Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
...
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
kleonc
95ced4bbdc
Always look for unique node names in owner if not found in owned nodes
2024-03-19 22:13:10 +01:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
bruvzg
92d69da7a6
Do not apply "force_native" to the edited scene windows.
2024-03-19 12:39:50 +02:00
kit
63ac8c1106
Fix TextEdit selection end of line drawing
2024-03-18 10:13:21 -04:00
twobit
b9bade8db1
fixes crash on nodes with internal children
2024-03-17 22:44:05 -04:00
warriormaster12
9851c1bdd8
Fix property duplication when duplicating a parent node
2024-03-17 09:57:38 +02:00
Silc Lizard (Tokage) Renew
b8d555c74b
Move the line of infinity loop checking in AnimationStateMachine
2024-03-17 00:51:36 +09:00
Rémi Verschelde
5f3b284cd9
Merge pull request #89510 from bruvzg/lbl_shadow_step
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[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:07:33 +01:00
Rémi Verschelde
70bcf2175c
Merge pull request #89506 from bruvzg/menu_fix1
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Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 10:40:17 +01:00
Rémi Verschelde
c7061d5e96
Merge pull request #89502 from kleonc/control-set-global-position-fix
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Fix `Control::set_global_position` for rotated/scaled transforms
2024-03-15 10:40:14 +01:00
bruvzg
af9e8128f9
[Label] Move shadow drawing into a separate draw step.
2024-03-15 11:24:08 +02:00
bruvzg
3459aaa9d1
Fix NativeMenu layout direction on macOS, add extra check for Windows menu.
2024-03-15 09:48:54 +02:00
kleonc
f08e782916
Fix Control::set_global_position for rotated/scaled transforms
2024-03-15 04:19:52 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
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Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
4163fb9c26
Merge pull request #89489 from YeldhamDev/yet_another_etr_fix
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Fix some translations not properly falling back
2024-03-14 22:35:41 +01:00
Rémi Verschelde
a5a5ce7052
Merge pull request #89469 from garrettgu10/ggu/multicursor-bugfix
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Fix bug related to multicursor and backspacing with brackets
2024-03-14 22:35:20 +01:00
Rémi Verschelde
c6d5a782c7
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
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Increase precision of RigidBody `mass` property
2024-03-14 22:35:16 +01:00
Rémi Verschelde
3d3de019bb
Merge pull request #89459 from Calinou/rigidbody-inspector-reorder-contact-monitor
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Move Max Contacts Reported below Contact Monitor in RigidBody inspector
2024-03-14 22:35:04 +01:00
Rémi Verschelde
4ca6cd054f
Merge pull request #89273 from bruvzg/win_native_menu
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[NativeMenu] Implement native popup menu support on Windows.
2024-03-14 22:34:42 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi
a85921a856
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
Michael Alexsander
05f6c56a48
Fix some translations not properly falling back
2024-03-14 16:38:12 -03:00
Garrett Gu
4ab08fb99f
Fix bug related to multicursor and backspacing with brackets
2024-03-14 11:48:48 -05:00
MrPersonDev
f63d76427d
Increase precision of rigidbody mass
2024-03-13 21:17:25 -07:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
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- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Hugo Locurcio
b2a3e8cb34
Move Max Contacts Reported below Contact Monitor in RigidBody inspector
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This also changes the code used to hide the custom center of mass
property for consistency with other places in the editor
(only this approach worked for Contact Monitor as well).
The Center of Mass property hint in RigidBody2D was also modified
for better usability.
2024-03-13 23:17:35 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
bruvzg
ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
2024-03-13 10:51:38 +02:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Rémi Verschelde
20373d026d
Merge pull request #89419 from KoBeWi/losing_control
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Fix some AcceptDialog argument types
2024-03-12 16:28:10 +01:00
kobewi
a7b6bcb988
Fix some AcceptDialog argument types
2024-03-12 14:33:43 +01:00
Rémi Verschelde
061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
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[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
bruvzg
433de7f1a8
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 11:28:45 +02:00
Rémi Verschelde
22c20cea6e
Merge pull request #89397 from clayjohn/XR-shader-warning
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Improve warning when XR shaders are not enabled
2024-03-11 23:48:25 +01:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
clayjohn
d8f2768b90
Improve warning when XR shaders are not enabled
2024-03-11 14:17:37 -07:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove run_in_subprocess
dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Rémi Verschelde
f040a351c2
Merge pull request #89381 from aaronfranke/disable-3d
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Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 14:02:57 +01:00
Rémi Verschelde
1bbdbbaada
Merge pull request #89242 from RafaelRain18/master
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Fix region section not ignoring #region and #endregion when in a string
2024-03-11 14:02:30 +01:00
Rémi Verschelde
9a098458cc
Merge pull request #85325 from TheSofox/text-edit-undo-fix
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Fixes for undo in text editor grouping unrelated actions
2024-03-11 14:02:17 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rafael Chuva
8c36282feb
Fix region section not ignoring #region and #endregion when in a string
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When using the script editor, if the keywords #region and #endregion where
in a string and ate the start of the line, the editor would not ignore them
and count them as the actual keywords, which when folded, would only fold
until the first #endregion in a string, for example.
By checking if these keywords were in a string, this commit now ensures the
editor ignores strings and fold the section correctly.
Fixes #89115 .
2024-03-11 00:04:39 +00:00
Rémi Verschelde
810f127022
Merge pull request #89365 from Repiteo/scons/run_in_subprocess-to-env.Run
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SCons: Convert remaining `run_in_subprocess` to `env.Run`
2024-03-10 21:13:22 +01:00
Rémi Verschelde
53701a0234
Merge pull request #89361 from Repiteo/scons/with-statement
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SCons: Ensure `with` statement where applicable
2024-03-10 21:13:18 +01:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
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Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
ba062e1f46
Merge pull request #89298 from Mickeon/CanvasItem-error-clean-as-hell
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Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-10 21:12:57 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
Aaron Franke
c1e9842afb
Organize 2D audio, camera, and physics in Viewport
2024-03-10 13:10:13 -07:00
Thaddeus Crews
8116d70d4b
SCons: Convert remaining run_in_subprocess
to env.Run
2024-03-10 14:01:23 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with
statement where applicable
2024-03-10 12:57:57 -05:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
e08fb19bd1
Make CanvasItem's "drawing outside of NOTIFICATION_DRAW" error a macro
2024-03-09 22:47:54 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n
eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Silc Lizard (Tokage) Renew
9ae3f79ecb
Fix wrong line of making flag to discrete in AnimationMixer
2024-03-10 04:33:37 +09:00
Micky
ba867042a2
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Rémi Verschelde
6f51f73339
Merge pull request #88221 from Scony/extend-parse_source_geometry_data
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Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-08 13:09:17 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax typename
over class
2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7
Extend NavigationMeshSourceGeometryData[23]D
to allow data merging
2024-03-07 19:57:43 +01:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
Rémi Verschelde
bfdac951e3
Merge pull request #89224 from bruvzg/nmenu_warn
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[NativeMenu] Add checks to avoid unnecessary warnings.
2024-03-07 00:24:06 +01:00
Rémi Verschelde
6c9a166308
Merge pull request #89219 from devloglogan/xr-profile-changed
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Expose `profile_changed` signal to XRController3D
2024-03-07 00:24:03 +01:00
Rémi Verschelde
fcb0adf132
Merge pull request #89130 from Malcolmnixon/xr-hand-scaling
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Fix XRHandModifier3D scaling
2024-03-07 00:23:56 +01:00
bruvzg
da02ca7e75
[NativeMenu] Add checks to avoid unnecessary warnings.
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Added by Rémi: Add dummy NativeMenu to DisplayServerHeadless,
fixing crashes when using `--headless`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-03-07 00:23:26 +01:00
Logan Lang
1383401c71
Expose profile_changed signal to XRController3D
2024-03-06 16:48:25 -06:00
Rémi Verschelde
362a088088
Merge pull request #89170 from jsjtxietian/expose-request-update
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Expose PrimitiveMesh's `request_update` method
2024-03-06 13:17:05 +01:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's request_update
` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
Rémi Verschelde
ee3c01068c
Merge pull request #89103 from Malcolmnixon/xr-body-hips-height
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Fix XR Body crouching and climbing
2024-03-06 09:50:18 +01:00
Malcolm Nixon
2fdabd97f9
Modify the XRHandModifier3D to scale appropriately with Skeleton3D.motion_scale and XRServer.world_scale
2024-03-05 19:26:15 -05:00
Malcolm Nixon
d2db147805
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only". Apply appropriate world and skeleton scaling.
2024-03-05 19:25:02 -05:00
Rémi Verschelde
c84d3385f7
Merge pull request #88300 from FaycalElOuariachi/add-TreeItem-is_visible_in_tree
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Add `is_visible_in_tree` in `TreeItem`
2024-03-05 23:44:29 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
Sofox
83dffe4816
Fixes for undo in text editor grouping unrelated actions
2024-03-05 10:25:47 +00:00
Rémi Verschelde
7d80635fce
Merge pull request #89172 from bruvzg/force_native_windows
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[Window] Allow to override viewport and project settings and force use of native window.
2024-03-05 09:56:26 +01:00
Rémi Verschelde
6d1ac18dee
Merge pull request #89158 from bruvzg/rtl_meta_hover_fix
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[RTL] Fix meta hover area detection.
2024-03-05 09:56:12 +01:00
Rémi Verschelde
257f1f6596
Merge pull request #89145 from bruvzg/lbl3d_aabb
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[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-05 09:56:09 +01:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
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[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Faycal ElOuariachi
50cf7e1778
Add is_visible_in_tree in TreeItem
2024-03-05 03:38:33 +01:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
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This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).
Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg
c65a667924
Move global_menu_*
methods to a separate NativeMenu
class.
2024-03-04 23:41:41 +02:00
bruvzg
cfdb968848
[Window] Allow to override viewport and project settings and force use of native window.
2024-03-04 23:06:27 +02:00
bruvzg
42e6cda14e
[RTL] Fix meta hover area detection.
2024-03-04 22:06:16 +02:00
bruvzg
e866ab4a72
[Label3D] Calculate AABB from the full text rect instead of individual glyphs.
2024-03-04 15:53:26 +02:00
Rémi Verschelde
de59a9547c
Merge pull request #89100 from YeldhamDev/tag,_it_is_you!
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Fix issues with text clearing in `RichTextLabel`
2024-03-04 13:34:13 +01:00
Rémi Verschelde
8e6661cb48
Merge pull request #89056 from YeldhamDev/rotulo_tres_de
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Make `Label3D` obey auto translation
2024-03-04 13:33:49 +01:00
Rémi Verschelde
d824b2c28e
Merge pull request #88884 from MajorMcDoom/bone-attach-global
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Fix `BoneAttachment3D` responding to only local transform changes
2024-03-04 13:33:19 +01:00
Rémi Verschelde
aebd746c79
Merge pull request #88068 from WhalesState/grabber
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Fix `Slider`'s mouse drag position when grabber is centered
2024-03-04 13:33:15 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
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Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
Malcolm Nixon
8fcf385ac5
Allow the hips joint to be positioned even if the bone update mode is set to "Rotation Only".
2024-03-02 22:17:29 -05:00
Michael Alexsander
d6917d2206
Fix issues with text clearing in RichTextLabel
2024-03-02 21:38:32 -03:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Michael Alexsander
55b22c2bf6
Make Label3D
obey auto translation
2024-03-01 14:19:17 -03:00
Rémi Verschelde
c10463fba4
Merge pull request #89032 from YeldhamDev/as_arvores_somos_nozes
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Add auto translation to `Tree`
2024-03-01 17:22:15 +01:00
Micky
3c371b989f
Add autocompletion to AnimationNode
2024-03-01 17:07:02 +01:00
Michael Alexsander
612eed164c
Add auto translation to Tree
2024-03-01 12:21:45 -03:00
Micky
7b3e1a5bde
Optimize SceneTree's change_scene_to_file
autocompletion
2024-03-01 15:12:52 +01:00
Rémi Verschelde
8e951fd0a9
Merge pull request #89024 from bruvzg/rtl_hover_meta
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[RTL] Add optional `push_meta` argument to control how meta underline is drawn.
2024-03-01 15:00:41 +01:00
Rémi Verschelde
d9a881b37c
Merge pull request #89009 from smix8/navobstacle_debug_visibility
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Fix NavigationObstacle3D debug not reacting to visiblity changes
2024-03-01 15:00:38 +01:00
Rémi Verschelde
79005978b7
Merge pull request #88947 from lawnjelly/fix_physics_platform_rid
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Fix physics platform crash
2024-03-01 15:00:35 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde
8e45506070
Merge pull request #85801 from HolonProduction/select-whole-words-line-edit
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Allow dragging selection when selecting whole words in `LineEdit`
2024-03-01 14:55:53 +01:00
bruvzg
2a3de7adc3
[RTL] Add optional push_meta
argument to control how meta underline is drawn.
2024-03-01 12:07:06 +02:00
Micky
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
smix8
785b5f4574
Fix NavigationObstacle3D debug not reacting to visiblity changes
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Fixes NavigationObstacle3D debug not reacting to visiblity changes.
2024-02-29 15:45:43 +01:00
Rémi Verschelde
810a0dbff1
Don't access Node3D/Node2D/Control global transform in reparent
unless needed
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Fixes #89002 .
Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Rémi Verschelde
99ba2519ea
Merge pull request #88992 from Sauermann/fix-window-mouse-notification
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Fix mouse entered notifications
2024-02-29 13:55:12 +01:00
Rémi Verschelde
3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde
8328d9a647
Merge pull request #88966 from groud/remove_tilemap_layer_dependencies_to_tilemap
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Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 13:54:49 +01:00
Rémi Verschelde
9cf48f5365
Merge pull request #88963 from adamscott/hide-to-advanced-snap-2d-vertices
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Move `rendering/2d/snap/snap_2d_vertices_to_pixel` setting to advanced view
2024-02-29 13:54:46 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
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Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
440fe26338
Merge pull request #87268 from Wyxaldir/master
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Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
Rémi Verschelde
846428e0c6
Merge pull request #86222 from YeldhamDev/give_me_those_strings_baby
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Add option to add built-in strings in the POT generation
2024-02-29 13:53:38 +01:00
Gilles Roudière
787c784aca
Remove almost all remaining dependencies of TileMapLayer on TileMap
2024-02-29 12:16:50 +01:00
Markus Sauermann
d259f979f5
Fix mouse entered notifications
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Make sure, that a windows initial state is `mouse_in_viewport = false`.
This makes sure, that the mouse entered notification is sent when the
mouse hovers a window for the first time.
For embedded Windows, `NOTIFICATION_WM_MOUSE_ENTER` is currently sent
twice in a row. Remove one of the places where it is sent.
`Window::_update_mouse_over()` is the correct one, because there it is
also called for native windows.
2024-02-29 00:57:31 +01:00
Rémi Verschelde
6fdf3e5d22
Fix linking NavigationServer2D/3D with all classes disabled in build profile
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For some reason the destructor for NavigationMeshSourceGeometryData2D/3D
being implemented in the .cpp was causing linking issues.
2024-02-28 22:41:44 +01:00
Hugo Locurcio
3fe01226b7
Use black for font outlines by default instead of white
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This makes font outlines more usable out of the box, as black
is one of the most commonly used colors for font outlines.
2024-02-28 20:25:15 +01:00
Adam Scott
dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced
2024-02-28 10:59:41 -05:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Rémi Verschelde
df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
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XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Rémi Verschelde
b431314e8f
Merge pull request #88794 from ryevdokimov/fix-spinbox
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If SpinBox text can't be parsed use last updated text
2024-02-28 09:34:36 +01:00
lawnjelly
0b1266b812
Fix physics platform crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR checks the object still exists via the ObjectID prior to access.
2024-02-28 08:24:32 +00:00
Malcolm Nixon
57aa734562
Add body tracking support.
2024-02-27 19:51:59 -05:00
Robert Yevdokimov
76a6650fd9
If spinbox text can't be parsed use last updated text
2024-02-27 16:20:51 -05:00
Rémi Verschelde
23191b834e
Merge pull request #88917 from mihe/tree-selection-crash
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Fix crash when selecting re-added `TreeItem::Cell`
2024-02-27 21:32:53 +01:00
Rémi Verschelde
3dca3c22fc
Merge pull request #88497 from Sauermann/fix-owner-import
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Fix owner when importing meshes
2024-02-27 21:23:00 +01:00
smix8
f556d7a54b
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
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Changes ShapeCast3D and RayCast3D debug to use RenderingServer directly.
2024-02-27 20:33:27 +01:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Mikael Hermansson
f7c1c83daa
Fix crash when selecting re-added Tree
item
2024-02-27 16:34:15 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in TileMap
2024-02-27 15:38:25 +01:00
Marcus Elg
8bed36e4bb
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
a586e860e5
Merge pull request #88895 from smix8/navobstacle2d_debug_transform
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Fix NavigationObstacle2D debug being affected by Node2D transform
2024-02-27 10:18:50 +01:00
Rémi Verschelde
10c3b00bd7
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
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Include tangent in SurfaceTool vertex compare operator
2024-02-27 10:18:46 +01:00
Rémi Verschelde
592d2cb316
Merge pull request #88856 from AThousandShips/tween_fix
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[Animation] Improvements to `Tween` memory management
2024-02-27 10:18:21 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
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Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
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Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
smix8
b044905547
Fix NavigationObstacle2D debug being affected by Node2D transform
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Fixes NavigationObstacle2D debug being affected by Node2D transform.
2024-02-27 07:13:36 +01:00
clayjohn
2b2f957543
Include tangent in SurfaceTool vertex compare operator
2024-02-26 17:52:24 -08:00
Markus Sauermann
c58607c32f
Fix owner when importing meshes
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
2024-02-26 22:24:57 +01:00
Zi Ye
8768db5c33
Fix BoneAttachment3D responding to only local transform changes
2024-02-26 12:59:57 -06:00
A Thousand Ships
92814bafb7
[Animation] Improvements to Tween
memory management
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Using `ObjectID` instead of manually breaking reference cycles.
2024-02-26 18:58:03 +01:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
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Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde
10694ea027
Merge pull request #88755 from stoofin/debug-draw-enum-names
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Add all `Viewport.debug_draw` enum options to dropdown
2024-02-26 10:49:12 +01:00
Rémi Verschelde
7e567c4777
Merge pull request #88615 from Rindbee/add-h_separation-between-icons-in-CheckButton-and-CheckBox
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Add a `h_separation` between icons in `CheckButton`/`CheckBox`
2024-02-26 10:48:54 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
Zi Ye
995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
Rémi Verschelde
81f3d43cc1
Merge pull request #88785 from KoBeWi/list_cringe
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Fix inefficient list iteration in Node
2024-02-25 11:50:16 +01:00
kobewi
75ba837612
Fix inefficient list iteration in Node
2024-02-24 23:18:44 +01:00
stoofin
b6c033fc39
Add all Viewport.debug_draw enum options to dropdown
2024-02-23 23:55:01 -08:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
080f20124a
Merge pull request #88704 from AThousandShips/no_3d_fix_2
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Fix some additional errors with 3D disabled
2024-02-23 22:19:15 +01:00
Rémi Verschelde
0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
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Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
David Snopek
2184fa9698
Provide generic interface for XR hand tracking
2024-02-23 12:20:22 -06:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
87d40ba743
Merge pull request #88701 from smix8/bake_rect_debug
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Add debug visual for NavigationRegion2D bake rect
2024-02-23 13:14:05 +01:00
smix8
1cf407e7c9
Add debug visual for NavigationRegion2D bake rect
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Adds debug visual for NavigationRegion2D bake rect.
2024-02-23 11:36:49 +01:00
Rémi Verschelde
0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
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Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
Rémi Verschelde
12817f2993
Merge pull request #87025 from bruvzg/button_wrap
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[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
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- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
clayjohn
3c2f30ed23
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Rémi Verschelde
4b543ddbf8
Merge pull request #88668 from AThousandShips/no_3d_fix
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[Physics] Fix exporting with 3D disabled
2024-02-22 16:39:47 +01:00
Rémi Verschelde
c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
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Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
A Thousand Ships
f06222e487
[Physics] Fix export with 3D disabled
2024-02-22 16:23:48 +01:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
kobewi
5473c7e222
Fix implementation of property_can_revert() in PropertyListHelper
2024-02-22 15:05:19 +01:00
Rémi Verschelde
9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
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Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Rémi Verschelde
de272fffe9
Merge pull request #88629 from groud/fix_runtime_update_mem_leak
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Fix a memory leak with TileMap runtime updates
2024-02-22 14:39:14 +01:00
Rémi Verschelde
a246a4b523
Merge pull request #87967 from jsjtxietian/set_item_submenu
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Fix `set_item_submenu` infinite recursion crash
2024-02-22 14:39:06 +01:00
Rémi Verschelde
150f002092
Merge pull request #82984 from smix8/revert_blendshapes_4.x
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Show revert button for MeshInstance3D blendshape values
2024-02-22 14:39:02 +01:00
Silc Lizard (Tokage) Renew
8423574a24
Force non-numeric ValueTrack use Discrete with Dominant
2024-02-22 21:43:35 +09:00
Rémi Verschelde
5ce436f624
Merge pull request #88643 from YeldhamDev/too_bad
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Revert "Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed"
2024-02-22 11:23:37 +01:00