Aaron Franke
de6f8f9d21
Make the Import dock depend on the FileSystem dock
2020-08-27 02:01:14 -04:00
Aaron Franke
2b44b0cc43
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-08-27 00:26:22 -04:00
simpu
ea2eaf8c27
Added debugger plugin support
...
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid
d602be077d
Gives the theme editor a horizontal scrollbar
...
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
SkyJJ
c1016dc3bf
Add translators comments extraction for Editor
2020-08-25 20:59:29 +02:00
Tomasz Chabora
b5fe41988b
Accept DynamicFontData for Fonts
2020-08-25 18:12:35 +02:00
Rémi Verschelde
d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
...
Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
...
Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
...
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Eric M
7cc1b0f7eb
Added ability to unfold editor sections when dragging and dropping.
...
Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
SekoiaTree
603febdbfe
Fixed node scaling arrows being wrong
...
Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Hugo Locurcio
4390a9d628
Improve search and display in the editor property/method selector
...
- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
2020-08-19 18:31:52 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
...
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59
iOS Export: Add a method to embed a framework
...
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee
Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference.
2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
SkyJJ
c0d837a2ea
Added plurals and context support to Translation
2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5
Fixed issues with adding custom project settings and added confirmation dialog when deleting settings.
2020-08-18 09:12:02 +10:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
...
This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
...
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
...
Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Rémi Verschelde
e264d04c94
Merge pull request #41265 from YeldhamDev/rename_diag_tweaks
...
Minor visual improvements to the "Batch Rename" dialog
2020-08-15 17:12:18 +02:00
Rémi Verschelde
4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
...
Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
...
This also makes the invert Y axis option apply to 3D panning.
This closes #28082 .
2020-08-15 13:18:57 +02:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
...
It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.
As a result, it should be enabled only when banding is noticeable enough.
This closes #17006 .
2020-08-14 23:12:33 +02:00
Michael Alexsander
25d18e3491
Minor visual improvements to the "Batch Rename" dialog
2020-08-14 15:57:07 -03:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
...
It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
Michael Alexsander
3e8f3049f4
Fix and tweak the new header in "Project Settings"
2020-08-14 12:14:23 -03:00
Michael Alexsander
0c182ce8e8
Make the editor's 'CheckButton' icon be smaller
2020-08-14 10:13:18 -03:00
Rémi Verschelde
5100bb42ae
Merge pull request #41116 from EricEzaM/signal-list-filter
...
Added search box to signals dock.
2020-08-14 14:57:52 +02:00
Rémi Verschelde
f82c96c1f0
Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons
...
Made toolbar buttons in tile set editor flat
2020-08-14 14:55:26 +02:00
Javier Dehesa
f2ef5253f0
Added zoom functionality to sprite frames editor plugin
...
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8
Made toolbar buttons in tile set editor flat
2020-08-14 11:45:47 +01:00
geekrelief
ec33280809
Modified FileSystemDock so folders can be selected for reimport.
2020-08-14 00:04:37 -07:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Rémi Verschelde
da1fafdd54
Merge pull request #41032 from mrushyendra/tilemap_preview
...
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11 19:12:45 +02:00
Rémi Verschelde
149dbfc144
Merge pull request #41002 from AlphaOneProject/issue-40879
...
Modify the scene only when color changed
2020-08-11 19:09:11 +02:00
Rémi Verschelde
17dd5e29d0
i18n: Sync translations with Weblate
...
(cherry picked from commit 900949b316
)
2020-08-11 16:07:42 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
...
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
...
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
...
Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
...
- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Eric M
8c4c2bceab
Added search box to signals dock.
...
Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
...
- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
...
This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
...
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Rafał Mikrut
599ccbb7d4
Fixes leak with creating editor settings
2020-08-04 16:08:06 +02:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
...
Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
...
Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
b324a929f6
Improve messages related to overriding the default editor layout
...
This closes #33884 .
2020-08-02 14:12:50 +02:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
...
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Yuri Roubinsky
0594da324c
Fix incorrect colors for member variables and numbers in visual shaders
2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b
Fixed script_editor info_clicked signal not being connected
2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
...
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23
Fix functions name color in visual shader code preview and expressions
2020-07-28 20:58:23 +03:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
12feb9d633
i18n: Sync translations with Weblate
...
(cherry picked from commit ed20772c09
)
2020-07-28 13:08:52 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
...
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
...
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
...
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
...
Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Rémi Verschelde
6b3f013a82
Script editor: Fix open dominant logic for language-specific external editors
...
Follow-up to #40735 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Rémi Verschelde
b5f110c77e
Script editor: Don't open dominant script in external editor
...
Fixes #13429 .
2020-07-26 23:18:05 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
...
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde
1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
...
Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Andrii Doroshenko (Xrayez)
7247247522
Make unsaved scripts in the script editor more user-friendly
...
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.
This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).
A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde
5700429e4e
Merge pull request #33760 from nekomatata/script-editor-init-optimization
...
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26 14:05:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
...
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
5f75cec59e
Merge pull request #40640 from Xrayez/base-begins-with-local-err
...
Skip internal scripts for breakpoints without printing an error
2020-07-25 13:00:02 +02:00
SkyJJ
280d4e2965
Fix TTR misuse
2020-07-24 15:15:23 +02:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
...
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
...
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Michael Alexsander
c26b49fc17
Minor improvements to the Polygon 2D UV editor
2020-07-23 19:29:31 -03:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
...
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
...
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
...
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
...
Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
...
Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
...
Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Nehluxhes
c85d04a771
Remove duplicate node update call
2020-07-21 19:47:44 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
...
Fixes #39722 .
2020-07-21 11:18:19 +02:00
Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
...
Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
...
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
...
Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
...
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
...
This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
...
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
...
Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
...
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Stijn Hinlopen
269ed93271
Improve quick open performance and update some behaviour
...
- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
2020-07-14 14:02:06 +02:00
Rémi Verschelde
1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
...
Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen
8a6305a6f2
Refactor Project Settings:
...
- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
...
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
...
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
...
change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
...
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
...
This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
K. S. Ernest (iFire) Lee
71ae0ff46d
Allow gltf2 morph targets with no default values. Changes for bug 38751
2020-07-11 10:56:07 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
...
Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
...
Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
...
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
...
fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
...
Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
...
auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
...
Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
...
Fixes #40175
2020-07-08 11:53:18 -05:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
...
Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
...
Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
...
Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
...
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
...
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
...
Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
...
Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
...
Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
...
Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
...
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
...
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
...
Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
...
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Stijn Hinlopen
85ced4746f
Improve Create Dialog search ranking and refactor calculation.
...
Code changes:
- Improved search ranking with various features (position in type string, string length proportion, in favorite list, in recent list).
- Recent items are now stored in an ItemList (no visual change).
- Removed results that had a parent that matched the search term to improve clarity.
Performance:
- Reduce types to process upon opening the dialog (instead of every search change), reduces number of types by 4~5.
- Clear arrays after closing dialog instead of keeping them.
- Various other optimizations.
2020-07-03 15:06:23 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in `CollisionShape2D` node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
de33cdecb5
Merge pull request #40065 from rileylyman/script_drag_drop
...
Allow script editor scripts to be drag-dropped onto resource properties
2020-07-03 13:20:52 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
...
Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
c284ff1316
Merge pull request #40067 from YeldhamDev/anim_bezier_timeline_zoom
...
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-03 07:51:51 +02:00
Riley Lyman
ab0fe13efb
Make Resource properties accept SE plugin scripts
2020-07-02 18:58:33 -07:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
...
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Michael Alexsander
eee9d053a3
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-02 16:07:28 -03:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
...
Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
6e55a4fe8c
Merge pull request #34319 from timothyqiu/tree-drag-10026
...
Prevent dragging from SceneTree buttons
2020-07-02 17:00:42 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
...
Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
...
Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
SkyJJ
1db29d0101
Added "POT generation" feature under "Localization" in the Editor
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
Rémi Verschelde
90e81b7e2a
Merge pull request #40042 from YeldhamDev/anim_tree_margin
...
Remove oversized margins in the AnimationTree editor
2020-07-02 13:11:24 +02:00
Rémi Verschelde
b46627e7b2
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
...
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-02 11:06:42 +02:00
Stijn Hinlopen
81b6000812
Fix crash by calculating wrong size of array.
2020-07-02 10:58:41 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Michael Alexsander
20c1196bb0
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-01 23:52:21 -03:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
...
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
...
Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
01559ca84e
Merge pull request #39927 from hinlopen/quick-open-ranking
...
Quick Open search ranking: favor filenames over extensions.
2020-07-01 16:45:06 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
...
Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
...
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
...
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
2abe858e1c
Merge pull request #40008 from DanielZTing/master
...
Make "Close and save changes?" actually save
2020-07-01 15:46:34 +02:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
...
Delete Nodes message
2020-07-01 15:17:38 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Stijn Hinlopen
8b046ed477
Deleting multiple nodes displays correct message.
2020-07-01 12:59:55 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
...
This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
...
Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
...
This reverts commit 481dbceed0
.
Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
...
Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Stijn Hinlopen
1ce3a77a42
Open scene selected from Quick Open dialog.
2020-06-29 16:36:12 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
...
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Rémi Verschelde
9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
...
Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
...
Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Stijn Hinlopen
7f6e8d25d4
Search ranking: favor filenames over extensions.
2020-06-29 00:45:30 +02:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
...
Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Tomasz Chabora
eb6a367cb7
Generate inspector preview for Image resources
2020-06-27 22:03:20 +02:00
Stijn Hinlopen
c33707e9b4
Remove directory search results
2020-06-27 17:45:06 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
...
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40
implement generic filename disambiguation
...
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
...
- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
...
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
...
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Marcus Elg
8e2608b2d6
Make tilemap lines/rectangles their own tools
2020-06-26 15:52:09 +02:00
Rémi Verschelde
b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
...
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Maganty Rushyendra
6e60aa3876
Fix undo/redo for bone painting in Polygon2D UV Editor
...
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Maganty Rushyendra
b8d55b244a
Fix accidental duplication of Polygon2D start point
...
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
...
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde
e8706848e6
i18n: Sync translations with Weblate
...
(cherry picked from commit a84f081160
)
2020-06-25 11:00:38 +02:00
Rémi Verschelde
7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
...
Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Andrii Doroshenko (Xrayez)
c177308f80
Don't use arbitrary theme editor icons for scripts with the same name
...
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
Rémi Verschelde
527ab830c6
Merge pull request #39793 from Xrayez/class-icon-opt
...
Optimize class icon loading
2020-06-24 19:01:36 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
...
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Michael Alexsander
f167a2b993
Fix regressions in the 3D lock buttons
2020-06-24 12:09:53 -03:00
Andrii Doroshenko (Xrayez)
4a86e2bb76
Optimize class icon loading
...
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.
This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
Bill
acdcda9033
Fix overlapping hotkey designations for save all scenes and save all scripts
2020-06-24 05:02:54 -04:00
Rémi Verschelde
6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
...
Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Yuri Roubinsky
25cb5a42e0
Fix error label clicking in status bar for shader editor
2020-06-23 11:10:33 +03:00
Marcus Elg
9e24fa469a
Remove unused interpolate camera icon
2020-06-23 09:29:20 +02:00
Maganty Rushyendra
69d0d89214
Enable finer grained control when creating polygon with UV Editor
...
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
Rémi Verschelde
3f4e39e606
Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines
...
Draw horizontal lines and labels in the editor performance monitors
2020-06-22 23:32:29 +02:00
Rémi Verschelde
a403131a25
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
...
Fixes #26549 .
Supersedes #36309 .
2020-06-22 14:18:45 +02:00
Aaron Franke
ed2bbdbbef
Avoid errors when the editor camera is inside the focused object
...
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
Rémi Verschelde
492625db28
i18n: Sync translations with Weblate
...
(cherry picked from commit 000db65d40
)
2020-06-22 08:44:07 +02:00
Rémi Verschelde
091e500a88
Merge pull request #39592 from vorblen/master
...
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21 21:47:01 +02:00
Hugo Locurcio
a593786d09
Draw horizontal lines and labels in the editor performance monitors
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014 .
2020-06-21 20:02:04 +02:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
...
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Hugo Locurcio
b14b7e763d
Remove unused ToolButton editor icon
...
Left-over from 31b7f02a29
.
2020-06-20 19:53:22 +02:00
Maganty Rushyendra
4a7c19e719
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
...
Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0
.
2020-06-20 19:45:05 +08:00
Rémi Verschelde
e773664f26
Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll
...
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20 11:55:59 +02:00
Rémi Verschelde
056ef55720
Merge pull request #39689 from Calinou/new-assetlib-icon
...
Replace the AssetLib tab icon with a less confusing design
2020-06-20 11:18:29 +02:00
Vorblen
29e901c342
Fix "Fully Axis-Locked" Freelook Navigation Scheme
...
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
...
This closes https://github.com/godotengine/godot-proposals/issues/818 .
2020-06-20 00:50:41 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
...
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
...
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3
Prevent having spaces in signal's method in Connect Dialog
...
Fixes : #39647
2020-06-19 21:24:06 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e
Project Settings 'restart' message put focus on editor rather than project itself
...
Fixes : #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
...
This closes https://github.com/godotengine/godot-proposals/issues/1077 .
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Sl3dge78
d731f43794
Autofilled path gets set properly on animation subresources
2020-06-19 01:22:36 +02:00
Sl3dge78
95cd74fc4b
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-18 23:12:22 +02:00
Andy Maloney
031165b345
[macOS] Control key + scroll wheel should zoom not pan
...
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18 10:20:20 -04:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
...
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Maganty Rushyendra
c7a8dc7bb9
Fix editor texture preview for certain specific dimensions
...
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
...
Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
...
Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
...
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
...
- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Stijn Hinlopen
a86521d0bd
Search result highlights follow font size
2020-06-17 00:53:23 +02:00
Maganty Rushyendra
2be3a33cc3
Fix code editor Replace tool to work with 'Selection Only' option
...
Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
...
Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
...
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Hugo Locurcio
eaae50fe4a
Display freelook speed and zoom in units in the 3D editor viewport
...
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
...
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
...
Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs.
2020-06-16 08:03:24 +03:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
...
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Tomasz Chabora
ea07acb877
Link exposed set/getters in property descriptions
2020-06-15 20:54:10 +02:00
Rémi Verschelde
77990b87c2
i18n: Sync translations with Weblate
...
Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625 .
(cherry picked from commit 35a5ebb44d
)
2020-06-15 14:35:07 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
...
Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Rémi Verschelde
fdc8b96975
Merge pull request #39503 from hilfazer/fav-proj-godot4
...
Fixed "Favourite Project" button in Project Manager
2020-06-15 09:28:17 +02:00
Rémi Verschelde
b95611bb86
Merge pull request #39543 from Sawrr/master
...
Unhide Skeleton3D menu button
2020-06-15 09:24:34 +02:00
Rémi Verschelde
8de945d7ba
Merge pull request #39534 from Calinou/remove-2d-pixel-import-preset
...
Remove the obsolete "2D Pixel" import preset
2020-06-15 09:22:06 +02:00
Rémi Verschelde
3d1b8ee56a
Merge pull request #39549 from KoBeWi/deletebuseffectinator
...
Delete bus effect with Delete key
2020-06-15 07:57:16 +02:00
Maganty Rushyendra
91bdc77d47
Fix match count for whole word search in editor
...
Check if a match borders a new line char when incrementing match counts.
2020-06-15 11:39:36 +08:00
Tomasz Chabora
05656f2b29
Delete bus effect with Delete key
2020-06-15 00:32:50 +02:00
Sawrr
d7a3395332
Unhide Skeleton3D menu button
2020-06-14 16:58:10 -04:00
Hugo Locurcio
26161de739
Remove the obsolete "2D Pixel" import preset
...
Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057 .
2020-06-14 15:08:09 +02:00
hilfazer
512aaf018c
Fixed "Favourite Project" button in Project Manager
2020-06-13 12:43:54 +02:00
Rémi Verschelde
b3bc5aafc5
Object: Add usage hint to instantiate Object properties in editor
...
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372 .
Fixes #36650 .
Supersedes #36644 and #36656 .
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Maganty Rushyendra
2433287871
Fix whole word search slowdown in editor
...
Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
2020-06-12 17:43:50 +08:00
Rémi Verschelde
42bc9ba92f
Merge pull request #39468 from KoBeWi/cpp_type_the_sequel
...
Fix custom types in node list search
2020-06-12 10:46:21 +02:00
Tomasz Chabora
22f0de8a83
Fix custom types in node list search
2020-06-11 22:06:32 +02:00
Aaron Franke
ff93bc6370
Add GLTF light import
...
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-11 10:56:56 -04:00
Rémi Verschelde
bcac39551d
i18n: Sync translations with Weblate
...
(cherry picked from commit d68e631566
)
2020-06-11 10:01:23 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
...
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Rémi Verschelde
4af5dfb12f
Merge pull request #39434 from mrushyendra/export_update_files_master
...
Account for file deletion and renaming in Export Presets
2020-06-11 09:30:16 +02:00
SaviHex
18c08f65d6
Added a "title" attribute for the link tag in the docs xml
2020-06-10 23:25:29 -03:00
Maganty Rushyendra
44094b082d
Account for file deletion and renaming in Export Presets
...
Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
2020-06-11 08:25:24 +08:00
Yuri Roubinsky
f6ed465613
Fix custom property editor layout
2020-06-10 18:03:32 +03:00
Rémi Verschelde
7c48155bbb
Merge pull request #39423 from Phischermen/fix-new-text-file-crash
...
Fix crash when creating new text file with no name
2020-06-10 10:43:23 +02:00
Michael Alexsander
f30e4dbf54
Fix scene tree showing up when the root selection is present
2020-06-09 19:06:15 -03:00
Phischermen
cdb29447b4
Fix crash when creating new text file with no name
2020-06-09 12:59:59 -07:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
...
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00
Hugo Locurcio
a7b2f3d41a
Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09 10:24:55 +02:00
Rémi Verschelde
201d5a7fc5
Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents
...
PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08 14:23:30 +02:00
Rémi Verschelde
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
...
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has `parent` attribute
...
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
...
Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Tomasz Chabora
b426d11d86
Allow duplicating files when holding Control
2020-06-07 21:36:48 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
...
See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
Rémi Verschelde
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
...
Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
...
Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
...
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Marcus Brummer
85175c67b8
Enable text selection in execute output of EditorNode
2020-06-04 14:38:55 +02:00
Rémi Verschelde
f05b4fea33
Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback
...
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04 11:58:55 +02:00
Rémi Verschelde
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
...
Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
...
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
...
Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
Hugo Locurcio
bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
...
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00
Rémi Verschelde
243cb503e1
Merge pull request #39204 from Calinou/distraction-free-property-getter
...
Add a getter and property for the editor distraction-free mode
2020-06-03 23:08:43 +02:00
Rémi Verschelde
19dc5c42d8
Merge pull request #37839 from MrRevington/3.2-_input_focus_check
...
FIX CodeTextEditor not respecting focus in _input
2020-06-03 22:49:45 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
...
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
...
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
...
Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
...
Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Pedro J. Estébanez
fb7ae73045
Fix excessive bottom cropping in atlas generation
2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode
2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
...
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Aaron Franke
8f85858224
Change OK text in snap dialog to OK
2020-06-03 10:55:03 -04:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
...
Fixes : #38739
2020-06-03 12:28:00 +02:00
Rémi Verschelde
3a59c24b51
Merge pull request #39150 from dreamsComeTrue/project-manager-grab-focus-on-enter
...
Grabbing focus on ProjectList after clicking an item.
2020-06-03 11:31:54 +02:00
Rémi Verschelde
cec49bd194
Merge pull request #39203 from Xrayez/fix-no-lang-crash
...
Prevent crash attaching a script with no languages registered
2020-06-03 11:08:35 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
...
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method
2020-06-03 00:03:34 -04:00
Eric M
58caa2c453
Improved warning shown when autoload cannot be added.
2020-06-01 21:09:30 +10:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move `RayShape2D` implementation into its own translation unit
2020-06-01 01:52:07 +03:00
Andrii Doroshenko (Xrayez)
52f3cfca6f
Prevent crash attaching a script with no languages registered
2020-05-31 21:01:42 +03:00
Dominik 'dreamsComeTrue' Jasiński
1ec8f59397
Grabbing focus on ProjectList after clicking an item.
...
Fixes : #39012
2020-05-30 21:19:50 +02:00
Alex Bustin
9175af6f13
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
2020-05-29 13:06:39 -07:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
...
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Rémi Verschelde
a16031beb6
Use translated docs in PropertySelector
...
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
Michael Alexsander
84d7492b2d
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-05-27 16:05:19 -03:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
9dc96c0dd8
Merge pull request #39062 from akien-mga/du-pain-et-des-jeux
...
Add shortcut for Pan Mode (G)
2020-05-27 12:55:34 +02:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
...
Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
...
And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Rémi Verschelde
f8005cb699
Merge pull request #28289 from aaronfranke/grid
...
Dynamic infinite 3D grid
2020-05-26 13:39:53 +02:00
Andrii Doroshenko (Xrayez)
a96f0e98d7
Add `custom_modules` build option to compile external user modules
...
This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.
```
scons platform=x11 tools=yes custom_modules="../project/modules"
```
Features:
- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.
Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.
Also fixed doctool bug mixing absolute and relative paths respectively.
Implementation details:
- `env.module_list` is a dictionary now, which holds both module name as
key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
split into `detect_modules` which collects a list of available modules
and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
or absolute paths respectively. `custom_modules` scons converter
ensures that the path is absolute even if relative path is supplied,
including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
that there's no need to change include paths in cases where custom
modules are included as dependencies in other modules.
2020-05-25 15:33:32 +03:00
Rémi Verschelde
fee9742b59
Fix build after merge of #37235
...
It used APIs that were changed after the PR was last rebased.
2020-05-25 13:10:34 +02:00