Johan Aires Rastén
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
...
If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
2023-03-04 10:48:47 +01:00
Rémi Verschelde
a2ecbb7c37
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
...
Exposes the apply_floor_snap function to allow manual snap
2023-03-03 11:03:42 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
smix8
5d1a6e9b12
Fix ShapeCast3D add and remove exception functions
...
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
fabriceci
1381e6da4f
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
2023-02-22 14:08:32 +01:00
PrecisionRender
e713c270ea
Fix crash when reparenting SoftBody3D with pinned points
2023-02-20 12:12:58 +01:00
Albin
82b90c0e08
Remove visual limit for damping in CPUParticles
...
Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
2023-02-19 12:47:34 +01:00
Rémi Verschelde
9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
...
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Rémi Verschelde
db9007aef4
Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x
...
Tweak NavigationAgent3D defaults
2023-02-17 09:56:49 +01:00
clayjohn
76093d6a03
Only include emission when enabled in material during VoxelGI bake
2023-02-16 14:29:17 -08:00
smix8
8be4af38e4
Tweak NavigationAgent3D defaults
...
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16 14:26:39 +01:00
Rémi Verschelde
953383328a
Merge pull request #73229 from smix8/navlink_global_positions_4.x
...
Add NavigationLink helper functions for global positions
2023-02-16 11:02:17 +01:00
smix8
d87f124768
Add NavigationLink helper functions for global positions
...
Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
...
This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
...
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
...
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
clayjohn
340c3b84fd
Set Default compression to VRAM uncompressed for LightmapGI
...
This increases the speed to be near instant and removes the perceived lightmap bake speed regression
We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Haoyu Qiu
65223e98de
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 16:34:08 +08:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
Rémi Verschelde
d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
...
Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Josh Jones
097f8a5fdb
Fix missing avoidance updates when using same velocity
...
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.
This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
smix8
820b841fcb
Fix NavigationAgent debug functions bindings in release builds
...
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
...
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Josh Jones
20fdfd466b
Improve consistency of NavigationAgent setters
2023-02-02 22:51:37 -08:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
...
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
...
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
...
Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
cf9df3b5d4
meshoptimizer: Sync with upstream commit 4a287848f
...
4a287848fd
2023-01-31 22:27:49 -08:00
aXu-AP
fab6065e35
Fix AnimatableBody3D not being movable in editor
2023-01-31 23:41:40 +02:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
...
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
smix8
0ab764e84b
Add NavigationAgent Path Debug Visualization
...
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
Lyuma
0020d2aeb6
BoneAttachment3D: Remove duplicate override_pose
...
Also removes unused override_mode property since we removed the local pose override feature in #71137 .
Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
...
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
...
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
...
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
Silc Renew
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
...
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
...
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
...
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
...
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
...
Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
...
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
...
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
...
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
...
Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
...
Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
...
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
...
Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
...
Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
...
Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
clayjohn
e0e073138d
Enforce a default minimum lightmap size hint size
2023-01-13 17:46:55 -08:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
...
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
73ab514657
Fix style issue in ShapeCast3D after #68409
...
Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde
d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
...
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
...
Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
...
* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
...
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
...
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
...
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky
398e73c689
Error when removing a phycics node during a physics callback
...
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244 .
Fixes #63718 , probably other crashes too.
2023-01-07 12:57:24 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
...
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
...
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
...
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
...
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
...
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
Hugo Locurcio
8df24835e0
Tweak particles animation offset property hint to allow more precise values
...
Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
stmSi
2041616934
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:39:48 +06:30
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
...
Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
clayjohn
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
2022-12-22 20:25:17 -07:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
...
Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
...
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
...
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
5aab37f4b8
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
...
Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D
2022-12-20 10:32:05 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Marcus Elg
a39d894811
Show warning when having a worldboundaryshape as a child of a rigidbody
2022-12-19 19:37:22 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
...
By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
...
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
...
Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
clayjohn
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
2022-12-16 16:26:46 -08:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
clayjohn
0c0e1a637e
Remove extra range conversion in Sprite3D normal encoding
2022-12-14 15:41:43 -08:00
kobewi
256e250c87
Fix VisibleOnScreenEnabler disabling in editor
2022-12-14 00:25:53 +01:00
Rémi Verschelde
db0b990e2c
Merge pull request #69527 from clayjohn/surface-name
...
Index override surface name starting from 1 to match surface name
2022-12-14 00:20:13 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
...
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
...
Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
...
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
...
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
clayjohn
29dea68bab
Index override surface name starting from 1 to match surface name
2022-12-07 11:56:39 -08:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
...
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
...
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
...
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
...
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
dzil123
d50a2e1e51
GPUParticlesCollisionSDF3D add null `bake_step_function` check
2022-11-28 00:36:14 -08:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Jasuse
749bdad23c
Fixing debug shape update of ShapeCast3D
...
fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
2022-11-22 15:46:28 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
...
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
...
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
...
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
...
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
...
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Yaohua Xiong
5241464a46
Refactor Curv3D and PathFollow3D
...
This commit makes the following major changes
1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
i. Factor out common binary search code, following the DRY principe
ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Marc Gilleron
2aefdcc26e
Fix usages of mesh simplification functions in float=64 builds
2022-11-12 00:38:00 +00:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
...
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
...
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Rémi Verschelde
c4f3b94abf
Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos
...
Update XRServer with starting position of (new) current XROrigin3D
2022-11-07 08:45:24 +01:00
Bastiaan Olij
23e0afec1d
Update XRServer with starting position of (new) current XROrigin3D
2022-11-06 22:19:44 +11:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Patrick Siemsen
0b480c7d99
Fix typo in method of visual_instance_3d
2022-11-03 19:42:14 +01:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
...
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
...
Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
kleonc
bbd225a804
Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-01 21:17:18 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
...
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
...
Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
1518bb716e
Merge pull request #67282 from CheesecakeCG/fix-pb-start-sim
...
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31 12:04:33 +01:00
hare_ware
913f57f695
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
2022-10-31 06:59:42 -04:00