Michael Alexsander Silva Dias
5c6be1aea5
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLibrary editors
2018-08-22 16:52:38 -03:00
Mariano Javier Suligoy
810b73c01e
Display tile ID along with name
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Fixes #20895 .
2018-08-22 14:35:50 +02:00
Rémi Verschelde
0e6551d8e2
Merge pull request #21274 from YeldhamDev/meshlib_editor_fixes
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Fix MeshLibrary editor
2018-08-22 01:54:59 +02:00
Laurent Van Acker
4d6a6e0813
Add modulation of tiles from tileset in palette and editor draw
2018-08-22 01:36:43 +02:00
Michael Alexsander Silva Dias
d0f55ab6e4
Fix MeshLibrary editor
2018-08-21 19:06:52 -03:00
Rémi Verschelde
404ee1a56b
Style: Fix issues that went past CI
2018-08-21 21:28:06 +02:00
Hugo Locurcio
dd4fe8588b
Fix occasional crash when downloading assets from the Asset Library
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This is caused by GitHub not publishing a Content-Length header in
all cases (it only does so if the file was requested recently),
which in turn made `String.humanize_size()` try to humanize a size of
-1 byte (as returned by HTTPRequest when no Content-Length
is contained in the response).
This crashed the editor due to a division by zero.
This closes #21200 .
2018-08-20 20:21:56 +02:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
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Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88
Massive rewrite to AnimationTree. Many APIs changed in order to:
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-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Rémi Verschelde
5d09877da8
Merge pull request #21154 from Chaosus/grid_2d_color
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Added setting to change color of 2d editor grid
2018-08-19 14:17:55 +02:00
Chaosus
66c25d4829
Added possibility to change color of 2d editor grid
2018-08-19 10:04:16 +03:00
QbieShay
bb14ef5623
added spring arm node.
2018-08-18 14:34:42 +02:00
Hugo Locurcio
442029b1c0
Fix the 3D grid flickering when the origin is enabled
2018-08-17 23:22:03 +02:00
Natrim
6ad0f4ebe8
Particles2D: fix editing Visibility Rect from inspector
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+ renamed generate_aabb to generate_visibility_rect to prevent future confusions
2018-08-17 12:25:48 +02:00
Markar
e46c2dbf74
Fix bucket fill behaviour when selecting multiple tiles
2018-08-17 01:55:21 +02:00
Natrim
e11e080fa2
Particles2D: set emitting if not set before generating Visibility Rect
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and removed not needed running zeroing
in ParticlesEditor::_generate_aabb
2018-08-16 15:35:12 +02:00
Rémi Verschelde
1c17c2b9b3
Merge pull request #21023 from Paulb23/fix_reopening_text_file
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Fix re-opening of TextFiles when its already being edited.
2018-08-15 23:16:19 +02:00
Rémi Verschelde
bec8c7770c
Merge pull request #21022 from Paulb23/create_text_files
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Ability to create TextFiles.
2018-08-15 23:15:14 +02:00
Paulb23
6741e7a15d
Added method to create TextFiles
2018-08-15 21:09:34 +01:00
Rémi Verschelde
e92777c1ee
Merge pull request #21007 from guilhermefelipecgs/disable_camera_interpolation
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Disable camera interpolation when switching scene tabs
2018-08-15 09:03:53 +02:00
Rémi Verschelde
eef39bcb84
Merge pull request #21010 from YeldhamDev/tile_editors_changes
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Changes to the TileSet and TextureRegion editors
2018-08-15 01:14:53 +02:00
Rémi Verschelde
859f3bf5a9
Merge pull request #20873 from ttencate/master
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Allow middle-click to close scripts
2018-08-15 01:10:21 +02:00
Paulb23
81bf150cdc
Fix re-opening of TextFiles when its already being edited
2018-08-14 23:44:55 +01:00
Guilherme Felipe
ae788125a0
Disable camera interpolation when switching scene tabs
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Fix #11764
2018-08-14 19:25:27 -03:00
Rémi Verschelde
78a6cd9e09
Merge pull request #20977 from malbach/Particles3D_AABB
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Particles3D: set emitting if not set before generating AABB
2018-08-14 20:20:28 +02:00
Michael Alexsander Silva Dias
609d97b6d4
Changes to the TileSet and TextureRegion editors
2018-08-14 14:02:47 -03:00
Thomas ten Cate
d867f11820
Allow middle-click to close scripts
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Fixes #20871
2018-08-14 18:01:06 +02:00
Rémi Verschelde
0322081ec5
Merge pull request #20744 from Zylann/fix_viewport_lock_rotation
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Initialize default lock rotation in constructor
2018-08-14 15:49:04 +02:00
Rémi Verschelde
22c3fcb20b
Merge pull request #20760 from Calinou/improve-assetlib-download-ux
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Improve the asset library download UX
2018-08-14 15:48:31 +02:00
Rémi Verschelde
c8414007ad
Merge pull request #20835 from Calinou/use-standard-button-texts-2
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Tweak some editor button texts
2018-08-14 15:45:34 +02:00
Rémi Verschelde
892667878a
Merge pull request #20848 from Calinou/improve-3d-manipulator-gizmo
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Improve the 3D manipulator gizmo
2018-08-14 15:43:52 +02:00
Rémi Verschelde
641dd15b1d
Merge pull request #20953 from hpvb/fix-20322
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Don't try to update the visual shader graph if it doesn't exist yet
2018-08-13 20:47:24 +02:00
malbach
334922de8f
Particles3D: set emitting if not set before generating AABB
2018-08-13 18:02:06 +02:00
Rémi Verschelde
0d96902a0c
Merge pull request #20731 from YeldhamDev/scr_editor_context_fix
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Fix wrong context menu when right-clicking script/doc files
2018-08-13 13:35:53 +02:00
Rémi Verschelde
68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
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Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
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Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Hein-Pieter van Braam
2a02f44ad9
Don't try to update the visual shader graph if it doesn't exist yet
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When setting shader mode on a visual shader that was just created in the
editor we try to _update_graph(). However, the graph does not yet exist
in the visualshadereditor. This gets populated in
VisualShaderEditor::edit() which hasn't been called yet.
This PR simply changes the logic to not try to update the non-existent
graph.
This fixes #20322
2018-08-12 22:33:35 +02:00
Juan Linietsky
15530ce2c5
Fix gizmos submenu
2018-08-12 10:20:32 -03:00
Juan Linietsky
64595f0f6a
Merge pull request #20928 from JFonS/gizmo_enabling
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Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 19:20:08 -03:00
JFonS
ac51da2eb6
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 23:07:00 +02:00
Łukasz Rutkowski
81fb81de9d
Do not use theme to set LineEdit right_icon
2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
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- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
George Marques
eb48119821
Added system for GDScript warnings
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- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Juan Linietsky
fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
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New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS
59fd18ab1a
New gizmo structure and new gizmo disabling menu
2018-08-09 20:58:39 +02:00
Hugo Locurcio
dcca20027c
Improve the 3D manipulator gizmo
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Its size now takes into account the editor scale and the viewport's
half resolution setting. It is now also more detailed.
2018-08-09 16:34:18 +02:00
Hugo Locurcio
147f7fbdcf
Tweak some editor button texts
2018-08-09 11:22:11 +02:00
Hugo Locurcio
c1108a4d17
Improve the asset library download UX
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The progress bar is now correctly set to 0% while initiating
the download and is hidden once the download is completed.
2018-08-06 21:37:59 +02:00
Marc Gilleron
65215a7829
Initialize default lock rotation in constructor
2018-08-05 19:24:11 +01:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
Michael Alexsander Silva Dias
9194e42175
Fix wrong context menu when right-clicking script/doc files
2018-08-05 04:53:36 -03:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Rémi Verschelde
b5b8f52d4f
Merge pull request #15310 from remorse107/Cinema-Mode
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Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-27 08:12:22 +02:00
Robert Morse
75947b1b72
Add "Cinematic Preview" to the Spatial Plugin Editor.
2018-07-26 19:15:28 -05:00
Max Hilbrunner
6cf5eb8e37
Merge pull request #20022 from EIREXE/snap_to_floor
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Add snap to floor functionality to the editor
2018-07-26 22:31:03 +02:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Rémi Verschelde
eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
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Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Alex Roman
af725094d7
Add snap to floor functionality to the editor
2018-07-26 08:34:40 +02:00
Rémi Verschelde
4c5f0844e1
Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation
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Add lock rotation feature to spatial editor viewport
2018-07-26 08:31:20 +02:00
Kyle Dayton
46ec1deba5
Add lock rotation feature to spatial editor viewport
2018-07-25 21:37:04 -05:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Paulb23
6696b16685
Fix crash on doc right click, issue 20429
2018-07-25 19:24:06 +01:00
volzhs
6bdec4ffb6
Open internal visual script editor while use external editor is on
2018-07-25 11:59:31 +09:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
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Open all files in script editor
2018-07-24 21:52:11 +02:00
Marcelo Fernandez
ff95bbc6c4
Fixed Bucket Fill tool
2018-07-24 13:11:38 -03:00
Max Hilbrunner
81fd48eb1e
Tilemap editor: Fix crash introduced in #17582
2018-07-24 17:42:24 +02:00
Rémi Verschelde
a2f9ce2569
Merge pull request #20328 from ordigdug/fix-grid-missing-lines
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Fix grid missing lines. Fixes : #20246
2018-07-24 14:49:53 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
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Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d
Implemented Soft body
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
ec85fd554b
Fix issues with CPUParticles and related conversion from Particles. Closes #20126
2018-07-23 12:28:50 -03:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Paulb23
765d6752bb
Refactored text manipulation into CodeTexteditor
2018-07-22 11:48:59 +01:00
ordigdug
7ab7bda48e
Fix grid missing lines #20246
2018-07-22 05:00:51 -04:00
George Marques
03746da73f
Add editor highlight for type-safe lines
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The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Nufflee
228bd21e26
Fix #20171 .
2018-07-20 22:25:18 +02:00
Rémi Verschelde
afb554afdf
Merge pull request #20185 from volzhs/audio-preview
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Add audio preview to Inspector dock
2018-07-18 10:38:30 +02:00
Max Hilbrunner
c5690240b4
Merge pull request #18535 from sketchyfun/new_mirror_path_handles
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Added curve in/out (tangent) handle mirroring
2018-07-17 16:16:08 +02:00
volzhs
dd2f39da53
Add audio stream preview to Inspector dock
2018-07-17 22:11:35 +09:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
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Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Thomas Herzog
72430b041e
Merge pull request #20169 from Chaosus/rightclick_vs
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Visual shaders - make "Add node" menu showed by right click
2018-07-16 15:46:18 +02:00
Thomas Herzog
a21aeec4b9
Merge pull request #20167 from Chaosus/fix_vshader_bug
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Fix display scale bug in visual shaders
2018-07-16 15:40:41 +02:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Chaosus
f8417ac682
Visual shaders - make "Add node" menu showed by right click
2018-07-15 10:33:11 +03:00
Chaosus
c88da2fce5
Fix display scale bug in visual shaders
2018-07-15 08:55:41 +03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Juan Linietsky
ea47359408
Add option to convert Particles to CPUParticles
2018-07-07 09:04:22 -03:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
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Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Max Hilbrunner
858d0b6887
Merge pull request #19941 from guilhermefelipecgs/fix_animation_key
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Fix animation key icon not show on inspector
2018-07-04 15:18:43 +02:00
Rémi Verschelde
db546732cf
Merge pull request #19824 from JFonS/fix_orthogonal_select
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Fix selection in 3D orthogonal view
2018-07-04 15:06:46 +02:00
Guilherme Felipe
63d1b35c59
Fix animaiton key icon not show on inspector
2018-07-03 17:26:31 -03:00
Max Hilbrunner
27b20e7670
Merge pull request #19881 from khairul169/popupmenu_animedit
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Fix error msg when selecting popupmenu if there is no animation selected
2018-07-03 18:44:48 +02:00
Max Hilbrunner
dce4bf96cc
Merge pull request #17582 from Ovnuniarchos/TMapEditorMultiSel
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Tile randomizer for tilemap editor.
2018-07-03 18:30:02 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
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Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Max Hilbrunner
165f3c31a5
Merge pull request #19166 from Grula/issue-18779
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Changed "Syntax Menu" into radio Menu
2018-07-03 17:39:17 +02:00
Max Hilbrunner
deb005c966
Merge pull request #19156 from volzhs/fix-remove-split
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Fix unable to remove split on Polygon 2D editor after restarting editor
2018-07-03 17:37:01 +02:00
Max Hilbrunner
0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
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Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Max Hilbrunner
74369229de
Merge pull request #19634 from guilhermefelipecgs/fix_shortcut_conflict
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Remove shortcut conflict
2018-07-03 15:47:48 +02:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Ovnuniarchos
d9d78786dc
Tile randomizer for tilemap editor.
2018-07-01 20:50:56 +02:00
khairul169
0a67aa5ce4
Fix error msg when selecting popupmenu if there is no animation
2018-07-01 15:38:42 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
JFonS
e245efaead
Fix selection in 3D orthogonal view
2018-06-28 14:59:39 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
9bab5134cf
The way multiple quaternions being slerped was not good, changed approach to one that seems to work better.
2018-06-27 16:30:48 -03:00
Juan Linietsky
c633b770cb
-Add root motion support in AnimationTree.
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-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Rémi Verschelde
f036353b93
Merge pull request #19164 from marcelofg55/tilemap_undo2
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Improve TileMap undo operations, second try
2018-06-26 20:57:39 +02:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00
Thomas Herzog
0f7c35f955
added BlendSpace1D editor plugin
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This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog
84252f2ec4
added AnimationBlendSpace1D
2018-06-25 21:36:53 +02:00
Thomas Herzog
1ff7aa4c9b
rename BlendSpace to BlendSpace2D
2018-06-25 21:36:10 +02:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Rémi Verschelde
4e867a1d7a
Merge pull request #19698 from Chaosus/theme_submenu
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Move Theme options to submenu
2018-06-25 16:24:39 +02:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
b76143bfde
Remove error messages
2018-06-21 18:46:17 -03:00
Juan Linietsky
b80946ee0d
Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key
2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
Chaosus
7a18b95906
Move Theme options to submenu
2018-06-21 12:10:43 +03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Guilherme Felipe
7c52824504
Remove shortcut conflict
2018-06-18 16:24:01 -03:00
Guilherme Felipe
5bae3693bf
Fix "find and replace" initializing with wrong size
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Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
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Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a
Polished 3D selection
2018-06-13 17:52:37 +02:00
Rémi Verschelde
44050cd24f
Merge pull request #19503 from akien-mga/osx-ctrl-cmd
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Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
2018-06-13 15:43:54 +02:00
groud
71cea6b515
Fixes a crash on draw_hover
2018-06-12 11:01:24 +02:00
Rémi Verschelde
3f09cac267
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
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KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.
Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.
Fixes #10761 .
2018-06-11 07:53:28 +02:00
Michael Alexsander Silva Dias
fd17b960e9
Small changes to the comments in the script templates.
2018-06-11 02:04:51 -03:00
Guilherme Felipe
365bb077fe
Fix translate messages for new AnimationPlayer
2018-06-08 14:44:18 -03:00
Rémi Verschelde
3aed396a30
Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation
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Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08 18:15:51 +02:00
Juan Linietsky
a8dd5750e2
Merge pull request #19334 from guilhermefelipecgs/fix_popup
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Fixes popup_centered_* methods, dialogs with wrong sizes and visual script editor
2018-06-08 13:00:53 -03:00
Rémi Verschelde
f35115309b
Merge pull request #19314 from Jellonator/master
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Added autotile override
2018-06-08 09:11:49 +02:00
groud
4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Guilherme Felipe
048f149478
Fix theme not updating with changes
2018-06-06 17:58:12 -03:00
Guilherme Felipe
7a3882723c
Fix #16069 , #19292 , #19267 and #18940
2018-06-06 13:16:52 -03:00
Rémi Verschelde
07d4cd7f6d
Merge pull request #19388 from volzhs/show-filename
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Show opened script or help name
2018-06-06 09:22:22 +02:00
volzhs
69ac6a1f3d
Show opened script or help name
2018-06-06 06:18:11 +09:00
Bojidar Marinov
d73cdeb248
Fix bugs related to bad handling of rotated/translated shapes in tilemap
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Fixup #18529 and #12870
2018-06-03 16:32:23 +03:00
James Beedie
6cbafdea16
Added autotile override
2018-06-02 21:25:09 -04:00
NIkola Grulovic
bc666c42ff
Syntax Menu as sub-menu of Edit
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Moved syntax menu to be sub-menu of edit, as-well made choices radio buttons
2018-06-01 21:32:19 +02:00
Rémi Verschelde
ff0d295d9e
Merge pull request #19250 from YeldhamDev/scene_editor_tooltips
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Minor changes to the Scene and Canvas editors' tooltips
2018-06-01 13:31:46 +02:00
Rémi Verschelde
59c2c21b15
Move NavigationMeshEditorPlugin to Recast module as should be
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Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.
Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Marcelo Fernandez
cadd72793b
Improve TileMap undo operations, second try
2018-05-29 19:35:30 -03:00
Michael Alexsander Silva Dias
589f18a374
Minor changes to the Scene and Canvas editors' tooltips.
2018-05-29 13:21:26 -03:00
volzhs
224ca96c57
Fix index out of size error of image.cpp
2018-05-29 14:13:05 +09:00
volzhs
4ea8c6b1e1
Fix unable to remove split on Polygon 2D editor after restarting editor
2018-05-27 22:32:58 +09:00
Max Hilbrunner
23b4b7d53a
Merge pull request #18234 from flashyincceo/font-preview
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Adding font preview to file browsers
2018-05-26 18:31:48 +02:00
Rémi Verschelde
665319de35
Revert "Improve TileMap undo operations"
2018-05-25 13:00:28 +02:00
Gilles Roudière
e19405b2b4
Merge pull request #19157 from volzhs/bone-visibility
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Don't draw bones if it's not visible
2018-05-25 09:59:51 +02:00
volzhs
6a28bfe09c
Don't draw bones if it's not visible
2018-05-25 13:01:15 +09:00
Marcelo Fernandez
f1383f80bf
Improve TileMap undo operations
2018-05-23 14:31:51 -03:00
Karolis K
1a92906fe0
Fix AssetLib image loading
2018-05-21 21:09:09 +03:00
Michael Alexsander Silva Dias
6c058040b7
Small tooltip changes.
2018-05-18 14:54:40 -03:00
Juan Linietsky
9b5275b135
-Hid texture flags by default so they dont take so much space
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-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Mariano Javier Suligoy
7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
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Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
isaacremnant
e4f0ac558d
Restore support for minimal 3x3 autotile sets
2018-05-17 09:49:14 -04:00
Rémi Verschelde
5e20a229eb
Merge pull request #18529 from swarnimarun/master
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Fix StaticBody2D ignore in tileset bug
2018-05-17 09:35:51 +02:00
Rémi Verschelde
a404ceb128
Merge pull request #18930 from samdze/master
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Changed the name displayed for built-in scripts in the Script tab with a more descriptive one
2018-05-16 23:14:34 +02:00
Rémi Verschelde
c31456b821
Merge pull request #18891 from groud/fix_bone_selection
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Bring back 2D bone selection
2018-05-16 22:50:58 +02:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Karolis K
8694f98170
AssetLib pagination modifications
2018-05-16 17:06:15 +03:00
Samuele Zolfanelli
375c94510f
Changed the name displayed in the Script tab for built-in script with a more descriptive one
2018-05-16 15:23:56 +02:00
Rémi Verschelde
98e5a3ea42
Merge pull request #18442 from StraToN/add-button-sort-methods-overview
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Add a ToggleButton for alphabetic sorting in methods overview
2018-05-16 10:53:55 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Gilles Roudiere
0021df3da3
Bring back 2D bone selection
2018-05-15 15:18:46 +02:00
Gilles Roudiere
e614789882
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 09:37:23 +02:00
Rémi Verschelde
8c71cbbe3f
Merge pull request #18797 from TailyFair/assetlib-video-overlay
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Added video thumbnail overlay in asset description
2018-05-14 08:39:27 +02:00
Rémi Verschelde
fb8f71fe54
Merge pull request #18788 from Chaosus/fixblackpreviews
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Fix black script previews
2018-05-12 09:40:24 +02:00
Karolis K
0711d865e2
Thumbnail overlay for videos in AssetLib
2018-05-11 23:43:59 +03:00
Chaosus
a081507be7
Fix black script previews
2018-05-11 20:08:17 +03:00
Julian Murgia
68b9fd79e4
Add button hbox with alphabetic sort toggle above methods outline.
2018-05-11 13:30:43 +02:00
Karolis K
c3e921fba3
Fix icon if remote icon load fails
2018-05-10 18:45:22 +03:00
Peter Folkins
365d814361
Adding font preview to file browsers
2018-05-09 13:34:30 -05:00
Ben Hickling
31b6776f11
Added option to 2D and 3D curve editor to mirror curve tangent handles both in angle and/or length
2018-05-09 14:01:04 +01:00
Swarnim Arun
8529763a0f
Fix tileset bug #18090 to use StaticBody2D position
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Using staticbody2d position to affect the collision shape position whenever a tileset is created.
Formatting the code
Removed the most get/set from my old code.
2018-05-09 12:12:10 +05:30
Andrea Catania
6c4916ddf5
Removed pointer deletion during editor closing
2018-05-08 00:59:22 +02:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
8c30337565
Merge pull request #18684 from muiroc/fix_dragdrop_instancing
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Editor: Makes dragdrop instantiation behavior consistent with the instance scene button
2018-05-07 13:34:09 -03:00
Juan Linietsky
d8ea68195a
Merge pull request #18525 from Calinou/improve-3d-grid
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Improve the 3D editor grid
2018-05-07 13:09:03 -03:00
Juan Linietsky
14e9a6ae16
Merge pull request #18633 from groud/fix_2d_editor
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Fix 2d editor
2018-05-07 11:55:26 -03:00
Juan Linietsky
6e9517ca83
Merge pull request #18642 from flashyincceo/engine-click
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Fix script editor CTRL+CLICK on singleton functions
2018-05-07 11:49:34 -03:00
Max Hilbrunner
c587cac304
Merge pull request #18308 from ericmccarthy7/develop
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Fix clone down newline bug
2018-05-07 14:49:23 +02:00
muiroc
884b239ca5
SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance()
2018-05-06 19:13:23 +02:00
Peter Folkins
0c1a71b047
Fix script editor CTRL+CLICK on singleton functions
2018-05-05 13:23:47 -05:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
groud
3962862ea3
Fixes several selection problems in the 2D editor
2018-05-05 11:50:23 +02:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Rémi Verschelde
d6ddfdf004
Merge pull request #18601 from YeldhamDev/string_changes
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Small changes for some strings
2018-05-04 08:16:54 +02:00
Michael Alexsander Silva Dias
5b0ddb1354
Small changes for some strings.
2018-05-03 18:07:18 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Robin Hübner
b16eaf5827
Remove unused duplicate wireframe shortcut, fixes #18067
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It also happens to do nothing currently.
2018-05-03 16:22:30 +02:00
Juan Linietsky
4c3c510a80
WIP Polygon2D weight editing
2018-05-02 11:01:12 -03:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
Rémi Verschelde
02a51c34ea
Merge pull request #18259 from Superwaitsum/MoveIcons
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Changed Sprite Frame buttons for icons
2018-05-02 10:08:57 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Pieter-Jan Briers
20dd2204db
Adds z-index properties to TileSets.
2018-05-01 17:24:57 +02:00
Rémi Verschelde
8dd2b2e6f5
Merge pull request #18434 from YeldhamDev/animation_autoplay_fix
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Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01 11:47:37 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
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Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Superwaitsum
7d689dff71
Changed Sprite Frame move buttons for icons
2018-04-30 16:05:21 -05:00
Max Hilbrunner
196fc8599a
Merge pull request #18373 from KidRigger/working
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Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30 19:00:41 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
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Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Hugo Locurcio
098f9b51b5
Improve the 3D editor grid
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- The grid's primary and secondary colors can now be changed
- The number of grid steps (subdivisions) can now be changed
- The grid size can now be changed
- The grid is now darker by default
2018-04-30 14:24:54 +02:00
Hein-Pieter van Braam
91dfccd1ee
Merge pull request #18425 from RandomShaper/fix-theme-editor-samples
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Fix theme editor sample widgets
2018-04-28 22:19:13 +02:00
Juan Linietsky
93c77580aa
Fix how snapping is applied to 3D polygon editing, make it more friendly.
2018-04-28 11:22:22 -03:00
Juan Linietsky
8d199a9b2c
CSG Support for Godot!
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-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Michael Alexsander Silva Dias
75897710b3
Made the Pin button disable when no AnimationPlayer is selected.
2018-04-27 16:06:05 -03:00
Michael Alexsander Silva Dias
e93a56ef3e
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name.
2018-04-27 16:06:05 -03:00
Pedro J. Estébanez
a0626d7d9c
Fix theme editor sample widgets
2018-04-27 20:42:57 +02:00
Michael Alexsander Silva Dias
6971604033
Numerous changes to the Animation Editor.
2018-04-26 22:58:30 -03:00
Gilles Roudiere
8dcd39c3c4
Adds shortcuts for zooming in the 2D editor
2018-04-26 10:28:56 +02:00
groud
e8a4c4fa4c
Fixes hard to select Node2D
2018-04-23 19:48:15 +02:00
groud
9c5a44aeee
Fixes 2d editor panning not working
2018-04-23 19:34:03 +02:00
Anish
cca7633739
Replaces CTRL with CMD in TileMapEditor for MacOS.
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Replacing CTRL with CMD makes sense dure to consistency
with MacOS and avoiding conflict with the accessibility
hotkey (ctrl+lmb = rmb)
Fixes : #18238
2018-04-23 19:39:01 +05:30
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
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Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Eric McCarthy
02b7b916b7
Fix clone down newline bug
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Previously cloning down at the end of a script was broken if there was
not an additional empty line.
This fix ensures there is an empty line before attempting to clone
downwards.
Fixes #18206 , cheers!
2018-04-19 20:35:42 -04:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
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Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Chaosus
026617b5fb
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:45:39 +03:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
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Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
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Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez
00e98458ba
Revert "Unify http- and percent- encode/decode"
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This reverts commit b76ee30917
.
2018-04-12 21:12:34 +02:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
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Added find & replace in files
2018-04-08 17:24:26 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
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Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
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Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
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Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky
7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
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Improve popup menus usability
2018-04-07 16:22:00 -03:00
Pedro J. Estébanez
259ed1d400
Improve popup menus usability
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It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.
This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.
This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.
This improves UX a bit by saving unnecessary clicks.
From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Alexander Alekseev
0853ac2006
Update transform buttons in tile editor while using T, A, S shortcuts ( fixes #17962 )
2018-04-04 16:02:44 +03:00
Rémi Verschelde
950d4922a5
Merge pull request #17863 from covariantlabs/add-move-selected-tiles
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Add functionality to move selected tiles in tile map editor
2018-04-04 09:54:08 +02:00
Rémi Verschelde
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
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Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Martin Rieke
d538fcd92d
Add functionality to move selected tiles in tile map editor
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This change adds a new entry "Move Selection" to the "Tile Map"
menu in the tile map editor. It allows the user to easily move
as set of selected tiles.
2018-04-04 09:23:56 +02:00
Gilles Roudiere
a724f34ef3
Displays node icon on hover
2018-04-03 23:56:37 +02:00
Rémi Verschelde
bcf5b748b5
Merge pull request #17832 from YeldhamDev/popups_size_fix
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Fixed some popups not shrinking their size back when losing items
2018-04-03 23:53:47 +02:00
Rémi Verschelde
82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
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Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Gilles Roudiere
0251b08afa
Display nodes without rect's position
2018-04-03 22:04:19 +02:00
Gilles Roudiere
72ed1e4244
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
Felix Yang
7d5a40c3e6
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 21:56:54 +02:00
Gilles Roudiere
6435894275
Fixes issues with selectable children and locks
2018-04-03 21:31:15 +02:00
Rémi Verschelde
36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
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Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00
Wilson E. Alvarez
bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-02 19:06:13 -04:00
Paulb23
f7c727e6c3
Abstracted the syntax highlighter from text edit
2018-04-02 12:41:44 +01:00
Poommetee Ketson
a492d22952
Mesh: fix crash when creating mesh outline from QuadMesh
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Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.
This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Michael Alexsander Silva Dias
7cbf301f31
Fixed some popups not shrinking their size back when losing items.
2018-03-28 17:04:37 -03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
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Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus
9a6b4a3f11
Enable snapping in 2D when control key pressed
2018-03-28 10:07:21 +03:00
Pedro J. Estébanez
a6dc160d5c
Use radio-button-like menu entries where applicable
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff
Support radio-button entries in ItemListPlugin
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e
Add radio-button-looking entries to PopupMenu
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They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.
`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.
Keeping check in the name adds an additional clue about these facts.
Closes #13055 .
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic
2018-03-26 14:30:51 -04:00
Poommetee Ketson
ed3b080ca6
Fix converting to tileset crashes Godot if existing file is not tileset
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also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Rémi Verschelde
699325f9a1
Merge pull request #17505 from ArkDShiggy/invert_y-axis
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add option to invert y-axis
2018-03-23 11:28:05 +01:00
Julien CATINEAU
57e6b8781c
add option to invert y-axis
2018-03-20 08:03:38 +01:00
Gilles Roudiere
038de54b1f
Fixes scrollbars in Canvas Item Editor
2018-03-17 12:18:33 +01:00
Rémi Verschelde
c81356153e
Merge pull request #16971 from Noshyaar/tilemap
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TileMap: add fix_invalid_tiles
2018-03-13 13:57:58 +01:00
Rémi Verschelde
65dc4abca3
Merge pull request #16978 from Noshyaar/tmsc
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Add icon to TileMapEditor popupmenu
2018-03-13 13:57:10 +01:00
Rémi Verschelde
535205196f
Merge pull request #17013 from Noshyaar/theme
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Update icons when theme changed
2018-03-13 13:48:37 +01:00
Rémi Verschelde
8b31b98036
Merge pull request #17104 from Faless/assetlib_more_threads
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More threading in AssetLib
2018-03-13 13:35:28 +01:00
Rémi Verschelde
401a39f57e
Merge pull request #17116 from poke1024/fix16734
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Fix round preview getting square on "run scene" (issue 16734)
2018-03-13 13:33:51 +01:00
Rémi Verschelde
a3915d8597
Merge pull request #17154 from Hinsbart/fix_text_editor_settings
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ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13 12:54:43 +01:00
Rémi Verschelde
8b629bbcbe
Merge pull request #17166 from Noshyaar/tilemap2
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TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13 12:53:51 +01:00
Rémi Verschelde
fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
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Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Rémi Verschelde
4835488716
Merge pull request #17184 from Noshyaar/tilemap3x
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TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13 12:51:01 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
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AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Poommetee Ketson
caa0d513ab
ScriptTextEditor: fix capitalize offset
2018-03-12 01:37:41 +07:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Ranoller
2aae6fc2ec
FIX to broken item select list (zoom and RMB)
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FIX to #17346 . Compiled and tested.
2018-03-07 21:39:55 +01:00
Bernhard Liebl
ced694e9cd
In CanvasItemEditor, prioritize selected items
2018-03-05 19:09:59 +01:00
Blazej Floch
934498d37a
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-02 21:27:32 -05:00
Poommetee Ketson
54ecfc96ea
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-02 23:15:32 +07:00
Poommetee Ketson
86938a06aa
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-02 17:14:55 +07:00
Andreas Haas
1cfc43421e
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-01 21:45:24 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
poke1024
899f7b125e
Fix round preview getting square on "run scene" (issue 16734)
2018-02-28 20:23:40 +01:00
Fabio Alessandrelli
3a25415a1c
More threading in AssetLib
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AssetLib now uses thread as requested to download previews and items
2018-02-28 15:08:17 +01:00
Poommetee Ketson
762f241e10
TileSetEditorPlgn: Fix a leak
2018-02-27 09:58:27 +07:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Juan Linietsky
125fc8cc44
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
Poommetee Ketson
0f36c7aae5
Add icon to TileMapEditor popupmenu
2018-02-24 20:39:19 +07:00
Poommetee Ketson
7effe46461
TileMap: add fix_invalid_tiles
2018-02-24 19:34:41 +07:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
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The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky
92ece2e727
Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future.
2018-02-22 17:40:54 -03:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
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Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Chaosus
24c170555d
Enable snapping when control key pressed
2018-02-21 17:36:25 +03:00