Rémi Verschelde
a5dcabbbfb
Merge pull request #34272 from MissKraya/34258-fix
...
Fix for #34258 and added get_zoom_hbox() documentation.
2019-12-14 17:14:41 +01:00
Hannah Crawford
59937e1c54
Updated get_zoom_hbox() documentation.
2019-12-14 14:02:15 +00:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
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Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
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Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
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On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
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Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
...
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
c868baf658
Merge pull request #34222 from Calinou/doc-collisionshapes
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Improve the Shape/Shape2D classes documentation
2019-12-10 10:44:36 +01:00
Hugo Locurcio
16d612dccc
Improve the Shape/Shape2D classes documentation
2019-12-10 08:21:15 +01:00
Hugo Locurcio
3acbabca1e
Document the KinematicBody axis lock methods
2019-12-09 13:45:12 +01:00
Rémi Verschelde
3684810a28
Merge pull request #34164 from Calinou/pckpacker-optional-args
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Make some arguments in PCKPacker methods optional
2019-12-09 09:41:52 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
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Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Hugo Locurcio
7ae0e4be46
Improve the PCKPacker class documentation
2019-12-07 01:00:51 +01:00
Rémi Verschelde
07a739e7e1
Merge pull request #34159 from akien-mga/doc-enums-constants
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doc: Markup fixes for enums and constants
2019-12-07 00:11:17 +01:00
Rémi Verschelde
643b37aaf0
Merge pull request #34086 from Calinou/doc-improve-stylebox
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Improve the StyleBox class documentations
2019-12-07 00:10:57 +01:00
Hugo Locurcio
f1a76a8820
Improve the StyleBox class documentations
2019-12-06 23:29:38 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Hugo Locurcio
7c6c32b500
Document RichTextEffect and CharFXTransform
2019-12-06 22:50:29 +01:00
Rémi Verschelde
5f64d773ba
Merge pull request #34128 from akien-mga/doc-animplayer-play-stop
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doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06 09:35:03 +01:00
Rémi Verschelde
4b64ef88d8
Merge pull request #34132 from flyingpimonster/arvr-docs
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Docs: ARVRController and ARVRInterface
2019-12-06 08:38:29 +01:00
James Westman
5978e6afac
Docs: ARVRController and ARVRInterface
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This commit clarifies a few methods and members in the AR/VR docs. It
also updates some wording according to the style guide and fixes a
couple typos.
2019-12-05 18:10:11 -06:00
Rémi Verschelde
9a12b40100
doc: Fix and clarify AnimationPlayer play and stop descriptions
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Closes #34125 .
2019-12-05 21:56:31 +01:00
Rémi Verschelde
99b81aa1b9
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
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Added Missing Binding for `multimesh_create` to VisualServer
2019-12-05 06:49:43 +01:00
Eoin O'Neill
f7f7544997
Added method binding for `multimesh_create` that was missing from VisualServer class.
2019-12-04 16:00:18 -08:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
Rémi Verschelde
a74f0fd4cf
doc: Fix markup errors
2019-12-03 10:26:20 +01:00
Rémi Verschelde
d0243e9e0f
Merge pull request #34077 from Calinou/doc-improve-dynamicfont
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Improve the DynamicFont class documentation
2019-12-03 10:18:15 +01:00
Rémi Verschelde
dc3d8f0e45
Merge pull request #34076 from Calinou/doc-listener
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Add documentation for the Listener class
2019-12-03 10:14:11 +01:00
Hugo Locurcio
673bd79a9e
Improve the DynamicFont class documentation
2019-12-03 09:56:11 +01:00
Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
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This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
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The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
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Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Hugo Locurcio
21a3923410
Add an `OS.is_window_focused()` getter
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This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
Hugo Locurcio
77d95e3371
Document the `ViewportContainer.stretch_shrink` property
2019-11-27 16:40:40 +01:00
HaSa1002
5be5f65440
document popup behaviour
2019-11-27 11:47:19 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
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Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robert Colton
c99f6453b9
Update Viewport.xml
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Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24 10:45:04 -05:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
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Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
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Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
Hugo Locurcio
ae76c62601
Implement `Node::get_process_priority()` and its associated property
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This closes #33660 .
2019-11-17 17:48:50 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
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Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
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A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
willnationsdev
db0082534c
Added more in-depth examples of NodePaths in API docs.
2019-11-13 15:14:50 -06:00
Rémi Verschelde
d3a852f124
Merge pull request #33591 from zaksnet/fix-string-docs-split
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Fix split/rsplit docs
2019-11-13 14:03:14 +01:00
Zak
79aca6b0c0
Fix split/rsplit docs
2019-11-13 14:58:19 +02:00
Rémi Verschelde
35444576ff
Merge pull request #33576 from merumelu/doc-reload-current-scene
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Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 23:17:51 +01:00
IlyaStuurFedorov
fa45fdb5f5
doc: PCKPacker class example code
2019-11-12 23:15:29 +01:00
merumelu
3de002db30
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 16:43:31 +01:00
Rémi Verschelde
067c259ef1
doc: Sync classref with current source
2019-11-11 17:25:05 +01:00
Hugo Locurcio
ecd572073c
Mention that `Dictionary.hash()` can be used for equality comparisons
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See #27615 .
2019-11-11 14:18:11 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
43fec5806d
Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec
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Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11 08:11:30 +01:00
Rémi Verschelde
723dceb727
Merge pull request #33496 from QbieShay/spring-arm-doc
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Added documentation for SpringArm doc
2019-11-11 06:47:11 +01:00
QbieShay
6d27c50ae7
Added documentation for SpringArm doc
2019-11-10 14:21:06 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
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A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
Rémi Verschelde
0ab0d11c17
Merge pull request #33464 from KoBeWi/backdroid
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Clarify how to handle go back button on mobile
2019-11-09 07:44:48 +01:00
Tomasz Chabora
5d618b0570
Clarify how to handle go back button on mobile
2019-11-09 00:15:50 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Hugo Locurcio
e6d53ba75f
Expose the `OS.low_processor_usage_mode_sleep_usec` property
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This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Rémi Verschelde
9d4e596c69
doc: Sync classref with current source
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Fix incomplete binding.
2019-11-08 16:00:01 +01:00
Gilles Roudière
12c2363290
Clarify shape_centered property
2019-11-08 11:11:45 +01:00
Rémi Verschelde
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
Rémi Verschelde
e4d734725a
Merge pull request #33412 from Calinou/doc-httprequest-example
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Add an HTTPRequest usage example to the class reference
2019-11-07 21:37:21 +01:00
Yuri Roubinsky
4c4172ec92
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07 22:47:50 +03:00
Hugo Locurcio
06fc43d41c
Add an HTTPRequest usage example to the class reference
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This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07 16:49:21 +01:00
Rémi Verschelde
18d06f4d4f
Merge pull request #32900 from willnationsdev/variant-docs
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Updated Variant docs with more detailed info/tuts.
2019-11-07 13:15:34 +01:00
Rémi Verschelde
1e8b7a160f
Merge pull request #31209 from ReyAnthony/master
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Added more details for set_drag_preview()
2019-11-07 13:14:32 +01:00
Rémi Verschelde
121fb46ab9
Clarify that String.insert returns a copy
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Supersedes and closes #32620 .
2019-11-07 13:12:06 +01:00
Anthony Rey
e4b97b4614
[Doc] Added more details for set_drag_preview()
2019-11-07 12:43:04 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
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Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused `editor/active` project setting
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This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
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Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
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Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
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Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Muller-Castro
5bf08ae836
Make BackBufferCopy's description more specific
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The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
2019-11-01 19:48:32 -03:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
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Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
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Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Rémi Verschelde
962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
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Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
Rémi Verschelde
81b53f5a5c
Merge pull request #33211 from drentsoft/os_midi_documentation_branch
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Added documentation for the OS class MIDI functions.
2019-11-01 14:04:01 +01:00
Rémi Verschelde
d93201b27f
Merge pull request #33229 from Jummit/document-force_update_transform
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Document force_update_transform
2019-11-01 14:03:01 +01:00
Jummit
2166437869
document force_update_transform
2019-11-01 10:37:39 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Derwent Ready (drentsoft)
1758a6f494
Added link to Area2D tutorial in documentation.
2019-10-31 20:59:13 +00:00
Derwent Ready (drentsoft)
1e07ab8564
Added documentation for the OS class MIDI functions.
2019-10-31 16:52:55 +00:00
PouleyKetchoupp
475115c0c3
Added empty() function to pool array types
2019-10-31 16:27:32 +01:00
PouleyKetchoupp
d29c8ab81b
Improved TextEdit search usability & documentation
2019-10-31 12:35:23 +01:00
Rémi Verschelde
ac38f0782f
Merge pull request #33195 from conankzhang/doc-project-settings
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Add descriptions to set_initial_value and set_setting.
2019-10-31 08:04:46 +01:00
conankzhang
e72d6cf54a
Add descriptions to set_initial_value and set_setting.
2019-10-30 23:39:24 -07:00
conankzhang
d69ed2fc55
Add descriptions to clear and copy_theme.
2019-10-30 23:04:58 -07:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
Rémi Verschelde
924db5fa58
Merge pull request #33176 from conankzhang/doc-spatial-scale
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Add descriptions to scale functions.
2019-10-30 13:25:51 +01:00
conankzhang
29844a5862
Add descriptions to scale functions.
2019-10-30 03:19:08 -07:00
conankzhang
709c1bf051
Add descriptions to setting and getting draw pass meshes.
2019-10-30 01:09:26 -07:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Rémi Verschelde
3d25a403ef
Merge pull request #32748 from SamuelDeboni/doc-VisualShader
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Added documentation for VisualShader
2019-10-26 23:05:44 +02:00
Rémi Verschelde
aa0fa6b14f
doc: Sync classref with current source
2019-10-26 16:40:41 +02:00
Hugo Locurcio
a57c265266
Document `override.cfg` behavior in the ProjectSettings class
2019-10-25 21:54:38 +02:00
20kdc
170668d92e
Document AnimationPlayer's quirks in regards to play updating on next process & similar. (Squashed Edition)
2019-10-24 20:11:12 +01:00
Rémi Verschelde
4e29faaeea
Merge pull request #32600 from cagdasc/3.2-auto-permission-manager
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Add request defined permissions in AndroidManifest.xml
2019-10-23 08:02:21 +02:00
Rémi Verschelde
29990d0b1e
Merge pull request #32994 from Calinou/http-document-body-length-caveats
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Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-23 06:50:41 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
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TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Hugo Locurcio
04d3146b75
Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-22 20:16:41 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
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Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
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Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
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Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
PouleyKetchoupp
4247c21cb0
TextEdit syntax highlighting fixes
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- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
willnationsdev
926777fd8d
Updated Variant docs with more detailed info/tuts.
2019-10-18 16:54:25 -05:00
PouleyKetchoupp
139c0a4afe
Expose Node::update_configuration_warning() to scripts
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This method can be used to generate custom node warnings by script.
Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
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Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146
Support for resized images in RichTextLabel
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BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
LikeLakers2
68552d9a4b
Changes the name of all parameters referring to track indices within Animation, to "track_idx"
2019-10-14 18:08:41 -04:00
SamuelDeboni
b1f306729d
Added documetation for VisualShader
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Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
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Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
SamuelDeboni
1767370e7c
Added documentation for Skeleton2D
2019-10-10 13:42:34 -03:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
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Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
SamuelDeboni
eb6e3003d5
Add documentation for ReflectionProbe
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Update doc/classes/ReflectionProbe.xml
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update ReflectionProbe.xml
2019-10-09 08:21:46 -03:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Hugo Locurcio
5c2bb56979
Improve the OS `get_screen_*` methods' documentation
2019-10-08 15:43:01 +02:00
Rémi Verschelde
63a19df5e6
PopupMenu: Reorder add_* methods in more natural order
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Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
dfff210f6d
Merge pull request #32608 from cbscribe/kcc_doc_updates
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[DOC] Fill in various missing method/member descriptions.
2019-10-07 07:24:32 +02:00
Rémi Verschelde
41aac7c2df
Merge pull request #32605 from dankan1890/get_custom_color
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Added missing bind_method to TreeItem::get_custom_color().
2019-10-07 07:21:03 +02:00
Chris Bradfield
72b43d5ed6
[DOC] Fill in various missing method/member descriptions.
2019-10-06 16:26:15 -07:00
dankan1890
b469ff17e2
Added missing bind_method to TreeItem::get_custom_color().
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Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
8c9358b5d0
Merge pull request #32602 from cbscribe/kcc_doc_rigid
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[DOC] Add missing physics_material_override descriptions
2019-10-06 21:31:46 +02:00
Chris Bradfield
2092ebda9c
[DOC] Add missing physics_material_override descriptions
2019-10-06 11:54:58 -07:00
Chris Bradfield
6591008ac5
[DOC] Document ClippedCamera properties/methods.
2019-10-06 10:56:23 -07:00
Rémi Verschelde
27dab233d9
Merge pull request #32555 from homer666/projectsettings-docs-mistake
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Fix silly mistake in ProjectSettings docs
2019-10-05 15:04:31 +02:00
homer666
0c75cac7de
Fix silly mistake in ProjectSettings docs
2019-10-05 05:13:15 +10:00
Rémi Verschelde
7e9c1041ac
Merge pull request #32548 from akien-mga/doc-put-string
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doc: Add note about sending strings without size in StreamPeer
2019-10-04 16:05:20 +02:00
Rémi Verschelde
11bbe152a9
Merge pull request #32546 from Xrayez/bind-string-humanize-size
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Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
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Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Rémi Verschelde
caa88b4611
doc: Add note about sending strings without size in StreamPeer
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Follow-up to #29153 .
2019-10-04 15:23:12 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99
Bind the `String::humanize_size` method
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The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
homer666
3ba3cd7b61
Improve ProjectSettings window docs
2019-10-04 06:09:45 +10:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
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Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
Yuri Roubinsky
61510102ec
Added link to tutorial for Thread class
2019-10-02 19:21:23 +03:00
clayjohn
afaa68628a
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
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Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Rémi Verschelde
a4c03ff965
Merge pull request #32460 from Nutriz/doc_surfacetool_commit
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Update doc for SurfaceTool.commit() flags
2019-10-01 13:58:50 +02:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Rémi Verschelde
79298face0
doc: Sync classref with current source
2019-10-01 10:58:48 +02:00
Nutriz
1fb439367d
add doc about flags for SurfaceTool.commit()
2019-10-01 10:28:18 +02:00
Relintai
108068ab41
Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills.
2019-09-30 20:58:29 +02:00
Michael Alexsander Silva Dias
24ed6b58e1
Make empty columns automatically expand in GridContainer
2019-09-28 09:49:58 -03:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
ba8b2a1af7
Merge pull request #32356 from m-r-hunt/master
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Improve documentation of ProjectSettings class
2019-09-27 16:21:48 +02:00
Max Hunt
2a642e1e6d
Improve documentation of ProjectSettings class
2019-09-27 07:32:35 +01:00
Nolan Darilek
5629a006d9
#14011 : Implement `TreeItem.get_button_tooltip(column, idx)`.
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When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.
For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
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Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
Ruslan Mullayanov
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
Hugo Locurcio
a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-25 22:01:59 +02:00
Rémi Verschelde
28fcc5e25a
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
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Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier
aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 15:29:59 +02:00
Rémi Verschelde
78e6b7c1bf
doc: Sync classref with current source
2019-09-24 15:57:22 +02:00
Rémi Verschelde
08f557c0c4
Merge pull request #32285 from Faless/crypto/initial_docs
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Add documentation for crypto-related classes.
2019-09-24 15:55:00 +02:00
Fabio Alessandrelli
a20cbf2cca
Add documentation for crypto-related classes.
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Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.
Ref #29871 .
2019-09-24 14:50:09 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
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Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
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Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
22f7af9a87
Merge pull request #31944 from skyace65/visibilityenabler
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Clarify VisibilityEnabler2D description
2019-09-24 11:10:18 +02:00
Rémi Verschelde
0bcc2c2f5f
Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes
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Improve documentation pertaining to shadow atlas sizes
2019-09-24 11:06:05 +02:00
Rémi Verschelde
5c0de2c249
Merge pull request #32286 from Calinou/doc-improve-os-shell-open
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Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Rémi Verschelde
4bdb3f4016
Merge pull request #32257 from Calinou/doc-set-window-title-performance
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Mention performance caveats of `OS.set_window_title()`
2019-09-24 10:14:58 +02:00
Hugo Locurcio
5d676682b4
Improve the `OS.shell_open()` documentation
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This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
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Add array slice method
2019-09-23 15:26:27 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of `OS.set_window_title()`
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See #32254 .
2019-09-22 19:01:34 +02:00
Michael Alexsander Silva Dias
5d03aa12c9
Expose LineEdit's 'right_icon' and fix icon size
2019-09-21 21:14:14 -03:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
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Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
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Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
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Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
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Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
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Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
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Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
34f9a4b765
Merge pull request #32127 from skyace65/skeletonupdate
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Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
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Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
d55c840a0d
Merge pull request #32153 from Calinou/doc-improve-image-get-pixel
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Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
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Fixes #2771 . It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Hugo Locurcio
46d71ee2a1
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
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See #32147 and #32148 .
2019-09-15 21:14:40 +02:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias
0dd4a2790f
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-14 09:04:47 -03:00
skyace65
96d6724b5d
Remove outdated information from skeleton class reference
2019-09-13 16:04:01 -04:00
Tomasz Chabora
7d3374eecf
Mention that AnimatedTexture doesn't support atlases
2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd
Mention that look_at() expects global coordinates
2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da
Mention constructor arguments in duplicate() doc
2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-12 15:10:41 +03:00
Shiqing
add0004a78
Revise and update AStar documentation
2019-09-11 15:41:42 +08:00
Hugo Locurcio
789be6596b
Improve documentation pertaining to shadow atlas sizes
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This partially addresses #27650 .
2019-09-04 23:32:46 +02:00
skyace65
1a8b537970
[Docs] Clarify VisibilityEnabler2D description
2019-09-04 11:38:35 -04:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
lupoDharkael
306e64a9f5
Add call_recursive method to TreeItem
2019-09-04 12:42:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole
073f625a91
Create a GDScript String function repeat
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Fixes #30610
2019-09-03 13:06:13 -04:00
Twarit
97959a53df
Add an overridable VCS Interface for the editor
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The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.
EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.
The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
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Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
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Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
2beea262be
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
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Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde
62c0185cb3
Merge pull request #31865 from Xrayez/geometry-remove-transform
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Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde
75272881d9
Merge pull request #31862 from Chaosus/vs_custom_tutorial
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Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez)
08272585e9
Remove redundant transform method in Geometry singleton
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Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
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Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
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Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89
040a75b826
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 13:52:02 +03:00
Rémi Verschelde
e5b7eb61b7
Merge pull request #31833 from Calinou/doc-improve-audiostream
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Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Hugo Locurcio
b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
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- Add a link to the audio generator demo in AudioStreamGenerator
and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
(and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz
aa3ef8893b
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
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Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias
9b09daa8c5
Add feature to Button to make its icon expand/shrink with the button's size
2019-08-29 11:25:00 -03:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48
Add transform methods for PoolVector*Array
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Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde
a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
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Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias
da5195fc92
Fix wrong offset in Button when alignment is set to left
2019-08-28 23:12:22 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6cc54a5864
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-27 18:01:05 -03:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
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The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686 .
2019-08-27 18:32:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Hugo Locurcio
9eb10f1e4a
Add an `editor_description` property to Node for documentation purposes
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It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
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Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
1349e0e585
doc: Sync classref with current source
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Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter
74713fe970
Fix custom inertia in physics2d, closes#30838
2019-08-22 20:30:03 +08:00
Rémi Verschelde
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
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This reverts commit e2c3bbabb0
.
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
Hugo Locurcio
b84b46d5df
Improve the GeometryInstance class documentation
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This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in `AnimationPlayer.queue()`
2019-08-19 15:04:13 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora
b950867df8
Clarify usage of action_press
2019-08-17 23:20:06 +02:00
zzwx
d4d03e5de9
Documentation note that Node::add_child() fails if child already has a parent
2019-08-14 10:41:30 -04:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Fabian
97167209cb
Exposed set_as_minsize to gdscript
2019-08-14 16:09:55 +09:30
Rémi Verschelde
592909db16
doc: Sync classref with current source
2019-08-13 12:35:50 +02:00
Max Hunt
45767fe5f6
Improve documentation of EditorPlugin.add_tool_submenu_item method
2019-08-12 20:58:21 +01:00
Rémi Verschelde
6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
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Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp
09e3905c06
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
2019-08-10 18:59:42 +02:00
Twarit Waikar
d366855abd
Add Tree iteration instructions thorugh TreeItem
2019-08-09 01:09:50 +05:30
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
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Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
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Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
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Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05be97a607
Merge pull request #31119 from KoBeWi/full_control
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Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora
2dbc817b93
Complete the Control class documentation
2019-08-07 15:31:47 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
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Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Rémi Verschelde
365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
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Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde
834d07cfc1
doc: Sync classref with current source
2019-08-05 15:21:03 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
Hugo Locurcio
47c615caf3
Cap the number of warnings/errors per second rather than per frame
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This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.
This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.
This closes #21896 .
2019-07-31 17:29:26 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
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Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde
051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
Guilherme Felipe
508761e0cd
Fix set_default_cursor_shape always sending motion event
2019-07-29 14:00:37 -03:00
Rémi Verschelde
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
Tomasz Chabora
7e329a7251
Clarify is_action_pressed() for multiple assigned buttons
2019-07-28 15:37:08 +02:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Chris Bradfield
7f4059ceb7
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-26 18:50:12 -07:00
Andrii Doroshenko (Xrayez)
8ba50823c4
Make KinematicBody docs consistent regarding `test_only` argument
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This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.
Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00