Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
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Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
01fdac08d9
Merge pull request #95779 from Mickeon/documentation-no-differences-ShapeCast
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Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 14:34:26 +02:00
Rémi Verschelde
8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
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Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde
8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
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Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
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Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
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Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
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Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
kleonc
1bd8372813
Fix Parallax2D repeats being not relative to its transform
2024-08-19 11:43:16 +02:00
BlueCube3310
ef9bb1a207
Implement support for bicubic lightmap filtering
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Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Micky
4ce5856384
Remove empty `[b]Example:[/b]` lines from the class reference
2024-08-19 01:00:52 +02:00
Micky
be1dc574e0
Fix some differences between ShapeCast2D and ShapeCast3D documentation
2024-08-19 00:32:14 +02:00
smix8
2e1f6b50fb
Add bounds function to NavigationMeshSourceGeometryData
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Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Joanna May
bebf2e87f2
docs: highlight lack of joystick info on majority of platforms
2024-08-18 14:47:32 -05:00
Ricardo Buring
1728f80e7c
Fixed Timestep Interpolation: MultiMesh
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Adds fixed timestep interpolation to multimeshes.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310
394ea653aa
Add Betsy to speed up BC6 compression
2024-08-18 11:14:05 +02:00
voidedWarranties
d65ea6fb9c
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-17 21:09:32 -07:00
Silc Lizard (Tokage) Renew
3e124298fe
Add document to clarify un-interpolatable type on animation blending
2024-08-18 09:31:49 +09:00
Flyn San
0df7ee31d2
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +10:00
Rémi Verschelde
8d65fd2b32
Merge pull request #95655 from aaronp64/blend_space_2d_docs
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Minor AnimationNodeBlendSpace2D documentation fixes
2024-08-17 00:47:10 +02:00
Rémi Verschelde
2e400bc475
Merge pull request #95299 from bruvzg/kern_img
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[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 23:45:44 +02:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
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Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
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Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
aaronp64
05bcfda784
Minor AnimationNodeBlendSpace2D documentation fixes
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Updated a couple parts that seemed to be copied over from AnimationNodeBlendSpace1D
2024-08-16 15:13:36 -04:00
Micky
edb3d99942
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
2024-08-16 20:08:38 +02:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg
4cc065c2db
[ImageFont] Fix escape sequence parsing, add note to the docs.
2024-08-16 15:48:56 +03:00
Rémi Verschelde
1a5602c404
Merge pull request #95539 from tetrapod00/compositor-tutorial-link
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Add tutorial link in Compositor and CompositorEffect docs
2024-08-16 14:35:45 +02:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
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[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde
63397b5b17
Merge pull request #95485 from sepTN/clarify-timer-docs
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Clarify `Timer.start()` documentation to match the current behavior.
2024-08-16 14:35:01 +02:00
Rémi Verschelde
a917a2b2f9
Merge pull request #95456 from smix8/navlink_mapchange
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Add NavigationLink function to change navigation map
2024-08-16 14:34:49 +02:00
Rémi Verschelde
504f81ec08
Merge pull request #95376 from raulsntos/gdextension/expose-property-accessors/Polygon2D
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Make `Polygon2D::bones` property internal
2024-08-16 14:33:49 +02:00
Rémi Verschelde
252ba2e0e3
Merge pull request #95230 from bruvzg/msdf_custom
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[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-16 14:33:12 +02:00
Rémi Verschelde
69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
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Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
Rémi Verschelde
7865266f24
Merge pull request #94609 from bruvzg/pixel_font_detect
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[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-08-16 14:32:14 +02:00
Rémi Verschelde
f02e89bd04
Merge pull request #93869 from MajorMcDoom/ortho-grids
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Make viewport grid visible on all three planes in ortho camera view
2024-08-16 14:32:06 +02:00
Rémi Verschelde
7ac1f547bc
Merge pull request #92001 from GrahameGW/line_intersect_docs
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Clarify documentation for `Geometry2D.line_intersects_line`
2024-08-16 14:31:59 +02:00
Rémi Verschelde
d45f9d26ff
Merge pull request #81973 from /detective_TileMap_uncovers_the_truth_about_tile_rotation
2024-08-16 14:31:32 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
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It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
smix8
e6ff4e56e3
Add NavigationLink function to change navigation map
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Adds NavigationLink function to change navigation map.
2024-08-15 22:37:02 +02:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
tetrapod00
d6ef881418
Add tutorial link in Compositor and CompositorEffect docs
2024-08-14 22:04:12 -07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-14 00:16:09 +03:00
Septian Ganendra S. K.
336b9a27b7
Clarify `Timer.start()` documentation to match the current behavior.
2024-08-13 21:05:14 +07:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
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Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Silc Lizard (Tokage) Renew
db3a831141
Add Animation tutorial links to class reference by 4.3
2024-08-13 01:57:28 +09:00
Rémi Verschelde
86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
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Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde
f16c3d13b4
Merge pull request #95341 from esainane/valid-example
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Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde
10ae73cc69
Merge pull request #95336 from esainane/typo-eh
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Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Alex Mitchell
3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs
2024-08-12 13:19:49 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
tetrapod00
25ae74b625
Document time rollover setting in ProjectSettings.xml
2024-08-11 15:19:33 -07:00
Raul Santos
415331f474
Make `Animation::capture_included` read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make `Polygon2D::bones` property internal
2024-08-10 17:55:29 +02:00
calsbrook
3217bc283c
Clarify usage of CompositorEffect as an abstract base class in the documentation
2024-08-09 21:28:31 -07:00
Sai Nane
15f6984675
Fix check in `Object._ValidateProperty` example
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The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.
```gdscript
func _validate_property(property: Dictionary):
if property.name == "number" and not is_number_editable:
property.usage |= PROPERTY_USAGE_READ_ONLY
```
The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.
This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane
635313f8c9
Fix typo in EditorImportPlugin docs
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"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane
58e3500010
Fix documentation of `EditorImportPlugin._Import`
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The following is the currently generated `EditorImportPlugin.cs`:
```csharp
public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
{
return Error.Ok;
}
```
This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
Hugo Locurcio
fb88658cc8
Draw a checkerboard behind translucent colors in CodeEdit autocompletion previews
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This makes translucent colors easier to interpret as such
and is consistent with how they're displayed in ColorPicker.
2024-08-09 00:03:11 +02:00
bruvzg
600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it.
2024-08-08 10:59:33 +03:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
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Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
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Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
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Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
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Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
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Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
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Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
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Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation
2024-08-06 11:21:45 +02:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
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- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
jsjtxietian
7dab1a8215
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-05 12:27:59 +08:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
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Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 -07:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
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Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
kobewi
0d1c388991
Fix some legacy code
2024-08-01 12:08:14 +02:00
Silc Lizard (Tokage) Renew
dd32e2d331
Add a note of loop_mode for custom_timeline to the NodeAnimation docs
2024-08-01 18:52:32 +09:00
Hugo Locurcio
e15a62e42c
Document support 3D premultiplied alpha in ResourceImporterTexture
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This is supported since Godot 4.3.
2024-08-01 03:59:49 +02:00
Eric Tuvesson
f810d18f09
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
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Too few arguments for "draw_circle()" call. Expected at least 3 but received 2.
2024-08-01 00:10:16 +02:00
Will Thompson
4fb07d4608
Font: Fix typo in get_supported_variation_list example
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FontVariation.set_base_font is a function, not a property. The property
is FontVariation.base_font.
2024-07-31 23:16:30 +02:00
bruvzg
1dfcbccfe6
[macOS] Fix `is_process_running` and `kill` for bundled apps.
2024-07-31 16:54:53 +02:00
Raul Santos
7a20ba9b63
Mark underscored properties as internal
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These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.
- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Rémi Verschelde
6d46399bc9
Merge pull request #94879 from KoBeWi/color_conjuring_tricks
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Document alternatives to some static Color methods
2024-07-29 15:17:40 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
c2bf146fb6
Merge pull request #94842 from edassis/master
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Fix typo in Array's `sort()` method description
2024-07-28 17:47:02 +02:00
Rémi Verschelde
53ab23f7d7
Merge pull request #94821 from kitbdev/fix-textedit-scroll-suffix
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Fix `TextEdit` scroll properties editor hint suffix
2024-07-28 17:46:48 +02:00
Rémi Verschelde
1322fd3a87
Merge pull request #94745 from anniryynanen/shortcut-input-too
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Update documentation for places to receive InputEventShortcut
2024-07-28 17:46:35 +02:00
kobewi
7cc0df6b46
Document alternatives to some static Color methods
2024-07-28 17:30:02 +02:00
Eduardo Assis
5ada090d74
Fix typo in Array's sort() method description
2024-07-27 16:13:42 -03:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Chris Cranford
7963e63165
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-07-27 00:13:34 -04:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
Anni Ryynänen
a56391be99
Update documentation for places to receive InputEventShortcut
2024-07-26 16:56:27 +03:00
Thad Guidry
1ea55ae075
Add link to notification docs in SceneTree docs
2024-07-26 13:26:26 +02:00
Hugo Locurcio
905e060777
Document update spinner never displaying with `--debug-canvas-item-redraw`
2024-07-24 18:09:08 +02:00
bruvzg
32bc1c2f33
[Font Import] Detect pixel fonts and disable subpixel positioning.
2024-07-23 20:34:39 +03:00
Mikael Hermansson
a559a1c6d8
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 13:30:44 +02:00
Samuele Panzeri
d0bcac8197
Remember editor window mode, screen, size and position on restart
2024-07-23 00:32:12 +02:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
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[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +02:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:56:54 +03:00
Sora
998f5c682e
Add occlusion enabled options to tile map layer
2024-07-22 12:13:39 +02:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
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Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +02:00
clayjohn
cacb9d139e
Add note to shadow_mesh docs to warn about improper usage
2024-07-19 13:26:51 -07:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 -04:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
...
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
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Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
HolonProduction
f06504ca0b
Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 10:38:55 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
RedMser
f9258ff928
Fix typos
2024-07-17 18:53:03 +02:00
Rémi Verschelde
5ace3fb6d0
Merge pull request #94329 from KoBeWi/sceneles
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Some improvements to TileSetScenesCollectionSource docs
2024-07-17 15:44:57 +02:00
Rémi Verschelde
28b7efb438
Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
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Clarify `clipboard_get_image()`
2024-07-17 15:44:54 +02:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
6827779587
Merge pull request #94433 from markdibarry/parallax-tutorial-link
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Add tutorial link to Parallax2D doc
2024-07-17 11:44:38 +02:00
Rémi Verschelde
7e5522e798
Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
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Fix texture compression descriptions in RenderingDevice docs
2024-07-17 11:44:16 +02:00
Rémi Verschelde
b70f96fa39
Merge pull request #94389 from RTTEXFile/patch-1
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Fix typo in AABB docs
2024-07-17 11:44:12 +02:00
Rémi Verschelde
44cb48eaae
Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
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Clarify `is_visible_in_tree()` in CanvasItem
2024-07-17 11:44:05 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
37d0b5d2ad
Merge pull request #94155 from mickeyordog/patch-1
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:43:22 +02:00
Rémi Verschelde
5257ba1a31
Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
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Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
2024-07-17 11:43:19 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Liam Sherwin
160ac00bdb
Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
2024-07-17 11:41:58 +02:00
Mickey Ordog
6651a511c8
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
2024-07-17 11:30:13 +02:00
Mark DiBarry
1a1d0d6cc6
Add tutorial link to Parallax2D doc
2024-07-16 08:25:29 -04:00
BlueCube3310
a20960bce4
Fix texture compression descriptions in RenderingDevice docs
2024-07-15 15:19:02 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
RTTEXFile
d696a3c8a6
Fix typo in AABB docs
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A single letter
2024-07-15 14:35:12 +03:00
kobewi
1ec176d6cc
Some improvements to TileSetScenesCollectionSource docs
2024-07-14 20:04:49 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
Robert Borghese
1052985b00
Add `hint_enum` for uniform int in gdshader
2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
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Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
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Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde
73422df05e
Merge pull request #94059 from ayanchavand/fix-exclude-docs
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Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Micky
891703e43e
Overhaul Transform2D documentation
2024-07-09 18:01:17 +02:00
Micky
847766689a
Add `push_url` as a keyword for `push_meta`
2024-07-09 12:39:30 +02:00
Hugo Locurcio
5ee4100e4c
Remove unused Optimize Mesh import option from OBJ mesh import
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This option was enabled by default, but it did nothing regardless
of whether it was enabled or not.
2024-07-08 22:58:51 +02:00
ayanchavand
34e2159d34
Clarify that some exclude properties of physics query parameters are copied
2024-07-08 18:46:29 +05:30
Rémi Verschelde
9804a8eb30
Merge pull request #94061 from bruvzg/menu_is_native
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:48:33 +02:00
Rémi Verschelde
f4bf25cb35
Merge pull request #94057 from kitbdev/fix-request-save-signal-type
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Fix ScriptEditor `request_save_previous_state` signal type
2024-07-08 11:48:30 +02:00
Rémi Verschelde
e1a145bb3c
Merge pull request #91300 from jsjtxietian/project-binary-doc
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Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:48:11 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +03:00
jsjtxietian
9d18983cde
Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
2024-07-08 11:11:50 +08:00
kit
ad8f065f4a
Fix request_save_previous_state signal type
2024-07-07 19:12:30 -04:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Rémi Verschelde
73b6544f1b
Merge pull request #94007 from scotmcp/master
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Update docs for `Animation.track_set_path` and `AnimationMixer.root_motion_track`
2024-07-07 21:58:39 +02:00
Scot
0d1044f7bf
Update Animation.track_set_path and AnimationMixer.root_motion_track
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Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.
Remove extra symbols
2024-07-07 10:07:09 -04:00
Rémi Verschelde
e05ac797ae
Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling
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Style: Change esthetic -> aesthetic
2024-07-07 12:38:34 +02:00
Rémi Verschelde
dc34cb0fc1
Merge pull request #93944 from AdamLearns/master
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Clarify `get_executable_path` documentation for Mac
2024-07-07 12:38:23 +02:00
Rémi Verschelde
7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
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Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Rémi Verschelde
be9ff1c836
Merge pull request #69451 from Mickeon/doc-peeves-array-mateys
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Overhaul Array Documentation
2024-07-07 12:38:10 +02:00
Eric allen
e03fb3043f
fix: change esthetic -> aesthetic
2024-07-05 16:03:01 -04:00
Adam Damiano
d7f4b07adc
Clarify get_executable_path documentation for Mac
2024-07-05 08:22:31 -07:00
Rémi Verschelde
932c191412
Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365
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`EditorExportPlugin`: Call `_export_file` for all resource types
2024-07-05 15:07:32 +02:00
Rémi Verschelde
d2fc2a35b3
Merge pull request #92985 from KoBeWi/confirm_insert_shift
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Restore "Confirm Insert Track" editor setting
2024-07-05 15:07:29 +02:00
Micky
31a9c634d5
Overhaul Array Documentation
2024-07-05 13:48:56 +02:00
Allen Pestaluky
8e6596629a
EditorExportPlugin: Call _export_file for all resource types
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- Alternate fix to #67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions.
- Fixes #93823 .
- Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes #93825 .
- Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2024-07-04 23:35:32 -04:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Rémi Verschelde
447cbdee9a
Merge pull request #93890 from hakro/nodeprop-vs-nodepath
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Add `:` to node properties, to differentiate them from node paths
2024-07-04 11:32:10 +02:00
Rémi Verschelde
0c6aa7aeef
Merge pull request #93872 from MikhailY0U/patch-1
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Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 11:32:04 +02:00
Mikhail Volodin
6e9de82110
Clarify that the `Mesh.ARRAY_NORMAL` array will normalize its contents internally
2024-07-04 10:55:43 +02:00
Danil Alexeev
3f52871f70
GDScript: Add warning if non-`@tool` class extends `@tool` class
2024-07-04 10:31:01 +03:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Hakim
54d6c9e83b
Add : to node properties, to differentiate them from node paths
2024-07-03 17:07:49 +02:00
Allen Pestaluky
262e5db785
Revert "Allow skipping imported resource files from export"
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This reverts commit 398892ccc0
.
2024-07-03 09:54:03 -04:00
Rémi Verschelde
8f749ca3ef
Merge pull request #93820 from allenwp/EditorExportPlugin-docs-update
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Update documentation for new `EditorExportPlugin` behavior.
2024-07-03 08:50:22 +02:00
Zi Ye
72a01816a4
Make viewport grid visible on all three planes in ortho camera view
2024-07-02 13:07:31 -05:00
Matt Enad
9d343ced58
Add customizable 3D navigation settings
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This commit adds 3 new editor settings for orbit, pan, and zoom mouse buttons, and 6 new shortcuts which act as modifiers for the navigation controls. These new shortcuts replace the old orbit, pan, and zoom modifier settings.
The `navigation_scheme` setting now acts as a preset which changes the new options added above, and the new settings are what drives 3D navigation instead. A new struct is used for ordering the navigation logic so that actions with fewer shortcuts are checked first. When the editor starts, the preset detection will run to automatically update user settings from old Godot versions. When the setting is changed, the hint values for the mouse buttons are dynamically updated to show the user the corresponding shortcut values.
The new doc fields have been generated and the description for the new settings are filled out. The `navigation_scheme` entry now has more consistent styling and added control descriptions that were missing before.
2024-07-02 12:37:57 -04:00
Allen Pestaluky
32f0b252cd
Updated documentation for new EditorExportPlugin behaviour.
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This behaviour was introduced in #90365 . This also fixes some inconsistencies in the docs and adds clarification of how the _export_file function works.
2024-07-02 11:56:16 -04:00
Rémi Verschelde
9db1a963be
Merge pull request #93855 from ayanchavand/fix-docs-code-anim
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Fix AnimationMixer docs example code for `get_root_motion_rotation_accumulator`
2024-07-02 13:57:36 +02:00
ayanchavand
a5384365a4
Fix: AnimationMixer Example Code
2024-07-02 13:02:11 +05:30
Rémi Verschelde
070dddf9ca
Merge pull request #93818 from ashish0kumar/add/doc/global-lib-info-add_animation_library
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Fix info about global library in `add_animation_library` method docs
2024-07-01 22:54:25 +02:00
Rémi Verschelde
a18beeede2
Merge pull request #93770 from Trinovantes/patch-1
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Fix asset pipeline coordinate systems doc url
2024-07-01 22:54:18 +02:00
Ashish Kumar
87b0796e8a
Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml
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Fix Info about Global library on add_animation_library method in doc/classes/AnimationMixer.xml
Fix Info about Global library on add_animation_library method
Co-authored-by: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
2024-07-01 22:18:44 +05:30
Adriaan de Jongh
a917246d5b
fixed the y-sorting description having higher and lower inverted (oops!)
2024-07-01 11:11:30 +02:00
Stephen Li
d787a84b11
Fix asset pipeline coordinate systems doc url
2024-07-01 10:17:47 +02:00
Rémi Verschelde
af529cb6be
Merge pull request #93777 from ashish0kumar/fix/doc/add_custom_type-icon
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional but doc says it is
2024-07-01 10:07:34 +02:00
kit
19b2e704ad
Clarify word separator docs about shortcuts
2024-06-30 19:35:37 -04:00
Ashish Kumar
e38530af1e
Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is# This is a combination of 2 commits.
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Fix "icon" parameter in EditorPlugin.add_custom_type is not optional, but docs says it is
Update doc/classes/EditorPlugin.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-06-30 17:07:56 +05:30
Hendrik Brucker
3d34a25917
[GraphEdit] Add a note about the behavior of get_children()
2024-06-29 19:40:10 +02:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
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Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Daniel Castellanos
8fe8c713dd
Update note regarding 3D MSAA and foveated rendering
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https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
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`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
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GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
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Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
af862d072d
Merge pull request #91034 from bpseudopod/aesa-documentation
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Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
2024-06-28 11:34:38 +02:00
Pedro J. Estébanez
ec61c5064c
ResourceLoader: Support polling and get-before-complete on the main thread
2024-06-28 11:25:10 +02:00
Danil Alexeev
68898dbcc9
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:12:01 +03:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +02:00
Rémi Verschelde
51a6bc1f11
Merge pull request #91920 from dmipeck/fix-hashing-context-example
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Fix hashing context example
2024-06-27 10:05:50 +02:00
Hugo Locurcio
492787b134
Prevent folder names with trailing periods from being used automatically
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Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.
On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
kobewi
57e046541d
Add a way to force history for undoredo
2024-06-26 13:24:34 +02:00
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
Rémi Verschelde
30ae23c086
Merge pull request #93562 from Calinou/doc-input-echo-keyword
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Add "repeat" keyword alias for InputEvent "echo" in the class reference
2024-06-25 09:20:04 +02:00
Rémi Verschelde
c4660105b7
Merge pull request #93499 from Meorge/fix_audiostreamwav_docs
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Change "sample" to "stream" in AudioStreamWAV documentation
2024-06-25 09:19:50 +02:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +02:00
smix8
f9876d3a88
Add navigation obstacles to performance monitor stats
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Adds navigation obstacle count to navigation performance monitor.
2024-06-25 05:17:27 +02:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +02:00
Hugo Locurcio
4097cfa17b
Add "repeat" keyword alias for InputEvent "echo" in the class reference
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"echo" is an uncommon term and the action is most commonly referred
to as a "repeated" key press.
This also improves the documentation related to echo behavior.
2024-06-24 19:23:18 +02:00
Rémi Verschelde
25ff1306d6
Merge pull request #93554 from akien-mga/remove-editor-pseudolocalization
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Remove editor pseudolocalization debug feature
2024-06-24 17:49:13 +02:00
Malcolm Anderson
13f7f41575
Fix incorrect text in ResourceImporterWAV description
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The descriptions for the edit/loop_begin and edit/loop_end members now
correctly state that the units are samples, rather than seconds.
2024-06-24 17:46:58 +02:00
Rémi Verschelde
f11e8d033d
Remove editor pseudolocalization debug feature
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We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.
On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.
If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde
09a5708df3
Merge pull request #90785 from jsjtxietian/low-process
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Update outdated `low_processor_usage_mode` doc
2024-06-24 11:13:49 +02:00
jsjtxietian
c24103cc20
Update outdated `low_processor_usage_mode` doc
2024-06-24 11:33:02 +08:00
Malcolm Anderson
48622e57bf
Change "sample" to "stream"
2024-06-22 19:58:45 -07:00
Rémi Verschelde
16ab5345ef
Merge pull request #79054 from bruvzg/word_brk_fix
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[TextServer] Fix `get_word_breaks` and its uses.
2024-06-22 16:22:03 +02:00
Rémi Verschelde
4226dbf469
Merge pull request #90136 from KoBeWi/re-add_root_node
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Fix `add_root_node()` being no-op
2024-06-21 16:49:37 +02:00
bruvzg
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
Rémi Verschelde
f24893b43d
Merge pull request #93373 from Calinou/doc-lightmapprobe-bake-required
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Clarify lightmap rebaking being required for LightmapProbe changes
2024-06-20 16:18:50 +02:00
Hugo Locurcio
3f5c9c644a
Clarify lightmap rebaking being required for LightmapProbe changes
2024-06-20 00:58:55 +02:00
kit
a3b944c41d
Clarify Mouse Filter Pass in the Inspector
2024-06-19 14:43:06 -04:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of `OccluderInstance3D`
2024-06-19 16:47:37 +02:00
Rémi Verschelde
e5ed515f24
Merge pull request #93337 from bruvzg/rename_img_fnt_imp
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Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description.
2024-06-19 10:10:21 +02:00
Rémi Verschelde
4541f64026
Merge pull request #93190 from AThousandShips/session_doc
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[Doc] Clarify the session-specific nature of `RID` and `ObjectID`
2024-06-19 10:10:17 +02:00
bruvzg
049cf70fbf
Remove `monospace/fixed-width` from the `ResourceImporterImageFont` name and description.
2024-06-19 08:42:13 +03:00
A Thousand Ships
6ab303cd76
[Doc] Clarify the session-specific nature of `RID` and `ObjectID`
2024-06-18 20:19:21 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Fabio Alessandrelli
ae7045f67e
[Crypto] Expose OS.get_entropy
2024-06-17 12:02:37 +02:00
Rémi Verschelde
63cb43a059
Merge pull request #93233 from dalexeev/anim-doc-sprite-frames-frame-duration
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Animation: Document frame duration units in `SpriteFrames`
2024-06-17 10:59:06 +02:00
Rémi Verschelde
f6bd88090d
Merge pull request #93218 from thmasn/color-documentation
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Mention inverse of hex functions in `Color`
2024-06-17 10:59:03 +02:00
Rémi Verschelde
4671bbc42e
Merge pull request #93195 from shak2/patch-2
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Fix description of `Vector2/3.dot`
2024-06-17 10:59:00 +02:00
Rémi Verschelde
c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
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[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Rémi Verschelde
8cbe4fb2d4
Merge pull request #93176 from Faless/crypto/expose_get_system_ca_certificates
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[Crypto] Expose `get_system_ca_certificates`.
2024-06-17 10:58:10 +02:00
Danil Alexeev
3c7b713ef9
Animation: Document frame duration units in `SpriteFrames`
2024-06-16 18:43:20 +03:00
thmasn
aa9bd34d68
mention inverse of hex functions in Color.xml
2024-06-16 08:38:02 +02:00
shak2
451d0999ca
Fix description of `Vector2/3.dot`
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A 90 degree angle is a right angle.
2024-06-15 18:21:05 +02:00
Fabio Alessandrelli
3639c1f0ca
[Crypto] Expose TLSOptions getters
2024-06-14 22:33:10 +02:00
Fabio Alessandrelli
33d0e1c50c
[Crypto] Expose get_system_ca_certificates.
2024-06-14 22:27:03 +02:00
clayjohn
ea4be9afa6
Add more validation to UBO size and alignment in Compatibility renderer
2024-06-14 12:56:29 -07:00
bruvzg
e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API.
2024-06-12 19:30:19 +03:00
Rémi Verschelde
f3cb890107
Merge pull request #93060 from clayjohn/adjustments-enabled
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Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-12 18:17:06 +02:00
Haoyu Qiu
2ab9344b3b
Fix description for `Input.vibrate_handheld()`
2024-06-12 17:42:25 +08:00
clayjohn
9000a9d36f
Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-11 14:31:06 -07:00
Rémi Verschelde
e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
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This reverts commit 72856d633a
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Fixes #93022 .
2024-06-11 11:46:35 +02:00
Rémi Verschelde
1415684af9
Merge pull request #92701 from bruvzg/button_align
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[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-11 10:48:49 +02:00
Rémi Verschelde
0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
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Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Rémi Verschelde
430812980c
Merge pull request #86721 from Naros/gde-debugger-tooling
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Improve GDExtension Tools Integration with Editor Debug Tooling
2024-06-11 10:48:34 +02:00
Hilderin
72856d633a
Fix FileSystem dock won't show any file folders
2024-06-10 19:54:37 -04:00
Chris Cranford
8577340501
Expose several EngineDebugger methods and signals as plugin callbacks
2024-06-10 19:46:23 -04:00
kobewi
21345defe9
Restore "Confirm Insert Track" editor setting
2024-06-10 17:47:59 +02:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-10 18:40:52 +03:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
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Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde
76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
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Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
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Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde
95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
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Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Gilles Roudière
c283db2130
Implement X-draw-order switch in TileMapLayer
2024-06-10 15:53:58 +02:00
Mart Jõgi
771f52e477
Fix example for Basis * Vector3 in documentation
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Fixes : godotengine/godot-docs#9394
2024-06-10 13:31:29 +02:00
Silc Lizard (Tokage) Renew
a57f9f863d
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
2024-06-10 10:19:36 +09:00
Silc Lizard (Tokage) Renew
e92a453840
Expose get_skeleton() from SkeletonModifier3D
2024-06-09 23:58:05 +09:00
Chris Cranford
beef0f687c
Expose `update_docs_from_script` method
2024-06-08 16:45:49 -04:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Rémi Verschelde
ea7d988b72
Merge pull request #92781 from bruvzg/menu_open_close_imp
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[macOS] Improve native menu open/close callbacks.
2024-06-07 23:30:15 +02:00
Grahame Watt
f7eb16c4b1
Clarify documentation for Geometry2D.line_intersects_line
2024-06-05 10:26:16 -07:00
bruvzg
1f7bf27780
[macOS] Improve native menu open/close callbacks.
2024-06-05 20:22:41 +03:00
Thomas ten Cate
6e45eb91c3
Remove note about night sky in PhysicalSkyMaterial
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A night sky texture has been supported for quite some time now: https://github.com/godotengine/godot/pull/38791 So the instruction to use your own shader for this seems to be outdated.
2024-06-04 15:34:27 +02:00
Rémi Verschelde
2f26842d86
Merge pull request #92707 from GrahameGW/vector_normalized_docs
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Clarify the results of `VectorN.normalized()` in the docs
2024-06-04 10:10:13 +02:00
Grahame Watt
0560e890ca
Clarify the results of VectorN.normalized() in the docs
2024-06-03 14:17:12 -07:00
Rémi Verschelde
482e45c62b
Merge pull request #92716 from clayjohn/DOC-light-attenuation
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Correct documentation for Omni and Spot light distance attenuation
2024-06-03 10:36:18 +02:00
clayjohn
079a75e144
Correct documentation for Omni and Spot light distance attenuation
2024-06-03 09:37:57 +02:00
Rémi Verschelde
7728839247
Rename FBX2glTF binary path setting back to 4.2 name
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This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
Rémi Verschelde
17c98a5b08
Merge pull request #92110 from mihe/physics-server-margin
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Bind shape margin methods for `PhysicsServer3D`
2024-05-30 22:38:26 +02:00
kobewi
17d3f26e5d
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
Rémi Verschelde
60844997bb
Merge pull request #92535 from timothyqiu/parentheses-mismatch
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Fix mismatched parentheses in class reference
2024-05-30 11:48:18 +02:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
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Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
53bd0d5acf
Merge pull request #90365 from KoBeWi/export_any%_speedrun
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Allow skipping imported resource files from export
2024-05-30 11:47:34 +02:00
Rémi Verschelde
838eb5a0fd
Merge pull request #87099 from bitwise-aiden/ba-add-trim-newlines
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Implement `trim_final_newlines` setting and functionality
2024-05-30 11:47:28 +02:00
Haoyu Qiu
9315583af3
Fix mismatched parentheses in class reference
2024-05-30 15:54:53 +08:00
Chris Cranford
f76b7ed5fc
Expose `get_cached_ref` from `ResourceCache`
2024-05-29 18:43:56 -04:00
Rémi Verschelde
036737e53f
Merge pull request #92508 from bruvzg/rtl_cell_docs
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[RTL] Add references to cell and column configuration methods.
2024-05-29 22:14:06 +02:00
Rémi Verschelde
d1f6d4c8c3
Merge pull request #92339 from devloglogan/comp-layer-reference-frame
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Apply reference frame transform to `OpenXRCompositionLayer` nodes
2024-05-29 22:13:56 +02:00
Rémi Verschelde
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
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Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Rémi Verschelde
9b1dbd2556
Merge pull request #87446 from Mickeon/documentation-Joint-tweaks
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Tweak Joint2D and Joint3D documentation for consistency
2024-05-29 22:13:18 +02:00
devloglogan
6a8f2f00ac
Apply reference frame transform to OpenXRCompositionLayer nodes
2024-05-29 07:52:54 -05:00
Hilderin
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
Rémi Verschelde
20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
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Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +02:00
bruvzg
b8bb382115
[RTL] Adds references to cell and column configuration methods.
2024-05-29 12:15:01 +03:00
clayjohn
3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-05-28 15:30:13 -07:00
Rémi Verschelde
7ac8717e16
Merge pull request #92456 from ckaiser/fix-light3d-docs
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Fix Light3D BakeMode enum documentation
2024-05-28 17:48:50 +02:00
Rémi Verschelde
a8901a22be
Merge pull request #92451 from timothyqiu/not-3d-only
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Fix `PhysicsMaterial` description being limited to 3D
2024-05-28 17:48:48 +02:00
Rémi Verschelde
c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
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[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg
714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:36:54 +03:00
Rémi Verschelde
4025c8e07b
Merge pull request #92416 from mateuseap/feat/mesh_library
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Improve description of `find_item_by_name()` method in `MeshLibrary` class documentation
2024-05-28 15:49:54 +02:00
Rémi Verschelde
3ebc2ed056
Merge pull request #92380 from mateuseap/feat/mesh
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Improve `Mesh` class description
2024-05-28 15:49:47 +02:00