Victoria Fisher
aa448a2a07
Adds full description for AudioEffectRecord.xml
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(cherry picked from commit 718221a2ff
)
2020-06-11 10:00:06 +02:00
Hugo Locurcio
c87128fa06
Improve the 3D light documentations
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See https://github.com/godotengine/godot-docs/issues/3670 .
(cherry picked from commit f7e21d8e88
)
2020-06-11 10:00:06 +02:00
SaviHex
fda49b74a1
Added a "title" attribute for the link tag in the docs xml
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(cherry picked from commit 18c08f65d6
)
2020-06-11 09:44:14 +02:00
Rémi Verschelde
3fb9c776ff
Merge pull request #39437 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.2) - 8th batch
2020-06-10 17:33:50 +02:00
Rémi Verschelde
3c7e03510c
Merge pull request #39256 from lawnjelly/tilemap_pixel2
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GLES2 batching - Add UV precision adjustment for tilemaps
2020-06-10 15:52:00 +02:00
Hugo Locurcio
8e8861ed06
Mention ordering caveats for Dictionary.hash()
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See https://github.com/godotengine/godot/issues/27615 .
(cherry picked from commit 77b89263dd
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3202df9b5c
doc: Make File store/get integer methods clearer
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Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
(cherry picked from commit cd25d184a5
)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
7200a0eac5
Update Rigidbody 2D and 3D sleep documentation.
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(cherry picked from commit 1b738a77c1
)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
51de6732c9
AStar: Make get_closest_point() deterministic for equidistant points
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Closes godotengine/godot-docs#3667.
Supersedes #39405 .
(cherry picked from commit 187ba4c5a8
)
2020-06-10 15:30:52 +02:00
Michael Alexsander
2652a2d184
Add generic file icon and its modulation to the 'FileDialog'
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(cherry picked from commit 637927f803
)
2020-06-10 15:30:52 +02:00
Hugo Locurcio
0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
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This closes https://github.com/godotengine/godot/issues/17267 .
2020-06-07 21:35:40 +02:00
lawnjelly
275183ef15
GLES2 batching - Add UV precision adjustment for tilemaps
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Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
Rémi Verschelde
6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
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Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Pedro J. Estébanez
1ff7b0a0a9
Add shader time scaling
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Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Maganty Rushyendra
b4ca613138
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
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Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
(cherry picked from commit 0451248ff1
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
61da4882aa
Add performance hints to the DirectionalLight shadow mode property hint
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This also clarifies some parts in the DirectionalLight documentation.
(cherry picked from commit b46756c723
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
9e01a0cd28
Add a getter and property for the editor distraction-free mode
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(cherry picked from commit cc1859efed
)
2020-06-04 12:16:39 +02:00
Hugo Locurcio
d56b9d5ebf
Disable antialiasing on the DynamicFont outline as well when requested
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
(cherry picked from commit 2919fc7317
)
2020-06-04 12:09:40 +02:00
Maganty Rushyendra
25af738762
Expose get_char_size()
from Font instead of BitmapFont
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`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
(cherry picked from commit a4413710f9
)
2020-06-04 12:09:39 +02:00
Gustav
26c617654e
Fix ProjectSettings.save_custom documentation
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(cherry picked from commit 728c0c1e14
)
2020-06-04 12:09:39 +02:00
Maganty Rushyendra
e51767b3c0
Document usage requirement for Viewport to sample ViewportTexture as HDR
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Modified class documentation to specify that `USAGE_3D` or
`USAGE_3D_NO_EFFECTS` is required in order to use HDR in a ViewPort.
Fixes #38702
2020-05-29 08:05:35 +08:00
lawnjelly
c7d18dec70
Rename batching project settings in preparation for GLES3
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As it now seems like we will soon have GLES3 batching working using the same intermediate layer as GLES2, it makes more sense to reuse the same batching settings for both renderers rather than duplicate project settings for GLES2 and GLES3.
2020-05-26 18:15:35 +01:00
Rémi Verschelde
acb83db1d1
doc: Sync classref with current source
2020-05-25 17:00:22 +02:00
Rémi Verschelde
11d6c0f20d
Merge pull request #38984 from Calinou/bakedlightmap-configuration-warning
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Document known bugs in BakedLightmap
2020-05-25 11:28:16 +02:00
Hugo Locurcio
5fb5fb135a
Document known bugs in BakedLightmap
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See #30929 .
2020-05-24 21:29:12 +02:00
Rémi Verschelde
b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
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[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
bruvzg
71b2abbfa3
[Windows, 3.2] Add tablet driver selection.
2020-05-20 09:36:56 +03:00
Hugo Locurcio
8ebcdeb3d7
Document that Dictionary is always passed as reference
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See #38792 .
(cherry picked from commit 675fea1648
)
2020-05-18 16:40:33 +02:00
Max Hilbrunner
ebc63dac30
Merge pull request #38784 from remram44/patch-1
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[DOC] Update description of Object.free() method
2020-05-17 20:33:57 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Remi Rampin
ccf5703568
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
Rémi Verschelde
d45b96d2b1
Android: Check for deprecated GodotPaymentV3 module, direct to new plugin
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Fixes #38581 .
2020-05-15 13:32:30 +02:00
Marcel Admiraal
dd7f9b1c08
Make it clear that PhysicsDirectSpaceState is only available from
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within _physics_process().
(cherry picked from commit bb9c104695
)
2020-05-13 16:13:47 +02:00
Hugo Locurcio
47d003fbb8
Clarify that the SSL certificate setting overrides the default bundle
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See https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 11:52:57 +02:00
Hugo Locurcio
e77313b3ed
Clarify the id
parameter in TileMap.get_used_cells_by_id()
2020-05-12 09:26:38 +02:00
Chris Bradfield
752f61d4fe
[DOCS] minor description changes
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(cherry picked from commit 975ed93794
)
2020-05-11 11:01:13 +02:00
Tomasz Chabora
79f3725bdd
Add documentation for the VisualShader nodes
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(cherry picked from commit fecf79f287
)
2020-05-11 11:01:13 +02:00
lawnjelly
dcb19ed735
Add Nvidia Workaround for GLES3
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Ported GLES2 workaround code to GLES3.
2020-05-07 14:54:14 +01:00
Rémi Verschelde
4daba9bfc5
doc: Sync classref with current source
2020-05-07 13:47:06 +02:00
Thakee Nathees
1a39b4ea22
method bind TextEdit::set_line() added
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(cherry picked from commit b9acf1cedf
)
2020-05-07 13:43:43 +02:00
Marcel Admiraal
87de81258d
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
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(cherry picked from commit da13b74cc8
)
2020-05-07 13:37:19 +02:00
follower
90f9f01a2f
Fix suffix property doc typo: "prefix" -> "suffix"
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(cherry picked from commit ae067413a5
)
2020-05-06 23:30:45 +02:00
bruvzg
78266c09c4
Add support for the WinTab API for pen input. (3.2)
2020-05-05 14:56:02 +03:00
Hugo Locurcio
2293cf61c6
Document the expected normal map coordinate system where relevant
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(cherry picked from commit d8808fba85
)
2020-05-05 13:41:29 +02:00
Rémi Verschelde
ef715f37d5
Merge pull request #35091 from Faless/dtls/enet
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[3.2] DTLS support + optional ENet encryption
2020-05-05 13:40:59 +02:00
lawnjelly
53f6dafdde
Added 'disable_half_float' project setting to the class reference.
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Just forgot to do this in the original PR.
2020-05-05 09:31:10 +01:00
Rémi Verschelde
e363b65b99
doc: Sync classref with current source
2020-05-04 16:10:57 +02:00
Bastiaan Olij
02b1a5de47
Added missing spring enums for generic_6dof_joint
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(cherry picked from commit 45d1f41837
)
2020-05-04 16:10:22 +02:00
Hugo Locurcio
23ee40deff
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
(cherry picked from commit e8a2fa6b7d
)
2020-05-04 16:10:22 +02:00
Rémi Verschelde
01a085d05f
Merge pull request #38320 from lawnjelly/kessel_pr_light_join
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GLES2 2D batching - item reordering, light joining and light modulate fix
2020-05-01 15:03:03 +02:00
Revan Ji
6a7d50403a
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
(cherry picked from commit f5029e18ca
)
2020-05-01 11:00:10 +02:00
Hugo Locurcio
be56ec9e65
Document the formats supported by Image.load()
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This partially addresses #32166 .
(cherry picked from commit a26649de42
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
6fb6107e6a
Warn when trying to open res://
or user://
with OS.shell_open()
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
(cherry picked from commit d46e411b44
)
2020-05-01 10:56:58 +02:00
Bojidar Marinov
4b58d453d4
Expose the cell_size affecting VisibilityNotifier2D precision
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Refs: #4803
(cherry picked from commit d49ff7aff7
)
2020-05-01 10:56:58 +02:00
Hugo Locurcio
782d9536f3
Improve the compression project settings documentation
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(cherry picked from commit b2b8db7897
)
2020-05-01 10:56:58 +02:00
Tomasz Chabora
6bb87d7d23
Mention how to remove TreeItem from a Tree
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(cherry picked from commit f6aec99d27
)
2020-05-01 10:56:58 +02:00
Markus Sauermann
e88cde0415
Clarify Transform scaled Method description.
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(cherry picked from commit 19c8b0be45
)
2020-05-01 10:56:58 +02:00
Avantir-Chaosfire
fd6424aa04
doc: Improve Node2D to_local/to_global description
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(cherry picked from commit 5c6f824e71
)
2020-05-01 10:56:57 +02:00
lawnjelly
451c3fc0fb
GLES2 2D batching - item reordering, light joining and light modulate fix
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Although 2D draws in painters order with strict ordering, in certain circumstances items can be reordered to increase batching / decrease state changes, without affecting the end result. This can be determined by an overlap test.
In situation with item:
A-B-A
providing the third item does not overlap the second, they can be reordered:
A-A-B
Items already contain an AABB which can be used for this overlap test.
1)
To utilise this, I have implemented item reordering (only for single rects for now), with the lookahead adjustable in project settings. This can increase performance in situations where items may not be grouped in the scene tree by texture. It can also be switched off (by setting lookahead to 0).
2)
This same trick can be used to help join items that are lit. Lit items previously would prevent joining completely, thus missing out on performance gains other than multi-command items such as tilemaps.
In this PR, lights are assigned as bits in a bitfield (up to 64, the optimization is disabled above this), and on each try_item (for joining), the bitfield for lights and shadows is constructed and compared with the previous items. If these match the 2 items can potentially be joined. However, this can only be done without changing the rendered result if an overlap test is successful.
This overlap test can be adjusted to join items up to a specific number of item references, selectable in project settings, or turned off.
3)
The legacy uniform single rect drawing routine seems to have been identified as the source of flicker, particularly on nvidia. However, it can also be up to 2x as fast. Because of the speed the batching contains a fallback where it can use the legacy single rect method, but I have now added a project setting to make this switchable. In most cases with batching it should not be necessary (as single rects are drawn less frequently) and thus the flickering can be totally avoided.
4)
This PR also fixes a color modulate bug when drawing light passes, in certain situations (particularly custom _draw routines with multiple rects).
5)
This PR also fixes #38291 , a bug in the legacy renderer where light passes could draw rects in wrong position.
2020-05-01 07:47:33 +01:00
Fredia Huya-Kouadio
9b9f70bd20
Update the documentation for ExternalTexture
to match the restriction on Android platforms
2020-04-28 08:04:41 -07:00
Hugo Locurcio
ae0bc06eba
Improve pitch_scale
descriptions in AudioStreamPlayer documentation
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This closes #29439 .
Co-authored-by: Cheeseness <contact@jbushproductions.com>
(cherry picked from commit 4751dee7f4
)
2020-04-27 10:18:41 +02:00
Hugo Locurcio
24265c498b
Improve the procedural geometry class documentations
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This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.
A warning about ImmediateGeometry3D performance was also added.
(cherry picked from commit ed7347d73d
)
2020-04-27 10:14:42 +02:00
Hugo Locurcio
bbd381c987
Add an easing/transition type cheatsheet to the Tween documentation
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Related to https://github.com/godotengine/godot-docs/pull/3403 .
(cherry picked from commit 5972a9138e
)
2020-04-27 10:12:11 +02:00
Hugo Locurcio
f3cd7e3808
Document how some editor classes should be accessed as singletons only
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This closes #37687 .
(cherry picked from commit a225265b0a
)
2020-04-27 10:11:53 +02:00
Rémi Verschelde
253fc093b8
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d
)
2020-04-21 14:15:34 +02:00
Hugo Locurcio
469f398e70
Document how to workaround UI anchor issues when using BackBufferCopy
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This closes #6880 .
(cherry picked from commit f8a413bb1f
)
2020-04-21 14:11:29 +02:00
Hugo Locurcio
e8ead37725
Check for errors when saving in the ResourceSaver example documentation
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This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
(cherry picked from commit 2f46f1e7b1
)
2020-04-21 14:11:15 +02:00
Hugo Locurcio
3a2cdf7d5b
Improve the VisibilityEnabler and VisibilityNotifier documentations
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This closes #4803 .
(cherry picked from commit 7f2d602106
)
2020-04-21 14:10:50 +02:00
Rémi Verschelde
faf858fe41
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
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This reverts commit ffcfd9c8ea
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 13:48:02 +02:00
Dominik 'dreamsComeTrue' Jasiński
ac0a55ce75
Update TextEdit docs - explaining 'override_selected_font_color' role
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(cherry picked from commit 6a0e6c2852
)
2020-04-20 11:55:47 +02:00
Marcel Admiraal
339c10889d
Correct the addition of a key and the duplication of a variable name
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in Dictionary class documentation.
(cherry picked from commit 4d41535fa3
)
2020-04-20 11:55:31 +02:00
Hugo Locurcio
4e73fcc959
Document DynamicFont limitations and a possible workaround
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This closes #30014 .
(cherry picked from commit 46b8e108e2
)
2020-04-20 11:55:04 +02:00
Hugo Locurcio
4f7296a869
Document image size limits
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This closes #30238 .
(cherry picked from commit 5497cec7a1
)
2020-04-20 11:54:47 +02:00
Hugo Locurcio
bb753aaf17
Clarify that angles must be specified as radians in the documentation
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This closes #36356 .
(cherry picked from commit cae5260dab
)
2020-04-20 11:53:40 +02:00
Rémi Verschelde
50582446ad
Sync classref with current source
2020-04-17 13:43:43 +02:00
Michael Alexsander
ffcfd9c8ea
Made possible to specify where to dump the contents when loading a ".pck" file
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(cherry picked from commit 3c261e0dfa
)
2020-04-17 13:00:52 +02:00
Rémi Verschelde
008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
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GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
lawnjelly
72adefa5cf
Add frame diagnostics for GLES2 Batch renderer
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Added project setting to enable / disable print frame diagnostics every 10 seconds. This prints out a list of batches and info, which is useful to optimize games and identify performance problems.
2020-04-17 08:54:33 +01:00
Rémi Verschelde
07aa524a42
doc: Sync classref with current source
2020-04-16 13:02:36 +02:00
Michael Alexsander
b4429c325a
Fix incorrect TabContainer documentation for 'get_tab_control()'
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(cherry picked from commit 8f925b1970
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
26614a37b8
Mention keep_pressed_outside
caveat in the BaseButton documentation
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This closes #37790 .
(cherry picked from commit e799dc954e
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
6c4a0ec75a
Improve the Dictionary class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3376 .
(cherry picked from commit 88da90f2bf
)
2020-04-16 12:57:22 +02:00
PouleyKetchoupp
eab7342321
More details in Rigid Body add_force documentation
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(cherry picked from commit 219c5712f0
)
2020-04-16 12:57:22 +02:00
Tomasz Chabora
edd5d9c78e
Improve Camera2D documentation
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(cherry picked from commit 630096fa74
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
ab4ea9379c
Improve the AudioStreamSample class documentation
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This closes #37915 .
(cherry picked from commit 52786b54ef
)
2020-04-16 12:57:22 +02:00
Markus Sauermann
7607fafda1
Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
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Resolves #37683
(cherry picked from commit 3f19b5e0b3
)
2020-04-16 12:47:18 +02:00
Nannaquin
27989ae8f8
Add reference of Color8 function to Color class documentation
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(cherry picked from commit 06aeff3044
)
2020-04-16 12:47:18 +02:00
lucaslcode
cd10966652
clarify autotile_coord in docs
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I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
(cherry picked from commit cbe73766e3
)
2020-04-16 12:47:18 +02:00
Zak Grumbles
294008015e
Clarify Dictionary duplicate params godotengine#37162
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* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
(cherry picked from commit 469b7c948f
)
2020-04-16 12:02:18 +02:00
Zak Grumbles
5d9108c9c6
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
(cherry picked from commit a8de034f78
)
2020-04-16 11:45:19 +02:00
Danil Alexeev
2ef1ee9da7
Improve the File.store_{8,16,32,64}()
documentation
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Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
(cherry picked from commit 97e20b2f30
)
2020-04-16 11:44:58 +02:00
Yuri Roubinsky
5914fdc067
Implements estimate/compute_cost for AStar2D
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(cherry picked from commit bad77bcb52
)
2020-04-16 11:35:52 +02:00
Hugo Locurcio
e88cfedf0e
Document the EditorFeatureProfile class
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(cherry picked from commit 7ab279403d
)
2020-04-06 20:58:21 +02:00
Zak Grumbles
011602447c
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
(cherry picked from commit d09644dff3
)
2020-04-06 18:17:43 +02:00
Nathan
679708aa8f
Make note of 16 probe limit
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Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake
Update doc/classes/ReflectionProbe.xml
Fix from clayjohn, Directly link to settings
Co-Authored-By: Clay John <claynjohn@gmail.com>
2020-04-05 04:41:00 -04:00
lawnjelly
45b0b8bff8
GLES2 2d Batch rendering (across items)
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2d rendering is currently bottlenecked by drawing primitives one at a time, limiting OpenGL efficiency. This PR batches primitives and renders in fewer drawcalls, resulting in significant performance improvements. This also speeds up text rendering.
This PR batches across canvas items as well as within items.
The code dynamically chooses between a vertex format with and without color, depending on the input data for a frame, in order to optimize throughput and maximize batch size. It also adds an option to use glScissor to reduce fillrate in light passes.
2020-04-04 17:13:58 +01:00
Rémi Verschelde
fdd85311c3
Sync classref with current source
2020-03-25 11:42:15 +01:00
Andrea Catania
e30a0a30b6
Added new method to replace an already added node to the animation state machine
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(cherry picked from commit 422926cfc6
)
2020-03-25 11:38:54 +01:00
Umang Kalra
d7c6a42cbf
Doc edit at InputEventMouseMotion
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Doc edit
(cherry picked from commit 052424c76d
)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
8fd7efef84
Fix visibility enabler flag toggling
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(cherry picked from commit 2ccd1a7805
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
b5f1f7dfde
Improve the Input.set_use_accumulated_input()
documentation
...
(cherry picked from commit 30961c60ab
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
f3d2c672e9
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
(cherry picked from commit 92fa3e076f
)
2020-03-25 09:40:09 +01:00
PouleyKetchoupp
82bee3f993
Added has_signal method for Object
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(cherry picked from commit 258d91f883
)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
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Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Tomasz Chabora
3739f03d98
Add LOTS of missing docs
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(cherry picked from commit e103f21a40
)
2020-03-13 17:26:30 +01:00
Rémi Verschelde
df2a2ae0fc
DocData: Fix serialization of Variant default values
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Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit 788765709d
)
2020-03-09 11:36:57 +01:00
Rémi Verschelde
398de05dd6
doc: Sync classref with current source
2020-03-09 10:07:59 +01:00
Umang Kalra
f9dcc30566
Edited the KinematicBody and KinematicBody2D docs
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Explained the reason why move_and_slide should be used in _physics_process
(cherry picked from commit b7dbf41aa5
)
2020-03-06 23:54:56 +01:00
Rémi Verschelde
d4e6eff2de
ConfigFile: Improve error messages and complete docs
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(cherry picked from commit f7c87ed3dd
)
2020-03-06 23:51:26 +01:00
Michael Alexsander
bd2a2a7e40
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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(cherry picked from commit 8c8c48a7ad
)
2020-03-06 23:51:26 +01:00
Aaron Franke
41e385cfac
Document EditorPlugin get_plugin_icon and get_plugin_name
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The return value's type hint is now accurate.
(cherry picked from commit 68d73ecf60
)
2020-03-06 23:51:25 +01:00
fhuya
30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
Pierre Caye
1350c1371e
add a precision about the intended use of the ConcavePolygonShape
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(cherry picked from commit 222a934e60
)
2020-03-04 14:12:19 +01:00
Bastiaan Olij
0ab8889c0d
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
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(cherry picked from commit f0b1edef8b
)
2020-03-04 12:52:47 +01:00
Aaron Franke
fa60e77964
Document that SpringArm exclusions only work with PhysicsBody objects
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(cherry picked from commit d961663707
)
2020-03-04 12:40:15 +01:00
Danil Alexeev
4bf0c52a30
Minor fix in Node class documentation
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The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
(cherry picked from commit 6e5cd36b12
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
1191766609
doc: Mention concatenation using the +
operator in Array
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This closes https://github.com/godotengine/godot-docs/issues/2452 .
(cherry picked from commit 8d53562954
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
4e879ed803
Improve documentation related to fixed physics processing
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(cherry picked from commit b89a37269b
)
2020-03-04 12:40:14 +01:00
Mateo Dev .59
e13324a889
Core: Change _Marshall class inherit from Reference to Object
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(cherry picked from commit 9e8e5ebdc7
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using MeshLibrary.get_item_preview()
in non-editor builds again
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This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Fabio Alessandrelli
3a73c3f260
Add documentation for new DTLS features.
2020-02-25 11:40:17 +01:00
Hugo Locurcio
1bc1939c63
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
(cherry picked from commit 72ac757ad5
)
2020-02-20 08:01:18 +01:00
Rémi Verschelde
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
muiroc
50727d7b22
Allow per pixel transparency in javascript platform
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(cherry picked from commit e51c6a0d28
)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez
541251dff7
Add ConfigFile::parse()
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(cherry picked from commit e5bd3b707f
)
2020-02-14 16:06:36 +01:00
clayjohn
31506ebe85
updated description of metallic in SpatialMaterial
2020-02-12 15:05:49 +01:00
Hugo Locurcio
f433c3656b
Update EditorSceneImporterAssimp description to reflect current status
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(cherry picked from commit 95f6be365a
)
2020-02-12 15:05:16 +01:00
Haoyu Qiu
7cfcf1824b
Completes doc for ItemList and Tree
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(cherry picked from commit 7a41c44be2
)
2020-02-12 15:05:02 +01:00
seenloitering
20d0034039
Add documentation for Skeleton2D
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Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
(cherry picked from commit 9151992432
)
2020-02-12 15:04:49 +01:00
Rémi Verschelde
4657daff05
doc: Add description for EditorInspector
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(cherry-picked from #35858 )
2020-02-12 15:04:19 +01:00
clayjohn
453babc60d
Finish documenting BakedLightmap and TextureLayered
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(cherry picked from commit 5643bc71f7
)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
11f012d2db
Completes doc for button classes
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(cherry picked from commit db42d5ddff
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
47368f2b7c
doc: Add an example for Array.sort()
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This may help people understand the difference between alphabetical
and natural order more quickly.
(cherry picked from commit 1de9118c5f
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
3410dd3a9e
doc: Add a short AnimationPlayer versus Tween comparison
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Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
(cherry picked from commit 810b1341ce
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
cbd4784d14
Improve the CheckBox and CheckButton class documentations
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This makes the CheckBox and CheckButton classes 100% documented.
(cherry picked from commit c9946bc87e
)
2020-02-06 13:02:08 +01:00
Rémi Verschelde
68eae6b6e9
Fix some URLs to use HTTPS when available
2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
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This closes #21793 .
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01
doc: Sync classref with current source
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Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276
Docs for some nodes in visual shader(part 2)
2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
Tomasz Chabora
21dd35b611
Document theme_items of multiple classes
2020-01-27 02:15:37 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
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The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.
This closes #30560 .
2020-01-26 20:18:22 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
3697ea799c
doc: Document all remaining ProjectSettings
2020-01-26 13:37:21 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
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doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
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Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
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Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
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Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
Rémi Verschelde
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
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Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez)
06933f5d80
Document the return value of EditorInspectorPlugin.parse_property
2020-01-26 02:04:33 +02:00
Rémi Verschelde
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
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Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn
7215019020
Add warning for radiance_size
2020-01-25 13:28:32 -08:00
clayjohn
eb5cb5d016
Add project setting for max irradiance size
2020-01-25 13:27:13 -08:00
Rémi Verschelde
8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
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Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey
2020-01-25 20:13:18 +01:00
Hugo Locurcio
33f37cfd19
Document how to get chamfered corners with StyleBoxFlat
2020-01-25 20:04:23 +01:00
Rémi Verschelde
a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
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Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio
1b9b07e658
Document how to change the default gravity at runtime
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Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Roi Valcárcel
4f0401d05d
Update ScrollContainer.xml
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Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
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Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
Michael Alexsander
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio
90a1f8d8a7
Make OS.execute()
blocking by default if not specified
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
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Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
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Also, ignore custom project settings and values for input/ entries
Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde
829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
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Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde
de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
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Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn
f2ece82480
Finish up docs for materials
2020-01-21 19:28:32 -08:00
Rémi Verschelde
1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
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Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki
439e0027ec
Fix AtlasPacker ignoring semi-transparent pixels
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Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks
6e24933115
Improve dictionary description
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I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here.
I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde
837adb30fd
Revert "Exposes capture methods to AudioServer + documentation" #30468
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Reverts the following commits:
- c81ec6f26d
:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98a
:
"Expose audio callbacks as signals."
- dabaa11b3c
:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468 .
2020-01-20 13:18:01 +01:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
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Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
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Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc
Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde
05c8654390
doc: Timer.autostart resets to false on start
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Fixes #35289 .
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
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Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu
ecf3d3fd84
Improves VideoPlayer's documentation
2020-01-18 21:51:17 +08:00
Hugo Locurcio
9914b6fc62
doc: Mention the limited comment support in ConfigFile
2020-01-18 13:58:36 +01:00
Rémi Verschelde
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
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Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks
156f5b7ce2
Improved MenuButton Description
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I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu
9882cbf8cd
Improves LineEdit documentation
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
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Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
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Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce
Fixes get_floor_normal() returning the user defined floor_normal.
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When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
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Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
clayjohn
46b5742159
Completed documentation for many visual nodes
2020-01-14 18:28:36 -08:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
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Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Feniks
636f003f8c
Expanded class_bool Description with examples
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I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Andrii Doroshenko (Xrayez)
42567bffb9
Document Engine.get_idle/physics_frames
methods
2020-01-14 22:32:32 +02:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
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Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Tomasz Chabora
c09b9c488f
Complete documentation of some more classes
2020-01-14 13:19:39 +01:00
Rémi Verschelde
ab97f78fa5
Revert "Enable Vsync via Compositor by default"
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This reverts commit 9600fd5dde
.
Add comment warning about possible implications of using this option.
Fixes #35038 .
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7f9bf5472c
doc: Sync classref with current source
2020-01-12 14:30:21 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
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Spinbox apply input method
2020-01-12 14:16:14 +01:00
Jóhannes Gunnar Þorsteinsson
083637a901
Add apply method to SpinBox
2020-01-11 10:47:51 +00:00
Rémi Verschelde
d842557afe
Merge pull request #35001 from KoBeWi/nope
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Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
Rémi Verschelde
f39f62954e
Merge pull request #34999 from cajallen/master
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Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Tomasz Chabora
60cd3df337
Add signal for LineEdit overflow event
2020-01-10 21:07:00 +01:00
Chris Bradfield
378c4895ae
[DOCS] Corrections and clarifications to classref
2020-01-10 10:46:41 -08:00
cajallen
05bbbb1225
sort_custom description and example updated
2020-01-10 12:24:49 -06:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
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Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Hugo Locurcio
74ae1ca616
Improve the OS.is_debug_build()
documentation
2020-01-10 15:26:47 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
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Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
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Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
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This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Rémi Verschelde
c6b6731857
Doc: Mention that Directory pre-opens res:// by default
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This may be considered a bug, so we might change that in the future.
See #24149 .
2020-01-09 10:18:48 +01:00
Hugo Locurcio
afe39525fd
Improve the Environment class documentation
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Co-authored-by: Clay John <claynjohn@gmail.com>
2020-01-08 20:34:57 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
...
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
1b26205b25
Merge pull request #34901 from YeldhamDev/multiple_doc_completions
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Complete docs for GraphEdit/Node and PopupMenu
2020-01-08 07:36:36 +01:00
Michael Alexsander
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
Michael Alexsander
b81843ee6c
Complete docs for GraphEdit/Node and PopupMenu
2020-01-07 22:05:32 -03:00
Hugo Locurcio
4fbcc19853
Complete the Environment class documentation
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This closes #34846 .
2020-01-07 17:41:17 +01:00
Krystof Klestil
c475f11018
expose scroll_vertical and scroll_horizontal in TextEdit + documentation
2020-01-07 15:16:07 +01:00
Haoyu Qiu
5fc0a068d0
Rewording RichTextLabel::remove_line documentation
2020-01-07 08:29:10 +08:00
rainlizard
0a965300e7
doc: Document what happens to old script with Object.set_script()
2020-01-06 13:57:35 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
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Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
7c3543380f
Merge pull request #34848 from clayjohn/DOCS-VisualServer
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Finish documenting VisualServer
2020-01-06 08:38:32 +01:00
clayjohn
1905fdfbca
Finish documenting VisualServer
2020-01-05 23:10:44 -08:00
Rémi Verschelde
e85604e541
Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docs
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Complete the SplitContainer and Tabs documentations
2020-01-06 08:05:04 +01:00
Rémi Verschelde
109f025d83
Merge pull request #34852 from timothyqiu/rtl-doc
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Completes the RichTextLabel documentation
2020-01-06 08:04:29 +01:00
Rémi Verschelde
cab97f4b50
Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor
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Add VisualServer methods to get the video adapter name and vendor
2020-01-06 07:35:12 +01:00
Haoyu Qiu
3deb209105
Completes the RichTextLabel documentation
2020-01-06 13:41:39 +08:00
Hugo Locurcio
0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
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These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes #28404 .
2020-01-06 00:37:56 +01:00
Michael Alexsander
538baea208
Complete the SplitContainer and Tabs documentations
2020-01-05 20:03:08 -03:00
Rémi Verschelde
d968d032e9
Merge pull request #34833 from clayjohn/DOCS-VisualServer
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Document most VisualServer functions
2020-01-05 22:16:15 +01:00
clayjohn
566ffc2695
Document most VisualServer functions
2020-01-05 12:14:57 -08:00
Rémi Verschelde
482fdfb7f0
Merge pull request #34812 from clayjohn/DOCS-VisualServer
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Updated many VisualServer functions
2020-01-05 09:28:47 +01:00
clayjohn
35d288b2ef
Updated many VisualServer functions
2020-01-04 16:59:38 -08:00
Rémi Verschelde
8662b74bd6
Merge pull request #34820 from timothyqiu/doc-tree
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Improves Tree documentation
2020-01-05 00:04:17 +01:00
Hugo Locurcio
6e79d683fa
Document the return value of Object.get()
with a nonexistent property
2020-01-04 20:16:10 +01:00
Haoyu Qiu
8a4104acb8
Improves Tree documentation
2020-01-04 20:25:40 +08:00
Michael Alexsander
7e6bfe6a8b
Document TabContainer's "use_hidden_tabs_for_min_size"
2020-01-03 16:48:27 -03:00
Rémi Verschelde
a18909f945
doc: Sync classref with current source
2020-01-03 15:09:09 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
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Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
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This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde
32fd350254
Merge pull request #34747 from rcorre/add_child_owner
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Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Ryan Roden-Corrent
98bbee3008
Add note about add_child and owner.
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Resolves #34739 .
2020-01-02 21:50:31 -05:00
Rémi Verschelde
dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
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[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield
ab11916822
[DOCS] Class reference typos and fixes.
2020-01-02 10:31:16 -08:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
PouleyKetchoupp
1591677eb8
Fixed antialiasing option for Polygon2D
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Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.
Fixes #34568
2020-01-01 11:40:14 +01:00
Haoyu Qiu
7a752215ba
Improves ItemList
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* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
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Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
33b560a5cf
Merge pull request #34700 from Calinou/doc-input-device-touchscreen-id
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Document how to distinguish emulated mouse events from physical ones
2019-12-30 18:16:10 +01:00
Rémi Verschelde
9c6863e74b
Merge pull request #34692 from bluenote10/bluenote10-shadow_item_cull_mask-docs
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shadow_item_cull_mask should reference light mask
2019-12-30 18:12:20 +01:00
Rémi Verschelde
ccedda9c71
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
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Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00
Rémi Verschelde
fdfb7e5fc4
Merge pull request #34621 from cbscribe/kcc_misc_doc_fixes
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[Docs] Description updates for Node2D & Object
2019-12-30 17:23:23 +01:00
Rémi Verschelde
e9696628f1
Merge pull request #34615 from lakshay-angrish/area_shape_entered-docs
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add area_shape_entered usage
2019-12-30 17:14:08 +01:00
Tomasz Chabora
cc72885107
Make new ScrollContainer focus behavior optional
2019-12-30 16:40:02 +01:00
Rémi Verschelde
ae9716cf78
Merge pull request #34611 from lakshay-angrish/33841_bitmapfont_doc
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add AngelCode format in BitmapFont doc's description
2019-12-30 16:35:53 +01:00
Rémi Verschelde
d595a5e9c3
Merge pull request #34593 from Calinou/doc-httprequest-json-example
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Add an example of using HTTPRequest to contact a REST API
2019-12-30 16:34:09 +01:00
Rémi Verschelde
1da9a60cd8
Merge pull request #34590 from willnationsdev/kc
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Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-30 16:33:34 +01:00
Rémi Verschelde
46bc05c5ac
Merge pull request #34576 from rcorre/imgeo-coords
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Clarify ImmediateGeometry.add_vertex.
2019-12-30 16:25:21 +01:00
Rémi Verschelde
df2968de26
Merge pull request #34571 from rcorre/array_returns
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Be more specific about array return values.
2019-12-30 16:22:30 +01:00
Hugo Locurcio
9ae73f7bb5
Document how to distinguish emulated mouse events from physical ones
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Mouse events emulated from a touchscreen will always have a device ID
of -1.
2019-12-30 15:30:34 +01:00
Fabian Keller
d2690b37fd
shadow_item_cull_mask should reference light mask
2019-12-29 19:06:18 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if OS.exit_code
is set to a non-portable value
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This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Lakshay Angrish
fe9a4ff818
add area_shape_entered usage
2019-12-26 17:30:48 +05:30
Lakshay Angrish
c37429b281
add AngelCode format in BitmapFont doc's description
2019-12-26 11:12:02 +05:30
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
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We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-24 15:35:58 -06:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
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It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Ryan Roden-Corrent
e002044761
Be more specific about array return values.
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The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
2019-12-22 14:38:10 -05:00
Rémi Verschelde
56d44aaac9
Merge pull request #34090 from Calinou/doc-improve-basis
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Improve the Basis class documentation
2019-12-22 20:37:48 +01:00
Hugo Locurcio
bb62c07fce
Improve the Basis class documentation
2019-12-22 18:04:51 +01:00
Hugo Locurcio
0bab51ab55
Fix the Node process_priority
description to match actual behavior
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This closes #34531 .
2019-12-22 17:01:56 +01:00
Rémi Verschelde
4bec32a11e
Merge pull request #34400 from alexchond/alexchon
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Document DUPLICATE_USE_INSTANCING #2770
2019-12-22 12:36:42 +01:00
Rémi Verschelde
18e4fb3548
Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip
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Update VehicleWheel.xml
2019-12-22 12:34:34 +01:00
Rémi Verschelde
0b776ebbe4
Merge pull request #34498 from KoBeWi/bad_idea
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Mention that bbcode_text += string is a bad idea
2019-12-21 14:38:54 +01:00
Tomasz Chabora
abbff65dc8
Mention that bbcode_text += string is a bad idea
2019-12-21 10:45:26 +01:00
Tomasz Chabora
2b1fb0375d
Mention how to handle cancel in ConfirmationDialog
2019-12-21 00:19:16 +01:00
Rémi Verschelde
b3a70f0b80
Merge pull request #34357 from clayjohn/DOCS-VisualServer
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Updated docs for many VisualServer methods
2019-12-20 09:20:29 +01:00
clayjohn
f88f762240
Updated docs for many VisualServer methods
2019-12-19 18:24:51 -08:00
alexchond
e26b066871
DUPlICATE_USING_INSTANCE documentation update
2019-12-19 17:17:57 +02:00
Haoyu Qiu
a58deee648
Updates docs of AABB and Plane
2019-12-18 15:14:38 +08:00
Rémi Verschelde
4f18c134b9
Merge pull request #34412 from flyingpimonster/docs-optionbutton
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Docs: OptionButton
2019-12-18 07:59:32 +01:00
Zacxalot
13b77c9acd
Update VehicleWheel.xml
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VehicleWheels roll influence values in the tool tip were the wron way round.
2019-12-17 23:27:41 +00:00
James Westman
575a1dc9cf
Docs: OptionButton
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Complete the documentation and make some existing descriptions a bit
clearer.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-12-17 16:45:18 -06:00
Hugo Locurcio
6cf1499eaf
Improve the KEY_MASK_CMD
documentation
2019-12-17 18:26:21 +01:00
alexchond
be3fc17603
Document DUPLICATE_USE_INSTANCING #2770
2019-12-17 13:41:36 +02:00
Rémi Verschelde
c64c46db1d
doc: Sync classref with current source
2019-12-17 11:43:07 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
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Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Rémi Verschelde
6ec42b7507
Merge pull request #34372 from KoBeWi/how_to_graphnode
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Mention how to add slots to GraphNode
2019-12-16 08:26:43 +01:00
Tomasz Chabora
078e9c04d2
Mention how to add slots to GraphNode
2019-12-15 23:29:27 +01:00
Aaron Franke
1b8b380993
Document that translated does not behave like rotated or scaled
2019-12-15 12:31:08 -05:00
Rémi Verschelde
d3a07d3550
Merge pull request #33910 from Faless/net/android_mlock
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Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14 21:53:08 +01:00
Fabio Alessandrelli
04c917899f
Add Android NetSocket implementation.
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Automatically acquire and release multicast lock when needed.
2019-12-14 18:10:36 +01:00
Fabio Alessandrelli
9269d6be32
UDP sockets broadcast is now disabled by default.
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Add method `set_broadcast_enabled` to allow enabling broadcast via
GDScript.
2019-12-14 17:48:16 +01:00
Rémi Verschelde
a5dcabbbfb
Merge pull request #34272 from MissKraya/34258-fix
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Fix for #34258 and added get_zoom_hbox() documentation.
2019-12-14 17:14:41 +01:00
Hannah Crawford
59937e1c54
Updated get_zoom_hbox() documentation.
2019-12-14 14:02:15 +00:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
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Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
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Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
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On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
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Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
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See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
c868baf658
Merge pull request #34222 from Calinou/doc-collisionshapes
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Improve the Shape/Shape2D classes documentation
2019-12-10 10:44:36 +01:00
Hugo Locurcio
16d612dccc
Improve the Shape/Shape2D classes documentation
2019-12-10 08:21:15 +01:00
Hugo Locurcio
3acbabca1e
Document the KinematicBody axis lock methods
2019-12-09 13:45:12 +01:00
Rémi Verschelde
3684810a28
Merge pull request #34164 from Calinou/pckpacker-optional-args
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Make some arguments in PCKPacker methods optional
2019-12-09 09:41:52 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
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Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Hugo Locurcio
7ae0e4be46
Improve the PCKPacker class documentation
2019-12-07 01:00:51 +01:00
Rémi Verschelde
07a739e7e1
Merge pull request #34159 from akien-mga/doc-enums-constants
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doc: Markup fixes for enums and constants
2019-12-07 00:11:17 +01:00
Rémi Verschelde
643b37aaf0
Merge pull request #34086 from Calinou/doc-improve-stylebox
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Improve the StyleBox class documentations
2019-12-07 00:10:57 +01:00
Hugo Locurcio
f1a76a8820
Improve the StyleBox class documentations
2019-12-06 23:29:38 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Hugo Locurcio
7c6c32b500
Document RichTextEffect and CharFXTransform
2019-12-06 22:50:29 +01:00
Rémi Verschelde
5f64d773ba
Merge pull request #34128 from akien-mga/doc-animplayer-play-stop
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doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06 09:35:03 +01:00
Rémi Verschelde
4b64ef88d8
Merge pull request #34132 from flyingpimonster/arvr-docs
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Docs: ARVRController and ARVRInterface
2019-12-06 08:38:29 +01:00
James Westman
5978e6afac
Docs: ARVRController and ARVRInterface
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This commit clarifies a few methods and members in the AR/VR docs. It
also updates some wording according to the style guide and fixes a
couple typos.
2019-12-05 18:10:11 -06:00
Rémi Verschelde
9a12b40100
doc: Fix and clarify AnimationPlayer play and stop descriptions
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Closes #34125 .
2019-12-05 21:56:31 +01:00
Rémi Verschelde
99b81aa1b9
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
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Added Missing Binding for `multimesh_create` to VisualServer
2019-12-05 06:49:43 +01:00
Eoin O'Neill
f7f7544997
Added method binding for multimesh_create
that was missing from VisualServer class.
2019-12-04 16:00:18 -08:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
Rémi Verschelde
a74f0fd4cf
doc: Fix markup errors
2019-12-03 10:26:20 +01:00
Rémi Verschelde
d0243e9e0f
Merge pull request #34077 from Calinou/doc-improve-dynamicfont
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Improve the DynamicFont class documentation
2019-12-03 10:18:15 +01:00
Rémi Verschelde
dc3d8f0e45
Merge pull request #34076 from Calinou/doc-listener
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Add documentation for the Listener class
2019-12-03 10:14:11 +01:00
Hugo Locurcio
673bd79a9e
Improve the DynamicFont class documentation
2019-12-03 09:56:11 +01:00
Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
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This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
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Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Hugo Locurcio
21a3923410
Add an OS.is_window_focused()
getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
Hugo Locurcio
77d95e3371
Document the ViewportContainer.stretch_shrink
property
2019-11-27 16:40:40 +01:00
HaSa1002
5be5f65440
document popup behaviour
2019-11-27 11:47:19 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
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Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robert Colton
c99f6453b9
Update Viewport.xml
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Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24 10:45:04 -05:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
...
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
...
Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority()
and its associated property
...
This closes #33660 .
2019-11-17 17:48:50 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
...
Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
...
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
willnationsdev
db0082534c
Added more in-depth examples of NodePaths in API docs.
2019-11-13 15:14:50 -06:00
Rémi Verschelde
d3a852f124
Merge pull request #33591 from zaksnet/fix-string-docs-split
...
Fix split/rsplit docs
2019-11-13 14:03:14 +01:00
Zak
79aca6b0c0
Fix split/rsplit docs
2019-11-13 14:58:19 +02:00
Rémi Verschelde
35444576ff
Merge pull request #33576 from merumelu/doc-reload-current-scene
...
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 23:17:51 +01:00
IlyaStuurFedorov
fa45fdb5f5
doc: PCKPacker class example code
2019-11-12 23:15:29 +01:00
merumelu
3de002db30
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 16:43:31 +01:00
Rémi Verschelde
067c259ef1
doc: Sync classref with current source
2019-11-11 17:25:05 +01:00
Hugo Locurcio
ecd572073c
Mention that Dictionary.hash()
can be used for equality comparisons
...
See #27615 .
2019-11-11 14:18:11 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
...
Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
43fec5806d
Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec
...
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11 08:11:30 +01:00
Rémi Verschelde
723dceb727
Merge pull request #33496 from QbieShay/spring-arm-doc
...
Added documentation for SpringArm doc
2019-11-11 06:47:11 +01:00
QbieShay
6d27c50ae7
Added documentation for SpringArm doc
2019-11-10 14:21:06 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
...
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
Rémi Verschelde
0ab0d11c17
Merge pull request #33464 from KoBeWi/backdroid
...
Clarify how to handle go back button on mobile
2019-11-09 07:44:48 +01:00
Tomasz Chabora
5d618b0570
Clarify how to handle go back button on mobile
2019-11-09 00:15:50 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Hugo Locurcio
e6d53ba75f
Expose the OS.low_processor_usage_mode_sleep_usec
property
...
This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Rémi Verschelde
9d4e596c69
doc: Sync classref with current source
...
Fix incomplete binding.
2019-11-08 16:00:01 +01:00
Gilles Roudière
12c2363290
Clarify shape_centered property
2019-11-08 11:11:45 +01:00
Rémi Verschelde
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
Rémi Verschelde
e4d734725a
Merge pull request #33412 from Calinou/doc-httprequest-example
...
Add an HTTPRequest usage example to the class reference
2019-11-07 21:37:21 +01:00
Yuri Roubinsky
4c4172ec92
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07 22:47:50 +03:00
Hugo Locurcio
06fc43d41c
Add an HTTPRequest usage example to the class reference
...
This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07 16:49:21 +01:00
Rémi Verschelde
18d06f4d4f
Merge pull request #32900 from willnationsdev/variant-docs
...
Updated Variant docs with more detailed info/tuts.
2019-11-07 13:15:34 +01:00
Rémi Verschelde
1e8b7a160f
Merge pull request #31209 from ReyAnthony/master
...
Added more details for set_drag_preview()
2019-11-07 13:14:32 +01:00
Rémi Verschelde
121fb46ab9
Clarify that String.insert returns a copy
...
Supersedes and closes #32620 .
2019-11-07 13:12:06 +01:00
Anthony Rey
e4b97b4614
[Doc] Added more details for set_drag_preview()
2019-11-07 12:43:04 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
...
Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused editor/active
project setting
...
This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
...
Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
...
Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
...
Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Muller-Castro
5bf08ae836
Make BackBufferCopy's description more specific
...
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
2019-11-01 19:48:32 -03:00