Commit Graph

1582 Commits

Author SHA1 Message Date
Bernhard Liebl 95edc3855a Increase sleep time for android export thread 2017-12-17 11:50:11 +01:00
George Marques f1683a290b
Add support for whole program optimization on MSVC
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Hein-Pieter van Braam 05018582d7 Rename the debug symbol files to .debugsymbols
Some users were confused by the '.debug' suffix for the symbols.
2017-12-16 13:55:04 +01:00
Rémi Verschelde a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Rémi Verschelde cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Hein-Pieter van Braam 241de95884 Fix 32bit MingW build for thekla_altas 2017-12-15 23:26:10 +01:00
Fabio Alessandrelli ac7444023e Move windows networking class to drivers/windows/
Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and
StreamPeerWinsock to StreamPeerTCPWinsock.
2017-12-15 18:25:29 +01:00
Fabio Alessandrelli 92067b4714 Remove "const" from PacketPeer get_packet/get_var
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli 206275f3e7 Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
Rémi Verschelde c0beab6c5b Remove debug printf on Windows 2017-12-15 07:56:47 +01:00
Rémi Verschelde 108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Rémi Verschelde e3fd61b638
Merge pull request #14672 from akien-mga/openmp-linking
openmp: Simplify linking on X11, fixing clang build
2017-12-14 23:04:36 +01:00
Rémi Verschelde 60d41e9caf openmp: Simplify linking on X11, fixing clang build 2017-12-14 21:50:10 +01:00
Rémi Verschelde 9314628921
Merge pull request #14667 from bruvzg/macports-clang-imp
Minor improvements for #14658 (MacPorts clang support)
2017-12-14 21:29:26 +01:00
bruvzg 0571a36152
MacPorts clang version selection, and OpenMP linking fix. 2017-12-14 20:41:50 +02:00
Rémi Verschelde fb84b49d87 Fix type mismatch in OS::set_borderless_window
Closes #14663.
2017-12-14 19:16:20 +01:00
Rémi Verschelde ab9cda1497 openmp: Don't try to link GCC's implementation on Clang
Also disable openmp build on Travis, breaks on Trusty's Clang.
Group deps more naturally.
2017-12-14 18:27:56 +01:00
Rémi Verschelde ccea45e4fd
Merge pull request #14658 from bruvzg/macports-clang
Adds `macports_clang` build flag.
2017-12-14 16:09:08 +01:00
bruvzg f8303ec6fb
Adds `macports_clang` build flag to build using clang-5.0 form MacPorts (with OpenMP support). 2017-12-14 16:44:45 +02:00
Colin Kinloch edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner 966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Nathan Warden f89d78a7a4 Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
Rémi Verschelde f15c255916
Merge pull request #14565 from bruvzg/mingw-specific-binutils
Use MinGW specific binutils for debug symbols separation.
2017-12-12 00:15:26 +01:00
bruvzg 5f5c461385
Use MinGW specific binutils for debug symbols separation 2017-12-11 18:12:50 +02:00
Rémi Verschelde 5563f4cc56 iOS: Drop obsolete code from never-public modules 2017-12-10 18:29:26 +01:00
Rémi Verschelde bf739f9fe6
Merge pull request #14494 from RandomShaper/fix-mouse-x11
Fix no mouse if touch device present in X11
2017-12-10 11:43:12 +01:00
Rémi Verschelde d98e280137
Merge pull request #14485 from RandomShaper/fix-android-export
Fix crash on Android export
2017-12-10 11:22:45 +01:00
Pedro J. Estébanez ef64bfd687 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.

Fixes #14427.
2017-12-10 07:14:59 +01:00
Pedro J. Estébanez 9e9db55cb8 Fix crash on Android export
Caused by a zero-length command-line segment.

Fixes #14343.
2017-12-10 02:31:51 +01:00
Rémi Verschelde 7cb6e6b723 Style: Apply clang-format to Java files
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Andreas Haas 94a573bb39
X11: Process entire event queue at startup.
Should fix #14336
2017-12-09 23:24:25 +01:00
Rémi Verschelde a8ee9a6116
Merge pull request #14434 from Smjert/fix/13447/vsync
Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09 13:21:36 +01:00
Rémi Verschelde ae012f2381 Windows export: Use WINE to run rcedit on non-Windows host
WINE can be either run from a provided path ("export/windows/wine"),
or looked up in the system PATH.

Fixes #14441.
2017-12-09 11:42:08 +01:00
Rémi Verschelde 3fd1c0c76b
Merge pull request #14437 from vnen/rcedit
Call rcedit on export for Windows desktop
2017-12-09 10:48:19 +01:00
George Marques 78a7241911
Call rcedit on export for Windows desktop
- Add an editor setting to read the rcedit path.
- Add settings to the export preset with icon and other exe information
(version, name, copyright, etc.)
2017-12-09 01:31:10 -02:00
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
MattUV 93231819c2 Fix Manage Export Templates link
In some cases, the link to download export templates was missing.
Fixes #14391
2017-12-08 00:46:03 +01:00
Rémi Verschelde fbd270bfa8
Merge pull request #14356 from volzhs/ios-delegate-master
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:34 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
MrCdK 651677f033 Fix windows compilation when using MinGW 2017-12-07 04:59:11 +01:00
volzhs b87abeb9f9 use application:didFinishLaunchingWithOptions: instead of applicationDidFinishLaunching: for iOS 2017-12-07 10:09:05 +09:00
bruvzg 69dca1722f Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to support mingw-w64 build and Windows 7 with KB2533623. 2017-12-07 00:20:42 +01:00
Pedro J. Estébanez 6f3343f1ce Remove guards for the now targeted Windows 7+ 2017-12-06 23:47:09 +01:00
Pedro J. Estébanez 0d48af4afd Add build param for targeted Windows version 2017-12-06 23:47:09 +01:00
Pedro J. Estébanez d089e688b0 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
- Track/report coordinates as float.
2017-12-06 23:47:09 +01:00
Pedro J. Estébanez 6decbec461 Implement multitouch on X11 2017-12-06 23:47:09 +01:00
Rémi Verschelde e7b7e7b7b0
Merge pull request #14318 from endragor/compile-sdk-version-26
Update Android compileSdkVersion to 26
2017-12-06 19:14:31 +01:00
Ruslan Mustakov b697444bc8 Update Android compileSdkVersion to 26 2017-12-06 22:35:15 +07:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Juan Linietsky af27414b1c
Merge pull request #13850 from endragor/fix-iphone-gdnative
Fix open_dynamic_library override in OSIPhone
2017-12-03 04:57:03 -03:00
Ruslan Mustakov 59451c5b8d Fix open_dynamic_library override in OSIPhone
Was broken at 9678231b10
2017-12-03 14:49:12 +07:00
bruvzg 4899d91732 Add macOS shell_open URL escaping 2017-12-01 16:48:21 +02:00
Juan Linietsky 0243803117 Properly take into consideration that VERTEX must be written to in opaque pre pass, does some speed up to scenes using triplanar. 2017-12-01 08:45:36 -03:00
Bastiaan Olij 4c930f3663 Needed a broader search path flag 2017-12-01 00:34:37 +11:00
Juan Linietsky 9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Indah Sylvia 1746fbd1c6 Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
Rémi Verschelde f0b43678c4
Merge pull request #13383 from Krakean/fix_whitescreen
Fixed fleeting window white screen on editor/game startup
2017-11-29 09:11:18 +01:00
Rémi Verschelde 76725b6c1f
Merge pull request #13387 from rraallvv/refactor
Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Dmitry Koteroff 7f26fba8cb Fixed white screen on editor/game startup by moving window displaying to a bit later phase 2017-11-29 03:49:36 +03:00
Leon Krause 640d8cc5d2 Fix inverted relative mouse motion in HTML5 export 2017-11-29 00:56:47 +01:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Rémi Verschelde af9c67db0c Allow customizing user:// path (folder in OS::get_data_path())
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).

Fixes #13236.
2017-11-26 19:02:32 +01:00
Rémi Verschelde e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause 8de25d6e62 Remove contrived JavaScript.eval return types 2017-11-25 15:38:02 +01:00
Rémi Verschelde d9faf6f2f4 Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
Indah Sylvia ac92c147c6 Completed bc2e8d99e5 so that windows can be built 2017-11-25 11:12:07 +07:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov 871deb6878 Allow to specify multiple resolution Android icons 2017-11-24 11:19:22 +07:00
Rémi Verschelde bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Ruslan Mustakov ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Rémi Verschelde 6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
Return and repair file logging
2017-11-21 14:25:33 +01:00
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde 450bdda97a
Merge pull request #12387 from santouits/x1111
Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde fa8bc8ef13
Merge pull request #13061 from eska014/html5-export
Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20 08:59:23 +01:00
Rémi Verschelde 83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Konstantin Zaitsev 79178e75cd Set android 'compileSdkVersion' to 24 2017-11-20 10:45:59 +07:00
Rémi Verschelde 3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Leon Krause ae859fb81e Export boot splash and add custom HTML file option in HTML5 export 2017-11-20 00:06:11 +01:00
Rémi Verschelde 6ace4011e4
Merge pull request #13045 from akien-mga/gles2-cleanup
Cleanup old references to GLES2 renderer
2017-11-19 21:36:00 +01:00
Rémi Verschelde 6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Rémi Verschelde f0795ae2fe
Merge pull request #13044 from eska014/enginejs
Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde d629a753ec
Merge pull request #13033 from MednauN/master
Add currency code to iOS product details response
2017-11-19 18:16:38 +01:00
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
Rémi Verschelde 992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause 35adf718cf Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Evgeny Zuev 785f364bb0 Add currency code to iOS product details response 2017-11-19 15:47:27 +07:00
Leon Krause ddf21ca016 Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde d629fd9a36
Merge pull request #12606 from rraallvv/window_position
Fix window position on macOS (master)
2017-11-17 00:36:16 +01:00