Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
...
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Michael Alexsander
c26b49fc17
Minor improvements to the Polygon 2D UV editor
2020-07-23 19:29:31 -03:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
...
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
...
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
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Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
...
Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
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Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
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Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
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Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Nehluxhes
c85d04a771
Remove duplicate node update call
2020-07-21 19:47:44 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
...
Fixes #39722 .
2020-07-21 11:18:19 +02:00
Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
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Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
...
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
...
Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
...
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
...
This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
...
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
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Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Stijn Hinlopen
269ed93271
Improve quick open performance and update some behaviour
...
- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
2020-07-14 14:02:06 +02:00
Rémi Verschelde
1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
...
Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen
8a6305a6f2
Refactor Project Settings:
...
- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
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Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
...
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
...
change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
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Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
...
This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
K. S. Ernest (iFire) Lee
71ae0ff46d
Allow gltf2 morph targets with no default values. Changes for bug 38751
2020-07-11 10:56:07 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
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Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
...
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
...
fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
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Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
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auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
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Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
...
Fixes #40175
2020-07-08 11:53:18 -05:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
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Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
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Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
...
Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
...
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
...
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
...
Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
...
Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
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Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
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Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
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[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
...
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
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Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Stijn Hinlopen
85ced4746f
Improve Create Dialog search ranking and refactor calculation.
...
Code changes:
- Improved search ranking with various features (position in type string, string length proportion, in favorite list, in recent list).
- Recent items are now stored in an ItemList (no visual change).
- Removed results that had a parent that matched the search term to improve clarity.
Performance:
- Reduce types to process upon opening the dialog (instead of every search change), reduces number of types by 4~5.
- Clear arrays after closing dialog instead of keeping them.
- Various other optimizations.
2020-07-03 15:06:23 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in `CollisionShape2D` node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
de33cdecb5
Merge pull request #40065 from rileylyman/script_drag_drop
...
Allow script editor scripts to be drag-dropped onto resource properties
2020-07-03 13:20:52 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
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Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
c284ff1316
Merge pull request #40067 from YeldhamDev/anim_bezier_timeline_zoom
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Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-03 07:51:51 +02:00
Riley Lyman
ab0fe13efb
Make Resource properties accept SE plugin scripts
2020-07-02 18:58:33 -07:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Michael Alexsander
eee9d053a3
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-02 16:07:28 -03:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
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Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
6e55a4fe8c
Merge pull request #34319 from timothyqiu/tree-drag-10026
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Prevent dragging from SceneTree buttons
2020-07-02 17:00:42 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
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Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
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Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
SkyJJ
1db29d0101
Added "POT generation" feature under "Localization" in the Editor
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
Rémi Verschelde
90e81b7e2a
Merge pull request #40042 from YeldhamDev/anim_tree_margin
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Remove oversized margins in the AnimationTree editor
2020-07-02 13:11:24 +02:00
Rémi Verschelde
b46627e7b2
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
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Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-02 11:06:42 +02:00
Stijn Hinlopen
81b6000812
Fix crash by calculating wrong size of array.
2020-07-02 10:58:41 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Michael Alexsander
20c1196bb0
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-01 23:52:21 -03:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
...
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
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Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
01559ca84e
Merge pull request #39927 from hinlopen/quick-open-ranking
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Quick Open search ranking: favor filenames over extensions.
2020-07-01 16:45:06 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
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Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
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Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
2abe858e1c
Merge pull request #40008 from DanielZTing/master
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Make "Close and save changes?" actually save
2020-07-01 15:46:34 +02:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
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Delete Nodes message
2020-07-01 15:17:38 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Stijn Hinlopen
8b046ed477
Deleting multiple nodes displays correct message.
2020-07-01 12:59:55 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
...
This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
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Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
...
This reverts commit 481dbceed0
.
Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
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Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Stijn Hinlopen
1ce3a77a42
Open scene selected from Quick Open dialog.
2020-06-29 16:36:12 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
...
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Rémi Verschelde
9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
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Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
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Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Stijn Hinlopen
7f6e8d25d4
Search ranking: favor filenames over extensions.
2020-06-29 00:45:30 +02:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
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Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Tomasz Chabora
eb6a367cb7
Generate inspector preview for Image resources
2020-06-27 22:03:20 +02:00
Stijn Hinlopen
c33707e9b4
Remove directory search results
2020-06-27 17:45:06 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
...
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40
implement generic filename disambiguation
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A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
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- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
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CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
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Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Marcus Elg
8e2608b2d6
Make tilemap lines/rectangles their own tools
2020-06-26 15:52:09 +02:00
Rémi Verschelde
b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
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Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Maganty Rushyendra
6e60aa3876
Fix undo/redo for bone painting in Polygon2D UV Editor
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Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Maganty Rushyendra
b8d55b244a
Fix accidental duplication of Polygon2D start point
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Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
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[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde
e8706848e6
i18n: Sync translations with Weblate
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(cherry picked from commit a84f081160
)
2020-06-25 11:00:38 +02:00
Rémi Verschelde
7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
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Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Andrii Doroshenko (Xrayez)
c177308f80
Don't use arbitrary theme editor icons for scripts with the same name
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The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
Rémi Verschelde
527ab830c6
Merge pull request #39793 from Xrayez/class-icon-opt
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Optimize class icon loading
2020-06-24 19:01:36 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
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Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Michael Alexsander
f167a2b993
Fix regressions in the 3D lock buttons
2020-06-24 12:09:53 -03:00
Andrii Doroshenko (Xrayez)
4a86e2bb76
Optimize class icon loading
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`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.
This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
Bill
acdcda9033
Fix overlapping hotkey designations for save all scenes and save all scripts
2020-06-24 05:02:54 -04:00
Rémi Verschelde
6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
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Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Yuri Roubinsky
25cb5a42e0
Fix error label clicking in status bar for shader editor
2020-06-23 11:10:33 +03:00
Marcus Elg
9e24fa469a
Remove unused interpolate camera icon
2020-06-23 09:29:20 +02:00
Maganty Rushyendra
69d0d89214
Enable finer grained control when creating polygon with UV Editor
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Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
Rémi Verschelde
3f4e39e606
Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines
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Draw horizontal lines and labels in the editor performance monitors
2020-06-22 23:32:29 +02:00
Rémi Verschelde
a403131a25
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
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Fixes #26549 .
Supersedes #36309 .
2020-06-22 14:18:45 +02:00
Aaron Franke
ed2bbdbbef
Avoid errors when the editor camera is inside the focused object
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Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
Rémi Verschelde
492625db28
i18n: Sync translations with Weblate
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(cherry picked from commit 000db65d40
)
2020-06-22 08:44:07 +02:00
Rémi Verschelde
091e500a88
Merge pull request #39592 from vorblen/master
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Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21 21:47:01 +02:00
Hugo Locurcio
a593786d09
Draw horizontal lines and labels in the editor performance monitors
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014 .
2020-06-21 20:02:04 +02:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
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Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Hugo Locurcio
b14b7e763d
Remove unused ToolButton editor icon
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Left-over from 31b7f02a29
.
2020-06-20 19:53:22 +02:00
Maganty Rushyendra
4a7c19e719
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
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Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0
.
2020-06-20 19:45:05 +08:00
Rémi Verschelde
e773664f26
Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll
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Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20 11:55:59 +02:00
Rémi Verschelde
056ef55720
Merge pull request #39689 from Calinou/new-assetlib-icon
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Replace the AssetLib tab icon with a less confusing design
2020-06-20 11:18:29 +02:00
Vorblen
29e901c342
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
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This closes https://github.com/godotengine/godot-proposals/issues/818 .
2020-06-20 00:50:41 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
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The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
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Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3
Prevent having spaces in signal's method in Connect Dialog
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Fixes : #39647
2020-06-19 21:24:06 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e
Project Settings 'restart' message put focus on editor rather than project itself
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Fixes : #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
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ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
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This closes https://github.com/godotengine/godot-proposals/issues/1077 .
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Sl3dge78
d731f43794
Autofilled path gets set properly on animation subresources
2020-06-19 01:22:36 +02:00
Sl3dge78
95cd74fc4b
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-18 23:12:22 +02:00
Andy Maloney
031165b345
[macOS] Control key + scroll wheel should zoom not pan
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Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18 10:20:20 -04:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
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Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Maganty Rushyendra
c7a8dc7bb9
Fix editor texture preview for certain specific dimensions
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Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
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Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
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Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
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Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
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- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Stijn Hinlopen
a86521d0bd
Search result highlights follow font size
2020-06-17 00:53:23 +02:00
Maganty Rushyendra
2be3a33cc3
Fix code editor Replace tool to work with 'Selection Only' option
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Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
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Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
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Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Hugo Locurcio
eaae50fe4a
Display freelook speed and zoom in units in the 3D editor viewport
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Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
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Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
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Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs.
2020-06-16 08:03:24 +03:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
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* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Tomasz Chabora
ea07acb877
Link exposed set/getters in property descriptions
2020-06-15 20:54:10 +02:00
Rémi Verschelde
77990b87c2
i18n: Sync translations with Weblate
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Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625 .
(cherry picked from commit 35a5ebb44d
)
2020-06-15 14:35:07 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
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Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Rémi Verschelde
fdc8b96975
Merge pull request #39503 from hilfazer/fav-proj-godot4
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Fixed "Favourite Project" button in Project Manager
2020-06-15 09:28:17 +02:00
Rémi Verschelde
b95611bb86
Merge pull request #39543 from Sawrr/master
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Unhide Skeleton3D menu button
2020-06-15 09:24:34 +02:00
Rémi Verschelde
8de945d7ba
Merge pull request #39534 from Calinou/remove-2d-pixel-import-preset
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Remove the obsolete "2D Pixel" import preset
2020-06-15 09:22:06 +02:00
Rémi Verschelde
3d1b8ee56a
Merge pull request #39549 from KoBeWi/deletebuseffectinator
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Delete bus effect with Delete key
2020-06-15 07:57:16 +02:00
Maganty Rushyendra
91bdc77d47
Fix match count for whole word search in editor
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Check if a match borders a new line char when incrementing match counts.
2020-06-15 11:39:36 +08:00
Tomasz Chabora
05656f2b29
Delete bus effect with Delete key
2020-06-15 00:32:50 +02:00
Sawrr
d7a3395332
Unhide Skeleton3D menu button
2020-06-14 16:58:10 -04:00
Hugo Locurcio
26161de739
Remove the obsolete "2D Pixel" import preset
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Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057 .
2020-06-14 15:08:09 +02:00
hilfazer
512aaf018c
Fixed "Favourite Project" button in Project Manager
2020-06-13 12:43:54 +02:00
Rémi Verschelde
b3bc5aafc5
Object: Add usage hint to instantiate Object properties in editor
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Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372 .
Fixes #36650 .
Supersedes #36644 and #36656 .
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Maganty Rushyendra
2433287871
Fix whole word search slowdown in editor
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Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
2020-06-12 17:43:50 +08:00
Rémi Verschelde
42bc9ba92f
Merge pull request #39468 from KoBeWi/cpp_type_the_sequel
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Fix custom types in node list search
2020-06-12 10:46:21 +02:00
Tomasz Chabora
22f0de8a83
Fix custom types in node list search
2020-06-11 22:06:32 +02:00
Aaron Franke
ff93bc6370
Add GLTF light import
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Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-11 10:56:56 -04:00
Rémi Verschelde
bcac39551d
i18n: Sync translations with Weblate
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(cherry picked from commit d68e631566
)
2020-06-11 10:01:23 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
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Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Rémi Verschelde
4af5dfb12f
Merge pull request #39434 from mrushyendra/export_update_files_master
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Account for file deletion and renaming in Export Presets
2020-06-11 09:30:16 +02:00
SaviHex
18c08f65d6
Added a "title" attribute for the link tag in the docs xml
2020-06-10 23:25:29 -03:00
Maganty Rushyendra
44094b082d
Account for file deletion and renaming in Export Presets
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Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
2020-06-11 08:25:24 +08:00
Yuri Roubinsky
f6ed465613
Fix custom property editor layout
2020-06-10 18:03:32 +03:00
Rémi Verschelde
7c48155bbb
Merge pull request #39423 from Phischermen/fix-new-text-file-crash
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Fix crash when creating new text file with no name
2020-06-10 10:43:23 +02:00
Michael Alexsander
f30e4dbf54
Fix scene tree showing up when the root selection is present
2020-06-09 19:06:15 -03:00
Phischermen
cdb29447b4
Fix crash when creating new text file with no name
2020-06-09 12:59:59 -07:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
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Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00
Hugo Locurcio
a7b2f3d41a
Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09 10:24:55 +02:00
Rémi Verschelde
201d5a7fc5
Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents
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PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08 14:23:30 +02:00
Rémi Verschelde
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
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Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has `parent` attribute
...
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
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Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Tomasz Chabora
b426d11d86
Allow duplicating files when holding Control
2020-06-07 21:36:48 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
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See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
Rémi Verschelde
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
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Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
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Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Marcus Brummer
85175c67b8
Enable text selection in execute output of EditorNode
2020-06-04 14:38:55 +02:00
Rémi Verschelde
f05b4fea33
Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback
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Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04 11:58:55 +02:00
Rémi Verschelde
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
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Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
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Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
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Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
Hugo Locurcio
bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
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This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00
Rémi Verschelde
243cb503e1
Merge pull request #39204 from Calinou/distraction-free-property-getter
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Add a getter and property for the editor distraction-free mode
2020-06-03 23:08:43 +02:00
Rémi Verschelde
19dc5c42d8
Merge pull request #37839 from MrRevington/3.2-_input_focus_check
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FIX CodeTextEditor not respecting focus in _input
2020-06-03 22:49:45 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
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Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
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Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
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Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
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Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Pedro J. Estébanez
fb7ae73045
Fix excessive bottom cropping in atlas generation
2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode
2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
...
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Aaron Franke
8f85858224
Change OK text in snap dialog to OK
2020-06-03 10:55:03 -04:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
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Fixes : #38739
2020-06-03 12:28:00 +02:00
Rémi Verschelde
3a59c24b51
Merge pull request #39150 from dreamsComeTrue/project-manager-grab-focus-on-enter
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Grabbing focus on ProjectList after clicking an item.
2020-06-03 11:31:54 +02:00
Rémi Verschelde
cec49bd194
Merge pull request #39203 from Xrayez/fix-no-lang-crash
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Prevent crash attaching a script with no languages registered
2020-06-03 11:08:35 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
...
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method
2020-06-03 00:03:34 -04:00
Eric M
58caa2c453
Improved warning shown when autoload cannot be added.
2020-06-01 21:09:30 +10:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move `RayShape2D` implementation into its own translation unit
2020-06-01 01:52:07 +03:00
Andrii Doroshenko (Xrayez)
52f3cfca6f
Prevent crash attaching a script with no languages registered
2020-05-31 21:01:42 +03:00
Dominik 'dreamsComeTrue' Jasiński
1ec8f59397
Grabbing focus on ProjectList after clicking an item.
...
Fixes : #39012
2020-05-30 21:19:50 +02:00
Alex Bustin
9175af6f13
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
2020-05-29 13:06:39 -07:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Rémi Verschelde
a16031beb6
Use translated docs in PropertySelector
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And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
Michael Alexsander
84d7492b2d
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-05-27 16:05:19 -03:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
9dc96c0dd8
Merge pull request #39062 from akien-mga/du-pain-et-des-jeux
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Add shortcut for Pan Mode (G)
2020-05-27 12:55:34 +02:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
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Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
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And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Rémi Verschelde
f8005cb699
Merge pull request #28289 from aaronfranke/grid
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Dynamic infinite 3D grid
2020-05-26 13:39:53 +02:00
Andrii Doroshenko (Xrayez)
a96f0e98d7
Add `custom_modules` build option to compile external user modules
...
This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.
```
scons platform=x11 tools=yes custom_modules="../project/modules"
```
Features:
- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.
Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.
Also fixed doctool bug mixing absolute and relative paths respectively.
Implementation details:
- `env.module_list` is a dictionary now, which holds both module name as
key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
split into `detect_modules` which collects a list of available modules
and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
or absolute paths respectively. `custom_modules` scons converter
ensures that the path is absolute even if relative path is supplied,
including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
that there's no need to change include paths in cases where custom
modules are included as dependencies in other modules.
2020-05-25 15:33:32 +03:00
Rémi Verschelde
fee9742b59
Fix build after merge of #37235
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It used APIs that were changed after the PR was last rebased.
2020-05-25 13:10:34 +02:00
Rémi Verschelde
aea1a0e983
Merge pull request #37235 from Calinou/improve-editor-feature-profiles
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Improve the editor feature profiles UX
2020-05-25 12:56:33 +02:00
Tomasz Chabora
f4c6bb568e
Reverse mouse wheel in animation track editor
2020-05-25 01:30:05 +02:00
Hugo Locurcio
0c0ee427d2
Improve the text appearance in the script editor warnings panel
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- Make the Ignore button's position identical across all warnings
by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
that it can be clicked.
- Use the editor font instead of the default project font to match
the rest of the editor.
2020-05-24 14:30:44 +02:00
Aaron Franke
8879625879
Dynamic infinite 3D grid
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Well, infinite for all intents and purposes.
2020-05-22 19:43:59 -04:00
PouleyKetchoupp
01802074a0
Fix dialog spam when inspecting MeshInstance from model file
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Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.
Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.
2020-05-22 21:50:16 +02:00
K. S. Ernest (iFire) Lee
f7fdc87789
Custom Skeleton3DEditorPlugin
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Co-authored-by: Marios Staikopoulos <marios@staik.net>
2020-05-22 09:54:34 -07:00
MrRevington
4641fb9ec4
FIX CodeTextEditor not respecting focus in _input
2020-05-22 17:32:15 +02:00
Hugo Locurcio
1439447071
Tweak the import compression property hint for clarity
2020-05-21 17:06:44 +02:00
Dominik 'dreamsComeTrue' Jasiński
03b54f8a35
Fix moving 2D node with mouse after using arrow keys
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Fixes : #38894
2020-05-21 14:50:35 +02:00
Rémi Verschelde
2ddbaeaf8c
DocData: Fix sorting of arguments and constants
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The missing `operator<` definitions caused `Vector::sort()` to fail
sorting those alphabetically by name on Windows (not sure why Linux
isn't affected, I guess GCC/Clang are cleverer and use the operator
from the first struct member).
2020-05-20 14:36:34 +02:00
Rémi Verschelde
55377aa559
Merge pull request #38876 from paulloz/fix-import-params-error
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Fix error with 'params' when import dock doesn't define any parameter
2020-05-20 14:00:01 +02:00
Paul Joannon
b7a6946790
check the params section exist before erasing it in import_dock
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related #38864
2020-05-20 01:04:21 +02:00
Michael Alexsander
d015e4d6fc
Keep "lock" metadata when changing a Node's type, if applicable
2020-05-19 10:42:15 -03:00
Rémi Verschelde
0187cdae9a
Merge pull request #38800 from YeldhamDev/icons_complete
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Add more missing node icons
2020-05-18 10:02:02 +02:00
Rémi Verschelde
d4599fff68
Merge pull request #38804 from m4gr3d/android_plugin_config_master
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Implementation of the Godot Android Plugin configuration file
2020-05-17 22:38:47 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
Michael Alexsander
50585e2cfa
Add more missing node icons
2020-05-17 12:51:49 -03:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
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Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
ArrowInAKnee
9fc2b0fddc
Update all get_configuration_warning to retrieve warnings from the parent
2020-05-16 16:07:42 +03:00
Rémi Verschelde
1a43d3b396
Merge pull request #38451 from eduardonunesp/feature/command-comma-preferences
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Using command + comma on macOS as default shortcut for editor settings
2020-05-16 13:24:15 +02:00
Rémi Verschelde
20ffb4b452
Merge pull request #38764 from YeldhamDev/icons_missing
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Add more missing icons
2020-05-15 22:04:23 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f
Replace 'add_child_below_node' with 'add_sibling' in Node
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Fixes : #19642
2020-05-15 22:02:00 +02:00
Michael Alexsander
54ed1f63bf
Add more missing icons
2020-05-15 16:20:35 -03:00
Dominik 'dreamsComeTrue' Jasiński
095167dcc3
Hide editor_spin_slider grabber when closing Editor's windows
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Fixes : #38740
2020-05-15 15:39:32 +02:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96
Style: Enforce separation line between function definitions
...
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702
Style: Fix missing/invalid copyright headers
2020-05-14 16:54:54 +02:00
Rémi Verschelde
dcd1151d77
Enforce use of bool literals instead of integers
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56
Port member initialization from constructor to declaration (C++11)
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Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Rémi Verschelde
1c18be1cc9
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
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Rename the editor action "Revert Scene" to "Reload Saved Scene"
2020-05-13 12:58:40 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Fabio Alessandrelli
d79e28c302
Support multiple debug protocols.
2020-05-12 15:09:13 +02:00
Hugo Locurcio
2962819d1c
Rename the editor action "Revert Scene" to "Reload Saved Scene"
...
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.
2020-05-12 14:42:09 +02:00
Hugo Locurcio
c6afb9f6ea
Update the editor icons README to remove outdated information
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This closes #38684 .
2020-05-12 09:46:56 +02:00
Hugo Locurcio
0d7b627936
Tweak the error message displayd when a post-import script fails
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See #38662 .
2020-05-11 21:11:17 +02:00
Rémi Verschelde
83b630b8c2
thirdparty: Cleanup after #38386 , document provenance and copyright
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Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
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New GPU lightmapper
2020-05-11 13:45:48 +02:00
Eduardo Nunes Pereira
75f77f751e
Using command + comma on macOS as default shortcut for editor settings
2020-05-11 13:04:34 +02:00
Rémi Verschelde
70e39cc9a5
Merge pull request #38592 from Calinou/debugger-error-warning-icon
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Use a different icon for the debugger tab with both warnings and errors
2020-05-11 11:31:59 +02:00
Rémi Verschelde
62bf8b4dd6
Merge pull request #38594 from Calinou/rename-clear-script-action
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Rename the Clear Script editor action to Detach Script
2020-05-11 11:31:31 +02:00
Rémi Verschelde
845e2111ce
Merge pull request #38631 from Calinou/editor-log-selection-color-theme
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Tweak the editor log selection color to match the current editor theme
2020-05-11 11:30:23 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
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-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
...
This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Hugo Locurcio
411af2c750
Tweak the editor log selection color to match the current editor theme
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This overrides the default blue color.
2020-05-10 16:32:14 +02:00
Rémi Verschelde
69de7ce38c
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
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Part of #33027 .
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Hugo Locurcio
7fc0e38e92
Rename the Clear Script editor action to Detach Script
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This makes it more obvious that the script won't be modified
in any way.
See comments in #27813 .
2020-05-09 19:09:11 +02:00
Hugo Locurcio
564f8ccc13
Use a different icon for the debugger tab with both warnings and errors
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This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
2020-05-09 15:29:13 +02:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Rémi Verschelde
b9f2e57d62
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
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rotation gizmo visible = false; when camera preview
2020-05-08 12:59:31 +02:00
Thakee Nathees
60d67f13da
rotation gizmo visible = false; when camera preview
2020-05-08 06:44:24 +05:30
JFonS
051f02a3a0
Keep mouse inside 3D viewport rotation widget
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Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
2020-05-07 19:19:54 +02:00
Rémi Verschelde
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
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Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
Eric M
915ab50673
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 17:43:31 +10:00
Rémi Verschelde
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
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Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
Rémi Verschelde
cbb86fdf08
Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
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Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
Rémi Verschelde
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
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Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
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Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
Rémi Verschelde
0caf55a481
i18n: Sync translations with Weblate
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(cherry picked from commit 00b5663782
)
2020-05-05 16:05:56 +02:00
Yuri Roubinsky
463e4ad0f5
Some fixes for canvas item visual shader inputs
2020-05-05 13:19:36 +03:00
Yuri Roubinsky
082542b525
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
janglee
be7a353c70
Improved go-to definition (Ctrl + Click)
...
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
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Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
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Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
Eric M
27ada5c114
Stopped trying to revert to default values when script implementation of property_can_revert exists
2020-05-03 16:54:58 +10:00
PouleyKetchoupp
aacf69bad2
Format remote printerr properly in script debugger output
2020-05-01 18:23:51 +02:00
Dominik 'dreamsComeTrue' Jasiński
03c3abae88
Fix Soft Reload Script shortcut clash with Replace in Files
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Fixes : #38362
2020-05-01 12:17:14 +02:00
Dominik 'dreamsComeTrue' Jasiński
278259b433
Proper naming and ordering when Duplicate nodes
...
Fixes : #38162
2020-05-01 10:45:55 +02:00
Rémi Verschelde
13aff5338a
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
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Add AtlasTexture support in SpriteFrames Editor
2020-05-01 08:52:17 +02:00
MrRevington
13770ac08d
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
2020-04-30 23:28:58 +02:00
Josh Chandler
8230e08f18
fixed camera2D showing incorrect bounds in editor
2020-04-30 12:25:39 -04:00
Rémi Verschelde
bd8d5e1b65
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
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Don't focus the selection after using Align Transform With View
2020-04-30 10:03:29 +02:00
Kiri Jolly
87ba4daf4b
Fixed false positives in the culling system.
...
This fixes numerous false positives coming out of the culling system.
AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.
Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
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[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Hugo Locurcio
a636631e33
Don't focus the selection after using Align Transform With View
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It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.
This closes #36738 .
2020-04-29 15:39:33 +02:00
Rémi Verschelde
4b4fc2ea55
Merge pull request #33578 from code-xD/master
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Made the search results more specific.
2020-04-29 13:57:25 +02:00
Rémi Verschelde
a277c89556
Merge pull request #37523 from 1abinitio1/master
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Add option for editor freelook camera sensitivity
2020-04-29 11:20:13 +02:00
Shivansh Anand
8c66d80099
Make Quick Open substring match more specific.
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When finding a substring, the rating is biased towards substrings
at the end of the path.
Fixes #33504 .
2020-04-29 10:12:32 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
2ed231521b
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements
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Allow to rename animation just after it was duplicated in Editor
2020-04-29 09:37:53 +02:00
1abinitio1
712a5aff1d
Add option for editor freelook camera sensitivity
2020-04-29 09:36:29 +02:00
Rémi Verschelde
fa34b8eda2
Merge pull request #37965 from EricEzaM/drag-multiple-resources-onto-array-export
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Drag multiple resources onto exported array variable at once
2020-04-29 09:20:18 +02:00
Rémi Verschelde
4b5d4bbe48
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
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Fixed shuffling editor help tabs
2020-04-29 09:06:00 +02:00
Rémi Verschelde
75e4ccc00e
Merge pull request #36427 from nekomatata/scene-thumbnail-flipped
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Fixed flipped scene preview thumbnail
2020-04-28 21:59:12 +02:00
Rémi Verschelde
2497740a4e
Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712
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glTF: Fix tangent generation for non-blend shapes
2020-04-28 20:32:37 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
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It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
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Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
Rémi Verschelde
3fff0dda39
i18n: Sync translations with Weblate
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(cherry picked from commit ae958b89ab
)
2020-04-27 10:38:22 +02:00
Tom Evans
fe53c1b0bd
Fixed shuffling editor help tabs
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The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
2020-04-26 12:23:00 -05:00
Hugo Locurcio
72da1667e0
Improve path search behavior discoverability in the project manager
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This closes #38185 .
2020-04-25 21:59:38 +02:00
Hugo Locurcio
79e4e26738
Require Ctrl for switching between editors, bind F2 to Rename Node
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Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.
The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.
This partially addresses #38139 .
2020-04-25 15:48:08 +02:00
Michael Alexsander
d239196fc7
Tweak Decal icon slightly
2020-04-24 22:40:06 -03:00
Rémi Verschelde
a09e035695
Merge pull request #37107 from RandomShaper/imvu/export_vmem
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Add ability to export debugger's VRAM usage report
2020-04-25 00:32:00 +02:00
Rémi Verschelde
10e5427cc2
Merge pull request #38165 from YeldhamDev/multitrack_time_fix
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Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-25 00:02:29 +02:00
Rémi Verschelde
12c36e2761
Merge pull request #37862 from YeldhamDev/decal_icon
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Add icon for the Decal node
2020-04-24 17:29:54 +02:00
Pedro J. Estébanez
a037232a67
Add ability to export VRAM usage as CSV
2020-04-24 09:37:42 +02:00
Michael Alexsander
b081e954cc
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-23 21:45:50 -03:00
JFonS
f7dadc4796
Add caching the lightmap unwrapping on import
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This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.
The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
dankan1890
ef08e64afb
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
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Close #38012
2020-04-22 04:26:44 +02:00
Rémi Verschelde
9a283f7e71
Merge pull request #37202 from JFonS/update_joint_gizmos
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Update Joint gizmos automatically
2020-04-21 23:04:04 +02:00
jfons
3e77b6d49d
Update Joint gizmos automatically
2020-04-21 21:51:33 +02:00
Rémi Verschelde
bb9d89d78c
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
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Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 21:17:35 +02:00
Michael Alexsander
f1244ce944
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 15:03:42 -03:00
Juan Linietsky
f8ef38efed
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
Juan Linietsky
5d4dc2d45c
Add ability to bind typed arrays to script API
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Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Rémi Verschelde
7343ec13d9
Merge pull request #38047 from akien-mga/mono-docdata-hack
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DocData: Keep Mono properties on non-Mono builds
2020-04-21 09:55:36 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
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Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
6d8e1aea89
Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings
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Add editor freelook navigation scheme settings
2020-04-20 23:57:34 +02:00
Rémi Verschelde
b30014f93f
DocData: Keep Mono properties on non-Mono builds
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This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.
This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20 17:59:07 +02:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
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Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Juan Linietsky
49d0c6a5c9
Ability to create local RenderingDevice instances.
2020-04-18 21:47:17 -03:00
Hugo Locurcio
8a48fb3517
Add editor freelook navigation scheme settings
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Depending on what one is trying to achieve, a different freelook mode
may be more desirable.
This closes #34034 .
2020-04-18 16:24:12 +02:00
qarmin
559bc3ca87
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
Eric M
b9d10c5743
Added properties and methods to allow for dragging and dropping multiple files onto exported arrays.
2020-04-18 10:50:30 +10:00
Rémi Verschelde
17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
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Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
Juan Linietsky
0e1c66d9fc
Implement global and per instance shader uniforms.
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Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Rémi Verschelde
3c3795279f
i18n: Sync translations with Weblate
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(cherry picked from commit 471a5abbf3
)
2020-04-17 13:41:23 +02:00
Rémi Verschelde
45a036feec
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
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Tweak the built-in script naming for resources with custom names
2020-04-16 12:38:54 +02:00
Eric M
7f5fb73146
Added selection outline to locked nodes.
2020-04-15 22:03:12 +10:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
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Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
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Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Michael Alexsander
0adbc43ab9
Add icon for the Decal node
2020-04-14 01:08:38 -03:00
Rémi Verschelde
644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
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Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
qarmin
c937fe5237
Fixed crash caused by unitialized variable
2020-04-13 12:11:55 +02:00
Rémi Verschelde
1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
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Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Marcus Elg
795cba2d73
Relative scale snapping 2D
2020-04-13 10:16:54 +02:00