Commit Graph

10803 Commits

Author SHA1 Message Date
MinusKube
7d9a5d79e6 Find a better solution for the script editor member list sometimes not being updated 2022-07-31 21:43:11 +02:00
Yuri Sizov
9f55bd971e Extract EditorResourceConversionPlugin into its own source files and clean up editor includes 2022-07-31 21:14:15 +03:00
kobewi
64d133747b Add node path drag from remote tree 2022-07-31 18:24:56 +02:00
foxydevloper
1ff9a09e2c Improve tooltips for grouping/ungrouping nodes 2022-07-31 10:56:32 -04:00
fox
41cc9f9a43 Hide altering custom properties in basic mode
Hides the row for adding and removing custom properties from showing up
when advanced mode is disabled.
2022-07-31 10:38:44 -04:00
Sean Kim
f1ba63e092 Fix EditorSettings crashes due to nullptr dereference
Fixes #45979

Noted a few places in this file that would have similar errors, so any
access to the EditorSettings singleton has had a check added.
2022-07-31 13:01:38 +02:00
Rémi Verschelde
66d1bb84c3
Merge pull request #63697 from YeldhamDev/script_elements_fix
Fix elements not being shown on first selected script/doc
2022-07-31 01:14:57 +02:00
Michael Alexsander
c86cceb423 Hide method filter bar when selecting a doc in the Script editor 2022-07-30 20:07:46 -03:00
Michael Alexsander
c9fe780239 Fix elements not being shown on first selected script/doc 2022-07-30 19:33:58 -03:00
Rémi Verschelde
a32f84dda9
Merge pull request #63690 from snailrhymer/rotation-snap-fix
Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
2022-07-31 00:20:07 +02:00
Rémi Verschelde
a2c60fbc2b
Merge pull request #48948 from likeich/cleanup_binds
Remove unused bindings in ProjectManager
2022-07-31 00:09:09 +02:00
Rémi Verschelde
6e8f8c0409
Merge pull request #52025 from Calinou/open-in-new-inspector-use-packedstringarray
Use a PackedStringArray for the "open in new inspector" editor setting
2022-07-31 00:08:06 +02:00
SnailRhymer
0ac971c0d3 Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
Default values for snap_rotation_step and snap_rotation_offset were transposed. Swap them back.
2022-07-30 20:05:24 +01:00
Hugo Locurcio
4b478c2854
Use a PackedStringArray for the "open in new inspector" editor setting
This is safer and provides a more convenient array editor for users.
2022-07-30 21:00:22 +02:00
Rémi Verschelde
cca072aa86
Merge pull request #63679 from PrecisionRender/master
Fix `ShapeCast3D` creating runtime shape in editor
2022-07-30 18:22:52 +02:00
PrecisionRender
2f46749f4e Fix ShapeCast3D creating runtime shape in editor 2022-07-30 10:21:53 -05:00
Pedro J. Estébanez
4a127cb5fe Improve usability of non-default values in the property inspector
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Kyle
0269465021 Remove unused bindings in ProjectManager
They were left over after changes to master made them obsolete.
2022-07-30 11:53:56 +02:00
Rémi Verschelde
3e5ad8213f
Merge pull request #63563 from aaronfranke/export-arch 2022-07-30 11:22:25 +02:00
Rémi Verschelde
4b377540c7
Merge pull request #63664 from heppocogne/Fix-convert3to4-path-handling-issue
Fix a path handling issue of ProjectConverter3To4
2022-07-30 09:23:33 +02:00
Rémi Verschelde
f4f8b18ebe
Merge pull request #63647 from bruvzg/exp_msg_imp
Improve some export error messages.
2022-07-30 09:21:11 +02:00
Rémi Verschelde
f7c22756e1
Merge pull request #63654 from bruvzg/font_prev_scale
Fix font preview plugin not using editor scale.
2022-07-30 09:20:27 +02:00
heppocogne
1fad0522d0 Fix a path handling issue of ProjectConverter3To4 2022-07-30 14:05:51 +09:00
Rémi Verschelde
9094262a6b
Merge pull request #48548 from Calinou/editor-help-add-editor-settings
Add support for documenting most editor settings in the class reference
2022-07-30 00:39:16 +02:00
bruvzg
18aad2807e
Fix font preview plugin not using editor scale. 2022-07-29 23:42:09 +03:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
Hugo Locurcio
63ce655e75 Add support for documenting most editor settings in the class reference
Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 22:07:01 +02:00
bruvzg
ea00cf7270
Improve some export error messages. 2022-07-29 22:44:59 +03:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
74d92bf459
Merge pull request #43081 from KoBeWi/property_keeper
Keep property values when extending script
2022-07-29 19:29:52 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class 2022-07-29 11:07:30 -05:00
Aaron Franke
17c4cd6412
Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
Aaron Franke
a0072ba39f
Make some editor export methods const 2022-07-29 10:24:13 -05:00
Tomasz Chabora
44cf3c22ac Keep property values when extending script 2022-07-29 16:57:50 +02:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
Rémi Verschelde
af054f1003 Export: Fix template path for PC (Windows, Linux)
Regression after #63096.
2022-07-29 11:03:18 +02:00
Rémi Verschelde
9869182e8a
Merge pull request #62629 from linkpy/master
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8
c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi Verschelde
ad280f44e3
Merge pull request #62164 from DeeJayLSP/oggrammar
Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
Estelle Linkpy Reid
d5926b435e Make the alternative tile control correctly handle right-click dragging. 2022-07-29 03:11:08 +02:00
Rémi Verschelde
8cb51a642e
Merge pull request #63586 from akien-mga/editor-paths-create-export_templates 2022-07-28 22:39:25 +02:00
DeeJayLSP
c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde
73c11ab31a EditorPaths: Fix creating 'export_templates' folder. 2022-07-28 20:33:22 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
kobewi
beabbad390 Improvements to shader editor 2022-07-28 18:28:38 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Rémi Verschelde
7281f0f238
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Valerii
c28efd6c95 Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
2022-07-28 10:16:45 +02:00
Rémi Verschelde
f99f5a5887
Merge pull request #48995 from KoBeWi/advanced_animation 2022-07-28 10:14:25 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde
72e9122514
Merge pull request #63558 from TokageItLab/skel-validator 2022-07-28 09:25:45 +02:00
Rémi Verschelde
422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rémi Verschelde
2f828135f8
Merge pull request #63543 from TokageItLab/fix-skeleton-renamer
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28 00:34:45 +02:00
Silc 'Tokage' Renew
3b89bf901a Make BoneMapper validation stricter 2022-07-28 07:27:41 +09:00
Silc Renew
9c3ae0e000 Fix SkeletonRenamer & Organizer for non bone animations (BlendShape) 2022-07-28 01:21:29 +09:00
Rémi Verschelde
03987738aa
Merge pull request #63351 from fire-forge/array-colors 2022-07-27 18:10:44 +02:00
FireForge
993b41198c Fix code font usage in EditorPropertyMultilineText
- Only use code font while in expression mode
- Use code font and syntax highlighter in big text box
2022-07-27 09:58:18 -05:00
Rémi Verschelde
ba2aa30a18
Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake 2022-07-27 16:53:26 +02:00
FireForge
f26414762f Reduce contrast in inspector array element backgrounds
Co-authored-by: reduz <reduzio@gmail.com>
2022-07-27 09:50:28 -05:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Rémi Verschelde
d5f8ecd54e i18n: Sync editor translations with Weblate
(cherry picked from commit 5e66d2e2c4)
2022-07-27 15:59:43 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Haoyu Qiu
42373df2d4 Add a Window visibility toggle button to the Scene tree 2022-07-27 08:57:45 +08:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Pedro J. Estébanez
116f03a1b6 Keep crash handler status on editor restart 2022-07-26 19:07:06 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Aaron Franke
006e5f28d5
Move project export and export template manager into export folder 2022-07-26 08:28:29 -05:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
Silc Renew
063f66d738 fix unmarked unique when make local
Co-authored-by: Juan Linietsky reduzio@gmail.com
2022-07-26 20:56:35 +09:00
Silc Renew
dde235ad82 add position track normalization & post process key value for retarget 2022-07-26 18:48:08 +09:00
Rémi Verschelde
ba2cffc575
Merge pull request #63096 from aaronfranke/exp-template-names 2022-07-26 10:28:25 +02:00
Rémi Verschelde
1d9e1ac143
Merge pull request #63344 from alfredbaudisch/feature-select-node-toggle-inspector-only 2022-07-26 10:27:31 +02:00
Fabio Alessandrelli
ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rindbee
3aa0a78f73 Fix repeatedly opening the Advanced Import Settings dialog for fonts getting an error 2022-07-26 10:28:44 +08:00
Alfred R. Baudisch
c4433c3793 When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. 2022-07-25 17:37:03 +02:00
Juan Linietsky
c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3bd74cd67b
Merge pull request #63436 from Calinou/editor-debugger-require-script-instance 2022-07-25 15:18:11 +02:00
Rémi Verschelde
20d7171e83
Merge pull request #63432 from bruvzg/scr_zoom 2022-07-25 15:01:06 +02:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Rémi Verschelde
679633f505
Merge pull request #63368 from akien-mga/fix_header_guards
Code quality: Fix header guards consistency
2022-07-25 14:50:38 +02:00
Hugo Locurcio
829c824755
Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
2022-07-25 14:29:47 +02:00
bruvzg
f743c6a368
Fix script editor zoom shortcuts not marking events as accepted. 2022-07-25 14:21:56 +03:00
Rémi Verschelde
18596f6b3d
Merge pull request #63364 from nathanfranke/dep-editor 2022-07-25 11:42:30 +02:00
Yuri Rubinsky
be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde
d995f127a7
Merge pull request #62907 from bruvzg/warn_exit_code 2022-07-25 11:30:45 +02:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde
145304cc85
Merge pull request #63416 from V-Sekai/bone-map-empty-crash
Avoid crash when when the editor_property_map is empty.
2022-07-25 08:37:26 +02:00
K. S. Ernest (iFire) Lee
fb2b26eec3 Avoid crash when when the editor_property_map is empty. 2022-07-24 17:46:02 -07:00
Nathan Franke
488017f3cb
improve animation player warning for imported scenes 2022-07-24 16:49:57 -05:00
Xwdit
5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Nathan Franke
905c431191
dependency editor: set current directory to closest existing directory 2022-07-23 15:29:50 -05:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky
5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Aaron Franke
8b5c744f95
Update export template names for Windows, Mac, and Linux 2022-07-22 18:40:59 -05:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
Rémi Verschelde
86a5a23351
Merge pull request #63093 from aaronfranke/export-templates-dir 2022-07-22 23:07:07 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Aaron Franke
b00bb577e7
Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
kleonc
07118d7094 Fix in editor drag and dropping a Node to generic NodePath property 2022-07-22 18:32:36 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz
6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde
19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
kobewi
b42bbca266 Fix node dragging not working when dock is moved 2022-07-21 23:57:52 +02:00
Pedro J. Estébanez
033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
SaracenOne
bd0819d4a0 Disable plugin for conversion of foreign Sprite2D to different types 2022-07-21 15:04:29 +01:00
SaracenOne
7776b47489 Add read-only mode to AnimationEditor for foreign resources. 2022-07-21 14:46:58 +01:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi
dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
MinusKube
a4ddb033c9 Fix FileInfo::import_valid always being set to false for TextFile in some cases 2022-07-20 23:51:29 +02:00
Rémi Verschelde
010289a076
Merge pull request #58457 from PhoenixFlame101/master
Fix code folding icon color not matching defined color
2022-07-20 22:34:25 +02:00
Rémi Verschelde
4ba6c9a19f
Merge pull request #63229 from Chaosus/vs_fix_icons 2022-07-20 22:25:04 +02:00
PhoenixFlame101
dd8cee4b50 Fix code folding icon color not matching defined color
Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.

 - Create new icons for use specifically in the code editor
 - Add these icons to the exceptions when converting dark theme icons
   to light theme automatically
 - Change the default value of the code folding color to match previous
   color
 - Code folding icon is now pure white by default to correctly match
   the color defined in settings
2022-07-20 23:05:47 +03:00
Rémi Verschelde
e1901008a5
Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow 2022-07-20 21:38:56 +02:00
Rémi Verschelde
e1c50152a0
Merge pull request #63232 from nathanfranke/simplify-editor-anchors
Simplify alignment preset, fixing icon for full rect
2022-07-20 21:15:14 +02:00
Rémi Verschelde
9a941ea35e
Merge pull request #61347 from fire-forge/theme-icons
Add type icons to Theme editor Import Items tab
2022-07-20 21:05:34 +02:00
Yuri Sizov
dcd64799ef Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 20:43:45 +03:00
Nathan Franke
f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Yuri Rubinsky
702b6a00d8 Fix icons not loaded correctly in the visual shader editor 2022-07-20 19:24:42 +03:00
SaracenOne
86aa2a8578 Add drag-and-drop support for materials in 3D
Add mesh surface picking for material drag & drop, show drag info label
2022-07-19 12:49:09 -07:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde
8351d75b7f
Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu 2022-07-19 13:49:43 +02:00
Rindbee
8972dd8492 Fix incorrectly clearing edit menu
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19 19:09:27 +08:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i 2022-07-19 08:45:49 +02:00
FireForge
468157bfe0 Capitalize the SpriteFrames search bar placeholder
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48 SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde
2bc9b7b76b i18n: Sync editor translations with Weblate
(cherry picked from commit 556e090bcc)
2022-07-18 10:28:22 +02:00
Rémi Verschelde
ecc86afc00
Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding 2022-07-17 23:28:59 +02:00
Hugo Locurcio
976d12c3c1
Add padding for code blocks in the editor help
This improves their appearance, making them look closer to code blocks
in the online manual.
2022-07-17 22:55:20 +02:00
Pedro J. Estébanez
b46a2aaa4b Create reset tracks with the right update mode 2022-07-17 19:51:15 +02:00
FireForge
caa0cdaac6 Use menu icon for layers grid button 2022-07-17 00:42:23 -05:00
Aaron Franke
94779c9e30
Alphabetize editor plugins and move 2D plugins to their own section 2022-07-16 17:34:33 -05:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Rémi Verschelde
2c11e6d9ef
Merge pull request #62980 from garychia/scene_tree_editor_improvement 2022-07-14 17:45:48 +02:00
kobewi
87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
Chia-Hsiang Cheng
83d478ffcd Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
Xwdit
8ee125a128 Fix document not showing for script properties in inspector 2022-07-14 03:33:51 +02:00
kobewi
38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Rémi Verschelde
5fec0d232a
Merge pull request #58763 from Calinou/editor-fix-default-float-step 2022-07-14 00:21:33 +02:00
Rémi Verschelde
41dda3bea0
Merge pull request #62919 from MinusKube/dock-layout-save-bug 2022-07-14 00:12:10 +02:00
Rémi Verschelde
cf9994ed03
Merge pull request #62952 from and-rad/results-count-no-negative 2022-07-14 00:07:01 +02:00
Rémi Verschelde
991f78183d
Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings 2022-07-14 00:03:17 +02:00
Rémi Verschelde
a0f0eb5e03
Merge pull request #62710 from Calinou/editor-help-improve-code-kbd-ref-highlight 2022-07-13 23:55:59 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
FireForge
0df23111b3 Show Resource type name in Array editor
Follow-up to #60409

Example: @export var gradient_array: Array[Gradient]
Before: Array[Object]
After: Array[Gradient]
2022-07-13 12:07:01 -05:00
Rémi Verschelde
9b29f18631
Merge pull request #59680 from fire-forge/property-help
Add "Open Documentation" button to EditorProperty context menu
2022-07-13 14:12:53 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Andreas Raddau
48b8bfbbcf Fix negative search result match 2022-07-12 15:14:43 +02:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override. 2022-07-12 16:05:12 +03:00
FireForge
dcf42cff86 Add "Open Documentation" button to EditorProperty context menu 2022-07-11 19:30:46 -05:00
MinusKube
b634688fca Fix editor dock layout not saving correctly 2022-07-11 20:57:47 +02:00
Hugo Locurcio
75f7e1fbf8
Fix some properties having an invalid float step of 0
This also clamps the float step in the editor to the lowest value
that is guaranteed to work in all situations (including for 32-bit
floats).
2022-07-10 22:56:59 +02:00
bruvzg
d02bf7584a
[Command line export] return 0 exit code when export is finished with warnings. 2022-07-10 23:39:16 +03:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00
FireForge
d6188b4632 Use a SpinBox in the inspector array resize dialog 2022-07-10 00:19:29 -05:00
FireForge
af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde
d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde
dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
Rémi Verschelde
d479eba7b4
Merge pull request #62405 from YeldhamDev/movie_maker_stuff
Clean and fix the Movie Maker button
2022-07-08 14:42:34 +02:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde
0e3ac839b4
Merge pull request #62638 from Calinou/animationtree-editor-use-antialiasing 2022-07-08 10:17:40 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker 2022-07-08 09:06:47 +02:00
bruvzg
8f6c4956ca
Fix regressions from Font refactor
Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
2022-07-08 08:27:18 +03:00
Rémi Verschelde
664d8cd8ab
Merge pull request #62816 from akien-mga/feature-list-comma-fix 2022-07-07 16:29:59 +02:00
Rémi Verschelde
7fd036800c
Merge pull request #62622 from Rindbee/make-blend-import-preview-visible 2022-07-07 15:27:30 +02:00
bruvzg
a319e6e623
Fix regressions from Font refactor
Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
2022-07-07 15:11:08 +03:00
Rémi Verschelde
ba5049402a Export: Fix comma handling in feature list RTL
Fixes #62815.
2022-07-07 13:42:27 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Dave Palais
d9e4327e34 EditorScenePostImportPlugin: Return requested option value 2022-07-06 15:11:09 -05:00
Vitika9
0011d93c81 ColorPicker Refactor 2022-07-06 22:11:43 +05:30
Rémi Verschelde
5a4d1bff79
Merge pull request #62777 from object71/potential-fix-for-crash-error-expand 2022-07-06 16:27:10 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
Hristo Stamenov
e0742be4db Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash. 2022-07-06 16:24:26 +03:00
Rémi Verschelde
550f9faa9c i18n: Sync editor translations with Weblate
(cherry picked from commit 30ceef93b0)
2022-07-06 15:04:47 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde
cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
Implement a BitField hint
2022-07-06 09:35:40 +02:00
Haoyu Qiu
61bc7d6576 Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-06 10:45:36 +08:00
Guilherme Felipe
51aa57328a [Node3DEditorViewport] Add correct margin for rotation control and fps label. 2022-07-05 17:32:16 -03:00
reduz
5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Hugo Locurcio
a347650fd6
Improve visibility of code, kbd and clickable references in editor help
This adds a background color for inline code, code blocks, keyboard
shortcuts and clickable references (such as `[member something]`).
2022-07-05 19:35:51 +02:00
kobewi
072e2ff659 Show the transform operation numbers in 2D 2022-07-05 13:19:32 +02:00
Nolkaloid
31745a8b15 Fix drag'n drop type check for NodePaths 2022-07-04 20:10:40 +02:00
Yuri Sizov
a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
Rémi Verschelde
ba8e7efc2b
Merge pull request #38298 from ThakeeNathees/file-dialog-autocomplete-fix 2022-07-04 10:10:47 +02:00
bruvzg
e3d5bc2098
Use autowrap in the curve editor. 2022-07-04 10:13:11 +03:00
Rémi Verschelde
5cc830892a
Merge pull request #62681 from Jummit/keep-perspective-menu
Keep Perspective menu open after selecting an option
2022-07-04 08:21:57 +02:00
Thakee Nathees
446f1b7052 Fix FileDialog file name autocompletion with filters
Fixes #38195.
2022-07-04 01:26:34 +02:00
MinusKube
336400dc42 Add the ability to drag the code completion scrollbar using the mouse click 2022-07-03 23:47:52 +02:00
Jummit
e3ab344af9 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
2022-07-03 17:23:41 +02:00
Rémi Verschelde
b2a4cac9f4
Merge pull request #62649 from Calinou/3d-editor-gizmos-fix-gi 2022-07-03 15:30:08 +02:00
Rémi Verschelde
6f02454634
Merge pull request #59834 from trollodel/advanced_import_fix
Fix some bugs in the advanced scene import
2022-07-03 10:51:40 +02:00
Rémi Verschelde
c818e3dfc2
Merge pull request #62647 from python273/asset-library-dynamic-column-count 2022-07-02 23:42:54 +02:00
Hugo Locurcio
de976eb82f
Fix 3D editor gizmos appearing in GI following default GI mode change 2022-07-02 23:19:01 +02:00
python273
d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Rémi Verschelde
f254500753
Merge pull request #61168 from DeeJayLSP/wav_ieee 2022-07-02 22:04:06 +02:00
Hugo Locurcio
feac27476c
Use antialiasing for line drawing in the AnimationTree editor
- Use EDSCALE where relevant to improve scaling on hiDPI displays.
2022-07-02 18:26:41 +02:00
Rindbee
d9709e151b Make import preview of blend files visible
Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
2022-07-02 13:10:29 +08:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Kirill
924658a849
Stretch image on resize in asset description dialog 2022-07-01 17:17:40 +03:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Rémi Verschelde
0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin
cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew
dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
MinusKube
d56185146d Add editor properties for Callable and Signal 2022-06-30 17:39:10 +02:00
Rémi Verschelde
1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Rémi Verschelde
fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available 2022-06-30 10:06:17 +02:00
Fabio Alessandrelli
0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde
047cdc9a9f
Merge pull request #62511 from Chaosus/fix_doc_title_property
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30 01:25:24 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Hugo Locurcio
87c989f98d
Mention mipmap and memory usage in the texture editor preview
This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.

- Improve readability by increasing outline size and reducing
  font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00
Yuri Rubinsky
c6f57c30c3 Fix help_title_font_size editor property to correctly apply to docs 2022-06-29 15:08:54 +03:00
kobewi
798f9c8632 Advance animation after confirming 2022-06-29 13:55:23 +02:00
Rémi Verschelde
5235ce4379 i18n: Sync editor translations with Weblate
(cherry picked from commit f29241fa1e)
2022-06-29 12:12:43 +02:00
Rémi Verschelde
caa9ec8aca
Merge pull request #62489 from qarmin/more_renames
More function/class renames in converter
2022-06-28 23:39:33 +02:00
Rafał Mikrut
3ca45b8200 More function/class renames in converter 2022-06-28 18:21:11 +02:00
Voylin
c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde
4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
K. S. Ernest (iFire) Lee
9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Rémi Verschelde
c41e4b10c3
Merge pull request #61954 from KoBeWi/scene_factory🏭 2022-06-27 14:56:53 +02:00
Rémi Verschelde
bbca1d6530 Fixup #62318 after ResourceCache changes 2022-06-27 14:02:21 +02:00
Rémi Verschelde
09c584990c
Merge pull request #62318 from reduz/simplify-subresource-saving
Simplify Subresource Saving
2022-06-27 13:50:49 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4 Add an option to drag'n'drop selected text in TextEdit 2022-06-26 15:22:02 +02:00
Rémi Verschelde
16b23ee372
Merge pull request #62248 from Calinou/editor-icons-add-multiplayer-nodes
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
2022-06-26 08:51:45 +02:00
Rémi Verschelde
2b349141dc
Merge pull request #62250 from Calinou/editor-icons-add-abstract-icons
Add editor icons for abstract nodes that can now be added in the editor
2022-06-26 08:49:58 +02:00
Hugo Locurcio
283356c7ee
Add editor icons for MultiplayerSpawner and MultiplayerSynchronizer
Co-authored-by: Hendrik Brucker <hendrik.brucker@mail.de>
2022-06-26 05:35:55 +02:00
Hugo Locurcio
8a31a2d25c
Add editor icons for abstract nodes that can now be added in the editor 2022-06-26 05:08:44 +02:00
Rémi Verschelde
295a79c125
Merge pull request #62406 from YeldhamDev/custom_scene_fix
Fix error about transient window when running a custom scene
2022-06-25 23:15:36 +02:00
Michael Alexsander
793810938e Clean and fix the Movie Maker button 2022-06-25 18:14:19 -03:00
Michael Alexsander
d6f5c5429f Fix error about transient window when running a custom scene 2022-06-25 16:41:10 -03:00
reduz
b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Hugo Locurcio
5da61d8a4c
Add MJPEG to the list of editor capitalizations 2022-06-24 22:24:21 +02:00
Marcus Elg
6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde
a2b20c15be
Merge pull request #61698 from raulsntos/icon_color-editor-theme
Add icon colors to editor theme
2022-06-24 09:09:30 +02:00
Rémi Verschelde
6260ab6a4d
Merge pull request #62349 from KoBeWi/crash_pattern
Fix crash when drawing invalid tiles
2022-06-23 22:47:21 +02:00
reduz
9eb5f2a0d7 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.
2022-06-23 21:25:20 +02:00
Raul Santos
842a3efe84
Add icon colors to editor theme
Add `icon_normal_color`, `icon_pressed_color`, and
`icon_disabled_color` to `Button`, `OptionButton`,
`CheckButton`, and `CheckBox`.
2022-06-23 20:02:27 +02:00
Rémi Verschelde
c32285733d
Merge pull request #62323 from Maran23/window-title-changed-data-fix 2022-06-23 15:47:50 +02:00
kobewi
2ccef6616e Fix crash when drawing invalid tiles 2022-06-23 14:34:23 +02:00
Rémi Verschelde
91b984a507
Merge pull request #61966 from Rindbee/fix-internal-nodes-owned
Fix setting owner on internal nodes when save branch as scene
2022-06-23 14:08:12 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Haoyu Qiu
084fdee4a2 Add missing TTR in dialog title 2022-06-23 13:13:42 +08:00
Marius Hanl
3b20b9d32a Update the window title when the project settings were changed or when the unsaved cache was changed (either by editing something or by saving)
This makes sure that:
1.) The title is always up-to-date with project settings
2.) The title always reflects the changes made in the editor by showing or hiding the '(*)'
2022-06-22 23:53:52 +02:00
reduz
e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Diddykonga
0672711b29 [Editor]: Allow Select Current to Save Scenes
[Editor]: Change `Select Current` to Save scenes before attempting to Run them.
2022-06-21 23:07:35 -05:00
Rémi Verschelde
f3bf0334bb
Merge pull request #62262 from fire-forge/suffix2 2022-06-21 16:05:35 +02:00
kobewi
a08d930740 Rework scene creation dialog 2022-06-21 15:42:56 +02:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rindbee
72a768b24f Avoid possibly showing two Dialogs at the same time
Update editor/scene_tree_editor.cpp

Add a comment to explain why

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-21 17:21:04 +08:00
FireForge
743a48da2a Fix GradientTexture2D editor height 2022-06-20 22:21:18 -05:00
Rémi Verschelde
0aa85f4ff8
Merge pull request #62252 from Maran23/project-window-title-rename-fix
Update project window title when a project setting was changed
2022-06-20 23:19:14 +02:00
FireForge
88589c091b Improve TileSet editor and add more suffixes 2022-06-20 15:28:19 -05:00
Marius Hanl
9f2d1b5cf0 Update project window title when a project setting was changed
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)).
2022-06-20 21:57:50 +02:00
smix8
e12e239ab4 Add Path2D/3D debug options
Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Hugo Locurcio
aafb5e54f4
Rename VideoPlayer editor icon to VideoStreamPlayer
The icon was previously unused.
2022-06-20 16:37:37 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde
b4804a2d3f
Merge pull request #61459 from reduz/new-shader-editor 2022-06-20 15:27:16 +02:00
reduz
141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Rémi Verschelde
460a083e2b
Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons 2022-06-20 10:07:10 +02:00
Georg Ziegler
c4404e2918 Move definition of const int ERROR_CODE to be reachable by all functions. 2022-06-19 14:53:40 +02:00
Rémi Verschelde
22a8c80f67 i18n: Sync editor translations with Weblate
(cherry picked from commit 000499662b)
2022-06-19 14:00:18 +02:00
Hugo Locurcio
6999b55190
Tweak editor icons for navigation nodes and SkeletonIK3D
This adds a partial 2D/3D color to each icon for easier visual grepping.
The icons are not fully colored as these nodes don't inherit from
Node2D or Node3D. This is similar in principle to how the
WorldEnvironment editor icon is colored.
2022-06-19 07:53:54 +02:00
Hugo Locurcio
2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Rémi Verschelde
94e962e27f
Merge pull request #62151 from tdaven/tdaven/fix-62149
Add missing new function parameter to fix button presses.
2022-06-18 11:00:41 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Trevor Davenport
e3fc0fd118 Add missing new function parameter. 2022-06-17 10:13:10 -06:00
Rémi Verschelde
362f53ff02
Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project
Stop game on reloading project - Fix #62088 issue
2022-06-17 08:08:20 +02:00
Rémi Verschelde
9f732dfe9b
Merge pull request #62072 from fire-forge/project-manager-icons
Add icons to the Project Manager side buttons
2022-06-17 08:07:02 +02:00
FireForge
b7b6b38453 Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
cow-neaz
8935cf17cf Stop game on reloading project 2022-06-17 03:20:37 +03:00
Rémi Verschelde
d04e7a7506 i18n: Sync editor translations with Weblate
(cherry picked from commit 135c252a38)
2022-06-16 21:07:30 +02:00
cow-neaz
3ed980a4b7 Add drag and drop support to EditorPropertyPath 2022-06-16 20:08:14 +03:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde
ac9cfd0c2d
Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name 2022-06-16 09:59:07 +02:00
Rémi Verschelde
4bbe7f0b98
Merge pull request #51950 from qarmin/bad_godot4_converter 2022-06-15 11:13:49 +02:00
Rémi Verschelde
0a46f73aff
Merge pull request #62063 from fire-forge/inputevent-button 2022-06-15 11:06:36 +02:00
Rémi Verschelde
57867d8ae3
Merge pull request #62060 from fire-forge/h-offset 2022-06-15 10:24:11 +02:00
Rafał Mikrut
24f45bd533 Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
FireForge
f85eb4164a Expose PopupMenu set/get_item_horizontal_offset()
- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
FireForge
f72c1ac2a3 Use new inspector button style in InputEvent editor 2022-06-15 01:44:16 -05:00
FireForge
4e469886e8 Allow folding in sub-inspectors in Array and Dictionary editors 2022-06-14 23:25:40 -05:00
Rémi Verschelde
f9f3db443e
Merge pull request #61702 from fire-forge/tilemap-layers 2022-06-14 22:54:39 +02:00
FireForge
b8720500b0 Improve TileMap editor layer selection button 2022-06-14 14:14:19 -05:00
Rémi Verschelde
c9e3fe73ff
Merge pull request #62009 from KoBeWi/rings_a_bell
Improve toaster buttons
2022-06-14 21:07:22 +02:00
kobewi
5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
bruvzg
0d6de213b4
[macOS] Fix high-precision scrolling direction in the canvas editor zoom. 2022-06-14 10:52:58 +03:00
kobewi
54c9a481a0 Improve toaster buttons 2022-06-14 02:35:25 +02:00
Rémi Verschelde
4d14341244
Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n
Add internationalization for Detect 3D texture import messages
2022-06-13 21:01:48 +02:00
Hugo Locurcio
8f235bdbbe
Add internationalization for Detect 3D texture import messages
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Rémi Verschelde
41986532c1
Merge pull request #61974 from Calinou/project-settings-mark-as-basic 2022-06-13 17:16:03 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit 2022-06-13 17:06:34 +02:00
Rémi Verschelde
2f9a074fb4
Merge pull request #61972 from and-rad/confirm-insert
Fixed keying multiple animation tracks
2022-06-13 13:41:54 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Rémi Verschelde
044b4fef54
Merge pull request #61936 from jgillich/vehicle-import
restore vehicle+wheel importers
2022-06-13 10:57:22 +02:00
Fabio Alessandrelli
ac878ed9b8
Merge pull request #61736 from KoBeWi/final_form_of_the_fix
Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
Hugo Locurcio
c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Andreas Raddau
9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde
91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde
79fd068a10
Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee
472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Hugo Locurcio
b55f1404ce
Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
FireForge
d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich
e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge
4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
kobewi
ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Gilles Roudière
62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Haoyu Qiu
f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Yuri Rubinsky
d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde
efcf0d88e4
Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde
4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde
ab2fd4a671
Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Yuri Rubinsky
e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde
3bd8706c1f
Merge pull request #61487 from chungd87/fix-animation-UI-bug 2022-06-10 09:45:22 +02:00
kobewi
9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Paweł Fertyk
725eb629b3 Allow plugin name in is_plugin_enabled
Fixes #61604.
2022-06-09 18:42:32 +02:00
Danny Chung
09658f7e3b Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Rémi Verschelde
f2bf93070f
Merge pull request #61648 from KoBeWi/dependency_editle 2022-06-09 09:54:07 +02:00
Guilherme Felipe de C. G. da Silva
7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
bruvzg
e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
Rémi Verschelde
72dea3b821 i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).

(cherry picked from commit f1eab40cda)
2022-06-08 13:18:34 +02:00
Rémi Verschelde
c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Rémi Verschelde
28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Johannes Witt
784b1adb18
Fix EditorSpinSlider mouse reset position on tree exit 2022-06-07 20:08:15 +02:00
Hendrik Brucker
e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
RechieKho
ea9aaab293 Define zoom shortcut before using it 2022-06-07 21:27:38 +08:00
K. S. Ernest (iFire) Lee
1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi
83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde
54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi
cf2287a2b4 Add shortcuts to GenericTilePolygonEditor 2022-06-07 02:03:04 +02:00
Aaron Record
14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
kobewi
79c7d5b2ab Fix Debugger tab not updating when clearing errors 2022-06-06 01:27:09 +02:00
kobewi
6ac85ccc3d Enable nearest filtering in shrunk 3D viewport 2022-06-05 18:24:05 +02:00
Andy Gainey
9172ab37bf Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde
25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Rémi Verschelde
4b8609ded9
Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editor
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-05 13:50:35 +02:00
Rémi Verschelde
eaffb88558
Merge pull request #61678 from KoBeWi/🌲💥
Fix crash with empty scenes
2022-06-05 01:28:56 +02:00
Guilherme Felipe de C. G. da Silva
e363fdeed9 Removes start/end states from menus 2022-06-04 15:13:07 -03:00
Andy Gainey
bb07c6a7d0 Fix zoom in callback for CanvasItemEditor to use correct numeric sign 2022-06-04 18:14:19 +02:00
Rémi Verschelde
7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete
f6123e00e7 fix end handles being reversed in Path3DGizmo 2022-06-04 10:58:52 +12:00
Rémi Verschelde
5507f9ef73
Merge pull request #61668 from guilhermefelipecgs/fix_style
Fix state machine style
2022-06-04 00:21:04 +02:00
kobewi
d2c8741a69 Fix crash with empty scenes 2022-06-04 00:04:49 +02:00
kobewi
847eee71df Improve title of DependencyEditorOwners 2022-06-03 21:05:05 +02:00
FireForge
87cfe90f6e Update viewport when toggling TileMap grid 2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva
4bf5047fb0 Fix state machine style 2022-06-03 14:59:00 -03:00
Rémi Verschelde
027c38e97f
Merge pull request #59327 from raulsntos/csharp-flag-enums 2022-06-03 17:28:12 +02:00
Fabio Alessandrelli
f805ecf4e7
Merge pull request #61481 from Calinou/profiler-increase-frame-history
Increase the editor profiler frame history default and maximum limit
2022-06-03 12:46:56 +02:00
Raul Santos
329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
kobewi
489ac77cbc Update half resolution immediately 2022-06-03 02:12:41 +02:00