Commit Graph

3438 Commits

Author SHA1 Message Date
Rémi Verschelde a0b95e5d9c
Merge pull request #41638 from skyace65/Texture
Clarify get_data texture method
2020-08-31 11:17:47 +02:00
Rémi Verschelde a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
skyace65 635c9761a0 Clarify get_data texture method 2020-08-30 21:47:28 -04:00
Hugo Locurcio ab2f41f598
Mention performance caveats about `find_node()` and `find_parent()`
See https://github.com/godotengine/godot-proposals/issues/1303.
2020-08-29 21:36:57 +02:00
Tomasz Chabora 70ce86ad29 Explain editor usage of current_animation 2020-08-29 19:27:03 +02:00
Andreas Gustafsson 8f082d63c6 OptionButton.xml word order fix
Change word order of 'Emitted the when...' into 'Emitted when the...'
2020-08-29 17:21:00 +02:00
Rémi Verschelde 6ae83b64ef
Merge pull request #41521 from Calinou/doc-accelerometer-platforms
Document supported platforms for `Input.get_accelerometer()` and related
2020-08-29 13:04:20 +02:00
Rémi Verschelde 7d6c5c90b5
Merge pull request #41350 from skyace65/tilemap
Add defaults to tilemap set_cell function example
2020-08-29 12:53:22 +02:00
Hugo Locurcio dec20883c1
Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:24:07 +02:00
Hugo Locurcio eee704e6f6
Document supported platforms for `Input.get_accelerometer()` and related
This closes #41303.
2020-08-29 02:16:43 +02:00
Rémi Verschelde 5abb53be68
Merge pull request #41441 from YeldhamDev/input_docs_mouse_capture
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
2020-08-28 23:30:08 +02:00
Rémi Verschelde 61e6cec02e
Merge pull request #41507 from skyace65/AudioListener
Mention listener node in AudioStreamPlayer3D description
2020-08-28 23:28:44 +02:00
Michael Alexsander 4f13a7f47f State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs 2020-08-28 17:19:19 -03:00
Hugo Locurcio 359c95156a
Clarify that `KEY_BACK` is unrelated to the Back button on Android
This closes #19325.
2020-08-28 17:10:08 +02:00
Rémi Verschelde a258180723
Merge pull request #41573 from skyace65/Thread
Add information to get thread id
2020-08-28 10:46:16 +02:00
Rémi Verschelde 2b36a999fa
Merge pull request #41566 from skyace65/TouchScreenButton
Improve touch screen button description
2020-08-28 10:46:02 +02:00
skyace65 aa08023115 Add information to get thread id 2020-08-27 22:11:35 -04:00
skyace65 416cac96fa Improve touch screen button description 2020-08-27 16:48:07 -04:00
skyace65 51367c1bcf Mention listener node in AudioStreamPlayer3D description 2020-08-27 12:44:20 -04:00
skyace65 555f4f3e17 Document where the center of mass is for RigidBody nodes 2020-08-27 11:20:29 -04:00
Hugo Locurcio d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde 9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde 8c4f556637
Merge pull request #41425 from Calinou/doc-2d-sprite-animation
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 15:54:15 +02:00
Hugo Locurcio 6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations 2020-08-21 14:26:28 +02:00
Tomasz Chabora 255129a5d9 Mention that body_set_state is deferred 2020-08-21 13:31:33 +02:00
Rémi Verschelde 6790f111ae
Merge pull request #41387 from skyace65/CollisionShapeDoc
Update CollisionShape2D doc
2020-08-21 02:28:08 +02:00
skyace65 fe8d998858 Update CollisionShape2D doc 2020-08-20 20:13:51 -04:00
skyace65 3c9c541c59 Clarify points in Line2D doc 2020-08-21 02:00:14 +02:00
Rémi Verschelde 5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov 1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
Hugo Locurcio 95c2e43095
Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.
2020-08-19 10:42:00 +02:00
SkyJJ ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ 0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ 396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
skyace65 43ab91ca02 Add defaults to tilemap set_cell function example 2020-08-18 10:37:05 -04:00
Hugo Locurcio a7ad7ce3bd
Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.
2020-08-17 17:34:40 +02:00
Rémi Verschelde 789dab3fb2
Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning
Document the lack of kerning support in DynamicFont
2020-08-15 16:20:02 +02:00
Rémi Verschelde 51358bb546
Merge pull request #41121 from Calinou/doc-slider-range-signals
Reference Range signals in the Slider class documentations
2020-08-14 13:12:09 +02:00
Rémi Verschelde d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Rémi Verschelde 9a56f82495
Merge pull request #41216 from ThakeeNathees/doc-JSON.print
Documentation: clarify the indent parameter of JSON.print
2020-08-13 10:56:10 +02:00
Rémi Verschelde 0d815ed157
Merge pull request #41219 from akien-mga/gles2-takes-holidays
Remove obsolete GLES2 backend code
2020-08-13 10:52:38 +02:00
Rémi Verschelde bf291b62e2
Merge pull request #41207 from KoBeWi/you_got_error
Mention that Array.front/back throw error if empty
2020-08-13 10:33:40 +02:00
Rémi Verschelde 334c4129a4
Merge pull request #41198 from hazarek/master
grow_mask() description added
2020-08-13 10:31:42 +02:00
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Thakee Nathees 3609351788 Documentation: clarify the indent parameter of JSON.print 2020-08-13 11:35:33 +05:30
Tomasz Chabora 4ff1a34171 Mention that Array.front/back throw error if empty 2020-08-12 17:53:18 +02:00
Tomasz Chabora 677796a2c3 Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
Hazar 1c61c8ab55
grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-12 11:50:15 +03:00
Rémi Verschelde d0d75f0627
Merge pull request #41008 from KoBeWi/∠
Improve Vector2.angle() description
2020-08-11 19:11:59 +02:00
Rémi Verschelde e2f4510a27 i18n: Sync classref translations with Weblate (again)
Missed some uncommitted changes from Weblate in the previous sync.
2020-08-11 16:42:27 +02:00
Rémi Verschelde 33a3e78926 i18n: Sync classref translation template with current docs 2020-08-11 16:37:29 +02:00
Rémi Verschelde 0ccd5ad3c5 i18n: Sync classref translations with Weblate 2020-08-11 16:23:22 +02:00
bruvzg f797e1c078
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation. 2020-08-11 13:19:19 +03:00
PouleyKetchoupp 095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Hugo Locurcio eaa52cbb36
Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.
2020-08-08 13:56:22 +02:00
Hugo Locurcio e506479fce
Document the lack of kerning support in DynamicFont 2020-08-07 15:03:35 +02:00
hoontee 5f86aeffe2 Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
Tomasz Chabora a09078e64b Improve Vector2.angle() description 2020-08-05 00:18:19 +02:00
Hugo Locurcio 2a8bbda2a7
Improve the documentation related to overriding GUI theme items
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra 5e77eea216 Updated cursor positioning description for File open()
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Hugo Locurcio 2f577facc9
Document HTTPRequest not supporting request data with GET method
This also improves the HTTPClient class documentation to be easier
to read and more informative.

This closes #40564.
2020-08-03 14:57:27 +02:00
Hugo Locurcio c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Rémi Verschelde 5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Rémi Verschelde 8b28553de8
Merge pull request #40816 from codetorex/master
Added missing information about File.open_encrypted function to docs
2020-07-31 13:07:42 +02:00
Rémi Verschelde b1efa0f07f
Merge pull request #40418 from Calinou/doc-button-code-example
Add an example for creating a button in the Button class documentation
2020-07-31 13:05:48 +02:00
Rémi Verschelde 932a719f6e
Merge pull request #40540 from TheDuriel/patch-2
Clarify TreeItem return values
2020-07-31 13:04:13 +02:00
codetorex 3f6a7c74e3 Added missing information about File.open_encrypted function to docs. 2020-07-31 12:57:44 +02:00
Rémi Verschelde ba853f86af
Merge pull request #40903 from Calinou/doc-json
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio 930e10ffff Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-31 09:56:11 +02:00
Rémi Verschelde bb6adf4ef9
Merge pull request #40872 from Calinou/makerst-generate-abbreviations
makerst: Add descriptions to method qualifiers
2020-07-30 22:46:01 +02:00
Hugo Locurcio c162a39c7b
makerst: Add descriptions to method qualifiers
This closes https://github.com/godotengine/godot-docs/issues/1753.
2020-07-30 22:11:02 +02:00
Rémi Verschelde 829039d8b1
Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewport
Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30 14:29:09 +02:00
Hugo Locurcio 60d40d8430 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30 12:21:49 +02:00
Hugo Locurcio f50a4b8a3b Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.
2020-07-30 12:18:00 +02:00
Hugo Locurcio 5f2b6bd476 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29 12:12:01 +02:00
Rémi Verschelde 3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Hugo Locurcio 0c7735be5b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-29 10:43:10 +02:00
Hugo Locurcio 4257aa5c5c Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-07-29 10:13:44 +02:00
Yuri Roubinsky cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky 7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde 932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Rémi Verschelde c845e20add Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 7eebb06b55.
2020-07-27 22:45:01 +02:00
Yuri Roubinsky 8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Rémi Verschelde 303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Hugo Locurcio 27b09dfc44 Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27 14:26:46 +02:00
Rémi Verschelde bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde 08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal 6f1c99e5b4 Clarify the difference between contacts and collisions. 2020-07-27 10:35:15 +01:00
Rémi Verschelde 4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Hugo Locurcio 4275e6aad5 Improve the Object, Reference and Resource class documentations 2020-07-27 10:03:46 +02:00
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Rémi Verschelde 6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
HaSa1002 5b51ae1c5d Add multiple programming language support to class reference 2020-07-23 15:19:09 +02:00
Rémi Verschelde 460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
QbieShay d1bff73611 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
follower e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00
Rémi Verschelde e196b8127c
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
Document polling rate limitations in InputEventMouseMotion
2020-07-22 13:17:03 +02:00
Hugo Locurcio 924b7ea2f5 Document polling rate limitations in InputEventMouseMotion
This closes #40579.
2020-07-22 10:25:13 +02:00
Rémi Verschelde d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp 0aa56e3ab8 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Ryan Roden-Corrent c6919a13da
Fix bound return type on get_priority.
Also adds a description explaining gizmo priority.

Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Rémi Verschelde bb2c0d3c3a
Merge pull request #40501 from aaronfranke/core-docs-cs
Update core documentation to match recent C# changes
2020-07-21 21:28:55 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Rémi Verschelde e73de413db
Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled
Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21 21:05:58 +02:00
Aaron Franke 83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
Rémi Verschelde 01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik a91103ac89 Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
Rémi Verschelde 15a97679bb
Merge pull request #40476 from Calinou/doc-visibilitynotifier
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20 23:50:08 +02:00
Rémi Verschelde ca5033e8ab
Merge pull request #40463 from Calinou/doc-editorsettings
Complete the EditorSettings class documentation
2020-07-20 23:48:23 +02:00
Rémi Verschelde 2334a1cf19
Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces
Document several editor-related classes to 100% completion
2020-07-20 23:47:50 +02:00
Rémi Verschelde 6746f8b890
Merge pull request #40477 from Calinou/doc-vector-dot
Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20 23:46:28 +02:00
Rémi Verschelde aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez 80a5df4821 Add DynamicFont::get_available_chars() 2020-07-20 17:44:39 +02:00
Hugo Locurcio 90db42d9db Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.
2020-07-20 15:15:55 +02:00
Hugo Locurcio fb2e4d77eb Document several editor-related classes to 100% completion 2020-07-20 14:48:42 +02:00
TheDuriel 0ff1ca4655 Clarify TreeItem return values 2020-07-20 14:38:34 +02:00
Hugo Locurcio 1554fce23c Document `Vector2.dot()` and `Vector3.dot()` more extensively
These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde 639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Andrii Doroshenko (Xrayez) df80e259cd Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Hugo Locurcio ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions 2020-07-18 00:30:30 +02:00
Hugo Locurcio 708a0a43fb
Complete the EditorSettings class documentation
EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Hugo Locurcio 43dae28e9d
Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.
2020-07-17 00:01:24 +02:00
Hugo Locurcio 60bb80505f Document an example dictionary returned by `TileSet.tile_get_shapes()` 2020-07-16 09:42:24 +02:00
Hugo Locurcio 8836c7203b Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.
2020-07-15 16:33:44 +02:00
Hugo Locurcio d4085d6bfb Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.
2020-07-15 16:10:06 +02:00
Rémi Verschelde f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Rémi Verschelde 1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
Ryan Roden-Corrent 933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
Rémi Verschelde 08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
Hugo Locurcio 04b25108ac Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.
2020-07-15 11:52:00 +02:00
bruvzg 0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
Hugo Locurcio a36912b3cb Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
2020-07-15 10:36:29 +02:00
Rémi Verschelde dad21acebd
Merge pull request #40380 from Calinou/doc-vehiclebody-limitations
Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15 09:28:19 +02:00
Rémi Verschelde c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde b79aa89796 doc: Sync classref with current source 2020-07-15 08:43:21 +02:00
Hugo Locurcio 878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.
2020-07-14 17:07:10 +02:00
Hugo Locurcio 0493e7c106
Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.
2020-07-14 16:16:08 +02:00
Fabio Alessandrelli 839c7b1ba3 Document updated UDPServer interface. 2020-07-14 14:10:18 +02:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Rémi Verschelde 9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn a54f93c169 Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
Rémi Verschelde d0cea291d2
Merge pull request #40193 from KoBeWi/dem_pikks
Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
Daniel Ting 9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Hugo Locurcio 8d0099f5fc
Document support for normal and specular maps in AnimatedSprite2D
This closes #38509.
2020-07-10 21:52:16 +02:00
Yuri Roubinsky ecb5f7ea23 Added 'fma' function to shader language 2020-07-10 19:58:03 +03:00
Tomasz Chabora 7eebb06b55 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10 13:23:20 +02:00
Rémi Verschelde aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Rémi Verschelde 1282b8201f
Merge pull request #40243 from nathanfranke/fix-regression-directory-open-check
Follow-Up Fix Directory Open
2020-07-10 10:21:03 +02:00
Rémi Verschelde 2638168da8
Merge pull request #40246 from Calinou/doc-httprequest-post-example
Add a POST request example to the HTTPRequest class documentation
2020-07-10 10:01:56 +02:00
Nathan Franke 6952458538
Follow-Up Fix Directory Open 2020-07-10 02:56:37 -05:00
Hugo Locurcio 54db59be67 Add a POST request example to the HTTPRequest class documentation 2020-07-10 09:13:46 +02:00
Rémi Verschelde 8894af3908
Merge pull request #40210 from RantingBob/patch-1
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10 08:59:27 +02:00
Rémi Verschelde de794bfa3c
Merge pull request #40240 from Calinou/doc-packedscene-example-instance
Document how to instance a PackedScene and add it as a child
2020-07-09 23:04:21 +02:00
Hugo Locurcio 23d929d540
Document how to instance a PackedScene and add it as a child
This information was already present in `@GDScript.preload()`,
but it's not easy to find.

This closes https://github.com/godotengine/godot-docs/issues/3338.
2020-07-09 20:05:33 +02:00
Hugo Locurcio 1261f47c35
Mention `SceneTree.create_timer()` in the Timer class documentation
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
2020-07-09 19:43:38 +02:00
Hugo Locurcio 20af28ec06
Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.
2020-07-08 18:57:25 +02:00
Bob Gardner 660a780c3b
Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.
2020-07-08 09:51:51 -07:00
Aaron Franke af80bcd2f8
Add sort and has methods to PackedArrays 2020-07-06 22:16:39 -04:00
Yuri Sizov 49f6dc5004 Expose methods to play scene from plugin code 2020-07-06 17:39:16 +03:00
Jummit d4c4d2db4c add root_node as property of MultiplayerAPI 2020-07-05 16:15:04 +02:00
SkyJJ cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
Rémi Verschelde 8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde 9cec315ec0
Merge pull request #40103 from Calinou/doc-fix-string-capitalize
Fix `String.capitalize()` description to follow camelCase changes
2020-07-04 09:57:46 +02:00
bruvzg df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Hugo Locurcio 887099680a
Fix `String.capitalize()` description to follow camelCase changes
This closes #40093.
2020-07-03 20:36:27 +02:00
Rémi Verschelde cf97137681
Merge pull request #40089 from slooths/doc-textedit-minimap
Add documentation for minimap_draw and minimap_width
2020-07-03 17:35:22 +02:00
Rémi Verschelde 96644d23a0 doc: Sync classref with current source 2020-07-03 16:09:12 +02:00
Rémi Verschelde 54ce2e9820
Merge pull request #40086 from slooths/doc-update-select-methods
Update TextEdit select and select_all method descriptions
2020-07-03 15:36:46 +02:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde eaf15fd5a2
Merge pull request #40085 from slooths/doc-selecting-enabled
Add documentation for selecting_enabled
2020-07-03 15:23:39 +02:00
Slooth df8f0e6215 Add documentation for minimap_draw and minimap_width 2020-07-03 07:42:43 -05:00
Slooth b2471edf45 Update TextEdit select and select_all methods 2020-07-03 06:44:34 -05:00
Slooth bc1ea1cbad Add documentation for selecting_enabled 2020-07-03 06:24:40 -05:00
Rémi Verschelde b5fa2634d4
Merge pull request #40082 from slooths/doc-textedit-center-viewport-to-cursor
Add documentation for center_viewport_to_cursor method
2020-07-03 13:17:46 +02:00
Slooth 654d33866b Add documentation for center_viewport_to_cursor method 2020-07-03 05:39:17 -05:00
Slooth d838282191 Add documentation for shortcut_keys_enabled 2020-07-03 03:03:56 -05:00
Aaron Franke 299c3ec1c1
Fix incorrect documentation for Vector2.angle() 2020-07-02 22:52:37 -04:00
Rémi Verschelde f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Rémi Verschelde 67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
SkyJJ efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00
Rémi Verschelde f4aea93537
Merge pull request #38390 from Xrayez/doc-offset-poly-translate
Clarify `Geometry.offset_polygon_2d` regarding vertices translation
2020-07-02 14:28:49 +02:00
Rémi Verschelde afe03e872b
Merge pull request #34926 from Xrayez/draw-transform-defaults
Provide `draw_set_transform` defaults for rotation and scale
2020-07-02 09:06:06 +02:00
Rémi Verschelde 0a8dbe7f75
Merge pull request #32516 from nekomatata/texture-button-flip
Added flip_h and flip_v properties in TextureButton
2020-07-01 19:07:59 +02:00
Andrii Doroshenko (Xrayez) 851c1050b2 Provide `draw_set_transform` defaults for rotation and scale 2020-07-01 18:09:11 +03:00
Andrii Doroshenko (Xrayez) 19b72da35d Clarify `Geometry.offset_polygon_2d` regarding vertices translation
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
2020-07-01 17:10:21 +03:00
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
PouleyKetchoupp 5f1d94bb7d Added flip_h and flip_v properties in TextureButton 2020-07-01 11:31:27 +02:00
Rémi Verschelde 27605769c4
Merge pull request #35633 from Xrayez/physics-shape-property
Expose shape property for shape query parameters classes
2020-06-30 13:57:23 +02:00
simpu bfadb882b1 Added Custom Performance Monitor and feature to read intermediate values of Monitor
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`

The value can be viewed in the `Monitor` tab of Debugger.

Text before `/` is used to categorize the custom monitor.

`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`

User can click on the graph of monitors to read the value at that point.

Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Hugo Locurcio e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-26 22:09:08 +02:00
Andrii Doroshenko (Xrayez) da3fbc0296 Expose shape property for shape query parameters classes
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
2020-06-26 16:54:05 +03:00
Rémi Verschelde ce5de2a3f4 i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00
Rémi Verschelde c88e5bfbcc i18n: Sync classref translations with Weblate 2020-06-25 11:00:39 +02:00
Rémi Verschelde 2446dbfba1 doc: Sync classref with current source 2020-06-25 11:00:38 +02:00
Andreas Gustafsson 5181daaf9e Tween.xml word order fix
Change the word order of '...the where...' into '...where the...'.
2020-06-23 18:42:11 +02:00
Meriipu 2643b8fa5e Clarify what a string being empty means
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23 11:13:12 +02:00
Rémi Verschelde 42c4a701dd
Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00
skyace65 a94ba7be59 Fix Joint2D doc 2020-06-21 22:55:16 -04:00
Hugo Locurcio 227f12478d
Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.
2020-06-21 17:16:10 +02:00
Rémi Verschelde 4af74c0d7c
Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音
Move Haiku platform port to external repository
2020-06-21 12:20:31 +02:00
Aaron Franke 08577fab14
Update bool documentation to be more clear 2020-06-21 03:08:28 -04:00
Rémi Verschelde efcc508ee5 Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Yuri Roubinsky cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
Rémi Verschelde 3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
Rémi Verschelde a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Fabio Alessandrelli f055b86e65 Document AES and new Crypto/CryptoKey functions. 2020-06-18 17:06:16 +02:00
Rémi Verschelde 2b6bbf8dce Mono: Always define options in main.cpp to keep them in docs
Otherwise generating docs with non-Mono builds removes them,
which is not so convenient for the documentation work.
2020-06-18 12:06:24 +02:00
Rémi Verschelde dfa5f88c11 doc: Fix rebase error from #39589 2020-06-18 11:34:10 +02:00
Hugo Locurcio 24a8d43272 Document Mono-specific classes
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
Rémi Verschelde ba0db95909 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde 93d79023ad
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Expose disable_render_loop property to GDScript
2020-06-16 20:48:41 +02:00
Ev1lbl0w 03879a564a
Expose disable_render_loop property to GDScript 2020-06-16 15:43:44 +01:00
Rémi Verschelde 78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde 8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde 4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
TwistedTwigleg 24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Rémi Verschelde 09566a96b1
Merge pull request #39546 from vorblen/master
Add description for "absorbent" and "rough"
2020-06-15 20:45:53 +02:00
Rémi Verschelde f61e4216b7
Merge pull request #39439 from Lefl1/rename_get_action_list
Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15 19:59:07 +02:00
Lennard f515071edc Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
Vorblen 8acdbaa4f2 Add description for "absorbent" and "rough" 2020-06-15 12:36:43 +01:00
Rémi Verschelde 1642effe5b
Merge pull request #39322 from dominiks/filedialog-title-doc
Add note about automatic window title to FileDialog documentation.
2020-06-15 13:22:25 +02:00
Rémi Verschelde d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde 2a96823cc7
Merge pull request #39490 from Calinou/doc-node-virtual-method-tree
Clarify Node virtual methdods not being called if node is orphan
2020-06-15 11:07:10 +02:00
Rémi Verschelde 808e0d3693
Merge pull request #39521 from 31/fix-image-createfromdata
Fix Image.create_from_data "use_mipmaps" class doc
2020-06-15 11:00:36 +02:00
Rémi Verschelde 0d1706c057
Merge pull request #39462 from Calinou/doc-in-operator
Document the `in` operator in String, Array and Dictionary classes
2020-06-15 09:30:23 +02:00
Rémi Verschelde 9d2ee682ef
Merge pull request #39520 from skyace65/label
Fix label percent visible doc description
2020-06-15 09:22:49 +02:00
skyace65 a09aeefa1d Fix label percent visible doc description 2020-06-14 16:34:43 -04:00
Hugo Locurcio f818a99d0b
Document how to resize a SubViewportContainer to avoid stretching
This closes #27534.
2020-06-14 15:26:51 +02:00
Rémi Verschelde 79947dfef1
Merge pull request #39529 from ricardoprins/pr/39419
Add description to TileSet.is_tile_bound() method
2020-06-14 10:36:37 +02:00
Ricardo Prins 00398abf77 Add description to TileSet.is_tile_bound() method 2020-06-13 21:47:25 -06:00
31 608bc8f3dc Fix Material.render_priority doc: no opaque sort
Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.
2020-06-13 17:35:09 -05:00
31 09b324b5b6 Fix Image.create_from_data use_mipmaps doc
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.
2020-06-13 17:18:02 -05:00
bruvzg 92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
Hugo Locurcio b2ba78ff0f
Clarify Node virtual methdods not being called if node is orphan
This closes #39489.
2020-06-12 23:43:34 +02:00
Hugo Locurcio 7f01f68226
Document the `in` operator in String, Array and Dictionary classes
This also clarifies the `in` operator behavior in Object.
2020-06-12 19:22:35 +02:00
Rémi Verschelde fef49bff0b doc: Sync classref with current source 2020-06-11 09:52:25 +02:00
Rémi Verschelde 2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Victoria Fisher 718221a2ff
Adds full description for AudioEffectRecord.xml 2020-06-11 02:32:51 -04:00
SaviHex 18c08f65d6 Added a "title" attribute for the link tag in the docs xml 2020-06-10 23:25:29 -03:00
Rémi Verschelde cb3ca99b13
Merge pull request #39430 from Calinou/doc-3d-light-radius
Improve the 3D light documentations
2020-06-10 16:41:18 +02:00
Hugo Locurcio f7e21d8e88 Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.
2020-06-10 11:19:11 +02:00
Rémi Verschelde 47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde a7d0ed9725
Merge pull request #39413 from akien-mga/doc-file-store-signed-ints
doc: Make File store/get integer methods clearer
2020-06-10 10:45:04 +02:00
Rémi Verschelde 60db9f906c
Merge pull request #39429 from Calinou/doc-dictionary-hash-order
Mention ordering caveats for `Dictionary.hash()`
2020-06-10 10:36:43 +02:00
Hugo Locurcio 77b89263dd Mention ordering caveats for `Dictionary.hash()`
See https://github.com/godotengine/godot/issues/27615.
2020-06-10 09:33:43 +02:00
Rémi Verschelde cd25d184a5 doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Rémi Verschelde 3494270594
Merge pull request #39391 from YeldhamDev/filediag_file_icon
Add generic file icon and its modulation to the 'FileDialog'
2020-06-09 14:11:01 +02:00
Marcel Admiraal 1b738a77c1 Update Rigidbody 2D and 3D sleep documentation. 2020-06-09 12:10:11 +01:00
Rémi Verschelde 187ba4c5a8 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.
2020-06-09 11:04:12 +02:00
Michael Alexsander 637927f803 Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
dominiks d2250a2320 Add note about automatic window title to FileDialog documentation. 2020-06-05 22:30:24 +02:00
Marcel Admiraal b5e31b70dc Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
Rémi Verschelde 4ac78e6a5f doc: Sync classref with current source 2020-06-04 10:07:56 +02:00
Rémi Verschelde dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Yuri Roubinsky d7cf1b5c73 Fix docs generation for Vector2i/Vector3i/Rect2i 2020-06-03 15:22:26 +03:00
Rémi Verschelde 901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde 7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Aaron Franke ba27deef06
Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
Rémi Verschelde 030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Maganty Rushyendra 0451248ff1 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
Hugo Locurcio b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Emmanuel Leblond c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
PouleyKetchoupp 7b7d4ef079 Add color option for img bbcode tag in RichTextLabel to tint images 2020-05-30 19:13:16 +02:00
Rémi Verschelde d19257eb2b
Merge pull request #39010 from gvekan/fix-documentation
Fix ProjectSettings.save_custom documentation
2020-05-29 12:11:19 +02:00
Rémi Verschelde 1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio 2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
2020-05-28 22:30:38 +02:00
Hugo Locurcio 9065b7ed4e
makerst: Print status messages to make the CI output clearer
This also removes an unused method.
2020-05-27 22:24:33 +02:00
Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra a4413710f9 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967
2020-05-27 17:28:23 +08:00
Gustav 728c0c1e14 Fix ProjectSettings.save_custom documentation 2020-05-26 09:13:37 +02:00
PouleyKetchoupp ad8081216c Option in RichTextLabel for height to fit content 2020-05-22 09:20:49 +02:00
Dominik 'dreamsComeTrue' Jasiński 08377b3f04 Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
Fixes: #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde 0b8cb945cf doc: Sync classref with current source 2020-05-20 15:29:37 +02:00
Rémi Verschelde 1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
bruvzg d0b5174b6a
[Windows] Add tablet driver selection. 2020-05-20 09:37:32 +03:00
Rémi Verschelde 8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Remi Rampin 55bad66447 Update description of Object.free() method
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.

(cherry picked from commit ccf5703568)
2020-05-18 09:11:22 +02:00
Max Hilbrunner ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Rémi Verschelde 4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Hugo Locurcio 675fea1648
Document that Dictionary is always passed as reference
See #38792.
2020-05-16 23:52:40 +02:00
PouleyKetchoupp 242b94af1a TextEdit search returns a dictionary instead of Vector
Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
clayjohn 4408efade3 Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
Hugo Locurcio d935a4348d
Remove HQ2X and the `Image.expand_2x_hq2x()` method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Dominik 'dreamsComeTrue' Jasiński 7f5c81c32f Replace 'add_child_below_node' with 'add_sibling' in Node
Fixes: #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde 2800c8f43d doc: Sync classref with current source 2020-05-15 18:25:09 +02:00
Rémi Verschelde 0bdd1d46dd
Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat
Document CanvasItem's texture filtering and repeating modes
2020-05-15 18:03:25 +02:00
Hugo Locurcio 3a79f98be7 Document CanvasItem's texture filtering and repeating modes
This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio 9e9410bd3d Document the Camera3D's `effects` property
This makes the Camera3D documentation 100% complete.
2020-05-15 14:38:26 +02:00
Marcel Admiraal e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Marcel Admiraal bb9c104695 Make it clear that PhysicsDirectSpaceState is only available from
within _physics_process().
2020-05-12 12:55:59 +01:00
Rémi Verschelde 02bcaa7a46
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12 11:37:46 +02:00
Hugo Locurcio c6fbbdf15d Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12 10:13:27 +02:00
Rémi Verschelde d3bd219362 doc: Sync classref with current source
Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde 66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde bbdfc7353c doc: Sync classref with current source 2020-05-11 13:23:39 +02:00
Hugo Locurcio c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863.

This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10 19:16:38 +02:00
Rémi Verschelde 6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde a95e2ec5ac
Merge pull request #38505 from KoBeWi/ms_visual_docs
Add documentation for the VisualShader nodes
2020-05-10 13:07:56 +02:00
Rémi Verschelde 9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcus Elg ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Chris Bradfield 975ed93794 [DOCS] minor description changes 2020-05-09 18:56:14 -07:00
Mateo Kuruk Miccino 8c2dc177b6 GDScript: Add join method on String
Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Marcus Elg 9a7e515d50 Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
Hugo Locurcio 3a11baaeac
Turn the anisotropic filtering setting into an enum
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.

This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora fecf79f287 Add documentation for the VisualShader nodes 2020-05-08 00:36:01 +02:00
Rémi Verschelde ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Marcel Admiraal da13b74cc8 Make 2D and 3D KinematicBody stop_on_slope documentation the same. 2020-05-07 08:18:23 +01:00
Rémi Verschelde b9594b2c10 doc: Sync classref with current source 2020-05-06 10:27:02 +02:00
follower ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix" 2020-05-06 05:00:12 +12:00
bruvzg d978658f81
[Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
Hugo Locurcio d8808fba85
Document the expected normal map coordinate system where relevant 2020-05-04 22:46:47 +02:00
Rémi Verschelde f7ca1c805b doc: Sync classref with current source 2020-05-04 16:55:01 +02:00
Rémi Verschelde cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
fix typo
2020-05-03 18:17:30 +02:00
Bastiaan Olij 45d1f41837 Added missing spring enums for generic_6dof_joint 2020-05-02 21:49:56 +10:00
Hugo Locurcio e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Enhex aaf5a58b44
fix typo 2020-05-01 18:52:08 +03:00
Thakee Nathees b9acf1cedf method bind TextEdit::set_line() added 2020-05-01 18:37:12 +05:30
Hugo Locurcio ccc4f3899c
Increase the default Camera3D field of view to 75
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.

Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.

Since this changes the default value, this may break existing projects
slightly.

For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Rémi Verschelde 7cd43c17e9 i18n: Sync translate template for class reference 2020-05-01 12:46:46 +02:00
Rémi Verschelde b0c0d506b6 doc: Sync classref with current source 2020-05-01 12:46:05 +02:00
Rémi Verschelde 161400b30c
Merge pull request #38330 from Calinou/doc-image-load-formats
Document the formats supported by `Image.load()`
2020-04-30 10:04:07 +02:00
Aaron Franke 90df1d67cb
Color with alpha constructor 2020-04-29 14:41:12 -04:00
Hugo Locurcio a26649de42
Document the formats supported by `Image.load()`
This partially addresses #32166.
2020-04-29 17:58:38 +02:00
Rémi Verschelde b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Rémi Verschelde 58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Rémi Verschelde b3da429423
Merge pull request #36498 from Avantir-Chaosfire/patch-1
doc: Improve Node2D to_local/to_global description
2020-04-29 13:04:19 +02:00
Aaron Franke 540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Avantir-Chaosfire 5c6f824e71 doc: Improve Node2D to_local/to_global description 2020-04-29 09:44:51 +02:00
Rémi Verschelde 41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde 105b4f89b9
Merge pull request #37776 from Sauermann/transform-scale-origin
Clarify Transform scaled Method description
2020-04-29 09:17:47 +02:00
Rémi Verschelde dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Rémi Verschelde a17bdb10a9
Merge pull request #38074 from KoBeWi/tfree
Mention how to remove TreeItem from a Tree
2020-04-29 09:07:24 +02:00
Hugo Locurcio d46e411b44
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Revan Ji f5029e18ca Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde abf5132a32 doc: Sync classref with current source 2020-04-28 16:33:44 +02:00
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde d8066aa6a4
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28 11:19:16 +02:00
Bojidar Marinov d49ff7aff7
Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
2020-04-28 10:33:45 +03:00
Rémi Verschelde 6285899831
Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings
Improve the compression project settings documentation
2020-04-27 18:48:37 +02:00
Rémi Verschelde 7f384e703b
Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
2020-04-27 10:00:02 +02:00
Hugo Locurcio b2b8db7897 Improve the compression project settings documentation 2020-04-27 09:58:23 +02:00
Max Hilbrunner e68012f4c9
Merge pull request #37973 from Calinou/doc-tween-add-easing-cheatsheet
Add an easing/transition type cheatsheet to the Tween documentation
2020-04-26 18:06:23 +02:00
Hugo Locurcio 4751dee7f4
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
This closes #29439.

Co-authored-by: Cheeseness <contact@jbushproductions.com>
2020-04-26 16:37:57 +02:00
Rémi Verschelde d567c15aed doc: Fix parsing typed arrays in makerst.py
`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.

And sync classref with current source.
2020-04-24 17:50:20 +02:00
Rémi Verschelde a247e1035c
Merge pull request #38025 from Calinou/doc-procedural-geometry
Improve the procedural geometry class documentations
2020-04-24 17:28:20 +02:00
Rémi Verschelde 43f0767390
Merge pull request #38050 from Calinou/doc-cameraeffects
Document the CameraEffects class
2020-04-23 12:42:56 +02:00
Rémi Verschelde ffe07d9332
Merge pull request #37888 from Calinou/doc-editor-only-singletons
Document how some editor classes should be accessed as singletons only
2020-04-23 12:06:06 +02:00
Hugo Locurcio a225265b0a Document how some editor classes should be accessed as singletons only
This closes #37687.
2020-04-22 11:39:59 +02:00
Hugo Locurcio 3566fe1e66 Document the CameraEffects class 2020-04-22 11:23:50 +02:00
Tomasz Chabora f6aec99d27 Mention how to remove TreeItem from a Tree 2020-04-21 15:31:21 +02:00
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde 52b27da7a6
Merge pull request #37974 from Calinou/doc-backbuffercopy-anchors
Document how to workaround UI anchor issues when using BackBufferCopy
2020-04-20 23:51:47 +02:00
Rémi Verschelde b372227f06
Merge pull request #37972 from Calinou/doc-improve-resourcesaver-example
Check for errors when saving in the ResourceSaver example documentation
2020-04-20 23:51:04 +02:00
Rémi Verschelde ae92d149a3
Merge pull request #37971 from Calinou/doc-improve-visibility-enabler-notifier
Improve the VisibilityEnabler and VisibilityNotifier documentations
2020-04-20 23:50:21 +02:00
Rémi Verschelde 2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde 9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde f8218c76ef
Merge pull request #38036 from akien-mga/doc-update
doc: Sync classref with current source
2020-04-20 14:36:29 +02:00
Rémi Verschelde 83b21cd302
Merge pull request #38035 from akien-mga/revert-35261-pck-destination
Revert "Made possible to specify where to dump the contents when load…
2020-04-20 13:47:25 +02:00
Rémi Verschelde 0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Rémi Verschelde b7b46093d8 doc: Sync classref with current source
Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Rémi Verschelde 088c2a0870
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Update many docs with recent rendering changes
2020-04-20 11:16:12 +02:00
Rémi Verschelde 6272acd465
Merge pull request #38027 from dreamsComeTrue/override_selected_font_color-docs
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-20 11:02:13 +02:00
Rémi Verschelde 515fe0f29b Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit 3c261e0dfa.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Hugo Locurcio ed7347d73d Improve the procedural geometry class documentations
This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.

A warning about ImmediateGeometry3D performance was also added.
2020-04-20 09:05:50 +02:00
Dominik 'dreamsComeTrue' Jasiński 6a0e6c2852 Update TextEdit docs - explaining 'override_selected_font_color' role 2020-04-19 23:33:01 +02:00
Marcel Admiraal 4d41535fa3 Correct the addition of a key and the duplication of a variable name
in Dictionary class documentation.
2020-04-19 09:52:54 +01:00
Hugo Locurcio 5972a9138e
Add an easing/transition type cheatsheet to the Tween documentation
Related to https://github.com/godotengine/godot-docs/pull/3403.
2020-04-17 23:20:59 +02:00
Hugo Locurcio f8a413bb1f
Document how to workaround UI anchor issues when using BackBufferCopy
This closes #6880.
2020-04-17 23:17:31 +02:00
Hugo Locurcio 2f46f1e7b1
Check for errors when saving in the ResourceSaver example documentation
This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.

This closes #31393.
2020-04-17 22:29:05 +02:00
Hugo Locurcio 7f2d602106
Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.
2020-04-17 22:04:19 +02:00
clayjohn b50d954cb0 Update many docs with recent rendering changes 2020-04-17 09:47:59 -07:00
Rémi Verschelde d817be92c2
Merge pull request #37963 from Calinou/doc-dynamicfont-limitations
Document DynamicFont limitations and a possible workaround
2020-04-17 18:43:05 +02:00
Rémi Verschelde cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
Rémi Verschelde 364cb2ce92
Merge pull request #37962 from Calinou/doc-image-size-limits
Document image size limits
2020-04-17 18:35:27 +02:00
clayjohn 7cd2ff309c Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
Hugo Locurcio 46b8e108e2 Document DynamicFont limitations and a possible workaround
This closes #30014.
2020-04-17 16:11:14 +02:00
Hugo Locurcio 5497cec7a1 Document image size limits
This closes #30238.
2020-04-17 16:04:32 +02:00
Hugo Locurcio cae5260dab Clarify that angles must be specified as radians in the documentation
This closes #36356.
2020-04-17 15:26:07 +02:00
Michael Alexsander 3c261e0dfa Made possible to specify where to dump the contents when loading a ".pck" file 2020-04-16 22:52:26 -03:00
Rémi Verschelde 51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde 2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Hugo Locurcio 52786b54ef
Improve the AudioStreamSample class documentation
This closes #37915.
2020-04-15 23:40:01 +02:00
Andrii Doroshenko (Xrayez) 430d1fd795 Bind Shape2D draw method 2020-04-15 18:17:21 +03:00
Rémi Verschelde 59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
PouleyKetchoupp 5c1c03f29a Add PhysicalBone rotation, damping, axis lock & can sleep 2020-04-14 11:55:46 +02:00
Hugo Locurcio e799dc954e
Mention `keep_pressed_outside` caveat in the BaseButton documentation
This closes #37790.
2020-04-13 21:56:47 +02:00
Rémi Verschelde 06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio 88da90f2bf
Improve the Dictionary class documentation
This closes https://github.com/godotengine/godot-docs/issues/3376.
2020-04-12 22:48:02 +02:00
PouleyKetchoupp 219c5712f0 More details in Rigid Body add_force documentation 2020-04-12 11:27:29 +02:00
clayjohn 621f6f09a8 Add proper quality settings to soft shadows 2020-04-10 23:09:17 -07:00
Zak Grumbles a8de034f78 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Markus Sauermann 19c8b0be45 Clarify Transform scaled Method description. 2020-04-10 22:36:09 +02:00
Yuri Sizov 1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde 1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00
Rémi Verschelde f33bba15b1
Merge pull request #37426 from pycbouh/docs-override-properties
Add more verbosity for property overrides in RST documentation
2020-04-10 12:25:47 +02:00
Rémi Verschelde feeef52feb
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
Clarify Dictionary duplicate parameters in docs
2020-04-10 12:14:39 +02:00
Tomasz Chabora 630096fa74 Improve Camera2D documentation 2020-04-10 12:13:26 +02:00
Rémi Verschelde 82e12a0f3e
Merge pull request #37566 from lucaslcode/clarify_autotile
clarify autotile_coord in docs
2020-04-10 12:02:01 +02:00
Rémi Verschelde 95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Markus Sauermann 3f19b5e0b3 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683
2020-04-09 22:09:05 +02:00
Bastiaan Olij afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
WARIO-MDMA 6d5c6ffbe0 Rename "GodotPhysics" to "GodotPhysics{2D,3D}" 2020-04-09 03:13:33 +10:00
lupoDharkael 406c2790e3 Replace is_commiting_action with is_committing_action 2020-04-08 18:52:04 +02:00
Hugo Locurcio ea668a5db8 Improve the CameraServer and CameraFeed class documentations
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-08 14:26:21 +02:00
Rémi Verschelde 1222541c95 i18n: Sync translate template for class reference
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
Rémi Verschelde 2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
Rémi Verschelde 6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Nannaquin 06aeff3044 Add reference of Color8 function to Color class documentation 2020-04-05 11:34:47 -04:00
Rémi Verschelde 9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
lucaslcode cbe73766e3
clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-04-03 23:40:31 +01:00
Dominik 'dreamsComeTrue' Jasiński 7af84d7213 Expose 'Embedded Windows Mode' as Editor and Project Settings 2020-04-03 21:15:22 +02:00
Michael Alexsander a9e43ac73c Re-expose a simplified version of the stretch properties in SubViewport 2020-04-03 14:11:22 -03:00
Rémi Verschelde 59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde d9a560d783 doc: Sync classref with current source 2020-04-03 10:11:23 +02:00
Zak Grumbles 469b7c948f Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
2020-04-02 10:02:02 -05:00
Michael Alexsander 0c6851ae53 Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
Rémi Verschelde a30bfe5176
Merge pull request #35765 from clayjohn/master
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
Rémi Verschelde 3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde e5033d3952 doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00
Zak Grumbles d09644dff3
Clarify docs for Thread.start() godotengine#36032
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
clayjohn 3362e81674 Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
Rémi Verschelde dfed5efea3
Merge pull request #37445 from nekomatata/hook-makerst-fix
Fixed errors in makerst pre-commit hook
2020-03-31 00:17:51 +02:00
PouleyKetchoupp 619354fb2c Fixed errors in makerst pre-commit hook 2020-03-31 00:02:11 +02:00
Michael Alexsander 46a6751302 Register SubViewport class 2020-03-30 16:43:55 -03:00
Rémi Verschelde f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Yuri Sizov 38821dc6d7 Add more verbosity for property overrides in RST documentation 2020-03-30 14:18:43 +03:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
Danil Alexeev 97e20b2f30 Improve the `File.store_{8,16,32,64}()` documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Rémi Verschelde 3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Hugo Locurcio 7ab279403d
Document the EditorFeatureProfile class 2020-03-23 21:54:26 +01:00
Rémi Verschelde 20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp 258d91f883 Added has_signal method for Object 2020-03-23 11:27:17 +01:00