Commit Graph

9065 Commits

Author SHA1 Message Date
Rémi Verschelde 6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor 2021-10-28 11:52:47 +02:00
Gilles Roudière a51f92273a Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
Rémi Verschelde 7bb568328f
Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-warning-highlight
Improve appearance of the editor Debugger bottom panel menu
2021-10-28 08:12:41 +02:00
kobewi de4f29f458 Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
Rémi Verschelde 157cba3933
Merge pull request #54321 from V-Sekai/import-scene-crash 2021-10-27 22:25:25 +02:00
K. S. Ernest (iFire) Lee d905d3c3d3 Avoid crash in scene importer when the mesh is empty. 2021-10-27 12:16:10 -07:00
Rémi Verschelde 21529c90f8
Merge pull request #54166 from ConteZero/unique_selection 2021-10-27 20:50:54 +02:00
ConteZero fbee4efa5f Add option to make selection unique 2021-10-27 19:45:52 +02:00
Hugo Locurcio bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 16:56:15 +02:00
Max Hilbrunner 55100f2f11 Small formatting fixes in Find in Files 2021-10-27 16:13:49 +02:00
Francois Belair 3f3cd15e07 Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
Hugo Locurcio e549ce28a0
Tweak animation editor icon colors for easier visual grepping
This makes the Linear and Cubic icons in particular easier to
distinguish from each other.

The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-10-26 22:54:59 +02:00
Rémi Verschelde 8c162f4a7b
Merge pull request #54270 from JFonS/fix_selection 2021-10-26 19:03:34 +02:00
jfons 83fd0e0c70 Fix click selection in the editor 3D viewport 2021-10-26 18:08:31 +02:00
Rémi Verschelde 344babb939
Merge pull request #54267 from pycbouh/controls-button-font-focus 2021-10-26 17:34:07 +02:00
Yuri Sizov 12838bd99d Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
Rémi Verschelde c2640e2b21
Merge pull request #54254 from mhilbrunner/ticks-msec-64 2021-10-26 14:53:56 +02:00
Max Hilbrunner 5dc02eb8b0 Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
Gilles Roudière cec004adf0 Implement polygons editors in the tiles selection mode 2021-10-26 12:38:36 +02:00
Rémi Verschelde 01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen 2021-10-26 08:15:07 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde 24fdedfe94
Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
bruvzg ebbc25e89c Ignore empty Font resources as theme override.
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde e71184667e
Merge pull request #53707 from Calinou/action-editor-default-enable-physical 2021-10-24 23:34:08 +02:00
Rémi Verschelde 69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust 2021-10-24 22:33:05 +02:00
Wilson E. Alvarez fc30f6350a
Fix max argument count on AnimationTrackEdit spinbox 2021-10-24 10:05:01 -04:00
Rémi Verschelde c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
Rémi Verschelde 0aa6f27061
i18n: Sync editor translations with Weblate
(cherry picked from commit 4010bb9af0)
2021-10-23 12:38:15 +02:00
Hugo Locurcio 5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Robin Arys e69d40cad9 Fix newly created files not sorted correctly 2021-10-23 10:50:05 +02:00
Silc 'Tokage' Renew 653e2a550c Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
Robin Arys bb7888debb Fix support for multiple base types in the quick load dialog 2021-10-22 23:27:46 +02:00
Rémi Verschelde beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Yuri Roubinsky af08d497e2 Fix error spam at setting a CurveTexture in visual shaders 2021-10-22 17:32:16 +03:00
reduz a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Gilles Roudière d1aef45072 Allow updating TileMap cells using surrounding terrains 2021-10-21 16:57:28 +02:00
Rémi Verschelde 89b9624733
Merge pull request #53161 from Duroxxigar/copy-group-name 2021-10-21 11:22:12 +02:00
Duroxxigar 532a632077 Added ability to copy group name 2021-10-21 03:56:08 -04:00
Rémi Verschelde efa3ff6b95
Merge pull request #54024 from akien-mga/editor-i18n-thresholds 2021-10-20 16:05:30 +02:00
Rémi Verschelde c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now 2021-10-20 15:42:41 +02:00
Rémi Verschelde 01aec21d25
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.

(cherry picked from commit 8425c58991)
2021-10-20 15:10:13 +02:00
Rémi Verschelde 9841c9abe8
Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs 2021-10-20 11:53:54 +02:00
Rémi Verschelde 6d3eef03bc
Merge pull request #53260 from Calinou/editor-inspector-warning-yellow 2021-10-20 11:48:12 +02:00
Haoyu Qiu 392d529247 Update view name after processing orbit view shortcuts 2021-10-20 13:05:59 +08:00
Hugo Locurcio f0c7d78ebf
Improve accent color modulate visibility for the Anchor editor icon
This switches to the default icon color so that the accent color
modulation becomes more easily visible.
2021-10-19 20:39:05 +02:00
Gilles Roudière 20f4dce7a0 Fix EditorToaster constant update and prevent a crash 2021-10-19 17:18:45 +02:00
Gilles Roudière 5317b79a1d Remove the tilemap/tileset editor switch, move it to tabs 2021-10-19 17:11:34 +02:00
Michael Alexsander 67acb7de6e Rename `Tabs` to `TabBar` 2021-10-19 11:37:31 -03:00
Gilles Roudière bc0b702874
Merge pull request #53440 from groud/tile_map_patterns_palette
Implement TileMap patterns palette
2021-10-19 13:13:46 +02:00
Rémi Verschelde b1b5d516d7
Merge pull request #53979 from KoBeWi/bug_from_the_past 2021-10-19 13:13:09 +02:00
kobewi abe22dfcf4 Fix command history for plugin commands 2021-10-19 12:23:24 +02:00
Gilles Roudière 1a95f893c4 Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources 2021-10-19 09:56:19 +02:00
ne0fhyk b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde 64c9d44c06
i18n: Sync editor translations with Weblate
(cherry picked from commit 2a7e1d0aac)
2021-10-18 12:02:05 +02:00
Maverick Liberty 4b9e12b8c0
ResourceImporterScene: Add error when "default" is not defined to create clips 2021-10-18 11:49:46 +02:00
jmb462 f2943eec72 Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
Rémi Verschelde c240275482
Merge pull request #51984 from rcorre/camera_shortcuts 2021-10-16 18:50:48 +02:00
Rémi Verschelde a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks 2021-10-16 16:48:10 +02:00
reduz ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
mennomax b4eeeb315a
Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde 96410f55b2
Merge pull request #53860 from akien-mga/scons-end-gen-cpp-suffering 2021-10-15 23:59:12 +02:00
Rémi Verschelde c96dcdf50a
Merge pull request #53859 from lyuma/collada_fix_transform 2021-10-15 22:14:26 +02:00
Rémi Verschelde c133480531
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).

So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Lyuma a54fe3ffa8 collada: fix error in use of fix_transform. 2021-10-15 11:36:18 -07:00
Rémi Verschelde b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default 2021-10-15 19:31:05 +02:00
Rémi Verschelde 55c71ba1a3
Merge pull request #53813 from reduz/editor-import-plugins 2021-10-15 15:14:52 +02:00
Rémi Verschelde 5bc0e4081b
Merge pull request #53753 from EricEzaM/fix-shortcut-saving 2021-10-15 14:40:40 +02:00
reduz b3bf90b3ce Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)

This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde e53e897b8c
Merge pull request #53782 from reduz/animation-track-type-import-actions 2021-10-15 13:47:31 +02:00
Eric M 7e435fa841 Fixed shortcut saving and 'original' comparisons 2021-10-15 20:39:38 +10:00
K. S. Ernest (iFire) Lee 8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
Rémi Verschelde f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods 2021-10-14 20:53:15 +02:00
Silc 'Tokage' Renew 8e9897b6de get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
Gilles Roudière 3b42660105 Add a name to TileSet sources 2021-10-14 14:54:48 +02:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
reduz 0bf0024395 Implement import actions for pos/rot/scale animation tracks
Following actions are supported for each track type (position, rotatin, scale):

* ImportIfPresent: If a track of this type is found, import it.
* ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending.
* Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-14 08:22:54 -03:00
kobewi 0afd47d8bc Add tool quick-select to tile editor 2021-10-14 02:24:39 +02:00
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde 004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances 2021-10-13 16:03:31 +02:00
Gilles Roudière 0de2fce3e1 Greatly improve editor performances by deferring tiles related updates
Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky e270644b20 Add a default input parameter field to CurveTexture (in visual shaders) 2021-10-13 15:25:12 +03:00
Gilles Roudière b9151860f3 Prevent tiles outside atlas texture 2021-10-13 13:44:02 +02:00
Rémi Verschelde 3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track 2021-10-13 12:40:33 +02:00
Rémi Verschelde 4d2c82ef77
Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances 2021-10-13 11:43:58 +02:00
Rémi Verschelde 74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews 2021-10-13 10:03:44 +02:00
reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde 7494d54e04
Merge pull request #53471 from KoBeWi/🥞
Improve editor panning and remove RMB panning
2021-10-12 22:37:28 +02:00
Rémi Verschelde b747063050
Merge pull request #53705 from e8newallm/53668
Fixed editor attempting to save a blank scene with save all scenes
2021-10-12 22:35:10 +02:00
Rémi Verschelde 64ec08d70d
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
Allow dragging TextFiles from the Filesystem dock
2021-10-12 22:21:02 +02:00
Paulb23 31c1215c25 Allow dragging TextFiles from the Filesystem dock 2021-10-12 18:16:08 +01:00
Paulb23 f33a6328b5 Fix TextFiles not saving when closing the tab 2021-10-12 17:13:24 +01:00
Hugo Locurcio 7a3d0b79b4
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).
2021-10-12 16:38:33 +02:00
Hendrik Brucker cd37af4e4c Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
Hugo Locurcio 2e76d5a3a4
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 12:29:13 +02:00
Matthew Newall e10d0d76bc Fixed editor attempting to save a blank scene with save all scenes 2021-10-12 10:19:58 +00:00
Rémi Verschelde 1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
ne0fhyk 3e44a6375e Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Paulb23 3010bca41b Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +01:00
Rémi Verschelde 94ce83beff
Merge pull request #53678 from groud/fix_tilemap_selection_not_updating 2021-10-11 18:11:55 +02:00
Gilles Roudière 1f82d617e2 Fix selection not updating when erasing tiles 2021-10-11 17:34:20 +02:00
Gilles Roudière ae3ce8beaf Fix TileSet selection not updating when selecting on TileMap 2021-10-11 14:09:44 +02:00
Paulb23 8cfdc76d58 Fix crash when searching action map creates empty catagories 2021-10-09 14:13:11 +01:00
Hugo Locurcio ba30f40c47
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 1fd440f5af
Merge pull request #53570 from zaevi/fix_gdignore 2021-10-09 10:35:27 +02:00
Rémi Verschelde 5ae569560d
Fix missing argument names in bindings
While at it, tweak some boolean setters to use `p_enabled` for the bool.

Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Zae 70cf3cbd60 Fix `EditorFileSystem` not checking `.gdignore` in existed directory 2021-10-08 21:15:05 +08:00
Rémi Verschelde f0b26a6160
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
Rémi Verschelde 2faf2f822c
Merge pull request #53499 from boruok/master-optional-crop-for-texture-atlas-importer 2021-10-07 22:38:07 +02:00
Rémi Verschelde 8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state 2021-10-07 22:34:35 +02:00
Paulb23 44e260e247 Allow breakpoints in closed files 2021-10-07 19:48:58 +01:00
Paulb23 bec8ae7ba6 Preserve script editor state through tab closes 2021-10-07 19:44:23 +01:00
boruok 3f11fe4c66 added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
Hugo Locurcio bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Haoyu Qiu 274ed82283 Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +08:00
Silc 'Tokage' Renew 7a447026c2 fixed insert track queue in AnimationTrackEditor doesn't work correctly 2021-10-07 07:30:36 +09:00
Rémi Verschelde 164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew f2e9867e9f Implemented SkeletonEditorGizmo
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
kobewi 3f6112d48b Improve editor panning and remove RMB panning 2021-10-06 14:11:33 +02:00
Gilles Roudière bfbaa4b461 Allow editing several tiles animations at once 2021-10-06 13:20:29 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Hugo Locurcio bf34253131
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.

- Remove a duplicate editor theme color setting declaration.
2021-10-05 19:15:44 +02:00
Rémi Verschelde 8a0db53d0f
Merge pull request #51437 from timothyqiu/selection-box-sep 2021-10-05 13:55:22 +02:00
kobewi cdac60759e Add support for unbinding in connection dialog 2021-10-04 21:41:21 +02:00
kobewi 6397eaa27e Fix some leftover references to idle_frame 2021-10-04 20:57:31 +02:00
Rémi Verschelde 8f227e9da3
Merge pull request #51413 from KoBeWi/🚗 2021-10-04 20:31:47 +02:00
Rémi Verschelde 7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
Rémi Verschelde 865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation 2021-10-04 16:12:52 +02:00
Rémi Verschelde 2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions 2021-10-04 15:52:24 +02:00
reduz b11bb595d1 Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Yuri Sizov 4a42a66cd9 Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +03:00
Eric M bd3cc8d6cc Fixed ScriptTextEditor errors/warnings panel formatting. 2021-10-04 18:03:26 +10:00
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
K. S. Ernest (iFire) Lee 66a743b2c4 Resolve problem with missing meshes.
1. Keep color data.
2. Don't lod blend shapes.
2021-10-02 07:56:30 -07:00
Rémi Verschelde 43e571427e
Merge pull request #53317 from nekomatata/joint-files-rename 2021-10-01 22:47:27 +02:00
PouleyKetchoupp 39f6ca96a3 Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Rémi Verschelde a30de5cedd
Merge pull request #53310 from YeldhamDev/docs_match_fix
Fix match counter in help pages not updating
2021-10-01 19:42:46 +02:00
Camille Mohr-Daurat c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
Michael Alexsander 4a8b5b92c3 Fix match counter in help pages not updating 2021-10-01 12:36:37 -03:00
PouleyKetchoupp ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
Rémi Verschelde 93cb71cca9
Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types 2021-10-01 16:17:57 +02:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
EricEzaM e519ef31f2 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 18:16:38 +10:00
Eric M ad30b0a8dd Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
Rémi Verschelde df57aa670a
Merge pull request #53278 from Geometror/fix-editor-property-array-color 2021-10-01 07:53:35 +02:00
Rémi Verschelde a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming 2021-10-01 07:52:29 +02:00
Hendrik Brucker 8dd8630c25 Fix property not shown in inspector when type is PACKED_COLOR_ARRAY 2021-10-01 02:52:44 +02:00
Michael Alexsander 663e480f24 Rename some elements of `Tabs` 2021-09-30 20:18:23 -03:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Lightning_A e4dfa69bcf Fix non-const iterators in const methods 2021-09-30 15:07:30 -06:00
Rémi Verschelde 3e1b630461
Merge pull request #53025 from Paulb23/textfile-ux 2021-09-30 23:00:07 +02:00
Juan Linietsky c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde 5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio 570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +02:00
Rémi Verschelde a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter 2021-09-30 14:57:23 +02:00
Paulb23 6596c7bdc2 Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
Eric M e0f8410d16 Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
Rémi Verschelde 1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics 2021-09-29 23:01:16 +02:00
Gilles Roudière f2caab4691 Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
Rémi Verschelde 1979266a17
Merge pull request #53062 from stebulba/4.0_undo_CloseCurve 2021-09-29 10:18:24 +02:00
Rémi Verschelde f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select 2021-09-29 09:15:43 +02:00
Rémi Verschelde 4fc246e99e
Merge pull request #52573 from e8newallm/Save_Scene-52078 2021-09-29 09:15:14 +02:00
Rémi Verschelde ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs 2021-09-29 07:40:52 +02:00
Rémi Verschelde 50c0cee44e
Merge pull request #53186 from groud/tiles_fixes 2021-09-29 07:05:19 +02:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Gilles Roudière 27b9b3ef3c Various tiles-related fixes 2021-09-28 19:25:49 +02:00
Rémi Verschelde 06b9ea1921
Merge pull request #41855 from Razoric480/key_up_down_spin_slider 2021-09-28 17:33:49 +02:00
Francois Belair 3e18cc24a4 Add up/down keys to inc/dec val in spin slider
Fixes #godotengine/godot-proposals#29
2021-09-28 10:21:19 -04:00
Rémi Verschelde 46607ec08e
Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon 2021-09-28 12:14:13 +02:00
naeu e2b58ef4dc Set dialog folder icon color 2021-09-27 19:33:15 +01:00
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
kobewi a402bf0ea4 Fix tile size property 2021-09-26 19:32:30 +02:00
Michael Alexsander 1363fe3892 Fix error when opening multiple debugger sessions 2021-09-26 02:41:11 -03:00
Michael Alexsander e84861d596 Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
Hugo Locurcio 3143e7df69
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 13:33:07 +02:00
Rémi Verschelde 9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2 2021-09-25 12:26:08 +02:00
Anilforextra cdd912c48e Construct values only when necessary. 2021-09-25 14:46:45 +05:45
kleonc 1a3d53c008 TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +02:00
John Wigg ed5f6cc351
Fix GPUParticle3D emission point generation
`emission_point_texture` is now correctly created from an image containing the emission points.
2021-09-24 23:11:10 +02:00
Rémi Verschelde 8b279541b2
Merge pull request #52987 from Calinou/editor-debugger-color-error-warning-lines 2021-09-24 21:41:51 +02:00
Rémi Verschelde 89c718c58b
Merge pull request #44352 from KoBeWi/ItemList🔥🔥🔥🔥🔥
Add Delete All button to ItemList editor
2021-09-24 20:46:42 +02:00
kobewi f7e152b001 Add Delete All button to ItemList editor 2021-09-24 14:56:46 +02:00
Rémi Verschelde 32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Rémi Verschelde 10801b90f9
Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fix 2021-09-24 08:49:45 +02:00
Michael Alexsander f289b13b6b Fix arrow pointing in the wrong direction in the Dock Position popup 2021-09-23 21:32:48 -03:00
Hugo Locurcio cae492562b
Color error and warning lines in the editor debugger's Errors panel
This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 01:15:36 +02:00
Rémi Verschelde e92064fbef
Merge pull request #52924 from David1Socha/expose_import_keep_when_multiple_selected 2021-09-24 01:14:59 +02:00
David Socha ec9f9f72e2 export "Keep" import option when multiple files are selected
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-09-23 16:48:32 -05:00
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Gilles Roudière f9e6329496 Implement animated tiles 2021-09-23 17:24:37 +02:00
Rémi Verschelde 88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions 2021-09-23 13:14:20 +02:00
mujpao f25a698f80 Fix right clicking sub nodes after renaming parent 2021-09-23 00:19:21 -07:00
bruvzg 545db3c8af Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number. 2021-09-22 16:55:39 +03:00
Rémi Verschelde 0f48599ada
Merge pull request #52808 from AnilBK/simplify-logic 2021-09-22 14:08:19 +02:00
Anilforextra c63d51408f Use Rect2's get_end(). 2021-09-22 14:09:45 +05:45
Rémi Verschelde c63d1c3e4a
Merge pull request #52923 from SirQuartz/paint-tool 2021-09-22 10:06:17 +02:00
Nicholas Huelin d625901032
Fix paint tool duplicate shortcut
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool.
2021-09-21 23:04:46 -04:00
Haoyu Qiu 1032c8535b Fix 3D view name typo 2021-09-22 10:30:48 +08:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Rémi Verschelde 726b826b31
Merge pull request #52901 from nonunknown/master 2021-09-21 21:04:52 +02:00
nonunknown 5489f43844 Fix alpha typo in code completion color 2021-09-21 12:59:01 -03:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde b1853d8672
i18n: Sync translations with Weblate
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057)
2021-09-21 17:28:21 +02:00
Eric M 6b65092c57 Added ability to override shortcut definitions for OSX (remove preprocessor defines) 2021-09-22 00:09:57 +10:00
Rémi Verschelde b458feba24
Merge pull request #51655 from RevoluPowered/improve-gdscript-code-editor-performance
Improve GDScript Editor performance
2021-09-21 15:18:17 +02:00
Eric M 28b7c1be80 Improve implementation of builtin action overrides 2021-09-21 22:25:31 +10:00
Gordon MacPherson 1881b3adc5
Improve GDScript Editor and Improve latency
Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still

Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21 13:56:47 +02:00
Rémi Verschelde 2785ad32df
Merge pull request #52884 from aaronfranke/doc-no-empty
Don't generate empty methods/constants doc sections and reduce code duplication
2021-09-21 11:12:19 +02:00
Rémi Verschelde 40eabbb120
Merge pull request #52601 from KoBeWi/scene_renaissance
Make restore_scenes_on_load true by default
2021-09-21 10:45:18 +02:00
Rémi Verschelde e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg 99dc2ec9e1 Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. 2021-09-21 10:35:23 +03:00
Rémi Verschelde b323660fe8
Merge pull request #52868 from jmb462/mouse_input
Allow mouse button event detection in Action Map Editor
2021-09-21 09:33:53 +02:00
Aaron Franke d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
jmb462 15b2846eae Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
Hugo Locurcio e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde 2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix 2021-09-20 16:09:36 +02:00
Rémi Verschelde b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde 80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons 6747126c14 Fix error spam on quit 2021-09-20 13:10:19 +02:00
Rémi Verschelde 327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde 4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde 7da6fcb89e
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.

Works around #48265.
2021-09-20 11:57:16 +02:00
Yuri Roubinsky 8e6fdd5227 Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +03:00
Rémi Verschelde 0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000 2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent 470b94fe22
Add QuickLoad option to resource picker.
When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").

In my experience, this is much faster than clicking through the File
Dialog.

Relates to godotengine/godot-proposals#346.
2021-09-18 21:59:32 -04:00
Fabio Alessandrelli bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde 87de2e7c4a
Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing 2021-09-17 23:17:08 +02:00
Rémi Verschelde 23f4e7990f
Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active 2021-09-17 23:14:58 +02:00
Rémi Verschelde d67e2f3e0f
Merge pull request #51590 from aaronfranke/texture-region 2021-09-17 15:08:14 +02:00
Rémi Verschelde 949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel 2021-09-17 13:54:54 +02:00
Rémi Verschelde 5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes 2021-09-17 12:23:41 +02:00
Hugo Locurcio e5406ba952
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
2021-09-17 00:26:51 +02:00
Wilson E. Alvarez f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
HaSa1002 053b3b946c
Remove bbcode_text from RichTextLabel
Also renames:
 - append_bbcode -> append_text
 - get_bbcode -> get_text
 - set_bbcode -> set_text
 - get_text -> get_parsed_text

Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat 3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp 85819b199a Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
Ricardo Subtil 9e85c95ca2 Fix error list not being cleared 2021-09-16 13:46:21 +01:00
Rémi Verschelde eca594d25e
Merge pull request #52376 from rcorre/prop_path_copy_fix
Don't handle property_editor shortcuts on release.
2021-09-16 13:25:44 +02:00
Rémi Verschelde 879ce4c6e1
Merge pull request #49266 from Calinou/remove-unused-editor-icons
Remove unused editor icons
2021-09-16 12:08:38 +02:00
Rémi Verschelde 3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Rémi Verschelde 9e0f8110ad
Merge pull request #52732 from manueldun/materialConversionM
Materials Conversion now includes "Local to scene" flag and name
2021-09-16 11:16:05 +02:00
Rémi Verschelde a124087a88
Merge pull request #41949 from EricEzaM/PR/inspector-sub-resources-unique-confirm
Added confirmation dialog for making sub-resources unique.
2021-09-16 11:01:46 +02:00
Hugo Locurcio 05697ee848
Display a editor gizmo icon for Listener3D
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
Rémi Verschelde 3d31afa627
Merge pull request #52683 from Calinou/script-editor-tweak-line-column-indicator
Tweak the script editor's line/column indicator for readability
2021-09-16 10:29:48 +02:00
Rémi Verschelde 73ec378c64
Merge pull request #51715 from aaronfranke/editor-setting-macro
Add and use macros for defining editor settings with hint information
2021-09-16 08:06:11 +02:00
Eric M 7249d2555b Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
Manuel Dun 3e8b54bfc3 Conversion now includes "Local to scene" flag and name 2021-09-15 19:45:07 -04:00
Camille Mohr-Daurat 1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
ne0fhyk 69f890ff11 Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
Aaron Franke ca801f833f
Add and use macros for defining editor settings with hint information 2021-09-15 14:19:58 -05:00
Rémi Verschelde a2b727ed38
Merge pull request #52344 from TechnoPorg/import-assets-first 2021-09-15 20:10:57 +02:00
Aaron Franke 4fc639916c
Allow disabling the RegEx module in the editor 2021-09-15 12:08:53 -05:00
Rémi Verschelde 520462e98c
Merge pull request #52709 from Chaosus/vs_fix_add_node 2021-09-15 18:37:59 +02:00
Yuri Roubinsky c6d5c98c71 Fix pressing `Add Node` button in visual shader editor 2021-09-15 19:01:02 +03:00
Rémi Verschelde f77b1f4002
Merge pull request #52352 from williamd67/open-help-editor-at-correct-position 2021-09-15 17:56:29 +02:00
Rémi Verschelde d169087b67
Merge pull request #52317 from Calinou/2d-skeleton-editor-tweak-terms 2021-09-15 13:27:31 +02:00
Rémi Verschelde a3d1bc757d
Merge pull request #32068 from aaronfranke/transform-editor
Reformat Transform(2D) matrix display in the inspector
2021-09-15 13:06:25 +02:00
Rémi Verschelde 17a7ac08ad
Merge pull request #42099 from jak6jak/test-fix
Single window mode is not lost after starting a project from the project manager
2021-09-15 11:35:18 +02:00
Rémi Verschelde aff0521d3f
Merge pull request #51800 from KoBeWi/command_museum
Sort palette commands by last use
2021-09-15 10:51:44 +02:00
Rémi Verschelde c2083160b1
Merge pull request #41036 from nathanfranke/default-2d-editor
Make default main screen plugin work even if 2D and 3D are disabled in editor features
2021-09-15 10:50:43 +02:00
Yuri Roubinsky 1dda47c280 Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +03:00
Jacob Edie 2b292a1a2a
--single-window is passed through project manager.
This means you can start godot with --single-window
2021-09-15 10:20:50 +02:00
Rémi Verschelde 5139f18be4
Merge pull request #52685 from lentsius-bark/node3d-scaling-fix
Fix scale sensitivity for 3D objects
2021-09-15 08:01:20 +02:00
Stéphane Fortin 367cab90f0 add missing undo on CloseCurve path3d 2021-09-14 21:24:55 -04:00
PouleyKetchoupp 2ca94e51e4 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Krystof Klestil 44aa26ad66 Fix issues with scaling Node3Ds 2021-09-15 00:10:20 +02:00
Rémi Verschelde cd5a8f8dd4
Merge pull request #52667 from butkeim/master
Fix 3D Onion skinning missing
2021-09-14 22:27:19 +02:00
Hugo Locurcio 1e8976fcb5
Tweak the script editor's line/column indicator for readability
- Use a colon instead of parentheses and a comma to reduce visual
  clutter.
- Pad the line number with 4 spaces to account for scripts longer
  than 999 lines.
2021-09-14 22:23:59 +02:00
Rémi Verschelde 0c11fe0008
Merge pull request #52202 from jmb462/fix-wrong-behavior-action-editor-with-non-qwerty-layouts
Fix wrong behavior of Action Map Editor with non QWERTY layouts (Fix #52169)
2021-09-14 20:57:10 +02:00
PouleyKetchoupp bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
Rémi Verschelde 0232a03177
Merge pull request #52671 from Chaosus/fix_delete_line
Fix error which generates if `Delete Line` used on the last line in `CodeEditor`
2021-09-14 18:23:46 +02:00
Gilles Roudière ed0a3b29dd
Merge pull request #52636 from Jummit/highlight_categories
Highlight hovered inspector categories
2021-09-14 18:19:11 +02:00
jmb462 41e593552b Fix wrong behavior of Action Map Editor with non QWERTY layouts 2021-09-14 18:10:03 +02:00
Rémi Verschelde 3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options 2021-09-14 16:20:02 +02:00
Yuri Roubinsky 7ccbf49bda Prevent error generates if `Delete Line` used on last line in CodeEditor 2021-09-14 17:18:20 +03:00
Kerrad Yanis 4f9784ca9c Fix 3D Onion skinning missing 2021-09-14 14:51:50 +02:00
Rémi Verschelde e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
Rémi Verschelde ce8dbef6a0
Merge pull request #52662 from Chaosus/fix_bookmarks
Fix editor crash on pressing `Go to Previous Bookmark` menu button
2021-09-14 14:13:00 +02:00
Rémi Verschelde c110b294e9
Merge pull request #52644 from jmb462/error-message-on-invalid-autoload-name
Display an error message in autoload settings when autoload name is invalid
2021-09-14 13:45:32 +02:00
Rémi Verschelde 6ad7b334a1
Merge pull request #52260 from ThreeRhinosInAnElephantCostume/fixfindonfocus
Fix Find Next shortcut not working when search bar is focused
2021-09-14 13:35:10 +02:00
Yuri Roubinsky 6a9e855af9 Fix editor crash on pressing `Go to Previous Bookmark` menu button 2021-09-14 14:21:51 +03:00
Rémi Verschelde bec06b01f8
Merge pull request #52213 from Ev1lbl0w/fix_output_message_split
Fix messages with embedded newlines not being properly presented
2021-09-14 13:09:18 +02:00
Rémi Verschelde de3bc8d294
Merge pull request #52259 from jmb462/fix-ctrl-V-wrong-behavior-in-inspector-textedit
Fix Ctrl+V wrong behavior in inspector textedit (Fix #52208)
2021-09-14 13:04:57 +02:00
jmb462 645cc71be4 Display an error message in settings when autoload name is invalid 2021-09-14 13:04:00 +02:00
Gilles Roudière 8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière 73cc6f94bf Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
Aaron Franke 3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
Jummit 38b312404b Highlight hovered inspector categories 2021-09-13 21:35:09 +02:00
Rémi Verschelde 45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde feba85a569
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
Enable Pixel Snap by default in the 2D editor
2021-09-13 21:07:08 +02:00
George Marques 2e5fa124f4
Disallow class names to be the same as global names
Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
Hugo Locurcio f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde 1994525fc2
Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix
MultiNodeEdit Fix setting NodePath
2021-09-13 14:05:14 +02:00
Rémi Verschelde dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi 363a9c674a Don't edit foreign resources when restoring scene 2021-09-12 21:17:34 +02:00
kobewi 7c325aa842 Make restore_scenes_on_load true by default 2021-09-12 16:11:56 +02:00
Juan Linietsky 8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Matthew Newall ed2280528f Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists 2021-09-11 14:39:46 +00:00
Hugo Locurcio c03e7c2dde
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
Juan Linietsky 6679790fac
Merge pull request #52406 from ellenhp/libvorbis
Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner cf08fadbad
Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR
Save branch as scene by dropping to filesystem
2021-09-10 12:58:03 +02:00
Ellen Poe f5d9c7b487 Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
Juan Linietsky 729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
2021-09-09 19:19:10 -03:00
Vincent 70108fd850 implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
kobewi d4f4cfbb40 Save branch as scene by dropping to filesystem 2021-09-09 00:59:10 +02:00
Juan Linietsky 25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Gilles Roudière 321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Gilles Roudière d308a0a148
Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-name
Display the node name in scene tree dock tooltips
2021-09-08 09:20:34 +02:00
Gilles Roudière b0fd7ae642
Merge pull request #52459 from groud/fix_terrain_editor_reset
Fix TileSet terrain painting reset to no terrain
2021-09-08 09:19:39 +02:00
AndreaCatania e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
kobewi 8fe664fb4b Don't stop closing on unsaved script 2021-09-07 23:38:19 +02:00
PouleyKetchoupp 37de1df2ab Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
Full inspector update was triggered only on property changed, but not on
undo/redo actions, which can cause inspector discrepancies when some
properties are supposed to be shown or hidden.

Now update all flag is passed into _edit_set() method which already has
logic to handle this case properly (it still triggers update_tree() down
the line).
2021-09-07 13:58:41 -07:00
kobewi 1a60509699 Close built-in script from any scene 2021-09-07 22:19:45 +02:00
Juan Linietsky 58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner 1eee73c26f
Merge pull request #52440 from kdiduk/issue-41297-fix-type-casting-to-uint32_t
Cosmetic: explicitly convert signed to unsigned value
2021-09-07 21:08:26 +02:00
Max Hilbrunner 886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Juan Linietsky 93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew 48aa2d5494 Fixed regression of skinning with skeleton 2021-09-07 23:59:29 +09:00
kleonc ad7a6102ae SpriteFramesEditor Fix preview grid in "Select Frames" dialog 2021-09-07 15:27:19 +02:00
Gilles Roudière f361796771 Fix TileSet terrain painting reset to no terrain 2021-09-07 14:59:58 +02:00
jmb462 e7fd9adb4c Fix node pivot shortcut is always active 2021-09-07 14:02:27 +02:00
Gilles Roudière 4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Anilforextra a1f616dcfc Use builtin Vector2 functions for calculation of angles.
.
2021-09-07 08:30:26 +05:45
Camille Mohr-Daurat a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Kirill Diduk 92fa2bac23 Explicitly convert signed to unsigned value 2021-09-06 15:40:41 +02:00
Silc 'Tokage' Renew facf8f1883 Apply set_read_only() to child classes of EditorProperty elements 2021-09-05 18:22:17 +09:00
Ryan Roden-Corrent b296ad23b4
Don't handle property_editor shortcuts on release.
Fixes #52336.

EditorProperty::unhandled_key_input was handling both press and release.
This means that if you press `ctrl+v` on an EditorProperty line input,
it will paste as expected on pressing `ctrl+v`, and accept the event so
EditorProperty will not see it. However, on release, LineEdit ignores
the event and EditorProperty still catches and handles it, using its own
paste implementation.
2021-09-03 08:33:02 -04:00
William Deurwaarder d927d4203c Symbol lookup jumps to the correct position in help editor
Commit `e4651a4` introduced `scroll_to_paragraph` and changed the implementation
of `scroll_to_line`, which also counts lines within paragraphs.

The help editor still used the `scroll_to_line` method
while it should use the newly implemented `scroll_to_paragraph' as that is
stored in its tables.
2021-09-02 21:51:27 +02:00
Hugo Locurcio b73e7623c8
Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties
Capitalize properties in the remote inspector
2021-09-02 19:44:53 +02:00
TechnoPorg 1963c63b91 Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.
2021-09-02 09:41:12 -06:00
Michael Alexsander ee4b0108e0 Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
ThreeRhinosInAnElephantCostume a442b06313 Fix Find Next shortcut not working when search bar is focused 2021-09-02 09:54:26 +02:00
Hendrik Brucker 43faebdf48 Tweak tooltip style 2021-09-02 02:41:09 +02:00
Hugo Locurcio 16cfb97ca2
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.
2021-09-01 17:51:18 +02:00
Fabio Alessandrelli 58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Hugo Locurcio c673aea124
Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
PouleyKetchoupp 83baecdff0 Add AnimatableBody inherited from StaticBody for moving platforms
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused

Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).

Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio 2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Aaron Franke 288f0b6555
Reformat Transform(2D) inspector menus
Move, rename, recolor, and fix the inspector for these in the inspector. Coloring is now done by a helper method in "editor_inspector.cpp".
2021-08-31 11:24:40 -05:00
kobewi f2cb0a8d4b Add Listener2D 2021-08-31 16:53:14 +02:00
Hugo Locurcio 854f328517
Capitalize properties in the remote inspector
This makes property casing consistent with the editor.

If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.
2021-08-31 16:39:37 +02:00
Ev1lbl0w 292ed61c18 Implemented advanced features of DAP
Respect client "supportsVariableType" capability

Implement "breakpointLocations" request

Implement "restart" request

Implement "evaluate" request

Fix error messages not being shown, and improved wrong path message

Removed thread option and behavior

Implemented detailed inspection of complex variables

Fix "const"ness of functions

Added a configurable timeout for requests

Implement Godot custom data request/event

Implement syncing of breakpoints

Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Nathan Franke 9954544be8
Make default main screen plugin work even if 2D and 3D are disabled 2021-08-31 00:17:22 -05:00
kobewi baf2f374f4 Sort palette commands by last use 2021-08-31 02:07:52 +02:00
Juan Linietsky bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Juan Linietsky d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
William Deurwaarder b2f858870d Show help for built-in functions (@GlobalScope) 2021-08-30 21:51:56 +02:00
jmb462 91974057a5 Fix CTRL+V doesn't work properly in inspector textedit 2021-08-30 17:33:01 +02:00
Juan Linietsky 6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat b60a51f023
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Juan Linietsky 503244d452
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
EditorPropertyText, pass changing variable false.
2021-08-30 08:51:11 -03:00
Andrea Catania 847d9c29c7
Update editor_properties.cpp 2021-08-30 11:35:17 +02:00
Andrea Catania d332a546c6
EditorPropertyText, pass changing variable false.
When the `EditorPropertyText`  change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating.
This commit aligns the early return with the passes parameter.
2021-08-30 11:34:01 +02:00
Wilson E. Alvarez d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Juan Linietsky 07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
Fabio Alessandrelli ecb2e8297c [Editor] Editor debugger binds according to editor settings. 2021-08-29 18:03:12 +02:00
Aaron Franke ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin 2021-08-29 10:34:50 -05:00
Ricardo Subtil a08dbf3888 Fix messages with embedded newlines not being properly presented 2021-08-29 10:35:13 +01:00
Paulb23 de009cb5ae Optimise TextEdit get height and width 2021-08-28 11:27:23 +01:00
AndreaCatania 2d2d24a538 Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
kleonc 5d25115e80 SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node 2021-08-28 01:55:06 +02:00
K. S. Ernest (iFire) Lee d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner 8e3e9d121d
Merge pull request #51962 from LoipesMas/zoom_fix
Clamp EditorZoomWidget zoom
2021-08-27 21:31:46 +02:00
K. S. Ernest (iFire) Lee 90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
SaracenOne 1fbbe25cea Fix crash on scenes with tool scripts and mismatched node types 2021-08-27 14:32:28 +01:00
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
K. S. Ernest (iFire) Lee 00268e37a0
Merge pull request #52142 from NathanLovato/GDQuest/animation-bezier-editor-improvements
Replace close icon with button in the Bezier editor
2021-08-27 01:58:00 -07:00
Lyuma 31f790299c Use OrderedHashMap for autoloads to preserve order 2021-08-26 21:55:26 -07:00
Nathan Lovato 4e7ac43cfe Replace close icon with button in the Bezier editor 2021-08-26 19:21:49 -06:00
Tomek f6f5e0f934
Merge pull request #39404 from rcorre/proposal-106-copy-prop-path
Allow copying property path from inspector.
2021-08-27 00:39:42 +02:00
Juan Linietsky eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
Implement Extension Loader
2021-08-26 10:24:25 -03:00
Juan Linietsky 34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
Implement error return documentation
2021-08-26 08:42:06 -03:00
LoipesMas f3883ea59e Fix zoom label not being updated 2021-08-25 18:53:40 +02:00
JFonS c334989e00
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
Add comments at the top of each built-in shader to ease debugging
2021-08-25 11:37:57 +02:00
PouleyKetchoupp 3d5dc80348 Rename RayShape to SeparationRayShape
Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp 45c7af9862 Restore RayShape as a regular shape type
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
reduz 96f8254b24 Implement error return documetation
Adds ability to add error return documetation to the binder and class reference.
Usage example:

```C++
void MyClass::_bind_method() {
	[..]
	BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```

One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00
Juan Linietsky 61141793ca
Merge pull request #51999 from lyuma/set_surface_material
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24 11:17:48 -03:00
Juan Linietsky aa3c3a9ebb
Merge pull request #52036 from reduz/native-extension-argument-pointers
Implement NativeExtension pointer arguments
2021-08-23 20:36:48 -03:00
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Ryan Roden-Corrent 0205fffbf3
Copy/Paste property paths/values in inspector.
Resolves godotengine/godot-proposals#106.

Adds the following property menu options with default bindings:

- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)

If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".

One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.

The property value copy/paste was implemented by @KoBeWi at #39398 and
merged into this PR due to their similarity.
2021-08-23 18:15:05 -04:00
Max Hilbrunner b86a1cc248
Merge pull request #37253 from KoBeWi/animass
Allow to load multiple animations at once
2021-08-23 20:03:23 +02:00
Hugo Locurcio 679b9be9d3
Merge pull request #52021 from Calinou/rename-polygon-editor-settings
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 19:25:24 +02:00
Hugo Locurcio 19a735913e
Merge pull request #51998 from SirQuartz/Schrödinger's-search-box
Fix quick open script results
2021-08-23 18:51:57 +02:00
Hugo Locurcio cbe6c25c6b
Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +02:00
Tomasz Chabora b1db36e65d Allow to load multiple animations at once 2021-08-23 17:24:02 +02:00
Max Hilbrunner 583b6a594a
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lyuma e6962729d5 Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
Aaron Franke ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00