Andrii Doroshenko (Xrayez)
41f99c8f53
Provide warning when using polygon shapes in `CollisionShape2D` node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
(cherry picked from commit dc446203be
)
2020-07-06 14:16:28 +02:00
Rémi Verschelde
571a0c60c0
Revert "Implement Skew in Node2D"
...
This reverts commit 7f61710183
.
See #38868 , in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.
This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Marcel Admiraal
ea4ee986b5
Normalise p_up_direction vector in move_and_slide() and
...
move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 10:11:54 +01:00
Ranoller
616fb219db
(3.2) Fix bad position in Camera2D offset and camera rotation if smothing enabled
...
Fix https://github.com/godotengine/godot/issues/16323 in 3.2 branch. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:34:03 +02:00
Rémi Verschelde
7bf9787921
SCons: Format buildsystem files with psf/black
...
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65
)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
dac3504cc3
Fix C4724: potential mod by 0 warnings.
2020-05-21 11:28:01 +01:00
Tomasz Chabora
0200db15cc
Fix VisibilityEnabler2D behavior on start
...
(cherry picked from commit d0c5d91032
)
2020-05-11 10:33:38 +02:00
Mateo Kuruk Miccino
1cba7fb180
GUI: Touch screen button click area now is synced with its draw
2020-05-07 11:04:59 -03:00
Juan Linietsky
7f61710183
Implement Skew in Node2D
...
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it to the rotation to get the effect on y-axis
(cherry picked from commit efb1f7d76b
)
2020-05-04 16:10:22 +02:00
Thomas Riedmair
7e669123f9
Fix performance issue in update_bitmask_region fallback
...
(cherry picked from commit e0f084b924
)
2020-05-04 16:10:22 +02:00
lawnjelly
9af4c09d1b
Fix uninitialized memory in CPUParticles2D
...
Calls to set_amount can increase the size of the particle array, but do not zero the memory, they only set the active flag to false. This uninitialized memory can be sent to the GPU, possibly as NaNs.
2020-05-01 13:49:53 +01:00
MickeMakaron
e3ca6d87ad
Handle huge offset values in Path2D and Path3D set_offset
...
(cherry picked from commit 2edb59ec88
)
2020-04-16 11:45:40 +02:00
Waridley
219ce2f149
Fix volume interpolation in positional audio nodes
...
Fixes #22016
(cherry picked from commit ff1fbd2bc5
)
2020-04-16 11:43:58 +02:00
Rémi Verschelde
acd14e645a
Remove unused classes and stray headers
...
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
(cherry picked from commit 9d24541597
)
2020-03-25 11:38:54 +01:00
Tomasz Chabora
8fd7efef84
Fix visibility enabler flag toggling
...
(cherry picked from commit 2ccd1a7805
)
2020-03-25 11:38:53 +01:00
Eevee
e70e0d24d9
Fix inverted use of Camera2D.offset_v
...
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.
The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back. The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.
(cherry picked from commit 40816574ac
)
2020-03-04 09:50:21 +01:00
WARIO-MDMA
707d1a38ec
Reduce AudioStreamPlayer's pitch_scale max value
...
(cherry picked from commit 61d20b1f56
)
2020-02-18 14:19:51 +01:00
bitstopper
7cb3a20418
Fixes broken CPUParticles2D AtlasTextures usage
...
(cherry picked from commit 36d9906d6a
)
2020-02-14 16:14:13 +01:00
Haoyu Qiu
dc20acd4fc
Updates Path2D in debugging if navigation is visible
...
(cherry picked from commit 00d578ba3e
)
2020-02-06 13:02:07 +01:00
Tomasz Chabora
9ad7fc3405
Allow greater values in unit_offset
2020-01-24 14:40:33 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
...
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
...
Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Marcel Admiraal
907adb37ce
Fixes get_floor_normal() returning the user defined floor_normal.
...
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
100f50b7df
Control/Light2D: Preventing setting 0 as scale as for Node2D
...
Triggers errors in `Transform2D::affine_invert()`.
Fixes #26510 .
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639 .
2020-01-13 12:20:15 +01:00
Andrea Catania
9f1f4620e0
Added function to expose floor normal, useful to correctly calculate player velocity.
...
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Gilles Roudière
b5251eb00f
Don't compile editor-only function when tools=no
2020-01-09 22:15:48 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
...
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Александр Растриженков
d8dbcbe066
Fix wrong disconnect in callback in VisibilityNotifier 3D
2020-01-02 15:09:26 +01:00
PouleyKetchoupp
1591677eb8
Fixed antialiasing option for Polygon2D
...
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.
Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
...
This closes #34505 .
2019-12-21 22:27:10 +01:00
Tyler Greenwood
e4a0abdd93
Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area
2019-12-16 13:53:35 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
...
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
...
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
...
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
...
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
...
fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
3c0c8f26f9
Revert "Fixed TouchScreenButton::shape_centered having no effect"
...
This reverts commit 127c2d75ad
.
This was a misunderstanding as #32725 is not a bug but expected
behavior.
Reverts #32927 .
Supersedes and closes #33436 .
2019-11-08 10:54:36 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
...
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
...
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Mikolaj Kaczmarek
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
...
Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
...
Fix draw_rect
2019-10-26 23:09:24 +02:00
PouleyKetchoupp
1e0f37a70f
Fixed emitting not initialized correctly in cpu particles 2d/3d
...
Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
...
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
...
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Tomasz Chabora
6c0ef9f729
Auto-increment frame_coords when keying
2019-10-22 20:12:55 +02:00
AJ Weeks
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
...
Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
...
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
...
Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
PouleyKetchoupp
5bf516a062
Fixed delay when CPUParticles & CPUParticles2D start being emitted
...
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.
Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad
Fixed TouchScreenButton::shape_centered having no effect
...
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
PouleyKetchoupp
0de76cc647
Properly reset collision exception when releasing Joint2D
...
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.
Fixes #32733
2019-10-17 19:22:59 +02:00
Emmanuel Barroga
94a00cd9c7
Fixes Reverse Animation Starting on First Frame
...
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
Marcel Admiraal
f34deabd10
Correct change made to joints_2d.cpp by 072e403
.
2019-10-15 17:55:35 +02:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
...
Internal changes only
2019-10-14 16:47:42 -04:00
Gilles Roudiere
b27ec4aea7
Fixes Sprite frame_coords
2019-10-13 08:44:44 +02:00
Paul Trojahn
bdaedb601c
Fix draw_rect
...
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
qarmin
bb685147f9
Fix crash in TileMap::update_cell_bitmask
2019-10-08 15:46:38 +02:00
Rémi Verschelde
f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
...
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
PouleyKetchoupp
c7834ee566
Update TextureRect and Sprite when their Texture is modified directly.
...
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).
Fixes #32349
2019-10-05 17:32:46 +02:00
qarmin
f435a6f0b6
Fix crash in TileMap::fix_invalid_tiles
2019-10-05 11:37:38 +02:00
Rémi Verschelde
9327eb226a
Revert "Fixes CPUParticles2D not making use of AtlasTextures"
2019-10-02 09:44:06 +02:00
Rémi Verschelde
09bf1b35c0
Merge pull request #32459 from bitstopper/master
...
Fixes CPUParticles2D not making use of AtlasTextures
2019-10-02 08:48:19 +02:00
bitstopper
9f21fcf879
Fixes CPUParticles2D not making use of AtlasTextures
...
Fixes CPUParticles2D not making use of AtlasTextures #2
2019-10-01 14:04:37 +02:00
Soumya Lahiri
a1b2364dba
Altered rotation_degrees range
2019-09-30 20:43:57 +05:30
bob
943471dd02
Fix TileMap world_to_map rounding issue for negative integers
...
The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).
Fixes #31468 .
2019-09-26 08:47:24 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
...
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
...
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn
bc94203add
fix particles scale randomization
2019-09-24 08:03:53 -07:00
RaphaelHunter
101f1b802b
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
2019-09-23 20:01:01 +08:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors
2019-09-13 14:08:41 +02:00
Rémi Verschelde
720065c721
Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error
...
Prevent move_and_slide() to generate an error.
2019-09-03 12:51:42 +02:00
Rémi Verschelde
7e731bbce2
Merge pull request #31878 from aole/Initialize-TileMap-Custom-Transform
...
Initialize TileMap Custom Transform
2019-09-02 10:35:56 +02:00
Bhupendra Aole
0b5a600564
Initialize TileMap Custom Transform
...
Initialize TileMap Custom Transform to same as Cell Size (64).
Fixes #30948 .
2019-09-01 19:33:45 -04:00
Hugo Locurcio
8c8dc6f026
Call some CanvasItem property setters only if needed
...
The CanvasItem property setters `set_modulate`, `set_self_modulate`
and `set_light_mask` have some side effects that don't need to be run
if the value hasn't changed.
This closes #31777 .
2019-08-31 21:53:02 +02:00
Michael Alexsander Silva Dias
c902066bb5
Remove some unneeded checks in CollisionObject(2D)
2019-08-30 14:22:46 -03:00
Milan Davidovic
c12ce2b4dd
Prevent move_and_slide() to generate an error.
...
When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.
To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.
This fixes #31416 .
2019-08-26 15:10:15 +02:00
Rémi Verschelde
bfed4b6a97
Merge pull request #31014 from DavidSichma/kinematic_angle
...
Fix floor_max_angle comparison for impossible angles
2019-08-23 09:10:38 +02:00
RaphaelHunter
74713fe970
Fix custom inertia in physics2d, closes#30838
2019-08-22 20:30:03 +08:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
...
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Paul Trojahn
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
...
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
...
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Rémi Verschelde
5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
...
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
PouleyKetchoupp
927a7916f6
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
...
Fixes #31300
2019-08-14 13:21:22 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
...
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
...
Fixes #29312
2019-08-08 09:30:55 +03:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
...
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
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Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
David Sichma
2fae8832c5
Fix floor_max_angle comparison for impossible angles
2019-08-01 12:54:19 +02:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
...
This partially addresses #19182 .
2019-07-31 13:57:13 +02:00
clayjohn
cb4d145c22
toggle CPUParticles2D visibility when redrawing
2019-07-28 18:31:52 -07:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
...
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
Hugo Locurcio
350227013d
Improve 2D RayCast and one-way collision drawing
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- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
color (will result in an orange color by default)
- This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
Rémi Verschelde
9496e29326
Merge pull request #30451 from raphael10241024/fix_outline
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Fix DynamicFont outline does not draw using draw_char
2019-07-10 13:38:20 +02:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
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Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
RaphaelHunter
e57d0c8e60
Fix DynamaicFont outline does not draw using draw_char
2019-07-09 12:42:59 +08:00
Hugo Locurcio
ff7184c5cb
Improve the node configuration warning display
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- Refer to properties explicitly when possible
- When multiple warnings are returned, always separate them by one
blank line to make them easier to distinguish
- Improve grammar and formatting
2019-07-09 00:18:00 +02:00
Rémi Verschelde
410cb13abd
Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit
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Camera2D's offset now ignores the limit property
2019-07-08 13:40:35 +02:00
Bojidar Marinov
ebf2a4d553
Fix some issue with TileMap's and other nodes' boundaries
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Fixes #30348
Addresses a small part of #30012
2019-07-08 12:35:52 +03:00
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
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Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
LikeLakers2
3f5db82a89
Camera2D's offset now ignores the limit property
2019-07-05 21:22:09 -04:00
Simon Puchert
18ba1bc824
cpu_particles: Return uniform density spheres.
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The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
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Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
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Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
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Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
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Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
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Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
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Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
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Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora
00b15c19b7
Add a Direction property to ParticlesMaterial
2019-06-26 20:37:39 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f
update emitting status on one-shot particles
2019-06-25 22:07:29 -07:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
...
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
Rémi Verschelde
b3fe249e94
CPUParticles: Set linear velocity to 0, like GPU Particles
2019-06-21 15:23:48 +02:00
Rémi Verschelde
fae3df1204
Particles: Properly initialize angular velocity parameter
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Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Tristan Grespinet
14f8ed3317
Added a Width Curve to Line2D + UVs fix
2019-06-19 15:44:07 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
clayjohn
7d1ee6d3c3
change emit shape circle to sphere in CPUParticles2D
2019-06-17 11:59:31 -07:00
Hugo Locurcio
c0b3e20ca7
Tweak some editor property hints to be more flexible and consistent
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This partially addresses #19242 .
2019-06-16 23:52:16 +02:00
Rémi Verschelde
9d3342545d
Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
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Fix CPU particles bug with local_coords and transform
2019-06-16 10:49:30 +02:00
Rémi Verschelde
68735d2a88
Fix compilation warnings in JS and Windows builds
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801 .
2019-06-15 14:40:45 +02:00
clayjohn
52696e98b4
fix CPU particles bug with local_coords and transform
2019-06-14 13:22:19 -07:00
Rémi Verschelde
52dd0f8751
Implement missing orbit velocity for CPUParticles and CPUParticles2D
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The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.
Closes #29580 .
2019-06-13 11:35:07 +02:00
Rémi Verschelde
84d969a42a
Cleanup some unecessary editor/ includes in scene/
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Part of #29730 , handles false positives.
2019-06-12 22:48:43 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
f160c81f68
Merge pull request #29696 from akien-mga/cpuparticles-randomness
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CPUParticles: Do randomness ratio computations in phase instead of time
2019-06-12 10:54:02 +02:00
Rémi Verschelde
fd66a45f32
Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel
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CPUParticles: Fix inconsistent tangential acceleration
2019-06-12 10:53:31 +02:00
Rémi Verschelde
d0c2005da1
CPUParticles: Do randomness ratio computations in phase instead of time
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The original shader code uses a phase (ratio from 0 to 1 for the particle
lifetime) for the randomness ratio computations, and this code was ported
over but converted to time computations.
The seeding/cycle logic was thus invalid, so we're going back to phase
for these computations, thus fixing the previous non-working time/emission
randomness property.
Part of #29692 . Follow-up to #26859 .
2019-06-11 23:40:56 +02:00
Rémi Verschelde
9206bcabaa
CPUParticles: Fix inconsistent tangential acceleration
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The tangential acceleration for both CPUParticles2D and CPUParticles had been
badly converted from their GPU counterpart (ParticlesMaterial).
This fixes it and ensures that both GPU and CPU particles behave the same with
regard to tangential acceleration.
2019-06-11 18:56:07 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
7b883d7d50
Merge pull request #29558 from SamSindt/fix-lifetime-reversed-CPUParticles2D
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Reversed operator in SortLifetime fixing #29440
2019-06-11 12:14:26 +02:00
Rémi Verschelde
227b5d20ee
Merge pull request #29519 from Ranoller/master
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Make tilemap texture origin point top-left.
2019-06-11 12:05:13 +02:00
qarmin
37c2595526
Fix crash when frames are empty
2019-06-10 08:36:28 +02:00
SamSindt
6a23eff748
Reversed operator in SortLifetime fixing #29440
2019-06-06 12:49:48 -07:00
qarmin
2621131549
Fix 2D Line crash
2019-06-06 21:09:37 +02:00
Ranoller
f26e9daab5
Make tilemap texture origin point top-left.
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Fix https://github.com/godotengine/godot/issues/29487 . In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05 23:23:36 +02:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Michael Alexsander Silva Dias
962652f14b
Properly add "texture_changed" signal to MeshInstance2D
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Fixes #29410 .
2019-06-02 23:51:44 -03:00
Rémi Verschelde
449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
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Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Tomasz Chabora
662c8f95ec
Allow to change Position2D gizmo size
2019-06-01 12:33:24 +02:00
Rémi Verschelde
4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
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Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Rémi Verschelde
586539d867
Fix wrong property binding for NavigationPolygon::vertices
2019-05-29 17:28:22 +02:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
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Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Tomasz Chabora
f3c5db662d
Don't allow PathFollow offset outside bounds
2019-05-25 18:27:22 +02:00
Tomasz Chabora
5e9400b2e3
Don't modulate canvas on invisible color change
2019-05-24 13:10:21 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
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This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
Colin Redman
359d7f178c
Fix ParallaxBackground breaking when moving it out the scene tree
2019-05-04 17:09:33 -07:00
Rémi Verschelde
f40c62fa29
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
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Allow adding disabled shapes
2019-04-30 11:43:11 +02:00
Rémi Verschelde
6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
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Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
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Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
Samuele Zolfanelli
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
Juan Linietsky
60eec47077
Revert "Fix AudioStreams::stop possibly causing a small noise"
2019-04-27 12:17:54 -03:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
ShyRed
a9d4cde0f5
Allow adding disabled shapes
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Adds the ability to directly add disabled shapes to a collision object. Before this commit a shape has always been assumed to be enabled and had to be disabled in an extra step.
2019-04-23 18:06:48 +02:00
Hein-Pieter van Braam
5c28296efe
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
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Make AnimatedSprite.animation complain when invalid animation name
2019-04-23 06:36:32 +03:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
6d8b209fc5
Merge pull request #27448 from avencherus/light2d-height
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Light2D height range expanded to -2048 to 2048.
2019-04-21 20:06:14 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde
f7b5fa8cf2
Merge pull request #28038 from CatThingy/area-error-fix
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Removed unnecessary error from _area_inout
2019-04-16 10:35:29 +02:00
Michael Alexsander Silva Dias
87e42e4f66
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
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Make OccluderPolygon2D draggable in the editor
2019-04-15 16:10:48 -03:00
CatThingy
8166f8d3c8
Removed unnecessary error from _area_inout
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The error was previously removed from _body_inout
for the same reason. Fixes #28022 .
2019-04-15 09:19:30 -07:00
Juan Linietsky
e33764744c
Added generator audio stream, and spectrum analyzer audio effect
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Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
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Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Kanabenki
714953b3ac
Add optional position argument for add_point in Line2D
2019-04-08 11:29:13 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Ignacio Etcheverry
2f3328a039
Fix wrong method binds and registered class
2019-04-06 16:12:59 +02:00
Ignacio Etcheverry
ad2127a3e8
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
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Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
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Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
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Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
...
clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Jared
307bc16523
Light2D height range expanded to -2048 to 2048.
2019-04-05 07:44:05 +03:00
Rémi Verschelde
f6bbb08ae1
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
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Make size cache dirty when removing tiles in 'TileMap'
2019-04-01 10:08:49 +02:00
Daeil Kim
24b7f08892
Ensure non-emitting particles not processed on entering tree
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Also removed non-active CPUParticles(3d) from render list
Fixes #27066
2019-03-20 21:54:00 +09:00
Chaosus
61b22beeae
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
Kanabenki
3f64215a43
Add missing check for 2d physics bounce and friction setters
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The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
Michael Alexsander Silva Dias
4a2c433028
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
Michael Alexsander Silva Dias
be5f35dfa0
Make size cache dirty when removing tiles in 'TileMap'
2019-03-15 00:58:30 -03:00
JFonS
c13ac398f6
Fix resetting of CPUParticles (2D and 3D)
2019-03-10 00:33:08 +01:00
Rémi Verschelde
362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
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Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00
Daeil Kim
608af1a786
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-08 16:05:00 +09:00
Gilles Roudière
a6c229bbfd
Fixes bad gizmo alignment for textures with odd size
2019-03-07 21:05:23 +01:00
Mariano Suligoy
078b869d9a
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
2019-03-04 21:03:10 -03:00
Juan Linietsky
4f041d3afa
Specifically error when users try to use sync to physics and move and slide, closes #26545
2019-03-04 09:53:02 -03:00
Juan Linietsky
1b8f56c099
Clean up and fix some situations where triangulation may fail, closes #26366
2019-03-02 12:04:24 -03:00
Juan Linietsky
b84b015225
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
Juan Linietsky
6cd4006fb3
Do not crash on empty path, closes #23701
2019-02-23 20:07:16 -03:00
Juan Linietsky
9dfe3b6d9e
Ensure move and slide snap respects stop on slope, fixes #26180
2019-02-23 10:24:21 -03:00
Juan Linietsky
edbf1d0ea4
Check that area is inside tree besides checking that queries are flushed, fixes #26148
2019-02-22 09:05:34 -03:00
Juan Linietsky
87b303aa95
Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968
2019-02-21 17:21:36 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
0fa3b80850
Merge pull request #26025 from clayjohn/particles_lifetime
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Allowing setting particles lifetime greater than 600
2019-02-18 21:20:24 +01:00
clayjohn
0fec83bc92
allowing setting particles lifetime greater than 600
2019-02-18 10:46:41 -08:00
Marcelo Fernandez
b31e1b84fc
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
Juan Linietsky
623f7b64ae
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
Juan Linietsky
0cee7ab4c9
Change snapping to only happen when the floor normal remains as floor, fixes #22312
2019-02-16 15:50:31 -03:00
Juan Linietsky
c54330c6b0
Make sure stop on slope can have a tiny bit of precision edge.
2019-02-16 11:19:47 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
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Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
dfe4990b18
Merge pull request #25496 from ptrojahn/lookat
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Fix look_at with non uniform scaling
2019-02-12 13:41:42 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
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Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS
4d933b1530
Fix canvas particle material for old GLSL versions
2019-02-11 14:56:23 +01:00
Rémi Verschelde
034cd62a77
Warn when using GPU particles with GLES2
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Closes #25733 .
2019-02-09 20:49:58 +01:00
Paul Trojahn
163cdb8954
Fix look_at with non uniform scaling
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The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
2019-02-08 18:00:54 +01:00