Commit Graph

7298 Commits

Author SHA1 Message Date
reduz dd8c0522a6 Implement varargs in Methodinfo
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
Rémi Verschelde e3fb066cb0
Merge pull request #62317 from Black-Cat/release-return-fix 2022-06-23 14:37:33 +02:00
Rémi Verschelde d1dac8427a
Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
Fix ogg edge cases
2022-06-22 23:33:51 +02:00
Black Cat 5c365713ca Do not reset return value in release build 2022-06-22 20:55:09 +04:00
smix8 c0fed1d4e8 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
smix8 24bb0af4a9 Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
2022-06-22 10:47:00 +02:00
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde 21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x 2022-06-20 15:13:33 +02:00
Rémi Verschelde 77be20ede8
Merge pull request #58921 from BastiaanOlij/htc_vive_trackers 2022-06-20 14:17:30 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
smix8 55923ade68 Add navigation layer bitmask helper functions
Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
Rémi Verschelde dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Rémi Verschelde c8e17b5a30
Merge pull request #62069 from iamjsk10/master
Typo: Changed "forech" into "foreach" in string_utils.cpp
2022-06-17 18:36:08 +02:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
iamjsk10 d3a839f4b1 Mono: Fix typo to `foreach` C# keyword 2022-06-17 13:03:32 +02:00
Rémi Verschelde 78944fef82
Merge pull request #61510 from Calinou/script-tweak-stack-overflow-message 2022-06-17 13:03:05 +02:00
Rémi Verschelde 4df25f23f8
Merge pull request #62114 from raulsntos/EditorScenePostImport_templates
Fix EditorScenePostImport templates for C#
2022-06-16 19:58:14 +02:00
Raul Santos 525b5e0e16
Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Rémi Verschelde ef6511fbb4
Merge pull request #62104 from paulloz/dotnet-lerp-rangelerp 2022-06-16 14:32:28 +02:00
Paul Joannon ee95a1cb28
Fix Lerp documentation and implement RangeLerp 2022-06-16 13:56:32 +02:00
K. S. Ernest (iFire) Lee 67052af918 Print NavMap error only once for invalid NavMesh. 2022-06-16 13:56:16 +02:00
Johannes Witt 8c7d4996c9
Document how to load Images and MP3 files at run-time 2022-06-16 13:18:36 +02:00
Bastiaan Olij 95f75b232f Adding HTC tracker support 2022-06-16 16:52:13 +10:00
Rémi Verschelde d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Jonathan Nicholl 912d8e23ca Add script templates for EditorScenePostImport 2022-06-15 12:41:37 -04:00
Yuri Rubinsky c9ad370f20 Add a null checking to `GDScript::_super_implicit_constructor` 2022-06-15 17:28:40 +03:00
Hugo Locurcio cceeb671db
Improve stack overflow error message in GDScript and VisualScript
Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques 68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques 1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes 2022-06-15 10:37:18 -03:00
Rémi Verschelde 9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses 2022-06-15 15:31:35 +02:00
George Marques 67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
Rémi Verschelde 36ff7292bc
Merge pull request #62033 from V-Sekai/openxr-angular-velocity
Expose XRPose's get angular velocity.
2022-06-15 07:41:58 +02:00
Rémi Verschelde 632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
George Marques 15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
Hendrik Brucker 8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
smix8 245da150e7 Streamline Navigation layer function names.
Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
K. S. Ernest (iFire) Lee 10131eb6f2 Expose XRPose's get angular velocity. 2022-06-14 07:33:22 -07:00
Rémi Verschelde becfe93092
Merge pull request #62025 from smix8/navigation_cb_invalid_obj_4.x 2022-06-14 15:25:11 +02:00
smix8 bc38ebe4f0 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.
2022-06-14 13:04:02 +02:00
Rémi Verschelde 133d29102a
Merge pull request #61839 from Faless/webrtc/4.x_extension_static_default 2022-06-13 17:19:17 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
bruvzg b667469bbf
[TextServer] Add missing font mutex lock. 2022-06-13 10:33:36 +03:00
strank 2079e19899 Extend test_compiler to also disassemble inner classes 2022-06-12 16:30:04 -04:00
Rémi Verschelde 296c8b74f2
Merge pull request #60128 from jiq4449/master
Added documentation comments to the .NET library
2022-06-12 12:49:33 +02:00
Joshua Quinones 003ad31ed5
Added documentation comments to the .NET library
Comments have been added for the following:
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
2022-06-11 21:37:40 -05:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Fabio Alessandrelli 31d7e22466 [WebRTC] Static extension registration. 2022-06-09 07:19:00 +02:00
Rémi Verschelde 4e3b0e176b
Merge pull request #61682 from smix8/navigation_bake_config_precision_4.x 2022-06-08 16:06:00 +02:00
Rémi Verschelde e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x 2022-06-08 16:05:38 +02:00
Rémi Verschelde 07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x 2022-06-08 15:56:22 +02:00
Rémi Verschelde 7e6f26c582
Merge pull request #61800 from smix8/navigation_gridmap_transform_debug_4.x 2022-06-08 15:40:09 +02:00
smix8 cb8d95c271 Fix GridMap Navigation transforms and debug
Fix GridMap navigation transforms and debug.
2022-06-08 14:19:16 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 43f05bd6a0
Merge pull request #61797 from smix8/navigation_gridmap_region_xform_4.x
Fix GridMap applying wrong NavigationRegion transform
2022-06-08 07:25:09 +02:00
smix8 cc0b525300 Fix GridMap applying wrong NavigationRegion transform
Fix GridMap applying wrong NavigationRegion transform.
2022-06-08 03:30:19 +02:00
Rémi Verschelde b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Hendrik Brucker e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
smix8 cfdfd304f1 Add NavigationRegion costs for pathfinding
Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
smix8 df9919ec33 Add warnings when NavigationMesh bake settings result in precision loss
Add warnings when NavigationMesh bake settings result in precision loss.
2022-06-04 11:31:52 +02:00
Nathan Franke 3d61246bc4
use correct error for unused bind match, suppress with underscore 2022-06-03 13:28:33 -05:00
smix8 3066091780 Match NavMap and ProjectSettings with NavigationMesh defaults
Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde c0bf18e923
Merge pull request #57824 from raulsntos/csharp-typed-arrays 2022-06-03 17:32:41 +02:00
Raul Santos 329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
Raul Santos 8dec74f22f
Generate typed array parameters in C# bindings
Adds support for generating C# bindings that use the generic `Array<T>`
type instead of the non-generic `Array` type when the registered ClassDB
method specifies the array element type.
2022-06-03 05:17:53 +02:00
Haoyu Qiu ffcb2a4702 Fix build error when FreeType is disabled 2022-06-02 22:46:50 +08:00
Rémi Verschelde 6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
Rémi Verschelde 532e253a7c
Merge pull request #61455 from fire-forge/tab
Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde c881f607a9
Merge pull request #61463 from vnen/gdscript-await-stack
GDScript: Fix stack overflow when using multiple `await`
2022-05-31 12:44:50 +02:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Clay John c89d2b8aac
Merge pull request #61475 from smix8/navigation_fix_multimesh_bake_crash_4.x
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-30 15:44:28 -07:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
smix8 caceceab08 Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-27 19:35:00 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
George Marques 328aadc0ef
GDScript: Fix stack overflow when using multiple `await` 2022-05-27 09:31:37 -03:00
FireForge eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
Rémi Verschelde f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke 77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Rémi Verschelde 410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix 2022-05-25 18:38:29 +02:00
Danil Alexeev 320cf5d84c
Use blank line instead of `@desc:` for doc comments 2022-05-25 19:01:41 +03:00
SnailRhymer 3a87d1acae Make Lookup Symbol recognize assert and preload in the script editor 2022-05-25 16:41:10 +01:00
Rémi Verschelde 6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment 2022-05-25 17:28:22 +02:00
Trioct bcbfa641ec Fix const typed array assignment 2022-05-25 09:02:11 -05:00
SnailRhymer 688a62d841 Fix lookup_code to properly handle symbols at start of assignments 2022-05-25 11:45:57 +01:00
Rémi Verschelde 7da1c1b9fa
Merge pull request #61377 from smix8/navigation_gridmap_custom_mesh_offsets_4.x 2022-05-24 23:31:12 +02:00
smix8 ae4b2597a1 Fix GridMap not adding custom mesh offsets to NavigationMesh generation
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
2022-05-24 19:50:57 +02:00
George Marques 24bcbe971a
GDScript: Don't show redundant await warning on unknown types
Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
Rémi Verschelde 65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
Rémi Verschelde db5a86339b
Merge pull request #61345 from vnen/gdscript-lambda-issues
GDScript: A few fixes for lambda issues
2022-05-24 08:14:48 +02:00
George Marques 1b76a9d705
GDScript: Fix lambda captures in default argument values 2022-05-23 21:38:31 -03:00
George Marques 969f1980d2
GDScript: Fix `if` after lambda being seen as ternary 2022-05-23 21:13:25 -03:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
George Marques 0a28b4cd94
GDScript: Do not allow standalone lambdas
They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
Rémi Verschelde 7b8c574401
Merge pull request #61017 from derammo/derammo_58121
display of large help text in visual script
2022-05-22 01:26:33 +02:00
derammo 5a481bd340 display of large help text in visual script
implemented vertical scroller for help text in popup
disabled broken positioning code
2022-05-21 18:38:40 -04:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 410893ad0f
Merge pull request #57660 from V-Sekai/gltf-extension-fixes 2022-05-20 18:50:53 +02:00
K. S. Ernest (iFire) Lee d600e0bc00 Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
Rémi Verschelde 03218889d0
Merge pull request #61213 from timothyqiu/csg-crash
Fix editor crash when opening scene with CSGMesh
2022-05-20 07:57:10 +02:00
Haoyu Qiu de93286b1d Fix editor crash when opening scene with CSGMesh 2022-05-20 10:47:29 +08:00
Aaron Franke 5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
Rémi Verschelde ce069fbe99
Merge pull request #61128 from smix8/navigation_agent_process_mode_4.x 2022-05-19 15:24:34 +02:00
Rémi Verschelde b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
bruvzg cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Hendrik Brucker 1654800ed7 Fix noise offset not affecting domain warp
- also added domain warp to get_noise_1d
2022-05-18 22:10:57 +02:00
Rémi Verschelde cdc5da7460
Merge pull request #61025 from Chaosus/gds_fix_extend_crash 2022-05-18 16:17:18 +02:00
Rémi Verschelde 4155d555e3
Merge pull request #61151 from akien-mga/rvo2-document-changes 2022-05-18 16:16:55 +02:00
Rémi Verschelde e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive 2022-05-18 16:04:12 +02:00
Yuri Rubinsky 5d95a5a024 Fix crash when extending inner class in GDScript 2022-05-18 16:53:24 +03:00
Rémi Verschelde 86cdf1f2cf rvo2: Sync with upstream commit bfc0486
bfc048670a
2022-05-18 14:53:52 +02:00
Saenoe 95ef3bafcd fix OpenXRAPI::is_extension_supported returning opposite result 2022-05-18 00:33:22 +02:00
smix8 6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00
bruvzg 93fba7ead3
Update HarfBuzz, ICU and FreeType.
HarfBuzz: Update to version 4.2.1
FreeType: Update to version 2.12.1
ICU: Update to version 71.1
2022-05-17 18:39:31 +03:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Hendrik Brucker 1684459a3a Fix domain warp fractal type defaulting to the wrong value (and refactor enum conversion) 2022-05-16 18:21:42 +02:00
Rémi Verschelde dc8c906b64
Merge pull request #58624 from dzil123/fix_update_gridmap_cursor 2022-05-16 15:31:11 +02:00
Rémi Verschelde eaa4e86433
Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x 2022-05-16 15:05:17 +02:00
smix8 e33fa9d833 Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
2022-05-16 14:25:20 +02:00
Rémi Verschelde c41f62c3df
Merge pull request #61003 from vnen/gdscript-await-stack-fix 2022-05-16 14:10:29 +02:00
Rémi Verschelde b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde 54ee0520b5
Merge pull request #61010 from derammo/visual_script_selector_paths 2022-05-16 13:49:31 +02:00
Rémi Verschelde f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x 2022-05-16 13:46:49 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
derammo 4e155b5579 fixed path calculations in visual script selector
incorrect usage of lstrip was mangling file names
2022-05-13 19:26:27 -04:00
George Marques 102c312497
GDScript: Fix stack manipulation for `await`
The stack now contains three special addresses that should no be copied
to the state, since it contains references that creates cycles. They can
be recreated when the function is resumed.

This commit also removes the clearing of stack from the
GDScriptFunctionState destructor, since it should be cleared when the
function exits. The state stack should only be cleared manually if the
instance is freed before the state resumes (which is already being
done). Otherwise this would destruct the stack twice, causing crashes.
2022-05-13 20:15:34 -03:00
Rémi Verschelde 9ed56be82d
Merge pull request #60989 from Jojox/fix_gdscript_parser_enum 2022-05-13 14:55:55 +02:00
bruvzg 05963674a7
Implement TextMesh resource.
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
JoJoX 8870e1c75d Fix first value update 2022-05-12 19:11:33 -04:00
Rémi Verschelde 947a1fa090
Merge pull request #60956 from macjuul/hide-mono-cmd-prompt
Prevent blank command prompts from spawning when building a mono project
2022-05-12 21:23:00 +02:00
smix8 371054e3e5 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
Julian Mills d606a8eded Fix blank command prompts spawning
prevent certain mono actions from displaying empty command prompts.
2022-05-12 13:49:37 +02:00
bruvzg 6783d55ce4
Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Rubinsky be8eb6625e Fix incorrect precedence of pow operator in GDScript 2022-05-12 10:09:51 +03:00
Rémi Verschelde 516ec892b4
Merge pull request #60945 from smix8/navmesh_bake_size_warning_4.x
Add Warning to NavigationMesh bake when source geometry is suspiciously big
2022-05-11 23:17:12 +02:00
smix8 79511af7c9 Add Warning to NavigationMesh bake when source geometry is suspiciously big
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
2022-05-11 22:06:54 +02:00
Rémi Verschelde 9c746b3213
Merge pull request #60949 from derammo/derammo_openxr_wrong_conditional 2022-05-11 20:05:54 +02:00
Rémi Verschelde ae8dacba1c
Merge pull request #60617 from BastiaanOlij/split_bokeh_effect 2022-05-11 20:05:21 +02:00
derammo 0571148a4b corrected conditional compile of OpenXR with/without opengl3 driver 2022-05-11 11:25:55 -04:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Rémi Verschelde 9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde c171f675c8
Merge pull request #60229 from Dorodri/improve-gdscript-range-description 2022-05-11 14:17:39 +02:00
Rémi Verschelde 505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test 2022-05-11 14:15:48 +02:00
Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
bruvzg ffe61e0895
[macOS / iOS] Fix text-to-speech build with older macOS / iOS SDK.
Add __has_include check for AVFAudio include.
Add some explicit casts to avoid conflicts.
Change all `include`s to `import`s for consistency.
2022-05-10 21:11:34 +03:00
Rémi Verschelde edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 2022-05-10 15:08:32 +02:00
Rémi Verschelde d8935b27a9 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
bruvzg 68304bec47 [TextServer] Fix incorrect oversampled font scaling. 2022-05-10 13:57:18 +03:00
hoontee b869ec7262
Rename `CSGPrimitive3D.invert_faces` to `flip_faces` 2022-05-06 20:51:46 -05:00
kobewi 7b101c6fe7 Fix VisualScript export variables 2022-05-06 16:00:30 +02:00
Rémi Verschelde 61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals 2022-05-06 10:46:47 +02:00
Vitika9 aef3b5681d Changed signals of ItemList 2022-05-06 13:09:04 +05:30
Rémi Verschelde f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes 2022-05-06 08:59:08 +02:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
Fabio Alessandrelli 09a48e1055 [WebSocket] Fix WSLClient connection status.
Note, this keeps the old behaviour of reporting CONNECTION_CONNECTED
while disconnecting.
We should change this before 4.0, but needs further refactoring of the
WebSocket classes.
2022-05-04 20:13:32 +02:00
Rémi Verschelde 84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
CalebJohn 06a2d83e30 Add regression test for gdscript valid function signature
Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
Aaron Franke fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde 8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde 297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde 262018df1e
Merge pull request #60689 from trollodel/use_collisionobject3d_in_navmeshgen 2022-05-03 11:21:08 +02:00
Fabio Alessandrelli 0275d60c1b
Merge pull request #60444 from snailrhymer/expand-websocketclient-error-messages
Add detail to some error messages in wsl_client
2022-05-03 06:07:09 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
trollodel 72c37c4bcd Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
Haoyu Qiu 3012b76ec5 Validate image size for Noise get image methods 2022-05-01 15:53:27 +08:00
Eduardo Rodrigues b2841ce194 Improve description for GDScript built-in range
Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
2022-04-30 15:17:17 -03:00
Hendrik Brucker 6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Aaron Franke 1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
bruvzg 6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Hugo Locurcio 53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
Rémi Verschelde e2f29a4312
Merge pull request #59381 from gaudecker/fix-csg-gizmos 2022-04-27 12:54:29 +02:00
Rémi Verschelde 3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix 2022-04-27 12:45:30 +02:00
Rémi Verschelde f05ec69158
Merge pull request #60384 from timothyqiu/noise-skirt 2022-04-27 12:44:06 +02:00
Rémi Verschelde d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde 523a7ecef3
Merge pull request #60481 from V-Sekai/animation-library-gltf 2022-04-27 11:07:22 +02:00
Rémi Verschelde b3f4a81a9e
Merge pull request #60385 from timothyqiu/openxr-set-array 2022-04-27 10:14:42 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 3541890f4d
Merge pull request #60312 from Geometror/improve-noise-2
Restructure and refine the noise module
2022-04-27 08:00:38 +02:00
bruvzg 40f0b23482
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
Rémi Verschelde c45202a89b
Merge pull request #60359 from adamscott/nav-map-thread-work-pool 2022-04-26 11:51:02 +02:00
Rémi Verschelde cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde bc520e443d
Merge pull request #60436 from Scony/fix-map-get-path-crash
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25 23:13:59 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde faddbcfc0c
Merge pull request #60394 from Chaosus/fix_range_doc 2022-04-25 17:20:45 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde 63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
K. S. Ernest (iFire) Lee 6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
K. S. Ernest (iFire) Lee 44b6ee001e Discard images from gltf import for the animation library.
This is an optimization.
2022-04-23 17:41:34 -07:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
SnailRhymer da8bfbf278 Add detail to some error messages in wsl_client
Add messages, and add expected and actual values to other messages in _verify_headers for easier troubleshooting.
2022-04-22 22:00:06 +01:00
Pawel Lampe 66856d5fb0 Fix crash in `GodotNavigationServer::map_get_path` 2022-04-22 18:49:45 +02:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
ShimmyShaman b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Yuri Roubinsky 540fca147d Fix typo in `GDScript::range` doc 2022-04-20 19:38:49 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Haoyu Qiu 925e8c8f3e Validate input in OpenXR array setter 2022-04-20 11:00:58 +08:00
Haoyu Qiu 0e5c41857c Validate input in NoiseTexture::set_seamless_blend_skirt() 2022-04-20 10:47:28 +08:00
Adam Scott 732102cbc5 Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
Hendrik Brucker bde6fc9c82 Restructure and refine the noise module 2022-04-19 19:49:48 +02:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
Clay John 1d2177938d
Merge pull request #59984 from BastiaanOlij/more_storage_20220407
More work on splitting up RendererStorage
2022-04-18 21:27:46 -07:00
Ellen Poe afd2bbaa5f Fix ogg edge cases 2022-04-17 14:21:35 -07:00
David Cambré 8d4b2b0c30 Improve VisualScript search and instancing of nodes
Constructors are more accessible.
Basic type methods are now based on ClassDB and not registerd_node_names.
Selecting search_classes now automatically changes the scope.
2022-04-17 15:21:26 +02:00
FireForge 6fac7158d6 Add spaces to FastNoiseLite enum hint names 2022-04-16 23:51:23 -05:00
Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
Rémi Verschelde 7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
kleonc 9ab69b89f8 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:13:53 +02:00
Rémi Verschelde 970debed93
Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Fabio Alessandrelli 7fab11da0c
Merge pull request #40975 from rohanrhu/master
Added set_extra_headers() to WebSocketServer
2022-04-12 23:04:26 +02:00
Oğuzhan Eroğlu fd4341fba4 Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
Priyansh Rathi 0ea7780e33
move gltf export under scene menu 2022-04-12 19:42:41 +05:30
Nicholas Huelin e8a326a08f Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-12 15:27:49 +02:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Josh Kabo 1570bcd03b catch null profile_def causing crash on startup 2022-04-11 08:55:23 -07:00
Rémi Verschelde 4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde 831dc74b1f
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 2022-04-11 11:38:39 +02:00
Rémi Verschelde eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
George Marques cdbd6056ef
GDScript: Fix method call on singletons 2022-04-08 12:20:57 -03:00
Aaron Franke f3eca5abef
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix 2022-04-07 23:32:56 -05:00
Rémi Verschelde d4b54e35f9 Fix path handling in FBX and Blend importers
Fixes #59996.
2022-04-07 23:33:28 +02:00
David Maziarka 1f62965d26 Add built-in Variant types to autocompletion list
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
Rémi Verschelde 4d0fdf2e98
Merge pull request #59947 from vnen/gdscript-static-methods-classdb 2022-04-06 20:57:34 +02:00
George Marques 4710e2b278
GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
jordi 14bad75206 Add enum values (Ignore, Warn, Error) to GDScript warnings 2022-04-06 10:57:33 -05:00
Bastiaan Olij f8dab282cb Added missing interaction profiles and making sure related extensions are enabled if available 2022-04-06 23:00:26 +10:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Eeli Reilin 60f3d1d36f Fix CSG gizmos only working on root shapes 2022-04-06 13:36:34 +03:00
Rémi Verschelde 5d55846715
Merge pull request #59862 from bruvzg/font_delay_texture_update
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
2022-04-06 08:39:45 +02:00
Rémi Verschelde e4f0fc50f7
Merge pull request #59930 from Scony/fix-navi-get-simple-path-master
Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
2022-04-05 23:55:47 +02:00
Pawel Lampe dcab82ad43 Fix get_simple_path behavior in 2D & 3D 2022-04-05 23:26:37 +02:00
Paweł Fertyk 79b4844be5 Fix `NoiseTexture._generate_texture` crash
Fixes #59915 .
2022-04-05 22:24:58 +02:00
Rémi Verschelde 77843355a0 CI: Update black formatter and apply changes 2022-04-05 17:43:12 +02:00
bruvzg aad9d1414c
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping. 2022-04-05 10:49:41 +03:00
Rémi Verschelde b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 2022-04-04 21:49:51 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde 338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Bastiaan Olij 9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
cdemirer 3c5b9d1be3 Fix issues with multiple bind patterns in match statement 2022-04-04 15:47:08 +08:00
Marc Gilleron 277825e956 Initialize pointer variables to fix random crash on startup.
`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
2022-04-03 23:21:29 +01:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
dzil123 726614ff4b fix gridmap cursor showing the wrong mesh 2022-04-02 01:53:36 -07:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde 4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
FireForge 60dfe76e1f Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00
Rémi Verschelde 340ad7d748
Merge pull request #59755 from V-Sekai/import-gltf-mat-placeholder 2022-04-01 01:12:16 +02:00
Rémi Verschelde 47d58b5a97
Merge pull request #59753 from V-Sekai/let-there-be-light 2022-03-31 22:21:23 +02:00
K. S. Ernest (iFire) Lee d8b3d14d82 Add support for Blend importing of material placeholders.
Couldn't get the 'NONE' option to work.
2022-03-31 10:11:06 -07:00
K. S. Ernest (iFire) Lee b675a6b9de Allow importing punctual lights from Blend. 2022-03-31 09:34:12 -07:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
bruvzg 4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers. 2022-03-31 18:00:49 +03:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
bruvzg 824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
Rémi Verschelde 5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
Rémi Verschelde 543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion 2022-03-30 17:33:27 +02:00
George Marques be718285f7
GDScript: Fix issues with completion and `super` calls
- Make call errors use the call node instead of the calle, which will be
  empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky 0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
K. S. Ernest (iFire) Lee 0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde 33d477498e Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde dab46db619
Merge pull request #59507 from bruvzg/openxr_move_proj_settings
Move OpenXR project settings to the main, to make them visible on unsupported platforms.
2022-03-29 23:48:16 +02:00
bruvzg d2add64f91
Move OpenXR project settings to the main, to make them visible on unsupported platforms. 2022-03-29 23:25:33 +03:00
K. S. Ernest (iFire) Lee 9484ee7a9e Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.

Checks for Blender 3.0's gltf2 `export_keep_originals` option.

Add basepath support to GLTFDocument append_from_file.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde da346ed4ad
Merge pull request #59583 from V-Sekai/svg-crash 2022-03-29 19:33:30 +02:00
K. S. Ernest (iFire) Lee 683b61b094 Set threads to be one to avoid SVG crash. 2022-03-29 10:05:43 -07:00
Rémi Verschelde 3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg 2022-03-29 10:41:19 +02:00
Haoyu Qiu c17d9f05f8 Simplify FBX importer project settings registering 2022-03-29 15:00:43 +08:00
bruvzg ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts. 2022-03-29 08:38:21 +03:00
Rémi Verschelde 5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
Rémi Verschelde 8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul 2022-03-28 21:59:18 +02:00
Rémi Verschelde 45ec0e31c3 Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde 1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr 2022-03-28 21:12:44 +02:00
Rémi Verschelde 0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning 2022-03-28 20:43:34 +02:00
Rémi Verschelde 80d4f35215
Merge pull request #59626 from lufog/const_ref 2022-03-28 20:29:53 +02:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde 4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Markus Sauermann 759d04e28e basisu_uastc_enc.cpp was included twice in encoder_sources 2022-03-28 19:34:03 +02:00
Rémi Verschelde 5fe6984639 Modules: Don't build editor-specific classes in templates
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Rémi Verschelde 01f34495bf
Merge pull request #59621 from bruvzg/icu_external 2022-03-28 11:58:12 +02:00
Rémi Verschelde 795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace 2022-03-28 11:36:27 +02:00
Aleksey Smirnov 1a13de0f8d Replace copies with constant refs 2022-03-28 12:34:05 +03:00
bruvzg 40b0634b34
Fix TextServer build with `builtin_icu=no`. 2022-03-28 11:06:49 +03:00
Rémi Verschelde 7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander 42df9ed059 Make script templates follow the GDScript style guide 2022-03-28 01:32:12 -03:00
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli 0e52867668 [Net] Make StreamPeerTCP::_poll_connection explicit.
No longer hacked into `get_status` and renamed to `poll`.

The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Rémi Verschelde 6fce38d1da
Merge pull request #59489 from adamscott/add-gltf-dae-fbx-blend-shape-mask-array-format-enforcers
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-25 22:47:16 +01:00
Rémi Verschelde 7c37ab53be
Merge pull request #59503 from V-Sekai/basis-universal-update 2022-03-25 11:00:57 +01:00
Bastiaan Olij c78876f977 Cleanup OpenXR on initialisation failure 2022-03-25 18:30:47 +11:00
K. S. Ernest (iFire) Lee 3529141b4b Update basis universal to version 1.16.3.
Enable basis universal uastc internal storage instead of etc1s for better quality.
2022-03-24 22:41:23 -07:00
Fabio Alessandrelli 1ed6ad939b
Merge pull request #59255 from winterpixelgames/fix-js-websocket-close
Use 3001 instead of 1001 when destroying a Javascript websocket
2022-03-25 05:20:13 +01:00
Adam Scott 5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
Kurt Lachmann bbb07ff8cb Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
2022-03-24 20:24:47 +01:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide 2022-03-23 12:13:07 +01:00
fabriceci dae97909bd Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
Raul Santos 83e0e13f4a
Support static methods in C# bindings generator 2022-03-22 19:36:57 +01:00
bruvzg 803e1ae920
[Help] Add simulated slanted font support to the editor help. 2022-03-22 16:16:04 +02:00
Rémi Verschelde 2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Yuri Roubinsky c14043b166 Prevent NARROWING_CONVERSION warning for int(float) function in GDScript 2022-03-22 09:17:00 +03:00
Yuri Rubinsky 6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash 2022-03-22 08:27:03 +03:00
Yuri Rubinsky 7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation 2022-03-22 08:25:37 +03:00
Rémi Verschelde 188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Rémi Verschelde 5e249d047f
Merge pull request #59141 from Chaosus/gds_fix_default_arg_check
Fix default value count checking for inherited function
2022-03-21 21:21:25 +01:00
Hendrik Brucker 2a55f10e8b Add FastNoiseLite / general noise overhaul
- replace OpenSimplexNoise

Co-authored-by: Cory Petkovsek <tinmanjuggernaut@users.noreply.github.com>
2022-03-20 14:53:45 +01:00
Raul Santos 4bbfd20aa9
Ignore PhysicsServer3DExtension class in C#
PhysicsServer3DExtension inherits from PhysicsServer3D which is a
singleton class, since singleton classes are generated as static in C#
it would generate invalid C# so for now we'll be
ignoring PhysicsServer3DExtension.
2022-03-18 17:28:48 +01:00
Jason Knight b659cfbd53 Use 3001 instead of 1001 when destroying a websocket. 2022-03-18 10:09:50 -06:00
Rémi Verschelde ca47f25eb1
Merge pull request #59277 from bruvzg/hb401 2022-03-18 14:43:06 +01:00
bruvzg e07a8f0aa6
Add brotli decoder and WOFF2 support. 2022-03-18 15:09:38 +02:00
bruvzg 94a365e94b
HarfBuzz: Update to version 4.0.1 2022-03-18 14:50:57 +02:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Yuri Roubinsky 8a6ab899ec Add an error emitting when the `@export_flags` arg count is exceeded 2022-03-16 17:12:15 +03:00
bruvzg 98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Rémi Verschelde 51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Yuri Roubinsky 5a99aa3b3a Fix default value count checking for inherited function 2022-03-14 18:00:42 +03:00
Haoyu Qiu 1049e75b89 Fix determination of SVG canvas size 2022-03-14 00:00:05 +08:00
bruvzg d9f8cadafb
Improve simulated bold fonts advance. 2022-03-13 15:07:53 +02:00
Rémi Verschelde 84b358c1d8
Merge pull request #58338 from aaronfranke/bools
Initialize bools in the headers in `editor/`
2022-03-12 22:00:38 +01:00
Aaron Franke 918b09cabc
Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
Aaron Franke 89c4990274
Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
Yuri Roubinsky d009d96a92 Prevent crash due to empty error message on empty extends in GDScript 2022-03-12 09:46:51 +03:00
MythTitans ec2984f7c7 Prevent non-smoothed face normals to participate to smoothed face normals 2022-03-11 20:23:13 +01:00
Haoyu Qiu 77f80aa4ee Use `RTR()` for VisualScriptNode captions and texts 2022-03-11 23:36:16 +08:00
Rémi Verschelde e56b69269f
Merge pull request #59013 from bruvzg/fake_bold_italics 2022-03-11 14:24:13 +01:00
bruvzg b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde 259114e9e0
Merge pull request #59001 from BastiaanOlij/only_uninitialise_openxr_if_initialised
Only uninitialise OpenXR on destruct if it was initialized
2022-03-11 08:06:56 +01:00
MythTitans 8bcbaff411 Fix normals computation at the 'seam' of smoothed torus shape 2022-03-11 00:16:30 +01:00
Bastiaan Olij d2ef2715ea Only uninitialise OpenXR on destruct if it was initialised 2022-03-11 09:59:04 +11:00
Rémi Verschelde 1c51fd48db
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Adding signals and events to OpenXR interface
2022-03-10 18:10:26 +01:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Yuri Roubinsky 85488f12f3 Allow making multiline annotations in GDScript 2022-03-10 10:56:14 +03:00
Rémi Verschelde 277b0dddee
Merge pull request #58958 from hoontee/master
Revert #52647 (Don't update CSG Shape when not inside tree)
2022-03-10 08:34:26 +01:00
Bastiaan Olij d11cb5fe98 Adding signals and events to OpenXR interface
Improving interaction profile logic
2022-03-10 17:14:56 +11:00
hoontee 9c312c486c
Revert #52647 2022-03-09 17:25:45 -06:00
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Rémi Verschelde 33c907f9f5
Merge pull request #58929 from reduz/remove-variant-arg-macros
Remove VARIANT_ARG* macros
2022-03-09 20:48:45 +01:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
hoontee f1cc99c6e8
Add SNAME macro optimization missed during rebase 2022-03-09 11:23:46 -06:00
kobewi 39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde 922348f4c0
Merge pull request #58925 from akien-mga/remove-unused-gdnative-code 2022-03-09 15:57:30 +01:00
Rémi Verschelde 56d055c1f9
Merge pull request #40814 from hoontee/master 2022-03-09 14:16:09 +01:00
Rémi Verschelde 9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde 70c5e7b0b8
Merge pull request #58920 from timothyqiu/autoload-cap 2022-03-09 09:20:34 +01:00
Haoyu Qiu 851ed8886c Fix Autoload capitalization inconsistency 2022-03-09 15:03:03 +08:00
Yuri Roubinsky 4fee0e3b7d Fix `VisualShaderNodeCustom` script template 2022-03-09 09:45:20 +03:00
hoontee ce2b367afb
Properly handle CSGShape parent and visibility updates, plus some refactoring 2022-03-08 18:58:47 -06:00
Marcel Admiraal 507f72db8e Rename Control's Rect properties to exclude rect_ part 2022-03-08 16:30:35 +00:00
K. S. Ernest (iFire) Lee f7a809603c ThorVG: Sync with upstream 0.8.0 2022-03-08 06:30:31 -08:00
Rémi Verschelde 8c3d8b12ed
Merge pull request #58853 from V-Sekai/default-arg-values 2022-03-07 10:40:42 +01:00
K. S. Ernest (iFire) Lee 2eaadb1b52 Restore building web platform by enclosing resolve_function_signature. 2022-03-07 00:35:11 -08:00
Rémi Verschelde 53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess 2022-03-07 08:38:15 +01:00
Rémi Verschelde 1177bd635f
Merge pull request #58208 from MythTitans/fix-sphere-and-cylinder-shapes-normals-seam 2022-03-07 08:37:29 +01:00
Rémi Verschelde ffd64505c5
Merge pull request #58832 from reduz/uniform-set-cache
Add a UniformSet cache
2022-03-07 07:19:58 +01:00
Rémi Verschelde 47f1c4f900
Merge pull request #58827 from XPhyro/cs-deconstruct
Implement `Deconstruct` methods for C# vectors
2022-03-06 22:36:45 +01:00
kobewi 2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
George Marques 1ebcb58e69
GDScript: Check if method signature matches the parent
To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:

1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.

There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Berke Kocaoğlu 20d72e462b
Implement `Deconstruct` methods for C# vectors
See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
2022-03-06 11:16:30 +03:00
strank 7d48afa96d Add test cases for accessing parent elements from child class 2022-03-04 12:41:20 -05:00
Rémi Verschelde 0453e7e115
Merge pull request #58752 from akien-mga/webrtc-fix-put_packet-error 2022-03-04 17:58:40 +01:00
Rémi Verschelde 79bbe57244
Merge pull request #56830 from strank/parent-signals 2022-03-04 17:29:49 +01:00
Rémi Verschelde 1769f80547 WebRTC: Fix potential nullptr dereference in error message
This was evidently a typo. Didn't get a crash but GCC 12 raised a
`-Warray-bounds` warning:

```
In file included from ./core/io/stream_peer.h:34,
                 from ./core/io/packet_peer.h:34,
                 from ./core/multiplayer/multiplayer_peer.h:34,
                 from modules/webrtc/webrtc_multiplayer_peer.h:34,
                 from modules/webrtc/webrtc_multiplayer_peer.cpp:31:
In member function 'T* Ref<T>::operator->() [with T = WebRTCMultiplayerPeer::ConnectedPeer]',
    inlined from 'virtual Error WebRTCMultiplayerPeer::put_packet(const uint8_t*, int)' at modules/webrtc/webrtc_multiplayer_peer.cpp:376:4:
./core/object/ref_counted.h:101:24: error: array subscript 0 is outside array bounds of 'Ref<WebRTCMultiplayerPeer::ConnectedPeer> [0]' [-Werror=array-bounds]
  101 |                 return reference;
      |                        ^~~~~~~~~
```
2022-03-04 16:02:40 +01:00
Rémi Verschelde bb8c4acdc9
Merge pull request #58185 from V-Sekai/explicit_variant_assignment_fix 2022-03-04 14:56:38 +01:00
Rémi Verschelde e133adeb8c
Merge pull request #58201 from V-Sekai/debugger_locals 2022-03-04 14:50:56 +01:00
Rémi Verschelde 4bbd7417c4
Merge pull request #58320 from mphe/fix_object_typed_arrays 2022-03-04 14:49:06 +01:00
Rémi Verschelde a4195a3ea8
Merge pull request #58250 from V-Sekai/typed_array_fix 2022-03-04 14:48:40 +01:00
Rémi Verschelde d31aaed172
Merge pull request #58626 from groud/fix_gdscript_analyser_crash 2022-03-04 14:15:59 +01:00
Rémi Verschelde 0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Rémi Verschelde 9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger 2022-03-04 10:44:56 +01:00
Raul Santos eaddb79ec6
Refactor `bbcode_to_xml` into multiple specific methods
The specific `_append_xml_*` methods implement the logic that generates
the proper XML documentation for the given BBCode tag and target and
appends it to the output.
2022-03-03 23:35:10 +01:00
Raul Santos 84615b4b53
Find inherited members in C# documentation generator 2022-03-03 19:53:06 +01:00
Raul Santos 42989befd6
Add theme_item support to C# documentation generator 2022-03-03 18:54:49 +01:00
Raul Santos e601c9eb8f
Fix checking for `@GlobalScope` in C# documentation generator 2022-03-03 18:54:41 +01:00
Raul Santos 424817039a
Check for missing methods/members in C# documentation generator
- Outputs errors for missing members or methods when generating the C#
documentation.
- Hardcodes a special case for the `_init` method, in C# we'll reference
the constructor.
- Ignores properties with slashes (since they are not declared in C# and
can't be referenced in the documentation).
2022-03-03 18:53:15 +01:00
Raul Santos 47a7d85cc4
Fix references to global constants in C# documentation generator
Tries to find the referenced constants in the GlobalScope
if not found in the target class or if no class is specified.
2022-03-03 18:53:15 +01:00
Lyuma 35b964606e glTF export for new TYPE_BLEND_SHAPE tracks 2022-03-03 05:28:00 -08:00
Max Hilbrunner 57838fc0ee
Merge pull request #58262 from Sauermann/fix-range-doc
Describe usage of float in range documentation
2022-03-03 13:12:29 +01:00
Hugo Locurcio 4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
kobewi 98dd04c38c Fix debugger not opening built-in scripts 2022-03-02 17:57:56 +01:00
cdemirer 3afe50c2fa Fix logic errors in match-statement Array & Dictionary Patterns 2022-03-02 19:05:18 +08:00
bruvzg 9b0fbfa06d
HarfBuzz: Update to version 4.0.0 2022-03-02 10:48:37 +02:00
kobewi cd6bd04cba Remove unimplemented set_clip() method 2022-03-02 00:44:30 +01:00
Gilles Roudière 7ae988ce5e Fix a crash in GDScriptAnalyzer when a script class's file is not found 2022-02-28 12:20:00 +01:00
Bastiaan Olij 8f035b2ab4 Fix color issues with OpenXR 2022-02-28 13:02:03 +11:00
Bastiaan Olij 1f1b786a36 Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR 2022-02-27 21:13:02 +11:00
Raul Santos a95cc4eff3
Sort variables in VisualScriptEditor
Sorts the script variables in alphabetical order to display them
in VisualScriptEditor.
2022-02-24 21:18:02 +01:00
Rémi Verschelde 4dc8214831
Merge pull request #58496 from JFonS/fix_lm_crash 2022-02-24 13:29:51 +01:00
jfons d0fd5fd3c7 Add sanity checks to lightmap unwrap texel size 2022-02-24 13:00:51 +01:00
Gilles Roudière f045c97218 Fix llvm compilation by adding missing override 2022-02-23 18:07:02 +01:00
Rémi Verschelde e3b70f3582
Merge pull request #58244 from V-Sekai/typed_fail_case_return 2022-02-23 14:12:14 +01:00
Rémi Verschelde 1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4 2022-02-23 13:36:07 +01:00
Rémi Verschelde 2fd17df2ce
Merge pull request #58354 from timothyqiu/gridmap-export 2022-02-23 13:05:26 +01:00
Rémi Verschelde 95783f7bfc
Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes 2022-02-23 12:09:44 +01:00
Bastiaan Olij a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity 2022-02-23 09:48:58 +01:00
Chris Bradfield 849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
clayjohn fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
SaracenOne b6aa4ed55d Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body 2022-02-22 01:21:21 +00:00
Rémi Verschelde d42250e2fb
Merge pull request #58275 from V-Sekai/attribute_parse_crash_fix 2022-02-21 12:17:14 +01:00
Haoyu Qiu c798f98779 Fix GLTF exporter crash when using GridMap 2022-02-20 21:52:04 +08:00
Rémi Verschelde 279f105246
Merge pull request #58321 from akien-mga/vector3-forward-declares 2022-02-20 11:35:33 +01:00
megalobyte 4d275c473e Don't process VisualScriptNodes 2022-02-19 14:33:27 -05:00
Rémi Verschelde e031aa06ee Core: Use forward declares for Vector3/Vector3i
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Marvin Ewald cea0630fef Fix typed arrays for Object based types
Fixes https://github.com/godotengine/godot/issues/53771.
2022-02-19 16:27:06 +01:00
SaracenOne ae0026bc7b Make 'is_attribute' false during parse error to prevent crash 2022-02-18 12:52:46 +00:00
Markus Sauermann bac8e451c0 Describe usage of float in range documentation 2022-02-18 00:59:22 +01:00
SaracenOne ab2a8bd1d8 Fix using typed arrays based on script classes 2022-02-17 17:34:53 +00:00
SaracenOne 62d87fbd8b Return a correctly typed variant in case of a function error to prevent hard crashes 2022-02-17 15:45:19 +00:00
Rémi Verschelde b890e5b8ad
Merge pull request #58189 from fazil47/gltf-export-default-material-fix
Default material is assigned to meshes without material for glTF export
2022-02-17 09:16:36 +01:00
Ellen Poe 76f667bf2a
Merge pull request #58130 from timothyqiu/ogg-seek-crash
Fix infinite recursion when seeking Ogg Vorbis file
2022-02-16 20:14:31 -08:00
MythTitans 509e03c821 Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes 2022-02-16 22:23:28 +01:00
Rémi Verschelde 009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
SaracenOne 657b9b6596 Fix local variables not showing when breaking on final line 2022-02-16 18:12:38 +00:00
Jakob Bouchard 6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Rémi Verschelde 5d5f80b529
Merge pull request #58190 from MisoMosiSpy/vs_icons 2022-02-16 17:18:15 +01:00
MisoMosiSpy fa2026365d Added icons for missing types in visual script’s icon list. 2022-02-16 20:31:18 +05:30
Fazil Babu 771170e7b0 Default material is assigned to meshes without material for glTF export 2022-02-16 20:19:19 +05:30
SaracenOne d45c3cdd1d Fix error when assigning to an explicitly annotated variant from an ambiguous source 2022-02-16 13:25:27 +00:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Haoyu Qiu 1262d331c0 Fix VisualScript crash when using Set Index node 2022-02-16 15:27:41 +08:00
Haoyu Qiu 19a2ec3d04 Add GridMap.get_used_cells_by_item 2022-02-16 13:04:31 +08:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde 760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde 78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema 2022-02-15 13:14:58 +01:00
Haoyu Qiu b4ffaebb87 Fix infinite recursion when seeking Ogg Vorbis file 2022-02-15 15:11:05 +08:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Rémi Verschelde d02db6306e
Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin 2022-02-14 21:10:38 +01:00
trollodel cd1d7294d8 Remove the EditorNode parameter from EditorPlugins create methods
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14 18:21:42 +01:00
Haoyu Qiu b5badd12c6 Fix crash and memory leak when importing OGG Vorbis 2022-02-15 00:25:02 +08:00
Rémi Verschelde f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
kleonc 5422d863e1 NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
jmb462 e5657a4fbf Fix renaming function dialog in VisualScript does not work correctly 2022-02-12 21:28:28 +01:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Hendrik Brucker 77fb65debf Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
Rémi Verschelde d1dbe21c56
Merge pull request #57980 from akien-mga/vulkan-1.3.204 2022-02-12 10:21:27 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
strank dcf19f8914 Fix "Identifier not found" compiler error when accessing inherited signals or functions as callables. 2022-02-11 20:45:04 -05:00
Rémi Verschelde 18d6b75ba8
RendererRD: Remove binding specifier for push constants
This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810

Co-authored-by: Clay John <claynjohn@gmail.com>
2022-02-11 18:42:32 +01:00
Fazil Babu 92f4c33492 CSG Meshes can be exported as glTF 2022-02-11 22:48:28 +05:30
Ignacio Roldán Etcheverry f4478843ca
Merge pull request #57917 from raulsntos/csharp-signal-documentation
Support signals in C# generated documentation
2022-02-11 14:51:57 +01:00
Raul Santos f380a8e0ec Support signals in C# documentation 2022-02-10 16:02:31 +01:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde ba1024f42d
Merge pull request #57822 from Calinou/ios-remove-armv7 2022-02-08 23:25:16 +01:00
Rémi Verschelde 25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Ignacio Roldán Etcheverry f05f2dd80f
Merge pull request #57076 from IgorKordiukiewicz/fix-mono-string-capitalize
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
2022-02-08 22:16:54 +01:00
Hugo Locurcio 74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde 4a2f22daf4
Merge pull request #57798 from akien-mga/scons-module-tests-simplify 2022-02-08 14:36:31 +01:00
Rémi Verschelde 3495288b03
SCons: Improve logic to generate `modules_tests.gen.h`
This removes the need for `AlwaysBuild` by ensuring that the proper
files are being tracked as `Depends`.
2022-02-08 13:01:35 +01:00
Rémi Verschelde f9e496168f
Merge pull request #57786 from 0And/vectorslerp 2022-02-08 12:56:43 +01:00
Rémi Verschelde a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde 6eeeb9a63c
Re-add missing `SNAME` macros in `get_theme_*` calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Andrew Jacob 8675ff0a74 Allow C# Vector2/3 slerp values to have any length 2022-02-07 22:58:43 -07:00
Rémi Verschelde d35269ab21
Merge pull request #57764 from timothyqiu/octant-delete 2022-02-07 18:28:27 +01:00
Rémi Verschelde 05bad19a9a
Merge pull request #57752 from Calinou/doc-csg-nodes-performance 2022-02-07 18:27:58 +01:00