Commit Graph

5691 Commits

Author SHA1 Message Date
Rémi Verschelde bbccd95d22
Merge pull request #84885 from shana/vsproj-for-everyone
New VS proj generation logic that supports any platform that wants to opt in
2024-02-03 23:17:18 +01:00
bruvzg 112f489449
[macOS] Fix changing main menu item names. 2024-02-03 21:12:48 +02:00
bruvzg 1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters. 2024-02-03 19:48:21 +02:00
Rémi Verschelde 99db7204dc
Merge pull request #87848 from nikitalita/natvis-cowdata-fix
Fix `godot.natvis` after CowData 64-bit promotion
2024-02-02 12:05:39 +01:00
nikitalita 559b434ef1 Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
bruvzg b990cb95a9
[macOS] Add SIGTRAP to the crash handler. 2024-02-01 23:30:33 +02:00
Stuart Carnie 8f6d4eaa31
use autorelease pools around main loop
Reduces memory usage considerably
2024-02-02 07:06:53 +11:00
Riteo 7739940202 Core: Implement a XOR operator for BitField 2024-02-01 20:44:40 +01:00
Andreia Gaita 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in
Custom Visual Studio project generation logic that supports any platform that has a msvs.py
script, so Visual Studio can be used to run scons for any platform, with the right defines per target.

Invoked with `scons vsproj=yes`

To generate build configuration files for all platforms+targets+arch combinations, users should call

```
scons vsproj=yes platform=XXX target=YYY [other build flags]
```

for each combination of platform+target[+arch]. This will generate the relevant vs project files but
skip the build process, so that project files can be quickly generated without waiting for a command line
build. This lets project files be quickly generated even if there are build errors.

All possible combinations of platform+target are created in the solution file by default, but they
won't do anything until each one is set up with a scons vsproj=yes command for the respective platform
in the appropriate command line. This lets users only generate the combinations they need, and VS
won't have to parse settings for other combos.

Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
on the active build target currently being processed by scons.

Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
but will have the files and configuration for the windows editor target.

To generate AND build from the command line, run

```
scons vsproj=yes vsproj_gen_only=no
```
2024-01-31 16:42:42 +01:00
Rémi Verschelde 9adb7c7d13
Merge pull request #87764 from Riteo/wayland-native-handle
Wayland: Implement `window_get_native_handle`
2024-01-31 14:01:59 +01:00
Rémi Verschelde f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg edb21e0573
[Wayland] Add support for native file dialogs. 2024-01-31 14:13:19 +02:00
Riteo d8658df94e Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
Rémi Verschelde 7de88873a6
Merge pull request #87765 from Riteo/wayland-skip-no-scanner
Wayland: Disable backend at build-time if wayland-scanner is missing
2024-01-31 10:56:06 +01:00
Rémi Verschelde 6287d7ce70
Merge pull request #87720 from fire/llvm-mingw-qitabent
Avoid non-constant-expression cannot be narrowed on Windows on mingw.
2024-01-31 10:55:19 +01:00
K. S. Ernest (iFire) Lee f711b4f01f Avoid non-constant-expression cannot be narrowed on Windows mingw.
Fixes non-constant-expression cannot be narrowed from type 'DWORD' (aka 'unsigned long') to 'int' in initializer list [-Wc++11-narrowing]

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-01-30 20:21:26 -08:00
Riteo c3d6cc57be Wayland: disable backend at build-time if wayland-scanner is missing
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
Rémi Verschelde aff437e623
Merge pull request #87734 from bruvzg/raw_str_d3d
Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
bruvzg ffdf8084c0
Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +02:00
Rémi Verschelde 51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
Rémi Verschelde 604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
bruvzg 34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode. 2024-01-28 00:02:20 +02:00
bruvzg dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde b4e519b07f
SCons: Fix Windows cross-compilation from Linux after #86717 2024-01-26 12:42:09 +01:00
Rémi Verschelde 31baf464b3
Merge pull request #87549 from emanvidmaker/DarkModeOnWin10Patch
Make dark mode Title Bar work on Windows 10 1909 (build:18363) and above
2024-01-26 11:47:50 +01:00
Rémi Verschelde cd5e973d7a
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
2024-01-26 11:43:49 +01:00
Emanvidmaker a16ca4b96c Added dark mode support for Windows 10, versions 1909(18363) and above 2024-01-25 18:07:01 -07:00
Yuri Sizov 474011ac06 Merge pull request #87543 from akien-mga/version-remove-year
Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Yuri Sizov 672b034076 Merge pull request #87303 from bruvzg/fd_options_no_editor
[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Rémi Verschelde e0dc23367c
Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
bruvzg a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
bruvzg 625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
bruvzg ce47551822
[macOS] Fix missing modifier + space key down events. 2024-01-23 09:03:47 +02:00
bruvzg 7e5bce7090
[macOS] Update window visible state on deminiaturize. 2024-01-22 11:35:37 +02:00
Fredia Huya-Kouadio e04a38775b Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
2024-01-18 10:35:32 -08:00
Yuri Sizov 6fa577cada Merge pull request #86383 from m4gr3d/editor_export_specify_java_sdk_path_main
Specify the path to the Java SDK used for the Android gradle build
2024-01-18 19:27:01 +01:00
Fredia Huya-Kouadio 85e98ef009 Specify the path to the Java SDK used for the Android gradle build
Introduce an editor setting to allow users the ability to specify the path to the Java SDK used for the Android gradle build.
2024-01-18 09:19:37 -08:00
Rémi Verschelde 17163886c2
Merge pull request #86671 from dsnopek/i3-focus-steal
[X11] Don't re-set input focus if the given window already has it (fixes Godot stealing input focus on i3)
2024-01-18 16:34:03 +01:00
Rémi Verschelde 4db2a6801f
Merge pull request #85206 from bruvzg/mac_clang_version_check_update
[macOS] Check Apple specific version instead of generic clang version.
2024-01-18 16:33:39 +01:00
David Snopek 64a52e08fe [X11] Don't re-set input focus if the given window already has it 2024-01-18 08:52:03 -06:00
Rémi Verschelde 4aff0ab5d5
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
[X11] Fix Godot stealing focus on alternative window managers
2024-01-18 09:34:18 +01:00
Rémi Verschelde fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
bruvzg a2c1c01941
[macOS] Fix MoltenVK SDK detection after file location changes in 1.3.275.0. 2024-01-17 19:37:33 +02:00
bruvzg 8c22836532
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons. 2024-01-17 00:08:24 +02:00
Rémi Verschelde 35aee0e3ad
Merge pull request #87247 from bruvzg/win_remove_dxil_check
[Windows] Remove `dxc_path` check.
2024-01-16 15:07:44 +01:00
bruvzg f3a24e082c
[Windows] Remove `dxc path` check. 2024-01-16 13:32:24 +02:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 429f22ddcc
Merge pull request #87208 from brno32/android-export-error-icon
Add clearer error message for missing project icon during Android export
2024-01-16 10:38:02 +01:00
Rémi Verschelde 14d68ad7b7
Merge pull request #87053 from nikitalita/update-natvis
Revamp `godot.natvis` to improve VS debugging experience
2024-01-15 13:27:26 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde 0e0fa999cf
Merge pull request #86288 from bruvzg/ios_xcf_export
[iOS export] Improve `.xcframework` exporting.
2024-01-15 13:24:30 +01:00
Rémi Verschelde 5f6790aa84
Merge pull request #85197 from brno32/scons-clean
Run `Clean` in Windows SCsub to clean up debug files
2024-01-15 13:23:17 +01:00
Alex Drozd 770c3b509b Add clearer error message for missing project icon during android export 2024-01-15 11:41:31 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
Thaddeus Crews 9c674e26a0
SCons: Silence redundant msvc output 2024-01-13 14:57:00 -06:00
bruvzg 9efd83fe3c
[iOS export] Improve .xcframework exporting.
Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg 491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
Rémi Verschelde 12ee58d8bc
Merge pull request #87080 from m4gr3d/disable_automatic_permissions_request
Disable automatic permissions request
2024-01-11 17:44:53 +01:00
Rémi Verschelde 99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Rémi Verschelde f9762ab0b9
Merge pull request #86748 from sassanh/patch-1
[iOS] Set provisioning style for both `iPhone Developer` and `iPhone Distribution` to automatic
2024-01-11 17:39:24 +01:00
Rémi Verschelde a86a285323
Merge pull request #86392 from bitsawer/fix_clang_windows_vulkan_context
Fix Clang `-Winconsistent-missing-override` warning
2024-01-11 17:36:54 +01:00
Rémi Verschelde 087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Fredia Huya-Kouadio df4f9e8e64 Disable automatic permissions request
The feature was added in Godot 4.2, but it goes against recommended best practices for permissions request, as such it's being reverted.
In its place, developers now have to explicitly request the permissions they need to access.
2024-01-11 08:04:09 -08:00
Sassan Haradji 4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-01-11 19:26:10 +04:00
bruvzg c38c15b42e
[iOS] Improve logger.
Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
nikitalita 46c51d1691 revamp godot.natvis 2024-01-10 09:57:28 -08:00
Micky 8be1baf732 Add miscellaneous documentation to some classes 2024-01-10 16:52:47 +01:00
Rémi Verschelde 9b522ac1a8
Merge pull request #86792 from m4gr3d/fix_android_dyn_library_logic_main
Fix Android dynamic library loading
2024-01-09 18:46:39 +01:00
bruvzg 3badb90020 [Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist. 2024-01-09 19:28:45 +02:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
mequam 40d69c25d5 [X11] Fix Godot stealing focus on alternative Window Managers 2024-01-09 08:58:59 -06:00
Rémi Verschelde c951ec163e
Merge pull request #86882 from Mickeon/its-a-secret-to-everyone
Hide Keystore Release password on Android's Export window
2024-01-08 11:59:55 +01:00
bruvzg bf65c6514f
[macOS export] Fix RLE icon generation. 2024-01-07 18:58:46 +02:00
Micky ca03367801 Hide Keystore Release password on Android's Export window 2024-01-06 18:40:33 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Rémi Verschelde 5b50df2419
Merge pull request #86769 from StagnationPoint/logging_improvement
Add logging when macOS export will fail due to disabled texture formats.
2024-01-05 12:05:57 +01:00
Rémi Verschelde 1455159d2c
Merge pull request #86379 from m4gr3d/update_render_thread_paused_timing_main
Android: Update the logic used to start / stop the render thread
2024-01-05 12:05:08 +01:00
StagnationPoint 7035cf8c90 Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them. 2024-01-05 02:44:59 -08:00
Fredia Huya-Kouadio 407855b8f8 Revert https://github.com/godotengine/godot/pull/86682 for the Android platform as it breaks dynamic library loading 2024-01-04 10:06:55 -08:00
bruvzg d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version. 2024-01-04 19:38:53 +02:00
Rémi Verschelde 5d44c85d4c
Merge pull request #84107 from BlueCube3310/file-access-optimization
Use platform-specific methods for FileAccess reading and writing
2024-01-04 16:39:47 +01:00
Rémi Verschelde dbd139c91c
Merge pull request #86761 from Alex2782/fix_get_windows_safe_area
Fix `get_window_safe_area` on Android
2024-01-04 14:26:42 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde ceafa6120d
Merge pull request #84246 from bruvzg/win_frac_refresh
[Windows] Use CCD API to get fractional screen refresh rates.
2024-01-04 14:25:14 +01:00
Rémi Verschelde 763a8e9839
Merge pull request #83702 from Patchcoat/VerifyKeystore
Ensure Android keystore username and password are checked on export
2024-01-04 14:25:09 +01:00
Alexander Hartmann d7c6ad2020 Fix 'get_window_safe_area' on Android 2024-01-03 20:53:37 +01:00
Rémi Verschelde 27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde d36903860c
Merge pull request #86160 from gregdebonis/gregdebonis/issue86156
Fix key mapping for `XK_KP_Delete` key
2024-01-03 15:44:32 +01:00
nikitalita 6788bc6bc2
SCons: Add `stack_size` and `default_pthread_stack_size` options to Web target 2024-01-03 14:11:24 +01:00
Rémi Verschelde 37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Rémi Verschelde 3e67dc1f52
Merge pull request #86552 from sepTN/fix-get_system_font_path
Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct slashes
2024-01-02 18:05:37 +01:00
Daylily-Zeleen fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
Septian 475c2fa1e7 Fix `OS.get_system_font_path` and `OS.get_system_font_path_for_text` to return correct value 2023-12-27 23:19:43 +07:00
jsjtxietian 078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
bitsawer 5c51e5b9d2 Fix Clang dev_mode build on Windows 2023-12-21 14:05:39 +02:00
Fredia Huya-Kouadio f537cdefcf Update the logic used to start / stop the render thread
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Yuri Sizov aee8a3bada Merge pull request #75489 from bruvzg/init_pos_usable
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-19 20:32:10 +01:00
bruvzg e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input. 2023-12-18 22:36:54 +02:00
bruvzg da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2023-12-18 22:21:58 +02:00
Yuri Sizov 644e236e5c Merge pull request #83987 from bruvzg/macos_window_and_help
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
bruvzg f9486a2d88
[Web] Add IME input support. 2023-12-15 19:11:10 +02:00
Gregory De Bonis 95bcf93849 Wrong key mapping for XK_KP_Delete key
Fixes #86156
2023-12-14 10:39:15 -03:00
Alex Drozd 18013ca020 run Clean in Windows SCsub to clean up debug files 2023-12-14 00:00:56 +01:00
bruvzg 0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization. 2023-12-13 23:20:05 +02:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Rémi Verschelde bbf64a5cea
Merge pull request #86107 from bruvzg/d3d12_copy
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
2023-12-13 10:34:24 +01:00
Rémi Verschelde 2966db7d76
Merge pull request #84440 from Calinou/scons-android-add-generate-apk-option
Add `generate_apk=yes` to generate an APK after building
2023-12-13 10:31:32 +01:00
bruvzg b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds. 2023-12-13 11:26:12 +02:00
bruvzg 1a82b5d026
[D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
Hugo Locurcio 18152ac3a1
Add `generate_apk=yes` to generate an APK after building
This is useful to speed up iteration when working on the engine
(or editor).

This can be combined with a script that calls `adb` to deploy the APK
on a device (coupled with Godot's `--export-*` for projects)
to further speed up iteration.
2023-12-13 00:27:57 +01:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Rémi Verschelde 4921144024
Merge pull request #86001 from bruvzg/win_arm_angle
[Windows] Always use ANGLE in ARM builds.
2023-12-12 00:33:49 +01:00
Rémi Verschelde ae7c533937
Merge pull request #84686 from dsnopek/webxr-msaa
Add MSAA support for WebXR
2023-12-12 00:17:16 +01:00
Adam Scott 8e5fbd4348
Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-12-11 19:53:11 +01:00
David Snopek 275c496bc8 Add MSAA support for WebXR 2023-12-11 09:01:24 -06:00
bruvzg b65635ae51
[Windows] Always use ANGLE in ARM builds. 2023-12-09 20:47:46 +02:00
Yuri Sizov dea7597111 Merge pull request #85546 from bruvzg/devicectl_support
[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov 07677f0f51 Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov 26ba706831 Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov abddb93152 Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov 62b264e6ac Merge pull request #84676 from m4gr3d/update_package_name_validation_logic
Update the validation logic for the package name
2023-12-08 15:23:23 +01:00
Yuri Sizov fc3f40f37d Improve engine startup/shutdown benchmarks
- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.

Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
Yuri Sizov 773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Mikael Klasson 4986d6d317 Fix invalid Python escape sequences 2023-12-06 11:51:41 +09:00
Rémi Verschelde 7233bc6736
Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:15:48 +01:00
bruvzg d48524a3f4
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
Rémi Verschelde 8a4a6498b0
Merge pull request #85774 from bruvzg/macos_xcode_detect2
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code.
2023-12-05 14:15:08 +01:00
Rémi Verschelde c442136079
Merge pull request #85306 from HolonProduction/ime-async
X11: Send IME update notification deferred
2023-12-05 13:57:32 +01:00
bruvzg 0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code. 2023-12-05 09:12:55 +02:00
Rémi Verschelde 7b1a5de284
Merge pull request #85484 from Maran23/windows-popup-menu-mouse-fix
Do not consume mouse messages in windows with `no_focus` on Windows OS
2023-12-04 23:15:18 +01:00
Rémi Verschelde c2d7cfe538
Merge pull request #85458 from HolySkyMin/mac_korean_fix
Fix IME key event being erased in macOS
2023-12-04 23:14:54 +01:00
Rémi Verschelde 57aea1307e
Merge pull request #84990 from brno32/macos-templates-fix
Fix order of operations for macOS template check
2023-12-04 23:08:23 +01:00
bruvzg b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect. 2023-12-04 07:56:33 +02:00
bruvzg 6cb5256bbe
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB. 2023-12-03 22:57:37 +02:00
bruvzg 33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl. 2023-11-30 20:28:47 +02:00
HolySkyMin 5962e5278c Fix IME key event being erased in macOS
Fixes Korean IME behavior which calls insertText and setMarkedText at the same time.
2023-11-29 18:17:57 +09:00
Marius Hanl 40d7320a17 Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
2023-11-28 19:43:07 +01:00
Fredia Huya-Kouadio 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
Fredia Huya-Kouadio 1e4af5269f Fix issue causing Godot Android apps / games to freeze on close
The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
Alex Drozd 8f2b701892 Fix order of operations for macos template check 2023-11-26 23:26:32 +01:00
HolonProduction bf45d3ae24 X11: Send IME update notification deferred 2023-11-24 13:18:50 +01:00
bruvzg 8e06a1084d
[iOS] Fix GDExtension init callback array reallocation. 2023-11-22 15:15:25 +02:00
bruvzg 5201475f62
[macOS] Check Apple specific version instead of generic clang version. 2023-11-22 09:05:45 +02:00
Rémi Verschelde fa259a77cd
Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
Rémi Verschelde 132554badd
Merge pull request #85168 from bruvzg/ios_xc_check
[iOS] Check if Xcode is installed in one-click deploy code.
2023-11-21 15:06:32 +01:00
bruvzg eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code. 2023-11-21 11:43:29 +02:00
jsjtxietian a3f44cd67e Check nullptr in `_nvapi_disable_threaded_optimization` to prevent crash
update outdated link
2023-11-20 19:31:14 +08:00
Zach Coleman 6a8f6bae4c Make screen_get_refresh_rate() respect iOS Low Power Mode 2023-11-17 08:36:52 -05:00
bruvzg a92511fec3
[iOS] Fix dotnet export. 2023-11-16 15:05:44 +02:00
bruvzg 6b25204575
[macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
Rémi Verschelde 5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde 87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio 136b7f9c52
Preserve the output from the gradle build command
Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde 15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Rémi Verschelde ba713c80df
Fix various typos with codespell
Using 2.2.7.dev51+geb4a58fe.
2023-11-11 23:01:24 +01:00
Fredia Huya-Kouadio dce2686e52 Remove Android specific abis from the export preset feature list
The presence of those abis cause them to be included in the set of `p_features` passed to the `gdextension_export_plugin#_export_file(...)` method, which caused them to be lumped in the `features_wo_arch` set.
When trying to find the gdextension library path, we use a predicate with the following logic:

```
[features_wo_arch, arch_tag](String p_feature) { return features_wo_arch.has(p_feature) || (p_feature == arch_tag); }
```

For a `gdextension` config file like the one below, this causes the first android entry (`android.armeabi-v7a = ...`) to always be returned regardless of archs since it always satisfies the predicate.

```
[configuration]

entry_symbol = "example_library_init"
compatibility_minimum = 4.1

[libraries]
linux.x86_64 = "res://libgdexample.so"

android.armeabi-v7a = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.arm32 = "res://libgdexample.android.template_release.armeabi-v7a.so"
android.x86 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_32 = "res://x86/libgdexample.android.template_release.x86.so"
android.x86_64 = "res://libgdexample.android.template_release.x86_64.so"
android.arm64-v8a = "res://libgdexample.android.template_release.arm64-v8a.so"
android.arm64 = "res://libgdexample.android.template_release.arm64-v8a.so"
```
2023-11-10 07:32:59 -08:00
Rémi Verschelde dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde 03d97977b1
Merge pull request #84649 from bruvzg/mac_fs_fs_switch
[macOS] Fix fullscreen <-> exclusive fullscreen transition.
2023-11-09 20:05:09 +01:00
Fredia Huya-Kouadio 0325568a9b Update the validation logic for the package name:
- When using the project name, allow underscore (`_`) characters
- Send a warning instead of an error when the project name is modified to fit the package name format
2023-11-09 10:28:26 -08:00
bruvzg 173b84127b
[Windows] Add some AMD GPUs to the OpenGL blocklist. 2023-11-09 20:11:04 +02:00
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
Fredia Huya-Kouadio 4628d0c7dc Add parameter to allow generation of the Godot native shared libraries from the gradle build command 2023-11-09 09:14:04 -08:00
Rémi Verschelde aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde 0e8781e818
Merge pull request #84504 from jitspoe/master.pr_fullscreen_to_windowed_fix
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-09 11:46:12 +01:00
bruvzg 4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition. 2023-11-09 08:02:56 +02:00
Yuri Sizov 37ae21966d Merge pull request #84521 from bruvzg/mac_icon_export
[macOS export] Improve icon generation.
2023-11-07 12:54:28 +01:00
Yuri Sizov 4c5c0414c8 Merge pull request #84491 from scgm0/andorid-no-show-splash-image
Fix Android disabling splash screen Show Image
2023-11-07 12:54:24 +01:00
scgm0 7771936df5 Fix Andorid disabling splash screen Show Image 2023-11-07 00:22:22 +08:00
bruvzg 03662020a9
[macOS export] Improve icon generation. 2023-11-06 15:04:12 +02:00
bruvzg f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
jitspoe 7918e2b6d9 Fix bug where maximized->fullscreen->windowed mode stays maximized. 2023-11-06 02:36:12 -05:00
Patchcoat f8e10a2610 android keystore username and password are checked on export 2023-11-03 20:24:35 -05:00
Fredia Huya-Kouadio fcb07ff8dc Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:37:46 -07:00
Yuri Sizov 64d20e0ebf Merge pull request #83482 from bruvzg/no_sign
[macOS] Remove deprecated altool notarization support, disable rcodesign for C# version.
2023-11-03 12:52:16 +01:00
bruvzg 6bd639f9df
[Windows] Use CCD API to get fractional screen refresh rates. 2023-11-02 13:10:23 +02:00
bruvzg 6557e8aaaa
[macOS] Remove deprecated altool notarization support, add warning for rcodesign used with C# version. 2023-11-02 10:15:41 +02:00
Rémi Verschelde da0b1eb128
Merge pull request #84316 from m4gr3d/update_android_env_variables
Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME`
2023-11-02 09:12:19 +01:00
Rémi Verschelde 95b8a75aaf
Merge pull request #84288 from bruvzg/angle_detect_2
[macOS] Improve ANGLE support detection.
2023-11-02 09:11:55 +01:00
Fredia Huya-Kouadio a1ca4bab47 Replace the use of the `ANDROID_SDK_ROOT` env variable with `ANDROID_HOME` as the former is deprecated.
See https://developer.android.com/tools/variables#android_home for more details
2023-11-01 15:50:10 -07:00
Rémi Verschelde 2277eea262
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
Automatically pick the Android sdk path using environment variables
2023-11-01 22:32:59 +01:00
Fredia Huya-Kouadio f86e6115d9 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:16 -07:00
Rémi Verschelde 63153c9d36
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

This might need further work to be robust, and there's an open PR already
adding -march flags for all supported architectures, but for now we're
playing it safe for 4.2.
2023-11-01 14:14:01 +01:00
bruvzg 4c74c7d11a
[macOS] Improve ANGLE support detection.
Try opening EGL display when checking if ANGLE is supported.
2023-11-01 08:34:35 +02:00
Rémi Verschelde 799d30c306
Merge pull request #83753 from bruvzg/mac_angle_fb
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed.
2023-10-31 20:14:42 +01:00
Rémi Verschelde befc5a9120
Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode
Update the `launchMode` for the `GodotApp` activity
2023-10-30 23:18:34 +01:00
BlueCube3310 6ed1731746 Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
Tareq Anuar ee31f2457f
Fix retrieving command line flags in Android. 2023-10-28 19:43:00 +08:00
thfrwn a0253e593c TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently 2023-10-27 12:23:39 -04:00
Setadokalo 1d9ec3caa3 Fix freeze when requesting clipboard image from our own window 2023-10-25 18:32:40 -05:00
Fredia Huya-Kouadio 14428c8d5b Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-25 08:27:35 -07:00
Brayden Harlon 085255bd0e Improved X11 screen_get_refresh_rate performance 2023-10-24 11:25:51 -07:00
Rémi Verschelde 849b4f4793
Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default
Revert to `proxy_to_pthread=no` as default
2023-10-24 10:54:41 +02:00
Alexander Hartmann 5137497c18
Fix Android logic for deferred window input events being inverted
Notably fixes issues with `is_action_just_*` queries in `_physics_process`
for TouchScreenButton.

Fixes #66318.
Fixes #82396.
2023-10-24 10:43:05 +02:00
Adam Scott 230cebb4b7
Revert to `proxy_to_pthread=no` as default
Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
bruvzg 590c353707
[macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
Fabio Alessandrelli e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
bruvzg e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
Rémi Verschelde 2f33c2b20e
Merge pull request #81439 from Setadokalo/clipboard_image
Implement `clipboard_get`/`has_image` for X11
2023-10-20 15:06:42 +02:00
Setadokalo 3b5a9e31bb Implement clipboard_get/has_image for X11 2023-10-20 02:59:10 -05:00
Fredia Huya-Kouadio 56ce2d94c5 Bump the java version to version 17 2023-10-17 15:08:03 -07:00
Rémi Verschelde e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Rémi Verschelde 18f12d1a1e
Merge pull request #83181 from bruvzg/cb_dlg
Add error messages to the native menu and file dialogs callback.
2023-10-16 18:44:03 +02:00
Rémi Verschelde 1ab77f410e
Merge pull request #83433 from mhilbrunner/fix-android-gradle-docs
Docs: Fix link to Android Gradle build tutorial
2023-10-16 13:01:47 +02:00
Max Hilbrunner 68a1e0c7d4 Docs: Fix link to Android Gradle build tutorial 2023-10-16 12:27:24 +02:00
Rémi Verschelde 39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
bruvzg b52826bf55
Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
Kacper Gibas 8eb32f9aad Fix unused variables warning when `touch` is disabled 2023-10-13 16:04:08 +02:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg 6371cc3d69
[macOS] Fix crash when using system default menu shortcuts. 2023-10-13 10:12:44 +03:00
Fredia Huya-Kouadio c1a7222c97 Fix the timeframe when the Android gestures properties are retrieved.
Previous logic was retrieving them prior to them being defined in `main.cpp`
2023-10-11 15:41:19 -07:00
Fabio Alessandrelli bb69f0c090 [Web] Improve emscripten "locateFile" glue.
Be more selective on what we rewrite, since in recent emscripten
versions loading dynamic libraries relies on it.
2023-10-11 21:21:34 +02:00
Rémi Verschelde 918f046354
Merge pull request #83114 from Repiteo/fix-dotnet-dev-build-regression
C#: Fix MSVC dotnet `dev_mode` regression
2023-10-10 22:52:04 +02:00
Thaddeus Crews 0d7d4c2a23
Fix dotnet dev_mode regression 2023-10-10 12:24:02 -05:00
bruvzg 3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
Rémi Verschelde 1fe7f8a96c
Merge pull request #82893 from m4gr3d/godot_android_lib_improvements
Cleanups and improvements to the Godot Android library api
2023-10-10 09:11:53 +02:00
Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde 4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
Andreia Gaita ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
Adam Scott 78c2a08fae
Add `proxy_to_pthread` option to `platform=web`
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 7c12111c1c
Merge pull request #82790 from MarioLiebisch/warn-wasm-no-dlink
Web: Catch using GDExtensions in a non-dlink build
2023-10-09 15:33:02 +02:00
Rémi Verschelde 5a3befd6c9
Merge pull request #82508 from floatingpointer/master
Add XInput device ID for wireless Series 2 Elite controller
2023-10-09 15:32:13 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Fredia Huya-Kouadio 2951c162ed Cleanups and improvements to the Godot Android library api:
- Provide api to retrieve the running Godot instance from a GodotHost
- Provide api for the GodotHost to register runtime GodotPlugin instances
- Hide the GodotService class until it's completed
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-10-08 05:30:38 -07:00
Mario Liebisch 56a3cdc2f0
Web: Catch using GDExtensions in a non-dlink build
Previously this would simply fail with a cryptic
`me.rtenv.loadDynamicLibrary is not a function` error.
2023-10-06 18:02:53 +02:00
bruvzg abbdc99821
[macOS] Fix ambiguous method call with older SDKs. 2023-10-05 22:12:24 +03:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde d8ab953442
Merge pull request #82163 from naelstrof/master
Made signal handling more uniform during crashes.
2023-10-05 10:08:09 +02:00
Rémi Verschelde bfd78bb917
Merge pull request #82779 from emacser0/typo
Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde a904e78fd9
Merge pull request #82736 from adamscott/fix-#81105-regression
Fix `godot_js_wrapper_create_cb` regression
2023-10-04 15:43:42 +02:00
Rémi Verschelde 1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde 03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 15:35:05 +02:00
Rémi Verschelde d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
emacser0 4c65ff52e4 Fix some typos in source. 2023-10-04 19:55:11 +09:00
bruvzg d1aaa914f3
[macOS] Add `about_to_open` and `popup_hide` callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
Adam Scott 8447cbc16d
Fix godot_js_wrapper_create_cb regression 2023-10-03 12:52:20 -04:00
bruvzg 43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde 3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde be6a09b6ec
Merge pull request #82423 from bruvzg/mac_ex_fs
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-10-03 17:23:18 +02:00
Rémi Verschelde 30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde 124f8983b8
Merge pull request #82357 from bruvzg/mac_fix_bl
[macOS] Fix borderless mode on macOS 13.6+.
2023-10-03 17:22:29 +02:00
Rémi Verschelde 5d300016a3
Merge pull request #81969 from bruvzg/macsign
[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
Rémi Verschelde 31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde 530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde 39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
Yuri Sizov cc0eebd9d8 Validate `code` tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg 72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde 9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Fabio Alessandrelli 0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
floatingpointer 81f9c0345c Update joypad_windows.cpp
Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
bruvzg e1c7104e46
[iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
Rémi Verschelde 0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
bruvzg b7b5fbe7aa
[macOS] Check all exclusive fullscreen windows before setting presentation mode. 2023-09-27 09:01:52 +03:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde a4bca12336
Merge pull request #82304 from akien-mga/windows-remove-redundant-MSVC-define
Windows: Remove `MSVC` define redundant with `_MSC_VER`
2023-09-26 13:45:26 +02:00
Rémi Verschelde 48bee5c8ef
Merge pull request #82221 from Riteo/linux-ogl-no-vsync-override
Linux/OpenGL: Don't force vsync in the editor
2023-09-26 13:45:12 +02:00
Rémi Verschelde 814ab59c37
Windows: Remove `MSVC` define redundant with `_MSC_VER`
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
bruvzg 873d4079d1
[macOS] Fix borderless mode on macOS 13.6+. 2023-09-26 11:55:25 +03:00
Rémi Verschelde 4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Zae 428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Mario Liebisch 426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-09-25 10:39:30 +02:00
Rémi Verschelde b8238ec919
Merge pull request #81251 from aitorciki/nvidia-profile-multiapp
[Windows] Fix not applying NVIDIA profile to new executables
2023-09-24 23:31:20 +02:00
Riteo 4fd6777cf4 Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
naelstrof b49e9c9896 Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
Rémi Verschelde bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Aitor Guevara 6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde 603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
Rémi Verschelde cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg 1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg 901e090e56
[macOS] Enforce non-zero window size. 2023-09-21 12:37:18 +03:00
bruvzg b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00
bruvzg f316283823
[macOS export] Fix GDExtension framework +x flag errors, allow recursive signing on non macOS platform. 2023-09-20 12:21:18 +03:00
bruvzg 6da8c7a662
[macOS] Workaround Xcode 15 linker bug. 2023-09-20 11:03:44 +03:00
Rémi Verschelde 50161808c2
Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.
2023-09-18 16:32:20 +02:00
Rémi Verschelde 4b2fb36a04
Merge pull request #80644 from Distantz/master
Android Stylus pressure and tilt support.
2023-09-17 14:46:39 +02:00
Rémi Verschelde 8c40edf8c0
Web: Disable raycast module by default (no occlusion culling)
This means no CPU occlusion culling (and not compiling Embree), unless
you compile custom export templates with `module_raycast_enabled=yes`.

This reduces the memory footprint significantly, and binary size.

Fixes #70621.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-09-16 21:00:04 +02:00
Yuri Sizov 48e1c19dea Merge pull request #81583 from AThousandShips/null_check_drivers_platform
[Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 19:48:18 +02:00
Yuri Sizov 55840c5d24 Merge pull request #80932 from m4gr3d/fix_hardware_keyboard_input_routing_main
Fix Android input routing logic when using a hardware keyboard
2023-09-14 15:21:28 +02:00
A Thousand Ships 3565d1bf7e [Drivers,Platform] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 20:13:32 +02:00
Rémi Verschelde df5376c4c0
Merge pull request #80761 from adamscott/change-default-android-package-unique-name
[Android] Change the default "org.godotengine" package name to "com.example"
2023-09-11 15:35:56 +02:00
Adam Scott 00e9bafb73
Change the default org.godotengine to com.example 2023-09-11 09:01:36 -04:00
Rémi Verschelde 08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde 2cd740fd7a
Merge pull request #81105 from SysError99/master-fix-js-mem-leak
Fix JavaScript callback memory leak issue
2023-09-07 16:32:06 +02:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
SysError99 6a90164a03 Fix JavaScript callback memory leak issue
Typo fix
2023-09-07 19:59:45 +07:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov 2282fc5de9 Merge pull request #81368 from m4gr3d/relax_android_plugin_v1_deprecation
Relax restriction on loading v1 Android plugins on Godot 4.2+
2023-09-06 14:49:43 +02:00
Yuri Sizov 2ced50f310 Merge pull request #81365 from bruvzg/ios_export_ext
[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
Yuri Sizov 07176632a6 Merge pull request #81339 from bruvzg/macos_fix_mvk_live_resize
[macOS] Fix live resize with the latest MoltenVK version.
2023-09-06 14:49:30 +02:00
Yuri Sizov 3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
Rémi Verschelde bceac8c34f
Merge pull request #81340 from akien-mga/web-workaround-emscripten-3.1.42-lto-bug
Web: Workaround Emscripten 3.1.42+ LTO regression
2023-09-06 13:50:39 +02:00
Fredia Huya-Kouadio 12d96eeaef Relax restriction on loading v1 Android plugins on Godot 4.2+ 2023-09-06 02:59:44 -07:00
bruvzg 26951000ab
[iOS export] Switch export target extension based on export type. 2023-09-06 11:58:43 +03:00
bruvzg 208b379986
[macOS] Fix live resize with the latest MoltenVK version. 2023-09-05 16:21:08 +03:00
Rémi Verschelde b064008c07
Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.
2023-09-05 14:58:52 +02:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
ocean (they/them) bbafe14970 Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
Rémi Verschelde 5b5471e30a
Merge pull request #78908 from zorbathut/pr_gitignore
Add static check for overzealous .gitignores and fix an example of such.
2023-08-29 12:41:53 +02:00
Rémi Verschelde 120abd12c2
Merge pull request #79504 from Pingar5/master
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde 6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brennen Shaughnessy 40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug 2023-08-28 13:13:36 +02:00
Brecht Kuppens 5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.

Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
Emmanouil Papadeas c662491bd4
Fix `JavaScriptBridge.eval()` never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00
Yuri Sizov d476cdff34 Merge pull request #80918 from bruvzg/scons_wrp_deps
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
2023-08-25 14:58:55 +02:00
bruvzg 2e1f48ff6e
[Native File Dialogs] Refocus last focused window on close. 2023-08-24 09:34:58 +03:00
Fredia Huya-Kouadio 87102e358d Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-08-23 09:57:00 -07:00
bruvzg f37ace7036 [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2023-08-23 09:54:06 +03:00
Haoyu Qiu d026b37abd Fix various typos in classref 2023-08-22 18:05:50 +08:00
Hugo Locurcio 469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Hugo Locurcio 6f1152bdbe
Add a `--audio-output-latency` command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde c72b851dfb
Merge pull request #80104 from bruvzg/freedesktop_native_file_dialog
[Linux/Freedesktop] Implement native file selection dialog support.
2023-08-17 11:23:00 +02:00
Rémi Verschelde 9a48b14a2d
Merge pull request #80036 from PorkrollPosadist/fix-wayland-window-behavior
Use EWMH for `DisplayServerX11::_window_minimize_check()` implementation
2023-08-17 11:22:36 +02:00
Rémi Verschelde 314cdf456b
Merge pull request #79578 from Faless/web/4.x_dlink_visibility
[Web] Use `fvisibility=hidden` for side module when dlink_enabled.
2023-08-17 11:21:47 +02:00
Aaron Franke ada360affe
Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
bruvzg 6cc314e0fa
[Linux/Freedesktop] Implement native file selection dialog support. 2023-08-17 10:56:16 +03:00
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde 6c3735cb7c
Merge pull request #80569 from m4gr3d/show_in_app_library_settings_main
Add export setting to control whether to show the Godot app in the app library
2023-08-16 09:13:30 +02:00
pikethom 7494ad6b54 Android stylus pressure and tilt support 2023-08-15 19:55:17 +12:00
Rémi Verschelde efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
Fredia Huya-Kouadio 63d47dced0 Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
Chia-Hsiang Cheng 669ce39f95 Ensure the active window gains the keyboard focus 2023-08-12 16:35:44 +08:00
scgm0 05bc070f7c C#: Fix exporting for Android 2023-08-12 09:22:49 +08:00
Rémi Verschelde bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.
2023-08-10 14:04:19 +02:00
Rémi Verschelde 49f0d8cee3
Merge pull request #80279 from Sauermann/fix-x11-mouse-window-event-crash
Track hovered `Window` in `DisplayServerX11`
2023-08-10 00:43:00 +02:00
Rémi Verschelde 11ea4dc466
Merge pull request #80439 from bruvzg/macos_mouse_enter_exit
[macOS] Fix missing mouse exit events on window close.
2023-08-09 15:20:39 +02:00
Rémi Verschelde d255811443
Merge pull request #80404 from bruvzg/file_attribs
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows.
2023-08-09 15:20:32 +02:00
Markus Sauermann a7c5849f98 Track hovered `Window` in `DisplayServerX11`
Send mouse-entered/exited window-events only when necessary
2023-08-09 12:20:23 +02:00
bruvzg 78caaf3717
[macOS] Fix missing mouse exit events on window close. 2023-08-09 10:23:57 +03:00
bruvzg 8aa6f29b56
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
Tyler 3cf1e04579 Fix Windows console wrapper and icon being swapped
Fixes #80238.
2023-08-07 12:46:23 -04:00
Rémi Verschelde 6a0410bbc2
Merge pull request #80240 from bruvzg/x11_ext_checks
[X11] Do not fail DisplayServer init if non-essential extensions are missing.
2023-08-07 14:50:47 +02:00
Rémi Verschelde 048a164083
Merge pull request #79693 from bruvzg/com_ath
[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
Rémi Verschelde 9d6570af3b
Merge pull request #79456 from bruvzg/popup_area_fix
Fix native popups auto-closing when interacting with non-client area.
2023-08-07 14:47:02 +02:00
Rémi Verschelde faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
bruvzg e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
Yuri Sizov dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde 2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
Haoyu Qiu 097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
bruvzg acff87ffda
[X11] Do not fail DisplayServer init if non-essential extensions are missing. 2023-08-04 10:58:14 +03:00
Yuri Sizov 1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Álex Román Núñez 3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
Yuri Sizov 49305df0e0 Merge pull request #80092 from Faless/web/npm_update
[Web] Update npm packages
2023-08-02 21:37:05 +02:00
Yuri Sizov 24049b6646 Merge pull request #79950 from bruvzg/win_app
[macOS Export] Disable unpacked .app bundle export on Windows.
2023-08-02 21:37:01 +02:00
bruvzg b240b5be84 [Windows] Do not force redraw window background on mouse pass-through region change. 2023-08-02 10:40:40 +03:00
Markus Sauermann 8c1ce404d7 Fix crash on Windows when closing `Window`
Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.

Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
PorkrollPosadist 5666656d42 Use EWMH for DisplayServerX11::_window_minimize_check() implementation 2023-07-31 16:35:18 -04:00
Fabio Alessandrelli 61e7d47344 [Web] Update npm packages 2023-07-31 21:43:59 +02:00
Fredia Huya-Kouadio 867fc02551 Fix npe when registering the sensors. 2023-07-28 18:58:16 -07:00
Yuri Sizov 0c2399d6ec Merge pull request #63826 from deakcor/dev_clipboard
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
bruvzg 56bd7adae4 [macOS Export] Disable unpacked .app bundle export on Windows. 2023-07-27 13:21:23 +03:00
Yuri Sizov 63411859db Merge pull request #79351 from Repiteo/dotnet-handle-warnings
C#: Fix MSVC dotnet builds failing if running `dev_mode`
2023-07-26 18:40:06 +02:00
bruvzg a0c388d4e1 [Windows] Try using objcopy and strip with prefix and without prefix. 2023-07-25 09:52:38 +03:00
Yuri Sizov bec47cdbbc Merge pull request #79846 from Faless/web/no_body_length
[Web] Always return -1 as body length in HTTPClientWeb
2023-07-24 19:33:48 +02:00
Yuri Sizov c8e191b7f4 Merge pull request #79724 from Repiteo/gcc-windows-fixes
Fix gcc builds failing on windows
2023-07-24 19:33:19 +02:00
Fabio Alessandrelli f4713d235a [Web] Always return -1 as body length in HTTPClientWeb.
Body length cannot be reliably retrieved from the web.
Reading the "content-length" value will return a meaningless value when
the response is compressed, as reading will return uncompressed chunks
in any case, resulting in a mismatch between the detected body size and
the actual size returned by repeatedly calling read_response_body_chunk.

Additionally, while "content-length" is considered a safe CORS header,
"content-encoding" is not, so using the "content-encoding" to decide if
"content-length" is meaningful is not an option either.

We simply must accept the fact that browsers are awful when it comes to
networking APIs.
2023-07-24 08:57:02 +02:00
Yuri Sizov 88c1e0d528 Merge pull request #79350 from kleonc/screen_to_pixel_byte_to_float_conversion_fix
Fix byte to float color conversion in `DisplayServerWindows::screen_get_pixel`
2023-07-21 17:54:21 +02:00
Thaddeus Crews d848c95748
Fix gcc builds failing on windows 2023-07-20 18:01:52 -05:00
bruvzg 4bfb820d32 [Windows] Initialize COM as apartment-threaded. 2023-07-20 12:14:16 +03:00
Yuri Sizov 0c2144da90 Remove excessive include that breaks compilation on Windows 2023-07-18 22:09:48 +02:00
Yuri Sizov 8f175a8649
Merge pull request #78958 from m4gr3d/refactor_android_plugin_packaging_main
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 20:47:41 +02:00
Fredia Huya-Kouadio b52e1be2c2 Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin.

See https://github.com/GodotVR/godot_openxr_loaders/pull/38
2023-07-18 19:14:53 +02:00
Fredia Huya-Kouadio d17811c814 Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.

The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
Yuri Sizov e8aa8c17d2
Merge pull request #79574 from bruvzg/win_nat_d
[Windows] Implement native file selection dialog support.
2023-07-18 19:04:40 +02:00
bruvzg d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
Yuri Sizov ec66c53d52 Merge pull request #79572 from bruvzg/mac_bg_ws_sync
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-18 15:10:09 +02:00
Vincent D c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Yuri Sizov 57919beb05
Merge pull request #76821 from m4gr3d/prototype_godot_service_main
Refactor Godot Android architecture
2023-07-17 21:11:21 +02:00
Thaddeus Crews 897334a366
Allow MSVC dev_mode builds to succeed with dotnet
• Added #else section to mono #ifdef checks in relevant export_plugin scripts
2023-07-17 11:35:38 -05:00
Fabio Alessandrelli 5eed870a6a [Web] Use fvisibility=hidden for side module when dlink_enabled.
This hugely reduces the number of exports, making it acceptable for
browsers.

Note that dlink + threads is still not working due to upstream issues
with the pthread emulation library.

Should hopefully be solved once emscripten move to native WASM threads.
2023-07-17 13:18:02 +02:00
Phil Hudson 076ef3bf6a iOS: Add `export_project_only` flag 2023-07-17 11:45:03 +02:00
bruvzg 2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces. 2023-07-17 10:29:49 +03:00
Fredia Huya-Kouadio 29bbc17b48 Godot Android re-architecture
Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio 00c782d959 Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role 2023-07-16 18:56:57 -07:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov 70b5330b46 Merge pull request #78164 from 0xafbf/allow-export-tv-and-launcher
Add options to show icon in Android TV and run app as Android launcher
2023-07-14 18:48:54 +02:00
bruvzg 4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
kleonc 9d45dd812f Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel 2023-07-12 21:31:02 +02:00
Yuri Sizov 1da09fd477 Merge pull request #79062 from MewPurPur/svg-optimizations
Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov 55b74c7cdf Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov 661c3954a6 Merge pull request #73443 from akien-mga/unbundle-openxr
Allow unbundling OpenXR (for Linux distros)
2023-07-12 17:15:25 +02:00
bruvzg 7b7f6d45d6
Implement iOS one-click deploy. 2023-07-12 16:25:04 +03:00
Yuri Sizov 5dff3c4484 Merge pull request #78538 from Sauermann/fix-code-simplifications
Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov 2b47f6715e Merge pull request #78437 from bruvzg/set_icon
Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
Yuri Sizov 6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov 64689c146c Merge pull request #79089 from bruvzg/android_echo
[Android] Set `echo` property for the physical keyboard events.
2023-07-12 14:18:30 +02:00
Rémi Verschelde 5dbbdaf27b
Merge pull request #79284 from akien-mga/fix-linux-os-move_to_trash
Fix Linux `move_to_trash` wrongly reporting files as not found
2023-07-11 11:30:21 +02:00
Rémi Verschelde a6e75f3971
Fix Linux `move_to_trash` wrongly reporting files as not found
We can't rely on the error code from `gio` or `kioclient5`, in my
rudimentary testing they return `1` for both missing files and other
situations like not having a Trash can on the mounted volume.

Fixes #79108.
2023-07-11 09:55:27 +02:00
Eoin O'Neill 8de98dbf21 Prevent double input events on gamepad when running through steam input
During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)

SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.

This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde dcd16a5750
Linux: Fix build with `use_sowrap=no` and various warnings/errors 2023-07-10 14:34:01 +02:00
Rémi Verschelde 8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
2023-07-10 13:08:11 +02:00
Kamil Brzoskowski 3cd865dbe8
Fix formatting of dlopen error message on Windows
And harmonize the format for all platforms.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00
Rémi Verschelde 79b31a8357
Merge pull request #79105 from akien-mga/linux-libsquish-lacks-pkgconfig
Linux: Link libsquish directly when unbundling, .pc file unreliable
2023-07-08 18:22:18 +02:00
Rémi Verschelde ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Rémi Verschelde 988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde 43c0fa7f4b
Merge pull request #78797 from Calinou/remove-redundant-vformat
Remove uses of `vformat()` with no placeholders
2023-07-08 18:18:35 +02:00
Septian b88b6b4f48 fix typo on TLSOptions.xml and library_godot_display.js 2023-07-08 13:34:50 +07:00
MewPurPur fe194f8db0 Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00
Rémi Verschelde 3a3ec4add1
Merge pull request #78263 from bruvzg/fl_all
[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-07-07 16:02:38 +02:00
Rémi Verschelde f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde 69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde 9522ef67d5
Merge pull request #79010 from bruvzg/set_native_icon_crash
[macOS] Fix `set_native_icon` crash with empty or invalid ICNS file.
2023-07-07 08:32:56 +02:00
Rémi Verschelde b3b4f4c1c9
Linux: Link libsquish directly when unbundling, .pc file unreliable 2023-07-06 15:32:42 +02:00
Rémi Verschelde 153c4a4c4f
Linux: Allow unbundling brotli to use system library 2023-07-06 15:26:38 +02:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
bruvzg c687bfa697
[Android] Set `echo` property for the physical keyboard events. 2023-07-06 09:53:50 +03:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
bruvzg db0109b237 [Windows] Fix setting initial non-exclusive window mode. 2023-07-04 13:09:26 +03:00
bruvzg 618795a214
[macOS] Fix set_native_icon crash with empty or invalid ICNS file. 2023-07-04 09:09:40 +03:00
bruvzg 9c5a0c6c10
Add error checks and harmonize behavior of the set_icon method. 2023-07-03 13:48:28 +03:00
Ben Rog-Wilhelm 90f3992036 Fix: incorrectly .gitignored files. 2023-07-01 08:41:15 -05:00
Hugo Locurcio dcc92c174e
Remove uses of `vformat()` with no placeholders
This is identical to passing the string directly.
2023-06-28 16:27:55 +02:00
Hugo Locurcio 0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.

Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Felipe Augusto Marques 26eb3db234 Added Image's `load_svg_from_(buffer|string)`
No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde d586096415
Merge pull request #72720 from pkdawson/fix-mouse-capture
DisplayServerWindows: Fix mouse capture when button up message is missed
2023-06-22 18:29:34 +02:00
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Rémi Verschelde ddaefb3cd6
Merge pull request #78455 from aaronfranke/macos-fix-tex-format-valid
macOS: Finish checking templates before validating texture formats
2023-06-20 13:14:23 +02:00
Rémi Verschelde 65628f23c5
Merge pull request #78175 from phil-hudson/fix-#78105
Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
Phil Hudson ce7f648694 fix(android): set pending intent flag to stop insta-crash
fix(android): add conditional check for minimum sdk version

fix(android): formatting

fix(android): formatting

fix(android): formatting

fix(android): formatting again
2023-06-20 16:56:59 +08:00
Aaron Franke a981158d1a
macOS: Finish checking templates before validating texture formats 2023-06-19 21:36:31 -05:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 356a602186
Merge pull request #74511 from AThousandShips/win_cursor_fix
Fix clearing custom cursor
2023-06-20 00:00:57 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde eb9c96b87c
Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself
Allow exporting release Android builds without a debug keystore
2023-06-19 10:27:44 +02:00
Rémi Verschelde 01e84b1da1
Merge pull request #67158 from amoriqbal/fix_error_message
Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00