Hugo Locurcio
0ade686601
Save the current script when adding a new method via signal connection
...
This makes it possible for external editors to pick up the changes.
Most modern editors should reload the file automatically,
but some older/lightweight editors may ask the user instead
(or only warn after trying to save in the external editor).
This closes #41283 .
2021-05-05 23:31:15 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Danil Alexeev
c316a515ed
Improve ActionMapEditor
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- CheckBox replaced with CheckButton.
- Removed unnecessary code.
2021-05-05 23:33:24 +03:00
Eric M
902d468f52
Made Editor Log buttons save their state, per project.
2021-05-06 00:48:19 +10:00
Rémi Verschelde
cb84d33137
Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fix
2021-05-05 11:17:05 +02:00
Tokage
d459766edd
fix AnimationTrackEditor's undo with correction invalid method name
2021-05-05 14:00:56 +09:00
Eric M
94abb8cc80
Fixed crash in Editor Settings shortcuts UI
2021-05-05 11:33:08 +10:00
Rémi Verschelde
e189ff55a7
Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview
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Improve the editor audio preview inspector appearance and functionality
2021-05-04 17:58:28 +02:00
Rémi Verschelde
4dacd22dcf
Merge pull request #47172 from CaptainProton42/fix-3d-scene-preview
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Fix 3D scene preview generation.
2021-05-04 17:56:44 +02:00
Rémi Verschelde
4472eb3e4f
Merge pull request #48451 from EricEzaM/output-log-fixes
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Fixed issues with Editor Log after recent changes
2021-05-04 16:51:09 +02:00
CaptainProton42
16304aaa3b
Fix 3D scene preview generation.
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File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
2021-05-04 16:40:26 +02:00
Eric M
87ffb213c8
Fixed issues with Editor Log after recent changes
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Fixed #48446 , Fixed #48443
2021-05-05 00:25:14 +10:00
kobewi
dcf306f72d
Fixed wrong mouse position after releasing grabber
2021-05-04 14:02:54 +02:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
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Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde
56316b27ab
Merge pull request #41321 from EricEzaM/output-log-enhancements
2021-05-04 12:59:02 +02:00
Rémi Verschelde
74911e0d7a
Merge pull request #35375 from Calinou/version-click-to-copy
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Make it possible to copy the Godot version identifier by clicking it
2021-05-04 12:57:15 +02:00
Rémi Verschelde
bee7f8ff23
Merge pull request #48274 from groud/undoredo_dependencies
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Allow to hook a callback into inspector's undo/redo
2021-05-04 11:26:55 +02:00
Aaron Franke
0de9a7d803
Rename `doubleclick` to `double_click`
2021-05-04 04:38:08 -04:00
Gilles Roudière
b46672db72
Provide a way to hook into Inspectors UndoRedo.
2021-05-04 09:55:22 +02:00
Eric M
77fd9e4dd3
Improve output log performance.
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Added method to create a new line in RichTextLabel without adding an ItemNewline to the previous line. Previously, removing a line then adding a newline was adding unnecessary ItemNewline instances to the previous line, significantly the remove_line method.
2021-05-04 16:21:33 +10:00
Eric M
3de4181bd8
Output log rewrite and enhancements.
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Added message type filters.
Added ability to search.
Added ability to collapse multiple duplicate messages into one line.
Updated layout to allow for more vertical space in log text area.
2021-05-04 16:21:33 +10:00
jfons
6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
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Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:
* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
- Added padding between atlas elements, avoids bleeding.
- Remove old SDF generation code.
- Fix baked attenuation for Omni/Spot lights.
- Fix baking of material properties onto UV2 (wireframe was
wrongly used before).
- Disable statically baked lights for objects that have a
lightmap texture to avoid applying the same light twice.
- Fix lightmap pairing in RendererSceneCull.
- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
- Port autoexposure fix for OIDN from 3.x.
- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Rémi Verschelde
0d819ae5f5
Merge pull request #48403 from kleonc/tilemap-editor-modulate-autotile-preview
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TileMapEditor Modulate autotile previews
2021-05-03 16:00:50 +02:00
kleonc
3f1b95cfb1
TileMapEditor Modulate autotile previews
2021-05-03 14:58:02 +02:00
kleonc
a1b903066e
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
2021-05-03 14:49:52 +02:00
Michael Alexsander
46e0161737
Add comment highlighting to script thumbnails
2021-05-02 21:48:37 -03:00
Hugo Locurcio
a50a81b703
Improve the editor audio preview inspector appearance and functionality
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- Make the timeline indicator thicker and with an indicator triangle,
similar to the animation editor timeline.
- Add Space bar shortcut to play/pause the audio preview.
- Only seek when clicking or dragging with the left mouse button,
not other mouse buttons.
2021-05-02 14:37:45 +02:00
Mateo Kuruk Miccino
dc76938679
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
2021-05-01 22:12:02 -03:00
reduz
90056460ad
Implement Particle Trails
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-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
Rémi Verschelde
5b16020846
Replace remaining uses of `NULL` with `nullptr`
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Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
Hugo Locurcio
be01025376
Make it possible to copy the Godot version identifier by clicking it
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This closes #24317 .
2021-04-28 17:35:57 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Hugo Locurcio
60b70c77e0
Improve the editor theme
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The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.
The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Hugo Locurcio
5d124c4a8f
Remove uses of `auto` for better readability and online code reviews
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The current code style guidelines forbid the use of `auto`.
Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Rémi Verschelde
a804d33281
Merge pull request #46952 from LightningAA/patch-1
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Remove current export template version from "Installed Versions"
2021-04-24 11:46:32 +02:00
Rémi Verschelde
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Fabio Alessandrelli
6cfbf36338
Merge pull request #48079 from sboron/fix-47643-remote
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Fix Closing Running Game, still shows remote and local tabs
2021-04-23 02:59:37 +02:00
Stefan Boronczyk
7b9a9e57a7
fix stop debugger on closing game
2021-04-23 01:04:15 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Rémi Verschelde
e271dba9cb
i18n: Sync translations with Weblate
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(cherry picked from commit 305c364c13
)
2021-04-21 09:52:26 +02:00
kleonc
f8f12d0564
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
2021-04-20 18:50:36 +02:00
Rémi Verschelde
68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
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Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio
5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde
f41e7779fd
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix
2021-04-19 10:38:56 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Yuri Roubinsky
8ae5c6c6ec
Fix `sky` visual shader mode after last rename
2021-04-17 20:59:48 +03:00
Bhuvan Vemula
9eb3546f38
instance-scene: make parent as edited_scene if no parent selected.
2021-04-17 19:16:18 +05:30
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Hugo Locurcio
76722b5108
Add the About dialog to the project manager
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The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-04-16 17:14:05 +02:00
Rémi Verschelde
2e87857d75
Merge pull request #47629 from Calinou/editor-allow-center-selection-without-selection
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Allow Center Selection to work without any selection in 2D/3D editors
2021-04-16 12:47:47 +02:00
Rémi Verschelde
0e72d3d8f9
Merge pull request #47686 from aaronfranke/script-name-warning
2021-04-16 12:42:37 +02:00
Rémi Verschelde
7ce5599120
Merge pull request #47895 from Calinou/project-manager-name-strip-edges
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Strip leading/trailing whitespace for project name in the project manager
2021-04-16 08:49:12 +02:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
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Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
Hugo Locurcio
86455d0c58
Strip leading/trailing whitespace for project name in the project manager
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This affects creating projects and renaming them.
2021-04-14 20:25:44 +02:00
Hugo Locurcio
9bda49e030
Add keyboard shortcuts to the project manager
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- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
- Already implemented previously, but moved to use `ED_SHORTCUT()`.
Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.
2021-04-14 20:07:22 +02:00
reduz
d3b49c416a
Refactor GLSL shader compilation
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-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde
6b39980ea9
Merge pull request #47856 from ray90514/bug#47555
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Fix multi-selection doesn't correctly show in the inspector
2021-04-14 13:43:35 +02:00
Rémi Verschelde
fe73fed4d7
Merge pull request #47625 from SushiJackal/47450_fix
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Fix: Selection Only in Find/Replace now preserves selection
2021-04-14 08:24:38 +02:00
ray90514
16decbc0ee
Fix multi-selection doesn't correctly show in the inspector
2021-04-13 18:09:53 +08:00
Hugo Locurcio
6d2f5ee244
Add a tooltip to document performance issues of the Remote scene tree
2021-04-12 17:49:51 +02:00
Yuri Roubinsky
8d3e46098b
Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:41:08 +03:00
Rémi Verschelde
cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
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Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde
184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
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Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
4a1f2dcb74
Merge pull request #47531 from fire/update-skeleton-display
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Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
kobewi
72014a7a2e
Expose edit_node() for editor plugins
2021-04-12 00:13:08 +02:00
Hugo Locurcio
6f6a09cce2
Decrease the editor FPS limit when unfocused from 20 to 10
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This provides better power savings compared to the previous value.
This also speeds up project execution slightly while the editor
is running in the background.
The setting hint can now go as low as 1 FPS (1 million microseconds
per frame), for those who really need the best possible power savings.
This will make previewing animated shaders or particles impossible
when the editor window isn't focused though.
2021-04-12 00:02:33 +02:00
Rémi Verschelde
712bb8cbb6
Merge pull request #47175 from YeldhamDev/help_search_early_match
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Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
Hugo Locurcio
f10c30a9ed
Add a "save on focus loss" editor setting (disabled by default)
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This performs a Ctrl + S action every time the editor window loses focus,
saving both scenes and scripts as needed.
2021-04-11 15:40:38 +02:00
Yuri Roubinsky
9a5cce35e6
Fix doc theme not changing when its hidding
2021-04-11 13:29:35 +03:00
Haoyu Qiu
c8a40c8005
Fix 3D selection box size for Node3D
2021-04-11 15:15:52 +08:00
Fabio Alessandrelli
d540875bc0
Merge pull request #37966 from pkowal1982/cleanup-profiler
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Clean up profiler
2021-04-10 21:27:52 +02:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
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Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde
d3c492b7d4
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
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Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
Aaron Franke
b8f66d58b6
Show a message when trying to zoom farther than the limit
2021-04-09 11:21:09 -04:00
Rémi Verschelde
8ca8868ef9
Merge pull request #47733 from Calinou/editor-tweak-frame-time-display
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Tweak frame time display in the editor
2021-04-09 15:37:02 +02:00
Hugo Locurcio
88518d28ba
Tweak frame time display in the editor
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- Pad decimal values to avoid layout shifts when the frame time
changes.
- Cap values to 0.01 milliseconds to avoid division by zero
in the FPS counter.
2021-04-09 14:58:24 +02:00
Haoyu Qiu
879a290ed9
Fixes Node3D rotation in select mode on macOS
2021-04-09 12:31:26 +08:00
Sushi
a4d5664858
Fix: Selection Only in Find/Replace now preserves selection
2021-04-07 16:38:22 +02:00
Aaron Franke
5a9037f828
Warn when creating a script with the same name as the parent class
2021-04-06 22:43:00 -04:00
pkowal
f93de6f94f
Clean up profiler
2021-04-06 20:31:41 +02:00
Kongfa Waroros
6294507acb
Add Various ColorPicker shapes
2021-04-06 22:48:03 +07:00
Rémi Verschelde
55faf1c874
Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errors
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Improve error messages for missing export presets when using `--export`
2021-04-06 14:37:25 +02:00
Hugo Locurcio
09f38ea215
Improve error messages for missing export presets when using `--export`
...
- Display a specific error message if the project doesn't have an
`export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
preset name is supplied.
2021-04-06 14:27:15 +02:00
Rémi Verschelde
45f0b5db28
Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0
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Add the ability to remove project contents from the remove project dialog
2021-04-06 11:30:14 +02:00
Rémi Verschelde
f4b82814f8
Merge pull request #47622 from pycbouh/editor-plugins-expose-scale
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Expose editor scale to the plugin API
2021-04-05 19:00:45 +02:00
Yuri Sizov
ea31af68ba
Expose editor scale to the plugin API
2021-04-05 18:44:01 +03:00
Rémi Verschelde
4296b135b7
i18n: Sync translations with Weblate
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(cherry picked from commit 5cfdb86660
)
2021-04-05 16:30:22 +02:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements`
2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr`
2021-04-05 14:05:07 +02:00
Rémi Verschelde
0f0c0e5933
Style: Apply clang-tidy's `modernize-use-bool-literals`
2021-04-05 13:16:35 +02:00
Rémi Verschelde
de3b3e1cda
Merge pull request #47633 from Calinou/editor-theme-scrollbar-add-background
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Add a subtle background to editor scrollbars
2021-04-05 12:05:07 +02:00
Rémi Verschelde
77dc4c3cb6
Merge pull request #47636 from qarmin/input
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Fix crashes in *_input functions
2021-04-05 11:54:08 +02:00
Rémi Verschelde
789646e201
Merge pull request #47632 from Calinou/asset-search-autofocus
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Automatically focus the Search field when displaying asset library
2021-04-05 11:38:48 +02:00
Rémi Verschelde
189aa6340e
Merge pull request #47408 from megalobyte/remove-float-recast
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Use double when setting the default step size
2021-04-05 11:37:06 +02:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Hugo Locurcio
b60b6ddba4
Add a subtle background to editor scrollbars
...
This makes it possible to see whether a scrollbar grabber is at the top
or at the bottom of a scrollbar. Also, if a scrollable area is very
large, this makes it easier to notice that the area can be scrolled
(since the grabber is proportionally very small).
The scrollbar grabbers were also made thicker and slightly more opaque
for better visibility, especially in peripheral vision.
2021-04-05 02:04:45 +02:00
Hugo Locurcio
d89d00ac7e
Automatically focus the Search field when displaying asset library
...
- Focus the project search box when switching from the Templates tab
back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
descriptive "Filter projects". When performing a search on an
existing selection, "Filter" is more accurate than "Search".
2021-04-05 01:45:39 +02:00
Hugo Locurcio
fc055e1993
Allow Center Selection to work without any selection in 2D/3D editors
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When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
2021-04-04 19:58:46 +02:00
Rémi Verschelde
a864a703ee
Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator
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Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04 18:33:34 +02:00
Yuri Roubinsky
0fecd4ee4d
Fix separator duplication in visual shader context menu
2021-04-04 17:55:42 +03:00
Yuri Roubinsky
44af52d62c
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
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Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Yuri Roubinsky
5af08e5e65
Fix typo in visual shader context menu
2021-04-04 15:31:04 +03:00
EricEzaM
2a673ff133
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action.
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For shortcuts not in the 'Common' section, the wrong action was being executed. Fixes part of #47594
2021-04-03 22:11:29 +10:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
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Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
megalobyte
d0f3817876
Use double when setting the default step size
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Casting it as a float was causing issues with the progress bar
2021-03-31 22:28:08 -07:00
Kyle
ea5445655c
Add ctrl+shift+a to instance scene in scenetree dock
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Adds another key shortcut to instance a scene in the scentree dock. Complements ctrl+a to add a node.
2021-03-31 20:28:34 -04:00
Rémi Verschelde
7db85fffb5
Merge pull request #43550 from KoBeWi/resourcism
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Add option to exclude selected resources on export
2021-04-01 00:20:54 +02:00
Rémi Verschelde
36c11a5b93
Merge pull request #42890 from Ev1lbl0w/bugfix-import-zip
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Allow Godot to import .ZIP files with non-regular structure
2021-04-01 00:18:19 +02:00
Rémi Verschelde
54a690ead1
Merge pull request #43155 from nathanfranke/collapse-resource-preview
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Collapse Resource Preview Properly
2021-04-01 00:16:44 +02:00
K. S. Ernest (iFire) Lee
182accc2e0
Update Skeleton3D inspector Bone Transforms
2021-03-31 09:19:01 -07:00
Rémi Verschelde
1508fe1393
Merge pull request #47230 from trollodel/anim_track_color
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Preview the color animation in the animation editor
2021-03-31 13:56:32 +02:00
Rémi Verschelde
6b25c94bd6
Merge pull request #47519 from AndreaCatania/AndreaCatania-patch-4
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Fixes editor crash on closing
2021-03-31 12:47:25 +02:00
AndreaCatania
79f55fcded
Fixes editor crash on closing
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Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
2021-03-31 11:53:32 +02:00
Rémi Verschelde
db31445b90
i18n: Sync translations with Weblate
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(cherry picked from commit cca2637b9b
)
2021-03-30 00:04:54 +02:00
Marcel Admiraal
fd30c36985
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
trollodel
735c8396b0
Preview the color animation in the animation editor
2021-03-27 16:16:24 +01:00
Rémi Verschelde
a82765a464
Merge pull request #47403 from likeich/project_man_scale_fix
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Fix project manager window size scaling
2021-03-27 08:46:16 +01:00
Kyle
918f50c04c
Fixes project manager window size scaling
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This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
2021-03-26 21:27:43 -04:00
kobewi
76240515d8
Save project after opening
2021-03-26 14:10:41 +01:00
Rémi Verschelde
21f9cb29bd
Merge pull request #47375 from rishabhabhani/master
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Added null checks for mesh in resource importer
2021-03-26 09:27:00 +01:00
Rémi Verschelde
6bb1eb8212
Merge pull request #47374 from timothyqiu/check-section
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Check section existance before getting keys
2021-03-26 09:20:36 +01:00
Rishabh Abhani
435c80490a
added null checks for mesh in resource importer
2021-03-26 11:49:06 +05:30
Haoyu Qiu
40d6a25ef5
Check section existance before getting keys
2021-03-26 10:05:25 +08:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
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FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Hugo Locurcio
31fa1af0c0
Hide renderer selection dropdown in the editor as it's not implemented
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It will take at least a few months until an OpenGL renderer is made
available for the `master` branch.
2021-03-25 18:09:22 +01:00
Rémi Verschelde
5953f4d766
Merge pull request #47329 from likeich/function_click_centered
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Fix ctrl-click function line centering
2021-03-25 00:18:04 +01:00
James Castanho
babaddbdec
edit if statement in FileSystemDock::_select_file()
2021-03-24 16:10:41 -05:00
Hugo Locurcio
b191a7547c
Rename the `.shader` file extension to `.gdshader`
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This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Kyle
2b775bd698
Fixes ctrl-click function line centering
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When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
2021-03-24 12:29:14 -04:00
Rémi Verschelde
64b4bd4ee0
Merge pull request #47301 from akien-mga/drop-resource-importer-csv
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Remove now unnecessary ResourceImporterCSV importer
2021-03-24 09:25:55 +01:00
Gordon MacPherson
8db565cabd
Fix use of Error its uninitialised and resolves importers being broken
2021-03-23 23:46:22 +00:00
Rémi Verschelde
7ed2220928
Remove now unnecessary ResourceImporterCSV importer
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Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
2021-03-23 15:49:30 +01:00
Juan Linietsky
4706297356
Remove FileSystem dock errors on unimported files
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* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Rémi Verschelde
22716a1df2
Merge pull request #36004 from nathanfranke/fix-transparent-theme-color
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Fix transparent editor theme being brighter
2021-03-23 13:25:38 +01:00
Rémi Verschelde
5238f1399d
Merge pull request #38054 from aaronfranke/enums
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Rename many global enums relating to input
2021-03-23 13:00:24 +01:00
Rémi Verschelde
ecfa2f8de2
Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
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Display scene file extensions in the editor only if there's ambiguity
2021-03-23 12:58:07 +01:00
Tomasz Chabora
eb4082b24a
Add option to exclude selected resources on export
2021-03-23 12:49:19 +01:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
70eff30c5f
Merge pull request #46823 from Calinou/editor-tweak-save-branch-as-scene-messages
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Tweak error messages for the Save Branch as Scene editor option
2021-03-23 11:57:08 +01:00
Rémi Verschelde
300f86351e
Merge pull request #47287 from Shatur95/fix-duplicated-code
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Move duplicated code into a function
2021-03-23 11:17:28 +01:00
Rémi Verschelde
939c4bbe3f
Merge pull request #47261 from KoBeWi/filterdropper
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Allow to drop files on filtered scene tree
2021-03-23 10:34:13 +01:00
Shatur95
a1cfc1032c
Move duplicated code into a function
2021-03-23 09:08:06 +02:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
Rémi Verschelde
7acd62886d
Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo
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Fix PhysicalBone gizmo not showing
2021-03-23 00:13:09 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
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Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
89d3c787d4
Merge pull request #47271 from Shatur95/remove-hardcoded-names
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Remove hardcoded names in generated objects
2021-03-22 23:41:36 +01:00
Shatur95
7762d4592d
Remove hardcoded names in generated objects
2021-03-22 22:37:26 +02:00
Juan Linietsky
8d64f3bd76
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 17:19:19 -03:00
PouleyKetchoupp
0e4c34ac65
Fix PhysicalBone gizmo not showing
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The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:29:49 -07:00
kobewi
4e64c9fd4d
Allow to drop files on filtered scene tree
2021-03-22 16:35:49 +01:00
Juan Linietsky
97a3a66220
Improved 3D Scene Importer
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* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Hugo Locurcio
4c8f458c90
Tweak error messages for the Save Branch as Scene editor option
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See https://github.com/godotengine/godot-proposals/issues/2433 .
2021-03-21 15:50:37 +01:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Rémi Verschelde
48ee9cd690
Merge pull request #47123 from Calinou/tweak-3d-editor-grid-default-min-division
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Tweak the 3D editor grid default to not go below subdivisions of 1 meter
2021-03-21 01:19:23 +01:00
Hugo Locurcio
3472c3f6ea
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
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Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
2021-03-21 00:41:12 +01:00
Tomasz Chabora
f45e4c57f1
Allow to move timeline without moving animation
2021-03-21 00:24:16 +01:00
Rémi Verschelde
28ff1e2d96
Merge pull request #46938 from dreamsComeTrue/pick-track-improv
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Make Animation's SceneTreeDialog filter nodes properly
2021-03-21 00:16:52 +01:00
Rémi Verschelde
17f77a74e1
Merge pull request #46758 from W4RH4WK/add-more-index-checks-collada-importer
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Add additional index checks to COLLADA importer
2021-03-21 00:15:07 +01:00
Rémi Verschelde
9febc206fe
Merge pull request #46740 from KoBeWi/ 🎵 🎵 🎵
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Fix audio player not resetting after wav finishes
2021-03-20 22:47:19 +01:00
Lightning_A
93f944b070
Add the ability to remove project contents from the remove project dialog
2021-03-20 15:34:37 -06:00
Hugo Locurcio
218d124755
Display scene file extensions in the editor only if there's ambiguity
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This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
2021-03-20 20:38:18 +01:00
kobewi
daa62ccaa3
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
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Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Marcel Admiraal
07f1cd5ff8
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
Haoyu Qiu
30842b2efe
Fix project icon size in Project Manager
2021-03-20 17:32:38 +08:00
Michael Alexsander
77597ea47c
Select non-perfect matches if necessary in the Search Help dialog
2021-03-19 18:49:21 -03:00
Dominik 'dreamsComeTrue' Jasiński
08a45ebfba
Make Animation's SceneTreeDialog filter nodes properly
2021-03-19 22:30:32 +01:00
andybarcia
558b08e6d9
Fixes TileMap editor copy bug.
2021-03-19 12:09:28 +01:00
Lightning_A
c562c6943f
Remove current export template version from "Installed Versions"
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**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
2021-03-18 11:57:01 -06:00
Rémi Verschelde
224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
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Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb
Add static method support to core Variant types
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* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde
d1d09bf8bc
i18n: Sync translations with Weblate
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(cherry picked from commit 94a0fc47f7
)
2021-03-16 11:42:02 +01:00
Haoyu Qiu
eac806547f
Fix AnimationTree editor crash when renaming node
2021-03-16 00:21:20 +08:00
Rémi Verschelde
5375da2fdb
Merge pull request #44333 from lupoDharkael/preferred-extension
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Save resource: give .res less priority as preferred extension
2021-03-15 08:22:09 +01:00
Dominik 'dreamsComeTrue' Jasiński
a99a671034
Reset ruler tool when switching tools with shortcuts
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Fixes : #37056
2021-03-15 00:28:52 +01:00
Hugo Locurcio
79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
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This closes https://github.com/godotengine/godot-proposals/issues/2460 .
2021-03-14 21:18:58 +01:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
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Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Rémi Verschelde
2e2d533b48
Merge pull request #46971 from YeldhamDev/editinspec_theme_fix
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Fix EditorInspector not updating its theme on rare occasions
2021-03-14 11:58:30 +01:00
Rémi Verschelde
55d9c31dcb
Merge pull request #46943 from jmb462/fix-editor-slider-grabber-zoomed-bad-position
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Fix EditorSpinSlider grabber zoom issues (Fix #46632 )
2021-03-14 11:35:46 +01:00
Rémi Verschelde
61155b5e29
Merge pull request #46942 from ray90514/debug
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Fix Node can not be reselected
2021-03-14 11:34:02 +01:00
Rémi Verschelde
df4019c0da
Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene
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Fix crash on closing empty modified scene (Fix #46959 )
2021-03-14 01:04:32 +01:00
Rémi Verschelde
f381ea8bb6
Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update
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Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977 )
2021-03-14 00:20:38 +01:00
jmb462
6525d74623
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
2021-03-13 22:55:59 +01:00
Rémi Verschelde
21aabc4fe3
Merge pull request #46969 from Pop0p/fix_folder_stripedges
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Remove whitespaces when creating folder
2021-03-13 22:22:27 +01:00
lupoDharkael
f2e906496b
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
2021-03-13 22:09:17 +01:00
Rémi Verschelde
223a06955e
Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier
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Fix hardcoded Maya style navigation pan key modifier (Fix #46973 )
2021-03-13 22:03:40 +01:00
Rémi Verschelde
0e3aae00d8
Merge pull request #46919 from nekomatata/soft-body-gizmo-fix
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Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:38 +01:00
Rémi Verschelde
0444f5ac47
Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi
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Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13 21:49:43 +01:00
jmb462
31077d875e
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
2021-03-13 20:45:14 +01:00
Michael Alexsander
efa3927b49
Fix EditorInspector not updating its theme on rare occasions
2021-03-13 15:08:16 -03:00
jmb462
281f5a4999
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13 18:42:59 +01:00
jmb462
49d5ec073f
Fix crash on closing empty modified scene
2021-03-13 18:19:29 +01:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
ray90514
b0c881392a
Fix Node can not be reselected
2021-03-13 22:30:37 +08:00
Rémi Verschelde
c4f32bced9
Merge pull request #46955 from mujpao/polygon2d-update-viewport
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Update viewport after Polygon2D deselected
2021-03-13 14:42:20 +01:00
jmb462
919b097b9e
fix-EditorSpinSlider-grabber-zoomed-position
2021-03-13 11:27:43 +01:00
sboronczyk
14658e3d10
Fix Create Plugin after GD Annotation Changes
2021-03-13 02:50:55 +01:00
mujpao
030703dd30
Update viewport after Polygon2D deselected
2021-03-12 17:22:46 -08:00
Hugo Locurcio
e5c5b9570f
Scale zoom values in the SpriteFrames editor for hiDPI displays
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This closes #46836 .
2021-03-12 19:05:45 +01:00
Rémi Verschelde
adf233ed04
Merge pull request #46918 from ray90514/debug
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Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 13:42:54 +01:00
ray90514
4c0ab07809
Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 09:28:20 +08:00
PouleyKetchoupp
29e67101db
Fix pinned vertices in SoftBody editor gizmo
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The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:28:16 -07:00
mujpao
15656d4182
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
2021-03-11 13:30:04 -08:00
Rémi Verschelde
27dea9366f
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
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Support for duplication of nested instanced scenes
2021-03-11 21:39:43 +01:00
hilfazer
72134a7f2a
Support for duplication of nested instanced scenes
2021-03-11 19:26:15 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
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Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
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Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
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Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
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Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Rémi Verschelde
b6e97c10ad
i18n: Sync translations with Weblate
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(cherry picked from commit f1f472439e
)
2021-03-08 17:51:58 +01:00
Rémi Verschelde
14f330c95e
Merge pull request #46771 from socket220/master
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pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
nemerle
7bbacb5ff6
fix incorrectly connected optimize_dialog signal
2021-03-08 11:14:45 +01:00
gatalskii
efe05a166e
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Hugo Locurcio
25c6acb702
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rafał Mikrut
f81ecb498b
Fix crashes when manipulating nodes in editor
2021-03-07 15:14:24 +01:00
Alex Hirsch
8faeb72f10
Add additional index checks to COLLADA importer
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ref #46548
2021-03-07 14:53:01 +01:00
Rémi Verschelde
05248535f7
Merge pull request #46641 from KoBeWi/unsaved_forever
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Don't save unchanged script upon closing
2021-03-06 21:06:06 +01:00
kobewi
12f5a5a701
Don't save unchanged script upon closing
2021-03-06 20:17:19 +01:00
Shatur95
c26b451afe
Fix enabling of created plugin
2021-03-06 15:33:52 +02:00
Pedro J. Estébanez
565796518d
Fix crash on cleanup of EditorFileServer
2021-03-06 13:29:40 +01:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Rémi Verschelde
ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
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Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Rémi Verschelde
c2799893f4
Merge pull request #46544 from Chaosus/tilemap_signal_fix
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Check before connecting `TileMapEditor::settings_changed`
2021-03-01 11:59:11 +01:00
Rémi Verschelde
4b1887fa28
Merge pull request #46535 from asmaloney/fix-gizmo-names
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Fix Node3D gizmo names
2021-03-01 09:40:54 +01:00
Yuri Roubinsky
1e7662f972
Check before connecting `TileMapEditor::settings_changed`
2021-03-01 10:25:33 +03:00
Andy Maloney
14c50fdb94
Fix gizmo names
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Commit 5ef62e546f
renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names.
Fixes godotengine/godot#46349
2021-02-28 20:52:53 -05:00
Oliver Dick
0559fc58d1
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
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- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Tomasz Chabora
8df22a03c4
Allow to create a node at specific position
2021-02-26 14:40:28 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
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Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
kobewi
59e1c007a7
Save ProjectSettings on editor restart
2021-02-26 13:33:08 +01:00
hilfazer
e28cc34db8
Prevent 'Change Type' on nodes from an instanced scene
2021-02-26 07:18:21 +01:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Michael Alexsander
f2ad7c5f12
Fix heap-use-after-free in Import Defaults Editor
2021-02-25 11:50:10 -03:00
Fredia Huya-Kouadio
eda18fcc1f
Update the filtering logic to properly handle directories with `.gdignore` files.
2021-02-24 18:40:36 -08:00
Rémi Verschelde
757c151219
Merge pull request #46394 from YeldhamDev/import_defaults_fix
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Fix import selector resetting in Import Defaults Editor
2021-02-24 22:53:44 +01:00
Michael Alexsander
4837766292
Fix capitalization of checkbox in Input Map Editor
2021-02-24 16:20:39 -03:00
Michael Alexsander
881d1984cf
Fix import selector resetting in Import Defaults Editor
2021-02-24 16:05:43 -03:00
trollodel
85a776ddcd
Allow CollisionObject3D to show collision shape meshes
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Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire
61cc1c8624
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-02-24 08:22:27 -08:00
Rémi Verschelde
049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
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Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde
6d6a4fa1cf
Merge pull request #46342 from YeldhamDev/sun_preview_enhancements
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Apply minor visual enhancements to the Sun/Env Preview
2021-02-24 11:20:36 +01:00
Rémi Verschelde
da551bbf2d
Merge pull request #46133 from aaronfranke/gray
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Change fallback icon for abstract nodes to have a grayed out color
2021-02-24 11:17:49 +01:00
reduz
b6fce5d750
Added Import Defaults Editor in Project Settings
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-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
Michael Alexsander
0bc7049099
Apply minor visual enhancements to the Sun/Env Preview
2021-02-23 11:21:26 -03:00
reduz
d6a9cff8b7
Add preview Sun and Environment
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* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde
29f0ab0303
i18n: Sync translations with Weblate
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(cherry picked from commit d0bc914491
)
2021-02-22 11:06:33 +01:00
Rémi Verschelde
51d68919ff
Merge pull request #46263 from dalexeev/fix-help-shortcut-2
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Fix "editor/editor_help" shortcut (again)
2021-02-22 10:37:15 +01:00
hilfazer
442e550114
Prevent selecting hidden nodes in 3D and Canvas Item editors
2021-02-21 11:58:31 +01:00
Yuri Roubinsky
fe3051fcce
Added Comment node to Visual Shaders
2021-02-21 12:40:17 +03:00
Danil Alexeev
c6435e1d47
Fix "editor/editor_help" shortcut (again)
2021-02-21 00:15:26 +03:00
Rémi Verschelde
dc1ae06557
Merge pull request #44864 from Calinou/editor-array-dictionary-increase-page-size
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Increase the page size for array/dictionary editors to 20
2021-02-19 19:53:35 +01:00
Rémi Verschelde
04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
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Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde
13303dd56d
Merge pull request #46216 from Chaosus/fix_scenetree_timeout
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Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:39:50 +01:00
Yuri Roubinsky
a82d231e06
Fix `SceneTreeEditor::update_timer` - timeout signal
2021-02-19 14:58:18 +03:00
Eric M
8d9256e13c
Added Built-in Action editor to Editor Settings dialog.
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Built-in actions can now be edited for the Editor too.
Also added usage of the new Event confifiguration dialog to for better UX.
2021-02-19 19:36:42 +10:00
Eric M
3db45ff198
New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
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Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Rémi Verschelde
aeea4280a0
Merge pull request #38994 from nikibobi/fix-file-dialog-favorite
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Fix file dialog filename cleared when selecting favorites
2021-02-19 09:46:17 +01:00
reduz
083aa9b95e
Refactor Process Mode
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Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192
* PauseMode is now ProcessMode, containing the following states:
```
PROCESS_MODE_INHERIT, // same as parent node
PROCESS_MODE_NORMAL, // process only if not paused
PROCESS_MODE_PAUSE_ONLY, // process only if paused
PROCESS_MODE_ALWAYS, // process always
PROCESS_MODE_DISABLED, // never process
```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde
310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
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Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez
8e128726f0
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M
49714b0963
Removed hardcoded shortcuts from /scene and converted to input actions
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This removes hardcoded actions from things like LineEdit and TextEdit.
Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M
074f53563d
Added ability to override built-in actions for the editor
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This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
reduz
64140eaf42
Reorganize Project Settings
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-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde
72f74eb29e
Merge pull request #45943 from KoBeWi/YEEEET
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Remove Merge From Scene
2021-02-18 15:15:19 +01:00
Rémi Verschelde
4fe0f1161e
Merge pull request #46159 from gongpha/jr-_-fix-function-binding
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Fixes function bindings
2021-02-18 13:25:09 +01:00
Rémi Verschelde
bdf3c578ff
Merge pull request #45950 from KoBeWi/naughty_resources
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Fix internal resource detecting when pasting nodes
2021-02-18 12:05:54 +01:00
Kongfa Waroros
efc1eba974
Fixes function bindings
2021-02-18 14:47:06 +07:00
Aaron Franke
0efbd13d8a
Change fallback icon for abstract nodes to have a grayed out color
2021-02-17 13:06:03 -05:00
Rémi Verschelde
7f63d6e848
Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure
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Only display the assetlib Retry button if the download failed
2021-02-17 08:10:27 +01:00
Hugo Locurcio
508011a57f
Only display the assetlib Retry button if the download failed
2021-02-17 02:00:22 +01:00
Aaron Franke
7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector
2021-02-16 18:33:23 -05:00
Rémi Verschelde
cb64f2d96b
i18n: Sync translations with Weblate
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(cherry picked from commit 7d921c1d53
)
2021-02-16 14:54:45 +01:00
Rémi Verschelde
c6c8f22fbe
Merge pull request #46072 from Calinou/add-gpu-particle-attractor-collision-icons
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Add icons for the new GPU particle attractor and collision nodes
2021-02-16 12:20:50 +01:00
Hugo Locurcio
7279b4ee35
Add icons for the new GPU particle attractor and collision nodes
2021-02-15 22:15:48 +01:00
Eric M
26c29cc0d7
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
2021-02-15 15:45:25 +10:00
Pedro J. Estébanez
20f48f0105
Fix SceneTreeEditor::_update_tree() binding
2021-02-14 22:32:42 +01:00
Rémi Verschelde
fc5e9828b4
Merge pull request #44071 from dalexeev/editor-about-logo
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Change logo in the About dialog box (return Godot's teeth)
2021-02-14 17:37:26 +01:00
Rémi Verschelde
4a41367949
Merge pull request #42784 from mujpao/search-results-font-size-4.0
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Make search results font follow code editor font
2021-02-14 17:28:11 +01:00
Danil Alexeev
c553ca54d5
Change logo in the About dialog box (return Godot's teeth)
2021-02-14 18:50:05 +03:00
Rémi Verschelde
b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
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Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Rémi Verschelde
ff9cd8d374
Merge pull request #45968 from KoBeWi/do_not_SAVE
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Don't save project settings when not necessary
2021-02-14 11:04:16 +01:00
reduz
288540a690
Fix editor always redrawing
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-Only update rendering settings when project settings change
-Fixes the update spinner (and editor rendering) updating all the time.
-Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13 14:57:28 -03:00
kobewi
4db47eb32e
Don't save project settings when not necessary
2021-02-13 18:51:48 +01:00
kobewi
6146d95a9d
Fix internal resource detecting when pasting nodes
2021-02-13 02:57:29 +01:00
Juan Linietsky
f0951537a4
Merge pull request #45924 from reduz/icon-saturation
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Add ability to change Icon Saturation
2021-02-12 22:55:42 -03:00
kobewi
6b4faa355c
Remove Merge From Scene
2021-02-13 01:35:03 +01:00
Rémi Verschelde
e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
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Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
Rémi Verschelde
5011a22731
Merge pull request #45932 from goostengine/sprite-convert-compressed
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Fix sprite editor conversion tools to handle compressed textures
2021-02-12 23:11:51 +01:00
kobewi
36494e8526
Duplicate resources pasted to other scenes
2021-02-12 22:38:38 +01:00
Andrii Doroshenko (Xrayez)
1cd7a16c10
Fix sprite editor conversion tools to handle compressed textures
2021-02-12 21:42:07 +02:00
reduz
28537d8c84
Fix LineEdit minimum width
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-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
Hugo Locurcio
d97d65b184
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
2021-02-12 17:03:00 +01:00
reduz
5ae9051771
Add ability to change Icon Saturation
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-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz
b9b68b755c
Improved Inspector Sub-Resource Editing
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-Better margins
-Colors to delimit subresources better.
2021-02-12 09:31:47 -03:00
Rémi Verschelde
d3867b2dab
Merge pull request #45785 from Calinou/project-manager-add-loading-text
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Display loading text while the project manager is loading
2021-02-12 13:01:17 +01:00
Ansraer
466cf0b466
Adjust auto scale on high res displays
2021-02-12 01:12:25 +01:00
reduz
f8d03b98e7
Improve resource load cache
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-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz
1aa2823fa3
Removed _change_notify
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-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde
e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
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Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Rémi Verschelde
b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
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Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Tomasz Chabora
abe548d76d
Add node copy-paste
2021-02-09 20:53:06 +01:00
Rafał Mikrut
7961a1dea3
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
Michael Alexsander
cf9d5cec22
Make FileSystem dock set its path to the base folder of files after changes
2021-02-09 12:57:36 -03:00
kobewi
c390c82014
Detect external modification of project.godot
2021-02-09 14:44:44 +01:00
Rémi Verschelde
df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
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Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde
5f23fcf847
Merge pull request #45713 from KoBeWi/1000_unmasked
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Make Rect2 properties show in 2x2 layout
2021-02-08 22:30:23 +01:00
Pedro J. Estébanez
ef062b1c37
Keep selected node visible after filter change
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(Implemented both for the local and remote scene tree docks.)
2021-02-08 02:19:14 +01:00
Hugo Locurcio
8be51252f6
Display loading text while the project manager is loading
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This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.
This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
reduz
8faf23b52b
Simplify Volumetric Fog
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-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
Rémi Verschelde
3de411cb83
i18n: Sync translations with Weblate
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(cherry picked from commit 84e356d720
)
2021-02-05 10:45:34 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
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Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
kobewi
962610bbaa
Make Rect2 properties show in 2x2 layout
2021-02-04 20:53:29 +01:00
Rémi Verschelde
779dc76130
Merge pull request #45696 from YeldhamDev/texregion_margin_snap
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Make margins obey the snap option in the TextureRegion editor
2021-02-04 19:33:30 +01:00
Danil Alexeev
2105b6a070
Fix "editor/editor_help" shortcut overwriting when restarting editor
2021-02-04 18:21:29 +03:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Michael Alexsander
2d4cda89e1
Make margins obey the snap option in the TextureRegion editor
2021-02-03 22:44:17 -03:00
Fabio Alessandrelli
9db7e07d5a
Import zip via drag and drop in project manager.
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Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Rémi Verschelde
6ae97bfdda
Merge pull request #45669 from MrMinimal/master
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Fix swapped front/rear view
2021-02-02 23:40:58 +01:00
Aaron Franke
ee798c4f49
Move project-specific editor data into res://.godot/editor
2021-02-02 14:14:37 -05:00
Tom Langwaldt
f995d6cd17
Fix swapped front/rear view
2021-02-02 19:44:38 +01:00
Rémi Verschelde
9620c1ce61
Merge pull request #45659 from Chaosus/vs_fix_preview
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Fix port previews for uniforms in visual shaders
2021-02-02 16:58:11 +01:00
Rémi Verschelde
ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
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Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki
58be3c069a
Check default project and autoscan directories exist on project manager startup
2021-02-02 12:55:11 +01:00
Yuri Roubinsky
ee3b51250a
Fix port previews for uniforms in visual shaders
2021-02-02 13:41:05 +03:00
Rémi Verschelde
b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
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3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons
73e62dffb9
3D editor grid improvements
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This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.
I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
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Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
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Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
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Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Hugo Locurcio
04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
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This closes https://github.com/godotengine/godot-proposals/issues/619 .
2021-02-01 20:04:01 +01:00
Rémi Verschelde
8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
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Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
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Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde
fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
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Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke
5a3af1bc7d
Simplify Script Variables Population
2021-01-31 19:14:26 -06:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Hugo Locurcio
85ed695836
Add viewport resolution to the 3D editor's View Information pane
2021-01-31 00:21:36 +01:00
Hugo Locurcio
42ef79b826
Create the temporary PCK export directory if it doesn't exist
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This closes #45560 .
2021-01-30 00:51:56 +01:00
Rémi Verschelde
1da4215841
Merge pull request #43223 from KoBeWi/dedit
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Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde
e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
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Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
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http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Yuri Roubinsky
3927066cac
Attempt to connect to first correct port on dragging in visual shader
2021-01-27 17:34:43 +03:00
Rémi Verschelde
1f5669d8d4
Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling
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mesh indexing failing with small scale values
2021-01-26 22:35:11 +01:00
Rémi Verschelde
1f5d6eb13a
i18n: Sync translations with Weblate
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(cherry picked from commit 3f3130648a
)
2021-01-26 22:12:27 +01:00
Gordon MacPherson
86c7faa169
Fix zero scaling and material mappings being mapped to wrong fields
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- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly.
- fixes node_3d_editor_plugin visibility bug when scale is zero
- fix culling with small scaling values - which are still valid to be rendered like 0.00004
note: grid is still not fixed, it has det == 0 issues but this fixes one of them.
2021-01-26 19:48:18 +00:00
Rémi Verschelde
9c50d0ee0a
Merge pull request #44887 from gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree
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Fix crash on FileSystemDock's tree when trying to collapse or expand folder
2021-01-26 15:32:15 +01:00
Rémi Verschelde
7601ccb0f1
Merge pull request #45202 from aaronfranke/assetlib-url
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Move the Asset Library API URLs to the Editor Settings
2021-01-26 15:25:53 +01:00
Rémi Verschelde
f6af5b6eac
Merge pull request #45233 from YeldhamDev/filedock_path_fix
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Update path in the FileSystem dock after doing file operations
2021-01-26 15:24:35 +01:00
Rémi Verschelde
268f32bada
Merge pull request #45226 from Chaosus/vs_expression_port
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Auto-creates a port in visual shader expression on dragging from (and to)
2021-01-26 12:50:40 +01:00
Rémi Verschelde
ad0f1c6670
Merge pull request #45359 from mrushyendra/export_pckzip
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Make use of export path when exporting PCK/ZIP
2021-01-26 00:53:19 +01:00
Rémi Verschelde
887d3ee733
Merge pull request #43875 from addmix/create-physical-skeleton-collider-fix
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Create physical skeleton collider orientation fix
2021-01-26 00:35:23 +01:00
Rémi Verschelde
6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
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Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde
d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
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Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov
9d9d0f0bc9
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz
51d8e32c93
Implement shadow meshes
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-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz
a9beb7aa8c
Shadow map rendering optimization
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-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz
6fe342478b
Several GI related optimizations and fixes
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-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll
-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed
-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal
8eb39f4e8b
Change themes *_color_* to *_*_color
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Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Maganty Rushyendra
3a6c14e5c4
Ensures that export path is used when exporting PCK/ZIP
2021-01-23 17:33:36 +08:00
Dodoveloper
c3abda0b13
Fix #33326 by reopening scenes
2021-01-21 23:23:54 +01:00
Rémi Verschelde
39cf47ff82
Merge pull request #43734 from Shatur95/detect-plugins-recursively
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Detect plugins recursively
2021-01-20 10:39:02 +01:00
reduz
099dee35f4
Added GPU based cluster builder
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Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
Shatur95
64d23b2295
Detect plugins recursively
2021-01-19 18:09:30 +02:00
Rémi Verschelde
eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
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Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio
57654508c9
Tweak the "Auto" editor setting hints to be more indicative
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This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
Rémi Verschelde
688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
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Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
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Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
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Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
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Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
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Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
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Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6
Change how editable children data is stored
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Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Tomasz Chabora
412125f191
Detect external modification of scenes
2021-01-16 23:33:04 +01:00
Michael Alexsander
b3b455c167
Update path in the FileSystem dock after doing file operations
2021-01-16 12:30:56 -03:00
Yuri Roubinsky
d87303d058
Auto-creates a port in visual shader expression on dragging from
2021-01-16 12:57:09 +03:00
ArrowInAKnee
13e7f1193a
Remove unnecessary file existence check when saving scene
2021-01-16 01:22:09 +03:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
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Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
kobewi
881c8da0a0
Unify single and multiscene instancing
2021-01-15 20:13:09 +01:00
Yuri Roubinsky
c955a16b39
Fix invalid visual shader context menu popup size
2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
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Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00