Commit Graph

1147 Commits

Author SHA1 Message Date
Rémi Verschelde
049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde
5a10f52ee8
Merge pull request #45914 from HenryWConklin/45841-xml-entities
Add support for numeric XML entities to XMLParser
2021-02-24 13:03:46 +01:00
reduz
b6fce5d750 Added Import Defaults Editor in Project Settings
-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
Rémi Verschelde
0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez
8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
reduz
64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Henry Conklin
c6a911f037 Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-02-14 11:00:25 -06:00
reduz
5ae9051771 Add ability to change Icon Saturation
-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz
f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz
1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Gilles Roudière
25c4dacb88 Fixes crash when exiting with --verbose with leaked resources 2021-02-09 17:34:49 +01:00
Sergey Minakov
a2676ff810 Core: add EOF check for json parser
Additionally reset parse result if error was found.
2021-02-03 21:10:54 +03:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke
1be0d6b30e
Type consistencies in core 2021-01-26 13:04:22 -05:00
Pedro J. Estébanez
8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Andrii Doroshenko (Xrayez)
e94f46dcdb Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal
2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Theogen Ratkin
46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Andy Savage
c65f097ebd Quick fix to incorrect error messages when writing to compressed or encrypted files. 2020-12-15 17:00:39 +00:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora
2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Rémi Verschelde
0c5d3b838c
Merge pull request #44199 from bruvzg/pvs_fixes_1
PVS-Studio static analyzer fixes
2020-12-09 10:23:21 +01:00
bruvzg
644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
Hugo Locurcio
4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
Fabio Alessandrelli
781efc26e0 Remove now unused FileAccessBuffered. 2020-12-06 19:37:11 +01:00
reduz
70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Fabio Alessandrelli
828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
Fabio Alessandrelli
4b6a35c74a Disable SO_REUSEADDR for UDP.
It allows binding multiple sockets to the same ADDR:PORT (unlike TCP,
which still requires different ADDR:PORT combinations).
2020-11-27 14:12:34 +01:00
Rafał Mikrut
7bd03b7188 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Pedro J. Estébanez
e99cf6bfe5 Fix crash duplicating local-to-scene resources 2020-11-18 23:45:30 +01:00
Rémi Verschelde
386ee52978
Merge pull request #43610 from RandomShaper/fix_res_duplicate
Fix crash in resoure duplicate
2020-11-17 11:21:53 +01:00
Pedro J. Estébanez
9450717571 Fix crash in resoure duplicate 2020-11-17 10:13:41 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Fabio Alessandrelli
efe3eaf6a4
Merge pull request #43493 from timothyqiu/request-absolute-authority
Allow HTTPClient to talk to a proxy server
2020-11-16 16:00:26 +01:00
Zae
fa3e0bdd73 fix custom loader/saver broken 2020-11-15 22:14:06 +08:00
Haoyu Qiu
d92ca6fbb1 Allows HTTPClient to talk to proxy server
* Makes request uri accept absolute URL and authority
* Adds Host header only when missing
2020-11-14 21:25:15 +08:00
reduz
5288ff538d Create Variant built-in functions.
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde
32464e569f
Merge pull request #40748 from RandomShaper/improve_packed_fs_api
Improve/fix packed data API
2020-11-10 10:59:34 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Hugo Locurcio
13357095ee
Increase the default HTTPClient download chunk size to 64 KiB
This improves download speeds at the cost of increased memory usage.

This change also effects HTTPRequest automatically.

See #32807 and #33862.
2020-11-07 16:11:04 +01:00
reduz
ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Haoyu Qiu
8226cee8d8 Fixes HTTPClient::poll crash after connection is self-assigned 2020-10-10 10:10:30 +08:00
Rémi Verschelde
e35bb04c53
Improve format version mismatch error in binary loader 2020-10-05 14:49:41 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
Hugo Locurcio
0b65342fd2
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-19 15:45:00 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Marcel Admiraal
f6ad1954f7 Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
Rémi Verschelde
f57ade8f80
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Improve the resource loading error message to mention the need to import
2020-09-03 11:31:27 +02:00
Rémi Verschelde
4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yilin Ma
c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
Adam Brown
6584db1538 HTTPRequest now accepts gzip
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray

Merge doc fix

revert
2020-09-02 12:59:59 -07:00
Yakov Borevich
604bd75438 [funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221 2020-08-31 16:04:46 +03:00
Hugo Locurcio
58ed3037c0
Improve the resource loading error message to mention the need to import
This is a common pitfall when setting up projects in a headless
environment.
2020-08-22 22:19:08 +02:00
SkyJJ
0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ
c0d837a2ea Added plurals and context support to Translation 2020-08-19 03:01:51 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Pedro J. Estébanez
f38949a44d Improve/fix packed data API
- Enhance directory API
- Fix `FileAccess::exists()` not checking for PackedData being disabled
- Fix moving to the parent directory (`..`)
- Allow absolute paths in existence checks
2020-07-27 12:06:40 +02:00
Adam Bates
8f84dfa91d issue-40396 - Added missing error strings to JSON parsing when array or object is never closed. 2020-07-22 15:06:57 -04:00
Andy Maloney
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Rémi Verschelde
9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Fabio Alessandrelli
147bbe2155 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00
Rémi Verschelde
47cc202972 PO loader: Fix unclosed files and error messages
Trying to get `f->get_path()` after deleting `f` was not super clever :)

Fixes #40324.
2020-07-14 13:39:46 +02:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Hugo Locurcio
20af28ec06
Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.
2020-07-08 18:57:25 +02:00
Jummit
d4c4d2db4c add root_node as property of MultiplayerAPI 2020-07-05 16:15:04 +02:00
Stijn Hinlopen
929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Andy Maloney
37a2a5a997 Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:36:28 -04:00
Fabio Alessandrelli
054f52364f Fix editor crash when mbedtls is disabled. 2020-06-06 17:33:43 +02:00
Rémi Verschelde
85220fec01 Style: Remove unnecessary semicolons from core
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).

Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
Hanif Ariffin
0fa9ea7095
Avoid copying vector in constructor of PathMD5
Copying the vector is unnecessary here.
2020-05-18 18:52:04 -04:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Marcus Elg
ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed 2020-05-03 00:42:04 +02:00
Juan Linietsky
ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
515fe0f29b Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit 3c261e0dfa.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Michael Alexsander
3c261e0dfa Made possible to specify where to dump the contents when loading a ".pck" file 2020-04-16 22:52:26 -03:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde
cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde
13a9bfbca7 Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
Rémi Verschelde
ca4e4506db Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
2020-03-21 11:54:08 +01:00
Thakee Nathees
8c3ad2af93 i18n: Fix parsing of multiple escapes before quotes
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20 08:48:11 +01:00
Rémi Verschelde
4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Fabio Alessandrelli
b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
74051c77dc Add TCP poll function (not exposed).
Used to know if we can read or write without blocking.
2020-03-08 12:16:09 +01:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
f7c87ed3dd ConfigFile: Improve error messages and complete docs 2020-03-05 11:01:25 +01:00
Rémi Verschelde
a0e33e17fb
Merge pull request #36733 from qarmin/static_analyzer_fixes
Fixes bugs found by Sonarcloud and Coverity
2020-03-04 13:41:38 +01:00
Pedro J. Estébanez
9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Pedro J. Estébanez
aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
qarmin
1f209bfc41 Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
Rémi Verschelde
620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
Juan Linietsky
475e4ea67b Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Andrea Catania
33ae58710b Generates the rpc and rset info for exported GDScript.
Improved the send rpc log message when fail.

This work has been kindly sponsored by IMVU.
2020-02-28 12:39:18 +01:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Andrea Catania
1afd60d8f5 Optimized rpc packet size when only the PackedByteArray is sent.
This work has been kindly sponsored by IMVU.
2020-02-27 08:19:59 +01:00
Pedro J. Estébanez
18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Rémi Verschelde
6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky
6da0eef9e6 Add support for Vector2i, Rect2i and Vector3i to Variant
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.

This was added for this commit (and future C++17 uses) in #36457.
2020-02-22 23:16:44 +01:00
Juan Linietsky
3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
6fc50d785e New PacketPeerDTLS and DTLSServer classes.
Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
c4f6ab85b0 UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).

This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-16 01:11:30 +01:00
Fabio Alessandrelli
2811f07084 Add peek option to NetSocket recv_from. 2020-02-16 01:11:30 +01:00
Juan Linietsky
867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Rémi Verschelde
54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
8d00a3a536 Remove deprecated PacketPeer allow_object_decoding
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.

It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Juan Linietsky
cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Andrea Catania
eb07e87981 Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Rémi Verschelde
948d95897c
Merge pull request #36095 from timothyqiu/corrupted-resource
Fixes crash when resource file is corrupted
2020-02-11 21:35:03 +01:00
Juan Linietsky
acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky
4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Juan Linietsky
6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky
c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Haoyu Qiu
832a5c860b Fixes crash when resource file is corrupted 2020-02-11 17:29:25 +08:00
Rémi Verschelde
6fb6405408
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Add ConfigFile::parse()
2020-02-11 09:21:45 +01:00
Rémi Verschelde
0ead0eeabb Merge pull request #35301 from Calinou/improve-console-error-logging
Improve the console error logging appearance
2020-02-10 11:16:01 +01:00
Pedro J. Estébanez
e5bd3b707f Add ConfigFile::parse() 2020-02-10 11:12:33 +01:00
Marcel Admiraal
f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Haoyu Qiu
a7368a519e Fixes leak when importing zip in AssetLib 2020-01-22 09:34:18 +08:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Rémi Verschelde
11260fb87f
Merge pull request #35345 from timothyqiu/pck-packer-leak
Fixes leak when calling PCKPacker::pck_start multiple times
2020-01-20 07:00:11 +01:00
Haoyu Qiu
07941178f0 Fixes leak when pck_start multiple times 2020-01-20 12:16:37 +08:00
Haoyu Qiu
aca0b2a459 Fixes XMLParser leak when open multiple times 2020-01-20 11:29:14 +08:00
Fabio Alessandrelli
534bf89976 PacketPeer use heap buffer for var encoding.
Used to allocate in stack (via alloca) which causes crashes when trying
to encode big variables.
The buffer grows as needed up to `encode_buffer_max_size` (which is
8MiB by default) and always in power of 2.
2020-01-19 11:49:10 +01:00
Hugo Locurcio
580b8cc012
Improve the console error logging appearance
This makes secondary information less visually prominent
to improve overall readability.

Various loggers were also tweaked for consistency.
2020-01-19 00:24:17 +01:00
George Marques
3718f8f592
GDScript: Validate object instance on is operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
Tomasz Chabora
97273ce378 Check if resource exists before loading 2020-01-08 15:24:43 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde
3cbfb11460 MultiplayerAPI: Fix disconnect errors when passing invalid peer
Fixes #34634.
2020-01-03 13:34:54 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Fabio Alessandrelli
cbc772d696 Fix buffers size calculation in PacketPeerStream.
The calculation used to be wrong when exactly at a power of 2.
`nearest_shift` always return the "next" power of 2
`nearest_shift(4) == 3 # 2^3 = 8`.

On the other hand `next_power_of_2` returns the exact value if that
value is a power of 2 (i.e. `next_power_of_2(4) == 4`).

I.e. :
```
WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4)));
// WARNING: ... : 4 8
```

Is this by design?
2019-12-22 15:35:44 +01:00
Fabio Alessandrelli
9269d6be32 UDP sockets broadcast is now disabled by default.
Add method `set_broadcast_enabled` to allow enabling broadcast via
GDScript.
2019-12-14 17:48:16 +01:00
Fabio Alessandrelli
ab1bfb9007 NetSocket set_broadcast_enabled returns Error enum 2019-12-10 12:11:52 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Rémi Verschelde
95242b7faf ResourceLoader: Add language code matching for localized resources
Near matching was not implemented like in TranslationServer, so a
resource remapped for 'ru' (but not 'ru_RU') would not be used as
fallback if the system locale was 'ru_RU'.

Fixes #34058.
2019-12-04 16:53:40 +01:00
Fabio Alessandrelli
6f38aeef52
Merge pull request #33640 from mewin/http_head_request
Fix HTTP HEAD requests
2019-12-01 05:50:33 +01:00
Patrick Wuttke
2cd68a2566 do not wait for response body when making a HEAD request 2019-11-26 14:17:34 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Fabio Alessandrelli
9b2073aa97
Merge pull request #33652 from Black-Cat/http-client-fix
Fix HTTPClient::poll crash when connection set to null
2019-11-23 10:15:45 +01:00
Artem Burjachenko
b73073ae36 Fix HTTPClient::poll crash when connection set to null 2019-11-23 11:06:14 +04:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Fabio Alessandrelli
198af06ff6 MultiplayerAPI cleanup cache when peer disconnects
We used to only cleanup path_get_cache and not path_send_cache causing
issues when a peer disconnects and then reconnects with the same ID.
2019-10-25 18:03:58 +02:00
Rémi Verschelde
c2edaa97f3
Merge pull request #32426 from gianllucah/master
Option to erase a section key in ConfigFile
2019-10-08 15:46:13 +02:00
Gianlluca
54cba54a45 Added a method to erase section key in ConfigFile 2019-10-07 18:11:19 -03:00
qarmin
2bc7f9e545 Fix small memory leak in PackedSourcePCK::try_open_pack 2019-10-03 19:45:41 +02:00
Fabio Alessandrelli
dcf0a60a52
Merge pull request #32228 from damianday/patch-1
TCP is_connected_to_host comparison error
2019-09-26 03:02:14 +02:00
Damian Day
5631850152
Update stream_peer_tcp.cpp 2019-09-25 23:45:32 +01:00
Rémi Verschelde
28fcc5e25a
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier
aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack 2019-09-25 15:29:59 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
b94460b328
Merge pull request #32032 from nekomatata/encrypted-file-get-path
Implemented get_path() & get_path_absolute() for FileAccessEncrypted
2019-09-23 09:32:58 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Damian Day
748c9bc205
TCP is_connected_to_host comparison error
We was returning true when the state was not connected, so we would never return true when the state was connected.
2019-09-21 02:18:46 +01:00
PouleyKetchoupp
afe34344a6 Implemented get_path() & get_path_absolute() for FileAccessEncrypted 2019-09-07 19:22:33 +02:00
jfons
8244f535cd Add network profiler 2019-09-05 09:48:36 +02:00
qarmin
b244ab4acc Fix memory leak in ResourceFormatSaverBinary::save 2019-08-30 13:46:05 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
PouleyKetchoupp
b49226e085 Support for file not found in ConfigFile::Load and handle a few specific cases
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)

Fixes #31444
2019-08-21 08:32:55 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Rémi Verschelde
ad8746e0de DirAccessPack: Fix dir_exists and file_exists for res:// paths
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.

Fixes #26009.
2019-08-17 19:03:28 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
IAmActuallyCthulhu
a940ed781c
Remove old doc comments in image_loader header 2019-08-10 08:13:44 -05:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
TGRCDev
c6f7015bca Fixed EOF flag not resetting on seek back 2019-08-05 18:20:18 -07:00
qarmin
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
qarmin
6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Fabio Alessandrelli
32da4d7819 Add TCP connect timeout.
Default timeout is 30 seconds (i.e. after 30 seconds of calling
connect_to_host if the TCP peer is not connected the connection will
error out).

This value can be configured in project settings:
`network/limits/tcp/connect_timeout_seconds`
2019-07-08 09:18:46 +02:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
Fabio Alessandrelli
9e303ef71c WebSocket module now uses wslay library.
Both client and server are supported on native builds (as usual).

SSL server is still not supported, but will soon be possible with this
new library.

The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Pedro J. Estébanez
40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Fabio Alessandrelli
c13be79594 Add TCP Server is_listening method 2019-07-03 18:42:46 +02:00
Fabio Alessandrelli
c798173332 Fix editor crash when StreamPeerSSL is unavilable.
The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
2019-07-02 15:34:34 +02:00
Fabio Alessandrelli
564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Vasiliy Makarov
fcd8faf2f4 Add encrypted files support to ConfigFile
Fix #26477
Add in ConfigFile this methods:
load_encrypted(path, key)
load_encrypted_pass(path, password)
save_encrypted(path, key)
save_encrypted_pass(path, password)
2019-06-27 16:43:44 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
a9cff880d6 doc: Document EncodedObjectAsID, expose its property 2019-06-26 10:50:45 +02:00
Rémi Verschelde
1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli
e5e3f86648 Multicast support in NetSocket/PacketPeerUDP 2019-06-21 00:14:42 +02:00
Fabio Alessandrelli
b574e476ec Implement IP.get_local_interfaces.
Allow getting interfaces names and assigned names.

On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Hein-Pieter van Braam-Stewart
64626f682e Fix a random SSL crash I saw once.
I don't know why this happened, I was debugging another issue. This
should take care of it though.
2019-06-06 13:46:54 +00:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Hugo Locurcio
cbd31d9f0b
Fix errors when attempting to set UNIX permissions when unavailable
This makes exporting from Windows to Linux work again.

This closes #29416.
2019-06-03 14:35:33 +02:00
Rémi Verschelde
0411ab56f5
Merge pull request #25148 from capnm/capnm-print-corrupt-image-path
Print the path of a corrupt image
2019-05-30 14:52:55 +02:00
qarmin
a32f020b53 Properly unlock mutex 2019-05-30 10:28:03 +02:00
Rémi Verschelde
02bac239d9 FileAccessEncrypted: Be more explicit on decryption failure
Fixes #24505.
Supersedes #25278.
2019-05-29 17:57:37 +02:00
Rémi Verschelde
9065cc2402
Merge pull request #29011 from zann1x/master
Initialize padding on PoolByteArray serialization
2019-05-21 10:07:26 +02:00
Rémi Verschelde
6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Lukas Zanner
c35f4e8808 Initialize padding on PoolByteArray serialization 2019-05-19 19:09:16 +02:00
Rémi Verschelde
e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Fabio Alessandrelli
76f262d2f4 Better handle some self-RSET/RPC in MultiplayerAPI
Allow calling yourself via RPC/RSET if the mode allows it.
Better error messages when you are not allowed to call yourself.
2019-05-12 11:37:26 +02:00
Fabio Alessandrelli
bba77fe387 Avoid _can_call_mode resetting error message in MultiplayerAPI 2019-05-08 22:14:41 +02:00
Juan Linietsky
cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Fabio Alessandrelli
175942dcd1
Merge pull request #24951 from Mr-Slurpy/local-rpc-sender-id-fix
Sender network id is now set to local network id for local rpc calls.
2019-04-20 13:39:05 +02:00
Juan Linietsky
04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde
20265879e2 Compression: Set Zstd max window size via public parameter
`ZSTD_DCtx_setMaxWindowSize` is still part of the experimental API
(thus unexposed in the shared library). Upstream examples seem to
use `ZSTD_d_windowLogSize` instead, so it's probably what we should
use too.

Fixes #17374.
Distro packagers can now unbundle Zstd.
2019-04-18 13:47:42 +02:00
Daniel Eliasinski
0606062268 Sender network id is now set to local network id for local rpc calls. 2019-04-16 21:53:09 -04:00
Rémi Verschelde
c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Fabio Alessandrelli
95ad747dea Properly explain RPC/RSET mode failure.
_can_call_mode used to call is_network_master/get_network_master
internally.
This would reset any potential last error set via ERR_EXPLAIN,
preventing it from being displayed correctly.
_can_call_mode now expects the node master ID to be passed instead.
2019-04-03 21:55:42 +02:00
marxin
e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli
53ab3a1ba9 Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Fabio Alessandrelli
e61a074a8e Use same boolean for objects encode and decode.
In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
2019-03-28 10:43:34 +01:00
Rémi Verschelde
aff3dd36ba
Merge pull request #25495 from IronicallySerious/fix-expand-macros
Fix parameterised macros in core. Addresses #25488
2019-03-16 11:20:52 -07:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Juan Linietsky
ffd44530fb Make sure ResurceLoader.exists works on imported files, fixes #23555 2019-03-04 21:01:21 -03:00
Juan Linietsky
e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
Juan Linietsky
a5370b1b1b -Fix problem of order of import plugins, closes #26340
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde
0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Juan Linietsky
f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky
3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Juan Linietsky
8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Fabio Alessandrelli
0e5655694c Fix HTTPClient keep alive with chunked encoding.
We need to consume the trailer part and final CRLF after last chunk
as per RFC 7230 section 4.1:

```
chunked-body   = *chunk
                 last-chunk
                 trailer-part
                 CRLF
```

We do not return the trailer part, just consume it allowing following
requests to work as expected when using keep alive.
2019-02-20 05:13:51 +01:00
Fabio Alessandrelli
10e4821260 HTTPClient read until EOF fixes 2019-02-20 03:06:02 +01:00
IronicallySerious
4121df235e Fix parameterised macros in core. Addresses #25488
This adds the saves the programmer of doing something like SWAP(x++, y--)
and getting the wrong result unless the parameters are evaluated
before use.
2019-02-18 22:08:42 +05:30
Juan Linietsky
1f9c54bd55 Make resource loader cycle checker work on a per-thread basis.
This removes editor errors saying cycles existed when the thumbnailer was running.
2019-02-16 17:39:06 -03:00
Fabio Alessandrelli
673caa5f46 Fix keep-alive without header in HTTP client 2019-02-16 17:05:13 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Juan Linietsky
11642b92d1 Avoid cyclic resource loading of any type, fixes #22673 2019-01-27 19:24:55 -03:00
Rémi Verschelde
c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Ivan Ponomarev
8edfc3b5ac Fixed possible crash in pck_packer.cpp due to wrong memory freeing. 2019-01-22 20:02:19 +03:00
Juan Linietsky
6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Martin Capitanio
a6ab7a91ef Print the path of a corrupt image
After scanning a path in the project manager or starting a project it is not clear which
image can not be loaded.

After errors

```
    ERROR: _png_error_function: Not a PNG file
       At: drivers/png/image_loader_png.cpp:62.
    libpng error: Not a PNG file
    ERROR: _load_image: PNG Corrupted
       At: drivers/png/image_loader_png.cpp:94.
```

add

```
    ERROR: load_image: Error loading image: path/bad.png
       At: core/io/image_loader.cpp:69.
```
2019-01-20 04:19:12 +01:00
Fabio Alessandrelli
60d235622d Don't reset MultiplayerAPI when setting same peer.
A GDScript call to:
`multiplayer.network_peer.some_prop = true`
seems to transalte to:
```
var temp = multiplayer.network_peer
temp.some_prop = true
multiplayer.network_peer = temp
```
Which caused the MultiplayerAPI to be resetted.
The call to set_network_peer is now ignored if the peer that's beeing
set is the same as the currently set one.
2019-01-15 11:14:51 +01:00
Fabio Alessandrelli
1f7846abf8 Fix MultiplayerAPI initialization, clear.
rpc_sender_id is now correctly initialized to 0 so get_rpc_sender_id()
work reliably even if called before receiving any RPC.
root_node is initialized to NULL (fix crashes when incorrectly using the
MultiplayerAPI).
clear function now resets the packet cache size to free more memory when
not running.
2019-01-15 10:35:26 +01:00
Guilherme Felipe
e64391f47b Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Paulb23
69fe17639e Fix text files constantly asking for reload as no last modified time 2018-12-02 16:24:23 +00:00
Fabian
a01608c389 Improved support for custom image loaders 2018-11-23 08:16:54 +10:30
Juan Linietsky
60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 2018-11-18 22:07:00 -03:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Juan Linietsky
da1f53c8d9 User more correct plus file on get_current_dir. 2018-11-08 19:05:12 -03:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Juan Linietsky
e647342140 Moved folding outside the resource files, now saved outside the project. 2018-10-29 16:37:09 -03:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Dualtagh Murray
b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Fabio Alessandrelli
83acd5f17e One less local variable in marshalls 2018-10-07 12:56:07 +02:00
Aaron Franke
4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke
37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Juan Linietsky
f12cb82e0f Fixes to baker, restored xatlas and fixed bake options. 2018-10-05 19:00:32 -03:00
Marc Gilleron
c1bba054e6 Don't delete FileAccess when it is null 2018-10-05 20:24:28 +01:00
Rémi Verschelde
dec20a987b Fix some warnings raised by MSVC 2017
Disabled signed/unsigned warnings like for GCC/Clang
(warning C4018: '>=': signed/unsigned mismatch).

Fixes the following MSVC 2017 warnings:
```
core\image.cpp(999): warning C4804: '>': unsafe use of type 'bool' in operation

core\io\compression.cpp(178): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
editor\doc\doc_dump.cpp(226): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(289): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(298): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

editor\editor_themes.cpp(379): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation
```
2018-10-03 17:34:56 +02:00
Rémi Verschelde
95131e6f23 Fix warnings on release builds (not DEBUG_ENABLED)
Fixes the following Clang 5 warnings:
```
modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare]
scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]

core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable]
core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable]
core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable]
core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable]

modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function]
modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable]
modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function]
scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function]
```
2018-10-03 17:34:55 +02:00
Rémi Verschelde
6ab78d9ffb Fix some more warnings reported by CI
Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]

core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]

main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]

modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-03 14:13:42 +02:00
Rémi Verschelde
ffa8420aec
Merge pull request #22223 from Faless/fix_int32_encode
Fix put_var encoding some 32bits ints as 64bits.
2018-10-02 09:40:21 +02:00
Rémi Verschelde
b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde
62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
Rémi Verschelde
a9e17af09a SCons: Build core's thirdparty code in own environment
Also move Zlib and Zstd's build instructions to core/SCsub.
2018-09-28 11:40:41 +02:00
Rémi Verschelde
7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:

core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]

Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde
d8b30d42f5 Fix warnings for operator precedence disambiguation [-Wparentheses]
Fixes the following GCC 5 warnings:
```
core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses]
core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses]
editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses]
editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses]
modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses]
modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]
modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses]
modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses]
```
2018-09-27 10:29:48 +02:00
Fabio Alessandrelli
7e097cd00b Better MultiplayerAPI error logs. 2018-09-25 20:13:45 +02:00
Fabio Alessandrelli
f6e8579569 Skip RPC/RSET when MASTERSYNC and we are master. 2018-09-25 17:45:28 +02:00
Fabio Alessandrelli
b9707ce08f StreamPeer get[_utf8]_string with negative length.
If the "bytes" parameter of get_string and get_utf8_string is negative,
the length will be read from the stream instead.
The bytes parameter has now a default (-1), allowing to use them
directly as reverses of put_string and put_utf8_string .
put_string was not implemented, so I implemented it to allow sending
ASCII strings (which are much smaller than UTF8 ones).
2018-09-22 13:35:41 +02:00
Fabio Alessandrelli
92de6df113 Add checks for clean disconnect in HTTP/TCP/SSL.
Half-open TCP connection can, of course, only be detected by
writing the socket, or waiting for TCP timeout.
2018-09-21 14:34:57 +02:00
Fabio Alessandrelli
dba8c3999d Fix put_var encoding some 32bits ints as 64bits. 2018-09-18 18:31:37 +02:00
Rémi Verschelde
7f5e653a22
Merge pull request #22066 from Faless/bundle_certs
Bundle SSL certs with the templates
2018-09-16 01:22:47 +02:00
Fabio Alessandrelli
26677d5e0c Fix HTTPClient _get_http_data bug after #21976. 2018-09-15 21:17:15 +02:00
Fabio Alessandrelli
0e56377e96 Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game.
This allows package maintainer to compile Godot to use system installed
certificates when accessing the AssetLib.
2018-09-15 14:45:54 +02:00
Fabio Alessandrelli
d2b38aabec Bundle SSL certs with the templates.
If this is undesired it can be avoided by specifying builtin_certs=no .
Bundled SSL certs will be used unless you specify an override in:
Project Settings -> SSL -> Certificates .
2018-09-15 10:54:00 +02:00
Rémi Verschelde
4547e22393 doc: Sync classref with current source 2018-09-15 03:13:47 +02:00
Fabio Alessandrelli
1e9b46d687 Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
2018-09-15 00:06:03 +02:00
Fabio Alessandrelli
d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00
elasota
88c74aa017 Fix FileAccessCompressed::get_8 returning 0 for the last byte of a file 2018-09-13 19:10:35 -04:00
Rémi Verschelde
1259cbf13c
Merge pull request #21976 from Faless/http_client_eof_fix
Fix non chunked HTTP reading till eof.
2018-09-13 11:17:14 +02:00
Rémi Verschelde
3d0638b8e9
Merge pull request #22020 from Faless/tcp_fix
Fix TCP connecting state not set correctly
2018-09-13 11:04:01 +02:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
Fabio Alessandrelli
3d12eb6ca2 Fix TCP connecting state not set correctly 2018-09-13 08:08:55 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Fabio Alessandrelli
30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli
1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Fabio Alessandrelli
b4e3be7519 New NetSocket interface, BSD/Win implementation
Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.

This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
2018-09-12 15:46:37 +02:00
Fabio Alessandrelli
ab0e610e86 Fix non chunked HTTP reading till eof. 2018-09-12 12:42:48 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky
19d57894d8 Change ResourceLoader::load to make it more thread safe. 2018-09-02 14:00:16 -03:00
Fabio Alessandrelli
97757cd1d1 Fix DNS resolution when cache is invalid.
Fix StreamPeerTCP.connect_to_host return value.
2018-08-28 12:32:04 +02:00
Juan Linietsky
0565adb20f Removed fallback system and merged bptc into s3tc 2018-08-27 13:47:35 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde
de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
elasota
35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde
d29ea4337f Fix ResourceLoader::exists() false negative and readd deprecated has() 2018-08-12 12:44:38 +02:00
Juan Linietsky
852378109f Added function ResourceLoader.exists(), to check if a resource exists. Closes #19140 2018-08-10 15:57:43 -03:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
willnationsdev
417e5457b8 ResourceFormatLoaderImage::get_resource_type now uses file path 2018-08-04 15:14:28 -05:00
Juan Linietsky
317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Fabio Alessandrelli
feaf03421d Fix marshalls size checks.
Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector.  For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.

(cherry picked from commit 5262d1bbcc)
2018-07-29 03:00:34 +02:00
Rémi Verschelde
391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
12d69ef53e Fix loading PO files with missing newline after last msgstr
Fixes #20375.
2018-07-24 13:32:37 +02:00
Fabio Alessandrelli
9ba8f0d2d8 HTTP client now uses non blocking handshake 2018-07-16 13:08:17 +02:00
Fabio Alessandrelli
99d0b7ba14 Implement non blocking-handshake for StreamPeerSSL 2018-07-16 13:08:17 +02:00
Fabio Alessandrelli
e82f0fefbc MultiplayerAPI::send_bytes transfer mode support.
Added as extra parameter, allow you to specify which transfer mode to
use for those specific bytes
2018-07-08 09:47:22 +02:00
GagaPete
8a4dccc4ce Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Michael Alexsander Silva Dias
1971baf8a9 Fixed regression making the logger not respect the max files limit. 2018-06-12 12:57:48 -03:00
Michael Alexsander Silva Dias
cf9520ba2e Don't add a period to a log file name if it has no extension. 2018-05-30 11:31:29 -03:00
Fabio Alessandrelli
4524153b6e New sync RPC modes to match all combinations 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Fabian
1065f06eef Fix for not picking up locale of some .po translation files 2018-05-28 12:51:05 +09:30
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Fabio Alessandrelli
19ba3d5da3 New sync RPC modes to match all combinations 2018-05-26 10:43:43 +02:00
Fabio Alessandrelli
9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Pedro J. Estébanez
2587fcccee Allow body-up-to-EOF HTTP responses
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.

Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Daniele Giuliani
d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Fabio Alessandrelli
c7466eb144 Allow sending raw bytes through MultiplayerAPI 2018-05-12 23:17:24 +02:00
Max Hilbrunner
e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Juan Linietsky
06b076f687
Merge pull request #15305 from poke1024/checks-peer
Checks on input_buffer in PacketPeerStream
2018-05-08 10:45:39 -03:00
Fabio Alessandrelli
e391b493d5 Internal methods in MultiplayerAPI start with _ 2018-05-08 14:46:52 +02:00
Juan Linietsky
cbd849d13f
Merge pull request #16033 from poke1024/marshalls-dict
Detects crash-related marshalling errors due to NAN values
2018-05-07 17:51:06 -03:00
Rémi Verschelde
f86a67c4d1
Merge pull request #18520 from paulloz/gdscript-api-string-path
fix API string path
2018-05-02 10:36:25 +02:00
Paul Joannon
a35c8bbdc7 fix API string path 2018-04-30 09:38:18 +02:00
Max Hilbrunner
a3aa5ad0d0 PCKPacker:pck_start(): Update version 2018-04-19 00:45:22 +02:00
Pedro J. Estébanez
00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Juan Linietsky
e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
5a1a90c3db
Merge pull request #17636 from rainerdeyke/fix_issue_17585
Fixes moving files causes scene corruption
2018-04-07 16:56:02 -03:00
Fabio Alessandrelli
490dd9f946 Generalize SSL cert reading from file 2018-04-03 20:13:57 +02:00
Pedro J. Estébanez
8d8e9d54c8 Enhance HTTPClient.query_string_from_dict() 2018-03-27 19:18:32 +02:00
Pedro J. Estébanez
b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Rainer Deyke
31c6d6649f Fixes scene corruption when updating dependencies.
This commit fixes issue #17585: renaming/moving resources can corrupt
scene files.  The corruption was caused by
'ResourceFormatLoaderBinary::rename_dependencies' updating the file
format version field of the affected scene file to the latest version
without actually updating the content of the file to that version,
resulting in a file whose content does not match its file format version
field.  The fix preserves the file format version field and the engine
version fields when renaming dependencies.
2018-03-24 15:08:55 +01:00
Pedro J. Estébanez
536611704a Fix listing files inside directory in pack file
When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.

Fixes #15801.
Helps with #16798.
2018-03-18 14:04:50 +01:00
Fabio Alessandrelli
b0186b41bb
Merge pull request #17237 from RandomShaper/fix-ssl-handshake
Fix HTTPClient SNI support when verify is off
2018-03-15 22:43:34 +01:00
Andrew Dunai
0269e366f1 Fix garbage in string padding. 2018-03-04 19:45:33 +02:00
Pedro J. Estébanez
602da6fa4f Fix wrong SSL handshake
The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-04 01:22:59 +01:00
Fabio Alessandrelli
df391cc5be Add new MultiplayerAPI class
Handles all the high level networking stuff
2018-03-03 18:28:49 +01:00
luz.paz
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Artem Varaksa
d35e486228 Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
Rémi Verschelde
b48cc669e2
Merge pull request #16169 from hungrymonkey/issue_16160
Change function signature from float to double to match type get_doub…
2018-02-14 15:50:47 +01:00
Fabio Alessandrelli
67b600d957 Add mbedtls module 2018-02-14 01:26:23 +01:00
Marlon Henry Schweigert
87adf9cfba Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description
2018-01-30 13:22:15 -02:00
hungrymonkey
d2f1c87063 Change function signature from float to double to match type get_doubleCloses #16160 2018-01-29 15:45:46 -08:00
Bernhard Liebl
eb1f9375ea Detects crash-related marshalling errors due to NAN values 2018-01-24 19:24:18 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Paul Joannon
e08b6c9a9c fix set_stream_peer binding in PacketPeer 2018-01-12 14:25:05 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Ruslan Mustakov
a6157245b1 Dont print error when loading resource from cache 2018-01-11 20:46:18 +07:00
Juan Linietsky
50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Bernhard Liebl
df84ecd043 Checks on input_buffer in PacketPeerStream 2018-01-03 21:12:58 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
b3a1bf3245 Use a different strategy for path remaps, try loading from a remap file instead.
This ensures multiple PCK exports still work.
2017-12-18 11:21:49 -03:00
Fabio Alessandrelli
92067b4714 Remove "const" from PacketPeer get_packet/get_var
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7 Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
Juan Linietsky
433cb6f490 fix compile issue 2017-12-15 09:04:57 -03:00
Juan Linietsky
251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky
93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
mhilbrunner
966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
mhilbrunner
a7abb459c9 HTTPClient: Add PATCH method and missing HTTP status codes 2017-12-12 10:56:18 +01:00
Rémi Verschelde
a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request #12603 from GodotExplorer/beautify-json
Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
c7e53f1934 Fix javascript build after bc2e8d99 2017-11-27 08:17:28 +01:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Juan Linietsky
0300522189
Merge pull request #13176 from bojidar-bg/allow-subproperty-set
Fix combatibility with older .scn files
2017-11-22 08:46:34 -03:00
Bojidar Marinov
3eb7858a3a
Fix combatibility with older .scn files 2017-11-22 13:34:43 +02:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Ruslan Mustakov
d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Ferenc Arn
d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Leon Krause
2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00
Geequlim
f7168bf217 Add indent and sort keys support for JSON.print 2017-11-07 11:52:45 +08:00
Karroffel
1386647cdf make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
Karroffel
38d56c8351 make ConfigFile use OrderedHashMap 2017-11-03 14:33:19 +01:00
Rémi Verschelde
568e905604
Merge pull request #12423 from tagcup/zstd_1.3.2
Update zstd to 1.3.2.
2017-10-27 20:28:59 +02:00
Ferenc Arn
f3436a841a Add an option to use zstd's recently introduced long range matching (off by default). 2017-10-27 12:26:13 -04:00
Ferenc Arn
01815e9b5f Update zstd to 1.3.2. 2017-10-26 16:41:47 -04:00
Leon Krause
d1102cb37d Remove HTTPClient::send_body_text and ::send_body_data
These were never implemented, the request* methods provide parameters to
send body data as part of the client's requests.
2017-10-26 22:25:35 +02:00
Rémi Verschelde
6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Ruslan Mustakov
27b537cfca Fix rotated logger naming and backup deletion 2017-10-20 10:34:46 +07:00
Ruslan Mustakov
6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Ruslan Mustakov
73e86187bc Define va_copy with --std=c++03 (fixes #11979) 2017-10-10 12:09:59 +07:00
Rémi Verschelde
e5fcf0ee76 Merge pull request #11947 from eska014/fix-obj-marshalling
Fix exporting projects with custom input event actions
2017-10-09 00:04:28 +02:00
Leon Krause
c05c334de7 Fix binary marshalling of Objects 2017-10-08 20:13:46 +02:00
Andreas Haas
fd1d886cf8 Merge pull request #11853 from endragor/long-string-logging
Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Juan Linietsky
3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Ruslan Mustakov
01ebcfe841 Fix logging of long strings via RotatedFileLogger 2017-10-05 16:16:20 +07:00
Gilles Roudiere
2e6f2ed032 Merge pull request #11812 from NathanWarden/fix_validate_ssl
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Juan Linietsky
3cadecf17b fixed the OS.has_feature() API, and added support for 32 and 64. 2017-10-03 17:36:14 -03:00
Nathan Warden
310a8eb902 Fixed a bug where ssl would force validation even though you told it not to. 2017-10-03 13:53:23 -05:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00