Commit Graph

7681 Commits

Author SHA1 Message Date
jmb462 068300c7c9 Adding Raycast3D custom debug shape thickness and color 2021-03-04 11:17:26 +01:00
Rémi Verschelde dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde 484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde 8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
Add size check in Control::_edit_set_state()  to fix crash
2021-03-04 07:46:16 +01:00
sps1112 ef1d58f034 Add size check in Control._edit_set_state to prevent crash 2021-03-04 10:55:42 +05:30
Pedro Rodrigues 46218d8c37 Fix crash trying to destroy an ImageTexture object containing a null texture
The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.

Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander 4be282a269 Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
kobewi 5cd5722f6a Deselect column only if belongs to deselected item 2021-03-03 19:39:29 +01:00
jmb462 f05d6f66b0 fix incorrect iauto-indentation in mutliline bracket (fix #46384) 2021-03-03 18:59:59 +01:00
Rémi Verschelde 864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
sps1112 cf6bfea93f Add null check for NavigationMesh.create_from_mesh() 2021-03-03 15:59:30 +05:30
sps1112 18bb6e74be Add size<=0 check in BakedLighmapData._get_user_data() 2021-03-03 15:31:31 +05:30
jmb462 b3d7adc7d6 fix no tween repeat after stop_all() and start() again 2021-03-03 00:55:17 +01:00
PouleyKetchoupp 2dc5ff0caa Fix Joint2D/Joint3D node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:24:50 -07:00
Rémi Verschelde e871b07ed6
Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02 15:06:54 +01:00
Rémi Verschelde 5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Michael Alexsander 70304f8633 Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
Fabio Alessandrelli 9dd28a2953
Merge pull request #35246 from zaksnet/disconnect-while-downloading
Disconnect while downloading
2021-03-02 12:42:52 +01:00
Zak Stam bc8fe786b2 Update scene/main/http_request.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-02 11:58:09 +01:00
Rémi Verschelde f49433c91c Fix Animation tracks disabled by default
Was a regression from #45845.
2021-03-02 09:15:01 +01:00
jmb462 5c58d3731c fix selection error after commenting or indenting text 2021-03-01 21:57:26 +01:00
Michael Alexsander f70ccbca52 Make Camera2D's editor helper code only be compiled on editor builds 2021-03-01 14:05:45 -03:00
Rémi Verschelde 09b5d6886f
Merge pull request #46563 from pycbouh/graph-edit-hide-minimap-properly
Properly hide GraphEdit's minimap
2021-03-01 17:26:50 +01:00
Yuri Sizov 2ff1c48e0c Properly hide GraphEdit's minimap 2021-03-01 18:19:48 +03:00
Rémi Verschelde ec7053259b
Merge pull request #41437 from KoBeWi/put_it_here
Allow to create a node at specific position
2021-03-01 15:48:53 +01:00
Mateo Kuruk Miccino a3db2fd46b LineEdit: Now double click to select a word, and triple click to select all the content using the new TextServer
TextEdit: Update the method to search words with the new TextServer
2021-03-01 08:38:08 -03:00
Rémi Verschelde 1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
Rémi Verschelde d9c7dd910f
Merge pull request #46536 from likeich/master
Refactored cpu_particles_2d.cpp _notification Method
2021-03-01 09:42:08 +01:00
Rémi Verschelde 9269d66bc7
Merge pull request #45937 from revilo/fix-42611
Fix for "Save Branch as Scene"
2021-03-01 09:23:06 +01:00
Yuri Roubinsky 6f9bdaf656 Fix incorrect switching port type in VisualShaderNodeStep 2021-03-01 08:45:49 +03:00
Yuri Roubinsky 9aca12a1af Removes redundant code from get_input/output/_port_type (visual shaders) 2021-03-01 08:34:39 +03:00
Kyle 821591a95b Refactored cpu_particles_2d.cpp _notification Method
Refactors the _notification method in cpu_particles_2d.cpp to use a switch statement for readability and to bring it inline with other classes like node.cpp and timer.cpp.
2021-02-28 21:59:01 -05:00
Johannes a97db7fad6
Fix Window.get_window_id() returning -1 when embedded 2021-03-01 00:12:20 +01:00
Pedro Rodrigues 82fed7b6da Fix crash in GIProbe::bake
The problem happened when the passed from_node was null and the GIProbe
node had no parent node.

Fixes #45978
2021-02-28 20:09:55 +00:00
Oliver Dick 0559fc58d1 SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock
- Removed Node::duplicate_and_reown method as it is not used anymore
2021-02-28 17:19:01 +01:00
Rémi Verschelde 0e77dc6e92
Merge pull request #46475 from RootKiller/fix_joint_collision
Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28 14:27:18 +01:00
Rémi Verschelde a6ec6521fa
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28 13:34:06 +01:00
Yuri Roubinsky 3326cb02aa
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-28 08:21:32 +03:00
Fabio Alessandrelli d61cd469f1 [Net] Better EOF handling in HTTPRequest.
This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
2021-02-27 21:51:07 +01:00
kobewi 5e4ab20296 Warn about changing size only when it's relevant 2021-02-27 19:24:59 +01:00
Yuri Roubinsky e3131adc1c Fix GraphEdit connects when graph is zoomed/unzoomed 2021-02-27 20:26:35 +03:00
Eryk Dwornicki 519e314bea Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed 2021-02-27 17:11:15 +01:00
Rémi Verschelde 7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer 1810654369 Prevent crash when clicking Mesh in MeshInstance when is scene root 2021-02-26 19:28:09 +01:00
Tomasz Chabora 8df22a03c4 Allow to create a node at specific position 2021-02-26 14:40:28 +01:00
Delf Neumärker 04a4828c5e
Fix crash when loading a scene containing an uncreatable type 2021-02-25 23:58:30 +01:00
Rémi Verschelde 6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
Emmanuel Leblond 60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Rémi Verschelde 494e1cb148
Merge pull request #38918 from EricEzaM/fix-slider-focus-on-scroll-input
Fixed issue with slider focus and scroll input
2021-02-25 18:09:04 +01:00
Emmanuel Leblond 0e4abcb77f
Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
PouleyKetchoupp c4b116cff7 Added option in project settings to draw Shape2D outlines
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Rémi Verschelde 305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Delf Neumärker eaa04c1a22
Fix crash during drag if user freed the drag preview 2021-02-24 20:59:17 +01:00
trollodel 85a776ddcd Allow CollisionObject3D to show collision shape meshes
Add an editor gizmo to CollisionObject3D.
CollisionShape3D no longer shows collision shapes directly.
2021-02-24 18:50:13 +01:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
Eric M d91e915d79 Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
Christoffer Sundbom 5b2100d85c Tween: Add null check for target object
Fixes #45399.
2021-02-24 13:37:55 +01:00
Rémi Verschelde f3864ec89f
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24 13:23:13 +01:00
Rémi Verschelde a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Aaron Franke 548de64742
Use a more specific type for Area2D/3D body signals 2021-02-24 00:05:54 -05:00
kleonc 8e82cf8174 MeshDataTool::create_from_surface Fail on invalid index data 2021-02-23 21:37:32 +01:00
reduz d6a9cff8b7 Add preview Sun and Environment
* Adds both a preview sun and preview environment to the 3D editor.
* They are valid as long as a DirectionalLight3D and WorldEnvironment are not in the scene.
* If any is added to the scene, the respective preview is disabled.
* Changed WorldEnvironment to better handle multiple node versions.
* Added a function in SceneTree to get the first node in a group.
* Fixed button minimum size to also consider font height if no text is there, this broke with the TextSever PR.
2021-02-22 16:56:29 -03:00
Rémi Verschelde cb29e6c49c
Merge pull request #45994 from Jummit/expose-edit-selected
Expose edit_selected in Tree
2021-02-22 16:29:03 +01:00
Jummit 13fb24cb6f expose edit_selected in Tree 2021-02-22 15:50:21 +01:00
Rémi Verschelde 8c5d4770e9
Merge pull request #46243 from Calinou/improve-get-node-error-message
Improve the `get_node()` error message to be more descriptive
2021-02-22 13:02:48 +01:00
Hugo Locurcio e6abdc943d
Improve the `get_node()` error message to be more descriptive
- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.

See #46214.
2021-02-22 12:19:23 +01:00
floppyhammer e927a9fef0 ImproveCompletionPanelPositionInShaderEditor 2021-02-22 11:08:51 +08:00
Rémi Verschelde 14f6f92a72
Merge pull request #46230 from gongpha/keep-hue-value
Keep Hue value when Saturation or Value is zero
2021-02-21 23:36:19 +01:00
Rémi Verschelde ee093a14ef
Merge pull request #46286 from kleonc/label_set_lines_skipped
Label::set_lines_skipped Fail if passed a negative value
2021-02-21 15:08:19 +01:00
Rémi Verschelde 5bf741509d
Merge pull request #46284 from kleonc/line2d_set_point_position
Line2D::set_point_position Fail if passed index is out of bounds
2021-02-21 14:42:26 +01:00
kleonc d7bb7cad47 Label::set_lines_skipped Fail if passed a negative value 2021-02-21 14:23:57 +01:00
kleonc df49fdd189 Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
hilfazer 442e550114 Prevent selecting hidden nodes in 3D and Canvas Item editors 2021-02-21 11:58:31 +01:00
Yuri Roubinsky fe3051fcce Added Comment node to Visual Shaders 2021-02-21 12:40:17 +03:00
Rémi Verschelde f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Hugo Locurcio 23a1f616fd
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde 7447af265b
Merge pull request #42427 from KoBeWi/achtung_size
Warn when setting Control size inside ready()
2021-02-19 19:13:09 +01:00
Rémi Verschelde cfa09bacc9
Merge pull request #45990 from charles-l/master
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
2021-02-19 19:10:11 +01:00
Tomasz Chabora 84da090a69 Warn when setting Control size inside ready() 2021-02-19 18:32:24 +01:00
Kongfa Waroros 27749711b2 Keep Hue value when Saturation or Value is zero 2021-02-19 23:53:00 +07:00
Aaron Franke 78de8a762b
Update documentation for the new ProcessMode 2021-02-19 10:22:09 -05:00
Rémi Verschelde 4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde 04cb7e638c
Merge pull request #46191 from reduz/refactor-process-mode
Refactor Process Mode
2021-02-19 13:46:50 +01:00
Rémi Verschelde b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Rémi Verschelde 61e26d4431
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
New Input Map Editor and Editor Settings Shortcut Editor
2021-02-19 11:25:58 +01:00
Eric M 3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00
Ellen Poe eb5566f5c5 Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
Ellen Poe b8a13a4968 Initialize fadeout to false in AudioStreamPlayer 2021-02-18 20:38:47 -08:00
reduz 083aa9b95e Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
2021-02-18 20:39:55 -03:00
Rémi Verschelde a23d7480d2
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix
CollisionShape2D 'Disabled' Visualization Correction
2021-02-18 23:42:02 +01:00
Delf Neumärker 4a468171e5 Fix crash when calling connect_nodes_forced with invalid params 2021-02-18 22:57:41 +01:00
Delf Neumärker 735f75a16b Fix handling of negative indices in SurfaceTool 2021-02-18 22:43:39 +01:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde 82033bf9b4
Merge pull request #46170 from gongpha/jr-_-avoid-get_tree-when-flying-colorpicker-master
Avoid signal methods in ColorPicker to access the tree when it isn't in the tree
2021-02-18 15:03:11 +01:00
Kongfa Waroros 7c6646c8ac Avoid signal methods in ColorPicker to access the tree when it isn't in the tree 2021-02-18 20:30:22 +07:00
Angad Kambli 6b602d35f3 add null check in MeshInstance::_mesh_changed() 2021-02-18 16:51:39 +05:30
Rémi Verschelde 9d84e3b395
Merge pull request #46151 from ellenhp/fix_spatial_player_play
Fix a pop on play() in AudioStreamPlayer2D and 3D
2021-02-18 10:12:13 +01:00
Ellen Poe 5e1442ad55 Fix pops in play() of both spatial audio players 2021-02-17 19:09:42 -08:00
Rémi Verschelde f91c4c0899
Merge pull request #46124 from angad-k/cpu-particles-3d-fix
CPUParticles3D crash fix
2021-02-17 16:15:22 +01:00
Angad Kambli c97fffdc59 add null check in _update_particle_data_buffer()
add check to see if p_order is in range for CPUParticles3D::set_draw_order'
2021-02-17 20:29:14 +05:30
Jitesh c3be0c2c04 Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Fixes #40301.
Fixes #45947.
2021-02-17 15:13:47 +01:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
andybarcia f455f873c7 Fixes crash when calling VisualShader::set_mode 2021-02-16 14:57:40 +01:00
Rémi Verschelde 2a03886cbf
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
Fix StyleBoxLine's incorrect style margin values
2021-02-16 14:00:45 +01:00
Rémi Verschelde bab06c9d06
Merge pull request #46081 from YeldhamDev/popupmenu_fixes
Fix various small issues with PopupMenu
2021-02-16 13:59:30 +01:00
Rémi Verschelde c7444b033e
Merge pull request #46040 from ellenhp/fix_seek_playback_pos
Return setseek position if one exists in get_playback_position.
2021-02-16 12:19:09 +01:00
Rémi Verschelde ba8b95a2a1
Merge pull request #46088 from groud/fix_line_edit
Fix minimum_character_width in LineEdit
2021-02-16 11:11:03 +01:00
Rémi Verschelde 584240b0d7
Merge pull request #45899 from nekomatata/richtextlabel-get-selection
Expose RichTextLabel selection to script
2021-02-16 10:56:37 +01:00
Gilles Roudière 737dd5ee8c Fix minimum_character_width in LineEdit 2021-02-16 10:51:17 +01:00
Michael Alexsander ddf05a7c3c Fix StyleBoxLine's incorrect style margin values 2021-02-16 01:36:51 -03:00
Michael Alexsander 96fa719026 Fix various small issues with PopupMenu 2021-02-16 01:12:08 -03:00
nc 0c968d603a improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing 2021-02-15 19:43:43 -05:00
kobewi 282639d653 Select TreeItem if none is selected 2021-02-16 01:36:16 +01:00
PouleyKetchoupp 4586357dde Expose RichTextLabel selection to script
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
Rémi Verschelde f14008b600
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
Fix font `draw_*string` crash with empty data.
2021-02-15 22:19:53 +01:00
bruvzg a354125d7d
Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is called null font reference. 2021-02-15 22:57:42 +02:00
bruvzg 0fcbc1c6e3
Fix font `draw_*string` crash with empty data. 2021-02-15 22:41:16 +02:00
Rémi Verschelde 9d511ff924
Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead
2021-02-15 13:38:47 +01:00
Rémi Verschelde 3f6295a1ed
Merge pull request #45855 from hoontee/fix-45718
Implement CollisionPolygon3D margin
2021-02-15 11:23:15 +01:00
bruvzg bee718f1af
[Text Server] Restores bitmap font dynamic construction functions. 2021-02-15 10:46:49 +02:00
bruvzg f4d095cdd3
[TextServer] Restore character and space extra spacing support. 2021-02-15 10:46:23 +02:00
Eric M 26c29cc0d7 Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. 2021-02-15 15:45:25 +10:00
Ellen Poe 15b8480b2c Return setseek position if one exists in get_playback_position. 2021-02-14 20:41:59 -08:00
Rémi Verschelde 4302b506d2
Merge pull request #46021 from kleonc/visualshader_index_check
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14 17:34:24 +01:00
kleonc a4afdd4a77 RichTextLabel::add_image Fail if passed image has no area 2021-02-14 16:09:55 +01:00
kleonc 7d451c0040 VisualShader::_input_type_changed Fix index out of bounds crash. 2021-02-14 15:26:33 +01:00
Rémi Verschelde cdfd3ffe15
Merge pull request #44747 from bruvzg/missing_outlines
[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding.
2021-02-14 13:49:14 +01:00
bruvzg 1f60ac1e08
[CTL] Fix RichTextLabel cell horizontal padding. 2021-02-14 14:11:49 +02:00
bruvzg d78336c65e
[CTL] Add missing font outline drawing routines and theme constants. 2021-02-14 14:11:44 +02:00
Rémi Verschelde 6fb1ed2bca
Merge pull request #45942 from YeldhamDev/label_height_empty
Keep Label's min height when empty
2021-02-14 13:10:54 +01:00
bruvzg be14f065d1
Fix uninitialized `BaseMaterial3D::features` variable. 2021-02-14 01:12:30 +02:00
Rémi Verschelde 7128f09a5d
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
TextEdit respects content margin from StyleBox
2021-02-13 17:41:53 +01:00
Rémi Verschelde 48e7cced9f
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
Fix TextEdit autoscroll with wrapped lines
2021-02-13 17:41:20 +01:00
Michael Alexsander 85dc55a82c Keep Label's min height when empty 2021-02-12 21:13:49 -03:00
Rémi Verschelde e7ab3a4132
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Yet another node copy-paste PR
2021-02-12 23:16:31 +01:00
kobewi 36494e8526 Duplicate resources pasted to other scenes 2021-02-12 22:38:38 +01:00
PouleyKetchoupp 121030940c Fix TextEdit autoscroll with wrapped lines
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
PouleyKetchoupp 100fc26f39 TextEdit respects content margin from StyleBox
Now TextEdit adjusts x & y offset according to the corresponding
StyleBox when in normal or read-only mode.

In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12 13:22:06 -07:00
reduz 28537d8c84 Fix LineEdit minimum width
-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
bruvzg 6c9e608a34
Use get_char_size(' ') to calculate space width. 2021-02-12 15:06:50 +02:00
Rémi Verschelde 4912258839
Merge pull request #45903 from reduz/improve-resoucre-load-cache
Improve resource load cache
2021-02-12 11:58:19 +01:00
Rémi Verschelde e9a25b8552
Merge pull request #45859 from Kayomn/master
Accomodate blend shape ranges of -1 to +1 for Vulkan
2021-02-12 09:26:14 +01:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
hoontee fbb1ef759c Implement CollisionPolygon3D margin 2021-02-11 11:58:37 -06:00
Rémi Verschelde 604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
MarvinFF 4c528e76e7 Fix `Node::rpc_config` return error
Fix StringName type checks in other `_rpc*_bind` methods.
2021-02-11 11:52:52 +01:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rémi Verschelde e8f73124a7
Merge pull request #45845 from qarmin/cppcheck_scene_2
Initialize class variables with default values in scene/ [2/2]
2021-02-10 20:06:12 +01:00
Kongfa Waroros fe6c8d48e6 Update GraphEdit when GraphNode's slot is updated 2021-02-11 01:07:54 +07:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Juan Linietsky bad2998fea
Merge pull request #45811 from reduz/sdfgi-improve-feedback
Improve SDFGI indirect light feedback loop
2021-02-10 07:32:32 -03:00
Rémi Verschelde 844caafa4b
Merge pull request #45861 from nekomatata/physics-3d-contact-points-debug
Fix contact points debug for 3D Physics
2021-02-10 10:32:04 +01:00
PouleyKetchoupp e5e9be8355 Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.
2021-02-09 18:36:38 -07:00
Kayomn ca945421a0 Accomodate blend shape ranges of -1 to +1 2021-02-09 23:09:54 +00:00
Pedro J. Estébanez fbb37196fd Fix animation reset-on-save on inactive scene tabs 2021-02-09 21:41:48 +01:00
Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +01:00
Rémi Verschelde df9c98e107
Merge pull request #45812 from RandomShaper/keep_selected_visible
Keep selected node visible after filter change
2021-02-09 10:43:21 +01:00
Rémi Verschelde 59924a09e8
Merge pull request #45806 from KoBeWi/forest_of_deselection
Set selected Tree item to null when deselected
2021-02-08 22:22:52 +01:00
Rémi Verschelde 74be478895
Merge pull request #45774 from revilo/fix-45694
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED …
2021-02-08 21:32:49 +01:00
Rémi Verschelde 68b7652098
Merge pull request #45836 from Kanabenki/update-color-picker
Update ColorPicker controls when entering tree
2021-02-08 21:31:28 +01:00
Rémi Verschelde 6673c914bb
Merge pull request #45775 from RandomShaper/pause_aware_picking
Implement pause-aware picking
2021-02-08 21:25:31 +01:00
Kanabenki 03d4ebf129 Update ColorPicker controls when entering tree 2021-02-08 19:25:50 +01:00
Pedro J. Estébanez 177b804f30 Expose Tree::scroll_to_item() 2021-02-08 02:19:13 +01:00
reduz 3e2281a347 Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
2021-02-07 21:30:12 -03:00
Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
kobewi ef8ec59f2f Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
2021-02-07 22:12:52 +01:00
Rafał Mikrut 1b8cbcf946 Fix nan errors when using VehicleBody 2021-02-07 21:08:09 +01:00
Rémi Verschelde 59125d689b
Merge pull request #45784 from revilo/fix-45770
Fix unnecessary scrolling in TextEdit
2021-02-07 20:35:03 +01:00
Pedro J. Estébanez a63996ac95 Implement pause-aware picking
This changes the way 2D & 3D physics picking behaves in relation to pause:
- When pause is set, every collision object that is hovered or captured (3D only) is released from that condition, getting the relevant mouse-exit callback., unless its pause mode makes it immune from pause.
- During the pause. picking only considers collision objects immune from pause, sending input events and enter/exit callbacks to them as expected.
- When pause is left, nothing happens. This is a big difference with the classic behavior, which at this point would process all the input events that have been queued against the current state of the 2D/3D world (in other words, checking them against the current position of the objects instead of those at the time of the events).
2021-02-07 00:50:16 +01:00
Oliver Dick 8d598693fc TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
Fixes #45770
2021-02-07 00:28:57 +01:00
Oliver Dick f1432f2788 Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree) 2021-02-06 20:17:01 +01:00
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
reduz 7997544af5 Added temporal reprojection to Volumetric Fog
-It's an option, just enable it
-Just works, don't have to do anything else.
2021-02-05 10:52:54 -03:00
Rémi Verschelde 2ba66c1457
Merge pull request #45672 from reduz/barrier-optimization
Rewrote how barriers work for faster rendering
2021-02-04 17:19:35 +01:00
Rémi Verschelde 69152af45d doc: Don't bind argument names with p_ prefix
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
George Marques 3f4d60616e
Make SyntaxHighligher::_clear_highlighting_cache virtual
Since it's meant to be used as a virtual method.
2021-02-04 09:54:09 -03:00
reduz f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
George Marques bcf1617755
Removed duplicated binding of two methods
They are bound as both regular and virtual methods which makes ClassDB
report the methods twice when querying the API. The non-virtual binding
is removed since both methods only seem to be used as virtual.
2021-02-04 09:30:41 -03:00
muiroc 01bd1b33c7 Use the blend parameter passed to blend_animation during graph processing 2021-02-04 11:25:00 +01:00
Rémi Verschelde 7185a7c3c2
Merge pull request #45496 from Chaosus/fix_particles
Fix particles not properly updated by their lifetime
2021-02-03 15:50:52 +01:00
clayjohn 814b41fef1 Add check for sun in PhysicalSky 2021-02-02 23:06:42 -08:00
Rémi Verschelde b24c24f64b
Merge pull request #45594 from JFonS/improve_3d_grid
3D editor grid improvements
2021-02-01 23:18:24 +01:00
jfons 73e62dffb9 3D editor grid improvements
This commit adds a view-dependant fade to the 3D viewport grid. It fades out
at steep view angles to hide the solid regions that appear far from the camera.
I also included a fade to hide the grid borders.

I added some improvements to the dynamic grid when the camera is in orthogonal mode.
It properly handles zoom now, and the grid center is now set to the intersection point
between the grid plane and the camera forward ray, keeping the grid
always visible.
2021-02-01 22:19:54 +01:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 264504d76d
Merge pull request #45110 from fmazan/completion-panel-positioning
Fixed completion and hint panel positioning in TextExit
2021-02-01 20:50:17 +01:00
Rémi Verschelde c4811ab525
Merge pull request #45549 from flyingpimonster/graphnode-icon
GraphNode: Add properties for custom icons
2021-02-01 20:49:19 +01:00
Rémi Verschelde 3375647818
Merge pull request #45564 from aaronfranke/physics-nodes-real_t
Use real_t in physics nodes
2021-02-01 20:48:16 +01:00
Rémi Verschelde 0db77315fe
Merge pull request #45608 from bruvzg/font_int_coords
Use integer coordinates for the font glyphs rendering.
2021-02-01 20:42:52 +01:00
nemerle 022c2952fc Node::replace_by was not copying node properties - removed the dead code.
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01 16:47:27 +01:00
Rémi Verschelde d811f86102
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
bruvzg c75923498e
Use integer coordinates for the font glyphs rendering. 2021-01-31 20:10:50 +02:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Aaron Franke 9199a681de
Use real_t in physics nodes 2021-01-29 19:59:58 -05:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
James Westman 08e1453d7f
GraphNode: Add properties for custom icons
Add properties for the slots' icon textures, so they can be set easily
in the editor.

Fixes #45487.
2021-01-28 21:22:25 -06:00
Rémi Verschelde fb01d057af
doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
kobewi 4d172f1fca Cache world in VisibilityNotifier3D to avoid crash 2021-01-27 21:02:33 +01:00
Yuri Roubinsky aefce8000d Fix particles not properly modified by their lifetime 2021-01-27 16:28:15 +03:00
Rémi Verschelde 549ffb9be9
Merge pull request #45040 from volkathemartian/fix-spinbox-mouse-capture
Fix unintended SpinBox mouse capture
2021-01-27 10:25:12 +01:00
Yuri Roubinsky 64971bcc8a Added missed Button `font_hover_pressed_color` style 2021-01-27 10:44:53 +03:00
univeous f5b506763e allow input echo when changing ui focus 2021-01-27 11:47:56 +08:00
Volka ae2cf8eb38 Fix unintended SpinBox mouse capture 2021-01-26 21:17:31 -05:00
Yuri Roubinsky 6d82898470 Reveals Button "icon_color" style properties to the user 2021-01-26 22:05:59 +03:00
Rémi Verschelde 8b8c630f60
Merge pull request #44814 from hoontee/fix-44714
Do not clear materials when setting mesh
2021-01-26 16:10:27 +01:00
Rémi Verschelde eda5f4ea31
Merge pull request #44349 from KoBeWi/drop_the_data!
Allow to override drop data in LineEdit
2021-01-26 16:03:07 +01:00
Rémi Verschelde b84729f848
Merge pull request #45220 from Calinou/range-ratio-equal-min-max-no-error
Make Range return 1.0 ratio if minimum and maximum values are equal
2021-01-26 15:24:58 +01:00
Rémi Verschelde bdfc7a6b40
Merge pull request #45369 from naithar/fix/line_edit_clear-4.0
[4.0] [GUI] Fix LineEdit clearing
2021-01-26 12:30:34 +01:00
Sergey Minakov ba6aa76992 [GUI] Enforce virtual keyboard redisplay on clear 2021-01-26 13:17:20 +03:00
Nils Reid 3e94c23fa5 Exposed find_next_valid_focus and find_prev_valid_focus. 2021-01-26 08:19:20 +01:00
Rémi Verschelde 6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Rémi Verschelde d7aea6ff6c
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:32:46 +01:00
Yuri Sizov 9d9d0f0bc9 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:07 +03:00
reduz 51d8e32c93 Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
reduz 6fe342478b Several GI related optimizations and fixes
-SDFGI direct light is done over many frames
-SDFGI Changed settings for rays/frame
-SDFGI Misc optimizations
-SDFGI Bug fix on probe scroll

-GIProbe was not working, got it to work again
-GIProbe dynamic objects were not working, fixed

-Added a half size GI option.
2021-01-24 19:29:07 -03:00
Marcel Admiraal 8eb39f4e8b Change themes *_color_* to *_*_color
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color

Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde b23f1a8d3e
Merge pull request #45267 from HipsterPenguin/BugFixing
Fixed 6DOF set/get check for the path starting with joint_constraints
2021-01-20 17:51:08 +01:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
Rémi Verschelde 76c6007aa6
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
HipsterPenguin 6bf46cf70f Fixed 6DOF set/get check for the path starting with joint_constraints
New code checks whether or not property has joint_constraints as the first part of its path.
2021-01-19 06:40:06 -06:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Yuri Roubinsky 4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde 5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Yuri Roubinsky de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
bruvzg e4651a44ab
RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and `scroll_to_x` functions for wrapped lines and paragraphs (newlines). 2021-01-18 11:26:55 +02:00
Hugo Locurcio 1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
kobewi 05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
Hugo Locurcio 44204ec32d
Make Range return 1.0 ratio if minimum and maximum values are equal
An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.

This closes #43179.
2021-01-15 23:14:50 +01:00
Yuri Roubinsky 4a85f4cafe Fix replaced visual shader nodes updating 2021-01-15 21:10:32 +03:00
Rémi Verschelde c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde b4020d3c27
Merge pull request #45197 from nekomatata/improved-raycast-node-render-debug
Improve Raycast3D render debug
2021-01-15 16:50:57 +01:00
Rémi Verschelde 1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde 8cd11032fb
Merge pull request #38562 from Calinou/3d-light-size-property-hint
Tweak the 3D light size property to only allow reasonable values
2021-01-15 16:21:53 +01:00
Rémi Verschelde 86e2d4c593
Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutter
Fix TextEdit drawing Caret and icons out of bounds
2021-01-15 16:08:45 +01:00
Rémi Verschelde fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde 274db4aa64
Merge pull request #45149 from pycbouh/ge-disconnect-crash
Prevent signal disconnection attempts on invalid references
2021-01-15 12:48:56 +01:00
Eric M edc91f71f8 Fixed popup not calculating size correctly before adjusting its rect. 2021-01-15 10:37:45 +10:00
Rémi Verschelde 64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
PouleyKetchoupp 9e660475a7 Improve Raycast3D render debug
Fix Raycast3D node render debug not showing in editor camera preview.

Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.

Fixes #43571
2021-01-14 15:52:01 -07:00
Paulb23 7666c1caf3 Fix TextEdit drawing Caret and icons out of bounds 2021-01-14 22:19:57 +00:00
Yuri Sizov 5e8e9fc601 Prevent signal disconnection attempts on invalid references 2021-01-14 15:19:32 +03:00
Alexander Pech 463e2002ab Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Marcel Admiraal 95020d3e38 Fix not clearing a Joint3D with only a B node when removing the B node 2021-01-13 18:58:05 +00:00
Rémi Verschelde 0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Rémi Verschelde 7f8ab378e9
Merge pull request #45102 from nekomatata/fix-update-shape-data
Fix collision shape update when changing shape properties
2021-01-13 09:18:15 +01:00
Rémi Verschelde d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde ab1503c9d5
Merge pull request #45121 from Chaosus/shader_emit
Renamed `emit_particle` to `emit_subparticle` shader function
2021-01-12 19:33:29 +01:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
PouleyKetchoupp 4b43cd17c5 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090
2021-01-12 10:28:20 -07:00
Rafał Mikrut 56734f44e5 Fix errors when removing non Control node from TabContainer 2021-01-12 10:48:18 +01:00
Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 2021-01-12 09:41:08 +03:00
Filip de9e1e4540 Fixed completion and hint panel positioning in TextExit 2021-01-11 22:05:38 +01:00
K. S. Ernest (iFire) Lee 59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Marcel Admiraal 5fa12da6f9 Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-09 13:34:59 +00:00
Aaron Franke 1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
Rémi Verschelde 50f7314329
RichTextLabel: Fix build after #35505
Should have rebased before merging.
2021-01-08 09:18:19 +01:00
Rémi Verschelde 9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
AberrantWolf cff0352b3d Make tooltips appear on the same display as the editor
The `current_screen` field was never being set on tooptip windows, leading to scenarios where, if the editor wasn't on screen 0, tooltips may not appear in the right place, especially when your screens have different resolutions.
2021-01-07 12:16:55 +03:00
Rémi Verschelde a7baf01352
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz cdb216f4e4 Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
gongpha bb867d41ee Blocking updating in SceneTreeEditor when editing an item 2021-01-06 14:46:48 +07:00
David Kennedy 715cf48f81 Makes script editor not draw non existent spaces.
Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05 20:20:41 -03:00
Rémi Verschelde a4af94068a
Tooltips: Fix unassigned strip_edges() call on text
Fixes #43940, was a regression from #43280.
2021-01-05 15:14:27 +01:00
Rémi Verschelde 8b7f582f22
Revert "solved ctrl + alt + special character Issue #6851" 2021-01-05 14:41:35 +01:00
Rémi Verschelde 321a4d5e79
Merge pull request #44906 from EricEzaM/PR/popup-menu-fix-not-matching-button-size
Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04 14:47:32 +01:00
Eric M 056fcf3d75 Fixed PopupMenu not matching parent MenuButton/OptionButton width 2021-01-04 18:47:09 +10:00
Eric M e5aaa7d890 Fixed hover highlight style rect of items being cut off.
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-04 18:35:40 +10:00
Rafał Mikrut b0f28d2259 Remove memory leak in Canvas Group 2021-01-03 21:29:18 +01:00
Rémi Verschelde 7a16efc885
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02 11:01:13 +01:00
Eoin O'Neill 674fb52f52 StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
Rémi Verschelde 96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde 2900b40507
Merge pull request #44839 from qarmin/fix_crash_tile_map
Do not iterate over map when removing its values
2021-01-01 23:06:35 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde a6b869988f
Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fix
Fix tooltip position in main embedded window
2021-01-01 16:28:59 +01:00
Eoin O'Neill 0c4594f6c9 Collision Shape 2D 'Disabled' Visualization Correction
Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.
2020-12-31 23:22:24 -08:00
Marcel Admiraal 026aa4381d Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
Rafał Mikrut 29b2882381 Do not iterate over map when removing its values 2020-12-31 15:47:37 +01:00
hoontee 6e2a55c464 Do not clear materials when setting mesh 2020-12-30 11:02:01 -06:00
Hugo Locurcio f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky c98c6eadbe Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
Rémi Verschelde 3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde 848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Rémi Verschelde 2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde 09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde c6e9d912e1
Merge pull request #44781 from mrushyendra/scroll_container_ready_fix
Allow ScrollBar params of a ScrollContainer to be modified from _ready()
2020-12-29 09:44:08 +01:00
Rémi Verschelde 652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
Maganty Rushyendra b8610dbd31 Allow ScrollBar params of a ScrollContainer to be modified in _ready()
Initializes the sizes of the ScrollContainer and its associated
ScrollBars in _ready() to allow scroll values to be set in GDScript
initially.
2020-12-29 13:02:02 +08:00
Rémi Verschelde 6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
kobewi 4f72a07eaa Rename offset to point in remove_point() 2020-12-28 17:57:55 +01:00
Rémi Verschelde 4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde 058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde 18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde 9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde 8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde 891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal b628912af0 Rename Rect2 and Rect2i grow_margin() to grow_side() 2020-12-28 12:47:33 +00:00
Marcel Admiraal 04ab6c39cf Rename Camera2D offset_h and offset_v properties 2020-12-28 11:01:20 +00:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
kobewi f814f58942 Fix shape_centered property in TouchScreenButton 2020-12-27 21:53:50 +01:00
Yuri Roubinsky ca8c794d04 Added optional id parameter to `PopupMenu::add_separator` 2020-12-27 15:18:47 +03:00
Marcel Admiraal dc8c29ee95 Update GraphEdit connection to reflect new signal name 2020-12-26 09:48:40 +00:00
Rémi Verschelde 7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
PouleyKetchoupp 11bee25de4 Update body transforms on joint2D setup
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.

Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.

3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00
Rémi Verschelde c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Rémi Verschelde b233f23c37
Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed
Fix joint RID not being passed to _set in PhysicalBone
2020-12-23 16:08:06 +01:00
Marcel Admiraal b832003c6b Rename Control rotation to rotation_degrees 2020-12-23 07:06:30 +00:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Rémi Verschelde 8ad0ff8ae5
Merge pull request #44487 from bruvzg/ctl_fixes_2
[CTL] Fix RTL scrolling and tabs selection.
2020-12-23 01:15:29 +01:00
Marcel Admiraal d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
David Hoppenbrouwers 41e00b6787
Fix joint RID not being passed to _set in PhysicalBone
Also remove default RID() argument from JointData._set()
2020-12-22 13:20:34 +01:00
Rémi Verschelde 6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
Marcel Admiraal 7b293eddfb Rename unselect to deselect 2020-12-21 10:26:41 +00:00
Marcel Admiraal fdf92ca298 Rename XRPositionalTracker methods
Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bruvzg 784f869f0f
Fix RichTextLabel content height and scrollbar calculations. 2020-12-21 07:49:27 +02:00
bruvzg 1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00
Rémi Verschelde f7ddcbf446
Merge pull request #44328 from gongpha/tabs-label-incorrect
Refresh TextLine buffer when moving a tab
2020-12-21 00:26:08 +01:00
Rémi Verschelde 153c132a7e
Merge pull request #44300 from KoBeWi/🧹🧹
Move initialization of some classes to headers
2020-12-21 00:24:36 +01:00
Marcel Admiraal ecf8ae5bcf Rename Camera3D near and far getters and setters
Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde 36b4e035dc
Merge pull request #44496 from Chaosus/graph_edit_lines
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky 52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Rémi Verschelde 771b99b7f4
Merge pull request #44495 from godotengine/font-typo-44494
Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00
Rémi Verschelde a5c47dab5b
Font: Fix typo in DynamicFontData compat code
Fixes #44494.
2020-12-18 12:59:52 +01:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Sizov f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Rémi Verschelde c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Yuri Sizov 8d608cdc40 Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
Rémi Verschelde aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde 933cf114d8
Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński aba477361d Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
Fixes: #41873
2020-12-16 23:42:12 +01:00
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde 3d7b01723b
Merge pull request #44412 from DanielZTing/rename
Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
Sergey Minakov efeb9e4d08 GUI: use cursor in TextEdit for non selected text. 2020-12-16 05:41:14 +03:00
Daniel Ting aea7fde241 Rename neighbour in Control to neighbor
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Rémi Verschelde 0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Rémi Verschelde 6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde 7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Marcel Admiraal 9bc62bf449 Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
Hugo Locurcio 57dcc83152
Rename the TextureProgress node to TextureProgressBar
Advantages:

- When searching for "progressbar", you'll see both nodes in the
  search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal f5a3cbda19 Rename Animation::track_remove_key_at_position to track_remove_key_at_time 2020-12-14 18:00:11 +00:00
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
bruvzg 62927383ed
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL. 2020-12-13 22:20:02 +02:00
kobewi a3a31591b5 Allow to override drop data in LineEdit 2020-12-13 20:16:56 +01:00
bruvzg c1d261fdb0
[Complex Text Layouts] Add variable fonts support. 2020-12-13 18:43:39 +02:00
Rémi Verschelde bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
gongpha 0394ff3c99 Refresh TextLine buffer when moving tab 2020-12-13 02:38:53 +07:00
Rémi Verschelde 8c045fc9ff
Merge pull request #44288 from Chaosus/fix_textedit_scrolling
Fixed mouse scrolling in TextEdit's
2020-12-12 09:31:33 +01:00
Tomasz Chabora 31cb04fbdd Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
Rémi Verschelde 79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.

Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.

This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
Yuri Roubinsky 2d4ef1c193 Fixed mouse scrolling in TextEdit's 2020-12-11 12:51:10 +03:00
bruvzg 6b6f101983
[Complex Text Layouts] Refactor RichTextLabel. 2020-12-11 09:48:49 +02:00
Tomasz Chabora cd42e938fc Fix PathFollow3D updating on unit_offset 0 2020-12-11 01:35:10 +01:00
Michael Alexsander 48027448bf Fix tooltip position in embedded window 2020-12-10 16:11:57 -03:00
Rémi Verschelde d62dcb6b01
Merge pull request #44267 from madmiraal/rename-viewport-enums
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 14:28:37 +01:00
Michael Alexsander bb39088201 Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable 2020-12-10 09:32:02 -03:00
Marcel Admiraal 284642be01 Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE 2020-12-10 12:24:49 +00:00
Rémi Verschelde d8fdb8796a
Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
Rename Area3D audio_bus_name getter and setter
2020-12-10 12:15:46 +01:00
Rémi Verschelde 2a325f3888
Merge pull request #44233 from YeldhamDev/popupmenu_circle_back
Re-add circle back scrolling to 'PopupMenu'
2020-12-10 11:16:38 +01:00
Rémi Verschelde 67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Marcel Admiraal daa084d004 Rename Area3D audio_bus_name getter and setter 2020-12-10 08:31:14 +00:00
Rémi Verschelde 70c435272a
Merge pull request #44124 from volzhs/tabs-in-front
Add option to draw all tabs in front
2020-12-10 07:55:41 +01:00
volzhs 814f9015f8 Add option to draw all tabs in front 2020-12-10 07:47:10 +09:00
Michael Alexsander e8e0abc331 Re-add circle back scrolling to 'PopupMenu' 2020-12-09 13:25:00 -03:00
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora 2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Rémi Verschelde 9a8e123593
Fix connections to CanvasItem and Tabs signals
Follow-up to #44188 and #44189.
2020-12-09 12:04:02 +01:00
Rémi Verschelde 92c001ef09
Merge pull request #43931 from bruvzg/ctl_comp_font
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09 11:28:11 +01:00
Rémi Verschelde 0c5d3b838c
Merge pull request #44199 from bruvzg/pvs_fixes_1
PVS-Studio static analyzer fixes
2020-12-09 10:23:21 +01:00
bruvzg 644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Hugo Locurcio 88f70b0c05
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Banding should now be much less visible when using the default
PhysicalSkyMaterial settings.
2020-12-09 01:40:58 +01:00
Marcel Admiraal 43302837eb Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
Marcel Admiraal 43c9106806 Use box size instead of extents for Shape dimensions 2020-12-08 11:58:21 +00:00
Marcel Admiraal d5d99aaed6 Use rectangle size instead of extents for Shape dimensions 2020-12-08 11:57:46 +00:00
Rémi Verschelde 0f6745b6aa
Merge pull request #44188 from madmiraal/tabs-signal-names
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 12:30:49 +01:00
Rémi Verschelde 1cf53ca90b
Merge pull request #44184 from madmiraal/xrcontroller-button_released
Rename XRController signal button_release to button_released
2020-12-08 12:25:41 +01:00
Marcel Admiraal a65e609e21 Rename Tabs close and hover signals to tab_closed and tab_hovered 2020-12-08 09:51:06 +00:00
Rémi Verschelde a32d6d2800
Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor
Remove ChainTip copy constructor
2020-12-08 09:40:07 +01:00
Marcel Admiraal 58c38d957b Rename XRController signal button_release to button_released 2020-12-08 08:37:48 +00:00
Marcel Admiraal 3e1c540a6e Remove ChainTip copy constructor 2020-12-07 12:29:29 +00:00