
Fix errors when closing floating docks
2023-03-09 12:20:22 +01:00
Rémi Verschelde c69ec6557c
Merge pull request #74615 from YuriSizov/editor-prevent-corruption-when-saving-resources
Prevent cache corruption when saving resources in the editor
2023-03-09 12:18:55 +01:00
Haoyu Qiu bef7f14885 Add missing TTRs in tiles editor and array inspector 2023-03-09 14:38:54 +08:00
Hayden Leete 21578e0bb4 Fix errors when closing floating docks
dock->get_index() on line 4463 was not behaving as expected
due to dock having an internal sibling, so now we just get the
index excluding internal nodes.

line 4742 would throw an error if you made multiple docks
floating then redocked the end docks first, but no longer
2023-03-09 17:00:50 +13:00
Yuri Sizov 496bd94c21 Prevent cache corruption when saving resources in the editor 2023-03-08 19:46:55 +01:00
Yuri Sizov 9b9bb418cb
Merge pull request #74591 from Haydoggo/floating-file-dock-crash-fix
fix crash when showing file in FileSytem dock
2023-03-08 15:04:00 +01:00
Rémi Verschelde bed6c1dc49
Merge pull request #74601 from rcorre/fix-local-transform
Don't unset local_coords on starting transform.
2023-03-08 14:08:08 +01:00
Ryan Roden-Corrent d3d1223b97
Don't unset local_coords on starting transform.
This fixes a bug introduced by 806425621c, where dragging the gizmo no longer respected local transforms.

I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.

I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Haoyu Qiu ac7a4f6e87 Fix coloring of the renderer options button 2023-03-08 19:12:43 +08:00
Hayden Leete c4d1513e15 Fix crash when revealing file in floating FileSystem Dock
When selecting "Show in FileSystem" from the context menu of a resource
in the inspector, the engine would crash if the FileSystem dock was
floating because it was trying to focus the FileSystem tab, but floating
docks don't use Tab Containers. This commit makes the FileSystem dock's
window grab focus instead if it's floating.
2023-03-08 22:06:25 +13:00
Rémi Verschelde bf6b6b18f3
Merge pull request #74551 from YuriSizov/theme-abyss-looks-back-at-you
Generate empty textures for theme icons if the SVG module is disabled
2023-03-08 08:57:47 +01:00
Rémi Verschelde 540c8eb095
Merge pull request #74547 from YuriSizov/theme-wait-you-dropped-font-size
Add missing handler for removing font sizes in Themes
2023-03-08 08:57:24 +01:00
Rémi Verschelde 0f1480273b
Merge pull request #74524 from rcorre/3to4-renames
Add some missing renames to 3to4 tool.
2023-03-08 08:56:37 +01:00
Yuri Sizov f68eb4a967 Update property keying state without a full Inspector rebuild 2023-03-07 18:41:54 +01:00
Yuri Sizov 64215ad119 Generate empty textures for theme icons if the SVG module is disabled 2023-03-07 15:31:19 +01:00
Yuri Sizov 5a3dbea3ed Add missing handler for removing font sizes in Themes 2023-03-07 13:42:42 +01:00
Rémi Verschelde 4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
Rémi Verschelde ff58c41193
Merge pull request #74495 from hakro/fix-signal-pick-reload-builtin-methods
Reload built in script to get its methods on signal connection
2023-03-07 10:33:54 +01:00
Rémi Verschelde 281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Rémi Verschelde 73f9fca1e8
Merge pull request #74515 from Maran23/converter-vector2-tangent-orthogonal
Add conversion for `Vector2` `tangent()` -> `orthogonal()`
2023-03-07 08:40:31 +01:00
Rémi Verschelde f36874e79d
Merge pull request #74513 from Maran23/converter-open-simplex-noise
Convert `OpenSimplexNoise` to `FastNoiseLite`
2023-03-07 08:40:07 +01:00
Rémi Verschelde b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
Ryan Roden-Corrent 6b17c2b6e7
Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
2023-03-06 18:53:55 -05:00
Marius Hanl da4ec87673 Add conversion for Vector2 method tangent() -> orthogonal()
For C# also: Perpendicular() -> Orthogonal()
2023-03-06 22:41:52 +01:00
Marius Hanl 862296273b Convert OpenSimplexNoise to FastNoiseLite
- class name and octaves property
2023-03-06 22:19:35 +01:00
stmSi f1f4c5b10b Fix `Find in Files` Search Results cannot open builtin script 2023-03-07 02:49:14 +06:30
Rémi Verschelde f17864eab0
Merge pull request #74482 from AThousandShips/property_selector_fix
Fix type icons in `PropertySelector`
2023-03-06 16:22:37 +01:00
Ninni Pipping ca86d53e7f Fix type icons in `PropertySelector`
And adding a check to prevent future issues.
2023-03-06 16:21:25 +01:00
Hakim 5aa8b9ee61 Reload built in script to get its methods on signal connection 2023-03-06 16:20:30 +01:00
Rémi Verschelde 9ae2f30afb
Merge pull request #74432 from rcorre/3to4-tool
Move tool declarations to top in 3to4.
2023-03-06 16:14:57 +01:00
Rémi Verschelde 65bf56b2c0
Merge pull request #74355 from tlobig/patch-1
remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
Ryan Roden-Corrent 9a474fb99f
Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
Danil Alexeev 06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled 2023-03-06 13:18:36 +03:00
Rémi Verschelde 6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde 9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
Rémi Verschelde 2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
kobewi 38c50b4ed3 Fix EditorUndoRedoManager's handling of MERGE_ENDS 2023-03-06 10:40:45 +01:00
Marius Hanl 8cf7ac3a45 Project Converter: Do not convert lines that start with a comment
Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
Danil Alexeev ea5fd3d732
Fix GDScript code style regarding colon 2023-03-05 17:03:20 +03:00
Rémi Verschelde 22ae1e499d
Merge pull request #74354 from rcorre/3to4-init
Correct superclass constructors in 3to4.
2023-03-05 13:29:49 +01:00
Rémi Verschelde b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Ryan Roden-Corrent 53a00abb11
Correct superclass constructors in 3to4.
Fixes #70542.

The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:

```gdscript
func _init(a,b,c).(a,b,c):
    pass

func _init(a,b,c):
    super(a,b,c)
```

Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.

Here's a sample diff from my own project:

```diff
@@ -103,10 +105,11 @@ class Real:
 class Text:
        extends Setting

-       var choices: PoolStringArray
-       var value: String setget set_value, get_value
+       var choices: PackedStringArray
+       var value: String : get = get_value, set = set_value

-       func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+       func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+               super(section, key, default)
                choices = choice_list

        func normalize(val):
@@ -129,9 +132,10 @@ class Text:
 class Boolean:
        extends Setting

-       var value: bool setget set_value, get_value
+       var value: bool : get = get_value, set = set_value

-       func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+       func _init(section: String, key: String, default: bool) -> void:
+               super(section, key, default)
                pass
```
2023-03-04 08:03:24 -05:00
Thomas Lobig d6a2197b3d
remove incorrect rename of get_used_cells_by_id
renaming get_used_cells_by_id to get_used_cells is not only unecessary, it introduces hard to debug issues
2023-03-04 13:09:17 +01:00
Marcus Elg a835dfd96d Fix Camera2D position smoothing properties not being grouped 2023-03-03 19:28:39 +01:00
James Buck de49bec30e Re-enable script editor File menu shortcuts when the menu is hidden 2023-03-03 12:14:51 -06:00
Rémi Verschelde d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.
2023-03-03 13:53:03 +01:00
Haoyu Qiu 584136271c Improve POT Generation dialog
* Avoid "property not found" warnings when adding a file for the first
  time.
* When no file is added, disable the Generate POT button instead of
  printing a warning.
2023-03-03 18:18:58 +08:00
Rémi Verschelde 743c86768a
Merge pull request #74237 from AThousandShips/convert_keycode
Add keycode project conversion
2023-03-03 11:09:03 +01:00
Rémi Verschelde e005da9717
Merge pull request #74232 from rcorre/3to4-whitespace
Don't strip whitespace when converting 3to4.
2023-03-03 11:07:52 +01:00
Rémi Verschelde 540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ryan Roden-Corrent d3684e662f
Don't strip whitespace when converting 3to4.
Fixes #74204.

The style guide says

> Always use one space around operators and after commas

The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.

For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.

However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.

Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 18:00:19 -05:00
Ninni Pipping fec630f360 Add keycode project conversion 2023-03-02 15:24:00 +01:00
Ninni Pipping fb317546fe Fix TileSetEditor paiting texture_origin Vector2i 2023-03-02 12:06:27 +01:00
Rémi Verschelde 7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Rémi Verschelde 0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Rémi Verschelde c46716118f
Merge pull request #74017 from SaracenOne/fix_toaster_notification_flicker
Stop toaster notification circle flickering
2023-03-02 11:24:14 +01:00
Rémi Verschelde f61da1e380
Merge pull request #74057 from bruvzg/fix_multi_arch_gde_export
Fix GDExtensions library export when multiple architectures are set.
2023-03-02 11:21:45 +01:00
Rémi Verschelde f033cd630f
Merge pull request #74158 from timothyqiu/whats-your-name
Fix dock name lost translation after layout change
2023-03-02 11:18:40 +01:00
Haoyu Qiu e03bfd6f7f Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
Haoyu Qiu 43bf0ca8d2 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
Rémi Verschelde 2f34a35722
i18n: Sync translations with Weblate 2023-03-01 00:11:39 +01:00
Niels Drost 66374c8dce TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer. 2023-02-28 22:30:46 +01:00
the-sink 0c051f41b1 Redraw 2d viewport when guides are cleared 2023-02-27 09:03:56 -08:00
Gilles Roudière 1a2caf28e3 Fix a crash in the GLB importer 2023-02-27 17:24:03 +01:00
bruvzg c2d678a924
Fix GDExtensions library export when multiple architectures are set. 2023-02-27 17:00:38 +02:00
Rémi Verschelde 7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.

Fixes #66125.
2023-02-27 13:34:35 +01:00
Rémi Verschelde 6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
Fixes #73505.
Fixes #73996.
2023-02-27 13:14:22 +01:00
SaracenOne ab61624c78 Stop toaster notification circle flickering when notifications are all hidden. 2023-02-27 02:33:49 +00:00
Rémi Verschelde 0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Rémi Verschelde c6443e9a4e
Merge pull request #73954 from KoBeWi/BugEx
Fix wrong OS regex in project converter
2023-02-26 14:28:17 +01:00
Thomas Lobig dbb5e377fb
Converter: Rename 3.x Vector2 clamped to limit_length 2023-02-26 13:41:26 +01:00
kobewi 0ba6e36e40 Fix wrong OS regex in project converter 2023-02-26 13:02:57 +01:00
smosages 786ad514df Move ShaderWarning definitions into rendering_server 2023-02-25 12:14:25 +01:00
Rémi Verschelde 75c0027e5a
Merge pull request #73887 from nklbdev/master
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev 834a6c5983
fix typo `set_polygon` in GenericTilePolygonEditor 2023-02-25 00:57:34 +05:00
bruvzg cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
Rémi Verschelde eec165e1f5
i18n: Sync translations with Weblate 2023-02-24 14:43:04 +01:00
Rémi Verschelde cd699fedd8
Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
hare_ware f3095b7c9d Fix settings not appearing for Animation Libraries in the Scene Import window 2023-02-23 21:38:50 -05:00
Gordon MacPherson e395eaf447 Fix editor resource preview deadlocking with --headless mode 2023-02-23 20:57:19 +00:00
Rémi Verschelde e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
This is now required after #72031 when using HDRs.

Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.

Fixes #73789.
2023-02-23 18:42:28 +01:00
Rémi Verschelde 13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Rémi Verschelde a5e944661d
Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition
Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23 13:53:47 +01:00
Rémi Verschelde 873c50732d
Merge pull request #73687 from Calinou/editor-convex-import-fix-max-convex-hulls-crash
Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23 13:53:24 +01:00
Hugo Locurcio 7899726b98
Add a property hint to fix crash when setting max convex hulls below 0
Generating less than 1 convex hull is not valid anyway.
2023-02-23 13:51:12 +01:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Lyuma cb35471cb0 import: Pass the correct defaults to generated collision shapes.
Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde 02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio 8ebc5b2875
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques 554b55ae74
Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne 7bbd7833de Fix ownership bug on ancestor nodes when scene is reimported. 2023-02-22 18:21:14 +00:00
bruvzg 4593ad23fd
Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
Rémi Verschelde ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde 91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio 445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
kobewi f3040be3ba Fix Polygon3DEditor parenting errors 2023-02-22 03:17:29 +01:00
Gordon MacPherson 8a86d8411e Implement automatic rename for project
- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
	scene->replace_by(base_node);
  when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi 21fcf657ce Add Output font size in Theme regeneration conditions 2023-02-21 17:45:20 -03:00
kobewi 5906d6de8e Fix line folding with multiple carets 2023-02-21 21:28:26 +01:00
Hugo Locurcio 0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
bruvzg 921f3b7589
Automatically reparent editor message dialogs to avoid error spam. 2023-02-21 12:32:11 +02:00
Rémi Verschelde 6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
Hakim 52de40310a Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
bruvzg 64ba999eb1
Fix shortcut reset. 2023-02-21 08:08:53 +02:00
Rémi Verschelde 62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
kobewi 56251cf08c Fix tile atlas merging crash 2023-02-20 18:22:44 +01:00
kobewi ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
Rémi Verschelde 410360ef04
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde 3e0a989bd1
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes_this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw
Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass a16dfaa39c
Increase minsize for some Project Conversion dialogs
This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde 6f64349bfe
i18n: Sync translations with Weblate 2023-02-20 12:09:15 +01:00
Rémi Verschelde 4cd2aec2f0
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00
kobewi 860da7bc77 Apply inspector read_only only when changed 2023-02-20 09:55:06 +01:00
kobewi 21b021a705 Remove path hard-coding in editor_build_profile 2023-02-19 20:58:36 +01:00
Rémi Verschelde f2a2e47009
Merge pull request #71398 from honix/property-revert-release-focus
Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Rémi Verschelde 9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Yuri Sizov e9c7b8d224
Merge pull request #71850 from WesleyElliott/fix-custom-node-export 2023-02-18 12:40:09 +03:00
Yuri Sizov ed8554bff6
Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov 236cec0633 Add a custom icon for the `project.godot` file in the EditorFileDialog 2023-02-17 22:42:23 +01:00
Yuri Sizov 0c27edf3d9
Merge pull request #73512 from groud/fix_tilemap_dragging_selection
Fix TileMap dragging selection
2023-02-17 23:41:56 +03:00
Yuri Sizov 28db611f0f
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Yuri Sizov b2f63bbb43 Remove deprecated methods from Bone2D
- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Gilles Roudière 88f3d18bc6 Fix TileMap dragging selection 2023-02-17 17:55:03 +01:00
Rémi Verschelde 0f72c77cd4
Merge pull request #70788 from ZangEldor/empty_frame_name_fix
Fixed SpriteFrame allowed entering an empty name
2023-02-17 15:30:44 +01:00
Eldor Zang 62976659b8
Set default name if SpriteFrames name is empty 2023-02-17 15:29:07 +01:00
Rémi Verschelde 7c7ba88d19
Merge pull request #66121 from Zylann/plugin_handles_edit_object_argument
Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 15:19:12 +01:00
Yuri Sizov 37cd20b38d
Merge pull request #73220 from Mickeon/renames-more-like-retype
Tweak comments in `renames_map_3_to_4` & reorder
2023-02-17 16:41:12 +03:00
Yuri Sizov 47e030251f
Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
Marc Gilleron d2b4e30058
Change `_can_handle` and `_edit` virtual methods to take `Object*` 2023-02-17 14:10:38 +01:00
Rémi Verschelde f0c9ed4b55
Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde 3a7cb4a1e0
Merge pull request #68083 from atngames/master
Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
bruvzg 174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs. 2023-02-17 09:55:56 +02:00
Rémi Verschelde 2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde 2aaa6f6728
Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh 010ddfbc16
Prevent saving files with no name and only an extension.
Fixes #69768.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg 331dd33009 Theme Editor: fix leading styleboxes / main styles
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde d768be4199
Merge pull request #73447 from KoBeWi/3early5me
Fix wrong font in Event Configuration
2023-02-16 18:34:55 +01:00
Rémi Verschelde 57419dcd88
Merge pull request #73440 from aXu-AP/code-editor-toggle-comment-fix
Fix toggle comment not moving caret
2023-02-16 18:34:51 +01:00
kobewi be03c79001 Fix wrong font in Event Configuration 2023-02-16 18:19:28 +01:00
aXu-AP d188068caa Fix toggle comment not moving caret
Fix regression if caret is at the beginning of the line and comment is toggled.
2023-02-16 16:17:24 +02:00
Rémi Verschelde 9f07643c8c
Merge pull request #73361 from akien-mga/your-ints-aint-gonna-increment-themselves
EditorProperty: Fix missing increment buttons for integers
2023-02-16 11:01:52 +01:00
Rémi Verschelde 373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
Rémi Verschelde e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde 02ca6689c4
Merge pull request #73369 from SaracenOne/animation_length_read_only
Make animation length control respect read-only rules.
2023-02-16 11:01:38 +01:00
Rémi Verschelde 366b4094ec
Merge pull request #73350 from SaracenOne/node_pointer_revert_fix
Fixes revert button on exported node properties on inherited nodes
2023-02-16 11:00:24 +01:00
kobewi 7aa3651e2b Fold resources when non-main inspector exits tree 2023-02-15 18:20:55 +01:00
kobewi f579c0a79f Fix Save All trying to save empty scene paths 2023-02-15 17:29:52 +01:00
SaracenOne 919df3ac0e Make animation length control respect read-only rules. 2023-02-15 15:13:50 +00:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Rémi Verschelde 840675ee07
EditorProperty: Fix missing increment buttons for integers
Fixes #73192.
2023-02-15 15:26:46 +01:00
SaracenOne 6696a0790c Fixes revert button on exported node properties on inherited nodes. 2023-02-15 11:40:00 +00:00
Rémi Verschelde 088d227812
Merge pull request #73340 from TokageItLab/diamond-audio
Fix display for no-length audio stream keys
2023-02-15 09:51:58 +01:00
Silc Renew d5e662af73 Fix display for no-length audio stream keys 2023-02-15 17:00:31 +09:00
Haoyu Qiu 0edd46e3fc Fix editor language dropdown incomplete in some locales 2023-02-15 08:59:11 +08:00
RedworkDE 1fb2b662e1 Fix `texture_format/bptc` export option 2023-02-14 13:51:42 +01:00
Rémi Verschelde 56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde a1986729a5
Merge pull request #73277 from RandomShaper/fix_pck_errors
Reword misleading error messages in PCK export
2023-02-14 13:35:27 +01:00
Pedro J. Estébanez cc9c43a631 Reword misleading error messages in PCK export 2023-02-14 12:04:31 +01:00
Rémi Verschelde 76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
kobewi be6d5bbba6 Fix some TileMap errors and crashes 2023-02-14 00:39:41 +01:00
Ryan Roden-Corrent 806425621c
Disable local space for blender transforms.
Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).

This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.

Fixes #59392.
2023-02-13 18:09:44 -05:00
kobewi 390bb23675 Improve Image preview in the inspector 2023-02-13 23:03:38 +01:00
Rémi Verschelde 853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde 49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
kobewi 0c71c443ef Fix corrupt undo after making sub-resources unique 2023-02-13 19:18:03 +01:00
Micky e20b2f6c80 Tweak comments in `renames_map_3_to_4` & reorder
Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.

To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Juan Linietsky 6cd587c8f4 Prevent recursive importing (hack)
Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.

Fixes #53871. Supersedes #73159.
2023-02-13 11:54:32 +01:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP bdfb10fb98 Rework code editor multiline operations
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.

Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500 aa9d2149e7 Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435
Fixes: #45969
2023-02-12 11:39:55 +01:00
Haoyu Qiu 4e36fc9777 Add more property capitalizations
* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00
Rémi Verschelde cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde 9f7744ee0e
Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix
Fix mesh library remove selected item menu option
2023-02-11 22:04:25 +01:00
Rémi Verschelde 5ba53d0b36
Merge pull request #71740 from Jummit/dict-array-missing-types
Support signals and callables in exposed dictionaries
2023-02-11 22:04:02 +01:00
Rémi Verschelde b601f7959b
Merge pull request #73106 from YuriSizov/editor-help-theming-2000
Improve EditorHelp theming and make font size settings work
2023-02-11 22:01:20 +01:00
Haz 189acbee60
Fix mesh library remove selected item menu option
Fixes #45969.
2023-02-11 21:40:50 +01:00
Ruthger Dijt e2a87ec28b fix nullptr dereference in AnimationTimelineEdit 2023-02-11 20:30:11 +01:00
Yuri Sizov dd6ac955c3 Increase default font sizes for EditorHelp 2023-02-11 20:09:57 +01:00
Yuri Sizov 0eb3b49c39 Make EditorHelp respect font size settings 2023-02-11 20:09:57 +01:00
Yuri Sizov bbbcd77217 Make use of a theme cache in EditorHelp and ensure it's updated
- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Rémi Verschelde 44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Rémi Verschelde 0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Yuri Sizov 18d6c91e8e Avoid cleaning up editor plugins when property list changes
Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Rémi Verschelde 7bcd9a1049
Merge pull request #73082 from aaronfranke/check-canvas-item
Check for CanvasItem instead of Control and Node2D
2023-02-11 14:35:54 +01:00
Silc Renew 46645a34e3 Remove WARNING "ray: index" for debug from SkeletonEditor 2023-02-11 20:53:01 +09:00
Silc Renew 4c5bd4cb0a Fix weird bezier edit button update timing in AnimationTrackEditor 2023-02-11 20:48:18 +09:00
Aaron Franke be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
heppocogne 78ea4b2f0c Fix code editor's ColorPicker issue
ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
SnailRhymer db8d308830
Fix random placement behaviour in new TileMap Editor
Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Rémi Verschelde 766bb88159
Merge pull request #71691 from hcoura/res-importer-gen-physics-mesh-only-when-needed
Fix SceneImportSettings perf issues
2023-02-10 18:46:00 +01:00
Rémi Verschelde 73c53cca81
Merge pull request #71054 from MarioLiebisch/fix-animationplayer-calltrack-strings
Properly stringify args for Call Method Tracks
2023-02-10 18:44:29 +01:00
Rémi Verschelde e52a2e3864
Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile
ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10 18:44:13 +01:00
Yuri Sizov cd015d9ac9
Merge pull request #43111 from junkajii/master
New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
Rémi Verschelde ab56e79a6a
ProjectManager: Also set `gl_compatibility` for mobile override
It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Rémi Verschelde 493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde fd55321da9
Merge pull request #73001 from SaracenOne/update_on_advanced_reimport
Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10 15:07:07 +01:00
Rémi Verschelde 44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Rémi Verschelde e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Gilles Roudière 89ccdc7d34 Fix TileMap patterns creation 2023-02-10 10:46:19 +01:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
kobewi f92392ce23 Fix error spam when deselecting TileMap 2023-02-10 01:07:48 +01:00
SaracenOne 27f8da7493 Emit reimport signal in reimport_file_with_custom_parameters
method to fix resources not updating when reimported from the
advanced import menu.
2023-02-09 22:26:52 +00:00
Rémi Verschelde b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
kobewi 979b53aba4 Add info label to TileMap editor 2023-02-08 20:26:53 +01:00
bruvzg 504ca3940c
[Bitmap Font] Fix character count check. 2023-02-08 13:51:19 +02:00
Rémi Verschelde 0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
RedworkDE 2e167ca943 Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
Rémi Verschelde a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde 743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde 097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
- Remove WIP translation templates, moved to godot-editor-l10n which
  will be the source and target for Weblate contributions.
  * https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
  untranslated and fuzzy strings, and of the location and translator
  comments, to keep the size lower.
  * Threshold editor interface: 20% complete.
  * Threshold properties: 20% complete.
  * Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Haoyu Qiu 5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
  directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
  files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Rémi Verschelde 1cd66a76fc
Merge pull request #72827 from RandomShaper/fix_slow_step
Pace debugger draw requests
2023-02-07 14:08:15 +01:00
Pedro J. Estébanez 31a4a0002e Pace debugger draw requests 2023-02-07 12:10:28 +01:00
Rémi Verschelde 6a58f4e305
Merge pull request #72812 from salianifo/master
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06 23:36:15 +01:00
Rémi Verschelde f39eb330e9
Merge pull request #72741 from KoBeWi/connect!_but_where
Improve Connect Dialog navigation
2023-02-06 23:35:45 +01:00
kobewi 4b1d577b5c Improve Connect Dialog navigation 2023-02-06 22:56:41 +01:00
Salia Nifo 3154872177 Fix AnimationEditor ignoring region of Sprite2D 2023-02-06 16:56:11 -05:00
Rémi Verschelde 09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde 4fcb8bc472
Merge pull request #72805 from TokageItLab/fix-ap
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
2023-02-06 22:49:58 +01:00
Yuri Sizov de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Silc Renew 1f9dbbe07b Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer 2023-02-07 03:08:06 +09:00
Rémi Verschelde f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Rémi Verschelde c22484e10d
Merge pull request #72796 from KoBeWi/toggle_game_over_plugin
More fixes to over plugin handling
2023-02-06 17:47:56 +01:00
Lyuma 5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde 074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00