Rémi Verschelde
6d8b33f5d4
Merge pull request #82131 from jsjtxietian/fix-skeleton-editor-deleted-in-wrong-container
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Fix skeleton 3d editor's toolbar ui deleted from wrong container
2023-09-24 23:33:42 +02:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
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Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
jsjtxietian
2679118d51
Fix skeleton 3d editor's toolbar ui deleted from wrong container
2023-09-24 11:28:46 +08:00
Haoyu Qiu
2d67ce4e60
Fix leak when calling remove_control_from_menu_panel
2023-09-24 08:35:45 +08:00
Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
Yuri Rubinsky
6d9e4e9704
Fix CurveEdit crash when dragging the curve if it is null
2023-09-23 11:44:54 +03:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
kobewi
07a00cf822
Don't allow transforming scene tiles
2023-09-20 14:10:21 +02:00
Rémi Verschelde
f2baba6ddb
Merge pull request #81927 from KoBeWi/uid﹕﹕∕∕c1ick
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Make UIDs clickable in the script editor
2023-09-20 13:10:08 +02:00
Rémi Verschelde
b7c524d358
Merge pull request #81925 from groud/fix_tilemap_editor_ctrl_deselect
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Fix TileMap editor so that pressing control deselects cells correctly
2023-09-20 13:10:04 +02:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00
kobewi
3f43044a40
Make UIDs clickable in the script editor
2023-09-19 15:59:03 +02:00
Gilles Roudière
83f1e31483
Fix TileMap editor so that pressing control deselects cells correctly
2023-09-19 15:12:03 +02:00
ajreckof
6afadbaa9f
Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
2023-09-19 10:29:07 +02:00
Rémi Verschelde
01d9162a98
Merge pull request #81813 from MewPurPur/fix-paint-icon
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Fix grayed out paint icons
2023-09-18 10:38:28 +02:00
Rémi Verschelde
9892bc2478
Merge pull request #81810 from AThousandShips/camera_m
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Make editor camera speed indicator use `m/s` and `m`
2023-09-18 10:38:24 +02:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Silc Lizard (Tokage) Renew
c1c4a09527
Improve retarget auto-mapping algorithm
2023-09-18 12:51:15 +09:00
MewPurPur
c094631ba0
Fix grayed out paint icons
2023-09-17 19:23:28 +03:00
A Thousand Ships
8d7a2c615c
Make editor camera speed indicator use `m/s` and `m`
2023-09-17 18:04:58 +02:00
Rémi Verschelde
ba54c34551
Merge pull request #81735 from KoBeWi/360_no_scope
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Fix rotated 2D movement gizmo
2023-09-16 21:25:17 +02:00
Rémi Verschelde
cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
Rémi Verschelde
91dee347ad
Merge pull request #81609 from AThousandShips/gizmo_fix
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Fix local 3D translation editing
2023-09-16 21:24:06 +02:00
Rémi Verschelde
7ca579cb27
Merge pull request #81554 from Calinou/editor-gizmos-add-decal
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Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
2023-09-16 21:22:54 +02:00
kobewi
447a4b6bcf
Fix rotated 2D movement gizmo
2023-09-16 19:26:20 +02:00
A Thousand Ships
dae27d1311
Fix local 3D translation editing
2023-09-16 11:11:54 +02:00
Hugo Locurcio
5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
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- Tweak CPUParticles3D editor gizmo icon to use the same outline
color as other gizmo icons. Make the internal icon easier to see
by using an orange color instead of gray.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
2febb246e1
Merge pull request #81606 from jsjtxietian/hide-animation-tool--correctly-when-switching-scenes
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Hide animation toolbar above the viewport correctly when switching scenes
2023-09-15 19:48:23 +02:00
Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
508a758eab
Merge pull request #75303 from Calinou/3d-gizmos-only-selected
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Show visual-oriented 3D node gizmos only when selected
2023-09-15 19:48:10 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
jsjtxietian
0113e6961d
Hide animation tool correctly when switching scenes
2023-09-15 10:48:26 +08:00
Hugo Locurcio
1024ba0c0d
Show visual-oriented 3D node gizmos only when selected
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Affected nodes:
- DirectionalLight3D, OmniLight3D, SpotLight3D
- ReflectionProbe
- LightmapGI
- VoxelGI
- GPUParticles3D (but not collision/attractor nodes)
- AudioStreamPlayer3D
This reduces visual clutter in the editor with 3D scenes.
2023-09-15 01:59:49 +02:00
Rémi Verschelde
5a74ce9a56
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
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Improve the looks of 2D/3D viewport contextual toolbars
2023-09-14 23:40:33 +02:00
Yuri Sizov
f542dffb39
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-13 13:04:55 +02:00
kobewi
015953a3d9
Add helper for 3D gizmos and unify box
2023-09-12 18:08:02 +02:00
Haoyu Qiu
b8b0339549
Improve undo action names
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* Avoid concating strings manually for better i18n and easy l10n
* Use `vformat` when possible
* Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
Rémi Verschelde
3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
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Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde
475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
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Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
John Gabriel
984eb96c43
Allow configuring primary line X/Ys separately
2023-09-12 10:24:07 +01:00
Rémi Verschelde
5c43e4c1ef
Fix various typos with codespell
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Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde
7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
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Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Jean-Michel Bernard
67dce301aa
Add code region folding to CodeEdit
2023-09-11 18:36:40 +02:00
Dario
7dfb854556
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
2023-09-11 09:14:39 -03:00
kobewi
a9f3154da3
Add per-tile flipping and transposing
2023-09-09 00:56:38 +02:00
Yuri Sizov
639aba4ee1
Improve handling of archives when installing assets
2023-09-08 20:45:49 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde
074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
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Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
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Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
bitsawer
d50595c0e9
Fix shader text editor include file reloading
2023-09-07 14:35:26 +03:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
3c63dce3cd
Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
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Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
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Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
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Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
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When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
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Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
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Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
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Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
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This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
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Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
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Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
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Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
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Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
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I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
00d1fafc77
Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
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Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
Rémi Verschelde
8f07644867
Merge pull request #81011 from 21dhruvp/remove-meta-array
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Added checks to remove meta arrays when creating and undoing guides
2023-08-28 12:07:03 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
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Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
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Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
thiagola92
c8a94ea3e8
Support auto create tiles when adding multiple atlases
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TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
2023-08-27 10:45:03 -03:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
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- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Yuri Sizov
2270f4917a
Improve warnings when running scripts in the editor
2023-08-27 13:59:06 +02:00
21dhruvp
a7b2819540
Added checks to remove meta arrays when creating and undoing guides
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Added checks to remove meta arrays when creating and undoing guides
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
Yuri Sizov
6da4ad1662
Merge pull request #80968 from rakkarage/alternative-icon-scale
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Call `add_child` after `set_rect` to fix size bug
2023-08-25 21:26:50 +02:00
Yuri Sizov
43f61836ad
Merge pull request #80934 from philippesic/TileSet-Sep-Suffix
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Add `px` suffix for TileSet `separation` property
2023-08-25 21:26:41 +02:00
Pippo Pesic
0044217a7f
Add `px` suffix to TileSet `Separation` value
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Add px suffix to TileSet separation value
2023-08-25 08:58:11 -07:00
Rakka Rage
e93d2a04df
Call `add_child` after `set_rect` to fix size bug
2023-08-25 10:10:47 -04:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
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Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Rakka Rage
dc2aa69c46
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-23 19:26:57 -04:00
Rakka Rage
c17848f07d
Include animation frames in tile atlas merge.
2023-08-23 16:19:24 -04:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
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Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
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Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-19 11:58:57 +03:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
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Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
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Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
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Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
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Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
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Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
A Thousand Ships
1dcb45a79c
Fix gizmo for `BoxShape3D`
2023-08-16 16:49:04 +02:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
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Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
lawnjelly
356fc728a4
Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
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Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
lawnjelly
fa7be20ee1
Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
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Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
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This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
kobewi
6b7829b5ff
Fix TileSet not disappearing on deselecting TileMap
2023-08-12 00:47:26 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
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Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
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This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:
g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane
Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.
This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.
This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00
Rémi Verschelde
8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
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Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
RandomWalrus13
585633ea85
Fix menu items that trigger secondary interface missing ellipsis
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fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
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Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
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The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.
A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.
This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
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Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
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Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
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This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
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Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
181eecc51b
Ensure TileMap editor shortcuts are handled
2023-08-06 03:38:03 +02:00
MewPurPur
50f4c298e6
Improve material and mesh preview buttons
2023-08-04 01:47:32 +03:00
Yuri Sizov
e4b8dc81b8
Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
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Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them)
bf3af190c3
Increase vertical size of `CurveEdit` when `Inspector` widens
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This should allow users to edit points in a less constrained space,
which feels like a UX improvement.
That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof
4da9927faf
Fix replace node deleting `Node` properties.
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Update editor/scene_tree_dock.cpp
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
kobewi
0a9a8c75fa
Improve editing of box collision shapes
2023-08-03 14:09:10 +02:00
Yuri Sizov
1886dee28f
Merge pull request #79588 from magian1127/4.0Fix78052
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Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian
0b3c073c9e
Fix the error when clicking AnimationTree in the editor
2023-08-02 22:45:09 +08:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
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Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
kobewi
91328a86cd
Ignore null "id" in tile source proxy
2023-08-01 22:52:16 +02:00
Yuri Sizov
de0a06ee80
Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
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Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
kobewi
3f272f4910
Assume root when dropping node to unassigned script
2023-08-01 17:36:51 +02:00
Yuri Sizov
6731accf80
Merge pull request #79419 from KoBeWi/no_ID_for_you
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Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
0387defcbe
Merge pull request #80037 from KoBeWi/we_are_reaching_levels_of_hacks_that_should_not_be_possible
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Edit TileSet source on double click
2023-07-31 21:01:47 +02:00
Yuri Sizov
25f3f660c5
Merge pull request #79610 from aaronfranke/toggle-comment-slash
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Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-31 21:01:17 +02:00
kobewi
2a5db5949f
Rework modifying tile source ID
2023-07-31 20:57:09 +02:00
kobewi
d39b040114
Edit TileSet source on double click
2023-07-30 02:27:40 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
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Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
4aae6d3f23
Merge pull request #78944 from bgie/particle_mask
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Add option to center image when loading particle emission mask
2023-07-27 15:22:58 +02:00
Yuri Sizov
b2e2973a67
Merge pull request #79928 from timothyqiu/fonts
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Sort system font menu in Inspector
2023-07-27 15:22:47 +02:00
Yuri Sizov
6535b7475d
Merge pull request #79908 from YeldhamDev/output_icon_space
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Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Yuri Sizov
cd074f965f
Merge pull request #79904 from KoBeWi/how_to_create_huge_tiles_using_a_simple_trick
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Add help label about creating multiple/big tiles
2023-07-27 15:22:40 +02:00
Yuri Sizov
f29a0ad21c
Merge pull request #79512 from KoBeWi/tile_expanded_universe
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Add option to expand tile polygon editors
2023-07-27 15:22:36 +02:00
Michael Alexsander
2883a40aa1
Fix spacing between icon and "Output" button
2023-07-26 15:22:44 -03:00
Yuri Sizov
7fe88c7710
Merge pull request #79899 from KoBeWi/snapped_in_half
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Improve atlas tile size dragging
2023-07-26 18:40:38 +02:00
Yuri Sizov
bc0e646076
Merge pull request #78827 from Rindbee/fix-history-mismatch
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Fix history mismatch
2023-07-26 18:39:32 +02:00
Haoyu Qiu
7de4fef959
Sort system font menu in Inspector
2023-07-26 23:56:57 +08:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
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* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
kobewi
df69073589
Add help label about creating multiple/big tiles
2023-07-25 22:55:29 +02:00
kobewi
965847b6e9
Improve atlas tile size dragging
2023-07-25 22:06:38 +02:00
Yuri Sizov
4d4e5145b3
Merge pull request #79734 from somecrepe/master
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Change the text for the flat button preview to follow pattern
2023-07-25 21:26:10 +02:00
Danil Alexeev
0d39121b3a
SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-07-25 10:55:37 +03:00
Danil Alexeev
2f1e135573
SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-07-25 10:51:35 +03:00
somecrepe
97fd8cbdb3
Change the text for the flat button preview to follow pattern
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Changed text for flat button preview to follow pattern set by previous two.
2023-07-24 13:24:59 -07:00
Yuri Sizov
0cbdad47f9
Merge pull request #79837 from KoBeWi/CursorShaper
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Fix `get_cursor_shape()` in tile atlas editor
2023-07-24 19:33:41 +02:00
Yuri Sizov
7dbbf2eef9
Merge pull request #79743 from TokageItLab/fix-name-list-asp
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Make animation name list scroll to new animation in `SpriteEditor`
2023-07-24 19:33:23 +02:00
Yuri Sizov
dbff173597
Merge pull request #79676 from KoBeWi/MissingNo.Layers
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Add placeholder items to TileSet layer list
2023-07-24 19:33:09 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
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Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
fefd02b411
Merge pull request #79175 from MewPurPur/curve-deselect
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Deselect curve point with RMB on the empty space
2023-07-24 19:32:29 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
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Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
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Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
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Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
kobewi
4408f82c93
Fix get_cursor_shape() in tile atlas editor
2023-07-23 23:06:23 +02:00
kobewi
f837624d75
Add option to expand tile polygon editors
2023-07-22 22:21:05 +02:00
Yuri Sizov
7573a458be
Merge pull request #79600 from Rindbee/fix-rename-animation-in-SpriteFramesEditor
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Fix rename animation in SpriteFramesEditor
2023-07-21 17:54:47 +02:00
Yuri Sizov
ce92f052ec
Merge pull request #79562 from KoBeWi/click_here_yo
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Improve message when no tile is selected to edit
2023-07-21 17:54:43 +02:00
Yuri Sizov
5ae617627d
Merge pull request #78519 from groud/add_white_rect_to_tilemap_selection
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Add white rect to TileMap selection tool
2023-07-21 17:54:17 +02:00
Yuri Sizov
bf73ac2891
Merge pull request #73641 from KoBeWi/yolo_exiting
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Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
Silc Lizard (Tokage) Renew
99451b55c2
Make animation name list scroll to new animation in SpriteEditor
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Co-authored-by: DarellLdark <darell.ldark@gmail.com>
2023-07-21 19:36:25 +09:00
kobewi
bb64588796
Add placeholder items to TileSet layer list
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Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Gilles Roudière
0fc56646f1
Add white rect to TileMap selection tool
2023-07-19 17:42:29 +02:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
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The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov
9c39fe0690
Merge pull request #79609 from KoBeWi/one_dollar_mistake
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Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
Aaron Franke
df3a1c18f1
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-18 07:00:59 -05:00
kobewi
a076792a3c
Fix wrong Curve connection
2023-07-18 13:55:04 +02:00
Rindbee
e9cd29cf22
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
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When the name suffix grows, the old name is used if it is obtained first.
Fix the case where the following error message would appear when renaming
an animation.
```
ERROR: Animation '' doesn't exist.
at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
kobewi
7b8c70c668
Improve message when no tile is selected to edit
2023-07-17 02:41:36 +02:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
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Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov
c10b8ac735
Merge pull request #79198 from theraot/enchance_onready_drop
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Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
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Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
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Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Yuri Sizov
770b7e974b
Merge pull request #79337 from KoBeWi/best_fix_ever
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Change default Save Script shortcut
2023-07-12 17:17:11 +02:00
Yuri Sizov
91fefcb546
Merge pull request #79285 from KoBeWi/instant_atlas
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Streamline creating tile atlas sources
2023-07-12 17:17:07 +02:00
Yuri Sizov
4d862d6cc9
Merge pull request #78772 from MineBill/master
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Fix VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file
2023-07-12 17:16:29 +02:00
Yuri Sizov
c457480ca9
Merge pull request #78604 from KoBeWi/gotta_close_fast
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Speed up closing multiple scripts
2023-07-12 17:16:24 +02:00
Yuri Sizov
56a1d5118f
Merge pull request #59467 from rcorre/blender-wrap
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Wrap mouse for blender-style transforms.
2023-07-12 17:15:08 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Theraot
a51116c6c7
Make onready variables created from dropping nodes include custom types
2023-07-12 07:58:26 -05:00
kobewi
6a7567e8f7
Change default Save Script shortcut
2023-07-12 14:25:36 +02:00
Hendrik Brucker
662d8c76b3
Remove GraphNode's comment property and related functionality
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(this functionality will be reintroduced in a new and more flexible way)
2023-07-11 02:05:25 +02:00
Rindbee
28db5e7649
Fix history mismatch
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Set the properties of the resource's proxy instead of setting the resource's
properties directly. (For action "Set ...")
Update the path of the edited scene when saving the scene. (For action "Add
atlas source")
2023-07-11 05:45:37 +08:00
kobewi
bdb7e62029
Streamline creating tile atlas sources
2023-07-10 15:36:00 +02:00
Rémi Verschelde
bdcbfd71a8
Merge pull request #79158 from jpcerrone/shaderinclude_fixes
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Fix comments and indentation in .gdshaderinc files
2023-07-08 18:22:42 +02:00
Rémi Verschelde
e3dee8cea9
Merge pull request #78694 from Yadnesh-Kulkarni/bugfix-grid-view-disappear-#78588
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Fix 3D viewport grid disappearing on scene tab changes
2023-07-08 18:16:55 +02:00
Ryan Roden-Corrent
90bddd21c8
Wrap mouse for blender-style transforms.
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When performing a blender-style translate or scale (but not rotate),
wrap the mouse inside the bounds of the viewport. This allows moving the
mouse indefinitely for large translate or scale operations, and is
consistent with how blender works.
This enables global input processing during blender-style transforms, so
we can capture and wrap mouse events outside the bounds of the viewport.
Other wrapping operations use _sinput, which I assume is possible
because a mouse button is held, so the control receives input even when
the mouse exits the control.
This does not implement wrapping for regular (gizmo-driven) transforms,
though this could be done if desired.
Fixes godotengine/godot-proposals#4255 .
2023-07-08 07:53:47 -04:00
MewPurPur
d8d53e3370
Deselect curve point with RMB on the empty space
2023-07-08 00:31:17 +03:00
jpcerrone
71b8a9d274
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
2023-07-07 11:18:30 -03:00
Rémi Verschelde
81c6694014
Merge pull request #78522 from MewPurPur/improve-tileset-labels
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Improve string drawing in the tiledata editor
2023-07-07 16:03:02 +02:00
Rémi Verschelde
443820686c
Merge pull request #79112 from bitsawer/fix_preprocessor_keyword_colors
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Make shader preprocessor keyword colors consistent
2023-07-07 08:36:13 +02:00
bitsawer
a5d6152949
Make shader preprocessor keyword colors consistent
2023-07-06 17:56:26 +03:00
Tetane
1cd0a34e47
Fix Create shader Node window position on second monitor
2023-07-03 20:17:56 +02:00
Brecht Kuppens
86117f8cba
Added option to center image when loading particle emission mask
2023-07-02 12:22:38 +02:00
Rindbee
fec731bf33
Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
2023-07-02 06:40:14 +08:00
MineBill
c34d5627fb
Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String
2023-06-28 10:28:36 +03:00
Yadnesh Kulkarni
a8dde286ce
Fixed grid disappearance
2023-06-26 09:27:25 -04:00
Yuri Sizov
8cfbc6bda2
Revert "Remember only permanent bottom tabs"
...
This reverts commit 5dde57e958
.
2023-06-23 15:23:36 +02:00
Rémi Verschelde
9ab388c146
Merge pull request #78609 from KoBeWi/—GodotEngine
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Unify window title format
2023-06-23 12:36:44 +02:00
kobewi
44bec97d5e
Unify window title format
2023-06-23 12:21:56 +02:00
kobewi
9a302e32c8
Speed up closing multiple scripts
2023-06-23 11:19:09 +02:00
kobewi
5dde57e958
Remember only permanent bottom tabs
2023-06-23 10:53:39 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Gilles Roudière
bca1f91291
Fixes crash in TileSetAtlasSourceEditor
2023-06-22 15:03:53 +02:00
Alula
9676905aee
Add option to swap Alt+scroll zooming behavior in 2D editor
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Update doc/classes/EditorSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 18:56:58 +02:00
MewPurPur
1649dcad0b
Improve string printing in the tiledata editor
2023-06-21 17:43:45 +02:00
Yuri Sizov
4fc045e9b5
Merge pull request #76152 from timothyqiu/tile-resize-clamp
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Fix tile resizing towards atlas boundary
2023-06-21 11:19:24 +02:00
Rémi Verschelde
9e56f28d0e
Merge pull request #75345 from Rindbee/fix-wrong-description-in-EditorSettings
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Fix wrong descriptions in EditorSettings
2023-06-21 10:18:09 +02:00
Yuri Sizov
38ae7b58d1
Merge pull request #78350 from ajreckof/you-know-when-you-want-to-search-this-member-you-don't-know-and-then-you-have-the-script-editor-all-over-the-place-now-it-should-not-happen-anymore-hopefully
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Fix placement and style of the "Make Floating" button
2023-06-21 03:03:19 +02:00
Rindbee
19d77ea90d
Fix wrong descriptions in EditorSettings
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Fix wrong descriptions about `editors/3d/grid_division_level_max`
and `editors/3d/grid_division_level_min`.
2023-06-21 07:16:30 +08:00
ajreckof
13e65da804
Fix wrong placement of the Make Floating Button.
2023-06-21 01:00:37 +02:00
Samuele Panzeri
4067907074
Fix insert key crash with no animation
2023-06-20 17:39:09 +02:00
Gilles Roudière
94b1bc0d68
Fix TileMap draw preview when switching CI editor tool
2023-06-20 12:12:01 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Haoyu Qiu
ac36776729
Fix tile resizing towards atlas boundary
2023-06-20 00:36:37 +08:00
Artyom Lunchenkov
613c060e0b
Add a line break to error messages in the script editor
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Fixes #71002
2023-06-19 15:57:27 +02:00
Rémi Verschelde
cdfaf8a10f
Merge pull request #78418 from brno32/apply-texture-filter-2d-polygon-editor
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Apply selected texture filter when editing UV
2023-06-19 13:28:36 +02:00
Alex Drozd
0c75d5d70c
apply selected texture filter when editing UV
2023-06-18 22:56:26 +02:00
Qiqi Wu
9321e9fa86
fix TexturePreview crash from an invalid image
2023-06-18 13:08:06 +08:00
clayjohn
36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
...
This also fixes RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME for the RD renderers as it was incorrectly reporting vertex/index count at times
This also adds memory tracking to textures and buffers to catch memory leaks.
This also cleans up some memory leaks that the new system caught.
2023-06-16 09:10:00 +02:00
kleonc
77b8e0fcb7
Allow setting negative WorldBoundaryShape2D.distance through the editor
2023-06-14 14:54:00 +02:00
Rémi Verschelde
7aa530c4ca
Merge pull request #78171 from MewPurPur/fix-curve-editor-crash
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Fix Curve Editor crash with null curve
2023-06-13 13:53:02 +02:00
Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
MewPurPur
beae9b0bc1
Fix Curve Editor crash with null curve
2023-06-13 11:35:35 +02:00
Yuri Sizov
593d5ca29f
Merge pull request #77962 from KoBeWi/some_hand-holding_is_ok,_probably
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Improve some tile editor hint labels
2023-06-12 18:23:23 +02:00
Rémi Verschelde
6306eb4047
Merge pull request #76372 from sygi/dont_propagate_lock_view
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Store lock view rotation whether its on or off
2023-06-12 17:09:38 +02:00
kobewi
0a4d0506d1
Fix problems reloading MeshLibrary
2023-06-11 19:42:24 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
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AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
kobewi
0972e15df5
Improve some tile editor hint labels
2023-06-07 15:59:19 +02:00
kobewi
16ac217aa0
Draw materials in tile atlas view
2023-06-07 01:03:55 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
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Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Rakka Rage
6dbae30000
Add tile_animation_mode option:
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- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
Rémi Verschelde
67c0467e04
Merge pull request #77860 from ajreckof/add-move-control-points-button-for-Path3D
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Add move control points button to Path3D Editor.
2023-06-05 18:05:02 +02:00
ajreckof
7f4f219a24
Add move control points button to PAth3D Editor
2023-06-05 04:54:48 +02:00
ajreckof
05dd9c0f8b
Make panning the 3D view with trackpad goes the right way
2023-06-05 02:12:52 +02:00
Yuri Sizov
dc8a0c3cd1
Merge pull request #77674 from ProbablyWorks/77562-tilemap-center-view-button-offset-fix
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Set the grow direction for the "Center View" button in the TileMap editor
2023-06-02 15:52:44 +02:00
ProbablyWorks
882ffdfaae
set the grow direction of the center view button after setting the anchors
2023-06-01 21:44:16 -04:00
Kongfa Waroros
aeb9b8381a
Add null checking when finding a lightmap baking path
2023-06-02 04:06:19 +07:00
Rémi Verschelde
42775ff75b
Merge pull request #77705 from MewPurPur/less-code-for-mouse-exit
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Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-06-01 15:52:12 +02:00
Rémi Verschelde
0b5c5022f2
Merge pull request #77663 from RedworkDE/audiostream-preview-crash
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Fix crash in AudioStream preview
2023-06-01 15:52:08 +02:00
VolTer
6566b96b63
Use NOTIFICATION_MOUSE_EXIT instead of a signal for a few editor plugins
2023-05-31 20:03:04 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
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Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
kobewi
b8a136c385
Add Center View button to 2D editor
2023-05-31 12:56:18 +02:00
Yuri Sizov
e7345c3e89
Merge pull request #77208 from KoBeWi/the_tooltip_centipede
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Small rework of tooltip plugins
2023-05-31 12:37:42 +02:00
Yuri Sizov
8d6c472f6a
Merge pull request #77135 from KoBeWi/Vector∞
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Refactor vector editor properties
2023-05-31 12:36:37 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
kobewi
5baebf75f2
Small rework of tooltip plugins
2023-05-30 23:13:50 +02:00
RedworkDE
301731c7e6
Fix crash in AudioStream preview
2023-05-30 20:26:10 +02:00
Rémi Verschelde
c79f96d23a
Merge pull request #77592 from nklbdev/fix_update_animation_duration_in_every_selected_tile
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Fix update animation frame duration in every selected tile
2023-05-30 09:33:20 +02:00
Nikolay Lebedev
779c39f478
Fix update animation frame duration in every selected tile
2023-05-29 23:15:40 +05:00
Haoyu Qiu
b30a332009
Fix theme of editor VCS dialogs
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These dialogs were added to the plugin itself so theme can't be
propagated.
Also moved initialization of the VCS menu after the creation of
EditorInterface.
2023-05-29 21:25:31 +08:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
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Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
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Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
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Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Rémi Verschelde
9f05e16727
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
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Improvements to Gradient2D Editor
2023-05-29 10:28:46 +02:00
VolTer
a3c4a4b039
Overhaul the Curve Editor
2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Rémi Verschelde
5de3f5c317
Merge pull request #77467 from bitsawer/fix_shader_editor_crash
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Fix shader editor crash
2023-05-26 18:15:20 +02:00
Rémi Verschelde
95d745f8dc
Merge pull request #77382 from rakkarage/tileset_merge_crash
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Fix crash when using tile atlas merge with recreated alt tile
2023-05-26 11:23:03 +02:00
kobewi
010ce46ffa
Add get_edited_property_value() shorthand method
2023-05-26 09:18:53 +02:00
bitsawer
993e671dc0
Fix shader editor crash
2023-05-26 07:01:23 +03:00
kobewi
e5b6b3e1e3
Don't create bones from empty scene
2023-05-25 14:57:08 +02:00
smix8
66a8418a2d
Remove unnecessary Clipper lib includes
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Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
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Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c
Improve StyleBox preview a little
2023-05-24 15:40:56 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
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Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
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Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
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Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
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Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
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Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Rakka Rage
855d78e458
Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles.
2023-05-23 14:46:02 -04:00
mara
93248684b4
Add pattern index tooltip to tilemap and tileset editor
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Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
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Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
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Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rakka Rage
88d2ed433d
Fix crash when using tile atlas merge with recreated alt tile
2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
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This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79
Fix 3D Viewport Axis button draw order bug
2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33
Revert "Fix swapped front/rear view"
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This reverts commit f995d6cd17
.
2023-05-23 16:21:19 +09:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
4f17a94d69
Merge pull request #74341 from dalexeev/sprite-frames-texture-filter
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Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-05-22 13:48:18 +02:00
Arman Elgudzhyan
8ab2cf3d2d
Use defined key mapping for closing popups and dialogs
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As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
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We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Hakim
9cf2d0f058
Hide Animation Frames section when there are no animations and show message
2023-05-19 01:14:11 +02:00
kobewi
6a120107b3
Fix crash when trying to create bones from Control
2023-05-17 15:53:49 +02:00
Samuele Panzeri
55db54a9f0
Additional cleanup of editor bones
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As discussed in the editor channel in RC, additional cleanup for BoneTransformEditor to move editor creation in construction and access theme in NOTIFICATION_THEME_CHANGED
2023-05-15 14:07:55 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
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Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
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Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
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Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Danil Alexeev
cc44d75cd8
Fix `draw_multiline_colors` usage
2023-05-15 09:56:13 +03:00
kleonc
d58e832062
Make SpriteFrames editor toolbar a FlowContainer
2023-05-13 16:00:25 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
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Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
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Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
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Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
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Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
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Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e
Improvements to Gradient2D Editor
2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30