When buttons are not in Toggle Mode, shortcuts used to only trigger the
`pressed` signal, without calling the `_pressed` virtual method,
contrarily to what happens when you click the button.
For Toggle Mode buttons, it did call the `_toggled` virtual method
together with emitting the `toggled` signal *twice*.
This commit harmonizes it all and makes shortcuts behave the same as
mouse clicks or `ui_accept`, for both toggle and non-toggle modes.
Fixes#29604.
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
Now indentations and deindentations of spaces attemt to align text to
closest full indent level. It works with tab/tab+shift (both with
selection and no selection) as well as backspace. Also fixes bug where
selection and cursor position were mispaced after (un)indenting selected
text.
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
This reverts commit b5deb1dc72, reversing
changes made to 2cc8848c3c.
This change causes unwanted regression.
It's too risky to have scroll back to top in ItemList.clear()
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
Steps to reproduce a bug:
1) Hold / hover the button
2) Remove it (or parent node) from the tree
3) When we return the button back to the tree, it's pressed / hover
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes#26135.
Example of the warning:
./core/script_language.h:198:7: warning: 'class ScriptCodeCompletionCache' has virtual functions and accessible non-virtual destructor [-Wnon-virtual-dtor]
Replace inline with _FORCE_INLINE_ in short methods.
Remove unused and redundant method no_area() as we already have has_no_area().
Add grow_individual() grow_margin() and expand() to Rect2i.
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
Much in the way that TextureProgress was truncating the last segment
of the nine slice when the value wasn't close to the end, perform
similar work on the beginning segment. This fixes the beginning segment
always being drawn, sometimes in the incorrect location.
Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
string, I think because it wasn't checking that the quotation mark didn't exist at the current
cursors position. Simple change, that fixed the issue and stood up to testing. Issue #25084
Due to the right hand side of the :? trickery the rhs was cast to a
char losing precision. Previously this didn't matter, but with
CharProxy it does. (Previously we could just happily cast it back to
a wchar_t and get the original 16 - 32 bits. Now we'll only ever
get the first 8).
Seemingly a typo, I did not check what exact impact it had, but
the x_ofs would likely have accumulated errors when using fonts
with varying char widths.
- Fix regression from #22402 which made presets invisible ingame
with `tools=yes` builds.
- Don't emit `color_changed` signal when deleting a preset
as no color change happens.
To prevent the SpinBox from capturing mouse, added a "drag.allowed"
variable that is set to true only when clicking inside the control.
Entering the control with the left mouse button pressed will not
trigger drag anymore.
Also modified the value update code when dragging so it does not
modify the base_val.
This is no longer needed to fix#1257 because the code-autocomplete hint stops
at the script editor’s edge now.
And #6690 will not arise because it is just caused by "raise_from_completion".
Fixes#22504 and fixes#16064.
Fixes the following GCC 7 warnings:
```
core/cowdata.h:269:47: warning: 'alloc_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/error_macros.h:163:26: warning: 'nearest_point' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1579:5: warning: 'colormap_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1582:12: warning: 'size_height' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1590:23: warning: 'size_width' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1599:29: warning: 'pixel_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:207:15: warning: 'tri_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:209:15: warning: 'tri_min' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:665:22: warning: 'best_used_frame' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:865:27: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:980:29: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::frag_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::vert_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/script_editor_plugin.cpp:1980:31: warning: 'se' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/scene_tree_dock.cpp:840:30: warning: 'new_node' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'a1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lul' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4260:9: warning: 'a2' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4261:9: warning: 'a3' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4265:3: warning: 'enable_lin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4294:3: warning: 'enable_ang' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'ul' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1655:47: warning: 'cone_dirs' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1656:73: warning: 'cone_weights' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cp' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cq' may be used uninitialized in this function [-Wmaybe-uninitialized]
servers/physics/shape_sw.cpp:1056:19: warning: 'support_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```
Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.
Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```
Also fixed a couple other warnings missed in previous commits.
Fixes GCC 5 warnings of the form:
core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]
Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]
drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]
modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]
editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file
editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```
Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```
Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
Fixes the following GCC 5 warnings:
```
core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses]
core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses]
editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses]
editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]
modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]
modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
```
Is it a bug?
1) Click the button and hold
2) Disable it (for example I bind this action on keyboard)
3) Release the mouse and move it outside the button
4) Enable the button
5) It's still pressed, but shouldn't
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
When removing an item from a PopupMenu we need to update the control's
size cache otherwise the size of the PopupMenu itself lags behind by 1
item size. Meaning the PopupMenu will remain too large.
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items. But before hiding the popupmenu itself.
Thanks to @reduz for writing the whole solution.
This fixes#19842
When processing items we may actually delete the item we're processing
in the callback for the signal. To avoid this, call the signal after
we're done processing the items.
This fixes#19842
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.
Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).
Fixes#18100
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
* Use type guess in action creation.
* Check if type hint string exists in object variables when generating the visual script search.
* Add the hint to SceneTree.
* Add original type detection.
* Make type casting great again. This puts the type casted base type as the data output type string hint.
* Pass the type in a VisualScriptFunctionCall too.
* Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
* Make sure the instance is passed in VisualScriptPropertySet.
* Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
Fixes#20119 where newly installed templates were not detected.
Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
Draw scrollbar icons through their textures, rather than calling
directly to the server. Allows atlas textures to manipulate the source
rect as required.
This allows to set delay time for the submenu to popup. Setting
this value low can increase responsiveness. If the popup menu is added
as a child of another (acting as a submenu), it will inherit the delay
time of the parent menu item.
- Fix inspector dock not updating tree for main resource;
- Fixes the inspector input text reverted during typing;
- Add method bind for "refresh" used by MultiNodeEdit;