Rémi Verschelde
4bac719212
Fix previous cherry-picked TileMapEitorPlugin change
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That part of a362270112
was specific to the master branch.
2017-09-04 07:34:09 +02:00
Juan Linietsky
73d855dbce
Inspector is no longer cleared when game runs, fixes #9408
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(cherry picked from commit ab13d0aeed
)
Fixes #10943 .
2017-09-04 07:30:11 +02:00
Daniel J. Ramirez
a362270112
Hide tilemap menu when no tilemap is selected
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(cherry picked from commit e4a9233a83
)
2017-09-03 11:23:23 +02:00
geequlim
29cd034e23
Fix crash when edit remote object instance after debugger stoped
2017-09-03 00:47:45 +08:00
geequlim
1473e23df8
Fix continous update of the remote properties
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Remove useless debugger property panel
Rename Remote Inspector to Live Scene Tree
2017-09-02 22:19:17 +08:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
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Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Juan Linietsky
df173f194f
Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461
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(cherry picked from commit dbb6a39722
)
2017-08-30 21:09:08 +02:00
volzhs
30f4a16cdf
Use Noto fonts for Arabic, Hebrew and Thai
2017-08-29 21:01:31 +09:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
a9521ef996
Buildsystem: Reduce verbosity of font and translation generation
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(cherry picked from commit 21e53c4267
)
2017-08-27 13:46:16 +02:00
Juan Linietsky
e8fb68e038
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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(cherry picked from commit 533014b88c
)
2017-08-27 12:53:45 +02:00
Rémi Verschelde
215ce6ab2b
Rename "Default" window placement mode to "Top Left"
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It is no longer the default value ;)
(cherry picked from commit 686294e4f2
)
2017-08-27 12:47:52 +02:00
Andreas Haas
8ed6ddd49f
SceneTreeEditor: Fix node_selected signal emission.
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Fixes #10131
(cherry picked from commit a80371ce0a
)
2017-08-27 12:46:01 +02:00
Juan Linietsky
f6575f8d9a
Fixes crash related to animatio editor, closes #8687
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(cherry picked from commit cf2fdcb63e
)
2017-08-27 12:26:07 +02:00
Jakub Grzesik
da15a1b50d
spatial selection if subscene geometry is far from origin
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(cherry picked from commit 78e72c8e79
)
2017-08-27 12:23:09 +02:00
Vasiliy Makarov
bbf66945e7
more efficient atlas packing algorithm
2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam
364f2e8082
Correct hash behavior for floating point numbers
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This backports the work in #7815 and the subsequent fixes in #8393
The following program now works as expected in this branch in both
release_debug and debug mode:
```gdscript
print(sqrt(-1))
print(sqrt(-1))
var simple1=asin(10.0)
var simple2=acos(10.0)
print(simple1)
print(simple2)
```
And successfully prints -nan 4 times
This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Rémi Verschelde
49028e0c49
Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
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This reverts commit 478531d5a8
.
As explained in #10192 , this commit changed the color of all errors.
2017-08-18 08:53:29 +02:00
Rémi Verschelde
3552755306
TileMap Editor: Improve tile info setting using signal
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The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.
Improves #9141 .
2017-08-16 20:03:02 +02:00
Rémi Verschelde
29632aadfd
Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
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Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Rémi Verschelde
479c5ba754
Some fixes to 2 to 3 exporter
2017-08-16 17:52:03 +02:00
Jakub Grzesik
295e0b6937
fix crash after click on MeshInstance with no owner
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cherrypicked from #10258
2017-08-14 10:21:44 +02:00
Zher Huei Lee
ed3cc7e5c9
Project manager UI displaced by long paths #10245
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(cherry picked from commit 5c94eeeb79
)
2017-08-13 20:29:47 +02:00
vipsbpig
a04bb88e46
ability to click on spatial subscene to select it
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(cherry-picked from d2d62122e2
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
0120f0473f
Clean up canvas item when changing state, closes #5977
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(cherry picked from commit 950b205609
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
b94c5a31cd
fix collada crash on invalid (blender internal expored...) file, fixes #6222
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(cherry picked from commit de219e5cbe
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
670d07ca0d
Attempt to resolve #4673
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(cherry picked from commit 1939e83a65
)
2017-08-13 20:29:46 +02:00
homer666
57084ada96
Adjust FileSystem split mode's height threshold
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(cherry picked from commit e32abe8072
)
2017-08-13 20:29:46 +02:00
Cradmon
2b2c0523b5
Fix resource docker thumbnail bug
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(cherry picked from commit b8a31d6563
)
2017-08-13 18:02:19 +02:00
Andreas Haas
b694f58959
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
(cherry picked from commit 95da12212b
)
2017-08-13 18:00:25 +02:00
Rémi Verschelde
ac79f831af
Merge pull request #10192 from ISylvox/ChildProcessConnected-scary-to-friendly-2.1
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[2.1] Editor Debugger: Changed the Color of Child Process Connected
2017-08-11 10:38:58 +02:00
Indah Sylvia
478531d5a8
Child Process Connected (in Editor Debugger) is now friendlier :-)
2017-08-09 12:56:27 +07:00
Indah Sylvia
5014b9dc40
core/[io;object]: fix typo 'resoucre' to 'resource'
2017-08-08 18:07:29 +07:00
geequlim
21f2fff82e
Don't re-query remote object while debugging every frame
2017-08-02 22:31:43 +08:00
ISylvox
de55a0076c
Several enhancement for 'Godot 2 to 3' project exporter.
2017-08-01 08:10:21 +07:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Paulb23
4aca27e2fa
Fixed script tab selection on file close, issue 8400
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(cherry picked from commit 3906134003
)
2017-07-30 21:23:19 +02:00
Rémi Verschelde
3c357f3247
Merge pull request #9866 from RandomShaper/default-motion-fix-2.1
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Enable 2D physics motion fix for new projects (2.1)
2017-07-26 13:04:37 +02:00
Pedro J. Estébanez
e19d517c21
Enable 2D physics motion fix for new projects
2017-07-26 12:19:22 +02:00
Fabio Alessandrelli
c3055b24d1
Remove "debug/remote_port" project setting (moved to editor)
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Also updated default port from 6007 (X11) to 6096 (unspec)
2017-07-22 14:36:43 +02:00
Rémi Verschelde
63a9b02131
Fixes to the 2to3 project exporter
2017-07-15 16:50:49 +02:00
geequlim
7a02467dad
Fix editor crash while exiting debuggger
2017-07-15 18:31:21 +08:00
anakimluke
23b19a4349
Removed outdated comment.
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closes #78
(cherry picked from commit c1699d807f
)
2017-07-14 22:03:21 +02:00
Andreas Haas
3d95424147
Animation Editor: Fix trying to stop playback without player.
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Fixes #9280
(cherry picked from commit bb9daaccff
)
2017-07-14 21:55:02 +02:00
Andreas Haas
34c8beb91c
Script create diag: Show extensions for currently selected language only.
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(cherry picked from commit 8e8e4b30e5
)
2017-07-14 21:53:53 +02:00
Rémi Verschelde
c7b7cb24a5
Change default color of script editor text selection
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Supersedes and closes #9388 .
(cherry picked from commit 6fd4311c27
)
2017-07-14 21:51:32 +02:00
geequlim
da2bcda7be
Enhanced debugger. ake 2.1 more productive!
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Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034 .
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde
37eaa9d792
EditorNameDialog: Fix margins
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Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde
5a6eaf5a55
EditorNameDialog: Remove unnecessary move_child
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Fixes #9377 .
(cherry picked from commit bb6e73f9c1
)
2017-07-02 12:51:07 +02:00
Rémi Verschelde
47307453f7
Script editor help: Prevent loading empty instances from layout
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(cherry picked from commit 71f6c96288
)
2017-07-02 12:31:43 +02:00
Juan Linietsky
920f216a14
Small exporter fixes
2017-06-29 07:29:48 -03:00
Rémi Verschelde
3070267c4c
Merge pull request #9364 from Noshyaar/pr-genh21
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BuildSystem: generated files have .gen.ext (2.1)
2017-06-25 16:08:26 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
Rémi Verschelde
11dc3f8589
i18n: Update template and sync translations
2017-06-25 14:25:46 +02:00
Rémi Verschelde
3683d1501d
i18n: Sync translations with Weblate
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Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Rémi Verschelde
c5a44eebf5
Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
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Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Pedro J. Estébanez
5b4f40666b
Fix regression in script debugger
2017-06-19 11:56:16 +02:00
Pedro J. Estébanez
2018db093c
Add one-way collision to tile-set/tile-map
2017-06-17 22:26:50 +02:00
aswinmohanme
945f40303a
Prevent Editor from hang when importing stl as mesh
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When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.
This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.
Fixes : #9200
2017-06-17 12:55:46 +02:00
Kryptocron
cb2697e98e
Added option to not save a scene when played.
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(cherry picked from commit 4bee1d98fa
)
2017-06-17 12:53:29 +02:00
Rémi Verschelde
f1af9f380b
Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
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Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Bojidar Marinov
9c44d72b3c
Fix EditorFileSystem duplicating root folder in new folders
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Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662 .
(cherry picked from commit c89d9720f0
)
2017-06-17 12:31:27 +02:00
Hugo Locurcio
db2cb08057
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
2017-06-17 12:31:27 +02:00
Fabio Alessandrelli
f6f8628ec9
Editor now shows error when debug port is in use
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(cherry picked from commit fc1368bee0
)
2017-06-17 12:09:09 +02:00
Poommetee Ketson
f1901d8e3f
Fix unsaved scene not running after save
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(cherry picked from commit 6b7021ad90
)
2017-06-17 12:07:27 +02:00
Nuno Donato
575ee17779
Run project after selecting main scene. Fixes #9077
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(cherry picked from commit 1ab0a779d8
)
2017-06-17 12:07:18 +02:00
Nuno Donato
ef2a962bad
Automatically open new project after creating it in project manager.
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Fixes #9075
(cherry picked from commit 9fd41416a9
)
2017-06-17 12:07:10 +02:00
toger5
314fa89978
project manager, fixed siing of sort button
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(cherry picked from commit c33eff4bf9
)
2017-06-17 12:03:59 +02:00
Poommetee Ketson
44864eb663
About: add contributors list
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(cherry picked from commit db439308e6
)
2017-06-17 12:03:19 +02:00
Poommetee Ketson
15ab3804df
CreateDialog: fix activating recent item creates node selected in search result
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(cherry picked from commit db64fcdd5f
)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187
CreateDialog: select root if search exactly match
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(cherry picked from commit 9fb90d7aea
)
2017-06-17 11:52:23 +02:00
Sean Bohan
e513ecb7a1
Add setting to hide tile info on the tilemap menu
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Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
2017-06-13 13:02:26 +08:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered.
2017-06-12 21:10:31 +02:00
Sean Bohan
1028739690
Subtract body position from shape offset during tileset convert
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To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
Andreas Haas
4d9d3819f0
Project Settings: Use capitalized properties.
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There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
(cherry picked from commit 162068640b
)
2017-05-26 23:59:03 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
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(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
mbalint12
1ca67fd484
Make script debugger display all kinds of objects
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(cherry picked from commit be5e02708d
)
2017-05-26 23:43:09 +02:00
mbalint12
8eba737992
Make property editor display dictionaries (read only)
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(cherry picked from commit a542372642
)
2017-05-26 23:42:34 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Andreas Haas
66a1e049b0
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
(cherry picked from commit 29999942a2
)
2017-05-26 19:05:09 +02:00
Marco Melorio
3d7756df8e
Added a container to EditorNameDialog
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(cherry picked from commit d4082a8d92
)
2017-05-26 18:47:32 +02:00
Rémi Verschelde
fec8e2549c
Fix a few property warnings on Globals access
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Hand-picked from 515f92d03b
.
2017-05-26 18:46:59 +02:00
Rémi Verschelde
9b1ee4cd66
i18n: Add more assetlib strings to translate
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Fixes #8463 .
(cherry picked from commit b474646de0
)
2017-05-26 18:41:46 +02:00
Andreas Haas
18f2b96186
Fix warning message when EditorPlugin script is not in tool mode.
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(cherry picked from commit 0029440955
)
2017-05-26 18:07:25 +02:00
supaiku
fda4911b6e
Fix highlight typo
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(cherry picked from commit d51fe99a8b
)
2017-05-26 17:43:18 +02:00
Sean Bohan
e3f10f3e93
Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Jon Ross
4ed2722589
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:01:28 -07:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
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Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli
7a4dc3be41
Allow selecting editor debug host and port.
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Possibly fixes various editor<->debugger connection related problems.
(cherry picked from commit 98eb58a93c
)
2017-05-12 20:01:53 +02:00
Rémi Verschelde
c1e0ed4d8b
Merge pull request #8643 from RandomShaper/fix-atlas-repeat-2.1
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Fix inverted logic for atlas repeat (2.1)
2017-05-05 23:03:29 +02:00
Rémi Verschelde
4db6b8ff85
Merge pull request #8619 from akien-mga/3.0-exporter
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Fixes to 3.0 exporter: fix rotations, remap animation tracks
2017-05-05 22:51:38 +02:00
Pedro J. Estébanez
ceb1f7afda
Fix inverted logic for atlas repeat
2017-05-04 14:27:06 +02:00
Rémi Verschelde
17619b5420
Merge pull request #8435 from hikari-no-yume/scene_import_rigidonly_flag
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Scene importer: add -rigidonly flag for empties (fixes #8430 )
2017-05-02 11:32:00 +02:00
Rémi Verschelde
e936089161
Merge pull request #8561 from volzhs/modulate-transparency-2.1
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Show transparency and accurate color for property
2017-05-02 11:28:28 +02:00
Rémi Verschelde
dd5fd4fdac
Merge pull request #8542 from RandomShaper/opt-out-capitalization-2.1
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Add setting to opt-out of capitalization in property inspectors (2.1)
2017-05-02 11:25:25 +02:00
Rémi Verschelde
13d1df2e4b
Fixes to 3.0 exporter: fix rotations, remap animation tracks
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Also fixed some spacing issues to better match to .tscn format as written
by Godot 3.0.
2017-05-01 23:09:38 +02:00
Andrea Faulds
c6fa193d66
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:27:00 +01:00
volzhs
e592860145
Show transparency and accurate color for property
2017-04-28 02:09:18 +09:00
Pedro J. Estébanez
9a0e08a352
Add setting to opt-out of capitalization in the property inspector
2017-04-27 08:46:45 +02:00
allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1
Merge pull request #8466 from RandomShaper/fix-ik-2.1
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Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8
Fix IK not being solved while dragging a bone
2017-04-20 16:18:47 +02:00
Rémi Verschelde
90576e0c7a
Merge pull request #8358 from volzhs/script-filename-2.1
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Show script filename instead of thumbnail (2.1)
2017-04-20 02:09:13 +02:00
Rémi Verschelde
f9bde9ddf7
Adapt Godot 3 exporter to new project file extension
2017-04-20 01:55:54 +02:00
Rémi Verschelde
5ea3c0350a
Merge pull request #8429 from RandomShaper/fix-sample-lib-editor-2.1
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Fix inability to remove samples from libraries (2.1)
2017-04-17 23:45:13 +02:00
Pedro J. Estébanez
3922407ceb
Fix inability to remove samples from libraries
2017-04-17 00:28:29 +02:00
Andreas Haas
9b44117729
Merge pull request #8390 from volzhs/inspector-button-margin-2.1
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Make buttons closer in Inspector panel (2.1)
2017-04-14 17:52:28 +02:00
Andreas Haas
2e68d4b407
Merge pull request #8355 from volzhs/texture-view-2.1
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Prevent to take too much space for long vertical texture (2.1)
2017-04-14 17:50:45 +02:00
volzhs
dc519bf3bb
Make buttons closer in Inspector panel
2017-04-13 23:54:33 +09:00
volzhs
72522596a9
Show script filename instead of thumbnail
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fix #7483
2017-04-12 00:04:57 +09:00
volzhs
21edeebfdb
Prevent to take too much space for long vertical texture
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fix #8176
2017-04-11 20:29:35 +09:00
Rémi Verschelde
c449df86f7
Mark Godot 3.0 exporter as work in progress
2017-04-10 19:40:08 +02:00
Rémi Verschelde
a7a5ac596e
Godot3 exporter: Convert engine.cfg properly
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Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde
2491754de7
Style: Fix some badly formatted files
2017-04-08 01:42:41 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
64d8eeb4a1
i18n: Sync translations with Weblate
2017-04-07 21:26:46 +02:00
Rémi Verschelde
6d722f2622
i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations
2017-04-07 21:25:56 +02:00
Rémi Verschelde
593149b1a0
i18n: Update template with current source
2017-04-07 21:22:11 +02:00
Rémi Verschelde
2ee9e033ec
Merge pull request #8202 from williamd1k0/add-script-button
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Add Attach and Clear Script buttons (2.1)
2017-04-07 08:54:39 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
volzhs
a67400aee7
Make buttons closer in Scene tree
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(cherry picked from commit a911b1f126
)
2017-04-05 08:19:57 +02:00
Rémi Verschelde
12749dd67a
Merge pull request #8240 from volzhs/crash-project-setting
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Fix crash when change project settings
2017-04-03 11:34:14 +02:00
volzhs
ddd01332ef
Fix crash when change project settings
2017-04-03 17:49:02 +09:00
Rémi Verschelde
fd5215bffb
Merge pull request #8179 from efornara/2.1
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Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde
2798a85ba7
Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
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Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
William Tumeo
d90809151f
Re-add attach button and context menu from 1880238c3e
2017-03-29 18:36:58 -03:00
William Tumeo
1307ff7eb1
Re-add clear script button and context menu from ce5200b30e
2017-03-29 17:23:49 -03:00
Emanuele Fornara
facacb886c
Workaround to allow debugging on Windows when offline
2017-03-29 19:44:18 +01:00
William Tumeo
5d8d51719a
Re-add script icons from 544194053a
2017-03-29 04:06:53 -03:00
William Tumeo
95f747ec93
Re-add create/load script button and context menu
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- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo
225b1d2d76
Re-add script button from b77200728e
2017-03-29 02:16:26 -03:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
8f5b15754c
Merge pull request #8114 from RandomShaper/improve-snapping-2.1
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Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Rémi Verschelde
a9d63bcf6f
Merge pull request #8107 from RandomShaper/warped-panning-2.1
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Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Rémi Verschelde
2c95976ef7
Merge pull request #8099 from RandomShaper/close-output-2.1
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Add editor option for automatically closing the output when stopping the game (2.1)
2017-03-24 22:50:02 +01:00
Rémi Verschelde
15b6eadba7
i18n: Sync templates and translations with current code
2017-03-24 22:27:22 +01:00
Rémi Verschelde
d2e8a21cb1
i18n: Adapt script to tools/editor -> editor move
2017-03-24 22:24:56 +01:00
Pedro J. Estébanez
adf36faee8
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Rémi Verschelde
a531051a61
Only assume HiDPI mode if DPI >= 192 and width > 2000
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Also use single-dock column if width < 1200.
Manually adapted from bfe67a3b87
and c103f32ea3
.
Fixes #6096 .
2017-03-24 18:26:56 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Pedro J. Estébanez
e1d18e6481
Add editor option for automatically closing the output when stopping the game
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(back-ported from 1bd1af776c
)
2017-03-21 12:47:05 +01:00
Rémi Verschelde
ea987256f6
Revert "Fix drag and drop on 2d viewport"
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This reverts commits a9d8da91b7
and 4230b22558
.
2017-03-20 16:57:29 +01:00