Juan Linietsky
cf217627c7
Added a more minimal test to avoid crash in #20677 but I dont think this is the cause
2018-08-24 10:15:16 -03:00
Rémi Verschelde
52466d57e9
Make some debug prints verbose-only, remove others
2018-08-24 14:59:01 +02:00
Rémi Verschelde
d442f3d0aa
Merge pull request #21351 from akien-mga/print_verbose
...
Add print_verbose to print to stdout only in verbose mode
2018-08-24 14:58:36 +02:00
Rémi Verschelde
e68b96928b
Style: Fix code formatting in GLES2 shaders
2018-08-24 14:50:59 +02:00
Rémi Verschelde
1b6d75a599
Style: Fix code formatting in GLES3 shaders
2018-08-24 13:42:18 +02:00
Thomas Herzog
f123694b4e
Merge pull request #21357 from karroffel/gles2-shader-language-f-to-pay-respects
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[GLES2] fix wrong shader compiler output
2018-08-24 12:14:40 +02:00
Thomas Herzog
56bab6509c
Merge pull request #21318 from karroffel/gles2-shader-fixes
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[GLES2] attempt to fix some android problems
2018-08-24 12:14:20 +02:00
Thomas Herzog
2fa4b50027
[GLES2] fix wrong shader compiler output
...
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
2018-08-24 12:10:54 +02:00
Thomas Herzog
211e0fa4aa
[GLES2] fix multimesh byte colors
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When using float colors, everything works fine, but when using
the byte format, the colors were read incorrectly.
2018-08-24 11:23:42 +02:00
Rémi Verschelde
de59fe04e7
Add print_verbose to print to stdout only in verbose mode
...
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
2018-08-24 09:23:20 +02:00
Rémi Verschelde
b2494d3898
Merge pull request #21325 from karroffel/gles2-texture-flags
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[GLES2] fix texture flags not having an effect
2018-08-23 22:22:33 +02:00
Thomas Herzog
8884b3daad
[GLES2] fix texture flags not having an effect
2018-08-23 18:25:55 +02:00
Thomas Herzog
0edb50f629
Merge pull request #21321 from karroffel/gles2-canvas-modulate
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[GLES2] fix CanvasModulate not working
2018-08-23 18:15:42 +02:00
Thomas Herzog
0f59cc179c
[GLES2] fix CanvasModulate not working
...
That's what happens when you forget about your debug
shortcuts.
Fixes #21025
2018-08-23 17:38:20 +02:00
Thomas Herzog
5ebc70f288
[GLES2] fix depth for alpha pass
2018-08-23 17:25:00 +02:00
Thomas Herzog
d61fc6a97b
Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-branch-name
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[GLES2] fix canvas_item sampler allocation
2018-08-23 17:11:00 +02:00
Thomas Herzog
a7bedaf935
[GLES2] attempt to fix some android problems
2018-08-23 17:08:16 +02:00
Thomas Herzog
da876907fd
[GLES2] fix canvas_item sampler allocation
2018-08-23 16:46:43 +02:00
Thomas Herzog
8e7454e5d7
enable hardware skeletons
2018-08-23 16:13:45 +02:00
elasota
35f6ba5c5d
BPTC support
2018-08-21 22:56:04 -04:00
Marcin Zawiejski
ca1c851dbd
Try closing gracefully before terminating process
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Marcin Zawiejski
bd5ff205b2
Revert "Batch GLES2 draw calls"
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This reverts commit f55039b194
.
The GLES2 batching seems to require more testing and tweaking in order
to actually make the performance better on Android devices. It's been
proved with #21184 that the current implementation has it's drawbacks
therefore I suggest reverting the commit for now.
2018-08-20 02:10:14 +02:00
Thomas Herzog
b4ce1e3005
Merge pull request #20965 from dragmz/gles2_batching
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Batch GLES2 draw calls
2018-08-18 18:37:52 +02:00
dumitru.stama
5a74b15b3d
Removed the lines forcing black screen on android GLES2
2018-08-17 22:26:30 -07:00
Thomas Herzog
0ef85b55e0
[gles2] fix black bar artifacts
2018-08-15 17:12:21 +02:00
Rémi Verschelde
4c6cf97257
Merge pull request #20941 from codingHahn/fix-normals-on-shader
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Fix handling of normals that approach 1
2018-08-15 08:40:16 +02:00
Juan Linietsky
4e55835e48
Merge pull request #18096 from aaronfranke/master
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[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Marcin Zawiejski
ab1e460f53
Reduce verbosity for unsupported GLES2 bg modes
2018-08-14 15:11:19 +02:00
Marcin Zawiejski
f55039b194
Batch GLES2 draw calls
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Adds GLES2 draw calls batching for the same render list item that uses
multiple rasterizer commands (e.g. Label node; a node with multiple
GDScript draw_* calls).
2018-08-14 10:47:16 +02:00
Rémi Verschelde
eef9c1f5b5
Merge pull request #20936 from marcelofg55/mingw_compile_err
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MinGW compile fix
2018-08-13 20:06:35 +02:00
Thomas Herzog
3d2984c962
[gles2] added ImmediateGeometry rendering
2018-08-13 16:16:23 +02:00
Nick Hahn
66eba18969
Fix handling of normals that approach 1
2018-08-12 12:45:43 +02:00
Marcelo Fernandez
a9f071c41b
MinGW compile fix
2018-08-11 22:51:16 -03:00
Marcelo Fernandez
eb3ab7cbbd
Fix compile error with PulseAudio driver and clang
2018-08-11 21:47:26 -03:00
Rémi Verschelde
73cf0fd305
Merge pull request #19106 from SaracenOne/audio_mic
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[WIP] Experimental microphone support
2018-08-11 15:24:41 +02:00
Aaron Franke
28fc195339
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript"
2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
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added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Marcin Zawiejski
a0afaaeeb9
Fix mat4 uniform writes
2018-08-08 21:39:43 +02:00
Thomas Herzog
1800664e80
Merge pull request #20805 from karroffel/gles2-misc-fixes
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unhacking some GLES2 code
2018-08-08 17:28:35 +02:00
Thomas Herzog
73fe08be2e
GLES2 refactors
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This commit unhacks some parts of the 3D rendering.
Most notably:
- possibility to use negative texture units
(no longer weird manual index allocation for user samplers)
- refactoring of light code, now sorts in a different way,
should yield better performance
- fixes a crash while saving (because of "Illegal instruction" execution)
when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-08-08 17:09:44 +02:00
Juan Linietsky
b67f982723
Merge pull request #20681 from DavidSichma/master
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Keeping track of discard
2018-08-08 09:54:59 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
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Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
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add 3D textures
2018-08-06 07:20:00 -03:00
Marcelo Fernandez
05fc12ddb6
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-04 10:07:46 -03:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4
2018-08-04 07:30:25 +02:00
David Sichma
c101dd5fa6
Keeping track of discard
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Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
7b63c6323d
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
SaracenOne
f045534f86
Merge pull request #7 from marcelofg55/audio_mic_mf2
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Added support for single channel inputs for PulseAudio
2018-07-27 23:40:35 +01:00
Marcelo Fernandez
913eec5b04
Added support for single channel inputs for PulseAudio
2018-07-27 17:28:41 -03:00
Saracen
d91183be52
Added pointer to WASAPI input_buffer_write method.
2018-07-27 19:34:07 +01:00
Marcelo Fernandez
597301db34
Renamed AudioDriver audio_input_* vars to input_*
2018-07-27 15:09:03 -03:00
Marcelo Fernandez
e5e4dbb6c9
Added support for single channel inputs for CoreAudio
2018-07-27 14:05:38 -03:00
Saracen
09eafaba62
Implemented capture device selection for PulseAudio (marcelofg55)
2018-07-27 16:50:13 +01:00
Saracen
0a877b58b8
Reset audio input during render device change to keep synchronisation.
2018-07-27 16:50:13 +01:00
Saracen
aca6e291d6
Fixed audio clipping on WASAPI by fixing argument order on AudioClient
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Initialize method ensuring a larger capture buffer and adding bounds
to the capture and stream.
2018-07-27 16:50:12 +01:00
Saracen
7142e1d3f7
Fix single channel capture devices on WASAPI.
2018-07-27 16:50:12 +01:00
Marcelo Fernandez
909cf03568
Fixed device capture switching for WASAPI driver
2018-07-27 16:50:11 +01:00
Marcelo Fernandez
2cf8da9d9f
Implemented capture device selection for CoreAudio
2018-07-27 16:50:11 +01:00
Marcelo Fernandez
061358d838
Modified Microphone implementation to handle only one device at a time (WIP)
2018-07-27 16:50:10 +01:00
Saracen
76fd9d215c
Fixes for microphone clipping and latency (marcelofg55)
2018-07-27 16:50:10 +01:00
Saracen
f85062495c
Experimental microphone support.
2018-07-27 16:50:09 +01:00
karroffel
b64171e79c
add initial GLES2 3D renderer
2018-07-27 14:15:46 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Rémi Verschelde
e38051970c
Merge pull request #20448 from volzhs/duplicated-code
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Remove duplicated codes
2018-07-25 22:20:47 +02:00
Rémi Verschelde
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
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sync rasterizers with engine
2018-07-25 20:33:37 +02:00
volzhs
946be8be50
Remove duplicated codes
2018-07-25 23:34:25 +09:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
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Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
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Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
17ebbfb56d
Implemented Soft body
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Ibrahn Sahir
3e85e89dc5
correctly close handle in alsa audio driver.
2018-07-23 13:14:04 +01:00
AndreaCatania
fbf3ad2841
Added some API to visual server so from control VRAM buffer is more easy
2018-07-23 12:59:27 +02:00
Marcin Zawiejski
2d05ae39a2
fix disappearing lines in visual script editor
2018-07-23 09:07:32 +02:00
Juan Linietsky
4b549faaab
transmission was broken, fix was made. Also fixed treshold.
2018-07-22 14:04:11 -03:00
Juan Linietsky
ad88979841
Fix opaque pre pass not casting shadows
2018-07-22 13:18:27 -03:00
Rémi Verschelde
c579c48461
Merge pull request #20353 from dragmz/gles2_redundant
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Remove redundant uniform set call
2018-07-22 16:20:23 +02:00
dragmz
00180ef264
remove redundant uniform set call
2018-07-22 15:42:43 +02:00
dragmz
d2e909847d
initialize texture shrink to false by default
2018-07-22 15:09:00 +02:00
Rémi Verschelde
00dfc9c8eb
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
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Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.
Also clean up some duplicates/commented out code.
Fixes #20088 .
2018-07-22 14:26:46 +02:00
Marcelo Fernandez
7a5f9fc08e
Added a new MIDIDriver class
2018-07-21 09:09:42 -03:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde
7c9f7452f4
Style: Format code with clang-format 6.0.1
2018-07-18 16:27:03 +02:00
Alex Roman
2ce1118faa
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
Marcelo Fernandez
9f6536bd0a
Add Audio Server profiling time to the profiler
2018-07-17 10:11:56 -03:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Max Hilbrunner
ed55fb538a
Merge pull request #20096 from CptPotato/19163-aces-whitepoint
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Fix missing whitepoint for ACES tonemapping
2018-07-12 18:02:53 +02:00
alex-poe
37357c86cd
reformatted and restructured tonemap.glsl
2018-07-12 17:10:00 +02:00
Max Hilbrunner
a889e0d7f3
Merge pull request #20102 from marcelofg55/coreaudio_dispose
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Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-12 05:22:18 +02:00
Max Hilbrunner
40f38216cf
Merge pull request #19707 from toger5/fix_clipping_vflip
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fix clipping with v_flip fixes : #18600
2018-07-12 05:05:56 +02:00
alex-2b17x4
7fe75bb43b
added 'whitepoint' to ACES tonemapping
2018-07-11 15:59:14 +02:00
Marcelo Fernandez
de9a77ebde
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
2018-07-11 08:38:32 -03:00
karroffel
3d33da19bd
fix wrong loop condition in MultiMesh allocation
2018-07-10 23:13:59 +02:00
Leon Krause
ae5ef9f0c5
Fix dummy renderer for CPU particles
2018-07-10 04:24:43 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
JFonS
4421a6661d
Move light 2D rotation to vertex shader
2018-07-05 11:12:04 +02:00
JFonS
ac18444c7e
Fix regression of 2D light height
2018-07-04 23:31:27 +02:00
Rémi Verschelde
dfc4ca9f6a
Merge pull request #19807 from JFonS/fix_light_vec_rotation
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Fix rotation of 2D lights
2018-07-04 15:15:23 +02:00
Rémi Verschelde
92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
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Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner
5af08779b9
Merge pull request #19682 from dragmz/particles_redraw_fix
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Prevent redraws when an inactive Particles2D node is present
2018-07-03 16:13:33 +02:00
Rémi Verschelde
8ce6444f59
Fix server build after 7fc23675
2018-07-03 13:53:00 +02:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Marcin Zawiejski
f6f7ada91b
prevent redraws when an inactive Particles2D node is present
2018-06-20 22:44:11 +02:00
JFonS
e9a3cf8feb
Fix rotation of 2D lights
2018-06-19 11:24:51 +02:00
toger5
b4b7ca89f5
fix clipping with v_flip fixes : #2929
2018-06-16 22:55:21 +02:00
nemerle
7d9a55bdc5
A typo in ShaderCompilerGLES2 constructor code '==' used instead of '='
2018-06-13 15:49:13 +02:00
Gustav Lund
35eb7f2d6a
Rasterizers are now in sync with engine
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The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.
Remove unused rasterizer storage variable
frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
Fabio Alessandrelli
69817232ff
Set SO_BROADCAST socket option for UDP sockets.
2018-06-05 12:14:18 +02:00
Rémi Verschelde
43b7ebf0a0
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
Bastiaan Olij
6c649bd785
Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixes
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Fixed generating radiance texture when using viewport texture for sky
2018-05-27 19:53:10 +10:00
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
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Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner
98dd2b3c79
Merge pull request #18884 from bojidar-bg/17698-screentex-bug
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-26 18:20:15 +02:00
Pedro J. Estébanez
2587fcccee
Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Bastiaan Olij
f4638d16f1
Fixed generating radiance texture when using viewport texture for sky
2018-05-19 12:37:26 +10:00
bruvzg
6f0a83b681
Fix UWP build after #14622 .
2018-05-18 19:29:24 +03:00
Bastiaan Olij
124774860c
Fixes issue that a viewport texture doesn't work with particle shader
2018-05-18 22:02:14 +10:00
Daniele Giuliani
d315b0fb8a
added get_creation_time function for gdscript
2018-05-16 00:50:57 +02:00
Bojidar Marinov
ee52d12921
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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Fixes #17698
2018-05-15 14:35:46 +03:00
Rémi Verschelde
0738ba6bc1
Merge pull request #18798 from jfaust/bugfix/scene-import-on-server-platform
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Fix two issues preventing model import from working properly when platform=server
2018-05-15 10:28:17 +02:00
Rémi Verschelde
57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
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Dummy texture importer
2018-05-15 10:27:07 +02:00
Josh Faust
5b639269a2
Fix scene import when platform=server
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Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
bruvzg
ce64c2a32e
Fix Linux/X11 build on ARMs.
2018-05-11 17:34:43 +03:00
Fabio Alessandrelli
0cad1417b6
Implement missing methods in dummy rasterizer
2018-05-10 16:07:01 +02:00
Gustav Lund
3dcf338ebb
Dummy texture importer
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Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
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Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
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Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
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Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3
Add no-blend canvas item render_mode
2018-05-07 22:41:12 +10:00
Juan Linietsky
38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
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Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Rémi Verschelde
430e45c84a
Merge pull request #16359 from Noshyaar/convert
...
Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Robin Hübner
caa887f317
Fix delay in rename_error windows save loop, should be 100msec, not 1sec
2018-05-03 13:22:11 +02:00
Rémi Verschelde
cfd950382f
Merge pull request #18372 from Gamblify/largePckFix
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Fix for large .pck files
2018-05-03 10:37:47 +02:00
Gustav Lund
8a7840a304
Fix for large .pck files
...
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
2018-05-03 10:13:25 +02:00
Marcelo Fernandez
cf4371a0ad
Prevent PulseAudio driver to lock its mutex for too long
2018-05-01 10:44:08 -03:00
Rémi Verschelde
9834b690ae
Merge pull request #18334 from Faless/coverity_net
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Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron
c755cced83
Added partial texture update to VisualServer
2018-04-29 03:09:49 +02:00
Robin Hübner
8287441955
GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.
2018-04-28 14:36:35 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
...
Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli
03bf783f3c
Various coverity scan fixes for networking
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Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Max Hilbrunner
7d6f210ccb
Merge pull request #18316 from Noshyaar/http
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[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson
f05e24ed18
[DOCS] add HTTPRequest.request return values
2018-04-20 16:34:30 +07:00
Rémi Verschelde
ff8c074480
Fix case mismatch check on Windows
...
@reduz pushed the old 44989bc957
commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky
44989bc957
Test and warn of case mismatch on Windows
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Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde
9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
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Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez
11078101db
Fixed high cpu usage with PulseAudio
2018-04-15 11:29:16 -03:00
Pieter-Jan Briers
25ba49fd88
Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
2018-04-13 15:18:28 +02:00
ShyRed
deca3f18b7
Fix binding of ViewportTexture to Sky
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In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Marcelo Fernandez
34395c6a38
Fix PulseAudio problems with 8 channels devices
2018-04-12 12:01:23 -03:00
Rémi Verschelde
d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
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Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez
11fbfab7ec
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 08:36:56 -03:00
Marcelo Fernandez
86e101ec82
Fix error detecting for PulseAudio pa_stream_new call
2018-04-11 11:46:58 -03:00
Rémi Verschelde
e955fbc36e
CoreAudio: Fix iphone build after audio device refactor ( #17742 )
2018-04-10 13:04:30 +02:00
Rémi Verschelde
2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
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WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez
3316a64e12
WASAPI audio driver compile fix on mingw
2018-04-09 23:29:25 -03:00
Juan Linietsky
b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
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Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
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Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
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Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
2018-04-07 17:11:45 +03:00
Rémi Verschelde
a1f835df77
Merge pull request #17775 from sketchyfun/multiply_blendmode_fix
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multiply blend mode fix for spatial materials
2018-04-04 22:41:36 +02:00
Rémi Verschelde
9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
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Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Tom Dobbelaere
a4fae0e5e3
Trigger IO error only after exhausting attempts
2018-04-03 12:44:16 +02:00
Marcelo Fernandez
d21a2019f1
WASAPI driver will now resample when the device rate != audio/mix_rate
2018-03-29 22:56:57 -03:00
JFonS
9c307d4b6c
Added flag on SpatialMaterial to disable shadows
2018-03-29 18:46:42 +02:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Ben Hickling
314a419511
multiply blend mode fix for spatial materials
2018-03-26 14:23:43 +01:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Poommetee Ketson
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
Hein-Pieter van Braam
bb331d85b8
Merge pull request #17130 from nical/issue-17050
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Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
a5476f8562
Merge pull request #16895 from Noshyaar/bmk
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Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde
92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
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Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Wilson E. Alvarez
e9ac87390c
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
Chaosus
2d428a350e
Fix few bugs in shader definitions
2018-03-10 21:00:18 +03:00
bruvzg
e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
...
Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Rémi Verschelde
3bab5477ff
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
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fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
karroffel
8b82f4ad2e
fix GLES2 line rendering
...
fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS.
2018-03-02 13:15:12 +02:00
Marcelo Fernandez
00693f4ad0
Support for uneven amount of channels on PulseAudio
2018-03-01 14:10:39 -03:00
karroffel
eac4c984df
add GLES 2 renderer for 2D
...
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Nicolas Silva
20cab06f9a
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
2018-02-28 23:00:13 -05:00
bruvzg
e3c2778d7e
Add missing return statements (iOS and server).
2018-02-25 01:11:03 +02:00
Hein-Pieter van Braam
8cde69f5f2
Fix Windows file case changing
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Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
(cherry picked from commit d69d58deea
)
2018-02-24 18:09:20 +01:00
Poommetee Ketson
38865345d9
Particles: fix corrupted scene when saved after convert (2nd try)
2018-02-24 15:58:17 +07:00
Poommetee Ketson
7a1b7ddf6c
Fix error spam when using PanoramaSky without texture
2018-02-22 21:43:17 +07:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Poommetee Ketson
7e5b10b7d3
Fix get_drive (bookmarks) in linux not working
2018-02-21 23:31:50 +07:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
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using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde
4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
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Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Bojidar Marinov
ea57a19b34
Fix a rendering bug with screen_texture
2018-02-19 22:07:38 +02:00
Iskustvo
268d7c7c5b
[X11] Improving error detection in move_to_trash
2018-02-18 17:02:19 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
K. S. Ernest (iFire) Lee
2e66730061
Create and return LightmapCapture.
2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee
4e1923a931
Add dummy audio driver, fix dummy rasterizer
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
2de10aa467
Fixes to OS_Server and DummyRasterizer to match new signatures
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
72ef766dfa
Add dummy Texture handling
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
8699f643c9
Disable GLES builders and source from server compilation
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
c0dce6e480
Add dummy resterizer driver
2018-02-15 07:34:11 -08:00
Marcelo Fernandez
621d28adef
Fix for a possible compile error under OS X
2018-02-14 19:48:35 -03:00
Rémi Verschelde
3ab72da645
Merge pull request #15710 from AndreaCatania/p1
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Fixed sky reflection rendering when transparent BG
2018-02-14 16:29:08 +01:00
Rémi Verschelde
70294716af
Merge pull request #15875 from marcelofg55/wasapi_device_change
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Improved WASAPI driver so that it always uses the default audio device
2018-02-14 16:09:49 +01:00
Chaosus
e1c2bde0ec
Fix invalid particle movement when time_scale is zero
2018-02-14 16:44:59 +03:00
Rémi Verschelde
dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
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Remove a few debugging prints
2018-02-14 11:32:10 +01:00
karroffel
bb655856e2
using TIME in light shader enables uses_fragment_time
...
The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).
If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.
The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
2018-02-07 11:56:52 +01:00
Hugo Locurcio
84267915f5
Remove a few debugging prints
2018-02-05 11:30:50 +01:00
Marcin Zawiejski
8315aa40cc
fix buffer write performance on Windows and Unix
2018-02-04 13:23:23 +01:00
Juan Linietsky
82df614457
Add a proper error when safe save fails.
2018-02-02 23:50:41 -03:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
...
Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Marcelo Fernandez
d5afcf7ab1
Improved WASAPI driver so that it always uses the default audio device
2018-01-19 18:41:23 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
92473a9e9e
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
2018-01-18 18:05:01 +01:00
Leon Krause
cbc194dde6
Fix copy shader in GLSL ES 3.0
2018-01-15 23:46:45 +01:00
Leon Krause
e4609acc5d
Fix Particles2D in WebGL 2.0
2018-01-15 20:39:17 +01:00
AndreaCatania
c34f18acce
Fixed sky reflection rendering when transparent BG
2018-01-14 20:28:26 +01:00
Rémi Verschelde
e1a0f2bd71
Merge pull request #15636 from mrcdk/fix_canvas_light
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Set correct types on a couple variables inside light_compute in canvas.glsl
2018-01-13 01:42:52 +01:00
Rémi Verschelde
4fd4b0399a
Merge pull request #15633 from binbitten/fix-mat2-align
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Fix mat2 alignment
2018-01-13 01:39:20 +01:00
binbitten
de8f43d95d
Fix mat2 alignment
2018-01-12 22:26:50 +01:00
MrCdK
408f4cb146
Set correct types on a couple variables inside the canvas.glsl
2018-01-12 22:02:28 +01:00
Juan Linietsky
e56b3439a5
Attempt renaming multiple times on safe file save, and make the behavior optional. Fixes #14339 .
2018-01-12 17:03:52 -03:00
Juan Linietsky
0041efec1d
Fix mat2 alignment
2018-01-12 12:45:16 -03:00
Juan Linietsky
f4d603b902
Fix uniform alignment, closes #14962
2018-01-12 12:43:26 -03:00
Juan Linietsky
3a05d974e0
Instance dependency for particles was not being get rid of. Again fixes #15591
2018-01-12 09:12:31 -03:00
Juan Linietsky
e3f02b1a1b
Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047
2018-01-11 19:39:47 -03:00
AndreaCatania
252344f706
Fixed graphic artifact caused by anisotropic filter
2018-01-11 12:55:18 +01:00
Rémi Verschelde
e49ddf2984
Merge pull request #15555 from BastiaanOlij/clamp_blends
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Clamp blend to fix screen space reflections
2018-01-10 13:36:13 +01:00
Bastiaan Olij
ebc96195d8
Clamp blend to fix screen space reflections
2018-01-10 23:23:00 +11:00
Rémi Verschelde
f1ef2d5183
Merge pull request #15553 from AlmightyScientist/issue-15453
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Shader Language: Fixes EXTRA_MATRIX undefined.
2018-01-10 12:46:52 +01:00
AlmightyScientist
4820910648
Shader Language: Fixes EXTRA_MATRIX undefined.
...
Fixes #15453 .
2018-01-10 12:37:28 +01:00
volzhs
b6cff1ba69
Fix stretch aspect keep mode
...
Fix #15407
Fix #15514
2018-01-10 10:49:26 +09:00
volzhs
1c806abdaa
Fix shader compile error on Android
...
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed:
23:191: S0001: Type mismatch, cannot convert from 'int' to 'float'
At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
2018-01-09 16:44:56 +09:00
Jerome67000
87bbaddac3
removed unused project setting rendering/quality/depth_prepass/disable
2018-01-08 21:02:53 +01:00
sambler
384055c86f
Fix use of execvp, earlier fix was short sighted and only worked
...
when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
2018-01-08 12:07:28 +10:30
Juan Linietsky
4c23f94af9
properly blend interior and exterior ambient in reflection probes, fixes #14695
2018-01-06 19:34:03 -03:00
Juan Linietsky
bfeaf27a3e
Properly dispose of instance capture data, fixes #14795
2018-01-06 19:06:04 -03:00