Commit Graph

4103 Commits

Author SHA1 Message Date
Rémi Verschelde 0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port 2022-02-10 16:52:08 +01:00
lawnjelly f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu a3f6033513 Improve TreeItem button API 2022-02-08 23:56:19 +08:00
Raul Santos 1d3de163dc Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
Fabio Alessandrelli 4c23a902c1 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:33:13 +01:00
Marcel Admiraal a4f0e02798 Update definitions of get_mouse_position methods 2022-02-06 09:32:46 +00:00
Pedro J. Estébanez 0d1ec9a7cf Improve ubershader compatibility
- Prevent debug enforced use of ubershader on shaders not supporting it
- Use unsigned integer for ubershader flags
- Add project setting for disabling async shader compilation on mobile
- Stop sampling some textures through different kinds of samplers at the same time
2022-02-05 22:12:31 +01:00
lawnjelly cf1b3fdd55 Bind mesh merging functionality in MeshInstance
The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
Rémi Verschelde 689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
Hugo Locurcio 92376633f3
Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-02-04 18:01:16 +01:00
lawnjelly 10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde 176de98dd6
Merge pull request #57576 from timothyqiu/doc-stream-peer-buffer-3.x 2022-02-03 09:59:20 +01:00
Haoyu Qiu 9150fe5c9a Add documentation for StreamPeerBuffer 2022-02-03 16:01:28 +08:00
Pawel Lampe 6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde 78f230885b
Merge pull request #57475 from snailrhymer/look-at-update 2022-02-02 23:07:20 +01:00
lawnjelly a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Hugo Locurcio 7f00317f67
Clarify documentation for Rect2's `has_no_area()` 2022-02-01 22:43:02 +01:00
Rémi Verschelde b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly 8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Ev01 fa906f70e9
Fixes invalid links to tutorials in AudioStreamGenerator, AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references
(cherry picked from commit b6c543179c)
2022-01-31 22:54:22 +01:00
Hugo Locurcio 3fd186c0c2
Improve documentation for `ReflectionProbe.max_distance` property
(cherry picked from commit c35968e276)
2022-01-31 22:54:17 +01:00
SnailRhymer 83298da9b8 Backport improved look_at docs and errors
Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
Manolis Papadeas 941879f601
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
(cherry picked from commit 453912d48d)
2022-01-25 18:55:52 +01:00
Wysocki Patryk 6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.

(cherry picked from commit f16c483c9d)
2022-01-25 18:55:51 +01:00
Rémi Verschelde 2eb12f1d71
doc: Clarify expected type of `Object *` parameters in Tree methods
They're meant to be `TreeItem *` but this can't be bound in Variant.

Fixes #20538.

(cherry picked from commit 81f2ce4e46)
2022-01-25 18:24:02 +01:00
SnailRhymer 6ac800aab7 Add clarification to tile_set_modulate
To resolve 45677, adds a note to tile_set_modulate clarifying how to use tile_modulate in shaders.
2022-01-24 21:23:04 +00:00
Max Hilbrunner 54de063890 [3.x] Fix make_rst.py on Windows 2022-01-24 10:28:22 +01:00
Pawel Lampe 67cf622935 Improve `Navigation2D` default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde e33f8df9ca
Merge pull request #56984 from Calinou/doc-softbody-no-gameplay-3.x 2022-01-23 12:54:36 +01:00
LoserFox 0af26280b6
Fix some errors in Environment documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-23 00:45:27 +01:00
Rémi Verschelde 6c0c0c4b29
Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
Allow changing directional shadow size at run-time
2022-01-22 15:25:09 +01:00
Mak Kma 1c3d3af6ef backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
Rémi Verschelde a9b10054b8
Merge pull request #56950 from timothyqiu/has-clipboard-3.x 2022-01-20 12:09:53 +01:00
skyace65 c540a17efc Better explain JSON print indent parameter (3.x) 2022-01-19 20:37:58 -05:00
Hugo Locurcio 94b1ae5599
Document that soft bodies should be avoided for gameplay purposes 2022-01-20 01:36:39 +01:00
rafallus 27fc50d54a
Fix `input_ray_pickable` documentation for `CollisionObject3D`
(cherry picked from commit ba7d3f8331)
2022-01-19 16:04:16 +01:00
kobewi ccb52db232
Clarify to_float() and to_int() methods
(cherry picked from commit 7bb682651f)
2022-01-19 16:04:16 +01:00
bruvzg 7eb8339f6c
[Documentation] Add instruction how to execute built-in commands of various shells.
(cherry picked from commit 9faf1e027a)
2022-01-19 16:04:16 +01:00
kobewi 986b99ed5c
Mention that modifying text erases BBCode stacks
(cherry picked from commit 3f0e9da5a4)
2022-01-19 16:01:04 +01:00
Haoyu Qiu 76297e744d Add `OS.has_clipboard()` to check clipboard content 2022-01-19 20:19:06 +08:00
QueenOfSquiggles cab89124ff
Fixed a typo in BakedLightmap documentation
"capture_propagation" member documentation description was missing the second 'p' in "propagation". Fixed this minor typo
Also resubmitting pull request to 3.x branch as per @Calinou's recommendation.
2022-01-17 09:56:49 -06:00
Haoyu Qiu 7f49e5beec Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting 2022-01-17 20:43:05 +08:00
Rémi Verschelde 879244c54e
Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
Rémi Verschelde 22166639ed
Merge pull request #56366 from Calinou/async-shaders-use-in-editor
Use asynchronous shader compilation and cache in the editor if requested
2022-01-16 10:34:07 +01:00
Marcel Admiraal 3d96d7d9fb Fix mouse speed not changing fast enough
- Uses all accumulated movements when calculating speed
- Discards old accumulated movements
- Sets last mouse speed to zero when there is no movement
2022-01-13 18:52:08 +00:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov 58319564fa Unify theme item lookup in Controls and respect default font 2022-01-13 15:21:55 +03:00
Haoyu Qiu b6f0460520 Remove duplicated sentence in EditorVCSInterface classref 2022-01-13 14:39:12 +08:00
Rémi Verschelde 1cc3184f6e
Merge pull request #55444 from Calinou/doc-spritebase3d-modulate-material-override-3.x
Document using SpriteBase3D's `modulate` property with material override (3.x)
2022-01-13 00:00:10 +01:00
Hugo Locurcio 027a584faf
Document using SpriteBase3D's `modulate` property with material override 2022-01-12 22:37:15 +01:00
Rémi Verschelde b9b23d2226
i18n: Sync classref translations with Weblate 2022-01-12 18:45:01 +01:00
skyace65 a28955ac46
Fix normal map description
(cherry picked from commit d856074488)
2022-01-12 17:34:56 +01:00
kobewi 8edc8a95b1
Improve FileDialog filters
(cherry picked from commit b403954e41)
2022-01-12 17:33:16 +01:00
Haoyu Qiu 4621b41bfc
Add drag start/end signals for Slider
(cherry picked from commit 753ae7403f)
2022-01-12 17:31:39 +01:00
kobewi 46f65f9d79
Improve description of mouse_exited signal
(cherry picked from commit 4eec0032ea)
2022-01-12 17:28:46 +01:00
zacryol 40b7b575c6
List AnimatedSprite3D in SpriteFrames description
Both AnimatedSprite2D and AnimatedSprite3D use a SpriteFrames resource, but the SpriteFrames
class description currently only lists being used with the 2D variant.

(cherry picked from commit 4391f6a5b5)
2022-01-12 17:28:08 +01:00
Sam ea2080112d
Fixed typos in MeshDataTool documentation
- Fixed missing "be" typo in MeshDataTool's get_face_edge function
- Corrected documentation to say negative values aren't valid

(cherry picked from commit bc9df365b0)
2022-01-12 17:28:08 +01:00
zacryol 21526aa578
Update description of FileDialog `filters` property
specify that multiple filetypes/extensions can be included in one filter within the
PackedStringArray, and provide an example

(cherry picked from commit 123cfb4759)
2022-01-12 17:28:07 +01:00
Arnav Vijaywargiya a51f3f2a58
Fixed incorrect property types
(cherry picked from commit 0c46f73b5e)
2022-01-12 17:28:07 +01:00
bruvzg 6eac65d4fe
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
(cherry picked from commit 61ea8f8337)
2022-01-12 17:28:07 +01:00
skyace65 7c61e6f72f
Document how to erase project settings with set_setting
(cherry picked from commit 290038952f)
2022-01-12 17:28:07 +01:00
Haoyu Qiu fe1e6eb995
Explain what 2D cross product means
(cherry picked from commit d54586a8e6)
2022-01-12 17:28:07 +01:00
David Cambré c2a9de23f5
Update default port_grab_distance_vertical
(cherry picked from commit 38ad72af44)
2022-01-12 17:28:07 +01:00
follower 99416a21fb
Fix the "AudioEffectRecord" descriptions.
The `AudioEffectRecord` effect has no microphone capture-specific functionality--it can be used with any audio bus.

This patch attempts to clarify this fact (so people like me who want to capture audio output know they're in the right place) while still providing a pointer use of the effect with `AudioStreamMicrophone` for microphone capture.

(cherry picked from commit 022f49437b)
2022-01-12 17:28:06 +01:00
Rémi Verschelde 09884f17a3
Revert "Warn when using an AABB or Rect2 with a negative size"
This reverts commit d75e580765.

Fixes #56509.
2022-01-12 17:28:03 +01:00
Rémi Verschelde 1b0ba42ea1
Merge pull request #55268 from Calinou/gpu-particles-macos-performance-warning 2022-01-12 16:51:31 +01:00
Rémi Verschelde e805ec8574
Merge pull request #54871 from timothyqiu/remove-theme-override
[3.x] Add methods to remove theme overrides
2022-01-11 20:16:05 +01:00
Rémi Verschelde 8a192cd0ab
Merge pull request #55987 from bruvzg/wt🤎3 2022-01-10 16:43:56 +01:00
Rémi Verschelde edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1 2022-01-10 12:18:57 +01:00
Rémi Verschelde cd47ff1411
Merge pull request #56639 from skyace65/Tweenmethods
Add note on when tween methods return false (3.x)
2022-01-09 19:14:08 +01:00
skyace65 4bd1ce49e6 Add note om when tween methods return false (3.x) 2022-01-08 21:51:30 -05:00
Haoyu Qiu dd462f512d Misc documentation improvements 2022-01-08 22:39:00 +08:00
Rémi Verschelde 01fef99749
Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 2022-01-07 16:13:46 +01:00
Rémi Verschelde 4737f563df
Fixup class reference after #54824 2022-01-07 15:25:28 +01:00
Rémi Verschelde aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 2022-01-07 14:47:44 +01:00
Rémi Verschelde defb801120
i18n: Sync classref translations with current 3.x codebase 2022-01-07 13:34:14 +01:00
Rémi Verschelde e9484e057d
i18n: Sync classref translations with Weblate 2022-01-07 13:30:22 +01:00
Rémi Verschelde c62de9abec
i18n: Make more `make_rst.py` strings translatable
For now we leave out the strings which could break rst table formatting.

(cherry picked from commit fd1d0c28c2)
2022-01-07 13:30:21 +01:00
fabriceci 10e63b8dd6 backport moving_platform_apply_velocity_on_leave 2022-01-07 12:54:49 +01:00
Pierre-Thomas Meisels 7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg 6f81a8ee2c
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:44:40 +01:00
Rémi Verschelde 5fa1961ee3
Merge pull request #56369 from Rubonnek/expose-string-join 2022-01-06 15:14:18 +01:00
Haoyu Qiu df527b37d5 Unify similar method descriptions
Notably:

* `Pool*Array.size()` and `Array.size()`.
* Shared methods of `Transform2D` and `Transform`.
* Shared methods of `Vector2` and `Vector3`.

This reduces the Deja Vu when translating the class reference :)
2022-01-06 19:49:05 +08:00
Rémi Verschelde 8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
Wilson E. Alvarez 4106f95f30
Expose autotile_coord parameter in TileMap.set_cellv 2022-01-05 21:24:35 -05:00
kobewi 2dc30888bf
Fix get_v_scroll() desctiption in ItemList
(cherry picked from commit f97ab4a0e4)
2022-01-06 00:28:05 +01:00
Lertsenem 942f15fa4e
Fix error in Vector2.reflect() description
The description was probably copied from Vector3.reflect(), and
unfortunately did not match the 2D behaviour (where n is apparently the
direction vector of the symmetry line, not the normal).

(cherry picked from commit e1bf428cdc)
2022-01-06 00:23:59 +01:00
Hugo Locurcio 8d3e16676d
Document keyboard ghosting caveats in Input and InputEvent
This also adds recommendations for choosing between
`is_physical_key_pressed()` and `is_key_pressed()`.

(cherry picked from commit d01e22f187)
2022-01-06 00:21:37 +01:00
skyace65 098a8dab0d
Add warning to only use convex hull points when setting the point property for convex polygon shape
(cherry picked from commit 6b18614de7)
2022-01-06 00:21:36 +01:00
skyace65 ea637f641e
State that get static memory usage only works in debug
(cherry picked from commit 32b4edbe4e)
2022-01-06 00:21:36 +01:00
skyace65 97695d3796
Improve mouse input event class reference
(cherry picked from commit 37dfe5c706)
2022-01-06 00:21:36 +01:00
Hugo Locurcio 299d277c9c
Warn when using GPU-based particles on macOS due to low performance
On macOS, Particles rendering is much slower than CPUParticles
due to transform feedback being implemented on the CPU instead
of the GPU.
2022-01-06 00:10:32 +01:00
Rémi Verschelde 91c5a336e8
Merge pull request #55718 from bruvzg/oversampling_override 2022-01-06 00:07:48 +01:00
Jake Young 09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Hugo Locurcio ccd8cdc363
Improve the CanvasItem class documentation 2022-01-05 02:04:44 +01:00
Hugo Locurcio 73ec2c6ece
Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2022-01-04 19:25:50 +01:00
Max Hilbrunner c44de001de
Merge pull request #56395 from aaronfranke/3.x-doc-midi
[3.x] Document InputEventMIDI and add some missing 0xF MIDI messages
2022-01-04 18:28:16 +01:00
Rémi Verschelde 25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
Aaron Franke da88e42f16
[3.x] Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:15 -08:00
Max Hilbrunner 1ffcd7b92a
Merge pull request #56150 from snailrhymer/patch-2
[3.x] Fix descriptions of `set_cell` and `set_cellv` in TileMap.xml
2022-01-04 14:04:48 +01:00
Max Hilbrunner 7fae8f6828
Merge pull request #56152 from belzecue/patch-4
Update CharFXTransform: explain "relative index"/"absolute index"
2022-01-04 13:56:07 +01:00
Max Hilbrunner 5083901561
Merge pull request #56378 from Calinou/doc-spatialmaterial-flowmap-format
Document the expected format of anisotropy flowmaps in SpatialMaterial
2022-01-04 13:48:37 +01:00
Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Max Hilbrunner 08ce24a3c4
Merge pull request #56234 from timothyqiu/3.x-at-tool-script
Use `tool` instead of `@tool` in 3.x documentation
2022-01-02 03:09:09 +01:00
Max Hilbrunner 40f7dcbc7e
Merge pull request #56241 from KoBeWi/r3gist3r_b3for3_us3
[3.x] Improve docs about plugin registration
2022-01-02 03:08:02 +01:00
Hugo Locurcio 9937f7f50d
Document the expected format of anisotropy flowmaps in SpatialMaterial 2021-12-31 17:29:03 +01:00
Wilson E. Alvarez d03b82cde7
Expose String::join over to GDScript 2021-12-30 21:27:18 -05:00
Hugo Locurcio ae918c3041
Use asynchronous shader compilation and cache in the editor if requested
This provides more consistent behavior between the editor and running
project.
2021-12-31 02:20:29 +01:00
Yuri Sizov d9bf3e5e35 Fix return type for the exposed EditorResourcePicker method 2021-12-29 21:57:14 +03:00
kobewi 4fc795194b Improve docs about plugin registration 2021-12-25 16:55:03 +01:00
Haoyu Qiu 7b83b5ea3c Use tool instead of at-tool in 3.x documentation 2021-12-25 10:56:34 +08:00
Haoyu Qiu bb1eb84da4 Alpha channel indicates opacity, not transparency 2021-12-24 16:52:32 +08:00
belzecue 89cebd79e8
Update CharFXTransform: explain "relative index"/"absolute index" (previously identical)
Confusingly, these two properties had identical descriptions even though they measure different things.

"relative_index" measures character count from the custom effect's bbcode opening tag.
"absolute_index" measures character count from the start of the bbcode text that includes the custom effect.

See the code author's own explanation here: https://github.com/godotengine/godot/pull/23658

NOTE: Doco for CharFXTransform.xml has changed significantly in 4.0, where terminology has changed to "glyph".  Therefore, proposing this change for 3.x branch only.
2021-12-22 14:17:47 +08:00
snailrhymer 73f4531c97
Fix descriptions of set_cell and set_cellv in TileMap.xml
Swap the first lines of the descriptions for set_cell and set_cellv to correctly describe which accepts x and y as separate arguments and which accepts a Vector2.

Fix not relevant to master branch due to changes to TileMap.
2021-12-22 02:37:12 +00:00
Rémi Verschelde f2ddafd860
i18n: Add `--lang` option to `make_rst.py` to write translated headings
Add a few missing headings to the translation templates.

(cherry picked from commit b98785309f)
2021-12-21 14:40:13 +01:00
Rémi Verschelde aac4e36149
i18n: Sync classref translations with 3.x branch (3.5-beta)
This is the new base branch for the classref translations to prepare them
for the 3.5 release.

This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
2021-12-21 12:33:57 +01:00
Rémi Verschelde 8ed5192f74
i18n: Sync classref translations with Weblate
(cherry picked from commit eb4816ee13)
2021-12-21 12:33:57 +01:00
Rémi Verschelde 05faadab2d
i18n: Remove line numbers from classref PO files
It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.

We still have the file names so it's relatively easy to search in file to find
the location of the source string.

(cherry picked from commit dbfe36728e)
2021-12-21 12:33:56 +01:00
Haoyu Qiu e40bb68c05
Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.

(cherry picked from commit 67f04b381b)
2021-12-21 12:11:14 +01:00
cdemirer 8e29a37800
Clarify that replace_by keeps child nodes in tree
(cherry picked from commit 98a3948bf9)
2021-12-21 12:11:14 +01:00
kobewi 4f284893a6
Document get_minimum_size not called in some nodes
(cherry picked from commit 7d5ee8f694)
2021-12-21 12:11:14 +01:00
Micky 9fc2bc6cf2
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.

(cherry picked from commit 6cf2623a20)
2021-12-21 12:11:14 +01:00
Haoyu Qiu 36642738e0 Update `make_rst.py` for non-latin texts 2021-12-21 16:36:53 +08:00
bruvzg 59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Haoyu Qiu d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
bruvzg b4ec1c5817
Backport: Allow for mapping scancodes to current layout
Co-authored-by: Frixuu <kontakt@lukasz.xyz>
2021-12-17 13:04:47 +02:00
kobewi bf99f09e14
Mention what happens if find_node() fails
(cherry picked from commit e7722a9a7b)
2021-12-17 00:14:50 +01:00
Rémi Verschelde d32a763c17
i18n: Sync classref translations with current docs
(cherry picked from commit f8b4412b51)
2021-12-16 17:05:49 +01:00
Rémi Verschelde 754fc89d28
i18n: Sync classref translations with Weblate
(cherry picked from commit 9f838dbece)
2021-12-16 15:15:46 +01:00
Rémi Verschelde a90cac7ba4
Merge pull request #55988 from timothyqiu/http-proxy-3.x 2021-12-16 13:09:07 +01:00
Haoyu Qiu 1cada6bfa9 Add proxy support for `HTTPClient` and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Haoyu Qiu c11b1850c4 Make `--doctool` locale aware
* Adds `indent(prefix)` to `String`
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 18:27:32 +08:00
Haoyu Qiu b225fec1de Fix indentations in class reference XMLs 2021-12-15 22:40:19 +08:00
Max Hilbrunner 97ea2ba78c
Merge pull request #55668 from Calinou/doc-physics-ticks-per-rendered-frame-3.x
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-15 03:44:49 +01:00
Max Hilbrunner ee3e3df539
Merge pull request #55772 from Calinou/doc-texturearray-srgb
Document sampling a TextureArray with sRGB -> linear conversion
2021-12-15 03:42:16 +01:00
Max Hilbrunner 1fd0f69050
Merge pull request #55832 from Calinou/doc-reflectionprobe-3.x
Improve the ReflectionProbe class documentation (3.x)
2021-12-15 03:23:51 +01:00
Rémi Verschelde 4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling 2021-12-14 17:33:00 +01:00
Ryan Roden-Corrent 22fb04bddf
Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Backport of https://github.com/godotengine/godot/pull/55609.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-14 06:51:05 -05:00
Rémi Verschelde dd122e2971
Merge pull request #55827 from Calinou/doc-viewport-upside-down 2021-12-12 21:04:55 +01:00
lawnjelly b8d3d97b6a Visibility Notifier / Enabler classref mention Portals
Fixes the classref to show that these do not take account of occlusion except when using Portals.
2021-12-11 18:50:01 +00:00
Hugo Locurcio 2fbf880912
Improve the ReflectionProbe class documentation 2021-12-11 19:10:30 +01:00
Hugo Locurcio 6b26012284
Document Viewports rendering upside-down by default
This was fixed in `master`, but the default behavior can't be changed
in `3.x` for compatibility reasons.
2021-12-11 16:56:44 +01:00
Steve Szilágyi 285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Anilforextra 9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Rémi Verschelde fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color 2021-12-10 16:52:19 +01:00
Raffaele Picca 6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu b1153f8829 Fix broken links in Class Reference 2021-12-10 21:07:21 +08:00
Rémi Verschelde eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde 95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde 213f7cb719
i18n: Sync classref translations with Weblate
(cherry picked from commit f4b3c3ff09)
2021-12-10 11:52:41 +01:00
Hugo Locurcio 491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Raul Santos 229489f7b7
Expose `ScriptEditor::edit` to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
bruvzg eb54676e0f
Add DynamicFontData oversampling override property. 2021-12-08 11:34:56 +02:00
Hugo Locurcio bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-08 00:22:03 +01:00
Hugo Locurcio 2fe15124de
Document that RigidBody angular velocity is in degrees per second
This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde 35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00
Rémi Verschelde 643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x 2021-12-07 12:14:48 +01:00
Rémi Verschelde 0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x 2021-12-06 17:04:14 +01:00
Manolis Papadeas 3be071f8c6
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats

(cherry picked from commit c01c4c687b)
2021-12-06 16:52:00 +01:00
kobewi 9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
Aaron Franke d75e580765
Warn when using an AABB or Rect2 with a negative size
(cherry picked from commit 9687f6fca3)
2021-12-06 16:51:59 +01:00
Hugo Locurcio 796ea60d11
Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:39:10 +01:00
Hugo Locurcio 58296c7e21
Add an `OS.crash()` method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-04 01:40:56 +01:00
Rémi Verschelde ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca 2f69caaff3 Fix Ring-Axis parameter being always visible 2021-12-03 21:16:32 +01:00
Yuri Sizov 1cf6d21f69 Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
kobewi ad5cb8ef5e
Improve store_string() description
(cherry picked from commit 09b1fc1956)
2021-12-03 12:19:47 +01:00
Marcel Admiraal e0729b9c79 Allow any kind of Mesh to be added to an EditorSpatialGizmo 2021-12-03 08:51:38 +00:00
Haoyu Qiu 144e3cd31f
Fix various misused code tag in classref
(cherry picked from commit 85c136bd07)
2021-12-02 17:31:16 +01:00
Rémi Verschelde 6f1fcdee0d
Merge pull request #49662 from kleonc/transforms-xform_inv-docs 2021-12-02 12:54:44 +01:00
Yuri Sizov ebd8101546 Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 22:48:17 +03:00
janglee 0b327eb46e VCS: Add push, pull, fetch and improved diff view to VCS UI
This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project

VCS: Make EditorVCSInterface store less amount of internal state

VCS: Add force push checkbox + more frequent VCS updates

Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs

VCS: Fix script contents not being updated on merge conflict

VCS: Add branch creation VCS interface calls

VCS: Add VCS remote creation and remote selection menus

VCS: Show more commit information + Fix truncated commit offsets

VCS: Make VCS less noisy + Fix diff view refreshes

VCS: Fix mismatched argument names in VCS helpers

VCS: Add SSH transport support for remote operations

Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp

VCS: Change TTR() to vformat() for branch and remote removal text

VCS: Add VCS branch icon instead of using Tree node icon

Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
Rémi Verschelde 6cf77f80b5
doc: Fixup Tabs reference after cherry-pick 2021-11-30 14:46:11 +01:00
zacryol 86190dd909
Clarify usage of TabContainer
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.

(cherry picked from commit 5c645d510f)
2021-11-30 10:58:37 +01:00
Aaron Franke 035a84fe92
[3.x] Add a Time singleton 2021-11-29 11:00:06 -06:00
zacryol dd94440509
Fix description of Viewport `find_world_2d()` method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()

(cherry picked from commit 81c1d5197e)
2021-11-29 16:13:19 +01:00
Rémi Verschelde 0bf78feb46
Merge pull request #55416 from pycbouh/textedit-position-from-linecol-3.x 2021-11-29 14:28:35 +01:00
Yuri Sizov ba747e2a26 Add methods to get position from column and line in TextEdit 2021-11-29 00:06:16 +03:00
Aaron Franke 1d8cef8236
[3.x] Backport some APIs in math structs 2021-11-27 01:19:45 -06:00
kobewi de365200bb
Clarify get_indexed in relation to Nodes
(cherry picked from commit 4ea6709558)
2021-11-25 22:48:20 +01:00
Hugo Locurcio f6725f8089
Document the engine's use of internal groups in Node
(cherry picked from commit f8d9e4afdb)
2021-11-25 22:24:12 +01:00
kobewi a7d950ab8e
Mention that replace_by doesn't free the node
(cherry picked from commit 58a3ea5453)
2021-11-25 22:20:27 +01:00
bruvzg 2ef2879d7b
Add Input.is_physical_key_pressed method.
(cherry picked from commit 9877d91c4a)
2021-11-25 22:19:33 +01:00
Rémi Verschelde 888f8cea9f
Merge pull request #52457 from kleonc/image-fill-rect-3x 2021-11-24 16:34:15 +01:00
Hugo Locurcio e5593212e2
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
2021-11-23 19:06:54 +01:00
kleonc 4f446c8b9e Add Image::fill_rect method 2021-11-23 17:59:08 +01:00
Camille Mohr-Daurat 3970f28f67
Merge pull request #55096 from lawnjelly/bvh_expanded_leaf
BVH - add option for expanded AABBs in leaves
2021-11-22 09:37:16 -07:00
Haoyu Qiu eb6f74855f Allow toggle TextEdit bookmark gutter 2021-11-21 21:34:30 +08:00
Brian Semrau 04846156c3
Expose Thread::get_main_id in core bindings
(cherry picked from commit c558263d84)
2021-11-20 11:48:09 +01:00
lawnjelly 211dc8cd2d BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.
2021-11-20 06:45:12 +00:00
Rémi Verschelde 54490e9ebb
i18n: Sync classref translations with Weblate
(cherry picked from commit f737ed4da0)
2021-11-19 09:54:45 +01:00
kobewi 70d25bbfbb
Mention how to add margins to Button's icon
(cherry picked from commit 2341c7bbd9)
2021-11-17 15:56:23 +01:00
Rémi Verschelde 4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
Fernando Cosentino cc8846bef6 Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.

Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde ca61752a8c
Merge pull request #54982 from Calinou/doc-surfacetool-append-from-thread 2021-11-15 22:47:14 +01:00
Rémi Verschelde 89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
Rémi Verschelde 3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 17:22:47 +01:00
Rémi Verschelde 0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi 7f91cbc397
Expose String.get_slice
(cherry picked from commit e5725c7deb)
2021-11-15 17:22:46 +01:00
Benjamin Armstrong 77add76a16
Clarify how 'audio/driver/output_latency' project setting works
(cherry picked from commit 1e485a7da8)
2021-11-15 16:10:00 +01:00
Rémi Verschelde 9ef3fec87f
Rect2: Clarify docs for `has_point` excluding bottom and right borders
Improve tests, as well as documentation for `expand`.

(cherry picked from commit 36c4451a7b)
2021-11-15 16:10:00 +01:00
Hugo Locurcio 194d45f11d
Improve the GIProbe and BakedLightmap class documentation
This adds information about performance and procedural generation.
2021-11-14 23:47:19 +01:00
Hugo Locurcio f39375d315
Document low performance when using `SurfaceTool.append_from()` in thread 2021-11-14 22:46:42 +01:00
lawnjelly 788f075b44 Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
Haoyu Qiu 936832d59c Add methods to remove theme overrides 2021-11-11 18:23:37 +08:00
boruok 30d22305e1 fixed typo in NavigationPolygon doc 2021-11-11 14:29:19 +09:00
Hendrik Brucker 97074dcf95 Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-11-10 19:00:40 -07:00
Rémi Verschelde fee83d02cc
Merge pull request #54848 from Calinou/mono-move-exception-policy-setting-3.x 2021-11-10 22:07:00 +01:00
Hugo Locurcio 4c88a82f50
Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 20:57:35 +01:00
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde 4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez 4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x 2021-11-08 13:16:14 +01:00
Max Hilbrunner 73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
Rémi Verschelde 965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x 2021-11-05 21:53:06 +01:00
Rémi Verschelde 14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Kongfa Waroros 0d852bf5a6 Fix little typos in 3.x doc 2021-11-05 16:23:37 +07:00
Hugo Locurcio 231883bdcc
Improve description for `BitMap.grow_mask()`
(cherry picked from commit e3d23d444c)
2021-11-04 19:55:56 +01:00
PouleyKetchoupp 160346f794 Add support for motion in 2D intersect_shape function
It was only missing extended rect for broadphase check, the solver was
already taking the motion from parameters into account.
2021-11-04 11:43:30 -07:00
Gustavo Beltrão Braga 27ec7e6ed5
Change description of relative field in input drag event.
(cherry picked from commit 76c50928a1)
2021-11-04 16:35:20 +01:00
PouleyKetchoupp fc2bd63ca0 Expose intersect_point in 3D physics server
Also cleaned a few things in the documentation for 2D.
2021-11-03 16:46:40 -07:00
Rémi Verschelde 0b694eb8e7
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
2021-11-03 15:00:52 +01:00
Yuri Sizov 5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65 c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Aaron Franke 69e90daae3
Rename "makerst.py" to "make_rst.py"
(cherry picked from commits 8f05e26198
and cce7797a75)
2021-10-26 13:34:36 +02:00
Hugo Locurcio 1806661462
Only show relevant properties in the DirectionalLight inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
2021-10-25 22:08:47 +02:00
Rémi Verschelde 6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00
Hugo Locurcio 059ba23f72
Document `Image.FORMAT_R8` stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Hugo Locurcio 31ad99072f
Allow changing directional shadow size at run-time
Factoring out the directional shadow creation code allows calling it
at any time. This works in both GLES3 and GLES2.
2021-10-23 22:04:59 +02:00
Pedro J. Estébanez beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde 8425c58991
i18n: Only include editor translations above a threshold
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.

Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.

The thresholds used are:
- 30% for the editor interface (should already include most common strings
  while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
  a lot of useful content, especially if focused on the most used APIs.

For 3.x, we also exclude languages that require complex text layout support
to be displayed properly.

This currently reduces the size of the editor binary by 17% on Linux.

The list will be synced manually every now and then.
2021-10-20 14:39:21 +02:00
Rémi Verschelde 90f8cd89a7
Merge pull request #50560 from noidexe/patch-1 2021-10-18 23:01:52 +02:00
Rémi Verschelde c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters 2021-10-18 23:01:07 +02:00
Rémi Verschelde 0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Rémi Verschelde c17f051ee9
i18n: Sync classref translations with Weblate 2021-10-18 11:58:55 +02:00
Hugo Locurcio dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Anutrix d238b15c15
Remove unused imports in .py, SCsub and SConstruct files
(cherry picked from commit a4b736658e)
2021-10-18 11:24:42 +02:00
Rémi Verschelde fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x 2021-10-18 11:24:08 +02:00
Hugo Locurcio c4a3560884
Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
2021-10-15 19:06:30 +02:00
Rémi Verschelde f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Maxime Lapointe f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel 78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
Update doc/classes/CharFXTransform.xml Grammar fix

Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli 6c4bb3fc4a Revert HTTPRequest gzip compression support.
Partial revert of commit c1135cf006.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio 2b6678c851 Restrict the project data directory configuration. 2021-10-13 13:56:01 -07:00
Rémi Verschelde 6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes 2021-10-13 12:42:23 +02:00
Timur Celik e230bc6caa Fix flipped `interior` option for second refprobe
This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer.  If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.

Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde 4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников 5cf898b897 Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
Fredia Huya-Kouadio d1808f0a7f Make the project data directory customizable. 2021-10-11 14:42:40 -07:00
zacryol df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
(cherry picked from commit 6941ab9ae5)
2021-10-11 12:50:04 +02:00
Yuri Sizov b02c61ddb1 Ignore OS specific values (constants, project settings, properties)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Yuri Sizov 2401f1cf65 Add warnings to methods that give access to internal nodes 2021-10-10 23:10:07 +03:00
Lisandro Lorea 56f66aa8fc Clarify that resize doesn't initialize memory
Some users might expect resize() to initialize added elements to zero. This clarifies that it is not the case.
2021-10-09 13:46:04 -03:00
Hugo Locurcio 7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde 7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
Rémi Verschelde 302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio 85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Rémi Verschelde 06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Hugo Locurcio 761047076c
Document null argument limitation with `SceneTree.call_group()` 2021-10-07 18:55:44 +02:00
Rémi Verschelde 0b7c957ce8
i18n: Sync classref template with current `3.x` docs
Merge the PO translations with the new template.
This adds the following changes:

- 8000 strings are still valid as is (80%)
- 2000 strings are marked fuzzy and need reviewing (20%)
- 1000 strings are new and need translation
2021-10-07 14:05:46 +02:00
Rémi Verschelde 831e85f4d9
i18n: Sync classref translations with Weblate
These are based on the `master` API from mid-2020 so they're somewhat outdated.
Some strings will be marked as fuzzy (needs review) and new strings will be
added in the next commit.
2021-10-07 14:04:08 +02:00
Rémi Verschelde ab80f9d9b2
i18n: Add Makefile to extract classref strings
Change extract script `path` argument to support specifying multiple
paths, like `makerst.py`. This prevents parsing invalid XML files while
scanning the whole repository.

(cherry picked from commit 87d23bf85a)
2021-10-07 12:48:22 +02:00
Rémi Verschelde 01707c28c9
i18n: Add header strings to translation catalog
(cherry picked from commit aca1971a12)
2021-10-07 12:48:21 +02:00
Thakee Nathees eac1752b68
Add script to generate translation catalog for the class reference
Fixes #37109.

(cherry picked from commit e817792c0a)
2021-10-07 12:11:40 +02:00
Brian Semrau d734bcc289 [core_bind] Add `Thread::is_alive` 2021-10-06 13:18:40 -04:00
Rémi Verschelde 322387b694
makerst: Make external links anonymous
Otherwise we get errors if we use the same title for different links in a given class.

(cherry picked from commit 1e36f5f524)
2021-10-06 09:29:32 +02:00
Rémi Verschelde c7eb3d25e7
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00
PouleyKetchoupp 9bc1b4b90e Improved logic for KinematicBody collision recovery depth
Allows more flexible collision detection with different safe margin values.

Kinematic body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
2021-10-05 17:00:55 -07:00
Hugo Locurcio fd5e3d9702
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-10-05 19:32:54 +02:00
Rémi Verschelde 77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor 2021-10-05 19:12:19 +02:00
Ansraer d44aa61735 implement better ui scaling 2021-10-05 14:30:38 +02:00
Rémi Verschelde 4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
kobewi f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly 192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde 59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde 72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x 2021-10-04 20:31:05 +02:00
Rémi Verschelde 55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov 98cf645258 Expose API to retrieve Theme's default font 2021-10-04 17:44:53 +03:00
Hugo Locurcio d71ed9d287
Document SurfaceTool must generate tangents for proper normal display
(cherry picked from commit d339388942)
2021-10-04 15:15:27 +02:00
zacryol 3e4e87fb90
Fix typo with example variable name in Dictionary docs, and fix error in C# example
(cherry picked from commit 9359bee75c)
2021-10-04 14:36:59 +02:00
Hugo Locurcio ebdbace62a
Document that tangents are required for normal mapping in SpatialMaterial 2021-10-01 19:05:58 +02:00
Hugo Locurcio c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement 2021-10-01 16:43:33 +02:00
Hugo Locurcio deeeabc2ba
Clarify what the `Node.filename` property contains
(cherry picked from commit f23b917007)
2021-10-01 08:01:47 +02:00
Haoyu Qiu 44ea7e7c4f
Fix doc for Dictionary.erase
(cherry picked from commit 1e0fe9f817)
2021-10-01 08:00:59 +02:00
Hugo Locurcio 26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
O01eg cddabf2a8b
Implement override of get_message 2021-09-29 14:06:57 +03:00
Rémi Verschelde 462b8dfe96
Merge pull request #53041 from pycbouh/docs-color-picker-and-button-3.x 2021-09-28 12:14:00 +02:00
Michael Alexsander b4d6afb7ad
Expose `TabContainer`'s tab hidding for scripts
(cherry picked from commit 7ce02b642e)
2021-09-27 18:06:36 +02:00
skyace65 370fa82b2c
Add note that for _gui_input(event) event position is relative to the control origin
(cherry picked from commit 824259aca0)
2021-09-27 17:57:50 +02:00
Yuri Sizov dd2a01cbbe Add usability notes to ColorPicker and ColorPickerButton descriptions
Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:39 +03:00
kobewi d0a8e6d563
Improve call_group documentation
(cherry picked from commit 31ef94f2ec)
2021-09-21 20:33:12 +02:00
Rémi Verschelde b4fc24b73f
Implement `OS::get_locale_language()` helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.

(cherry picked from commit def99c7baf)
2021-09-21 20:33:12 +02:00
bruvzg 131f913747
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
(cherry picked from commit f797e1c078)
2021-09-21 20:33:11 +02:00
Hugo Locurcio 6702e37a88
Document how to delay code execution in a non-blocking manner
(cherry picked from commit 1529bf7c10)
2021-09-21 20:33:11 +02:00
mechPenSketch 68b8cf75ea
Add Graph Illustrations to Doc
(cherry picked from commit 9ea619c486)
2021-09-21 20:33:11 +02:00
Nick Huelin e902ee06ef
Add note to `SceneTree` about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 17:15:01 +02:00
Nick Huelin 03af0f3e94
Add note to `RichTextLabel`
(cherry picked from commit 4a0cadd4ed)
2021-09-21 17:15:01 +02:00
Jummit d29095027b
clarify what duplicate does and its limitations
(cherry picked from commit a6108f8a3d)
2021-09-21 17:15:00 +02:00
Marcus Brummer c75aa69774
Documented that mutexes are implemented recursively
(cherry picked from commit 46bbeb2b60)
2021-09-21 17:15:00 +02:00
georgespatton de009a29c8
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.

(cherry picked from commit fd8bdddd5d)
2021-09-21 17:15:00 +02:00
Hugo Locurcio df0210a508
Document caveats with StyleBoxFlat antialiasing and beveled corners
(cherry picked from commit f7f8ae6372)
2021-09-21 17:15:00 +02:00
skysphr f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
kobewi 44a56c9742
Add offset for TextureProgress progress texture
(cherry picked from commit e78ee616f7)
2021-09-21 17:14:59 +02:00
Hugo Locurcio 415b7a7bfc
Improve documentation for `String.get_extension()`
(cherry picked from commit 09eb98c530)
2021-09-21 17:14:58 +02:00
Hugo Locurcio 3872986f1f
Document `Object.get_class()/is_class()` ignores `class_name` declaration
(cherry picked from commit a15847e5ca)
2021-09-21 17:14:58 +02:00
Hugo Locurcio 348152b3c9
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-21 17:14:58 +02:00
Rémi Verschelde 8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde 91d0e985cd
Merge pull request #52572 from timothyqiu/expose-enum-3x
[3.x] Expose enum related methods in ClassDB
2021-09-20 16:12:16 +02:00
Zak fb17ac885a
Improve docs for Thread
An attempt to improve the documentation for Thread
- Adds documentation on how and when the `wait_to_finish` should be used
- Adds a note on what to be careful about when using `wait_to_finish`

(cherry picked from commit 9e2882a989)
2021-09-20 12:49:13 +02:00
Kyle cc04b4ceba
Wrote JNISinglton docs
I added a few descriptions and links to the empty JNISingleton class doc.

(cherry picked from commit 4eff57d39b)
2021-09-20 12:47:43 +02:00
Austin Tasato af76e5fddc
Add "Physics intro" docs link for State classes
(cherry picked from commit ce8eb09a25)
2021-09-20 12:42:17 +02:00
Hugo Locurcio e1330418ab
Document that node groups don't have a guaranteed order
(cherry picked from commit 0adf1a6683)
2021-09-20 12:31:56 +02:00
Arthur Paulino e1be41b2c6
improving note on HTTPRequest class under the request method documentation
(cherry picked from commit 1ed3d9a0b0)
2021-09-19 11:30:21 +02:00
Rémi Verschelde 1a30a285a9
Merge pull request #52454 from skyace65/ExpRange34 2021-09-17 23:12:36 +02:00
Hugo Locurcio 4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Camille Mohr-Daurat bb885c5704
Merge pull request #52369 from bengtsts/3.x
Expose soft body pin methods to GDScript
2021-09-17 06:19:54 -07:00
Bengt Söderström 2117584690 Documented soft body pinning methods 2021-09-17 11:25:53 +02:00
Álex Román Núñez 43bc8830f1 Fix InputMap.action_erase_event() failing to erase events correctly.
Fixes #52733

(3.x backport of 7104229a85)
2021-09-17 03:08:21 +02:00
Max Hilbrunner f8e3840913
Merge pull request #49039 from madmiraal/fix-docs-3407-3.x
[3.x] Clarify documentation of Camera.get_camera_transform()
2021-09-16 00:22:06 +02:00
Max Hilbrunner 1d07feca54
Merge pull request #49042 from madmiraal/fix-docs-4085-3.x
[3.x] Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:20:12 +02:00
Rémi Verschelde 25cbb858bc
Merge pull request #51935 from nekomatata/android-transparency-3.x
[3.x] Window transparency support on Android
2021-09-15 22:34:12 +02:00
Fabio Alessandrelli 97a8b7c68e
Merge pull request #52723 from Faless/js/3.x_mix_rate
[3.x] [HTML5] Use browser mix rate by default on the Web.
2021-09-15 21:49:26 +02:00
Fabio Alessandrelli b800438efb [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 20:36:19 +02:00
PouleyKetchoupp 52fdb4ece9 Window transparency support on Android
Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
Hugo Locurcio 622f0b7d38
Document that most emoji won't display correctly on Windows 2021-09-15 18:52:21 +02:00
Yuri Roubinsky b36b81cbdd
Better port handling connection for `GraphEdit`
(cherry picked from commit 61904d56ea)
2021-09-14 13:41:27 +02:00
Hugo Locurcio 9aee1a3992
Document `Image.generate_mipmaps()` always running on the main thread
(cherry picked from commit 30a88f464b)
2021-09-14 13:41:26 +02:00
LoipesMas 7f0094ca9f
Add note about batching to Line2D's anti-aliasing
(cherry picked from commit b047430702)
2021-09-14 13:41:25 +02:00
Vincent ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Rémi Verschelde 37fab65e00
Merge pull request #52477 from Lauson1ex/3.x
Add a new high quality tonemapper: ACES Fitted (3.x)
2021-09-13 17:37:22 +02:00
Hugo Locurcio 31c07bcca7
Improve documentation for `Engine.get_idle_frames/get_physics_frames()` 2021-09-12 23:10:06 +02:00
Haoyu Qiu 468a2a2a65 Expose enum related methods in ClassDB 2021-09-11 20:33:29 +08:00
Endri Lauson 077083938e Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
Max Hilbrunner 76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
skyace65 b926059f78 Fix EXP range property hint description 2021-09-06 21:29:39 -04:00
Hugo Locurcio ef1c509372
Merge pull request #52241 from Rubonnek/fix-simplify-path-ret
[3.x] Fix `String::simplify_path` return type
2021-09-03 15:49:53 +02:00
Aaron Franke ee69b57434
[3.x] Fix KinematicBody axis lock 2021-08-29 20:38:09 -05:00
Wilson E. Alvarez f5409e7c3f
Fixed String::simplify_path Variant return type 2021-08-29 20:25:00 -04:00
nobuyuki_nyuu 522af5c614 Bind TabContainer::get_tab_idx_at_point() to ClassDB 2021-08-29 09:11:41 -05:00
lawnjelly 7ea35da462 Portals - Fix RoomManager PVS enum
The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.

This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Hugo Locurcio d717eb537b
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Haoyu Qiu 5183c473f7 Backport new methods for KinematicBody and KinematicCollision
For both 2D and 3D, three methods are added:

- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John 46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
Hugo Locurcio f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio 1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Wilson E. Alvarez fb5417a17b
[3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Max Hilbrunner 8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij 73722f3c65 Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
Hugo Locurcio 2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio 59f24d8867
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Hugo Locurcio 43da1790c8
Remove deprecation warning for `BaseButton.enabled_focus_mode`
There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Hugo Locurcio 33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
kobewi 6eb52b0768
Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:19:44 +02:00
Aaron Franke 02a94ee977
[3.x] Improve the docs for the float type 2021-08-18 13:27:43 -05:00
Rémi Verschelde 92a7ae022d
Merge pull request #51769 from The-O-King/oct_split_stream_fix
Fix Octahedral/Split Stream Options
2021-08-18 08:01:56 +02:00
Omar El Sheikh a63028e172 Fix Octahedral/Split Stream Options
Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting

Update _get_array_from_surface to also support vertex stream splitting

Add a condition on split stream usage to ensure it does not get used on
dynamic meshes

Handle case when Tangent is compressed but Normal is not compressed

Make stream splitting option require a restart in the settings

Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions

Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
Haoyu Qiu 5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde 53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde 028a2a7205
Merge pull request #50359 from m4gr3d/address_external_dir_access
[3.x] Add support for Android scoped storage
2021-08-16 09:48:34 +02:00
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
Yuri Sizov ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Rémi Verschelde 632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
ne0fhyk c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
Hugo Locurcio f77b228b2c
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
(cherry picked from commit 1942e0c117)
2021-08-13 09:55:18 +02:00
Rémi Verschelde 54d14a912a
Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic
[3.x] Add Anisotropic Filter option for TextureArrays
2021-08-13 08:46:22 +02:00
Rémi Verschelde f75d8d5c04
Merge pull request #51589 from Geometror/improve-stylebox-aa-3.x
StyleBox fake AA improvements (make anti aliasing size a float property) [3.x]
2021-08-13 01:33:01 +02:00
Rémi Verschelde 4b514bfdff
Merge pull request #51577 from m4gr3d/update_external_texture_config
Update external texture flag configuration.
2021-08-12 22:55:15 +02:00
Rémi Verschelde ffc372b002
Merge pull request #42220 from RandomShaper/agile_input_3.2
[3.x] Improve responsiveness on underpowered Android devices
2021-08-12 22:46:17 +02:00
Hendrik Brucker 6d05ef9ccb StyleBox fake AA improvements (aa_size float property) 2021-08-12 22:21:34 +02:00
Fredia Huya-Kouadio 2cc1cdc27b Update external texture flag configuration. 2021-08-12 10:46:09 -07:00
Cory Petkovsek fb609b22e4 Add Anisotropic Filtering option for TextureArrays 2021-08-12 23:56:03 +08:00
Rémi Verschelde f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Iced Quinn c5f01173a4
doc: Add documentation for JSONRPC class
(cherry picked from commit 3fc5646b98)
2021-08-12 16:43:45 +02:00
Max Hilbrunner 235fec4316
Docs: Add warnings about no SSL/(D)TLS revocation
(cherry picked from commit 4eb427afb8)
2021-08-12 16:42:17 +02:00
follower abc18e9a4f
Fix Unicode URL link tags to render correctly.
Change incorrect `[/code]` closing tags to `[/url]` tags.

The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.

This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.

This issue was introduced in a2271ba3bd.

(cherry picked from commit b85688ac7d)
2021-08-12 16:42:16 +02:00
Hugo Locurcio 0e0af7fa83
Add high quality glow mode
This backports the high quality glow mode from the `master` branch.

Previously, during downsample, every second row was ignored.
Now, when high-quality is used, we sample two rows at once to ensure
that no pixel is missed. It is slower, but looks much better and has
a much high stability while moving.

High quality also takes an additional horizontal sample the width of the
horizontal blur matches the height of the vertical blur.
2021-08-11 17:00:41 +02:00
Haoyu Qiu f4a6737eed Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
Rémi Verschelde 03c41fa34c
Merge pull request #51458 from nekomatata/moving-platforms-3d-3.x
[3.x] Fix 3D moving platform logic
2021-08-10 14:12:47 +02:00
Rémi Verschelde a9b585dd1a
Fixup doc formatting after #47416 2021-08-10 12:11:30 +02:00
Rémi Verschelde 7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
PouleyKetchoupp da159cd258 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 18:55:49 -07:00
Rémi Verschelde 0403cb8ad5
Merge pull request #51447 from nekomatata/fix-moving-platform-rotation-3.x
[3.x] Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:35 +02:00
PouleyKetchoupp f101349225 Fix applied rotation from moving platforms in move_and_slide
When synchronizing KinematicBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:04:57 -07:00
lawnjelly f3e6547a99 Portals - fix PVS generation and move settings
Fixed a bug in the complex PVS generation which was causing recursive loop.
Move some of the settings out of RoomManager into Project Settings.
Allow PVS generation method to be selected from Project Settings, and control PVS logging.
2021-08-08 19:57:27 +01:00
Pedro J. Estébanez 31a0ca2cac Add project setting for agile input event flushing
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame.

Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate.

This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR.
2021-08-08 12:37:55 +02:00
Rémi Verschelde b44f2126f6
Merge pull request #51334 from pycbouh/classref-get-theme-items-3.x
[3.x] Improve `Control`'s theme item methods documentation
2021-08-07 12:41:54 +02:00
Yuri Sizov 71ec6dba67 Improve Control's theme item methods documentation 2021-08-06 22:31:58 +03:00
Yuri Sizov 974e76a082 Improve the inspector plugin documentation and remove a confusing statement 2021-08-06 21:01:48 +03:00
Yuri Sizov fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Rémi Verschelde b3c555504f
Improve documentation and simplifies code for `File::get_csv_line()`
Also forbids using double quotes as a delimiter.

(cherry picked from commit b8c08ba5ad)
2021-08-06 11:13:43 +02:00
lawnjelly 770d9f8220 Portals - add gizmo handles for editing portals and rooms
Gizmo handles are added for much more user friendly editing of portals and room bounds.
2021-08-06 07:53:22 +01:00
Bastiaan Olij cc1f7f2edc Revert "Combined the DOF far and DOF near passes"
This reverts commit 39658b4e07.
2021-08-05 23:22:31 +10:00
kobewi 5692bc8dd0
Improve ConfigFile example
(cherry picked from commit 1721f0143e)
2021-08-03 14:56:51 +02:00
merumelu ffec0799cb
makerst: use link titles for external tutorials
(cherry picked from commit b8752d91dc)
2021-08-03 10:20:19 +02:00
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
Kevin Sanders 88ad05c5dc
Grammar fix.
(cherry picked from commit 6db57b9da2)
2021-08-03 09:33:25 +02:00
Rémi Verschelde 7b97243521
Merge pull request #51040 from nekomatata/layer-grid-32-3.x
[3.x] Refactor layer property editor grid
2021-08-02 21:14:43 +02:00
Hugo Locurcio 93f4f9e076
Link to the Random number generation tutorial in RandomNumberGenerator
This was done in `master` already, but not in `3.x`.
2021-07-31 22:54:30 +02:00
PouleyKetchoupp e0e9f575ae Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:43:04 -07:00
Rémi Verschelde 9735f2803c
Merge pull request #46800 from The-O-King/normal_compression
[3.x] Implement Octahedral Map Normal/Tangent Attribute Compression
2021-07-30 17:34:47 +02:00
Omar El Sheikh d274284069 Octahedral Normal/Tangent Compression
Implement Octahedral Compression for normal/tangent vectors
*Oct32 for uncompressed vectors
*Oct16 for compressed vectors

Reduces vertex size for each attribute by
*Uncompressed: 12 bytes, vec4<float32> -> vec2<unorm16>
*Compressed: 2 bytes, vec4<unorm8> -> vec2<unorm8>

Binormal sign is encoded in the y coordinate of the encoded tangent

Added conversion functions to go from octahedral mapping to cartesian
for normal and tangent vectors

sprite_3d and soft_body meshes write to their vertex buffer memory
directly and need to convert their normals and tangents to the new oct
format before writing

Created a new mesh flag to specify whether a mesh is using octahedral
compression or not
Updated documentation to discuss new flag/defaults

Created shader flags to specify whether octahedral or cartesian vectors
are being used

Updated importers to use octahedral representation as the default format
for importing meshes

Updated ShaderGLES2 to support 64 bit version codes as we hit the limit
of the 32-bit integer that was previously used as a bitset to store
enabled/disabled flags
2021-07-30 10:29:09 -04:00
EricEzaM 0e5c6e0d55 Allow checking for exact matches with Action events.
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```

Co-authored-by: Eric M <itsjusteza@gmail.com>
2021-07-30 15:35:39 +02:00
lawnjelly d0ba355520 Portals - add autoplace priority setting to CullInstance
The default autoplace algorithm places instances in the highest priority Room. It became apparent that there are some situations in which users will want to override this and force placement in a Room from a particular RoomGroup, especially an "outside" RoomGroup.

This setting allows the user to specify a preference for Room priority. When set to 0, the setting is ignored and the highest priority Room is chosen.
2021-07-28 17:23:20 +01:00
Hugo Locurcio 7e3c0a0c1f
Document `Image.save_exr()` only being available in editor builds
(cherry picked from commit a1784c64b4)
2021-07-28 15:35:52 +02:00
Rémi Verschelde 6a6b6fa5cb
Merge pull request #50827 from Calinou/bakedlightmap-add-bounce-indirect-energy 2021-07-27 10:44:41 +02:00
Rémi Verschelde a71169c0e0
Merge pull request #50788 from aaronfranke/3.x-input-get-axis 2021-07-26 16:30:44 +02:00
Hugo Locurcio 94f79fa474
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
(cherry picked from commit 37c1cbdcb2)
2021-07-26 13:36:37 +02:00
Raul Santos f20ace5cd2
Fix typo in CollisionObject documentation
(cherry picked from commit f8374b021e)
2021-07-26 13:31:19 +02:00
Hugo Locurcio af3f83407f
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
2021-07-26 13:26:58 +02:00
Hugo Locurcio 974d3aa9cd
Add a property to control the bounce indirect energy in BakedLightmap
Higher values will make indirect lighting brighter.
A value of 1.0 represents physically accurate behavior, but higher values
can be used to make indirect lighting propagate more visibly when using
a low number of bounces.

This can be used to speed up bake times by lowering the number of bounces
then increasing the bounce indirect energy. Unlike BakedLightmapData's
energy property, this property does not affect direct lighting
emitted by light nodes or emissive materials.
2021-07-25 03:04:40 +02:00
Aaron Franke 69fb14256b
[3.x] Allow getting Input axis/vector values from multiple actions
For get_vector, use raw values and handle deadzones appropriately
2021-07-23 19:17:55 -04:00
Nicholas Huelin 6d58ea6ce7
Fix doc typos
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`,  `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.

(cherry picked from commit 9a72b0d3d0)
2021-07-24 01:06:38 +02:00
Nicholas Huelin bd8747f7f1
Fix miscellaneous doc typos and inconsistencies
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.

(cherry picked from commit 9787e631aa)
2021-07-24 01:00:37 +02:00
Distrikt64 1e49b6299a
Fix msec documentation description typo
(cherry picked from commit 44eb041d60)
2021-07-24 00:59:57 +02:00
Joseph Davies b98a06b259
Fix grammar in MultiMesh documentation.
(cherry picked from commit 136567ebcf)
2021-07-24 00:58:30 +02:00
Hugo Locurcio 244425998f
Document the RootMotionView class
(cherry picked from commit 6880829a9a)
2021-07-24 00:58:11 +02:00
Rémi Verschelde 86054e00bf
Merge pull request #50446 from AnilBK/graphnode-improv-3.x
[3.x]Add missing graphnode setters.
2021-07-22 16:41:20 +02:00
Rémi Verschelde 0b4080ba4d
Merge pull request #48555 from lawnjelly/delta_sync
Add option to sync frame delta after draw
2021-07-22 13:33:57 +02:00
Rémi Verschelde 214106d6e3
Merge pull request #50723 from BastiaanOlij/combine_far_near_dof
Combined the DOF far and DOF near passes
2021-07-22 13:19:39 +02:00
lawnjelly 93557927e4 Add option to sync frame delta after draw
Investigations have showed that a lot of the random variation in frame deltas causing glitches may be due to sampling the time at the wrong place in the game loop.

Although sampling at the start of Main::Iteration makes logical sense, the most consistent deltas may be better measured after the location likely to block at vsync - either the OpenGL draw commands or the SwapBuffers.

Here we add an experimental setting to allow syncing after the OpenGL draw section of Main::Iteration.
2021-07-22 12:04:22 +01:00
Rémi Verschelde d3f500cf33
Merge pull request #48390 from lawnjelly/delta_smooth
Add frame delta smoothing option
2021-07-22 12:43:39 +02:00
Rémi Verschelde 801205b2c1
Merge pull request #48892 from lawnjelly/bvh_robust
BVH - thread safety option
2021-07-22 12:41:42 +02:00
Bastiaan Olij 39658b4e07 Combined the DOF far and DOF near passes 2021-07-22 13:45:57 +10:00
Rémi Verschelde 028bf846a8
Merge pull request #50640 from goostengine/add-engine-print-error-property-3.x
[3.x] Add `Engine.print_error_messages` property to disable printing errors
2021-07-20 13:31:04 +02:00
Andrii Doroshenko (Xrayez) 726111f38f Add Engine.print_error_messages property to disable printing errors
Backports #48359 to 3.x.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-20 13:58:07 +03:00
Rémi Verschelde f131a77f46
Merge pull request #46574 from The-O-King/split_stream_3.2
[3.4] Split Vertex Buffer Stream in Positions and Attributes
2021-07-20 10:48:37 +02:00
Aaron Franke 7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Omar El Sheikh 7f8487a900 Split Vertex Position and Attribute Streams
Implemented splitting of vertex positions and attributes in the vertex
buffer

Positions are sequential at the start of the buffer, followed by the
additional attributes which are interleaved

Made a project setting which enables/disabled the buffer formatting
throughout the project

Implemented in both GLES2 and GLES3

This improves performance particularly on tile-based GPUs as well as
cache performance for something like shadow mapping which only needs
position data

Updated Docs and Project Setting
2021-07-19 13:23:46 -07:00
Rémi Verschelde 526447b86f
Merge pull request #50495 from nekomatata/move-and-slide-fixes-3.x
[3.x] Backport KinematicBody move_and_slide and move_and_collide fixes
2021-07-19 20:11:51 +02:00
PouleyKetchoupp 2fbb6fff4e Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-07-19 08:09:16 -07:00
Hugo Locurcio c2e93a5e4d
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2021-07-17 06:47:15 +02:00
Yuri Sizov e05eb8a6ad Make zoom limits and step adjustable in GraphEdit 2021-07-16 22:43:28 +03:00
Rémi Verschelde 4d3c11e85e
Merge pull request #49446 from nekomatata/sync-to-physics-3d-3.x
[3.x] Support for 3D sync to physics
2021-07-16 07:15:17 +02:00
Rémi Verschelde 231efe0c6d
Merge pull request #50166 from fabriceci/fix-2d-moving-platform
[3.x] Fixing 2D moving platform logic
2021-07-15 13:34:30 +02:00
fabriceci fba4c9d552 Fixing 2D moving platform logic
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:57:58 +02:00
kobewi 4941d2001c
Add set_pressed_no_signal method to BaseButton
(cherry picked from commit 50c63bdc4c)
2021-07-15 10:52:22 +02:00
Tomasz Chabora 6021ab5b01
Document remaining Visual Script classes
(cherry picked from commit 1054956461)
2021-07-15 10:46:04 +02:00
Hendrik Brucker fe616d443a
Fix color properties of particle nodes/material
(cherry picked from commit 3a4a2198ed)
2021-07-15 10:25:35 +02:00
Rémi Verschelde a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde aa3a5c9f6a
Merge pull request #50184 from JFonS/cpu_lightmapper_soft_shadows
[3.x] Add soft shadows to the CPU lightmapper
2021-07-14 12:18:08 +02:00
Anilforextra d9e48a9c58 Add missing graphnode setters.
Documentation Updates.
2021-07-14 15:37:59 +05:45
lawnjelly 6914d7c6e0 Add frame delta smoothing option
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
2021-07-14 08:44:31 +01:00
Rémi Verschelde b0b2b7df31
Merge pull request #50257 from Calinou/physicsserver3d-add-set-iterations-3.x
Add a method to set the number of physics solver iterations in 3D (3.x)
2021-07-14 07:56:57 +02:00
Haoyu Qiu a29b834930
Fix doc description of HTTPClient::request
(cherry picked from commit 422f821be9)
2021-07-13 10:20:03 +02:00
Hugo Locurcio bcfa5beb8d
Make makerst.py create folders automatically, print a message when done
(cherry picked from commit f05aa9cc01)
2021-07-13 10:20:03 +02:00
Nick Huelin 88fc178d57
Add method description to `PopupMenu`
This pull request adds a missing method description to `PopupMenu`.

This completes the documentation for `PopupMenu` and enhances usability by doing so.

Update doc/classes/PopupMenu.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 2e3cbbcd11)
2021-07-13 10:20:02 +02:00
Rémi Verschelde 32f5bee985
LineEdit: Respect `max_length` by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
(cherry picked from commit 9a1ce8e6c3)
2021-07-13 10:20:02 +02:00
Rémi Verschelde 9d2cbe2c02
Merge pull request #50328 from nekomatata/convex-hull-simplification-3.x
[3.x] Options to clean/simplify convex hull generated from mesh
2021-07-12 22:34:22 +02:00
Rémi Verschelde 6ec2caf12c
Merge pull request #48763 from QbieShay/plane-offset
[3.x] Added a center_offset property to both plane primitive and quad primitive
2021-07-12 10:32:19 +02:00
Hugo Locurcio 9259b4adc4
Add a method to set the number of physics solver iterations in 3D
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:29:41 +02:00
PouleyKetchoupp 240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
JestemStefan 9513354f68 Added signed_angle_to for Vector3
Added signed_angle_to method for Vector3

Added signed_angle_to for Vector3

formatting fix...
2021-07-09 12:49:12 +02:00
kleonc 23ad87cc92 Add AcceptDialog::remove_button method 2021-07-06 18:27:03 +02:00
Nick Huelin ad1aea9a46
Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.

(cherry picked from commit 27e9df7778)
2021-07-06 15:30:13 +02:00
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Nick H ca1a2e1124
Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.

(cherry picked from commit c6f28ed62b)
2021-07-06 11:10:45 +02:00
Eric 09b231e15f
Enable Camera2D smoothing on limit change
(cherry picked from commit 525ad7c37e)
2021-07-06 11:10:35 +02:00
PouleyKetchoupp 9eb6a43cff Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
JFonS a2ba7910ba Add soft shadows to the CPU lightmapper
Adds the "light_size" property to Lights. It's only considered in baked
lightmaps for soft shadowing purposes.
2021-07-05 19:02:35 +02:00
Hugo Locurcio f64d5f4095
Print a warning for Viewports that have 2D usage and HDR enabled
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
2021-07-04 20:34:08 +02:00
Rémi Verschelde 6fe9a0d717
Merge pull request #50103 from nekomatata/expose-body-test-motion-3d-3.x
[3.x] Expose body_test_motion in 3D physics server
2021-07-03 09:30:10 +02:00
PouleyKetchoupp c89476ad41 Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:04:39 -07:00
Hugo Locurcio 9c4ebea9ef
Document debanding being broken on mobile 2021-07-01 12:25:23 +02:00
Rémi Verschelde ef3c346df2
Merge pull request #49835 from nekomatata/soft-body-disable-physics-3.x
[3.x] Support for disabling physics on SoftBody
2021-07-01 10:01:33 +02:00
Levi Lindsey f72ce41700
Update File.store_var description to mention which properties of an object are included.
(cherry picked from commit 2b7c0cfb34)
2021-06-29 14:02:24 +02:00
Nick H d08717d0ee
Amend `Label`.clip_text() Method Description
This update fixes an inconsistencies in the documentation about the `clip_text()` method.

(cherry picked from commit ea94aeac48)
2021-06-29 14:02:23 +02:00
Hugo Locurcio e7d6f8b8b8
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.

(cherry picked from commit b4ed84ba2b)
2021-06-29 14:02:22 +02:00
Hugo Locurcio 17b6771778
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
(cherry picked from commit e3ef50db38)
2021-06-29 13:15:51 +02:00
PouleyKetchoupp 4694b2b3e4 Support for disabling physics on SoftBody
New property physics_enabled, can be useful for optimization purpose.
2021-06-22 11:38:17 -07:00
Hugo Locurcio a9c0c5484f
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
This is an older, easier to implement variant of CAS as a pure
fragment shader. It doesn't support upscaling, but we won't make
use of it (at least for now).

The sharpening intensity can be adjusted on a per-Viewport basis.
For the root viewport, it can be adjusted in the Project Settings.

Since `textureLodOffset()` isn't available in GLES2, there is no
way to support contrast-adaptive sharpening in GLES2.
2021-06-21 15:37:31 +02:00
Rémi Verschelde 09c2bd597a
Merge pull request #49732 from Calinou/expose-data-dirs-3.x
Expose OS data directory getter methods (3.x)
2021-06-20 00:31:41 +02:00
Hugo Locurcio 21ad630e11
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 09:28:53 +02:00
Hugo Locurcio a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Aaron Franke 85a0345d57
[3.x] Add Quat angle_to method 2021-06-18 11:00:44 -04:00
Rémi Verschelde fc95c4d84c
Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x
[3.x] Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:42 +02:00
Rémi Verschelde c7f27f1d9d
Merge pull request #48651 from tavurth/3.x
Port HTTPRequest gzip compression to 3.4
2021-06-18 02:01:11 +02:00
Hugo Locurcio 63d0485a6a
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
(cherry picked from commit 033985f9c2)
2021-06-17 12:47:54 +02:00
Hugo Locurcio 6d60d92b87
Tweak the physics FPS property hint to only allow reasonable values
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).

(cherry picked from commit 8f4ac7bc4a)
2021-06-17 12:47:53 +02:00
kobewi bdc8d29749
Clarify animation_changed signal
(cherry picked from commit 8d0cbded3f)
2021-06-17 12:47:53 +02:00
Hugo Locurcio 483f8e0ef8
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
- Mention audio sample rate caveats in other classes where relevant.

(cherry picked from commit c872819be6)
2021-06-17 12:47:52 +02:00
Hugo Locurcio 45e8f75952
Complete documentation for the AudioEffectPitchShift class
(cherry picked from commit 6be32d8cbc)
2021-06-17 12:47:52 +02:00
kleonc c20d097636 Clarify Transform.xform_inv docs 2021-06-16 19:22:41 +02:00
Rémi Verschelde 2d3c0d311c
Merge pull request #49516 from Calinou/doc-projectsettings-vram-compression-change-3.x
Document applying VRAM compression setting changes retroactively
2021-06-11 19:42:32 +02:00
Rémi Verschelde c45ce768b1
Merge pull request #47854 from mortarroad/3.x-lossless-webp
[3.x] Implement lossless WebP encoding
2021-06-11 19:35:47 +02:00
Morris Tabor 5de08ef1d6 Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
Hugo Locurcio d0d717809e
Document applying VRAM compression setting changes retroactively 2021-06-11 18:44:37 +02:00
Rémi Verschelde e6a6293146
Merge pull request #49487 from pycbouh/theme-utility-methods-3.x 2021-06-11 13:40:21 +02:00