Juan Linietsky
32fa1e3ee6
Merge pull request #5088 from Paulb23/breakpoint_marker_scaling
...
Improved breakpoint marker position, and scales with font size
2016-06-08 07:55:29 -03:00
Juan Linietsky
1b3fd498a3
Merge pull request #5089 from Hinsbart/resdock_copy_path
...
Add a "copy path" item to the filesystem dock context menu.
2016-06-08 07:55:04 -03:00
Juan Linietsky
040c87ea7b
Merge pull request #5093 from DimOkGamer/more_translatable_strings
...
Fixed localization in file dialogs
2016-06-08 07:54:05 -03:00
Juan Linietsky
732e5be3ff
Merge pull request #5094 from pkowal1982/master
...
Improved Blender/Collada shadeless->unshaded import
2016-06-08 07:53:19 -03:00
Daniel J. Ramirez
1d6b0836d3
Regenerated icons with the new faster exporter, Added and fixed some icons
2016-06-08 01:32:09 -05:00
Juan Linietsky
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
Juan Linietsky
e6ac3a3f35
Revert "Fix ui layout for EditorFontImportDialog"
2016-06-07 19:01:32 -03:00
Rémi Verschelde
c2de978bac
Merge pull request #5082 from Geequlim/EditorFontImportDialog-layout
...
Fix ui layout for EditorFontImportDialog
2016-06-07 23:44:01 +02:00
Pawel Kowal
101e0c9ec6
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
DimOkGamer
ceae11ee29
Fixed localization in file dialogs
...
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Bojidar Marinov
e4a24812cd
Update asset library editor plugin - new functionality and fixes
2016-06-07 21:49:19 +03:00
Daniel J. Ramirez
a4fd9d1662
listener icons
2016-06-07 13:41:05 -05:00
Paulb23
d66b034bd1
Improved breakpoint marker position, and scales with font size
2016-06-07 16:59:16 +01:00
Rémi Verschelde
a21eb2b89d
Merge pull request #5057 from pkowal1982/master
...
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Geequlim
a1ba404cc5
Fix ui layout for EditorFontImportDialog
2016-06-07 16:13:53 +08:00
Juan Linietsky
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
...
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
9a3ca0eaa2
Merge pull request #4824 from 29jm/pr-3481
...
Ability to rename autoloads
2016-06-06 20:46:10 -03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
...
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
9df4c18853
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
...
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Daniel J. Ramirez
bf4d749f10
Fixed some icons given the feedback, also added some missing icons
2016-06-06 16:40:59 -05:00
Saracen
3a21f98131
Fixed bottom left and right icon order for anchor editor.
2016-06-06 19:38:49 +01:00
Andreas Haas
be867f3877
Add a "copy path" item to the filesystem dock context menu.
...
Copies the path (in "res://" format) of the selected resource to the clipboard.
Useful for preloads/extends etc.
2016-06-06 17:20:03 +02:00
Rémi Verschelde
955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
volzhs
5af475cd3e
Better translation for Korean
2016-06-06 13:54:24 +09:00
Juan Linietsky
684a1207c0
make hdpi manually configurable in project settings
...
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Pawel Kowal
494847f0d1
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
Daniel J. Ramirez
7398d696d0
Added missing icons for some nodes, changed instance icons
2016-06-05 12:53:01 -05:00
Rémi Verschelde
673105feb9
Merge pull request #5038 from djrm/new_icons
...
New icons
2016-06-05 09:29:44 +02:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
...
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Daniel J. Ramirez
4389388d4e
Added 2x PNG versions of the icons
2016-06-04 15:52:35 -05:00
Daniel J. Ramirez
50fd5edb9e
Added basic script to convert source svgs to pngs
2016-06-04 14:42:43 -05:00
Daniel J. Ramirez
2ddaf41777
New icons, almost all the icons have an svg version, plus a more consistent look
2016-06-04 14:01:36 -05:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
...
Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
Rémi Verschelde
992a76b41a
Merge pull request #5023 from volzhs/deselect-help
...
deselect in help when click somewhere
2016-06-04 15:58:07 +02:00
Warlaan
987192775a
The create dialog starts collapsed now.
...
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Juan Linietsky
26332479d3
Signals became a tab
...
added icons to contextual scene tree menu
2016-06-03 21:03:22 -03:00
volzhs
bf22e69822
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
Błażej Szczygieł
bff77d731f
SampleLibraryEditor: Initialize "is_playing" variable
...
Fixes crash caused by jumping to wrong place due to uninitialized
variable.
Closes #4703
(cherry picked from commit 9acb666320
)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f
Cleaned up remote menu
...
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
Dmitriy Salnikov
b8d31c5eb5
more fixes in Russian localization ( #5006 )
2016-06-03 00:07:39 +02:00
Rémi Verschelde
fa4a82a867
Merge pull request #5001 from derderder77/master
...
Add some french translation.
2016-06-02 22:38:40 +02:00
derderder
6829b4b57b
Improve french translation
2016-06-02 22:22:37 +02:00
Rémi Verschelde
b38ee6b1f9
Merge pull request #4989 from volzhs/fix-texture-atlas-error
...
fix crash and error with texture atlas
2016-06-02 22:07:05 +02:00
volzhs
d9eab56bf0
Add Korean translation
2016-06-03 04:55:31 +09:00
Warlaan
fe3a68c4c2
Added classes' short descriptions as tooltips in the create dialog.
2016-06-02 21:02:48 +02:00
volzhs
ee7d94bf11
fix invalid texture plugin name
...
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
volzhs
fc73f0c8b0
fix crash and error with texture atlas
...
- crashes at Project Export Settings > Preview Atlas
- error message when export project
```
ERROR: EditorImportExport::get_import_plugin_by_name: Condition ' !by_idx.has(p_string) ' is true. returned: Ref<EditorImportPlugin>()
At: tools\editor\editor_import_export.cpp:1548
```
it is caused by 8be2fabbe5 (diff-67a74bd708380c6b3baa717bb178dd47R802)
2016-06-02 22:03:58 +09:00
Rémi Verschelde
182ee80b7d
Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode
...
Added fullscreen and distraction free modes
2016-06-02 08:38:53 +02:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
J08nY
4192d6d551
Sort l18n while building
2016-06-01 15:56:19 +02:00
DimOkGamer
4a1a6c0d06
1 changed string
2016-06-01 14:36:02 +03:00
DimOkGamer
f7d0110cdf
Added 3 more translatable strings
...
and fixed russian localization based on user feedback.
Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
hyperglow
ec3d23c323
i18n: Improve existing german translations. Merged two po files.
2016-06-01 12:13:29 +02:00
atze
195a76632a
i18n: Improve existing german translations
2016-06-01 08:28:00 +02:00
Maxim Lebedev
8f6b5ffdc7
Morphological and stylistic corrections in ru.po
...
I just corrected a small errors and has added missed signs.
2016-06-01 04:47:55 +06:00
Andreas Hirschauer
da25b76aa1
i18n: Add more German translation
2016-05-31 19:27:49 +02:00
Rémi Verschelde
68e35b6beb
Merge pull request #4956 from volzhs/fix-error-scene-update
...
fix error when open scene or switch to another scene
2016-05-31 19:00:45 +02:00
volzhs
e4f68d08eb
fix error when open scene or switch to another scene
...
## Error message on console ##
```
no access to ID:18723
ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed, returning: 0
At: drivers\windows\file_access_windows.cpp:251
```
2016-06-01 01:48:49 +09:00
Rémi Verschelde
f4ee46124a
i18n: Sort files to parse alphabetically
...
This should ensure that python produces the same tools.pot for every user,
and thus that the .po will not get useless diffs upon merge.
2016-05-31 18:24:41 +02:00
Geequlim
7e18de6b6a
More translation for zh_CN
2016-06-01 00:17:35 +08:00
volzhs
c761333ce4
Supports to use non-latin characters in script editor
2016-05-31 15:06:40 +09:00
Rémi Verschelde
4f596e1924
Merge pull request #4946 from volzhs/issue-4927
...
fix random inifinite loop when open editor
2016-05-31 07:37:28 +02:00
Rémi Verschelde
dffbc19c8a
Merge pull request #4942 from DimOkGamer/master
...
Many improvements of Russian translation
2016-05-31 07:36:02 +02:00
volzhs
8804b93953
fix random inifinite loop when open editor
2016-05-31 14:21:13 +09:00
DimOkGamer
fb2d52e116
Many improvements of Russian translation
2016-05-31 03:39:10 +03:00
Juan Linietsky
4d6d6fcbfc
Merge remote-tracking branch 'origin/master'
2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2
changed font system to use fallbacks
...
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde
97b116dfc6
Merge pull request #4897 from djrm/svg_icons
...
Added first batch of svg icons
2016-05-30 23:27:37 +02:00
Rémi Verschelde
0a21750737
Merge pull request #4934 from paviro/master
...
Added partial German translation.
2016-05-30 23:26:28 +02:00
Paul-Vincent Roll
d1f5c3a5bf
Added partial German translation.
2016-05-30 23:15:17 +02:00
Rémi Verschelde
ec9637613f
Merge pull request #4932 from vnen/pr-ptbr-translation
...
Add pt_BR editor translation file
2016-05-30 22:40:33 +02:00
Rémi Verschelde
78b4dcf84d
Merge pull request #4920 from neikeq/pr-search-bar-fix
...
Fixed and improved search bar
2016-05-30 22:33:01 +02:00
Rémi Verschelde
6cd39ed956
i18n: Sync template and PO files with source
2016-05-30 21:56:08 +02:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
...
also improved Russian localization.
2016-05-30 21:47:53 +03:00
George Marques
67d44e18f5
Add pt_BR editor translation file
2016-05-30 15:43:07 -03:00
Paulb23
771b225718
Added fullscreen and distraction free modes
2016-05-30 19:29:43 +01:00
Rémi Verschelde
405094c167
i18n: Enable parsing RTR strings
...
TTR is used in the editor, and RTR is for content that it shared between
the editor and games (e.g. in scenes/gui)
2016-05-30 19:30:39 +02:00
Rémi Verschelde
d0292a68cf
i18n: Sync PO files with template
2016-05-30 19:29:03 +02:00
Ignacio Etcheverry
7e4c58c563
Fixed and improved search bar
...
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Rémi Verschelde
f232782966
Merge pull request #4910 from ZX-WT/master
...
Incomplete Traditional Chinese translation(zh_HK)
2016-05-30 16:35:58 +02:00
Bonfi96
9845b08f81
Added Italian Localization ( #4908 )
...
Full Italian localization of the Godot interface
2016-05-30 15:30:33 +02:00
ZX-WT
889d141ba9
Incomplete Traditional Chinese translation(zh_HK)
...
probably can be used as zh_TW translation
2016-05-30 21:17:02 +08:00
Rémi Verschelde
8a70c6eaf1
i18n: Sync Russian translation with template
2016-05-30 09:02:44 +02:00
Rémi Verschelde
77d998934c
i18n: Convert Russian PO to Unix format
2016-05-30 09:01:44 +02:00
Rémi Verschelde
a35ee35785
Merge pull request #4899 from DimOkGamer/master
...
Added Russian Localization
2016-05-30 08:30:33 +02:00
Daniel J. Ramirez
72c0d6d706
Second batch of icons
2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a
Added first batch of svg icons
2016-05-29 21:30:37 -05:00
DimOkGamer
db4948030e
Added Russian Localization
2016-05-30 02:01:24 +03:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
Rémi Verschelde
e0e52055bc
i18n: Fix parsing bug while adding locations to the template
...
Also sync the template and PO files to reflect this change
+ the recent TTR additions/removals.
2016-05-30 00:21:36 +02:00
George Marques
e623a50be6
Remove translatable strings in comments
2016-05-29 18:37:49 -03:00
Rémi Verschelde
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
...
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
...
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
...
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
5bbb67fcac
Merge pull request #4814 from neikeq/pr-issue-4805
...
Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
...
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Geequlim
0a046e6232
Simplified Chinese Translation:
...
Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim
f9253fa47a
Add Simplified Chinese translation
2016-05-30 00:08:33 +08:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
Andreas Haas
62de01ae3b
Delete unused code in TileMapEditor
2016-05-28 21:50:22 +02:00
Rémi Verschelde
6fefcfd46a
Editor: Fix base dir when going back to project manager
...
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2
. Closes #4045 .
2016-05-28 14:59:00 +02:00
Rémi Verschelde
b2013603b4
i18n: Sync translations with template
2016-05-28 13:01:13 +02:00
Rémi Verschelde
71f18fdaae
i18n: Add makefile to handle translation updates
2016-05-28 13:00:57 +02:00
Rémi Verschelde
d708afdc1c
i18n: Fix typo and sync template
2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy
b6fdac80cb
Merge pull request #4852 from MarianoGnu/master
...
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU
e7b7dfefd3
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-27 22:53:26 -03:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Bojidar Marinov
ab97718d8a
Reorder tiles into nice columns
2016-05-27 22:42:51 +03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas
7c1594ee5a
Use scalar to scale TileMap icons
2016-05-27 18:54:46 +02:00
Johan Manuel
4b80b6b0e3
Ability to rename autoloads
...
The commit makes the 'Name' field of autoloads editable, with support
for undo/redo. Name clashes/invalid characters are handled. Fixes #3481 .
2016-05-27 18:17:57 +02:00
Paulb23
daf0ed646f
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-27 15:29:04 +01:00
Paulb23
72fda444d1
Added breakpoint markers, issue 4750
2016-05-26 14:17:14 +01:00
Ignacio Etcheverry
ea9cde8842
Debugger: show error message if description is not available
2016-05-25 22:57:41 +02:00
Paulb23
27dbbd68d5
Added settings to change marked and breakpoint color
2016-05-25 16:57:33 +01:00
Rémi Verschelde
a16eb3726c
Merge pull request #4806 from Hinsbart/sregion_tooltip
...
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas
abbdfb5739
Set tooltip for SpriteRegionEditor
2016-05-25 13:42:11 +02:00
Rémi Verschelde
12a6153ab4
Merge pull request #4800 from Hinsbart/tilemap_zoom
...
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde
a629e83b15
Merge pull request #4784 from neikeq/pr-missing-4296
...
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas
11f728fc98
Add a slider for zooming TileMap preview icons.
...
Fixes #2413
2016-05-24 20:36:53 +02:00
Juan Linietsky
e843e74d39
General docks clean up
...
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
volzhs
472ab44768
D&D: Fix wrong path in ScenesDock ( #4789 )
...
Fixes #4786
2016-05-23 23:14:47 +02:00
Juan Linietsky
d3495b128a
-Improve resource previews
...
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry
bb61ef9d9a
Save line number color with text editor theme
2016-05-23 17:23:05 +02:00
Rémi Verschelde
b777b32470
Merge pull request #4296 from Paulb23/code_editor_themes
...
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23
d7073a77e1
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
volzhs
9e1ee568a6
use node name as filename when save scene
...
fix #4723
2016-05-23 22:27:58 +09:00
Hugo Locurcio
e75701e0b5
Change the default comment color to #676767 ( #4763 )
...
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
volzhs
f3a3596295
fix error when open project and close editor
...
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
At: core\object.cpp:1400
```
### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
At: core\object.cpp:1458
```
2016-05-22 20:07:31 +09:00
Juan Linietsky
81fd4598c1
fixed compilation bug
2016-05-21 23:20:49 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Rémi Verschelde
87e8e8d372
i18n: Add gettext header template to the POT
2016-05-21 20:37:13 +02:00
Rémi Verschelde
10a50853df
i18n: Recreate template with improved script
2016-05-21 19:02:18 +02:00
Rémi Verschelde
8d300cc8a8
i18n: Disable line numbers in location context
...
Can be toggled on with --with-line-nb.
2016-05-21 18:59:27 +02:00
Rémi Verschelde
1c8a447cb6
i18n: Add location of duplicate strings to the context
2016-05-21 18:59:27 +02:00
Rémi Verschelde
bcd4d8a8a0
i18n: Cosmetic fixes to extract script
2016-05-21 18:33:40 +02:00
Rémi Verschelde
21f965f249
i18n: Fix another %i in vformat
2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286
i18n: Use %d instead of %i in vformat
...
Fixes #4742 .
2016-05-21 16:34:56 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Geequlim
83fe6a6bdb
Changes to open dir in native explorer RMB option
...
Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
436debb045
Merge pull request #4733 from akien-mga/pr-i18n-proofreading
...
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2a6bd0c357
Merge pull request #4722 from MarianoGnu/master
...
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465
Merge pull request #4719 from Paulb23/multiline_duplication
...
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3
Merge pull request #4700 from Geequlim/filesystem-show_in_explore
...
Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f
i18n: Sync template with previous commit
2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Christian Dannie Storgaard
8884b8f519
Added toggle for loop interpolation based on adolson's code
2016-05-20 13:13:32 +03:00
MarianoGNU
5eaf0bcc20
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103
Multiline duplication, issue #4661
2016-05-19 15:32:41 +01:00
Wilhem Barbier
f38473f65b
Check the save path before importing a 3D Mesh
2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979
Add 'Show In System' option into filesystem RMB menu
2016-05-18 15:48:40 +08:00
Rémi Verschelde
3e61927790
i18n: Sync template with source
2016-05-17 23:49:42 +02:00
Rémi Verschelde
f33460aa23
i18n: Make .pot paths hopefully platform-independent
2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b
i18n: Simple extract.py improvements
...
Also sync the template with current source.
2016-05-17 19:29:32 +02:00
Rémi Verschelde
8cb2e1be1b
Merge pull request #4690 from volzhs/dnd-visual
...
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f
Scenetree Nodes drag and drop visual representation
...
fixes #4684
2016-05-17 23:27:35 +09:00
volzhs
afd5186ca3
use case insensitive for searching nodes in Scene tree dock
...
fixes #4674
2016-05-17 23:03:46 +09:00
Rémi Verschelde
68dc685f1f
Merge pull request #4652 from Paulb23/node_duplication_position
...
Node duplication positions under duplicated node, issue #964
2016-05-17 09:14:23 +02:00
Juan Linietsky
a0dd7ec171
Missing translatable strings
2016-05-16 13:19:55 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
...
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
...
Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
8b47e26f59
Changes to FileSystem Dock
...
-Replaced buttons for file actions fo RMB menu
-Added a split mode, if the dock is not sharing vertical space with
anything else
-imroved drag and drop support
2016-05-15 20:25:51 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Paulb23
aee156dc02
Node duplication positions under duplicated node, issue 964
2016-05-13 20:05:52 +01:00
Rémi Verschelde
bd3dbe5fa3
Merge pull request #4650 from bojidar-bg/add-doctool-member
...
Save member information in docdata
2016-05-13 16:33:57 +02:00
Bojidar Marinov
4cbf74da71
Save member information in docdata
...
Closes #4609
2016-05-13 16:53:08 +03:00
volzhs
82600944bd
Add SpinBox to Lossy Quality on Image Groups
...
fixes #3653
2016-05-13 21:39:29 +09:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Rémi Verschelde
7b471068cf
Merge pull request #4612 from bojidar-bg/fix-anchor-builds
...
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Bojidar Marinov
0b572b35c2
Fix #4588 (crash Control::_set_anchor)
...
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b
Added caret blink in text editor
2016-05-09 19:22:11 +01:00
Paulb23
488495852b
Fixed animation player auto-queue duplication and undo/redo
2016-05-07 17:27:52 +01:00
Rémi Verschelde
c1b53a0c5d
Merge pull request #4548 from vnen/pr-fix-win64-build
...
Fix memory leak
2016-05-05 09:27:22 +02:00
Rémi Verschelde
99e31e1005
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
...
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Juan Linietsky
f909634832
-make sure single select after multi select works better
...
-fixed some warnings for OSX
2016-05-04 17:41:58 -03:00
George Marques
5930408746
Fix memory leak
...
As pointed out by @sanikoyes in #4541 .
2016-05-04 11:46:28 -03:00
Rémi Verschelde
0fa5154c0a
i18n: regenerate template for removed debug strings
2016-05-04 15:35:39 +02:00
Rémi Verschelde
fbe5a5e4a7
i18n: remove trailing spaces in script
2016-05-04 15:31:47 +02:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Ignacio Etcheverry
2060e6616c
Add missing Vector2Array case to Variant::operator String()
...
- Correcly display Vector2Array default arguments in the documentation
2016-05-04 15:16:24 +02:00
Juan Linietsky
dd419e8efa
forgot this
2016-05-04 09:56:24 -03:00
Juan Linietsky
ea1c9d5b5d
accepting suggestions
2016-05-04 09:54:35 -03:00
Juan Linietsky
1e37dcd88b
template is now pot
2016-05-04 09:52:51 -03:00
Juan Linietsky
f338a0c944
base for translation
2016-05-04 09:47:47 -03:00
Mattias Cibien
f8322c9948
Remove double incluson of scene/gui/dialogs.h
...
Removed a double inclusion of scene/gui/dialogs.h in file
editor_file_dialog.h
2016-05-04 10:54:59 +02:00
Rémi Verschelde
a79e390613
Merge pull request #4543 from djrm/better_hint_all
...
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-04 08:36:14 +02:00
Rémi Verschelde
db0fde9d39
Merge pull request #4541 from vnen/pr-fix-win64-build
...
Fix windows 64-bits build.
2016-05-04 08:35:45 +02:00
Juan Linietsky
dd69aeceac
Merge remote-tracking branch 'origin/master'
2016-05-03 22:32:38 -03:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Daniel J. Ramirez
723c0d730c
Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes
2016-05-03 16:20:09 -05:00
George Marques
9424c6c58f
Fix windows 64-bits build.
...
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
2016-05-03 16:35:36 -03:00
Rémi Verschelde
e2e2c0a39f
Merge pull request #4533 from djrm/doc_data_merge_fix
...
Fixed documentation generator for polymorphic functions
2016-05-03 19:34:38 +02:00
Daniel J. Ramirez
57d0b78426
Fixed documentation generator for polymorphic functions
2016-05-03 01:45:54 -05:00
Ignacio Etcheverry
107e62be70
Fix checking unsaved changes only in current scene
2016-05-02 14:46:49 +02:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde
8ceab5ddaf
Debugger: Fix breaked signal binding ( #4508 )
...
Closes #4270 .
2016-05-01 23:06:30 +02:00
Rémi Verschelde
8dc9e55707
Merge pull request #4502 from volzhs/import-font
...
Allow any directory for custom character set and gradient image file …
2016-05-01 11:38:37 +02:00
Rémi Verschelde
ab7886ffc4
FileDialog: reset mkdir label after use ( #4500 )
...
Closes #1686 .
2016-05-01 11:38:24 +02:00
Rémi Verschelde
0b4f277184
AnimationPlayer: Prevent resetting timeline when pinned ( #4497 )
...
Fixes #1019
2016-05-01 11:37:58 +02:00
Rémi Verschelde
78adbf4790
Project manager: unescape project names ( #4494 )
...
Fixes #3609
2016-05-01 11:37:32 +02:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
...
Rebase of #453
2016-05-01 10:33:32 +02:00
volzhs
b172cb524d
Allow any directory for custom character set and gradient image file when import font
...
fix #4486
2016-05-01 16:59:46 +09:00
Rémi Verschelde
6d22e03b96
Merge pull request #4485 from bojidar-bg/2d-snap-axis
...
Allow dragging on only one axis when holding down shift in 2D
2016-04-29 14:36:03 +02:00
Bojidar Marinov
d82ff4ed09
Allow dragging on only one (global) axis when holding down shift
...
Closes #1723
2016-04-29 15:06:29 +03:00
Paulb23
64751e0a75
Shader editor now uses text editor settings
2016-04-29 12:39:04 +01:00
Rémi Verschelde
4e8cb708ec
Merge pull request #4473 from Paulb23/shader_editor_color_fix
...
Fixed shader editor syntax coloring
2016-04-29 07:31:02 +02:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
...
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Paulb23
bda5ea0871
Fixed shader editor syntax coloring
2016-04-29 01:35:03 +01:00
Rémi Verschelde
ea0231a56c
Merge pull request #4468 from Hinsbart/better_axis_desc
...
More precise InputMap Axis descriptions in project settings.
2016-04-28 20:54:49 +02:00
Rémi Verschelde
8ae279a5e7
Merge pull request #4466 from eska014/move-export-debug-toggle
...
Make export GUI debug toggle more obvious
2016-04-28 20:54:39 +02:00
Rémi Verschelde
0485c9eaba
Merge pull request #4451 from JoshuaGrams/anim-tree-filter
...
Anim tree: add filters on Animation nodes
2016-04-28 20:48:38 +02:00
eska
ab4caa7953
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
Hinsbart
418049b741
More precise InputMap Axis descriptions in project settings.
...
Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
2016-04-28 15:53:49 +02:00
Josh Grams
bd95e18ae4
AnimationTree: add filters to Animation nodes.
2016-04-26 06:49:06 -04:00
Rémi Verschelde
d3811b490d
Remove last NACL references
2016-04-25 19:08:22 +02:00
Paulb23
f3e6569e00
Trim trailing white space on save, issue 4383
2016-04-23 19:21:34 +01:00
Aren Villanueva
d75856146c
Adds a remove class item option in the theme editor.
...
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
...
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
Rémi Verschelde
3348dea78b
Merge pull request #4359 from neikeq/pr-issue-4351
...
Fix 'Quit to Project Manager' not stopping the running application
2016-04-18 08:17:30 +02:00
Rémi Verschelde
f124b5e0ac
Merge pull request #4299 from neikeq/pr-issue-4297
...
Keep editable instances data when replacing tree root node
2016-04-18 08:09:53 +02:00
Ignacio Etcheverry
e48c07750f
Fix 'Quit to Project Manager' not stopping the running application
2016-04-17 23:13:45 +02:00
volzhs
86c6326057
correct typo "overwrite"
2016-04-14 20:52:30 +09:00
Ignacio Etcheverry
3029f5ee02
Keep editable instances data when replacing tree root node
2016-04-12 20:49:43 +02:00
Marc Gilleron
84d706cb35
Made trackpad behaviour optional in 3D mode (issue #4265 )
2016-04-12 03:37:35 +02:00
Rémi Verschelde
9d754247d9
Merge pull request #4266 from Paulb23/line_number_color
...
Added a setting to change the line number color
2016-04-11 11:17:52 +02:00
Paulb23
189b306722
Fixed undo redo interaction with find replace
2016-04-09 01:27:14 +01:00
Paulb23
8c328474f2
Setting to change line number color
2016-04-08 20:11:16 +01:00
Rémi Verschelde
823e87baee
Merge pull request #4258 from neikeq/pr-imp-canvas-select
...
Avoid selecting items from instanced scenes in CanvasItemEditorPlugin
2016-04-07 14:12:44 +02:00
Ignacio Etcheverry
fab57f2fbc
CanvasItemEditorPlugin: Avoid selecting items from instanced scenes
...
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items
2016-04-07 13:08:18 +02:00
Rémi Verschelde
3e3f16fefc
Merge pull request #4251 from Paulb23/block_indent_issue_3803
...
Fixed block indent inconsistency, issue #3803
2016-04-06 19:39:07 +02:00
Paulb23
d78e98e2a4
Option to toggle syntax highlighting
2016-04-06 18:27:58 +01:00
Paulb23
93700676b5
Fixed block indent inconsistency, fixes issue 3803
2016-04-06 17:46:10 +01:00
Rémi Verschelde
d5191a610b
Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bones
...
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06 18:43:15 +02:00
Rémi Verschelde
44446cf58b
Merge pull request #4238 from Paulb23/caret_color
...
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Rémi Verschelde
d6871ee847
Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
...
Member variable syntax highlighting
2016-04-06 18:42:13 +02:00
Rémi Verschelde
aad31ee986
Merge pull request #4174 from Hodes/master
...
Multiple editor plugins for same obj type
2016-04-06 18:41:51 +02:00
Bojidar Marinov
4af1839073
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
...
Close #4044
2016-04-06 15:42:50 +03:00
Bojidar Marinov
8ee8802cbe
Bind Z key (without modifiers) to toggle wireframe in 3D view
...
Fixed #4124
2016-04-06 14:24:35 +03:00
Paul Batty
646e089782
Fixed text edit undo and redo operation interaction
2016-04-06 08:36:29 +02:00
SaracenOne
f303e3483d
Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor.
2016-04-06 08:34:34 +02:00
sunnystormy
3ebde34d8f
Added rotation/panning support for trackpads in 3D mode #53
2016-04-06 08:15:34 +02:00
Paulb23
c7519f091d
Ability to change the caret color
2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2
Member variable syntax highlighting
2016-04-05 15:50:54 +01:00
Rémi Verschelde
9c89d3e042
Separate help pages from scripts by default
...
Fixes #4199
2016-04-04 07:32:00 +02:00
Luiz Paulo de Vasconcellos
1b6f14d810
Change toggle comment behaviour. Fixes #4198
2016-04-04 07:31:39 +02:00
hodes
7a1d7af332
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
Rémi Verschelde
e7572c690a
Switch Mac version to 2.1-dev too
2016-04-02 22:22:02 +02:00
Paul Batty
50aa78210c
Function syntax highlighting
2016-04-02 21:46:42 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Paulb23
474911c533
Option to toggle line numbers
2016-03-30 19:16:52 +01:00
Paulb23
681969d5b3
Adds .fnt extension if not provided, issue 162
2016-03-27 18:24:28 +01:00
Paulb23
9d74b76a69
Stopped save scene flicker, issue 4118
2016-03-26 20:32:36 +00:00
Paulb23
c844c2d604
Syntax highlighting for numbers
2016-03-21 15:45:38 +00:00
Rémi Verschelde
d4321c9f33
Merge pull request #4033 from akien-mga/pr-sample-lib-stop-button
...
Add stop and delete buttons to sample library (supersedes #3339 )
2016-03-20 16:03:57 +01:00
Saracen
3741bc70fe
Added listener spatial node.
2016-03-20 02:10:04 +00:00
demolitions
fb58bafc54
Fixes #3942 - Throws an error when exporting for X11 with no filename
2016-03-18 23:37:31 +01:00
demolitions
4e59d1c51f
Fix for #4014 , changed to 2 instead of 3 chars to trigger search
2016-03-18 17:07:07 +01:00
Rémi Verschelde
15ba4d34c5
Merge pull request #4077 from sanikoyes/Pr-resourcepreloader-multiple-select
...
Allow select multiple files in ResourcePreloaderEditor
2016-03-18 14:27:31 +01:00
Paulb23
0fc7be89d3
Option to toggle tab drawing
2016-03-18 12:49:18 +00:00
sanikoyes
e13e343c9c
Rename path to paths
2016-03-18 18:26:02 +08:00
Rémi Verschelde
63aafb3f48
Merge pull request #4076 from Paulb23/word_highlighting
...
Highlight all occurrences of selected word
2016-03-17 11:01:18 +01:00
sanikoyes
174b9a5f9e
Allow select multiple files in ResourcePreloaderEditor
2016-03-17 12:30:13 +08:00
Paulb23
b0488cacf2
Highlight all occurrences of selected word
2016-03-16 21:20:42 +00:00
Rémi Verschelde
5b67305ebb
Merge pull request #4065 from TheHX/issue-4058
...
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-16 13:34:42 +01:00
Rémi Verschelde
cb065b961c
Merge pull request #4006 from TheHX/tilemap-editor
...
Several improvements for the Tilemap editor
2016-03-15 19:29:39 +01:00
Franklin Sobrinho
4a0f835ece
Fix editors panels, of the bottom panel, not resizing in some cases
2016-03-15 15:15:50 -03:00
Franklin Sobrinho
1589157337
Tilemap Editor: Fix some last issues of PR-4006
2016-03-15 14:32:28 -03:00
Rémi Verschelde
c1a1adae28
Merge pull request #4051 from AlexHolly/fileeditor-open-any
...
(editor)filedialog open file and dir MODE_OPEN_ANY
2016-03-15 08:45:01 +01:00
Rémi Verschelde
9e97e9f39d
Merge pull request #4057 from TheHX/particles-plugin
...
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 21:14:48 +01:00
Franklin Sobrinho
f1c58e4b18
Tilemap Editor: Use ItemList::set_item_icon_region in tile palette
2016-03-14 16:24:17 -03:00
Franklin Sobrinho
8d2a957e36
Fix file dialog, of Particles2D plugin, showing "Error" icons
2016-03-14 16:05:20 -03:00
Rémi Verschelde
bb22db5704
Merge pull request #4052 from TheHX/issue-4048
...
Fix crash when importing sub-scenes
2016-03-14 17:42:42 +01:00
Rémi Verschelde
c30bebd1d3
Merge pull request #4017 from Paulb23/set_tab_size
...
Added configurable tab size in the text editor.
2016-03-14 17:12:15 +01:00
Franklin Sobrinho
cb7db2d430
Fix crash when importing sub-scenes
2016-03-14 13:07:35 -03:00
Franklin Sobrinho
05036ed0ad
Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
aba9729ba7
Tilemap Editor: Bucket fill
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
9de53c98a0
Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
fd06683cb4
Tilemap Editor: Line drawing and erasing
2016-03-14 12:39:58 -03:00
Franklin Sobrinho
e2061e0025
Tilemap Editor: Rectangle drawing/erasing and small improvements
2016-03-14 12:39:57 -03:00
Paulb23
9234bd3ff9
Added configuable tab size
2016-03-14 15:13:45 +00:00
Alexander Holland
751c1deef1
(editor)filedialog mode open any
2016-03-14 16:03:18 +01:00
Brandon DeRosier
1f4a214987
Correct spot light size conversion in Blender exporter.
...
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Rémi Verschelde
d36333b648
Remove redundant buttons
...
Now the Load button is alone on its line,
we probably need to find it a better place.
2016-03-13 15:28:03 +01:00
Rémi Verschelde
533b9b7342
Add stop and delete buttons to sample library
...
Based on the work by @rdcklinux in #3339 .
The play button becomes a stop button while playing.
A delete button is added in the last column.
2016-03-13 15:28:03 +01:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
d85f06c42d
-more progress to asset sharing client, but still disabled by default
2016-03-12 10:46:38 -03:00
Rémi Verschelde
ebc581becf
Merge pull request #4011 from neikeq/fix_regr_3280
...
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
Ignacio Etcheverry
897b33ce77
TileSet Export: Avoid invalid error when merge is enabled but file does not exist
2016-03-11 01:20:01 +01:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9
fix two reading uninitialized pointers
...
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
19ea9ae1e5
fix possible crash in tools/editor/editor_import_export.cpp
...
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
96d6a74e25
fix possible crash in tools/editor/spatial_editor_gizmos.cpp
...
spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
9157a13aef
Merge pull request #3969 from Paulb23/scroll_past_end_of_file
...
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky
7e223cc29a
Merge pull request #3981 from SaracenOne/shadow_casting_features
...
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00
RegalMedia
3d9e26bfce
Update version in Info.plist
...
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
...
Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23
f19eea2f2d
Enabled scrolling past end of file
2016-03-07 02:32:51 +00:00
Franklin Sobrinho
48524384d6
Fix Project Settings dialog add/delete global variable
2016-03-06 11:22:21 -03:00
Rémi Verschelde
61e63b635c
Merge pull request #3927 from TheHX/issue-3645
...
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Rémi Verschelde
4fb729362b
Merge pull request #3932 from TheHX/issue-807
...
The help page now show the entire object hierarchy
2016-03-06 09:43:14 +01:00
Franklin Sobrinho
fdd1209276
The help page now show the entire object hierarchy
2016-03-05 14:44:39 -03:00
Franklin Sobrinho
b79e83ad6f
Removed "__editor_plugin_screen__" metadata creation
2016-03-05 12:29:16 -03:00
Franklin Sobrinho
cc6a6ef08c
Added search box in Class List dialog (Script Editor)
2016-03-05 07:59:04 -03:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles
47206b409d
Add editor settings for call hint placement
...
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky
210d332def
-wip on addon editor
...
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Juan Linietsky
640443be6a
Merge pull request #3864 from leezh/editorplugin_extras
...
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
Ariel Manzur
96b60c281f
deleted files added accidentally
2016-02-28 20:39:29 -03:00
Zher Huei Lee
d8ac5cff57
Adds EditorPlugin::remove_control_from_bottom_panel()
...
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde
eb5f9ed89b
Remove grey capsule on official logo
...
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848 .
Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur
30d0ca9766
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
2016-02-27 12:11:40 -03:00
Juan Linietsky
2a7fdb23b3
First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome!
2016-02-27 00:32:51 -03:00
Ariel Manzur
ea751724a2
adds -pm and -project_manager command line options to start project manager
...
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN
5d5b7f2120
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
2016-02-24 22:07:46 +01:00
volzhs
87243508e9
keep previous rotation when using rotate tool. fixes #3788 .
2016-02-22 18:13:27 +09:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
04bdc9b00a
Fix pixelated steam capsules
2016-02-22 01:07:27 +01:00
Ariel Manzur
9c939d389e
._sc_ file is now a ConfigFile for self contained mode
...
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky
499308e482
-fixed a crash when closing scene with animationplayer open
...
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde
d27b83d4bd
Add a script to sort demos alphabetically
...
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
...
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN
7191de4670
Added a setting in editor defining scene tabs close button policy. Fixes #3777
...
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur
c0e7155591
Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-19 04:43:35 -03:00
Ignacio Etcheverry
9c1bde4e4b
Keep 'Play custom scene' button unpressed when not running
2016-02-18 13:16:31 +01:00
Rémi Verschelde
77fd9b1c57
Merge pull request #3749 from akien-mga/pr-codeblock
...
Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde
01cf698de7
Remove unimplemented SceneAnimationImport plugin from menu
...
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde
b28fc0a3d8
Merge pull request #3744 from neikeq/issue_3742
...
Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00
Rémi Verschelde
9e4532d689
Implement support for [codeblock] tag in help
...
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Ignacio Etcheverry
8c0accc4ba
Added option to restart custom scene
2016-02-17 20:54:19 +01:00
Ignacio Etcheverry
d8f06085a2
Fix _quick_run method (Play custom scene)
2016-02-17 19:41:19 +01:00
mrezai
c5aab4e401
Experimental Docker image for godot
2016-02-17 10:12:40 +03:30
Rémi Verschelde
7496fd4788
Merge pull request #3689 from nunodonato/numpademulation
...
* Added numpad emulation in the 3d viewport (fixes #3612 )
2016-02-16 07:50:51 +01:00
Rémi Verschelde
99bc7877f9
Merge pull request #3692 from neikeq/issue_3682
...
Rename input actions by editing its item in the list
2016-02-16 07:43:38 +01:00
Rémi Verschelde
080dfa14a0
Merge pull request #3641 from JoshuaGrams/master
...
AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Ignacio Etcheverry
5d68149d7d
Rename input actions by editing its item in the list
2016-02-13 13:18:40 +01:00
Nuno
67a839c791
* Added numpad emulation ( fixes #3612 )
2016-02-12 11:51:25 +00:00
Rémi Verschelde
334b3bc9b0
Merge pull request #3669 from Hinsbart/fix_joylabel
...
fix joystick related label text in project settings
2016-02-11 15:46:06 +01:00
hondres
0065be1bcd
fix joystick related label text in project settings
2016-02-11 15:39:41 +01:00
Juan Linietsky
e46ffe5c66
-fixed more issues resampling sounds
2016-02-11 11:29:29 -03:00
Rémi Verschelde
285c400288
Merge pull request #3658 from Hinsbart/doc_joyevent
...
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
Juan Linietsky
db43e94175
-Made some icon data types smaller so they take up less space
...
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00
Tegu
8714e3b2e2
Fixed a couple of tooltips on the editor
2016-02-10 22:56:24 +02:00
Ariel Manzur
83b03e1c68
export from command line
2016-02-10 03:41:48 -03:00
Josh Grams
5317ca4c62
AnimationPlayer frame SpinBox snaps to steps.
2016-02-09 15:02:57 -05:00
Juan Linietsky
595de75641
-Allow renaming root node of inherited scene
2016-02-09 16:30:50 -03:00
Juan Linietsky
f51c26c025
Insert new key helper is back to 2D editor, missed it?
2016-02-09 16:09:58 -03:00
Juan Linietsky
92a3b9fb9f
-Property apply limits to V/H Splits in main editor window. Fixes #3567
2016-02-08 13:01:54 -03:00
Juan Linietsky
3cce2d6881
-Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601
2016-02-08 11:59:44 -03:00
Rémi Verschelde
6546ee1d63
Merge pull request #3494 from blackwc/exclude_export
...
add feature to exclude files from export
2016-02-08 07:33:19 +01:00
Ignacio Etcheverry
7594e963e0
Temporary workaround for #78
2016-02-06 00:09:28 +01:00
Ignacio Etcheverry
ed5e4fabd0
Added missing ReloadEmpty editor icon
2016-02-05 20:49:04 +01:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
...
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
blackwc
87be775b0d
add feature to exclude files from export
2016-02-04 04:07:08 -05:00
punto-
dcb823b293
Merge pull request #3560 from Hinsbart/axis_names
...
fix joystick axis names in project settings
2016-02-02 21:58:20 -03:00
Juan Linietsky
f026838cbc
-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.
2016-02-02 21:10:52 -03:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
hondres
1395029d8a
fix joystick axis names in project settings
2016-02-03 00:15:50 +01:00
Juan Linietsky
9c4c6e4c4f
-fix path clear in animation call param, closes #3448
2016-02-02 19:04:45 -03:00
Juan Linietsky
857edbea1c
-make animationplayer thinner, also toolbuttons too. fixes #3526
2016-02-02 18:22:37 -03:00
Juan Linietsky
a9412b8744
-make autoloads keep order when toggling singleton, fixes #3482
2016-02-02 08:06:59 -03:00
Juan Linietsky
a479ce6e86
-Made Joystick menus friendlier, show button index, more up to date names and axis names. Closes #3501
2016-02-02 07:56:08 -03:00
Juan Linietsky
3732688231
-Make sure to properly use node path from animation track as base path, fixes #3448
2016-01-31 20:06:37 -03:00
Juan Linietsky
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
Juan Linietsky
8341038bbe
-Increment resources total in scene format text, fixes #3506
2016-01-29 08:51:51 -03:00
hondres
54d53e0a78
fix dpad left/right not showing correctly in project settings
2016-01-28 20:53:15 +01:00
Rémi Verschelde
9a2dd3ebbb
Merge pull request #3490 from TheHX/issue-3453
...
Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho
d6adb9b9c2
Fix input passing to script editor even if not visible
2016-01-27 13:56:05 -03:00
Franklin Sobrinho
9f5d537993
Fix animation toolbar
2016-01-27 11:10:51 -03:00
Juan Linietsky
1d99e71d94
defer project export filesystem update if not visible
2016-01-27 07:23:51 -03:00
Rémi Verschelde
9cafd47ed8
Merge pull request #1453 from adolson/remove-inspector-headings
...
remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Franklin Sobrinho
081df6e8ba
Fix crash when renaming nodes using focus loss
2016-01-26 13:25:04 -03:00
Rémi Verschelde
87517c564b
Merge pull request #3436 from neikeq/rm_dbg_x
...
Removed debugger X (hide) button
2016-01-25 11:02:26 +01:00
Rémi Verschelde
6eb616087d
Merge pull request #3432 from TheHX/pr-groups-editor
...
Groups Editor: Clear LineEdit after creating a new group
2016-01-25 10:59:27 +01:00
Juan Linietsky
31a4762fea
Merge pull request #3435 from neikeq/output_focus_steal
...
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
reduz
48d2b7f4be
avoid crash when scaling tilemap too much, fixes #266
2016-01-24 17:22:17 -03:00
reduz
e997c0d242
-avoid allowing selection of canvasitems inside a viewport, fixes #1383
2016-01-24 16:41:50 -03:00
Ignacio Etcheverry
dd197cd6d3
Removed debugger X (hide) button
2016-01-24 16:44:59 +01:00
Ignacio Etcheverry
a3e4914355
Fix Output panel annoying focus steal
2016-01-24 16:26:03 +01:00
Franklin Sobrinho
d0de508ff3
Groups Editor: Clear LineEdit after creating a new group
2016-01-24 10:51:42 -03:00
Juan Linietsky
6c27df8df6
-Fixes a bunch of stdout errors, closes #2763 closes #2731
2016-01-23 19:51:51 -03:00
Juan Linietsky
5ca338bab6
-Fixed revert scene, should work proprely now, fixes #2782
2016-01-23 18:28:30 -03:00
Juan Linietsky
a04cd80a23
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-23 17:21:37 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Juan Linietsky
dc7c6c19f3
Revert "Better search for SectionedPropertyEditor, added "All" section"
2016-01-23 16:05:27 -03:00
Juan Linietsky
2cc640dbed
Fix wrong condition test for saving, fixes #3287
2016-01-23 14:44:37 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Rémi Verschelde
14c1d7fef0
Merge pull request #3408 from neikeq/issue_1123_fix
...
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
eska
42b57154f0
Center status display in web export per flexbox
...
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
...
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Rémi Verschelde
f3f74cf9ae
Merge pull request #3391 from eska014/web-export-page
...
Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
hondres
4cca09921d
thumbnail preview for AtlasTextures
2016-01-19 04:27:27 +01:00
Juan Linietsky
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00
Rémi Verschelde
4481e8af5c
Merge pull request #3358 from neikeq/issue_1123
...
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde
c0b9634235
Merge pull request #2854 from MarianoGnu/color_picker
...
new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky
4290a25bd5
small fix
2016-01-17 22:27:56 -03:00
Juan Linietsky
d68d36dac3
fixes to keying updating
2016-01-17 20:10:24 -03:00
Juan Linietsky
b9e408a421
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-17 20:04:36 -03:00
Juan Linietsky
74a48a0140
-Massive editor dialog cleanup
...
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Franklin Sobrinho
72557b6fbc
Improved "Qucik Open" dialog navigation
2016-01-17 10:49:52 -03:00
Juan Linietsky
72fcb8a35b
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
...
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
2016-01-16 22:41:10 -03:00
MarianoGNU
dc7755ffcd
Add a visual editor to color picker.
2016-01-15 17:23:19 -03:00
Ignacio Etcheverry
e80e450ee8
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-15 21:19:16 +01:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
...
Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Rémi Verschelde
d64a9526cd
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
...
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-15 14:34:39 +01:00
Rémi Verschelde
bd968ce2f8
Merge pull request #3324 from TheHX/pr-property-editor
...
Better search for SectionedPropertyEditor, added "All" section
2016-01-15 14:01:55 +01:00
Rémi Verschelde
1fc96e2dca
Merge pull request #3329 from SaracenOne/color_ramp_fix
...
Color Ramp Editor Plugin Fix
2016-01-15 13:54:04 +01:00
Rémi Verschelde
d4a2409334
Merge pull request #3338 from godotengine/kubecz3k-patch-1
...
Ability to hide panel with scripts
2016-01-15 13:52:29 +01:00
Rémi Verschelde
bbeac36cb5
Merge pull request #3356 from neikeq/qwe_dialog
...
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 12:17:06 +01:00
Ignacio Etcheverry
e187762c2d
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
2016-01-15 11:37:45 +01:00
Juan Linietsky
d222229149
properly export sample compression type option
2016-01-14 11:50:24 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Juan Linietsky
e2be837520
sample convert option was not being saved
2016-01-14 09:09:35 -03:00
kubecz3k
ca0a6c4d59
Ability to hide panel with scripts
...
Minimal horizontal size for panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be
2016-01-13 16:47:10 +01:00
Juan Linietsky
c4cee22510
Properly fix tab scrolling, fixes #3128 , fixes #3314
2016-01-13 07:39:31 -03:00
Saracen
0b1f395e7d
Fixed color ramp editor plugin to allow editing color ramps while in the spatial editor.
2016-01-12 20:13:45 +00:00
Franklin Sobrinho
94a60f408a
Better search for SectionedPropertyEditor, added "All" section
2016-01-12 09:40:35 -03:00
Rémi Verschelde
f3383ded64
Merge pull request #3310 from eska014/export-zip
...
Replace export pack mode "Copy" with "Exec+Zip"
2016-01-12 10:48:57 +01:00
Juan Linietsky
eab1e5b596
small hack to make collisionobjects work with replace, fixes #2992
2016-01-12 05:54:45 -03:00
Rémi Verschelde
0b4c088089
Merge pull request #3320 from neikeq/ed_layouts_default
...
Allow to override the default editor layout
2016-01-11 23:55:36 +01:00
Ignacio Etcheverry
60adf21bc6
Allow to override the default editor layout
2016-01-11 23:51:45 +01:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Rémi Verschelde
e212058841
Merge pull request #3308 from neikeq/keep_xform_settings
...
Remember Transform menu settings for the Spatial Editor
2016-01-11 14:53:35 +01:00
Ignacio Etcheverry
aa9c2e68c6
Remove unnecessary fail conditions when loading SpatialEditor state
2016-01-11 14:43:37 +01:00
Ignacio Etcheverry
f25897527e
Remember Transform menu settings for the Spatial Editor
2016-01-11 14:00:25 +01:00
Rémi Verschelde
cbab728049
Merge pull request #3276 from TheHX/pr-quick-open
...
Quick open now can open multiple scenes and scripts
2016-01-11 11:42:13 +01:00
Rémi Verschelde
7055d38c30
Merge pull request #3309 from MarianoGnu/bug_fixing3
...
Make SpriteRegionEditor remember state when switching scenes (fixes #3245 )
2016-01-11 11:28:03 +01:00
Rémi Verschelde
a8a09f6180
Merge pull request #3302 from MarianoGnu/bug_fixing2
...
Allow to paste resources in inspector when text_hint indicates multip…
2016-01-11 08:53:35 +01:00
Rémi Verschelde
373af4f620
Merge pull request #3303 from TheHX/pr-script-editor
...
Fix script highlighting for classes that begin with "_"
2016-01-11 08:52:12 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
eska
31778e7853
Replace export pack mode "Copy" with "Exec+Zip"
...
- Make "Bundle" a separate option
- Change pack mode property hint to be more expressive
2016-01-10 23:28:14 +01:00
MarianoGNU
fd14c73e67
Make SpriteRegionEditor remember state beatwhen setions ( fixes #3245 )
2016-01-10 19:02:32 -03:00
Juan Linietsky
eb7901c8b8
-Project settings can properly add/remove properties again, fixes #3177
2016-01-10 17:08:02 -03:00
Juan Linietsky
027072728e
restored quit to project list keybinding, but kept change for OSX, closes #3185
2016-01-10 15:57:24 -03:00
Juan Linietsky
729ab84a49
wrong extensions shown when saving resources fixed
2016-01-10 15:38:47 -03:00
Juan Linietsky
0b472764e4
forgot initialization of path in filesystem dock, fixes #3295
2016-01-10 14:38:45 -03:00
Franklin Sobrinho
56bc005643
Fix script highlighting for classes that begin with "_"
2016-01-10 12:20:04 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
MarianoGNU
21b5e9eef4
Allow to paste resources in inspector when text_hint indicates multiple types
2016-01-10 11:33:45 -03:00
Franklin Sobrinho
7fa233cd89
Fix some error messages
2016-01-09 08:35:57 -03:00
Ariel Manzur
e291294c79
fixes debug_release build
2016-01-08 17:55:52 -03:00
Rémi Verschelde
515567d491
Merge pull request #3282 from TheHX/pr-script-debugger
...
Fix debugger close button and script editor "Show Debugger"
2016-01-08 20:50:41 +01:00
Franklin Sobrinho
514eed4072
Fix debugger close button and script editor "Show Debugger"
2016-01-08 16:43:50 -03:00
Rémi Verschelde
e3d4a851b7
Merge pull request #3280 from neikeq/issue_3227
...
Fix TileSet not refreshed after exporting without merge
2016-01-08 18:04:36 +01:00
Ignacio Etcheverry
b4602567cf
Fix TileSet not refreshed after exporting without merge
2016-01-08 17:54:13 +01:00
Rémi Verschelde
405cfb6da2
Merge pull request #3278 from neikeq/issue_305
...
Close scene menu option asks for confirmation only if there are unsaved changes
2016-01-08 17:03:58 +01:00
Ignacio Etcheverry
43b292de1e
Scene->Close scene: ask confirmation only when unsaved changes
2016-01-08 16:53:47 +01:00
Franklin Sobrinho
7fa3bd4e78
Quick open now can open multiple scenes and scripts
2016-01-08 08:27:34 -03:00
Rémi Verschelde
ecbc6574fe
Use better icon by @MarianoGnu
2016-01-08 07:33:26 +01:00
Rémi Verschelde
33f4010378
Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
...
Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
...
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
bc3b1a63ba
Merge pull request #3208 from nounoursheureux/master
...
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470
You can create an inherited scene based on an already opened scene.
2016-01-06 17:46:45 +01:00
Rémi Verschelde
820770e2e0
Merge pull request #3187 from neikeq/fix_3186
...
Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
9849df9438
Merge pull request #3217 from neikeq/asframes_patch
...
Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205
Merge pull request #3216 from nounoursheureux/spriteframes
...
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
a82e6f0baa
Merge pull request #3219 from nounoursheureux/change_subscene_string
...
Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Rémi Verschelde
fa0500557f
Fix uniform scaling of non-square CanvasItem nodes
...
Fixes #3224 .
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Juan Linietsky
afaa57be30
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-05 10:38:13 -03:00
Juan Linietsky
010e3e0ac7
-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
...
-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Rémi Verschelde
a13ed54ad4
Fix typo
2016-01-05 12:04:25 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
30d4a50b42
Fix KP5 toggle perspective shortcut, fixes #2035
2016-01-04 00:17:28 -03:00
Juan Linietsky
d5b8131f27
small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974
2016-01-03 19:47:07 -03:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
...
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32
Change Import > Sub-Scene to Import > Node from scene
2016-01-03 18:07:05 +01:00
Ignacio Etcheverry
ac7145c3be
Disable renaming AnimatedSprite frames
2016-01-03 12:45:12 +01:00
Nounours Heureux
07d8558eee
Show the texture name after the frame number in the SpriteFrames editor
2016-01-03 09:31:10 +01:00
Juan Linietsky
23441ec867
Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075
2016-01-02 21:07:03 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Juan Linietsky
be73e2d2f2
fixed uninitialized tool mode in path 2d editor
2016-01-02 15:42:14 -03:00
Juan Linietsky
cd3dfdaf18
Support BMFont in font editor plugin, closes #2204
2016-01-02 14:53:48 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
84f96eb523
-New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284
2016-01-02 11:57:47 -03:00
Juan Linietsky
b60371074f
Properly hide assign/clear dialog, closes #2295
2016-01-02 10:47:50 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
Ignacio Etcheverry
fc17ec04fc
Fix editor layout saving
2016-01-01 18:48:14 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d014518a1a
Make sure auto bracket completion setting always works, closes #2332
2016-01-01 09:52:01 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
...
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
...
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
...
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Rémi Verschelde
bf5453e429
Remove padding in bottom HBoxContainer of scene tree dock
...
This way the new "Create new scene from node(s)" button does not make the bar overflow
2015-12-19 10:41:45 +01:00
Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
...
Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
...
Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
...
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
...
Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
...
Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Ignacio Etcheverry
6e4b1ff838
Fix editor layouts broken after 9a7ff65
2015-12-14 16:44:15 +01:00
Rémi Verschelde
bfaa179e70
Merge pull request #3074 from neikeq/editor_layouts_patch
...
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:25:19 -03:00
Ignacio Etcheverry
d558ced434
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b
Merge pull request #3073 from TheHX/pr-editor-dialogs
...
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Franklin Sobrinho
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22
Merge pull request #3061 from TheHX/pr-tree-dialogs
...
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4
Merge pull request #3065 from TheHX/pr-array-editor
...
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00